Kenshin 'Shinta' Himura

Shinta

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Anyone can die. It's living that takes courage.

Basic Information

Name: Kenshin Himura
Nickname: Shinta, Sandaime Amekage, Hitokiri Battōsai (Previously)
Gender: Male
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Age: 28
Clan: Uchiha
Looks:
Kenshin is of small, slender build with a youthful, feminine visage. His youthful appearance along with his small build belies his twenty-eight years of age, making him look roughly ten years younger. Kenshin is easily recognised by his unique features including his mid-back length red hair tied in a thick ponytail as well a cross-shaped scar on his left cheek, given to him in his youth. Kenshin's cross-shaped scar actually consists of two separate scars - a long one running diagonally down his face from just below the outer corner of his left eye to just above his chin and a slightly shorter scar running diagonally across it in the other direction from just to the left of the bridge of his nose to his left jawbone.

Kenshin's hair is thick and abundant, with all of the shorter frontal hairs falling across his face as bangs rather than being in the ponytail at the nape of his neck. During his youth outside of Amegakure, Kenshin wore his ponytail higher than he does today. Kenshin's eyes, too, have an unusually coloured iris, being a deep violet.

Kenshin dresses simply, wearing a plain men's kimono of cheap, worn cloth with a white umanori hakama, zori and white tabi. Kenshin changes his kimono between four colours; a soft red like burgundy, a bolder red, a purple and a deep blue. His Katana is worn under his obi at his left hip in a black, steel saya.

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Personality:
Soft-spoken, serene and humble, Kenshin's usual demeanour suits his effeminate appearance perfectly. Always willing to put others before himself, both in terms of well-being and social standing, Kenshin usually refers to others with the noble honorific of "-dono" while nearly always speaking of himself in a particularly humble manner. He carries himself with an air of amicable temperance, politely conversing with the people he encounters and freely giving his meagre services to those who need a hand. Kenshin doesn't hesitate to put himself in the path of harm to shield those around him and often attempts to diffuse contentious situations with soft, calming words and a somewhat clownish personality involving feigned clumsiness and his trademark interjection "oro". These traits lead those unfamiliar with Kenshin to view him as ineffectual or easily exploitable, but more perceptive people become aware in short order that his gift for placatory eloquence and veiled redirection of disagreeable situations suggest a deep wisdom belied by his youthful, unassuming visage.

Tormented by his past as a Hitokiri, Kenshin has developed an acute appreciation for life and has taken a vow in his heart to never again kill another person and to do everything within his power to protect people from being killed. This vow is the defining characteristic of Kenshin's personality and the primary motivation for his transition into the higher ranks of his clan and a Leading role in his Amegakure. Despite this, however, he holds his own existence cheap and carries in his heart a grievous guilt that prevents him from becoming emotionally close to the people around him and compels him to a life of humble service and selfless personal sacrifice. Even with his prodigious skill as a prolific swordsman, Kenshin refrains from wielding his great combat strength for his own sake, drawing his sword only for the well-being of others when words fail to appease. Though unwilling to simply be killed by unrelated attackers, Kenshin freely accepts that any grudges against his past self are well-deserved; he remembers the face of every person he has wronged as the Hitokiri Battōsai and will face their hatred or judgement without complaint, believing that he does not deserve the same happiness as others. Spending much of his alone time in quiet contemplation of his past misdeeds and future retribution, Kenshin often ponders what the right path toward redemption is and laments each life lost due to his weakness. As such, he has a tendency toward trying to solve problems all by himself and alienating his would-be allies with secrecy so as to keep them from becoming involved in his risky endeavours. Having lived his own life carrying heavy regrets, Kenshin is reluctant to judge others for their personal actions, beliefs or mistakes and always offers hopeful encouragement so that those who have stumbled onto the wrong path might redeem themselves in the future. However, when forced to draw his sword against those who abuse their power and undervalue the lives of others, Kenshin's calm temperament gives way to a marked intensity capable of intimidating even other skilled Shinobi and can go so far as to become a powerful fury, despite his compulsion toward diplomacy.

During times when his strength to rely on his vow to not kill is insufficient to defend against a particularly threatening foe, Kenshin's restraint falters and his personality reverts to that of his days as the Hitokiri Battōsai. He immediately abandons his serene humility, dropping the humble tones from his speech in favour of a harsh and direct tone. Kenshin's normally warm nature becomes cold and distant, allowing him to contemplate taking the life of his opponent and even make vicious, bloodthirsty threats. This side of his personality is one that Kenshin struggles to suppress despite the fact that it keeps emerging when he is under great stress and in need of extra strength. His greatest fear is that, one day, he will return to his former self and become a Hitokiri once more. As such, he has come to rely on his close friends and allies in order to keep him in check and to seek their assistance in times of need, despite still being quite reluctant to do so.

Village Info
Village of Birth: Konohagakure
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Village of Alliance: Amegakure ||||

Rank//Chakra Info

Ninja Rank: Jōnin
Chakra: 1,600
Health: 160
Speciality: Kenjutsu Specialist | Advanced Kenjutsu Specialist | Increased Katon Specialist | Sharingan
Elements:
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Your Ninjutsu:
Sharingan 3T
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Sharingan Genjutsu​
Genjutsu​
Ninjutsu​
Taijutsu​
Kenjutsu + Iaido​
Snake Summoning and Ninjutsu​
Advanced Fuuinjutsu​
Iryō Ninjutsu​
Dokuton​
Imperfect Snake Sage Mode​


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The scar of my past will determine my future!.

Background Info

History:
Kenshin was born into a small-branch of the Uchiha Clan that chose to live their lives as simple humans, away from the teachings of the clan and Shinobi in general, originally named "Shinta". In his youth, Shinta lost his family when the caravan they were travelling with was attacked by rogue shinobi who kill all everyone except for Shinta, who was saved by a skilled shinobi passing by. Seeing him clutching a blade, attempting to save some young childern in the caraven the Shinobi takes Shinta to a village in the Snow Country, renaming him "Kenshin", as the name 'Ken' (sword) and 'Shin' (heart) were more fitting for a swordsman-to be.

After a few years under learning Kenjutsu, the shinobi of Kenshin's village noticed he displayed an aptitude in chakra control which they then decided to teach him Ninjutsu. The traits of his clan began to show through in the form of his Single Tomoe Sharingan, drawing him notice from the village for his seemingly great skill and strength as well as his wish to protect people. This results in a shadow ANBU root of the Snow Country, alluring Kenshin to join their organisation as an assassin, under the guise that he would build a stronger Snow Country; a folly to keep Kenshin voluntarily working for them. Within the first six months of his career, he killed over 100 people, and eventually becomes known as the "Hitokiri Battōsai". It is during this time he not only fully awakens the third Tomoe of his Sharingan but he also receives one half of the scar on his cheek, the long scar running diagonally down his face from just below the outer corner of his left eye to just above his chin.

At one point, Kenshin comes face to face with a woman of the Yuki clan named Tomoe, who initially wanted to avenge the death of her fiancé whom Kenshin had killed, but falls in love with him instead and starts a romantic relationship. After a crisis that saw the end of the Snow Country's ANBU Root, both Kenshin and Tomoe act as a married couple to keep anyone from finding out Kenshin's true identity as an assassin and flee to a remote village in the Frost Country.

Sometime later, Kenshin's wife meets with the leader of the group that took down the Snow Country's ANBU Root, that had formulated a plan to assassinate Kenshin in order to fully remove any trace of the fallen Root Organisation. She realises that all along they had actually used her to create Kenshin's weakness, playing on her original grief at the death of her previous fiancé. Meanwhile, Kenshin runs off to find his wife, but is ambushed by the new Snow ANBU and is severely wounded, left deprived of his physical senses including his sight due to the effects of poison they used against him. He manages to defeat them and eventually finds Tomoe with the leader of the Snow ANBU. In a desperate attempt to defeat the leader, Kenshin blindly swings his sword, killing both his assailant and his wife, who jumps in at the last minute to save Kenshin from a fatal attack. His wife's knife flies into the air and coincidentally slashes Kenshin's already scarred cheek, creating the famous X-shaped scar across his left cheek. Before dying, her last words come to reveal the dark tragedy that ultimately leaves Kenshin forever changed.

After these events Kenshin vowed never to kill again and began to roam the ninja world, doing good in any small village he could whilst being careful to avoid the major Countries for fear of being noticed. Eventually he found himself in the Hidden Rain village, finding the bustle of the large village and the constant rainfall and calming place to reflect on his previous life as a killer. It is in the village he first began to make lasting friendships and learn Medical Ninjutsu and all aspects of Fuuinjutsu as a way of helping people, while using the resources of the village to grow his strength to be able to better protect those he holds dear. Eventually Kenshin began to take an interest in the village affairs and quickly moved up through the ranks, becoming the assistant to the Peace General. It was around this time it was discovered the village discovered Kenshin was a descendant of the Uchiha Clan, explaining to many some of his innate skills. From this point, Kenshin began to rise through the village ranks, eventually becoming Sandaime Amekage. It was during this time as the Amekage that, with the collaboration of one of his Comrades, Kenshin was able to discover and learn to use a new Ninjutsu Element which they dubbed as Laughing Gas.


You can use whatever technique you like, but now that I've said I'll kill you... Your death tonight has been assured.

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Other

Fire Specialist (Secondary):
Kenshin being an Uchiha is naturally adept at the fire element, such that he can perform all Katon jutsu with faster hand seals or reduce half the number of seals if they require four or more..

Kenjutsu Specialist:
Kenshin has trained for years to excel in Kenjutsu to the point were he is able to extend the range of non elemental kenjutsu by one.

Advanced Kenjutsu Specialist:
Wearing his Katana at almost all times, Kenshin tends to rely on it and kenjutsu, preferring to use Kenjutsu over taijutsu and close-ranged ninjutsu. Over the years he has gained the ability to even use the art of Iaido, an artform usually reserved for Samurai.

Dokuton: Along with his medical training, Kenshin was training in Dokuton and also created a deadly poison of his own. Through this training, Kenshin trained an immunity to all liquid poisons as well as the effects of Poison Release technique. Kenshin carries his poison with him at all times in small vials and occasionally coats his ninja tools and even katana in the poison: he is also able to produce the poison with chakra to use with Dokuton Jutsu.
Name Of Poison The Hunters Choice
Creator: Shinta
Type: Haemolytic, Cardiotoxic, Neurotoxic, Vesicant

Ingredients and Background:

The Hunters Choice utilises a mixture of toxins used by hunters and refined to a potent state with the use of Shinta's medical knowledge. The resulting mixture takes on a metallic, smoke-green colour that has a higher viscosity than water, being comparable to a light oil and is also capable of being used in a gaseous state; being a light gas that has a dark-green hue. The gaseous state smells of a mix between vinegar and Ammonia, being rather distinct and easily noticeable. In both liquid and gaseous forms, the poison has no scent but does posses a foul and almost vile after-taste on the tongue. The viscosity of the liquid form allows the poison to stick better to weapons while also resisting water readily washing it away; however still being able to readily be absorbed through the skin. The Hunters Choice is comprised of Diamphotoxin, Batrachotoxin and Cantharidin that rapidly spread through the area of contact while entering the bloodstream to continually spread throughout the target.
Being the creator of this toxin and knowing the exact composition, Shinta has inoculated himself against the effects of this poison through prolonged exposure over many years via repeated ingestion/injection of gradual, increasing dosages. Shinta has applied this poison to all his weapons and carries samples in sealed jars on his person and sealed within medical scrolls.

Description of Effects:

The Poison progresses from an initially mild and easy to ignore state before rapidly progressing and worsening with the following effects; breaking down of red blood cells to cause a release of haemoglobin, blocking of the sodium channels in the nerves that prevent the neuron from communicating with the muscles and finally it begins to break down the cell-to-cell bonds (Desmosomal plaques) which leads to surface blistering of the skin. A further breakdown of the effects if as follows:
Liquid Form: In this state, the poison is able to be absorbed via direct skin or through an open wound as small as a cut.

Rate of Effects Depending on Exposure​
  • Small scratch or contact with liquid
    • First Turn: Point of contact will become paralysed; in the case of hands, target won't be able to perform hand seals. This paralysis will continue for four turns unless poison is removed.
    • Second Turn: Blisters will begin to begin to form over the afflicted area. The toxin begins to spread through the blood stream, destroying red-blood cells that causes a mild increase to blood pressure and shortness of breath.
    • Third Turn: Blisters will begin to rupture, causing great pain and physical damage (-10 per turn). More and more red blood cells are damaged, compiled with blood loss from the blisters, leads rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Paralysis now affects the entire limb originally affected by the poison (poison entered through the left hip, the entire left leg is now immobile).
    • Fourth Turn: Blisters spread over the entire affected limb, rupturing and continuing to bleed as they progress over the body. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing.
    • Fifth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen. Two more turns until the target dies from paralysis of the heart muscles.
  • Stab wound, contact with the liquid via an open wound or contact with Mucosa
    • First Turn: Point of contact will become paralysed and feeling will be lost in extremities (hand and feet) that in the case of hands will prevent use of hand seals. This paralysis will continue for four turns unless poison is removed, worsening each turn. Blisters immediately begin to form over the point of contact (hindering vision or breathing if contact with the eyes or nose if made).
    • Second Turn: Paralysis worsens, preventing quick motions with arms or legs (Base Speed reduced by 1 rank). Blisters begin to rupture and bleed heavily, causing -10 damage per turn. Destruction of red blood cells combined with the blood loss causes; blood pressure to quickly rise, rapid breathing, high blood pressure and mental confusion (-2 ranks to reaction time). Blisters have now spread to cover the limb where the poison made contact.
    • Third Turn: Blisters have now spread over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank).
    • Fourth Turn: Entire body is covered in blisters, afflicted is paralysed from the neck down and all previous symptoms worsen.
    • Fifth Turn: The target dies at the end of this turn, after the poison reaches the heart and paralyses the muscles. The target is delirious, unable to move and suffering from severe blood loss at during this turn.
  • Ingestion of liquid poison, inhalation of gas or direct intravenous/intramuscular injection
    • First turn: Target will immediately loose fine motor control, preventing the use of hand seals and accuracy when throwing shuriken/kunai. Blisters will form in the immediate area of exposure/contact that will begin to heavily bleed (-20 damage per turn) that, in the case of ingestion or inhalation, will cause the target to vomit or cough up blood with the blisters forming inside the stomach or lungs.
    • Second Turn: Blisters will rapidly spread to over 90% of the body, radiating out from point of contact and continue to bleed heavily. Profuse sweating, shortness of breath, rapid breathing, wheezing and coughing now hamper sustained movement, the afflicted won't be able to move more than short-range without collapsing, with a further reduction of base speed (-1 base speed rank). The target also become delirious and confused, reducing reaction time by -2 levels.
    • Third Turn: The afflicted becomes completely paralysed and the bleeding blisters cover the entirety of the body, all previous symptoms also worsen.
    • Fourth Turn: The target dies during this turn from paralysis of the heart muscles.


Notes:
- Can only be used by Shinta or those he gives samples to.
- Only Shinta is immune to the effects of this poison.


Weapons:
Kenshin generally carries a standard Katana, though He alternates this with a Sakabatō, both of which he would wear on his left hip. The Katana is only worn during times where Kenshin believes the lives of his villagers are at stake and no other option but to fight exists. He wears the Sakabatō during the day-to-day happenings of Amegakure and any diplomatic missions so as to keep the good name of Amegakure and to distance himself from the brand of a killer.

Kenshin also stores in the sleeves of his haori several kunai and shuriken in specially designed pouches for quick access. He also has a pouch on his back where he keeps more tools and weapons such as flash and smoke bombs, explosive tags, ninja wire and many scrolls.

Kenshin will also wear leather gauntlets that he has grown to find helpful in the many Sword encounters in his time.


Snake Summoning Contract:
Having signed a pact with the Snakes, Kenshin wears a Tattoo on his left and right forearms as well as carrying a summoning scroll as a back-up. He is also in training to utilise Imperfect Snake Sage Mode.

Snake Summoning Tattoo:
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(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery:
Being and adept medical ninja and poison user, Kenshin has outfitted his ninja tool arsenal with specialty tags and small, metal canisters that are used along side his usual explosive tags and smoke bombs. Contained within these tags and canisters, are his own custom poison The Hunters Choice as another method of delivery.

(Dokuton: Setsudan-go) - Poison Release: Viscous Mockery
Type:
Supplementary
Rank: E
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.
Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries
Note: The user is immune to every poison this technique produces except custom ones created by others

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags:
As part of his modified ninja tool arsenal, Kenshin carries a special type of Explosive tag that was given to him by the Sage of Snakes.

(Sunēkutagu o Bakuhatsu) - Exploding Snake Tags
Type:
Offensive
Rank: E Rank
Range: Short
Chakra: 5
Damage: 10
Description: These are special exploding tags created by the Sage of Snakes. These tags are blue with a snake tattoo and scaly look. The user will use these instead of normal exploding tags. When these tags go off the release 10 tiny snakes (2 inches in length) that have explosive scales. The snakes will bite down and wrap around the nearest body part and than explode. The explosions each have the power of a normal explosive tag.
Note: Must post this in the user bios to be able to use them
Note: When attached to a kunai, these tags can be countered in a free form way the same as normal explosive tags. The snakes are treated the same and may be countered with sword slashes ect.
What they look like

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Fuuinjutsu Mastery:
As well as being a Medical Shinobi, Kenshin has studied Fuuinjutsu to its fullest extent. Allowed use of specialty seals while enhancing the strength of others, Kenshin is also able to place several seals on his body. Most notably are: Reverse Four Symbols Sealing Technique, which is placed on his back, between the shoulder blades; and, Summoning: Lightning Blade Creation, of which he has two instances on the underside of both wrists. Sealed within the left seal are dozens of Shuriken that are attached to wires for use of the Sharingan Windmill Triple Blade technique and in the right seal, are two fully formed Fuma Shuriken for use of the Shadow Shuriken Technique. In the instance Kenshin is wearing gauntlets, these seals will instead be on the gauntlets and not his wrists.

( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.

(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.


If fighting could provide us with the truth, nobody would make any mistakes in their lives. A person's life is not that easy. The truth you must learn from yourself, from how you live your life.

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Picture:

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Theme Song and Background Music:







Battles

Won: None
Lost: Three


Perhaps the distant part of the sky always seems clearest, so that we will always strive to reach it.

Updating Kenshin 'Shinta' Himura | Version III

Change Log:
-Rank Change to reflect current rules
-Fixed coding from forum migration
-Changed Specialities; 1 Primary, 2 Secondary and 1 Extra
-Added Iaido as per specialities

Approved
 
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