Keji vs Xicer

Xicer

Active member
Elite
Joined
Jul 17, 2012
Messages
8,756
Kin
601💸
Kumi
6💴
Trait Points
0⚔️
-Official
-All out
-Open plain, large pond (good for 2 S-Ranks) long range to my right (your left), midday, light rain
-Mid-Range starting
-Let's use the old death system, I still haven't gotten the hang of the health stuff yet

I'll be using Minato in my signature, and he will be carrying my CW.

(Shakujo en Hiraishin) Shakujo of the Flying Thunder God
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shakujo of the Flying Thunder God is a very unique weapon that cannot be utilized by most. Its shaft is approximately five feet long, and made of an incredibly dense metal, making it nearly impossible to destroy. There is a separation in the middle of the staff so that the user may break down the weapon into two instruments of equal length. The head of the staff would be a fixed ring with a sharp edge on the outside, made from the same material as the staff. It contains 10 rings, unique to this weapon compared to other shakujos shown to carry 6.

What makes this weapon special, however, are the rings themselves. Each bladed as if it were a ninja tool in itself, and each stamped with the seal of the Flying Thunder God. These rings can be used in lieu of other common functions of the seal, such as special kunai knives.

Note: Can only be wielded by Minato Namikaze and Tobirama Senju bios
Note: Can only be taught by Xicer




Minato stands on the battle field watching his opponent. This won't be easy Minato thinks with a smile. It's been ages since he's had a real challenge, and this person just may fit that bill. Starting slow, Minato forms a few handseals before biting his thumb and slamming his left palm on the ground to preform the summoning jutsu. Forth would come a single toad, about the same size as Minato. More so preparing than actually initiating the fight, Minato speaks.

I suppose if we have to do this, fine, but just as a warning, I don't plan on holding anything back. I'd appreciate the same from you.

(Kuchiyose no Jutsu: Gama-Gen) Summoning Technique: Hypno Toad
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: The Hypno Toad is a special summon from Mount Myōboku that has a single talent, as his name implies, Genjutsu. This is because of the toad's inability to utilize nature manipulation and lack of talent for Tai or Kenjutsu, leading him to focus all of his energies on his illusionary prowess. After many decades of fine tuning his training in these arts, this toad has risen beyond that of normal toads in his home land in this field, being able to cast Genjutsu up to S-Rank, known by the summoner through their extensive training with him. Like other toads, The Hypno Toad can also utilize toad oil techniques. When it comes to size, he stands a bit taller than an adult male, so about 3 meters in height.

-Requires signing the toad contract
-Summoning lasts 4 turns
-Can only be summoned once
-Must be taught by Xicer
 

Pyro NB

Amegakure
Elite
Joined
Apr 22, 2015
Messages
8,809
Kin
1,595💸
Kumi
10,937💴
Trait Points
0⚔️
Whilst exploring potential expansion grounds for his clan Desmond stumbles upon a blonde haired blue eyed man. Stopping crossed his arms and tilted his head enough to allow the light to reveal his skull mask and glowing green eyes "Hopefully this scares him off..." Desmond thought to himself. The man before him began weaving seals in reaction to this Desmond jumped back(now 12m away) grabbing his blade whilst activating his byakugan. Moments later a toad appeared and the man spoke, Desmond proceeded to bite his lip drawing blood that ran over his tattoo summoning Cynn to his side.

If you insist... he said as he placed the toad in a genjutsu to which a series of explosions went off around it causing the ground to then collapse. Due to her being mentally linked to Desmond Cynn also decided to act, simultaneously with the genjutsu cast a portal above the man and his frog opened up dropping mud down upon them. As the portal opened Cynn took off full speed towards the two whilst Desmond observed from behind.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye(Passive)
Type: SupplementaryRank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of hand seals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month has passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Kuchiyose no Jutsu: Cynn) - Summoning Technique: Cynn
Rank: S-Rank
Range: Short
Damage: N/A
Chakra: 40
Description: Cynn is the oldest of Azrael's children and has brown and beige fur with traces of yellow and black. She stands about 7ft tall when standing on two legs and can be ridden when on all fours. Unlike most of her kind she was born without a mouth but granted the ability to communicate telepathically to those she trust. She has also been Keji's personal summon since the day he first discovered the species. Due to this they've trained side for years granting her more tai prowess compared to her peers(+10 to all tai) and has since matched Keji speed(w/o leg weights).

Notes:
~Must have signed Springhare contract and tattoo
~Moves count as users moves
~Can only be summoned once per battle
~Can only stay for 4 turns
~Can only be summoned/taught by Keji

( Genjutsu: Iwa Kōka Genjutsu ) - Illusionary Arts: Rockslide Genjutsu
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: This is a technique that can be cast on multiple targets. The user creates an illusion where their target(s) experience several explosions going off near and around them. The ground around and beneath the target(s) will begin to collapse and cause panic and mental damage from the perceived reality of the explosions. The technique, however, is weak when casting upon multiple targets as it only takes one individual to release the technique for large groups of people.
Note: This technique can be cast on multiple targets but when done it only takes one person to release the technique for all parties involved with genjutsu kai. However, all members need to be within short range distance.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 hand seals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

Reference:
(Gurentsu~e) - Grenth
Type: Weapon/Armor
Rank: S
Range: Short(gas/blades)-Mid(Skulls)
Chakra: 15(passive repair), X(-arm technique used), -5 per turn(Shijima Device)
Damage: +10(blade damage), X(poison dmg), X(arm technique dmg)
Description: Grenth is an armor based on the Tyrian God of Death; it was created by Desmond upon joining the Reapers. It is comprised of an animal skull, dense chakra metal pauldrons/chest plate/vambraces/tasset/greaves/sabatons, cloth lined with a chakra thread mesh, and leather straps. Altogether the armor is able to take up to one S-Rank of non-elemental dmg and up to one A-Rank of elemental dmg within reason. Unless the armor is completely destroyed the user can spend 40 chakra to infuse into the metal causing it to reform.

The skull mask is repurposed to function as a rebreather allowing the user to breathe underwater without making bubbles and a redesigned Shijima device built in as headphones. By flipping a switch the headphones activate draining 5 chakra from the user per turn allowing all chakra enhanced sounds A-Rank and below to be met with white noise preventing the sound from reaching the user's ears. On the right pauldron are five detachable skulls that can be filled with poison gas and tossed like a grenade at opponents; alternatively the user can push a button at the top of the skull sprouting a skeletal body no bigger than a 2yr old allowing the skull to chase down/latch onto enemies before releasing their poison. The vambraces are designed with puppetry in mind and were built to accommodate the use of any arm based puppetry techniques the user may know as well as release poisonous gas. The tasset has three heads and a man being dragged to hell on either side of them molded into it. These are filled with poisonous gas that can be released at the will of the user. Attached to the tasset is a long decorative cloth that has darken blades woven into the seams; due to their coloration, they aren’t noticeable by any means. The greaves have 8in hidden blades in the upper area and are filled with gas that can be released at any time. The sabatons have 8in hidden blades in the frontward soles.

Notes:
~Repairing counts as a move slot and can only be done twice.
~Utilizing puppetry techniques count as a move slot
~Utilizing gas while freeform takes a move slot
~Skulls can each contain different poisons which must be mentioned in bio
~Requires puppetry and some form of med training to utilize those fields
~Can only be taught by Pyro NB
 

Xicer

Active member
Elite
Joined
Jul 17, 2012
Messages
8,756
Kin
601💸
Kumi
6💴
Trait Points
0⚔️
Whilst exploring potential expansion grounds for his clan Desmond stumbles upon a blonde haired blue eyed man. Stopping crossed his arms and tilted his head enough to allow the light to reveal his skull mask and glowing green eyes "Hopefully this scares him off..." Desmond thought to himself. The man before him began weaving seals in reaction to this Desmond jumped back(now 12m away) grabbing his blade whilst activating his byakugan. Moments later a toad appeared and the man spoke, Desmond proceeded to bite his lip drawing blood that ran over his tattoo summoning Cynn to his side.

If you insist... he said as he placed the toad in a genjutsu to which a series of explosions went off around it causing the ground to then collapse. Due to her being mentally linked to Desmond Cynn also decided to act, simultaneously with the genjutsu cast a portal above the man and his frog opened up dropping mud down upon them. As the portal opened Cynn took off full speed towards the two whilst Desmond observed from behind.

(Dōjutsu: Byakugan) Eye Technique: The All Seeing White Eye(Passive)
Type: SupplementaryRank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of hand seals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Sannin rank become able to passively activate their dōjutsu upon one month has passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

(Kuchiyose no Jutsu: Cynn) - Summoning Technique: Cynn
Rank: S-Rank
Range: Short
Damage: N/A
Chakra: 40
Description: Cynn is the oldest of Azrael's children and has brown and beige fur with traces of yellow and black. She stands about 7ft tall when standing on two legs and can be ridden when on all fours. Unlike most of her kind she was born without a mouth but granted the ability to communicate telepathically to those she trust. She has also been Keji's personal summon since the day he first discovered the species. Due to this they've trained side for years granting her more tai prowess compared to her peers(+10 to all tai) and has since matched Keji speed(w/o leg weights).

Notes:
~Must have signed Springhare contract and tattoo
~Moves count as users moves
~Can only be summoned once per battle
~Can only stay for 4 turns
~Can only be summoned/taught by Keji

( Genjutsu: Iwa Kōka Genjutsu ) - Illusionary Arts: Rockslide Genjutsu
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage: N/A
Description: This is a technique that can be cast on multiple targets. The user creates an illusion where their target(s) experience several explosions going off near and around them. The ground around and beneath the target(s) will begin to collapse and cause panic and mental damage from the perceived reality of the explosions. The technique, however, is weak when casting upon multiple targets as it only takes one individual to release the technique for large groups of people.
Note: This technique can be cast on multiple targets but when done it only takes one person to release the technique for all parties involved with genjutsu kai. However, all members need to be within short range distance.

(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user does 2 hand seals (Ram → Snake) and creates an opening within the sky, which drips down onto the opponent a large amount of sticky mud (in all similar to that of Swamp of the Underworld Technique), covering them. The mud is very heavy and thick as well as adhesive, making it impossible to move if caught and easily crushing an enemy underneath. It’s normally followed up by Lightning release: sixteen pillar bind to create a giant oven around the opponent and then using Fire release: Firing biscuit technique to ignite the oven, hardening the mud and immobilizing the enemy target.

Reference:
(Gurentsu~e) - Grenth
Type: Weapon/Armor
Rank: S
Range: Short(gas/blades)-Mid(Skulls)
Chakra: 15(passive repair), X(-arm technique used), -5 per turn(Shijima Device)
Damage: +10(blade damage), X(poison dmg), X(arm technique dmg)
Description: Grenth is an armor based on the Tyrian God of Death; it was created by Desmond upon joining the Reapers. It is comprised of an animal skull, dense chakra metal pauldrons/chest plate/vambraces/tasset/greaves/sabatons, cloth lined with a chakra thread mesh, and leather straps. Altogether the armor is able to take up to one S-Rank of non-elemental dmg and up to one A-Rank of elemental dmg within reason. Unless the armor is completely destroyed the user can spend 40 chakra to infuse into the metal causing it to reform.

The skull mask is repurposed to function as a rebreather allowing the user to breathe underwater without making bubbles and a redesigned Shijima device built in as headphones. By flipping a switch the headphones activate draining 5 chakra from the user per turn allowing all chakra enhanced sounds A-Rank and below to be met with white noise preventing the sound from reaching the user's ears. On the right pauldron are five detachable skulls that can be filled with poison gas and tossed like a grenade at opponents; alternatively the user can push a button at the top of the skull sprouting a skeletal body no bigger than a 2yr old allowing the skull to chase down/latch onto enemies before releasing their poison. The vambraces are designed with puppetry in mind and were built to accommodate the use of any arm based puppetry techniques the user may know as well as release poisonous gas. The tasset has three heads and a man being dragged to hell on either side of them molded into it. These are filled with poisonous gas that can be released at the will of the user. Attached to the tasset is a long decorative cloth that has darken blades woven into the seams; due to their coloration, they aren’t noticeable by any means. The greaves have 8in hidden blades in the upper area and are filled with gas that can be released at any time. The sabatons have 8in hidden blades in the frontward soles.

Notes:
~Repairing counts as a move slot and can only be done twice.
~Utilizing puppetry techniques count as a move slot
~Utilizing gas while freeform takes a move slot
~Skulls can each contain different poisons which must be mentioned in bio
~Requires puppetry and some form of med training to utilize those fields
~Can only be taught by Pyro NB
As Minato looks forward, his opponents begin to act. The first would place Hypno under a simple illusion, something that Hypno immediately recognizes due to the seemingly random explosions going off around him, that Minato didn't seem to notice. Simultaneously the other opponent would begin weaving a set of handseals that opens a portal above Minatos head. Using his reaction speed to act immediately, Minato reverse summons the entire group of 4 into a toads stomach. The trip in space would protect Minato from the mud, meanwhile Hypno would simultaneously form a single handseal to disrupt his chakra and break the Genjutsu. Immediately upon finding themselves in the toads stomach, Minato and Hypno would land safely to the side, while Desmond and Cynn would find themselves trapped by the toads guts, being completely immobilized as the intestines begin to digest them both.

While they deal with the Toad, Minato then forms a gushing pool of water under Desmond that forms itself into an orb around him. This would result in the main opponent being digested while being drowned simultaneously, while the other is simply digested. Watching his opponent intensly, Minato waits for a reaction.

(Kuchiyose: Assai Gama Ibukuru) – Summoning: Crushing Toad Stomach
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This technique bears resemblance to the Summoning: Toad mouth bind technique. However instead of warping the battlefield into the digestive tracks of a giant toad, the user reverse summons themselves and their opponents into the stomach of a giant toad and captures and isolates the target/s inside the stomach, cutting them off from allies and immobilizing their movements while the stomache starts crushing the opponent/s to death.

( Genjutsu: Kai ) - Illusion Technique: Release
Rank: C-S B
Type: Supplementary
Range: Short
Chakra Cost: 15-40 20
Damage Points: N/A
Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja can dispel Genjutsu up to A-rank. A Sage rank user can dispel Genjutsu up to S-Rank. The user may use this technique through physical contact on others to dispel them from Genjutsu. The technique can only be used once per turn and the user still needs to fully follow the logic as to why he figured out it was an illusion

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.

Note: This creates its own water source
 

Pyro NB

Amegakure
Elite
Joined
Apr 22, 2015
Messages
8,809
Kin
1,595💸
Kumi
10,937💴
Trait Points
0⚔️
Yo, just a fyi Springhare aren't required to weave seals for doton.
As the genjutsu took and Cynn began her advance the four would be transported. Desmond immediately upon arriving inside of the toad realized they had been placed inside of a living creature due to its chakra circulatory system and quickly acted. Releasing lightning throughout his body he quickly summoned a massive vortex which shredded the flesh surrounding him before rising upwards tearing through the toad. Due to Desmond's raiton, the group would be forcibly returned to their previous battlegrounds to which upon doing Desmond's dragon would be descending down upon the man whilst Cynn continued to advance full force towards the toad(her speed is 18). Upon, reaching her target Cynn hardened her body whilst simultaneously delivering a fairly swift kick to the back of toads head dispersing it.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.


(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black color. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for hand seals


(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40+40(domu)+10(Cynn)= 90
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
 
Last edited:

Xicer

Active member
Elite
Joined
Jul 17, 2012
Messages
8,756
Kin
601💸
Kumi
6💴
Trait Points
0⚔️
Yo, just a fyi Springhare aren't required to weave seals for doton.
As the genjutsu took and Cynn began her advance the four would be transported. Desmond immediately upon arriving inside of the toad realized they had been placed inside of a living creature due to its chakra circulatory system and quickly acted. Releasing lightning throughout his body he quickly summoned a massive vortex which shredded the flesh surrounding him before rising upwards tearing through the toad. Due to Desmond's raiton, the group would be forcibly returned to their previous battlegrounds to which upon doing Desmond's dragon would be descending down upon the man whilst Cynn continued to advance full force towards the toad(her speed is 18). Upon, reaching her target Cynn hardened her body whilst simultaneously delivering a fairly swift kick to the back of toads head dispersing it.
(Raiton: Rairyu no Tatsumaki) - Lightning Release: Thunder Dragon Tornado
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user forms a whirling vortex of electricity around themselves. The vortex will take on the form of a dragon’s head and will grow to then shoot forward and cover the area in front of them. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target.


(Doton: Domu) – Earth Release: Earth Spear Technique
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A (+40 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black color. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
Note: Kakuzu bios can use this technique without the need for hand seals


(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40+40(domu)+10(Cynn)= 90
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.
As the pair stand in the back of the toad, both quickly notice Desmond forming a riptide of lightning that tears through the toads stomach. Thinking quickly, Hypno would form a single handseal to place both Desmond and his summon under an illusion where they would feel their spirits, their very consciousness lift from their body in an astral projection style experience. Being completely motionless in the reality, the pair would see the battlefield from an angle above their own bodies, being able to see themselves if they were to look down, completely frozen in time.

Acting in unison, Minato would grab a FTG kunai and throw it knee high, right behind the Springhare. Minato teleports to the knife avoiding Desmond's lightning attack completely. Once he does, he sweeps the hares legs out from beneath him, separating his connection to the ground, and dispersing him. In the same fluid motion, Minato would then throw the same kunai behind Desmond's back, where he would form dual Rasengan to drill into his opponents back.

(Genjutsu: Auto-Hada Taitoku) Illusionary Arts: Out of Body Experience
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user focuses their chakra into their opponents brain by forming the Ram hand sign to put them under an illusion. In this illusion, they will feel themselves lift from their own body, in an astral projection style experience. While lifted from their body, in what would seem to be almost a spirit form to the target, they would be able to see themselves, as well as the terrain and others within it as it was at the time of the jutsu. Because of the mechanics of this jutsu, the target is left completely immobilized for the time they are under it. While watching from above, they will notice that the rest of the world has frozen in time, with no movement from anything. This is all within the illusion, within reality the target/targets are just stood motionless.

-Usable thrice per battle
-No B-Rank+ Genjutsu for two turns
-Can only be taught by Xicer

( Jikūkan: Rasenrengan ) - Space Time: Spiralling Serial Spheres
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40 (-20 per teleport)
Damage points: 80 +20 (Minato bonus to Rasengan jutsu) = 100
Description: Minato teleports towards the opponent in a zig-zag manner by continuously throwing his space time kunai, and, when in range, hits the target with a Rasengan in each hand.
Note: Can only do up to 3 consecutive teleports
Note: User teleports to the kunai he's throwing, which is always the same
Note: Can't teleport to other kunais scattered throughout the field but to the one he's using for the technique
Note: Usable 3 times per battle

(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is
 

Pyro NB

Amegakure
Elite
Joined
Apr 22, 2015
Messages
8,809
Kin
1,595💸
Kumi
10,937💴
Trait Points
0⚔️
As the dragon tore through the toad Desmond observed as the toad before him wove a single seal, as soon as the seal was woven time around Desmond stopped but he also noticed that Cynn's chakra flow became agitated "Gen" he thought. Desmond with a quick glance saw that his was also agitated and so swiftly channeled chakra throughout his body, due to their mental link Cynn knew everything and simultaneously channeled chakra throughout her body.

In Cynn's case, she hardened her whole body forming a rather thick layer of stone around her slowing her down to Desmond's base speed; it was at this time that the man appeared behind her again due to her link to Desmond she somewhat knew it. The man kicked her legs sweeping her feet from under her but due to her quick thinking, she wrapped her tail around the man's neck whilst twisting her body to land on all fours. Cynn followed this by immediately creating several barbed spikes to shoot into it as well as channel doton chakra directly into his body causing him to weigh 100x more than normal.

On Desmond's side, he formed a gaseous cloak from around all of his armor which upon doing so he saw Cynn's chakra begin to stabilize as she coated her body in stone this, however, wouldn't be all he saw. As the world seemingly began to move again he saw the kunai behind Cynn followed by the man seemingly teleporting to it, making a mental note of this it was relayed to Cynn as she relayed her thoughts to him. Simultaneously with Cynn grabbing the man with her tail Desmond created three tentacles from his cloak that would shoot out to grab the man's head forcing him to breathe in the poison(med toxin), arms preventing him from throwing his kunai/knives, and legs to prevent him from running.

(Doton: Koka no Jutsu) - Earth Release: Hardening TechniqueType: Offense/Defence/Supplementary
Rank: S
Range: Short
Chakra: 40 (+15 per turn)
Damage: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armor or rock much bigger and bulkier than the user's original size. The armor can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements apart from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.

(Dokuton: Kōgo no Yogore) - Poison Ninjutsu: Colloquial Cloak of Contamination
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40 ( +10 per turn to maintain ) ( +20 to rebuild )
Damage: 80
Description: The user begins by releasing poison chakra from their skin materializing it into a shroud of dense liquid or gas cloaking their body in the substance creating a form of pseudo-clothing from pure poison. This allows for a rather decent defense against things that form of poison is strong to for example a liquid shroud will allow for the defense of even Forbidden rank fire release as the liquid vaporizes into its gaseous state while also being able to take on two S rank fire techniques. Alternatively, if a gaseous shroud is created it can defend from even Forbidden rank lightning or take on two S rank lightning techniques. Anything that form of poison is neutral to plays on equal terms with the cloak obviously. Additionally, by performing a hand seal and spending a move slot by releasing more poison into the cloak it can be rebuilt and strengthened temporarily allowing it to survive through damage that would normally destroy it. However, this can only be done once per usage.


The cloak can additionally be used to attack an opponent by using it as an S rank construct with it being able to travel up to mid range from them in any direction creating tentacles and hands that whip out and strike at their opponents and just requires the user to manipulate the cloak to attack. It can be done passively upon creation but if used after the turn of creation it will cost a move slot. The gaseous form is able to grant flight, and create wings on the back allowing the user to fly at their base running speed the wings themselves are more cosmetic than anything else as the gaseous cloak is what allows the flight. This is because it has enough substance to pick up and move the user and by being manipulated it can carry the user throughout a battlefield allowing them to hover or glide. The basic poison itself only has the effects of Med Toxin, where the really useful part comes in is when the user uses their own custom poison to create the cloak imparting upon it those effects. The cloak can support A-rank and below poison techniques allowing it to be used as a source for things such as Poison Creation or other similar poison techniques.


Note:
~Can be used twice per battle lasting three turns per use
~Can only be used to attack as an S rank construct once per turn and costs a move slot after the turn of creation
~Twice per battle, once per turn and passively per cloak creation the user can use the gaseous cloak to avoid incoming techniques.

(Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
Type: Offensive
Rank: S
Range: Short
Chakra: 40
Damage: N/A (+40 if used to add damage)
Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. This technique can increase the weight of a target up to 100 times. Under certain circumstances, the technique can be used to increase the force behind attacks.
Note: The weight change lasts 2 turns or until countered.
 
Top