1)
(Hyouton: Makyou Ketsueki Akuma ) Ice Release: Demonic Mirror Blood Fiend
Rank: Forbidden
Type: Supplementary
Range: Short-Long
Chakra Cost: 50
Damage: N/A
Damage to user: 30 health as sacrifice
Description: The user sacrifices blood to the blood fiend by cutting his palm with a kunai then performing the handseals. an unbreakable red mirror forms behind the opponent out of water vapour/particles in the air instantly and the reflection of the opponent comes out as a clone to perform one move that the opponent has already used in the match, once the move has been performed the clone is sucked back into the mirror and it shatters. The clone cannot be destroyed during the time it is out however and neither can the mirror until it completes the whole jutsu and shatters itself.
- one use per match -
- both the creation of the mirror and the clones move counts as 2 whole moves-
This jutsu can be used only by Kawagiri, and anyone he teaches it to from Haku's Clan
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2)
(Hyouton: mugen okan) Ice Release: Infinite chill
Type: Suplementery/Defence
Rank: A
Range: short-mid
Chakra Cost: 30
Damage Points: N/A
Description: the extremely cold ice chakra forced out from my palms is enough to freeze waves and any large or small masses of water. this move can freeze tidal waves and vortex type water moves by freezing them solid or a large lake it cannot stop projectile based moves such as water bullet, water dragon, water shark bomb and also physical forms of water such as sword of draining.
*can only be used twice*
*water frozen will thaw out without fire in 3 turns*
3)
(hyouton: senkou shimo) Ice release: Flash Frost
Type: Suplementery
Rank: S
Range: short-mid
Chakra Cost: 40
Damage Points: N/A
Description: while the opponent is wet or an object with 2 one-handed handseals i can clench my hand after the handseals to freeze any specific area i focus on such as a foot on water or in a puddle, or a wet hand on a sword. this freezes them to the object either to slow them down or to prevent an action. (both mist and rain can be used for this jutsu)
any frozen situation such as object to hand or foot to floor cannot change until their next turn when the ice thaws.
*twice per match*
*can only be taught by kawagiri to other hyouton users*
4)
ice release: floating island (Hyouton: fuwatto Shima)
Rank:A
Type: Supplementary/Defence
Range: Short
Chakra Cost:30
Damage: N/A
Description: The User creates an icy platform in the air which floats, this can be stood on and is about 10 metres in diameter.
*resists physical earth attacks from below up to A rank and any ground based jutsus as i am floating*
*can be melted with S rank fire*
*can be used and taught by Kawagiri and any Hyouton user he or they teach it to*
5)
ice release: Hall of The Ice King (Hyouton: Ho-ru no koori kokushu)
Rank:Forbidden
Type: Supplementary
Range: short-long
Chakra Cost:50
Damage: N/A (40 to user)
Description: A huge throne room is formed around everyone with thick walls ceiling and floor all made of ice. The ice king sits at one side of the room on his throne to watch the fight. the throne room is an indestructable jutsu which vanishes after there is only one left alive inside. The ice king is also indestructable.
*the User must win the fight within 4 of his turns after using or the ice king takes his life force (kills him)*
*stops jutsus which use the earth or other non ice-based ground attacks (e.g. wood shooting from the ground) or rain as you are shielded from the outside (jutsus that require ice bases and normal jutus can be used as normal)*
*can be taught by kawagiri only to Hyouton users, they may not teach or swap to anyone else.*
6)
(Hyouton:Aiso no Yoroi) - Ice Style: Ice Armor
Type: Defence
Rank:A
Range:Mid-Long
Chakra Cost: 30
Damage: N/A
Description:An Armour of ice forms around the body shielding from attack, formed by ice chakra coming through the various chakra points in the body, much like armour of sand. freedom of movement is still able through chakra holding seperate pieces together at joints in the armour. (much like puppet jutsu but more solid)
* Lasts 6 turns
* Can be used once
You must be registered for see links
(Hyouton: Makyou Ketsueki Akuma ) Ice Release: Demonic Mirror Blood Fiend
Rank: Forbidden
Type: Supplementary
Range: Short-Long
Chakra Cost: 50
Damage: N/A
Damage to user: 30 health as sacrifice
Description: The user sacrifices blood to the blood fiend by cutting his palm with a kunai then performing the handseals. an unbreakable red mirror forms behind the opponent out of water vapour/particles in the air instantly and the reflection of the opponent comes out as a clone to perform one move that the opponent has already used in the match, once the move has been performed the clone is sucked back into the mirror and it shatters. The clone cannot be destroyed during the time it is out however and neither can the mirror until it completes the whole jutsu and shatters itself.
- one use per match -
- both the creation of the mirror and the clones move counts as 2 whole moves-
This jutsu can be used only by Kawagiri, and anyone he teaches it to from Haku's Clan
[/B]
2)
You must be registered for see links
(Hyouton: mugen okan) Ice Release: Infinite chill
Type: Suplementery/Defence
Rank: A
Range: short-mid
Chakra Cost: 30
Damage Points: N/A
Description: the extremely cold ice chakra forced out from my palms is enough to freeze waves and any large or small masses of water. this move can freeze tidal waves and vortex type water moves by freezing them solid or a large lake it cannot stop projectile based moves such as water bullet, water dragon, water shark bomb and also physical forms of water such as sword of draining.
*can only be used twice*
*water frozen will thaw out without fire in 3 turns*
3)
You must be registered for see links
(hyouton: senkou shimo) Ice release: Flash Frost
Type: Suplementery
Rank: S
Range: short-mid
Chakra Cost: 40
Damage Points: N/A
Description: while the opponent is wet or an object with 2 one-handed handseals i can clench my hand after the handseals to freeze any specific area i focus on such as a foot on water or in a puddle, or a wet hand on a sword. this freezes them to the object either to slow them down or to prevent an action. (both mist and rain can be used for this jutsu)
any frozen situation such as object to hand or foot to floor cannot change until their next turn when the ice thaws.
*twice per match*
*can only be taught by kawagiri to other hyouton users*
4)
You must be registered for see links
ice release: floating island (Hyouton: fuwatto Shima)
Rank:A
Type: Supplementary/Defence
Range: Short
Chakra Cost:30
Damage: N/A
Description: The User creates an icy platform in the air which floats, this can be stood on and is about 10 metres in diameter.
*resists physical earth attacks from below up to A rank and any ground based jutsus as i am floating*
*can be melted with S rank fire*
*can be used and taught by Kawagiri and any Hyouton user he or they teach it to*
5)
You must be registered for see links
ice release: Hall of The Ice King (Hyouton: Ho-ru no koori kokushu)
Rank:Forbidden
Type: Supplementary
Range: short-long
Chakra Cost:50
Damage: N/A (40 to user)
Description: A huge throne room is formed around everyone with thick walls ceiling and floor all made of ice. The ice king sits at one side of the room on his throne to watch the fight. the throne room is an indestructable jutsu which vanishes after there is only one left alive inside. The ice king is also indestructable.
*the User must win the fight within 4 of his turns after using or the ice king takes his life force (kills him)*
*stops jutsus which use the earth or other non ice-based ground attacks (e.g. wood shooting from the ground) or rain as you are shielded from the outside (jutsus that require ice bases and normal jutus can be used as normal)*
*can be taught by kawagiri only to Hyouton users, they may not teach or swap to anyone else.*
6)
You must be registered for see links
(Hyouton:Aiso no Yoroi) - Ice Style: Ice Armor
Type: Defence
Rank:A
Range:Mid-Long
Chakra Cost: 30
Damage: N/A
Description:An Armour of ice forms around the body shielding from attack, formed by ice chakra coming through the various chakra points in the body, much like armour of sand. freedom of movement is still able through chakra holding seperate pieces together at joints in the armour. (much like puppet jutsu but more solid)
* Lasts 6 turns
* Can be used once