Kaz Brekker

Detective L

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"Fear is only your enemy if you allow it to be."

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B A S I C ▸ I N F O R M A T I O N
Name: Kaz Brekker
Nickname: Dirtyhands
Gender: Male
Age: 25
Clan: Uchiha
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L O O K S
Kaz has pale skin and dark hair trimmed short on the sides. His eyes are the color of bitter coffee or strong tea in sunlight, a perfect contrast to the dark red it takes on he activates his Doujutsu. He has a sharp jawline, narrow face, and a lean, muscular build. On his right arm, Kaz has two tattoos: a black crow and summoning symbols on his forearm, and on his bicep a black R for 'Rietveld', his original surname. His voice is described as a "rock salt rasp.
Kaz wears simple, dark suits tailored to fit him, and a black hat – the outfit of a Ketterdam merchant. He wears merchant clothing to mock respectable businessmen by looking like one of them, rather than wearing the bright flash preferred by most Barrel gang members. Due to his haphephobia, Kaz always wears black leather gloves with small slits in the fingers to allow for better card handling and lock picking. Kaz also has a slight limp.

P E R S O N A L I T Y
Kaz is cold-hearted, ruthless, and well-known for being willing to doing any job, no matter the danger or violence involved, so as long as it will make him a good deal of Kumi. This trait and his various egregious actions have earned him the nickname "Dirtyhands," a reputation he draws upon to intimidate his opponents. Ironic, considering he only has one arm/hand.
Kaz is manipulative and conniving and makes sure to always be the person in control of the situation. For this reason, he's quick-witted and always has a trick up his sleeve. He discourages trust and is willing to exploit almost anyone for his own gain. Kaz usually appears calm and collected, rarely allowing his emotions or true thoughts to show. However, he holds a penchant for wrathful revenge, particularly when he is wronged - Kaz turned the tragedy and trauma of his childhood into a fearsome reputation, and he actively encourages rumors about his ruthlessness and lack of humanity.
V I L L A G E ▸ I N F O R M A T I O N

Village of Birth: Land of Fire
Village of Alliance: N/A
R A N K & C H A K R A ▸I N F O R M A T I O N

Ninja Rank: Jounin
Specialty: Advanced Handseal Specialist Advanced Kenjutsu Specialist Seal Caster Namikazeron
Elements:
Fire Release Completed
Earth Release Completed
Wind Release Completed
Water Release Completed
Lightning Release Completed
Blaze Release Completed
Custom Elements:
Chloroform Release Completed
Mawscape Release Completed
Liquid Nitrogen Release Completed
Draconium Release Completed
Your Ninjutsu:
Ninjutsu Completed
Genjutsu Completed + Sharingan Genjutsu
Taijutsu Completed
Kenjutsu Completed
Fūinjutsu Completed
Medical Ninjutsu Completed
Kinjutsu Completed
Kaito's Taijutsu Completed non-advanced
Yin Release Completed
Fūinjutsu Completed
Eternal Mangekyō Sharingan Completed
Rinnegan Completed
Summoning Snakes and Hawks Signer/Signed
Custom Fighting Styles:
Way of the Warrior Monks Mastered
Way of the Barrier Mastered
Surreal Palm Mastered
Hidden Rope Art Mastered
Namikazeron Mastered
B A C K G R O U N D ▸ I N F O R M A T I O N

"I'll tell you a secret. The really bad monsters never look like monsters."

Born in a rainy port town filled with crime and all manner of obscenities, Kaz had to grow up quickly. Weaklings were tossed out with ease, and those that wanted to survive had to fight for it. There was no place for weakness. Together with his brother,Jordie, Kaz spent most of his days in the pub, doing odd jobs for criminals who he befriended. Thanks to his small size, silver tongue and unique Doujutsu, Kaz became a useful tool, much to the detriment of his brother who tried getting away from the lifestyle.
Their luck ran out, as both brothers were at the hands of a scam that left them both without money and food. Living on the streets to fend for themselves. Despite this, the brothers pushed forward - only for Kaz and his brother to contract a deadly virus that affects the individuals skin and nerves. Kaz's brother would eventually die from it, with Kaz losing his arm to the disease.
Kaz, now alone - managed to escape his past and poor upbringing, discovering his Sharingan and Mangekyo Sharingan at an early age through pure strife. Purely focused and strong willed, Kaz not only rose above his dark past, but also discovered various forms of Ninjutsu throughout his life - normally relying only on himself to get through any situation.
Now having shaped a reputation for himself, Kaz is back travelling the Ninja World. Who knows what awaits the Dark Crow yet?
O T H E R
Advanced Hand Seal Specialist - Due to possessing only one arm, Kaz is able to perform all Ninjutsu techniques with merely the formation of a single hand seal. He has been shown to be skilled enough to perform these one handed hand seals with a weapon in hand.
Advanced Kenjutsu Specialist - Outside his general fighting prowess, Kaz is highly skilled in close combat and Kenjutsu, even with only one hand. Due to this expertise, Kaz is capable of gaining an increased damage to his freeform Kenjutsu and Taijutsu (+10 damage) and access to Iaido based Samurai techniques.
Yin Release Specialist & Draconium - Kaz as a Yin specialist is able to gain an increase in their chakra draining abilities, allowing them to passively siphon 30 chakra per turn from enemies, and due to their heightened spiritual energy, the user becomes aware of all Genjutsu and spiritual techniques and entities and gains the ability to use Genjutsu Kai without a seal. Thanks to his Yin prowess, Kaz develops a special element. Coated in a black shade, Draconium utilizes Yin chakra and Lightning to create a unique element special to Kaz
Eternal Mangekyo Sharingan - Eternal Mangekyo Sharingan literally meaning "Eternal Kaleidoscope Copy Wheel Eye", is the highest known form of Sharingan. The appearance of the pupil drastically changes, differing from the users original shape. When active. Kaz can track speeds even further beyond that of the MS. The timing of his counters, the chaining speed of multiple techniques and the ability to see through the enemy's moves greatly increase even beyond the levels of MS. Not only that but Kaz gains the ability to see through visual genjutsu S rank and below. The link to Genjutsu is further increased as he gains the ability to cast any and every genjutsu without the need for handseals as long as he has a clear line of sight to the target. Also, the Eternal Mangekyo Sharingan gives Kaz access to the same powerful and forbidden techniques available to the user through his MS and even some additional ones. Like all EMS users, Kaz will however,not suffer any damage or decrease drawbacks in his EMS activation time limit through the use of MS based techniques. Futhermore, Kaz gains access to stronger and more potent techniques of Blaze Release.
Rinnegan - With the infusion of Hagoromo's chakra, Kaz gained the Rinnegan and a passive +30 damage up to S rank, turning his techniques into a black color. Kaz gains an additional 750 chakra points added to base chakra level due to achieving the Rinnegan, and gains complete immunity to visual based Genjutsu. Kaz gains access to the Six Paths being able to use 2 Paths at a time, as well as being able to see chakra and the chakra flow of other targets. He also has access to chakra rods, as well as his normal EMS techniques and abilities.
Swords & Daggers - Kaz carries on him, a single golden small sword at all times, located on his left waist as well as a longer katana on his right hand side. Despite his single arm, Kaz is easily capable of retrieving his dagger or sword with ease. As an accessory, Kaz has a long cane with him as well, with its hilt outfitted in the shape of a crow.
Seals, Summons and Pills:
Seals:
(Fuuin: Akuma to no dansu) - Sealing Technique: Dance With The Devil
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will have a seal placed on their body with the Kanji for a specific element. The seal can be passively activated in battle and it’s activation will restrict the user to a certain element (as well as the one’s it’s comprised of. In exchange for limiting the user to certain element(s), the user's techniques of the remaining elements will gain one rank and in the case of S-Ranks and above they will gain +20 damage. In the case of defensive and supplementary techniques, they will become capable of defending against techniques with 20 more damage points (only applies to S-Ranks and above). This counts as a passive boost rather than an active one due to the nature of the seal. To clearly illustrate the seal’s use in battle, if the user restricted themselves to Steel Release, they would still have access to Earth, Fire and any CE combinations of the aforementioned elements (elements that use solely earth, solely fire or Earth and Fire). Alternatively, the user can create the seal in the middle of a battle but this usage can only be used once. This usage is fast enough to be used in the same time-frame as the subsequent technique. Once activated, this technique lasts until canceled.
Notes:
-Can only be taught by Detective L
-Must be stated in user’s biography and can only be activated once per battle/event
-Alternative use can only be used once per battle
(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian]
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.
(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia (Turn into Wind)
Type: Supplementary/Defensive
Rank: A
Range: Short
Chakra cost: N/A (-30 on activation)
Damage points: N/A
Description: The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.
Notes:
-Can only be taught by Detective L.
-This seal can only activate twice per battle and lasts one turn
-This technique must be stated in user's biography
-Follows elemental strengths and weaknesses
-User must possess the given element and it cannot be a CE
-Happens passively but counts as one of the user's moves per turn
Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.
Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)
(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.
Note: Can only activate a maximum of thrice per battle
Fuuinjutsu: Yomigaeri no Mikoyose) - Sealing Arts: Resurrection of Sorcery
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 to the main two affinities of the user)
Damage:N/A (-10 to the main two affinities of the user)
Description: This seal must be either stated in the user's bio or placed on him before battle. This seal is linked to the users two strongest elemental abilities and only seeks to make them weaker in order to increase the power of the users Sealing Arts. When passively activated it will drain the user's two main elemental affinities of 10 points of chakra and damage automatically every time they're used, storing it within itself, and making the users techniques using those affinities weaker until its deactivated. It's true purpose will be triggered whenever the user utilizes the art of Fuuinjutsu, it will convert and release this stored power into any Fuuinjutsu technique whenever it is used, filling the technique with the energy it took from the user's elemental prowess. This results in every Fuuinjutsu technique the user uses gaining +1 Rank (if they’re A-Rank or below). On the other side, the main two elemental affinities of the user will automatically lose 10 damage and chakra each when they are used. Elements which are a combination of both of the weakened elements will also be weakened in the same way. This lasts until deactivated.
-Can only be used or activated once per battle
-Can't be used on bios without two elemental specialties
-Can’t be used on S-Rank and above Fuuin
-Can’t be used on Multiple Infinite Embraces
Summons:
Hebi Kuchiyose: Sentaku-shu | Snake Summoning: Selective Species, Crotalinae: The Pitvipers
Type: Supplementary/Defensive
Rank: D-S
Range: N/A
Chakra Cost: 10-40 (Depends on rank of summons)
Damage Points: N/A
Description:
The Crotalinae are a selective species of snake summonings which were bred and assigned only to the greater of the snake contract signers. These species of Snake summonings specifically had evolved over time to have harder, more adaptable scales covering their body and an enhanced pit organ that naturally heightened their abilities to sense. This heightened sensing used through the pit organ seemingly was developed not only for predatory reasons but also for defensive measures against other predators. The sensing was exactly like the basics of any other snake, just taken to a higher level. Meaning they could sense minute vibrations up to a certain distance around them and even had an infrared optic map of the world before them. Typically, most snakes of the Crotalinae subfamily had natural infrared maps overlaid through their optic tectum, but with the Selective species being bred into existence it was heightened to the point of even being able to put this to use in the pitch black and in the darkest of times. The facial pit actually visualizes thermal radiation using the same optical principles as a pinhole camera, wherein the location of a source of thermal radiation/heat is determined by the location of the radiation on the membrane of the heat pit. The resolution on the infrared mapping through the heat pits has a very high resolution, which in turn allows the snakes to sense different levels of heat and cooler areas in extreme detail. Besides the sensing, their scales made for a greater form of defense, allowing them to survive harsher conditions and more damage than an average snake summoning. Not only were the scales on Crotalinae found to be more thicker and tougher than average, but they also held a passive ability to blend in with their environment by changing colors and becoming camouflaged. This coupled with their sensing made them very dangerous predators that were even able to escape other predator's perception if they didn't have some higher form of tracking or sensing.
Note: Must be posted within the bio or in the beginning of a fight.
Note: The Crotalinae Species can be summoned as generic snakes like the ones summoned in techniques such as: Summoning Technique: Giant Snakes, Summoning Technique: Three Headed Snakes, or Just the normal generic summoning technique, though instead of being normal snakes, they'd be of the Crotalinae subfamily. They won't take the place of those techniques, instead the user uses the generic summoning technique to summon Crotalinae, having to post this technique along with it but not costing an extra move.
Note: The sensing of minute vibrations and infrared mapping spans as far as an 100m radius, with larger snakes being able to sense the furthest due to their larger pit organs. Snakes under 40m in length can only sense up to 50m whole anything bigger can sense up to the maximum reach.
Note: The evolved scales allow the Crotalinae Species to take up to 20 more damage than average snake summonings of their rank. This is due to the thickness and tougher nature of the scaling covering the Crotalinae.
Pills:
(Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:
Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.
(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:
Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.
(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background:
Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns.
Medical Tools
メス - scalpel, sterilized
ナイフ - knife
アルコール - a bottle of 96% ethanol for disinfection
水 - a bottle of sterilized water
スポイト - syringe, sterile, for one time use only
アドレナリン - adrenaline, to be injected intravasulary, induces faster heartbeat
包帯 - bandage, sterile, 8 meters in length
血液 - a set of everything you need to draw someones blood (Sterile syringe, vacuum system and a test tube.)
温度計 - mercury thermometer, for axillary or rectal use
ベッド - a mobile bed to carry patients
バグ - bug spray, effective against all bugs, lasts for 2 turns (used in cases when your patient is having a reaction to multiple bug stings, and there are still some bugs around it, so you spray-kill them. Kills bugs up to A rank if they've been created/summoned from a jutsu like the Aburame techniques)
テント - a small tent, just enough for two people to lie in
光 - a flashlight
ガスマスク - gas mask with a bottle of oxygen that lasts 5 turns (Not 100% effective against all types of poison/gas. The purpose is to protect the user from breathing in toxic substances, keeping the lungs safe. However, if the poison gets absorbed through the pores of the skin it will still affect you).
流体 - a set to start an intravenous fluid addition line, helpful with dehydration amongst many other conditions
モルタル - mortar and pestle, chemically clean
スプーン - spoon, sterile
パテ - putty knife, metal, sterile
研究所 - a small tent. Into the walls of that house, parts of Nexus' eyes DNA have been inserted, so now it mixes Time And Relative Dimensions In Space , creating an effect of being larger on the inside then it is on the outside. Inside is an advanced ninja laboratory with everything needed to create antidotes and medicines.
T H E M E ▸ S O N G
B A T T L E S

Won: None
Lost: None


Skinning: Sasuke

Approved by Imperfect.
 
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