Keotsu vs Daemon

KeotsuEclipse

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This is a spar (meaning no killing, bio stealing, etc), and I will be using my Mifune bio, in my signature.

Everything else I'll leave up to you, because I don't know what kind of fight you want. o.o
 

KeotsuEclipse

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I say we keep Kenjutsu out of this fight, until we can get our customs approved - so just the usual Ninjutsu and etc. good with you?

Terrain: On a large plateu that has a large plain with grass up to our knees. There is a forest to the south (behind me), and the ocean is clearly visible to the north, though there is a white rock cliff that goes about sixty feet downward to it from our current location.

Should I begin, or will you?
 

KeotsuEclipse

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You can start off Keotsu....
*Standing in the field with my OSAMURAI shirt on and with two katana (one on my left hip and one strapped to my back), I see you, Zabuza, in the field as well.*

"Well isn't this a surprise."

*I start my move by using:

(Doton: Ganchuusou) - Earth Style: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user creates spikes of earth that come up from the ground to stab the enemy.This jutsu can be made in a short or mid distace but the jutsu its self is made of a 6 foot radius of spikes.

Causing a mass of spikes to form directly around you, all pointing inward towards you.

I follow up the jutsu with:

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

Making the Snake handseal and then slamming my hand on the ground to cause you to stumble so that the spikes have a better chance of skewering you.*

(Health: 1250, Chakra: 1170)
 

Daemon

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*Standing in the field with my OSAMURAI shirt on and with two katana (one on my left hip and one strapped to my back), I see you, Zabuza, in the field as well.*

"Well isn't this a surprise."

*I start my move by using:

(Doton: Ganchuusou) - Earth Style: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: The user creates spikes of earth that come up from the ground to stab the enemy.This jutsu can be made in a short or mid distace but the jutsu its self is made of a 6 foot radius of spikes.

Causing a mass of spikes to form directly around you, all pointing inward towards you.

I follow up the jutsu with:

(Doton: Yochi no Douyou) - Earth Release: World Shaking
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in harming the enemy target.

Making the Snake handseal and then slamming my hand on the ground to cause you to stumble so that the spikes have a better chance of skewering you.*

(Health: 1250, Chakra: 1170)
"Is that the first time you have washed that shirt?"

When the spikes are rising i form one handseals hardening my skin to that the quality of Steel which is stronger than iron. The spikes try to impale me but they fail. When i feel the earth tremble. I jump into the air,Bite my thumb then summon 2 robins that take of into the air. Avoiding the earth shaking jutsu.(by now i'm out of iron skin). 2 raikiri's then form in my hand waiting to strike.

____________________


Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.




Type: Supplementary
Rank: S
Range:Short
Chakra Cost: 50
Damage: N/A
Description: The user will summon a Robin into the battle field by first biting their thumb and doing the required hand selas and place their hand on the ground and call forth the Robin of their choice. The size of the Robin will be even to that of Gamakichi, unless stated otherwise. All robins are capable of speech, are highly intellectual, and can use all jutsu that is in their capability.




Rank: S
Type: Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user performs Lightning blade and splits it in two, then zigzags at the opponent and finishes by slamming them with lightning Cutter.

 

KeotsuEclipse

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"Is that the first time you have washed that shirt?"

When the spikes are rising i form one handseals hardening my skin to that the quality of Steel which is stronger than iron. The spikes try to impale me but they fail. When i feel the earth tremble. I jump into the air,Bite my thumb then summon 2 robins that take of into the air. Avoiding the earth shaking jutsu.(by now i'm out of iron skin). 2 raikiri's then form in my hand waiting to strike.

____________________


Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.




Type: Supplementary
Rank: S
Range:Short
Chakra Cost: 50
Damage: N/A
Description: The user will summon a Robin into the battle field by first biting their thumb and doing the required hand selas and place their hand on the ground and call forth the Robin of their choice. The size of the Robin will be even to that of Gamakichi, unless stated otherwise. All robins are capable of speech, are highly intellectual, and can use all jutsu that is in their capability.




Rank: S
Type: Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user performs Lightning blade and splits it in two, then zigzags at the opponent and finishes by slamming them with lightning Cutter.

*As you jump into the air, and summon your Robins, I will have already started (I begin at the moment you jump) using:

(Kaze Zuiichi Yama) Winds of Everest
Rank: A
Range: Mid - Long
Chakra:40
Damage: 60
Description: The ultimate form of Fuuton: Reppushou (Wind Style: Wind Gale) this jutsu conjures wind with the same speed and force of the winds at the peak of Everest. This jutsu can deflect weapons, push enemies, and be used to avoid jutsu by pushing the user. The jutsu can also be used to double the speed of thrown items. The user must have an ample distance to activate the jutsu so the wind can gather speed. Usable two times per battle.

Your Robins would be successfully summoned, and you might even form the two Raikiri, but the jutsu would be fully activated and would blow both you and your Robins extremely forcefully towards the edge of the cliff - the wind jutsu both doing damage to you and your robins, as well as possibly dismissing your Raikiris due to the fact that the wind simply overpowers them and would keep you from moving if you tried to attack with the jutsu - which would be difficult as you're in the air.

I follow up this move with:

(Doton: Doryu Taiga) - Earth Style: Great Mud River
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu can transform the ground upon which the enemy stands into a river of mud to throw them off balance.

To create a mud river a few yards to the left of me, which I then use to activate:

(Doton: Doryudan) - Earth Style: Earth Dragon Bomb
Rank: C
Type: Offense
Range: Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Style: Great Mud River, this jutsu can create a dragon-like head to fire concentrated mud at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent.

To fire several blasts of mud at you since you are now at long range.*

(Health: 1250, Chakra: 1100)
 

Daemon

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*As you jump into the air, and summon your Robins, I will have already started (I begin at the moment you jump) using:

(Kaze Zuiichi Yama) Winds of Everest
Rank: A
Range: Mid - Long
Chakra:40
Damage: 60
Description: The ultimate form of Fuuton: Reppushou (Wind Style: Wind Gale) this jutsu conjures wind with the same speed and force of the winds at the peak of Everest. This jutsu can deflect weapons, push enemies, and be used to avoid jutsu by pushing the user. The jutsu can also be used to double the speed of thrown items. The user must have an ample distance to activate the jutsu so the wind can gather speed. Usable two times per battle.

Your Robins would be successfully summoned, and you might even form the two Raikiri, but the jutsu would be fully activated and would blow both you and your Robins extremely forcefully towards the edge of the cliff - the wind jutsu both doing damage to you and your robins, as well as possibly dismissing your Raikiris due to the fact that the wind simply overpowers them and would keep you from moving if you tried to attack with the jutsu - which would be difficult as you're in the air.

I follow up this move with:

(Doton: Doryu Taiga) - Earth Style: Great Mud River
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: This jutsu can transform the ground upon which the enemy stands into a river of mud to throw them off balance.

To create a mud river a few yards to the left of me, which I then use to activate:

(Doton: Doryudan) - Earth Style: Earth Dragon Bomb
Rank: C
Type: Offense
Range: Long
Chakra Cost: 15
Damage Points: 30
Description: When used with Earth Style: Great Mud River, this jutsu can create a dragon-like head to fire concentrated mud at an opponent. This can also be combined with a fire jutsu to shoot lava toward an opponent.

To fire several blasts of mud at you since you are now at long range.*

(Health: 1250, Chakra: 1100)
"You gotta teach me that!"

When the winds of harvest is coming straight for us. My robins focuses chakra into her lungs and breathes out a phoenix shaped flame that hits your wind jutsu making the fire jutsu stronger and larger heading for you stopping you from forming the handseals for great mud river.The fire swirls around you burning you leaving you with third degree burns. After the fire vanquishes it leaves explosive ash all over you and around you. While that happens i point one rakiri in your direction. Since Raikiri is the more powerful form of chidori i form a chidori eisou spear from it but its just stronger impaling you. At the same time my other robin sends a burst of fire from her mouth that later turns into a fire ball destroying you. Since the ash is still left from my first jutsu the ash ignites setting off a gargantuan explosion.

_____________________


Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.




Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.




Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.

 

KeotsuEclipse

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"You gotta teach me that!"

When the winds of harvest is coming straight for us. My robins focuses chakra into her lungs and breathes out a phoenix shaped flame that hits your wind jutsu making the fire jutsu stronger and larger heading for you stopping you from forming the handseals for great mud river.The fire swirls around you burning you leaving you with third degree burns. After the fire vanquishes it leaves explosive ash all over you and around you. While that happens i point one rakiri in your direction. Since Raikiri is the more powerful form of chidori i form a chidori eisou spear from it but its just stronger impaling you. At the same time my other robin sends a burst of fire from her mouth that later turns into a fire ball destroying you. Since the ash is still left from my first jutsu the ash ignites setting off a gargantuan explosion.

_____________________


Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.




Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user increases the range of their Chidori by using form manipulation to extend it into a blade up to 10 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict. Like other Chidori-related techniques, this jutsu will numb its target upon contact.




Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: A huge burst of fire that turns into a huge fireball and can cover a large area, burning all in its path.

Since the Winds of Everest can only form at Mid-Long range, even if your Robins use there jutsu right as it formed, it would take a small amount of time for jutsu to reach me - long enough for me to use:

(Suiton: Gufuu Suika) - Water Style: Typhoon Water Vortex
Rank: A
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: ‘Wind Style: Rasengan’ and ‘Water Style: Destruction Torrent’ combo that makes a tornado of water that can be used to attack or defend. Can also be used to drown out wind and fire combos (no water source required).

A move that requires no handseals, allowing me to douse the combination of my own attack and yours at mid range from me (If the jutsu can only form mid-long range, and I'm at short range, it must be at least mid-range from me. The two jutsu would meet in the middle.) Since you were on the other side of my jutsu, which would put you short range from mid range, you'd be at long range from me, meaning your sharp spear wouldn't reach me. I don't have to worry about the ash created from the phoenix, as the water in the Typhoon Water Vortex soaks it and makes it useless, just creating dirty water.

As your robin breaths fire at me, I simply counter by using:

(Suiton: Hahonryuu) - Water Style: Destruction Torrent
Rank: B
Type: Offense/Defence
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: Water vortex created in the palm of the user’s hand that can then be blasted forward creating a spiralling wall of water that can be used to attack or defend. (No water source required)

Another no handseal move that requires no water source to fire a massive wave of water that blocks and douses your robin's fireball.

Then, using all of the water created by my previous techniques, I use:

(Suiton: Suiryuuben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: This jutsu creates an orb of water from which several sharp whips of water emerge that can be directed towards and impale a target or multiple targets.

Creating a large amount of whips to form from an orb and impale both you and your Robins (the spikes continuously chase after both of you should you attempt to dodge).*

(Health: 1250, Chakra: 1030)
 
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