Kawagiri book o' secrets

Kawagiri

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1)

(Hyouton: Makyou Ketsueki Akuma ) Ice Release: Demonic Mirror Blood Fiend

Rank: Forbidden
Type: Supplementary
Range: Short-Long
Chakra Cost: 50
Damage: N/A
Damage to user: 30 health as sacrifice
Description: The user sacrifices blood to the blood fiend by cutting his palm with a kunai then performing the handseals. an unbreakable red mirror forms behind the opponent out of water vapour/particles in the air instantly and the reflection of the opponent comes out as a clone to perform one move that the opponent has already used in the match, once the move has been performed the clone is sucked back into the mirror and it shatters. The clone cannot be destroyed during the time it is out however and neither can the mirror until it completes the whole jutsu and shatters itself.

- one use per match -
- both the creation of the mirror and the clones move counts as 2 whole moves-

This jutsu can be used only by Kawagiri, and anyone he teaches it to from Haku's Clan
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2)

(Hyouton: mugen okan) Ice Release: Infinite chill

Type: Suplementery/Defence
Rank: A
Range: short-mid
Chakra Cost: 30
Damage Points: N/A
Description: the extremely cold ice chakra forced out from my palms is enough to freeze waves and any large or small masses of water. this move can freeze tidal waves and vortex type water moves by freezing them solid or a large lake it cannot stop projectile based moves such as water bullet, water dragon, water shark bomb and also physical forms of water such as sword of draining.

*can only be used twice*
*water frozen will thaw out without fire in 3 turns*


3)

(hyouton: senkou shimo) Ice release: Flash Frost
Type: Suplementery
Rank: S
Range: short-mid
Chakra Cost: 40
Damage Points: N/A
Description: while the opponent is wet or an object with 2 one-handed handseals i can clench my hand after the handseals to freeze any specific area i focus on such as a foot on water or in a puddle, or a wet hand on a sword. this freezes them to the object either to slow them down or to prevent an action. (both mist and rain can be used for this jutsu)
any frozen situation such as object to hand or foot to floor cannot change until their next turn when the ice thaws.

*twice per match*
*can only be taught by kawagiri to other hyouton users*




4)

ice release: floating island (Hyouton: fuwatto Shima)
Rank:A
Type: Supplementary/Defence
Range: Short
Chakra Cost:30
Damage: N/A
Description: The User creates an icy platform in the air which floats, this can be stood on and is about 10 metres in diameter.

*resists physical earth attacks from below up to A rank and any ground based jutsus as i am floating*
*can be melted with S rank fire*
*can be used and taught by Kawagiri and any Hyouton user he or they teach it to*





5)

ice release: Hall of The Ice King (Hyouton: Ho-ru no koori kokushu)
Rank:Forbidden
Type: Supplementary
Range: short-long
Chakra Cost:50
Damage: N/A (40 to user)
Description: A huge throne room is formed around everyone with thick walls ceiling and floor all made of ice. The ice king sits at one side of the room on his throne to watch the fight. the throne room is an indestructable jutsu which vanishes after there is only one left alive inside. The ice king is also indestructable.

*the User must win the fight within 4 of his turns after using or the ice king takes his life force (kills him)*
*stops jutsus which use the earth or other non ice-based ground attacks (e.g. wood shooting from the ground) or rain as you are shielded from the outside (jutsus that require ice bases and normal jutus can be used as normal)*
*can be taught by kawagiri only to Hyouton users, they may not teach or swap to anyone else.*



6)

(Hyouton:Aiso no Yoroi) - Ice Style: Ice Armor

Type: Defence
Rank:A
Range:Mid-Long
Chakra Cost: 30
Damage: N/A
Description:An Armour of ice forms around the body shielding from attack, formed by ice chakra coming through the various chakra points in the body, much like armour of sand. freedom of movement is still able through chakra holding seperate pieces together at joints in the armour. (much like puppet jutsu but more solid)
* Lasts 6 turns
* Can be used once
 

Kawagiri

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7)

(Hyouton: ametsuchi no Kagami) Ice Release: world of mirrors
Type:Supplementary
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:N/A
Description: The user performs a few hand seals and then holds his hands out to the sides sending a cold aura that covers the field (not affecting the opponent in any physical way). the temperature drops significantly and hundreds mirrors of ice appear all across the battlefield, facing every possible direction including the air. created from water vapour naturaly found in the air and the users chakra. these mirrors self regenerate for 3 turns, so even if destroyed they reappear.
~ this jutsu may be used once per battle
~ this jutsu lasts 3 of the users turns after use and destroys at the end of their 3rd turn after activation.

*this jutsu may only be taught by kawagiri*


8)

(Hyouton: ametsuchi no Kagami, Renzoku no Zetsubou) Ice Release: World of Mirrors, Chains of Despair
Type:Attack
Rank:S
Range: Short-Long
Chakra Cost:40
Damage Points:80
Description: This jutsu can only be used with (Hyouton: ametsuchi no Kagami) Ice Release: world of mirrors in play on the field. a bladed chain of ice shoots from the user's hand into one of the numerous mirrors. the chain travels between every mirror on the field, entering one and exiting through another. this jutsu creates a web like structure throughout the mirrors on the battlefield with the opponent being at the centre of the web. the jutsu finally completes as the mirrors all shatter and the tension in the chains springs the chains together tightly, creating a swirling spherical cage which gets smaller and smaller until it slashes and eviscerates the trapped opponent inside. this jutsu is surprisingly fast however it is far from unavoidable.

~ this jutsu can be used once per battle.
~ Due to the nature of the jutsu, despite the effect of "world of mirrors" world of mirrors' effect no longer lasts
~the chains can be destroyed by S rank fire, and will still leave the effect of world of mirrors negated.


*this jutsu may only be taught by kawagiri*


9)

(Hyouton: Koori Renge, torakkingu bara) Ice release: Ice Lotus, tracking thorns
Type:Attack/supplementary
Rank:B
RangeShort-Long
Chakra Cost:25
Damage Points:40
Description:thorns of ice shoot from around the ground at the target. once stuck in the target they take root and grow a beautiful blue flower which can't be removed except by amputation, medical surgery or jutsu, and using an A rank and above offensive technique on that part. this flower emits a constant chakra signal by leeching a small amount of chakra that doesn't affect the host at all, which Hyouton users and people with any ice lotus technique affecting them can sense and work out the position of the person with these flowers on them.

~2 times per battle , must wait 2 turns before using again.

*can only be taught by kawagiri to any ice user*


10)

(Suna buttai) - Sand Body
Type: Defence
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user scatters his body or parts of his body into sand particles when attacked. this instant process can be performed when immediately feeling the attack and the user reacting to it. Moist weapons and objects hitting the user negates the effect such as a wet sword or a bloody fist but the opponent must state they have covered it in water or have been hit by a water attack or it is raining.
reforming the body generally takes a couple of seconds however if scattered by wind it will take 10-15 seconds, giving any able ninja ample time to launch an offensive barrage.

Notes:
~ water, lightning and fire can't be defended against this way. aswell as elements including moisture, e.g. mud, ice etc.
~ wind scatters the sand particles taking it slightly longer to reform whether it just be a limb that was scattered to avoid harm or the whole body.
~ maximum 4 uses per battle.
~ Can only be used by Kawagiri with a "Crocodile" One Piece Character bio


11)

(Suna te: mizu Suitoro) Sand Hand: Water Absorb
Type: Defence/Supplementary
Rank: S
Range: short (on touch of water or object containing water)
Chakra Cost: 40
Damage Points: N/A
Description: The user holds out his right hand and can absorb water with it from any object he touches or a water source he touches. up to the volume of a small lake (in terms of stationary water) and up to A rank jutsu, taking around 4 seconds for water smaller than a pond up to around 20 seconds for a small lake.

Notes:
~ absorb up to A rank water attacks upon touch sucking them into your hand. (this process happens in an instant sucking in the approaching water within a couple of seconds of touching my hand)
~ can absorb a water source that is not part of the sea and not a runing water source such as a river.
~ absorbing water does not negate sand body's effect should you need to use it afterwards.
~ maximum use 3 per battle
~can only be used by kawagiri with a "Crocodile" One Piece Character bio



12)

(Kagi no Doku) Hook of poison
Type: Weapon
Rank: N/A
Range: short
Chakra Cost: N/A
Damage Points: 20 (base regular damage)
Description: Crocodile's left hand is infact a hook. it is currently unknown how this accident happened where he had to replace the hand, however it is generally sheathed with metal. when unsheathed it reveals a metal poisonous hook.

~ Crocodile bio only
~ poison deals 10 damage per turn if the opponent is cut by it. (med jutsu can cure). after 5 turns stamina due to the poison weakening them slows the opponent down a small amount.
 
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Kawagiri

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13)

(Dezāto Supāda) Sword of the Desert [AKA. Desert Spada]
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points:60
Description: after performing 2 handseals a sand blade is sent into the ground cutting the ground between crocodile and beyond the target in a straight line, affecting anything up to 3 metres below or above the affected sand as the blade travels along.



14)

Type: Supplementary/Defence
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: after performing 4 handseals a tough hollow tube of earth surrounds the user quite tightly with enough room for arm movement. the tube itself can withstand attacks, however it can be tilted by touching the barrel in the direction you wish to point it, and the final unique inatiation handseal for the final phase is to raise the users right hand above them whilst clenching a fist. this final handseal unleashes a strong (pushing) wind current building up behind them in an instant, which blasts them in the confined space out of the tube roughly 20 metres in the direction aimed.

can be used 3 times only
can only be taught by kawagiri
counts as one move
the tube is destroyed during the resulting blast propelling you out of the tube



15)

Desert Grande Spada(Sabaku no Daihōtō)
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Creating a large blade of sand the user can cut through many objects including rocks. An earth defence would have to be of equal power however only an B rank lightning, water or earth attack would be sufficient enough to counter the attack (in terms of a draw between clashing techniques). if however the attack is used to counter a fire attack or defence of B rank or less, upon overpowering the jutsu, the blade becomes glass (due to the heat) and would require A rank lightning or water attack but only a B rank earth defence (essentially swapping the weakness and strengths with the transformation).
Note: only usable by a crocodile bio
Note: Usable 3 times




16)


Sand Release: Desert Rose, Field of Spiralling blades. (Sunaton: Sabaku bara, Rasenyaiba no hara)
Type: Attack
Rank: S
Range: Mid-Long (Area)
Chakra Cost: 40
Damage Points: 80
Description: Spinning roses made entirely of sand burst up out of the ground around the enemy. as the roses spin out of the ground they release all of their petals, essentially creating a whirlwind of small sand blades in which the opponent would be in the centre where he/she would be mercilessly cut. (blades would be the size of a rose petal, so still quite noticable.)
Note: Can only be used once
Note: No A rank or above sand techniques the following turn
Note:Due to the damaging effect, this cannot be used on an enemy within 12 feet of the user.
 
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