Katon With Noni-Senpai :)

Osmon

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( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

One of the very simple techniques. The user will simply send a stream of fire from their mouths to the target which burns on impact. No hand seals required so it can be used in close range battle as well to distract the opponent or push them back, it is quite simple and gets the work done. Its a stream technique obviously so you will have to constantly send the stream to get to the opponent but you can aim it. Due to its simplicity simple counters like a wall or simply trying to evade going backwards is fine. I recommend to overpower it with a fast water technique.


( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

Okay the user will gather katon chakra towards their favorite arm and then swing their arm releasing a wall of flames to intercept any basic attacks. It can burn out projectile weapons and withstand normal attacks. This can also be used for close range battle if an opponent comes in close you can quickly create the wall to force them back or you can even combo it with basic taijutsu attacks as well to decieve the opponent or with kenjuts whichever works best for the user. Another very simple jutsu but very effective to since it is easily fast to perform.



Perform the technique: Now Omoi start molding his chakra and focuses it at his throat and while focusing his chakra Omoi thinks about the heat and the flames of the sun and then after thinking those things Omoi succesfuly manipulates the nature to fire chakra and releases a fire stream that goes towards the opponent and burns him in impact.

Creative uses/strengths: Low chakra cost and no hand seal required, it can be used in close-combat to distract the opponent or push them back.

Drawbacks/counters: It's a stream jutsu so the user needs to send the stream, it works only up to short-range and can be countered by fast suiton jutsus.








Perform the technique: After hearing the instruction Omoi starts molding chakra and keeps focusing it at his right hand and after he's done focusing the chakra he swings his arm releasing a wall of flames protecting him from the kunai that his Senpai launched.

Creative uses/strengths: It can intercept any basic attack, no hand seal required, low chakra cost, it can burn projectile attacks and withstand normal attack and can be used as a combo with a taijutsu/kenjutsu attack.

Drawbacks/counters: It can reach only short range, it can't protect against stronger jutsus those with higher rank and a strong Suiton jutsu can destroy the wall of flames and exinguish it.


 

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( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.

Okay must have a sword out make sure you mention in your bio you carry a basic sword, the user will begin to slash the opponent anywhere they aim, I prefer aiming towards the limbs and vital areas like the jugular since that will force the opponent to react defensively. Then after the opponent has been pushed back some distance the user will jump up into the air and release a fireball from their mouths to rain down on the opponent and burn them. The fireball moves at moderate pace and can easily be noticed to do the heat it or it can cast a shadow.


( Katon: Yugana Honoo ) - Fire Release: Graceful Flame
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their fire chakra and doing the tiger hand seal, shoots an intense fire stream at the opponents feet which then lifts them into the air in the eruption of a column of intense flames. Sasori can replicate this technique through the usage of his fire launcher.

This is very similar to the jutsu Fire Release: Flame Pillar Technique (B-Rank) difference is you send a stream towards the feet making it less combo friendly but you can aim it how you want. Easy to perform but must constantly send the stream if you stop before it hits the opponent it will disperse. It can burn the opponents feet making movement difficult and slow them down. Also when they are in the air their vulnerable to more attacks. Lastly ways to counter is that since its straightforward to the feet you just have to protect the feet using a ground attack, wall, etc.
 

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( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.

Okay must have a sword out make sure you mention in your bio you carry a basic sword, the user will begin to slash the opponent anywhere they aim, I prefer aiming towards the limbs and vital areas like the jugular since that will force the opponent to react defensively. Then after the opponent has been pushed back some distance the user will jump up into the air and release a fireball from their mouths to rain down on the opponent and burn them. The fireball moves at moderate pace and can easily be noticed to do the heat it or it can cast a shadow.


( Katon: Yugana Honoo ) - Fire Release: Graceful Flame
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their fire chakra and doing the tiger hand seal, shoots an intense fire stream at the opponents feet which then lifts them into the air in the eruption of a column of intense flames. Sasori can replicate this technique through the usage of his fire launcher.

This is very similar to the jutsu Fire Release: Flame Pillar Technique (B-Rank) difference is you send a stream towards the feet making it less combo friendly but you can aim it how you want. Easy to perform but must constantly send the stream if you stop before it hits the opponent it will disperse. It can burn the opponents feet making movement difficult and slow them down. Also when they are in the air their vulnerable to more attacks. Lastly ways to counter is that since its straightforward to the feet you just have to protect the feet using a ground attack, wall, etc.



Perform the technique: After hearing that to do the mission he needs to have a sword, Omoi runs to his house to get his sword and then he returns here running and after resting a bit, Omoi starts running towards his opponent with his sword, he starts slashing him and striking him with his sword then he tries to slash him in the jugular area making him to go react defensively and after the opponent is pushed back Omoi jumps in the air and and molds chakra and succesfuly manipulates the nature to fire chakra then while in mid-air Omoi releases a fireball at the opponent, burning him.

Creative uses/strengths: It has low chakra cost, no hand seal required and it can burn the opponent because the jutsu is very heated.

Drawbacks/counters: Requires a sword, can be performed only in mid-air and can reach only up to short range and can be countered by a fast wall of flames.








Perform the technique: Now Omoi starts molding his chakra and circulates it at his throat and while doing so he tries to manipulate the nature to fire chakra and he's succesful with it, he exhales and spews a stream of fire that burns and destroys him.

Creative uses/strengths: It's similar to Flame Pillar Jutsu the difference is that the user will send a stream and can aim it how the user wants, it doesn't requires any hand seal and it has low chakra cost also it can hurt opponent's feet slowing them down.

Drawbacks/counters: It can reach only short-range so the users that are in mid-range or long-range can't be affected by the jutsu and this jutsu can be countered by creating a wall or protect their feet using a ground attack.


 

Noni

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(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

We will only perform its basic form. The user will gather a very large sum of katon chakra and do 3 hand seals. They will spew a fireball which on contact of the ground a inferno if flames will spread instantly with great pace into a inferno of fire. The flames are extremely powerful and can seriously alter a terrain burning everything in its path as well as burn down trees. As the fireball it sent to the ground it is a little large so you will not see through it or around it to notice the opponent as well as when the fire is spreading which is a disadvantage. It causes wide spread destruction and can move up to mid range at most, surprisingly it does not go any farther then that. This is one of the more powerful attacks of fire release and is a favorite. You can use this with a wind jutsu pressure damage to create an even more powerful fire attack which goes up to long range as well as evaporate water source quickly. So it is a great terrain changing technique. After the flames are sent they go on their own making it mainly projectile so you can send other attacks after, masking a lightning spear or lightning attack behind it makes for a great combo. Ways to counter can be to push backwards which is the most obvious.


(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

Another great technique of the fire release. A user stomps on the ground and creates a tunnel that runs towards the opponent from the users position, meaning their will be a tunnel between the two. The user will then breathe fire into the tunnel from their mouth, the fire will mix with the earth creating super hot molten debris. When traveling towards the opponent when it gets in range of the opponent one hand seal and the hot debris will erupt under the opponent burning them terribly. The fire moves rather slow through the tunnel moves rather slow and its super straightforward but if used correctly its brilliant if you can bind the opponent. It can travel up to long range, but be sure not to use it close to yourself since you might get caught in the eruption. When you send the fire in the tunnel it will move by itself so while it moves slow you can send an attack to bind or distract them, by then it will reach the opponent and you can perform the hand seal to cause the eruption.
 

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(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

We will only perform its basic form. The user will gather a very large sum of katon chakra and do 3 hand seals. They will spew a fireball which on contact of the ground a inferno if flames will spread instantly with great pace into a inferno of fire. The flames are extremely powerful and can seriously alter a terrain burning everything in its path as well as burn down trees. As the fireball it sent to the ground it is a little large so you will not see through it or around it to notice the opponent as well as when the fire is spreading which is a disadvantage. It causes wide spread destruction and can move up to mid range at most, surprisingly it does not go any farther then that. This is one of the more powerful attacks of fire release and is a favorite. You can use this with a wind jutsu pressure damage to create an even more powerful fire attack which goes up to long range as well as evaporate water source quickly. So it is a great terrain changing technique. After the flames are sent they go on their own making it mainly projectile so you can send other attacks after, masking a lightning spear or lightning attack behind it makes for a great combo. Ways to counter can be to push backwards which is the most obvious.


(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

Another great technique of the fire release. A user stomps on the ground and creates a tunnel that runs towards the opponent from the users position, meaning their will be a tunnel between the two. The user will then breathe fire into the tunnel from their mouth, the fire will mix with the earth creating super hot molten debris. When traveling towards the opponent when it gets in range of the opponent one hand seal and the hot debris will erupt under the opponent burning them terribly. The fire moves rather slow through the tunnel moves rather slow and its super straightforward but if used correctly its brilliant if you can bind the opponent. It can travel up to long range, but be sure not to use it close to yourself since you might get caught in the eruption. When you send the fire in the tunnel it will move by itself so while it moves slow you can send an attack to bind or distract them, by then it will reach the opponent and you can perform the hand seal to cause the eruption.



Perform the technique: Omoi starts molding a large amount of chakra at his throat then he tries to manipulates the nature to fire chakra and he's succesful doing it, he makes the hand seal of Rat → Dog → Tiger then exhales releasing a fireball goes towards the opponent and in the moment the opponent is in contact with it a inferno of flames that spreads and attacks the opponent completly burning him.

Creative uses/strengths: It requires low chakra cost and the flames are extremly hot and powerful and can burn a terrain and when used with Wind style: pressure damage it can create a deadly combo that can easily evaporate a water source.

Drawbacks/counters: The jutsu can reach only up to mid-range and can be easily evaded by staying in long-range and a strong S-rank just can overpower the fireball.








Perform the technique: Omoi starts molding his chakra and focuses it at his legs and he manipulates the nature to fire chakra and then he stomps the ground, creating tunnel that goes towards the opponent then Omoi breaths fire into the tunnel from his mouth and fire mixes with earth and creates a super hot molten debris and while the opponent is in binded in the hot tunnel Omoi makes the hand seal of Tiger, making the molten debris the flames and compltely the opponent.

Creative uses/strengths: It can reach up to long-range and can be performed with only 1 hand seal and if used correctly the opponen can be completly binded.

Drawbacks/counters: The tunnel and since it's maked from earth a strong lightning jutsu can destroy the tunnel and the user can get caught in eruption.


 

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(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire

This is a very similar version to intelegent fire, now the user will gather katon chakra in their mouths a spew a large amount of flames towards the ground which will then travel through the ground to the opponent burning them. Its a much quicker jutsu but does not cover a wide range and is more narrow and straight forward so simple evasions can be done. It burns the ground as it travels and can disrupt the terrain to an extent. Using a wind jutsu along side with it will increase the flames and allow it to travel faster and longer. Also the flames as it runs through the ground they will begin to rise so you will not see through the flames but since it is more narrow you can see through the sides if the opponent goes that way. Counters are simple like before since it only goes up to mid range you can push back. Other counters are also available.


(Katon: Goka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

The user will send a fireball towards the opponent by gather the katon chakra and send it from their mouths, its of large size so you will not see through or around it when first sent so be weary of that. I would say as large as the uchia fireball and it is very dense with heat and fire, it travels fast straight to the opponent and when it gets in short range of the opponent, it bursts into a maelstrom of fire which attempts to engulf the opponent in flames burning them from all over their bodies. This is a projectile based technique so combos can work with it well something simple like to restrict the opponents movement with binding techniques. Very easy to perform and fast as well so its a great technique to use.

 

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(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire

This is a very similar version to intelegent fire, now the user will gather katon chakra in their mouths a spew a large amount of flames towards the ground which will then travel through the ground to the opponent burning them. Its a much quicker jutsu but does not cover a wide range and is more narrow and straight forward so simple evasions can be done. It burns the ground as it travels and can disrupt the terrain to an extent. Using a wind jutsu along side with it will increase the flames and allow it to travel faster and longer. Also the flames as it runs through the ground they will begin to rise so you will not see through the flames but since it is more narrow you can see through the sides if the opponent goes that way. Counters are simple like before since it only goes up to mid range you can push back. Other counters are also available.


(Katon: Goka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

The user will send a fireball towards the opponent by gather the katon chakra and send it from their mouths, its of large size so you will not see through or around it when first sent so be weary of that. I would say as large as the uchia fireball and it is very dense with heat and fire, it travels fast straight to the opponent and when it gets in short range of the opponent, it bursts into a maelstrom of fire which attempts to engulf the opponent in flames burning them from all over their bodies. This is a projectile based technique so combos can work with it well something simple like to restrict the opponents movement with binding techniques. Very easy to perform and fast as well so its a great technique to use.




Perform the technique: After hearing his Senpai's instructions Omoi gets ready and starts molding his chakra and focuses it at his throat and then he manipulates the nature to fire chakra and exhales releasing a large amount of flames towards the ground that go towards the opponent and kill him.

Creative uses/strengths: Low chakra cost, it can travel faster and have a longer rank if used with a wind jutsu and can burn the ground causing eruption to the terrain.

Drawbacks/counters: It can reach only up to mid-range so by oushing themselves back the opponent can evade the jutsu, also a higher rank defensive water release jutsu can counter this jutsu.








Perform the technique: Now Omoi starts gathering a large amount of chakra, focusing it at his throat and then manipulates the nature fire chakra then exhales releasing a large fireball that in the moment that the fireball gets in short-range with opponent it burts in a maelstrom of fire that engulfs the opponent burning and destroying him.

Creative uses/strengths: The fireball is very hot and dense and it travels fast and straight at the opponent and it's a projectile attack so it can be combined with wind jutsus and it's very easy to perform.

Drawbacks/counters: It can reach only up to mid-range and the user can not see through it and also a stronger and higher rank projectile water release jutsu can counter this fireball.


 

Osmon

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Re-do. Come on man, you can do better then that.
Sorry for the late reply Senpai, my exams are making my life a living hell :(




Perform the technique: Omoi starts by molding his chakra and focusing it at his throat then he changes the nature to fire chakra and manipulates its shape to a stream of fire and exhales spewing out a burst of flames that travels through the ground and goes at the opponent and burns him.

Creative uses/strengths: The flames travel fast and travels through the ground and causes eruptions and burns the ground that the jutsu travels, also the opponent can't see the flames since it travels through the ground and it's a projectile attack so it can be combined with wind jutsus.

Drawbacks/counters: It can only reach up to mid-range and it goes only straight forward so this jutsu can be easily evaded, also the opponent can push themselves back or use any Water Release jutsu to counter this one.






Perform the technique: After hearing intructions from his Senpai, Omoi becomes more serious and starts molding chakra and focuses it at his lungs and changes the nature to fire chakra then he changes its shape to fireball, and he exhales releasing a large fireball that goes towards the opponent and when he gets in short-range with opponent it bursts into a big maelstrom that engulfs the opponent completly burning all his body.

Creative uses/strengths: This jutsu is very fast and dense and is very heated, it's larger that Uchihas's fireball and goes with a awesome speed straight to the opponent and when it gets in short-range with him it bursts into a maelstrom of fire that engulfs the opponent and it's very hard to counter.

Drawbacks/counters: It reaches only up to mid-range and it blocks the opponent's vision and also the opponent can push himself back so that the maelstrom can't reach him, also it can be countered by a strong Water Release jutsu.


 

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Much better :)

( Katon: Goka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

The user will focus katon chakra onto 3 evenly spaced areas on the terrain anywhere short to mid range. With a stomp on the ground you will activate the katon chakra which will have 3 very large fire pillars to be released and rise where you concentrated the three fire chakra location. This pillars are great to use as defensive walls, though each are equvialent to B-Rank fire power. Also you can use to attack multiple targets who are standing next to one another or trying to overpower the opponent with constant attacks and limit space around them, and it can hit low aerial targets/summons. Fast to use and right after they are released you can move onto the next jutsu for a follow up so its great with combos. Before the pillars officially begin to rise the opponent can notice the heat on the ground so it will allow a small window of evasion or stopping the technique. Using a over flowing water tech over the terrain to prevent them from rising is basic.


(Katon: Ryuen Hoka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

This jutsu is very similar to the B-Rank fire jutsu Fire release: Great Dragon Fire. The user with one hand seals will send towards the opponent a number of dragon shaped fireballs from their mouths, this is a great jutsu to use to attack more then one targer as well. All of this and can travel any range as well making it mobile. The fireballs are of intense and great heat. They are very dense as well but can back fire. The power is so great that a small touch of the fire can burn the opponent badly. They are projectile based attacks with that being said the attacks are straight forward as they are sent and can be used with combo attacks greatly, adding wind to create large amount of fireballs would be great. The more fireballs you send the weaker they get.
 

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Much better :)

( Katon: Goka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

The user will focus katon chakra onto 3 evenly spaced areas on the terrain anywhere short to mid range. With a stomp on the ground you will activate the katon chakra which will have 3 very large fire pillars to be released and rise where you concentrated the three fire chakra location. This pillars are great to use as defensive walls, though each are equvialent to B-Rank fire power. Also you can use to attack multiple targets who are standing next to one another or trying to overpower the opponent with constant attacks and limit space around them, and it can hit low aerial targets/summons. Fast to use and right after they are released you can move onto the next jutsu for a follow up so its great with combos. Before the pillars officially begin to rise the opponent can notice the heat on the ground so it will allow a small window of evasion or stopping the technique. Using a over flowing water tech over the terrain to prevent them from rising is basic.


(Katon: Ryuen Hoka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

This jutsu is very similar to the B-Rank fire jutsu Fire release: Great Dragon Fire. The user with one hand seals will send towards the opponent a number of dragon shaped fireballs from their mouths, this is a great jutsu to use to attack more then one targer as well. All of this and can travel any range as well making it mobile. The fireballs are of intense and great heat. They are very dense as well but can back fire. The power is so great that a small touch of the fire can burn the opponent badly. They are projectile based attacks with that being said the attacks are straight forward as they are sent and can be used with combo attacks greatly, adding wind to create large amount of fireballs would be great. The more fireballs you send the weaker they get.



Perform the technique: Now Omoi starts molding chakra and channels all the gathered chakra to his legs and then he stomps the ground causing three 5 meters tall pillars of flame to rise up from the ground and go towards the opponent who is standing in front of Omoi, in the moment that the pillars touch him, he gets burned by the heat of the pillars.

Creative uses/strengths: It's very fast to use since it doesn't requires any hand seal, also it can be used as a good defensive jutsu like a wall of flames but if used in defensive the jutsu will be counted as a B-rank and can be used in combination with wind jutsus too.

Drawbacks/counters: The jutsu reachs only up to mid-range so it range is limited, also the opponent can notice the heat of the pillars in the ground and evade the pillars, also a over flowing water jutsu used in the terrain can prevent the pillars from rising.






Perform the technique: After hearing the instructions from his Senpai, Omoi makes the hand seal of Tiger and starts molding a large amount of chakra and channels all of it at his lungs, then he changes the nature to fire chakra and then with the help of shape manipulation he creates 3 dragon shaped fireballs that go towards the opponent with a intense and great heat and burns him completly

Creative uses/strengths: This jutsu is very helpful and is a advanced version of Great Dragon Fire, this jutsu can travel at any range and it goes at a nice pace also its very fast and heated, the jutsu is strong enough that if the opponent touches the fireballs it can burn the opponent badly.

Drawbacks/counters: This jutsu has disadvantages too, the more fireballs you send weaker they are and a wall of water or a water stream can counter and extinguish the fireballs, also the fireballs go only straight forward and if the opponent is fast enough he can evade the fireballs


 

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(Katon: Goen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

Okay very simple, the user will perform one hand seal and inhale a large stream of fire towards the opponent from their mouth. Its stream technique so you will have to constently send the fire towards an opponent. This technique those gives great freedom on its manipulation, the opponent can condense it creating a narrow jet of flames that burns on impact and aims for attacker though easier to evade but travels faster also you can see around the narrow jets, or a wide spread which can engulf the opponent and take out more then one enemy as well make it harder for evasion since it covers a wider range but you will not be able to see around the stream of fire. Funny thing is it only travels up to short-mid range for both releases you send. This is great as a finisher of combos or can distract the opponent pushing them back.


(Katon: Bakuryugeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

The user takes out a scroll and sends a fire chakra towards it and releases it forward sending a large dragon towards the opponent which explodes on impact. This is a projectile based technique so its combo friendly right when the dragon is released, its easy to counter though when a opponent takes out a scroll that is the window for attack since it might take some time and a fast opponent can take advantage of that small window, for you try to gain some time with a distraction or supplementary jutsu like genjutsu can or binding techniques. Its rather basic and has little effort in performing it. Ways to counter would include a type of evasion as well as strong defense. Mainly due to it being straightforward and aiming at you. You can supplement the power with a wind jutsu to have it travel further. It is different compared to other techniques since it explodes on contact which burns the opponent thrusts them back.
 

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(Katon: Goen no Jutsu) - Fire Release: Great Flame Technique
Rank: S
Type: Offensive
Range: Short - Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does one handseal and inhales while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth. The user has control over the concentration of the technique, being able to produce a narrow jet of flames, highly concentrated or one that will widen along its range. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time.

Okay very simple, the user will perform one hand seal and inhale a large stream of fire towards the opponent from their mouth. Its stream technique so you will have to constently send the fire towards an opponent. This technique those gives great freedom on its manipulation, the opponent can condense it creating a narrow jet of flames that burns on impact and aims for attacker though easier to evade but travels faster also you can see around the narrow jets, or a wide spread which can engulf the opponent and take out more then one enemy as well make it harder for evasion since it covers a wider range but you will not be able to see around the stream of fire. Funny thing is it only travels up to short-mid range for both releases you send. This is great as a finisher of combos or can distract the opponent pushing them back.


(Katon: Bakuryugeki) - Fire Release: Exploding Dragon Strike
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user through use of one their scrolls will summon a large flame dragon that is directed towards the enemy target and explodes upon impact.

The user takes out a scroll and sends a fire chakra towards it and releases it forward sending a large dragon towards the opponent which explodes on impact. This is a projectile based technique so its combo friendly right when the dragon is released, its easy to counter though when a opponent takes out a scroll that is the window for attack since it might take some time and a fast opponent can take advantage of that small window, for you try to gain some time with a distraction or supplementary jutsu like genjutsu can or binding techniques. Its rather basic and has little effort in performing it. Ways to counter would include a type of evasion as well as strong defense. Mainly due to it being straightforward and aiming at you. You can supplement the power with a wind jutsu to have it travel further. It is different compared to other techniques since it explodes on contact which burns the opponent thrusts them back.
Sorry for the super super late reply but we discussed this through VM ._.




Perform the technique: Staz starts by making the hand seal of Horse [like Madara did :|] and gathers Katon chakra at his throat and using nature manipulation he changes the chakra to Fire and using shape manipulation he exhales a wide and large range Katon stream towards the opponent completly burning him to ashes.

Creative uses/strengths: The range of the jutsu is very good since this is a wide and is capable enough to evaporate large quantities of water making it a very useful jutsu, it can be used as a finishing jutsu or a distraction to push the opponent back, i would have used to push the opponent back the use a Raiton jutsu to pass through the flame since they're not solid elements and pass to each other so i would have used a Mid-long range jutsu to kill the opponent.

Drawbacks/counters: Since it's a stream jutsu the user needs to constantly fuel it with chakra to make it work since it's a wide-range jutsu the user can't see through the flames and my combo with Raiton can be used by the opponent too, using a Raiton jutsu to go at me and pass through me would have been a deadly combo.






Perform the technique: Staz takes a scroll from his weapon bag and channels chakra into it and using nature manipulation he changes the chakra to fire and using shape manipulation he creates a giant dragon made of fire, the dragon charges towards the opponent and in the moment they make contact with each other the dragon exlodes in impact destroying the opponent.

Creative uses/strengths: It's a projectile based jutsu so it can be a used as a deadly combo jutsu also the range itsn't bad and the dragon can explode in impact completly destrying the opponent leaving only his ash also it can be used with a Fuuton jutsu to make the dragon go long-range.

Drawbacks/counters: When the user takes the scroll it would have been noticed that he is using a summon so there can be a small opening and the opponent would have used that to attack me, making me unable to summon the dragon, also it can be countered by a evasive or a strong defense jutsu and dragon goes in a straighforward line.


 

Noni

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Seems like you were in S-Rank. Due to new rules, I want you to go to my sensei and finish the S-Ranks of Doton. Sharingdork to be specific
 
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Sharingdork

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Those techniques were looking good; keep up that system.


(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.

So this is a very useful technique, being able to hit targets up to long-range away, while still needing four handseals. The "rain-from above" aspect allows you to create a set-up type combination where you send flame up into the sky and then distract your opponent with a quick, low-to-the-ground technique before the fire comes raining down upon them. And as the fire hits the ground, you get powerful explosions that rip up the ground and can harm even enemies hidden underground (if they're only hiding just barely under the ground).


(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.

This is essentially the dragon technique, but with a ground-based tiger instead of a flying dragon. It is also a projectile, combo-based technique, and basically has all the same specifics as Exploding Dragon Strike.
 

Osmon

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Those techniques were looking good; keep up that system.


(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.

So this is a very useful technique, being able to hit targets up to long-range away, while still needing four handseals. The "rain-from above" aspect allows you to create a set-up type combination where you send flame up into the sky and then distract your opponent with a quick, low-to-the-ground technique before the fire comes raining down upon them. And as the fire hits the ground, you get powerful explosions that rip up the ground and can harm even enemies hidden underground (if they're only hiding just barely under the ground).


(Katon Kuchiyose no Jutsu: Hitora Bakufu) - Fire Release Summoning Technique: Fire Tiger Explosion
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user summons a tiger made of flames from a scroll, directing it towards the target, and attaching itself onto the target and explode causing massive damage on detonation making it similar to a paper bomb.

This is essentially the dragon technique, but with a ground-based tiger instead of a flying dragon. It is also a projectile, combo-based technique, and basically has all the same specifics as Exploding Dragon Strike.

I begin by Horse → Tiger → Snake → Ram, then i molding my raw chakra and then after channeling it at my mouth i proceed by manipulating the chakra into flame and i split the flames and use shape manipulation to create 5 fireballs that after exhaling, aim at the sky and then after they got up, they start raining down and going at the opponent with high-speeds, in the moment that it makes contact with the opponent, he gets burned and a explosion occurs leaving him dead and the area around him severed, after completing the jutsu i take some cool glasses and strech my right hand in air and while grinning i say "Bittch i make it rain fire :cool:"



For the next step i take a un-used scroll and begin channeling my raw chakra into it and using nature manipulation i change it into fire chakra and then i use shape manipulation to create a fire tiger that after i summon it, it aims towards the opponent in contact it detonates like a paper bomb that leave him and the area into ashes.
 

Sharingdork

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I still want you to use the template you did with Noni...

(Katon: Fuuton Ken Katon Bakufuu no Jutsu) Fire Release: Wind and Fire Blast Technique
Rank: S
Type: Offense
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.
Note: Can only be used either with a clone or with an ally

A combination attack which, for some reason, has become it's own jutsu. In order to actually use this technique, you must have learned "Fire Release: Intense Pain", "Wind Release: Pressure Damage", and "Shadow Clone Jutsu", or have a partner who has learned "Wind Release: Pressure Damage", as if you made it this far you would have already learned "Intense Pain". This technique is, in all essence, the combination of a fire and wind technique in order to create a very powerful, destructive, and, clearly, hot stream of flame that consumes all within it's immense range. While technically being a fire/wind combination, it only counts as a single jutsu, leaving you two other jutsu "spaces" to use, while at the same time is also only considered a "fire" jutsu, giving it no advantages/disadvantages of wind. Though using this technique, with it being a stream jutsu, leaves you with little ability to utilize it in conjunction with something else, it's sheer destructive power should make up for that fact.


(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. However, due to its massive width and height, the technique is not one of the fastest seen so far.

Another very destructive technique of the fire element, after making a single handseal the user exhales a truly massive wall of flame towards his target. The wall is immense both vertically and horizontally, meaning that avoiding the technique is next to impossible. Because of this, the best way to defend would be just that; stay still and defend. And, knowing this, one could prepare a trap for an opponent who remains still whilst defending against this technique, but that's getting into in-depth, advanced ways to use this beyond the technique itself. Now, despite the awesome destructive force of this technique, it moves relatively slowly when compared to other Katon techniques, meaning that it is easy to see, anticipate, and counter. Essentially, the best way to get through this technique is most likely to surround yourself with a defensive technique powerful enough to withstand the flames.
 
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