Karna Donquixote | Young Master v6

Venom

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『Basic Information』

Name: Karna Donquixote
Nickname: Venom | Karnage | Young Master | Lancer of Red
Gender: Male
Age: 55
Clan: N/A
Looks: He is described as a young man with long and white unkempt hair that almost appear transparent. His gaze is said to be sharp like a steel blade with the red stone buried in his chest similarly projecting an enthralling lustrousness. It is also specified that what draws the eye more than anything else is the set of golden armor that he has become fused with, giving off a divine radiance. While every single part is said to be beautiful in its own right, once combined with Lancer they exude far more ferocity than attractiveness.


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Personality: Karna's personality is cold and unforgiving. Although conversing with him may give the impression that he is indecisive and somewhat boring, in reality he is always deep in thought and has a loyal heart. He gives an impression of being cold and cruel because he believes that most things and events are “normal”, and therefore he does not interfere. Due to this characteristic, he does not really have negative emotions such as hatred and jealousy. Because his behaviors target people’s “true nature that should not be put to words”, he is disliked by many

『Village Information』
Land of Birth: Unknown
WSE Clan: N/A

『Rank & Chakra Information』
Ninja Rank:
Official Sage
Chakra: 2750

Specialty: Single Handseal Specialist | Increased Elemental Specialist | Apex Handseal Specialist | Seal Caster (+1 Body Seal) | Kung Fu

Elements:

► Earth Release
► Lightning Release
► Fire Release
► Water Release
► Wind Release
► Bromine Release
► Harmattan

Your Ninjutsu:

► Ninjutsu
► Taijutsu
► NB Taijutsu
► Genjutsu
► Kenjutsu
► Cloud Style Kenjutsu
► Fuuinjutsu
► Kinjutsu
► Oro's Kinjutsu
► Advance Fuuinjutsu
► Medical Ninjutsu
► Medical Kinjutsu
► Bull Contract
► Bull Arts
► Snake Contract
► Snake Ninjutsu
► Chakra Sensing & Related Techniques
► Soften Body Modification

► Nagato Vessel captured
► Rain Ninjutsu
► Six Paths Technique
► Animal Path & Summons
► Rinnegan & Rinnegan base techniques

► Fire Boxing
► Kung Fu
► Coiling Dragon Arts
► Titanomachy
► Steel Ball Run

Edo Collection:

► N/A
► N/A
► N/A

Corpses/DNA Obtain:

► N/A
► N/A
► N/A



『Background Information』


History:


Karna was said to be nothing but a traveler. A traveler obsess with gaining knowledge and further expanding his power. He holds no alliance to any clan or group of shinobi. It is uncertain what clan he came from or his land of birth. He apparently killed off all his fellow shinobi class that knew of his heritage. For the sole purpose of not having the memories of his past to hold him back on his various goals.

He doesn’t seem to have any sort of interest in Ryo, instead he steals jutsu scrolls for his ever expanding knowledge and vanish without a trace. Many have tried in hunting him down to interrogate him but all were unsuccessful.

『Other』


Base 5 Mastery: Karna has equal full mastery of all of the 5 chakra natures. He has no specific elemental specialty, being able to use all elemental chakras with increased speed with the same ease. Karna is also able to choose one Elemental Nature to use per event where he can perform that element without hand seals. (Single Handseal Specialist, Increased Elemental Specialist & Apex Handseal Specialist)


Summoning Mastery: Due to his powerful doujutsu Karna is capable of summoning creatures not only from his Snake & Bulls contract but also the various ones from the animal path.

Taijutsu: Noted by many, Karna was a unique person that's gifted in more than one of the core ninja fundamentals. Besides his affinities to the basic 5, Karna is also an avid practitioner of taijutsu, or body techniques. For several years, he proficiently honed his martial arts skills and because of this, Karna has gained more strength and speed than the average shinobi. Besides his x2 from Chakra sensing, Karna also gains an additional tracking enhancement from his specialization in Kung Fu & 2x running speed when he removes his leg weights.

( Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.

Weapons & Seals: Karna also carries a variety of weapons in his pouch and others that are strap to his waist. Several kunais, shurikens, flash bombs, smoke bombs and explosive tags are in the pouches. He also has a small gas mask that he can place around his face to breathe inside regular smoke. Also, he has these goggles strap on to his forehead that can easily be pulled down or with a quick a nod of his head he can make it fall down to cover his eyes from bright lights. Strap in an ‘X’ like fashion across his back are two medium size swords and one long sword strap to the side of his waist. Karna has 10 rings on his fingers. The material of the rings are different for each, ranging from hard ones such as steel to flexible ones such as Rubber. He mainly has these rings so that he can use his Samu no Ougonjutsu technique perfectly with. During the course of medical ninjutsu training, Karna learn more about the human body and different things. He also carried with him several pills he created for the course of fights. He was also smart enough to remove 4 of his molar tooth to place a pill capsule there so he could consume the stored medical pills (soldier pills) without moving or alerting the opponent of his action.

He also bares several markings on his body that some people belive it to be tattoos but it is actually fuuinjutsu marks. From his wrist, to his chest, legs and mouth etc are covered with various sealing techniques for battle and other purposes. Using his Fuuinjutsu knowledge he forged the sealing script for the Kyōkai Kekkai no Jutsu on the armor piece of his chest so that he may activate it quicker. He has a seal with the Kanji for "Guard" on his upper arm, a Kanji with the seal for "Eternal", another with the Kanji for "Regain" on his right shoulder, and another with the Kanji Impervious on his body. On a part of his armor is a talisman for his Ken'o technique, while on the wrist band of his clothing is the seal for a very special technique of his. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. The seal on the wrist band has the script Horseman of Pestilence applied to it (Via Shi Kishu no Keiji). Over the years of roaming the Ninja World Karna stumble upon many energy users and so the wrist band registered all. It glows purple for Keigoku, Green for Natural energy, White for spiritual energy and so on. On his chest is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt seal. This seal (Hagane Hie no Ikkō) helps his already sturdy body's defense. All of his seals are infused with earth chakra to reinforce them and make them sturdier (via Scripture of the Templars)

(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle

[Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom

Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.

Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times

(Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist
Type: Defensive
Rank: B-Rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user.
-Must be included in the user’s bio or stated at the beginning of a fight.
-Can only be taught by ZK.
-Can only be used by a Tai specialist

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next

( Kusanagi no Tsurugi ) - Grass-Mowing Sword
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: Extending and retracting the sword counts as a move and spends 40 chakra per use.
Note: Can only be used by Orochimaru bios.

Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns

Artifacts: N/A

Scientific Tools:

(Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

(Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms

(Kote ) - Gauntlet
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.

Kote's Sealed techniques:
1)(Suiton: Mizu Shishi) - Water Release: Water Beast
2)(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
3)(Kirigakure no Jutsu) - Hiding in Mist Technique

Six Paths:

Deva Path ( Tendō )

It represents control over Heaven and Earth; the power of Gods. Gods exert absolute control over the forces around them. In more practical terms it allows one to manipulate both attractive and repulsive forces as well as gravity forces.

The Asura Path ( Shuradō )

It represents control over ones Body; its the power of a Demi-God. Demi-Gods exert control over their own existence through their imagination. It pertains to the control ones Imagination can apply to Oneself. In a more practical term, it grants the user mechanised limbs, weaponry and armour; the ability to change their body to suit ones needs.

The Human Path ( Ningendō )

It represents control over the Human Soul; its the power of Humans. Humans greatest asset is their soul, which represents their unique and undeniable identity. Its that same Soul that gives humans their resilience and their life. In reality, this path gives the ability to remove a soul, to manipulate ones soul or even to read a person's mind.

The Animal Path ( Chikushōdō )

It represents control over the Animal condition. Animals are, together with humans, the only other set of sentien beings in the world but embody the primal instincts of life. In essence it allows the user to summon a wide variety of powerful creatures. These creatures however, appear to be, in one way or the other, different from normal creatures existing in nature. Their origin is unknown and it has been hinted that they might be creations made with the Animal Path itself. The Animal Path also allows an increased mastery over the summoning technique to a degree that one may not even need more than one handseal or a blood sacrifice and even be able to summon other people.

The Preta Path ( Gakidō )

It represents control over the Insatiable Hunger. Insatiable Hunger is the feeling inside every being to achieve more; the hunger to consume to grow. In reality, it pertains to the ability or abilities that will allow the user to absorb all forms of chakra, including ninjutsu all together, and use that energy to himself.

The Naraka Path ( Jigokudō )

It represents the connection to the Underworld of Torment; the realm of the afterlife. Through this path one can summon and control the King of Hell and access its abilities to regenerate others or to exert judgment over one's actions.

The Outer Path ( Gedō )

It represents divine control over destiny; control over death, the certain destiny of everyone. Through this path, the user can access the King of Hell and through it revive those who died.

Miscellaneous:

Karna is a noted chakra sensor and has abnormally high chakra reserves, gaining an extra 300 chakra in his own body. Due to capturing a Nagato vessel for himself, an additional 750 chakra points has been added to his base chakra level. His rinnegan also grants him Complete immunity to Visual Genjutsu.

Access to the Six Paths as well as the Seventh Path the Outer Path

The user can make use of chakra rods to transmit his chakra and manifest the rinnegan (while sharing its field of vision) in summons or Edo Tensei summons. However, this can only be done by summons created for the animal path and Edo Tensei summons, not custom contracts summons. Karna placed several of these rods in Snake (Edo summon).

Karna is able to utilize Soften Body Modification limitedly, able to stretch his neck and torso when in use.

Karna's most defining trait is his affinity to snakes, an affinity that extends to him being a Signer of the Snake Contract and capable of summoning Manda as well as utilize several snake jutsu

『Theme Song & Background Music』

[video=youtube;TzXz-xLB1-0]TzXz-xLB1-0[/video]​

『Battles』

Won: 1,000
Lost: 0




- Credit to Yanks
-Updating Karna v5
-Added CFS
-Changed Specialties
-Fixed entire coding

Approved
 
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