[Katon] Katon training with Negative Knight.

Negative Knight

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Kakuzu casually strolls towards his newest disciple as he lights the cigar placed upon his lips. Smoking, another one of the bad habits he picked up from his former Katon teacher, the infamous Shinon Nara.

So, you've come to learn Fire Release from me ? Understand it will be no walk in the park, it was one of the hardest elements to tame. Why don't want we start with the basics ? What do you know of the Katon element ?
 

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Kakuzu casually strolls towards his newest disciple as he lights the cigar placed upon his lips. Smoking, another one of the bad habits he picked up from his former Katon teacher, the infamous Shinon Nara.

So, you've come to learn Fire Release from me ? Understand it will be no walk in the park, it was one of the hardest elements to tame. Why don't want we start with the basics ? What do you know of the Katon element ?
I understand, Katon (Fire Release) consists of moulding chakra and using the required hand seals for a specific Jutsu. It can melt metal (like ninja tools) and help get you out of tough situations. Katon is useful if you wish too do mid-range or long-ranged offensive techniques. It can also be used to melt incoming Ninja tools, Katon is also known to have a "burning attribute."
 

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Kakuzu listens attentively to his student, as he utters a few sentences in reply to the broad question put before him.

"Your answer was very basic, so I'll give you a run down of all of the basic elements (especially Katon), to flesh out your understanding. Make sure to commit this to memory, it will be useful knowledge for the future. Once you've read and understood the following, we will continue."

Fire Release is the usage of superheated chakra to create flames and heat-intensive attacks. Its created through channeling Katon chakra to the user's lungs and exhaling the built chakra in various forms. Katon is most commonly used in its fire-based form, but it can also take the shape of a plume of superheated ash or a misty flammable gas. In terms of raw potential, its considered the least versatile element as it excels in offensive capabilities, lacks in supplementary usage and is ill-suited to use as a defensive element. Despite this, Katon is the most ferocious element to contend with due to its sheer raw power. The heat of the element makes it capable of reducing earthen structures to molten mud, the parasitic nature of it means it preys on the oxygen within wind-based attacks to supplement the flames and even against its elemental superior, large-scale Katon techniques are capable of reducing large bodies of water to scorching mist of dense steam. The Katon element has little usage outside of destruction, to a certain degree its the hardest elemental nature to tame due to its sporadic and uncontrollable nature.

Wind Release is the element that allows us to create and manipulate wind. When you think of wind you think of something that is fast, free flowing, unpredictable, and strong. In the Narutoverse and in our RP, wind release has a variety of different properties which makes it versatile in its own right. For one, we have the ability to create long and short powerful gusts of flowing wind. Mainly these techniques that are designed to provide resistance against oncoming attacks, reversing the trajectory of weaponry, etc. We can also create short concentrated/compressed bursts of wind that give a pseudo solid form which can be used for blunt force or strong impacts. These would mainly be offensive in nature. There is also vacuum or suction power that can be generated, drawing objects in for close combat or sucking away the oxygen for suffocation. However, one of the more prominent abilities of wind release that we’ve come to know from the Narutoverse is the powerful cutting power that it possesses. Mainly from characters like Naruto, Asuma, and Sora, the wind nature has been shown to be able to slice and cut through things like butter. Wind is the movement of many gases in the air, though we’ve been shown to manipulate just the air itself and call it wind release by comparison due to the relationship.

Water is the most calm and free-flowing elements. These characteristics dictate its nature, making it useful in combat due to the fluidity and intense lack of control that is required to utilize it. Lightning and Fire take extreme control, but manipulation of water takes calmer movements and so controlling it comes more naturally. While its the calmest element, it can also become one of the most destructive. Putting a large amount of force behind of wave gives it power that can't be paralleled by all the other elements. In terms of scale, Water has the highest potential to be the "best" element, a clear testament of this is Kisame of the Akatsuki. Water comes in three main forms: normal water, sticky water and oily flammable water.

Lightning Release is the use of high frequency and is the most fleeting of all the elements. It arguably takes the most control due to its dangerous nature and the lethality it possess. The interaction of the molecules within it, further contribute to its level of instability, requiring the user to take much more care in handling this element compared to the others. Fundamentally, its the control over raw streams of electricity which can be tamed with the right control, it relates most to the Fire element due to its destruction if not contained or used properly and the high level of self-control someone requires to manipulate it correctly. One common misconception is that Lightning release travels as fast as natural lightning, when in reality Lightning is far slower than its naturally occurring counterpart due the user taking control of/taming the lightning. The element itself occurs in three main forms: Normal Lightning, Plasma and pale-blue pillars which emit electricity.

Earth Release is often considered the element of sturdiness and durability. Unlike other elements which come and go with time, it is an ever eternal presence in the environment which endures all types of weather regardless of how harsh conditions become. Earth can be used as a shield or blockade defensively to dissipate the force of powerful waves of water or non-cutting gusts of wind. It can withstand great heats, acting as a heat sink but also as a physical barrier to prevent weapons passing through. Its strong against water, its natural ability to prevent water from passing through it whilst passing through water itself is a reason for this. However its weak against lightning. The lightning conducted along the earth causes it to break up, lose its natural composition and break down due to the penetrative abilities of Raiton. Doton can either be used in this solid rocky form or its adhesive mud-like variant, granting the element further versatility. As well as the conventional uses of the element, the mud variant can be used to bind opponents in place, clash with other elemental jutsus or be used in many effective combinations. The mud-variant is most commonly used along with Fire to form pseudo-lava (molten mud), making for a very dangerous substance.

Along with Suiton, its versatility stems from the state of matter it naturally occurs in. Due to having physical substance, Doton can be shaped into various structures from defensive walls to jagged spikes, from an earth dragon to a single pillar of earth. Furthermore, in terms of terrain-based advantage, Doton can be used to manipulate the ground beneath and around the opponent, allowing for limitless potential in creating successful combos. I like to think of the element as the perfect balance between offensive, defensive and supplementary usage, as no confines exist on what the user can create.
 

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Kakuzu listens attentively to his student, as he utters a few sentences in reply to the broad question put before him.

"Your answer was very basic, so I'll give you a run down of all of the basic elements (especially Katon), to flesh out your understanding. Make sure to commit this to memory, it will be useful knowledge for the future. Once you've read and understood the following, we will continue."

Fire Release is the usage of superheated chakra to create flames and heat-intensive attacks. Its created through channeling Katon chakra to the user's lungs and exhaling the built chakra in various forms. Katon is most commonly used in its fire-based form, but it can also take the shape of a plume of superheated ash or a misty flammable gas. In terms of raw potential, its considered the least versatile element as it excels in offensive capabilities, lacks in supplementary usage and is ill-suited to use as a defensive element. Despite this, Katon is the most ferocious element to contend with due to its sheer raw power. The heat of the element makes it capable of reducing earthen structures to molten mud, the parasitic nature of it means it preys on the oxygen within wind-based attacks to supplement the flames and even against its elemental superior, large-scale Katon techniques are capable of reducing large bodies of water to scorching mist of dense steam. The Katon element has little usage outside of destruction, to a certain degree its the hardest elemental nature to tame due to its sporadic and uncontrollable nature.

Wind Release is the element that allows us to create and manipulate wind. When you think of wind you think of something that is fast, free flowing, unpredictable, and strong. In the Narutoverse and in our RP, wind release has a variety of different properties which makes it versatile in its own right. For one, we have the ability to create long and short powerful gusts of flowing wind. Mainly these techniques that are designed to provide resistance against oncoming attacks, reversing the trajectory of weaponry, etc. We can also create short concentrated/compressed bursts of wind that give a pseudo solid form which can be used for blunt force or strong impacts. These would mainly be offensive in nature. There is also vacuum or suction power that can be generated, drawing objects in for close combat or sucking away the oxygen for suffocation. However, one of the more prominent abilities of wind release that we’ve come to know from the Narutoverse is the powerful cutting power that it possesses. Mainly from characters like Naruto, Asuma, and Sora, the wind nature has been shown to be able to slice and cut through things like butter. Wind is the movement of many gases in the air, though we’ve been shown to manipulate just the air itself and call it wind release by comparison due to the relationship.

Water is the most calm and free-flowing elements. These characteristics dictate its nature, making it useful in combat due to the fluidity and intense lack of control that is required to utilize it. Lightning and Fire take extreme control, but manipulation of water takes calmer movements and so controlling it comes more naturally. While its the calmest element, it can also become one of the most destructive. Putting a large amount of force behind of wave gives it power that can't be paralleled by all the other elements. In terms of scale, Water has the highest potential to be the "best" element, a clear testament of this is Kisame of the Akatsuki. Water comes in three main forms: normal water, sticky water and oily flammable water.

Lightning Release is the use of high frequency and is the most fleeting of all the elements. It arguably takes the most control due to its dangerous nature and the lethality it possess. The interaction of the molecules within it, further contribute to its level of instability, requiring the user to take much more care in handling this element compared to the others. Fundamentally, its the control over raw streams of electricity which can be tamed with the right control, it relates most to the Fire element due to its destruction if not contained or used properly and the high level of self-control someone requires to manipulate it correctly. One common misconception is that Lightning release travels as fast as natural lightning, when in reality Lightning is far slower than its naturally occurring counterpart due the user taking control of/taming the lightning. The element itself occurs in three main forms: Normal Lightning, Plasma and pale-blue pillars which emit electricity.

Earth Release is often considered the element of sturdiness and durability. Unlike other elements which come and go with time, it is an ever eternal presence in the environment which endures all types of weather regardless of how harsh conditions become. Earth can be used as a shield or blockade defensively to dissipate the force of powerful waves of water or non-cutting gusts of wind. It can withstand great heats, acting as a heat sink but also as a physical barrier to prevent weapons passing through. Its strong against water, its natural ability to prevent water from passing through it whilst passing through water itself is a reason for this. However its weak against lightning. The lightning conducted along the earth causes it to break up, lose its natural composition and break down due to the penetrative abilities of Raiton. Doton can either be used in this solid rocky form or its adhesive mud-like variant, granting the element further versatility. As well as the conventional uses of the element, the mud variant can be used to bind opponents in place, clash with other elemental jutsus or be used in many effective combinations. The mud-variant is most commonly used along with Fire to form pseudo-lava (molten mud), making for a very dangerous substance.

Along with Suiton, its versatility stems from the state of matter it naturally occurs in. Due to having physical substance, Doton can be shaped into various structures from defensive walls to jagged spikes, from an earth dragon to a single pillar of earth. Furthermore, in terms of terrain-based advantage, Doton can be used to manipulate the ground beneath and around the opponent, allowing for limitless potential in creating successful combos. I like to think of the element as the perfect balance between offensive, defensive and supplementary usage, as no confines exist on what the user can create.
*Tsuna nods his head up and down with determination.*

I understand, Sensei.
 

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( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.

Alright, now step forward and stand across those set up dummies in the corner. Begin focusing your Katon chakra into your lungs, building up a sizable amount of superheated chakra before exhaling the built chakra in the form of a small fireball which has a short range reach. The goal is to use the fireball to strike the dummy in the center, causing it to set it alight and allow the fire to spread to the two dummies either side of it.

Key Points: Range is key in techniques. Notice how its a short-range technique, so it has very limited use in most fights.

( Ryu Kaen Bakufuu ) - Dragon Flame Blitz
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user shoots balls of fire at the opponent.

Replicating the same process as before, I want you to build up enough Katon chakra for a technique of a similar scale. After building up the chakra, I want you to divdie it up into equal portions and exhale a small barrage of fireballs this time, the collective power of the volley of shots equaling that of the small fireball you released earlier. Fire the individual shots with separate trajectories (flight paths) by angling your head, so to maximize the amount of dummies destroyed by the single technique.

Key Points: Same as before. One difference is, techniques which release barrages, volleys and etc divide up the chakra of the original technique evenly. An S-Rank which releases multiple blades of wind, will mean that collectively all of the blades amount to an S-Rank, and not each individual blade being S-Rank in power.

1 Blade = S-Rank
2 Blades = A-Rank
4 Blades = B-Rank


Key Points: Range is key in techniques. Notice how its a short-range technique, so it has very limited use in most fights.
 

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Tsuna gulps in determination.

"Understood."

Tsuna steps forward and starts to build up the right amount Katon chakra into his lungs. While building up superheated chakra, Tsuna starts to build his Katon chakra into a small fireball within a short range's reach. Tsuna then strikes the dummy with the short-ranged technique setting the dummy alight.

(Katon: Komakai Kaki) - Fire Release: Small Fire

Rank: D
Type: Offense
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.

"Alright, now for the next one."

Tsuna starts to build up his Katon chakra again with a scale of similarity. Tsuna divide's the chakra into equal portions and exhales a small barrage of balls of fire from his mouth. Tsuna tilt's his head and changes the direction of the fireball by angling his head, destroying the dummy.

(Ryu Kaen Bakufuu) - Dragon Flame Blitz

Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user shoots balls of fire at the opponent.


Tsuna releases his mouth and jumps in joy

"I did it, sensei!"
 
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Negative Knight

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Not bad, but let's see how you handle these next two jutsu.

( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique
Rank: D
Type: Offense/Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.
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Turn to face the group of dummies next to the ones you just destroyed and perform the following sequence of four handseals. Knead your katon chakra into your lungs, but this time instead of exhaling it in the form of superheated flames, envision yourself blowing out a pale flammable mist capable of being ignited externally. Attempt to replicate this in reality, surrounding the group of stuffed figures in a volatile mist. Do not ignite just yet, you'll do so using the next jutsu.

Key Points: Take care when using this jutsu. Its not directly offensive, so the opponent could spin on you by igniting the mist prematurely (as you are spewing it).

( Kaen Shuriken Ranbu ) - Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken at the enemy and then inflames them with fire to cause extra damage.

Now, retrieve several shuriken from your ninja pouch and toss them in the direction of the mist, before exhaling small fireballs which inflame the small tools to create a barrage of fire-coated weapons. On coming into contact with the flames, the mist should explode into a large maelstrom of fire, completely incinerating anything in its area of effect.

Key Points: Not a bad jutsu, however a better and more powerful B-Ranked version exists.
 

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Tsuna nods with pure determination not just from his eyes but from his whole body and self, His will and determination can be shown exceedingly well.

"Understood."


Tsuna turns to group of dummies that he recently destroyed and performs the handseals of Snake → Ram → Monkey and Tiger. He then mixes his Katon chakra into his lungs, He then exhales it as a form superheated flames, He then envisions what his sensei told him.

(Katon: Kasumi Enbu no Jutsu ) - (Fire Release: Mist Blaze Dance Technique)
Rank: D
Type: Offense/Supplementary
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals Snake → Ram → Monkey → Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.


Tsuna thinks about his next move in his head

*Now to ignite it!*


Tsuna digs into his pouch behind his back and reveals four shuriken. He tosses them into the direction of the mist and exhales small fireballs from his mouth which alight the tools and creates a fury of fire covered ninja tools. With contact, the mist explodes creating a large pool of fire, burning and incinerating within the area's radius.

(Kaen Shuriken Ranbu) - Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken at the enemy and then inflames them with fire to cause extra damage.


Tsuna becomes tired and sits down with a bump while huffing out the words,

"How's that...*huff* sensei?... *huff*"



--------------------------------------------------------------------------------------------------------------------------------------

P.S, Sorry for the delay, I've been really busy with things..Hopefully I can make up for it xD
 
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Negative Knight

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Sorry about the late reply, I'll make it up to you with faster replies from now onwards.
Ah, now onto the final D-Rank before we move onto the C-Rank techniques.

( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.

In a similar manner to before, I want you to envision the nature of Fire release before channeling your katon chakra to your lungs and exhaling the built chakra as a small but potent flame towards the opponent. The one difference about this technique is, the fireball is capable of traveling a further distance (maximum of 15 meters).

Key Points: A really cool technique to use in Tai fights too, reminds me of fir

( Katon: Shōkasou ) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.

Now, I want you to repeat the same process as before only this time releasing the built katon chakra from your mouth in the form of a continuous stream, rather than a projectile with no connection to you. For the whole duration of the technique you will maintain the stream, before canceling it.

Key Points: Stream type jutsu require the user to maintain them through its use. Meaning you cannot fuse a stream-based fire technique with another e.g. a wind Technique, unless you have a clone or ally. This is because, the moment you proceed to use your 2nd jutsu, the jutsu you were previously streaming will cease in its use.

( Katon: Gōkakyū no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.
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For the final technique, I want you to perform this ridicuously long sequence of handseals *displays handseals* before inhaling air and gathering a large amount of fire chakra in your lungs, before making a ring with your thumb and index finger and exhaling the technique through the opening. The fireball will ignite externally, so you will not suffer damage from this technique. Direct the fireball towards that group of dummies.

Key Points: Long handseal sequences in battle (longer than 4-5) usually mean your technique may be too slow. Stick to quick techniques in short range and slower ones in long range.
 

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Just as my sensei said, I envision the nature of Katon and start channeling my fire chakra into my lungs and exhale the chakra built as a small flame towards my opponent.

(Katon no Jutsu) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.

"Now for the next one."

By repeating the same process, I envision the nature of Katon and channel my fire chakra into my lungs, but this time releasing it from my mouth into a form of a continuous stream of fire.

(Katon: Shōkasou) - Fire Release: Small Fire Stream
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.

Tsuna starts to gasp for air while holding his knees.

"Not...done..yet."


Tsuna performs the handseals Snake → Ram → Monkey → Boar → Horse → Tiger and starts to inhale air and gathering alot of fire chakra into his lungs, He makes a ring with his thumb and index fingers and exhales the fireball through the gap within the ring of his fingers. Tsuna directs the fireball at the dummies, making the dummies become completely incinerated.

(Katon: Gōkakyū no Jutsu) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally.
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"How...was..that...Sen..sei!"
 

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Nicely done, onto the next set of techniques. These ones allow for a bit more variation compared to the conventional "I spew a fireball" type techniques.

( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.

For this first technique, you will need to purchase this lighter off me for a premium price of $4.99, before lighting it and tossing it in front of you (with its open flame intact). Focus your Katon chakra into the flame, turning it into a sizable wall of fire, which doubles as a useful offense and defense, causing the opponent to surface burn damage should they venture to close.

Key Points: The concept of this technique is interesting, useful for custom technique ideas.

( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with a suitable wind technique to release a massive inferno.
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After doing that, I'd like you to breath out a stream of fire which you will them manipulate to form several rings of fire on the ground around my clone, encasing him in a set formation, before using them to strike him to reduce him to a pile of ashes. If you know any wind jutsus, I'd like you to use a suitable C-Rank one to fuse with this technique, creating a larger more potent ring of fire.

Key Points: None really, a simple enough technique. The picture in the spoiler should clarify anything you want to know about it.

( Katon: Ryūka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.
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For the third and final technique, I want you to reterive some ninja wire from your pouch and use it to ensnare those dummies from a distance, firmly wrapping it around them. After doing so, perform four handseals and compress your Katon chakra into your lungs before exhaling along the cords, allowing the fire to "run" along the wire and assault the opponent.

Key Points: Watch out, wrapping the opponent with wire or anything which connects you to them leaves you vulnerable to electrical currents. The wire would act as a good conductor of electricity, making it easy for your opponent to paralyze you from a distance.
 

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"Oh...uh...sure!"

I reach out my back pocket to find 463 Ryo ($4.99) and hand it over to my Sensei.

Before throwing the lighter, I focus my Katon chakra into the flame of the lighter, forming it to a wall of fire, Then I release the lighter from my hands.


(Katon: Kimuchi Amura) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.

"The next...one..."

I carefully study what my sensei said and build up my Katon chakra and perform the Tiger hand seal to breath out a stream of fire, I begin to manipulate them to form several rings around Negative-sensei's clone, I use it to strike his clone and turn it into ashes.

(Katon: Hibashiri) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with a suitable wind technique to release a massive inferno.
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P.S. Surprisingly, after this training I'll be doing Fuuton anyways. ._.

"Huff...huff..."

I reach into my pouch to find a large strand of ninja wire, I use it reel in the dummies from a distance and wrapping the ninja wire around them firmly. Then, I perform the hand seals Snake → Dragon → Rabbit → Tiger, I press my Katon chakra into my lungs and exhale it along the wire making the fire run through the wire and on the dummy.


(Katon: Ryūka no Jutsu) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake → Dragon → Rabbit → Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.
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"Huff...huff..."
 

Negative Knight

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( Katon: Karyūdan ) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making one handseal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

First off, I want you to form one handseal whilst envisioning the nature of the Fire element. Gather a sizable portion of your superheated katon chakra into your lungs before exhaling it as a breath of flames. If you know this technique's Earth counterpart (Earth Dragon Bullet), utilize it directly afterwards, causing the two attacks to merge together into a devastating stream of mud. If you do not possess the technique, my rock clone here will aid you by performing it on your behalf.

Key Points: Nothing special at all about this technique.

( Katon: Hōsenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.
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Now, here's the slightly upgraded version of a technique you attempted earlier. Perform a sequence of six handseals before focusing your katon-based chakra to your lungs. Exhale the built chakra as a volley of small fireballs, retrieving a few shuriken from your ninja pouch with your left hand and throwing them in the same direction as the fireballs. This will serve to conceal their presence, giving this attack a slight element of surprise. Both the flames and thrown shuriken can be controlled remotely through the use of chakra, allowing you to control their flight paths as they race towards the opponent.

Key Points:The six handseals is a big disadvantage for the technique, however overall its a decent addition to your arsenal.

( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

Last but not least, for this technique I would like you to channel your fire chakra to your lungs before releasing it in the form of a small flame towards my clone, using it to wrap around him before inflicting severe burn damage.

Key Points: Straight forward technique, nothing to say here.
 

Kagerou

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"I can't give up yet!"

I perform a handseal and envision the element of Katon. I gather a portion of superheated Katon chakra into my lungs and exhale the flames from my breath. I utilize my sensei's rock clone to use the counterpart Doton: Earth Dragon Bullet and merge my jutsu with the clones to create a devastating stream of mud.

(Katon: Karyūdan) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making one handseal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

I perform the handseals Rat → Tiger → Dog → Ox → Rabbit → Tiger. I focus Katon chakra to my lungs and exhale the the chakra into a barrage of small fireballs. I take a few shurikens from my ninja pouch with my left hand and throw them in the direction of the barrage of fireballs.

(Katon: Hōsenka no Jutsu) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat → Tiger → Dog → Ox → Rabbit → Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

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I begin to channel my Katon chakra into my lungs and release it in a form of a small flame, I aim it towards my sensei's clone and wrap it around him and inflict a severe burning damage.

(Katon: Honoo no Saigai Hi Kagayaku no Jutsu) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

As I performed the technique, I look at my hands and discover burns on them. My mouth is also becomes a little burnt.
 

Negative Knight

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Now we'll move onto the techniques. For this portion of your training, we'll be using my self-regenerating C-Rank Water golem as your test subject. I'm sure you can guess why.

( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.

For this first technique, I want you to jump into the air whilst focusing your katon chakra into your lungs before exhaling the built chakra in the form of a series of small fire balls which rain down upon my water golem, causing him to partially evaporate and hence forming a cloud of thick steam which masks his exact position.

Key Points: You must be in mid-air to use this jutsu. Sometimes people forget this detail and misuse such techniques.

( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.

For your final technique, I want you to focus your katon chakra into your lungs once again before exhaling it the form as a small ball of unusually bright fire, before shooting it towards my golem and using it to burn him on impact.

Key Points: Another boring generic technique.
 

Kagerou

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Carefully following my sensei's instructions, I jump in the air while focusing my Katon chakra into my lungs, I exhale the chakra in the form of small fireballs which begin to rain down on the water golem. He begins to partially evaporate and forms a cloud of steam which hides it's location.

(Katon: Rakka Sanran Kasai) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.

"Huff....huff...."

I focus my Katon chakra into my lungs for the last time and begin exhaling it as a form of a small but bright fire. I shoot it at the golem and the golem becomes burnt upon impact.

(Katon: Kitsunebi) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.

Huff...that...huff...really wasn't...a walk...huff....in the park...huff...

I fall down from the burns and soreness of the training.
 
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