[CJ] Khallil & Kami

Kamishiro

Active member
Legendary
Joined
Apr 21, 2011
Messages
16,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Nice Quotation you have there! ^^

(Mokuton: Jikkō Foresuto o jikkō!) - Wood Release: Run Forrest, Run!

Type: Offensive/Defensive/supplementary
Rank:A
Range:short-long
Chakra:30
Damage:60
Description:
The user will channel their mokuton chakra into 3 trees after performing the Snake handseal and 'bring them alive'. The trees would be able to move around to defend, attack or simply support the user. The trees pull their roots out of the ground and use them as legs to walk on and they can use their branches and roots to hit or bind the enemy. Once the trees are 'brought to live', the user doesn't have to manipulate the trees anymore, as the trees can act on their own to support the user. However the user could still control them if he wants to.
-The trees turn into normal trees after 3 turns if they're not destroyed yet
-Only usable 3 times
-One turn cooldown
-Can only be used with a maximum of 3 trees at the same time.



(Mokuton: Cthulhu no kōru) - Wood Release: The Call of Cthulhu

Type: Supplementary/Offensive/Defensive
Rank: S-Rank
Range: Short (Long on reach)
Chakra: 40 (-10 per turn)
Damage: 80
Description: Cthulhu is a mix between a giant human, an octopus, and a dragon, and it is a few meters smaller than the wood human, with human-looking arms and legs and huge webbed claws, a pair of rudimentary wings on its back and large dragon-tail. Cthulhu's head is to the entirety of a giant octopus, with ten tentacles surrounding its supposed mouth, which reach his chest. This frightening monster is completely made out of wood and can be created out of the ground after the user performs the Ram->Snake handseals and slams the ground. Cthulhu is very strong and has his own will, so he can move and act on his own, but he is very obedient to his creator. The user can control the monster by maintaining the snake handseal. The monster has a few special abilities. It can extend his tentacles up to same length as the distance between his mouth and his knees and attack or grab the opponent with it. His wings aren’t meant to fly, but they contain countless small openings inside which can release a large amount of pollen that induces sleep when inhaled. When the pollen is released out of the wings, Cthulhu can flap his wings and send the pollen towards the opponent. Cthulhu moves as exactly fast as the Mokujin (wood human) on the ground, it can either move on his legs or legs and arms. Cthulhu can also swim in a big water source.
-Can only be taught by Khallil.
-This technique can only be used once in an event.
-If Cthulhu releases pollen it will count as a jutsu.
-The pollen is visible to the naked eye, and d rank wind is enough to send the pollen back.
-The pollen can affect the user as well.
-This technique can be sustained for 4 turns, but the 4th turn the user has to control Cthulhu or else Cthulhu will start attacking the user as well because of his impatience.
-The user loses 10 chakra points each turn the monster is maintained.
 

Khallil

Active member
Legendary
Joined
Dec 8, 2012
Messages
14,783
Kin
53💸
Kumi
0💴
Trait Points
0⚔️
my quotation brings all the boys to the yard


Hashirama performs 2 hand seals, slams the ground and creates Cthulhu out of the ground.
"Look at this beauty! It's the same size as the Mokujin, well a few meters smaller, but this one has more abilities. This monster can act on his own, but you can control him as well if you want. Btw, don't let him too long on the field, because he might get impatient and start attacking you, but I doubt you'll need him that long on the field. I want you to analyse the monster.

Perform the Ram>Snake hand seals and slam the ground, releasing a huge amount of chakra. Use your shape manipulation to create the monster and manipulate the chakra structure of the wooden creature. I know you won't fail (; . I assume you already know what the monster is capable of.

After you've done that, perform the snake hand seal and channel your mokuton chakra into 3 trees you like and give them their 'own will' by manipulating the chakra. Not a hard technique

Tell me some advantages and disadvantages of these techniques (both), and how you would use them in a battle (combos and stuff or idk).


 
  • Like
Reactions: rekenman

Kamishiro

Active member
Legendary
Joined
Apr 21, 2011
Messages
16,792
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
my quotation brings all the boys to the yard


Hashirama performs 2 hand seals, slams the ground and creates Cthulhu out of the ground.
"Look at this beauty! It's the same size as the Mokujin, well a few meters smaller, but this one has more abilities. This monster can act on his own, but you can control him as well if you want. Btw, don't let him too long on the field, because he might get impatient and start attacking you, but I doubt you'll need him that long on the field. I want you to analyse the monster.

Perform the Ram>Snake hand seals and slam the ground, releasing a huge amount of chakra. Use your shape manipulation to create the monster and manipulate the chakra structure of the wooden creature. I know you won't fail (; . I assume you already know what the monster is capable of.

After you've done that, perform the snake hand seal and channel your mokuton chakra into 3 trees you like and give them their 'own will' by manipulating the chakra. Not a hard technique

Tell me some advantages and disadvantages of these techniques (both), and how you would use them in a battle (combos and stuff or idk).


Awesome piece of art! :pwease:


After hearing the orders, Hashirama performs a sequence of handseals that consists of the Ram handseal followed by the Snake handseal while kneading chakra into his hands which he releases upon slamming his hands on the ground. With his chakra on the ground, Hashirama uses his chakra manipulation to reform it into the creature.

Advantages:
1. Free form attacks using his Tentacles
2. It can release a large amount of pollens that would causes the opponent to sleep upon inhaling it.
3. It is also capable of swimming

Disadvantages:
1. The pollens count as a jutsu
2. The pollens are pretty weak to wind
3. The pollens can affect the user as well
4. Costs a lot of charka, 40 for the technique and 10 every turn

Combo: I would use as a defense and attack, like if someone attack me with a technique, I would summon it to protect me and then I would perform another technique that would be combined with the pollens or I would attack the opponent from a different direction after merging into the ground while it attacks him with it's tentacles or pollens. I could also merge into it with another custom I have which gives me the advantage of being hidden.

Afterwards, Hashirama performs the Snake handseal while kneading Mokuton chakra, which he then focuses into 3 already-existing trees, causing the trees to be alive which results in turning it's roots into some kind of legs which allows them to walk and attack.

Advantage:
1. Allows me to attack the opponent with several attacks at the same time, the trees could attack him from different directions while I attack him with a technique of mine.

Disadvantage:
None

Combo: I would do it after using the forest technique if the opponent remains on the ground, and cause three trees that are behind the opponent to get alive and attack the opponent while he doesn't know (of course he would hear them moving but that would give him short time to react and would steal his attention of me so I could attack him meanwhile.)
 
  • Like
Reactions: Khallil
Top