katon with kerrah

Optimus01

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King my foot
perform the technique: i quickly formed the tiger handseal and then focused on my chakra and then nature manipulate it into fire nature by picturing the sun in my mind and physically using my body to feel the blazing heat of the sun and after successfully nature manipulating my chakra into fire, i then released the converted chakra around me and then shape mamipulate the fire into several ghost-like flames with horns on their heads and have yellow eye and are able to move around in any range.
creative uses/strength: the jutsu is easily used to distract and majorly scare due opponent cause of its major use is to scare the opponent. This jutsu is also very useful to cover the user and also create another jutsu when the ghosts swarms the opponent. The jutsu is easily combined with wind to increase the size of the ghosts.
drawbacks/weaknesses: the jutsu deals little damages. The jutsu is considered slow since it requires one hand seal and moves at a normal pace. The jutsu is easily countered with c-rank water jutsus and above.


perform the technique: i focused on my chakra and then nature manipulate it into fire nature by picturing the sun in my mind and physically using my body to feel the blazing heat of the sun and after successfully nature manipulating my chakra into fire, i channelled the converted chakra into my lungs and spews it out as a burst of flames towards the opponents feet and when it hits the opponents feet/around them,a pillar rises quickly hurling the opponent in the air, inflicting serious damage to their feet and also hindering their movements and also vulnerable in the air openning them to another attack
creative uses/strength: the jutsu is quickly done cause it requires no handseal. The jutsu is used to create an openning for another attack. The jutsu can be used to kick the opponent off balance and also make then air borne and also a quick jutsu can be done for the opponent while in the air.
drawbacks/weaknesses: the jutsu is slow in movement. The jutsu can only move up to mid-range. Unlike other fire jutsus, i don't think it can be combined with wind. It can be easily evaded. It is easily countered with c-rank and above water jutsus�
 

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( Katon: Kaen Senpu ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey → Bird → Dog → Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.

The user will perform 4 hand seals and release fire from all over around the users body, it is then sent towards the opponent in a spiraling-manner, while spiraling it expands in size during travel. It engulfs anything caught in the vortex and is burned terribly. Takes time to perform but is quick and difficult to evade but is quite straightforward in where it moves. Its also a projectile technique after you send it to them so it can be used with combos, a great combo can be sending a hurricane of wind to create a vortex of fire. If caught the opponent will be burned as well as anything around the area.

( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger → Horse → Rat → Dog → Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

You will have to perform 5 hand seals, then spew flames towards the ground which rushes towards the opponent and shapes itself as a circle to trap the opponent and user around a inferno of flames restricting not only the opponent but yourself as well, though the flames are not that large and can easily bypass by using a jutsu to go over. Nothing happens until the main attack is when some of the fire is manipulated into a fire spider which goes to attack the opponent by trying to attach and engulf itself over the opponent. The user will have to control the spider and remain focused, though this technique allows to both trap and attack the opponent all in one move which is handy but as you control the spider it can easily leave you open. The spider can only move around the flaming circle formation, and the formation can only be made up to mid range at most and covers a 5 meter radius.
 

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perform the technique: i quickly performed the 4 required handseals and at the same time focused on my chakra and nature manipulate it into fire nature by picturing the sun and heat in my mind and physically using my body to feel the blazing heat of the sun and directing the heat into my chakra, igniting it and subconciously nature manipulating my chakra into fire nature, after successfully nature manipulating my chakra into fire nature, i released the fire from all around my body and sends it towards the opponent and shape manipulate it into a spiraling rotating fire, while spining, it expands in size and engulfs anything caught in the vortex and is burned terribly.
creative uses/strenght: the jutsu has a high burning capacity. It is not easily evaded. It is a projectile technique which makes it easily combined with wind attacks which takes the shape of a hurricane which creates a vortex of fire.
drawbacks/counters: the jutsu takes time to perform because of the number of handseals. The jutsu is straight forward as it moves. It can be evaded by skillful ninjas. It is easily countered with c-rank and above water jutsu's.


perform the technique: i quickly formed the 5 required handseals and at the same time focused on my chakra and nature manipulate it into fire nature by picturing the sun and heat in my mind and physically using my body to feel the blazing heat of the sun and directing the heat into my chakra, igniting it and subconciously nature manipulating my chakra into fire nature, after successfully nature manipulating my chakra into fire nature,i channelled the chakra into my lungs and then spews it out as flames towards the ground which rushes towards the opponent, i then shape manipulate the fire into a circle to trap me and the opponent in an inferno of flames restricting me and the opponent and then again shape manipulate the fire into a fire spider and focuse and controls it to go and attack the opponent by attaching itself and engulf the opponent.
creative uses/strenght: it is used to trap the opponent. The fire is easily combined with wind to increase the size and strenght of the fire.
drawbacks/counters: the fire is easily evaded by going of it. The fire has a restricted range. The technique is slow to perform cause of the number of handseals performed. This jutsu also affects the user cause he is traped in the fire. As the user controls the spider, he is left open to attacks. The spider can only move within the flaming circle formation. The jutsu is easily countered with c-rank and above water jutsu's.�
 

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Nice with the performance.

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

One of the very simple techniques. The user will simply send a stream of fire from their mouths to the target which burns on impact. No hand seals required so it can be used in close range battle as well to distract the opponent or push them back, it is quite simple and gets the work done. Its a stream technique obviously so you will have to constantly send the stream to get to the opponent but you can aim it. Due to its simplicity simple counters like a wall or simply trying to evade going backwards is fine. I recommend to overpower it with a fast water technique.

( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

Okay the user will gather katon chakra towards their favorite arm and then swing their arm releasing a wall of flames to intercept any basic attacks. It can burn out projectile weapons and withstand normal attacks. This can also be used for close range battle if an opponent comes in close you can quickly create the wall to force them back or you can even combo it with basic taijutsu attacks as well to decieve the opponent or with kenjuts whichever works best for the user. Another very simple jutsu but very effective to since it is easily fast to perform.

( Katon: Hinotama no Mai ) - Fire Release: Fireball Dance
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will attack the opponent with a series of slashes with their sword and then finish up with jumping into the air above the target and releasing a powerful fireball down upon them.
Note: Requires a Sword.

Okay must have a sword out make sure you mention in your bio you carry a basic sword, the user will begin to slash the opponent anywhere they aim, I prefer aiming towards the limbs and vital areas like the jugular since that will force the opponent to react defensively. Then after the opponent has been pushed back some distance the user will jump up into the air and release a fireball from their mouths to rain down on the opponent and burn them. The fireball moves at moderate pace and can easily be noticed to do the heat it or it can cast a shadow.
 

Optimus01

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perform the techniquei focused on my chakra and nature manipulate it into fire nature by picturing the sun in my mind and physically feeling the blazing heat of the sun with my mind, and after successfully nature manipulating my chakra into fire nature, i then channelled the chakra into my lungs and breath it out from my mouth in the form of raw fire and then shape manipulate it into a powerful stream of fire
creative uses/strengths:it is easily used in close range battle. It is considered fast cause it requires no handseal. It is easily used to distract the opponent or push them back. It is easily combined with wind
drawbacks/counters:this type of attacks leaves the user open to attacks cause its a stream of fire that requires constant flow although it can be aimed. The jutsu is easily evaded/counterd with walls and c-rank and above water jutsus cause of it simplicity and also evaded by simply moving out of its range cause it cant travel up to long range


perform the techniquei focused on my chakra and nature manipulate it into fire nature by picturing the sun in my mind and physically feeling the blazing heat of the sun with my mind, and after nature manipulating my chakra,i channelled it into my dominant arm and then swing my arm,releasing a wall of flames that intercept any basic attack.
creative uses/strengths:it is easily done cause it requires no handseals. It is easily combined with taijutsu and kenjutsu attack so as to deceive the opponent.it is also easily combined with wind and can withstand normal attacks and burn out projectile weapons.
drawbacks/counters:it cannot travel to a long and wide range, it can only travel up to a short or clase range. It is easily countered with c-rank and above water jutsus


perform the techniquei focused on my chakra and nature manipulate it into fire nature by picturing the sun in my mind and physically feeling the blazing heat of the sun with my mind and then after nature manipulating my chakra brings out a sword and slashes the opponent at the jugular and after the opponent has been pushed back,i jumped up into the air and channells the chakra into my lungs and releases it from my mouth and at the sametime shape manipulate it into a fireball to hit/kill the opponent
creative uses/strengths:it is considered fast cause it requires no handseal.it is not easily evaded cause the opponent is firstly injured before the fireball. It can also be combined with wind
drawbacks/counters:the fire is easily noticed due to the heat and it shadow.It can only travel up to shaor range. It is easily countered with c-rank and above water jutsus.
 

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( Katon: Yugana Honoo ) - Fire Release: Graceful Flame
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user manipulates their fire chakra and doing the tiger hand seal, shoots an intense fire stream at the opponents feet which then lifts them into the air in the eruption of a column of intense flames. Sasori can replicate this technique through the usage of his fire launcher.

This is very similar to the jutsu Fire Release: Flame Pillar Technique (B-Rank) difference is you send a stream towards the feet making it less combo friendly but you can aim it how you want. Easy to perform but must constantly send the stream if you stop before it hits the opponent it will disperse. It can burn the opponents feet making movement difficult and slow them down. Also when they are in the air their vulnerable to more attacks. Lastly ways to counter is that since its straightforward to the feet you just have to protect the feet using a ground attack, wall, etc.

-------------------------------------------------------------------A-Rank
(Katon: Zukokku) - Fire Release: Intelligent Hard Work
Rank: A
Type: Offense
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user after performing the required hand seals Rat → Dog → Tiger fires a small fireball that erupts into a giant fire-storm after making contact with a surface, causing widespread destruction to the area. Since the flames travel along the ground, and cover such a wide area this is a difficult technique to evade. When combined with Wind Release: Pressure Damage, this technique is amplified to the point of being able to evaporate a large amount of water in an instant.

We will only perform its basic form. The user will gather a very large sum of katon chakra and do 3 hand seals. They will spew a fireball which on contact of the ground a inferno if flames will spread instantly with great pace into a inferno of fire. The flames are extremely powerful and can seriously alter a terrain burning everything in its path as well as burn down trees. As the fireball it sent to the ground it is a little large so you will not see through it or around it to notice the opponent as well as when the fire is spreading which is a disadvantage. It causes wide spread destruction and can move up to mid range at most, surprisingly it does not go any farther then that. This is one of the more powerful attacks of fire release and is a favorite. You can use this with a wind jutsu pressure damage to create an even more powerful fire attack which goes up to long range as well as evaporate water source quickly. So it is a great terrain changing technique. After the flames are sent they go on their own making it mainly projectile so you can send other attacks after, masking a lightning spear or lightning attack behind it makes for a great combo. Ways to counter can be to push backwards which is the most obvious.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Mid-Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, using his fire chakra and making an underground tunnel from between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire carry rock and other debris with it as it travels, melting them. With a single hand seal, the molten rock debris will erupt from the ground underneath the opponent, engulfing them and burning them alive.

Another great technique of the fire release. A user stomps on the ground and creates a tunnel that runs towards the opponent from the users position, meaning their will be a tunnel between the two. The user will then breathe fire into the tunnel from their mouth, the fire will mix with the earth creating super hot molten debris. When traveling towards the opponent when it gets in range of the opponent one hand seal and the hot debris will erupt under the opponent burning them terribly. The fire moves rather slow through the tunnel moves rather slow and its super straightforward but if used correctly its brilliant if you can bind the opponent. It can travel up to long range, but be sure not to use it close to yourself since you might get caught in the eruption. When you send the fire in the tunnel it will move by itself so while it moves slow you can send an attack to bind or distract them, by then it will reach the opponent and you can perform the hand seal to cause the eruption.
 

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perform the techniquei quickly formed the tiger handseal and at the sametime focused on my chakra and nature manipulate it into fire nature by picturing the sun in my mind and physically feeling the blazing heat of the sun with my mind,i then send the fire as a stream of fire towards the opponents feet which lifts him into the air in the eruption of a column of intense flames.
creative uses/strengths:it is considered fast cause it only requires one handseal. It can be aimed. It is easy to perform.it can be used to restrict the opponents movement when it burns their feet. It also leaves the oponent open to attacks when in the air.
drawbacks/counters:it is a stream so it requires a constant flow of flames,if stopped the fire disperses.it is easily countered with water jutsus of c-rank and above also if the opponenet protects his feet with a ground attack or wall.


perform the techniquei quickly formed the 3 required handseals and at the sametime focused on my chakra and nature manipulate it into fire nature by picturing the sun in my mind and physically feeling the blazing heat of the sun with my mind,and then gatheres a large amount of the chakra into my lungs and spew it out from my mouth and shape manipulate it into a fireball and semd it to the ground which on contact,forms an inferno of flames which spread instantly with a great pace into an inferno of fire and burns everything in its path.
creative uses/strengths:it can be combined with wind.it can be used to block the opponents view due to its size. It can be used to dry up water sources quickly and can go up to long range when combined with wind pressure damage.it gives room for another attack after it has been sent to the ground.it can also be combined with a lightning attack.
drawbacks/counters:it blocks the users view.it can only move up to short-range.it is easily countered by jumping out of its range and also with B-rank and above water jutsus.


perform the techniquei focused on my chakra and nature manipulate it into fire nature by picturing the sun in my mind and physically feeling the blazing heat of the sun with my mind,i then stomp on the ground to create a tunnel from my position towards the opponent,i then breath the fire into the tunnel from my mouth and the fire after mixing with earth,creates superhot molten debris.when it gets in range of the opponent,i weaved the required handseal and the hot debris erupt under the opponent and burn him.
creative uses/strengths:the jutsu is fast cause it requires no handseal untill before the eruption is made.it can travel up to long range.When the fire is moving in the tunnel,another jutsu can be done to distract or bind the oponent.it can be combined with some wind attacks.
drawbacks/counters:the fire moves slow.can be countered with water jutsus B-rank and above.the jutsu moves slow in the tunnel.
 

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(Katon: Hokori Tenka no Jutsu) - Fire Release: Dust Ignition Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will first ignites a flame of fire across the ground infront of them and then they will enhance that fire with a gust of wind to extend the range of the fire

This is a very similar version to intelegent fire, now the user will gather katon chakra in their mouths a spew a large amount of flames towards the ground which will then travel through the ground to the opponent burning them. Its a much quicker jutsu but does not cover a wide range and is more narrow and straight forward so simple evasions can be done. It burns the ground as it travels and can disrupt the terrain to an extent. Using a wind jutsu along side with it will increase the flames and allow it to travel faster and longer. Also the flames as it runs through the ground they will begin to rise so you will not see through the flames but since it is more narrow you can see through the sides if the opponent goes that way. Counters are simple like before since it only goes up to mid range you can push back. Other counters are also available.

(Katon: Goka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

The user will send a fireball towards the opponent by gather the katon chakra and send it from their mouths, its of large size so you will not see through or around it when first sent so be weary of that. I would say as large as the uchia fireball and it is very dense with heat and fire, it travels fast straight to the opponent and when it gets in short range of the opponent, it bursts into a maelstrom of fire which attempts to engulf the opponent in flames burning them from all over their bodies. This is a projectile based technique so combos can work with it well something simple like to restrict the opponents movement with binding techniques. Very easy to perform and fast as well so its a great technique to use.

( Katon: Goka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

The user will focus katon chakra onto 3 evenly spaced areas on the terrain anywhere short to mid range. With a stomp on the ground you will activate the katon chakra which will have 3 very large fire pillars to be released and rise where you concentrated the three fire chakra location. This pillars are great to use as defensive walls, though each are equvialent to B-Rank fire power. Also you can use to attack multiple targets who are standing next to one another or trying to overpower the opponent with constant attacks and limit space around them, and it can hit low aerial targets/summons. Fast to use and right after they are released you can move onto the next jutsu for a follow up so its great with combos. Before the pillars officially begin to rise the opponent can notice the heat on the ground so it will allow a small window of evasion or stopping the technique. Using a over flowing water tech over the terrain to prevent them from rising is basic.
 

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perform the techniquei focused on my chakra and nature manipulate it into fire nature by picturing the sun in my mind and physically feeling the blazing heat of the sun with my mind,i then channelled a fixed amount of the chakra into my mouth and then spews it out as fire with a large amount of flames towards the ground to the opponent and burns him.
creative uses/strengths:it is a much quicker jutsu and is easily done cause it requires no handseal.it can be used to disrupt the terrain to an extent.wind jutsus can be used alond side this jutsu to increase its range and travel faster.
drawbacks/counters:the jutsu only travel up to mid-range.the jutsu is a narrow and straight forward.the jutsu blocks both the user and the opponents view as it begins to rise.it is easily countered by moving sideways,backwards out of its range or with B-rank and above water jutsu's.


perform the techniqueafter performing the first jutsu,i channelled another fixed amount of the converted chakra into my mouth and breathit out as fire and shape manipulate it into a giant sized fireball and sends it towards the opponent,when the fireball got into shortrange to the opponent,it bursts into a maelstrom of fire which engulfs the opponent in flames and burns him all over his body.
creative uses/strengths:it can be use to block/distract the opponent.it travels fast so it is a very quick jutsu and it is easily done cause it requires no handseal.it is easily combined with other jutsus cause it is a projectile jutsu and can be combined with wind(the opponent can be restricted/binded)
drawbacks/counters:it only moves in a straight direction.it can be easily countered by jumping out of its range(backwards).it can also be dodged by walls or water jutsus of B-rank and above.


perform the techniqueafter performing the second jutsu,i channelled the remaining chakra into my legs and then stomp the ground, and focused the converted chakra onto 3 evenly spaced area on the terrain by channelling it through the ground from my feet and then activate the katon chakra and then 3 very large pillars of fire emerges from the three points i concentrated the chakra.
creative uses/strength: it is fast cause it requires no handseal.it can be used as defensive walls.it can be used for multiple targets and summonings.it can be used for combos like wind.
drawbacks/counters:the jutsu give room for the opponent to notice it before it is been done which gives room for stopping it or evasion.it can only move up to mid-range.water jutsu that travel on the ground can be used to prevent it from rising or other water jutsus of B-rank and above.
 

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(Katon: Ryuen Hoka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.

This jutsu is very similar to the B-Rank fire jutsu Fire release: Great Dragon Fire. The user with one hand seals will send towards the opponent a number of dragon shaped fireballs from their mouths, this is a great jutsu to use to attack more then one targer as well. All of this and can travel any range as well making it mobile. The fireballs are of intense and great heat. They are very dense as well but can back fire. The power is so great that a small touch of the fire can burn the opponent badly. They are projectile based attacks with that being said the attacks are straight forward as they are sent and can be used with combo attacks greatly, adding wind to create large amount of fireballs would be great. The more fireballs you send the weaker they get.

(Katon: Shageki Bisuketto) – Fire Release: Firing Biscuit technique
Rank: A
Type: Offensive, supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: After performing the needed hand seals Rat → Dragon → Boar the user then creates powerful flames inside the giant oven created by Lightning Release: Sixteen pillar bind, cooking the opponent until their burnt. Its normally used together with Earth Release: Mud fall to harden the mud covering the enemy, immobilizing them.
Note: Can only be used in the collaboration of Lightning Release: Sixteen Pillar Bind

Very simple technique, after using the required lightning jutsu, the user will perform the three required hand seals and release their fire chakra within the giant oven shaped prison. What will happen is flames will violently erupt inside of the oven burning anything within it to a crisp. It can even be used with mud fall to harden the mud and restrict the movement of the opponent as they are being burned. It is already a combo in it of itself and the key to countering it, is mainly destroy the sixteen pillars before they erect around you, if they somehow do though, try breaking through them before the user has time, time frame most the time would be in your favor. Still a water defense if needed can block the flames and protect you if need be.
 

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perform the techniquei quickly formed the tiger hand seal focused on my chakra and nature manipulate it into fire nature by picturing the sun in my mind and physically feeling the blazing heat of the sun with my mind and then released the converted chakra from my mouth and then shape manipulate it into two dragon shaped fireballs.
creative uses/strengths:the jutsu can travel up to any range as well making it mobile.The jutsu is easily done cause it is rapidly done with just one handseal.it can be used to attack more than one target.the fireballs are of intense and great heat and very dense.the power is so great that a small touch of the fire can burn the opponent badly.the attack is easily combined with wind to create large amount of fireballs.
drawbacks/counters:the more the fireballs the weaker it gets.the fireball of all the density can back fire.the fireball as a projectile attack are straightforward so they can be easily countered obstructions like walls.it is also counterable by B-rank water and above.


perform the technique:i quickly performed the required handseal and released the the remaining fire chakra in my body within the giant oven shaped prison,the flamed will violently erupt inside of the oven burning anything within it to a crisp.
creative uses/strengths:the jutsu is a combo on its own.it can also be used wiyh mus fall to harden the mud and restrict the movement of the opponent as they are being burned.it is not easily countered.it can also be combined with wind attacks.
drawbacks/counters:a water defence can block the flames.any water jutsu of B-rank and above can counter the flames.it can also be countered by destroying the sixteen pillars before they erect.
 
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