Karna Donquixote | Young Master v3

Venom

Active member
Legendary
Joined
Jun 16, 2012
Messages
17,037
Kin
2,911💸
Kumi
3,679💴
Trait Points
0⚔️
Awards
You must be registered for see images

『Basic Information』

Name: Karna Donquixote
Nickname: Venom | Karnage | Young Master | Lancer of Red
Gender: Male
Age: 55
Clan: N/A

Looks: He is described as a young man with long and white unkempt hair that almost appear transparent. His gaze is said to be sharp like a steel blade with the red stone buried in his chest similarly projecting an enthralling lustrousness. It is also specified that what draws the eye more than anything else is the set of golden armor that he has become fused with, giving off a divine radiance. While every single part is said to be beautiful in its own right, once combined with Lancer they exude far more ferocity than attractiveness.

You must be registered for see images
You must be registered for see images
You must be registered for see images
You must be registered for see images

Personality: Karna's personality is cold and unforgiving. Although conversing with him may give the impression that he is indecisive and somewhat boring, in reality he is always deep in thought and has a loyal heart. He gives an impression of being cold and cruel because he believes that most things and events are “normal”, and therefore he does not interfere. Due to this characteristic, he does not really have negative emotions such as hatred and jealousy. Because his behaviors target people’s “true nature that should not be put to words”, he is disliked by many​

『Village Information』

Land of Birth: Unknown
WSE Clan: N/A​

『Rank & Chakra Information』

Ninja Rank: Official Sage
Chakra: 2,300
Specialty: Wind Release (P) | Earth Release (S) | Naturalist Summoning Specialist | Fuuinjutsu | Snake Related Techniques

Elements:
► Earth Release
► Lightning Release
► Fire Release
► Water Release
► Wind Release
► Bromine Release

Your Ninjutsu:
► Ninjutsu
► Taijutsu
► NB Taijutsu
► Genjutsu
► Kenjutsu
► Cloud Style Kenjutsu
► Fuuinjutsu
► Kinjutsu
► Oro's Kinjutsu
► Bull Contract
► Bull Ninjutsu
► Snake Contract
► Snake Ninjutsu
► Perfect SSM
► Senjutsu Techniques
► Chakra Sensing & Related Techniques
► Soften Body Modification


► Fire Boxing
► Kung Fu
► Coiling Dragon Arts


Edo Collection:
► N/A
► N/A
► N/A

Corpses/DNA Obtain:
► N/A
► N/A
► N/A



『Background Information』

History:

Karna was said to be nothing but a traveler. A traveler obsess with gaining knowledge and further expanding his power. He holds no alliance to any clan or group of shinobi. It is uncertain what clan he came from or his land of birth. He apparently killed off all his fellow shinobi class that knew of his heritage. For the sole purpose of not having the memories of his past to hold him back on his various goals.

He doesn’t seem to have any sort of interest in Ryo, instead he steals jutsu scrolls for his ever expanding knowledge and vanish without a trace. Many have tried in hunting him down to interrogate him but all were unsuccessful.


『Other』

Wind Mastery: Karna has the ability to perform Wind technique's with a single handseal due to being proficient in the element, as well as being the element he had done a large amount of research on.

Earth Mastery: Having mastered Earth a young age, Karna is able to use Earth based techniques with faster hand seals.

Taijutsu Specialtist: Noted by many, Karna was a unique person that's gifted in more than one of the core ninja fundamentals. Besides his affinities to earth and Wind, Karna is also an avid practitioner of taijutsu, or body techniques. For several years, he proficiently honed his martial arts skills and because of this, Karna has gained more strength and speed than the average shinobi. Besides his x2 from Chakra sensing, Karna also gains an additional x2 tracking enhancement from his specialty in taijutsu.

Weapons & Seals: Karna also carries a variety of weapons in his pouch and others that are strap to his waist. Several kunais, shurikens, flash bombs, smoke bombs and explosive tags are in the pouches. He also has a small gas mask that he can place around his face to breathe inside regular smoke. Also, he has these goggles strap on to his forehead that can easily be pulled down or with a quick a nod of his head he can make it fall down to cover his eyes from bright lights. Strap in an ‘X’ like fashion across his back are two medium size swords and one long sword strap to the side of his waist. Karna has 10 rings on his fingers. The material of the rings are different for each, ranging from hard ones such as steel to flexible ones such as Rubber. He mainly has these rings so that he can use his Samu no Ougonjutsu technique perfectly with. He also bares several markings on his body that some people belive it to be tattoos but it is actually fuuinjutsu marks. From his wrist, to his chest, legs and mouth etc are covered with various sealing techniques for battle and other purposes. Using his Fuuinjutsu knowledge he forged the sealing script for the Kyōkai Kekkai no Jutsu on the armor piece of his chest so that he may activate it quicker. He has a seal with the Kanji for "Guard" on his upper arm, a Kanji with the seal for "Eternal", another with the Kanji for "Regain" on his right shoulder, and another with the Kanji Impervious on his body. On a part of his armor is a talisman for his Ken'o technique, while on the wrist band of his clothing is the seal for a very special technique of his. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. The seal on the wrist band has the script Horseman of Pestilence applied to it (Via Shi Kishu no Keiji). Over the years of roaming the Ninja World Karna stumble upon many energy users and so the wrist band registered all. It glows purple for Keigoku, Green for Natural energy, White for spiritual energy and so on. On his chest is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt seal. This seal (Hagane Hie no Ikkō) helps his already sturdy body's defense. All of his seals are infused with earth chakra to reinforce them and make them sturdier (via Scripture of the Templars)

(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle

[Fuuinjutsu: Boukun no Ryoudo] – Sealing Technique: Tyrant’s Dominion
Type: Supplementary
Rank: B
Range: N/A (+1 range to technique applied to)
Chakra Cost: N/A (+20 to the technique used prior to this)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note:
Can only be used three times per battle
Must have a one turn cool down the least between each usage
Seal must be place within user's bio
Can only be taught by Venom

[Fuuinjutsu: Sukuripucha Shussekenteki Kishi] - Sealing Technique: Scripture of the Templars
Type: Defensive/Supplementary
Rank: C
Range: Short
Chakra: N/A (+15 chakra to all of the user's seals)
Damage: N/A
Description: This is a passive ability that is applied to all of the user's seals that are always active or lie dormant on the user's body prior to a battle (essentially seals stated in one's biography). The sealing script of the Fuuinjutsu seals will be infused with one of the basic five elemental chakras to reinforce, strengthen and enhance them so to make their destruction or corruption more difficult. The seals will now respect elemental strengths and weaknesses of the chosen element and will possess the strength of the chosen element up to their own rank. They will also be infused with 15 more chakra than normal and this chakra cost will be expended whenever the seals triggered or are activated. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the seals on the user's body/clothes/person harder to tamper with or destroy. If the seal's rank is boosted on activation, the strength of the sealing script will now reflect it's new rank.

Alternatively, this technique can be passively applied to seals created in battle rather than those already placed on the user's biography. By infusing one of the five basic elemental chakras into the seal, the user can enhance and fortify the sealing script in the same way as the seals applied to the user's bio. It will now follow elemental strengths and weaknesses of the chosen element and will possess the power of it up to it's own rank. The seal will also be infused with 15 more chakra than normal, which is the cost of applying this jutsu to this technique. This technique doesn't make Fuuinjutsu techniques stronger or enhance them in any way, it simply makes the created seal(s) harder to tamper with or destroy.

In regards to being tampered with it or cancelled, both variants follow the elemental strengths and weaknesses of the chosen element and will require non-elemental techniques (Ninjutsu, Fuuinjutsu, etc) one rank higher than the seal in question for it to be successfully corrupted (e.g. S-Rank Fuuinjutsu required to tamper with an A-Rank elemental seal).

Notes:
Can only be taught by Venom
Must be stated in the user's biography
Must be posted at the beginning of a battle
Must be referenced every time the alternative use is used

(Fūinjutsu: Hagane Hie no Ikkō) – Sealing Technique: Chilling Steel of the Militant Buddhist
Type: Defensive
Rank: B-Rank
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a general, sealing-assisted execution of the hard style martial arts exercise known as the ‘Iron Shirt.’ The execution of Hagane Hie no Ikkō requires the user to find his central equilibrium using Zhang Zhuang and then aligning his breath, movement and chakra circulation. This immediate stress plus the spike in heart rate, will activate a small seal that is passively applied to the users chest. This seal further assists the flow of chakra, spreading it and adding a dense sort of chakra to flow around users muscles and body, strengthening it. These actions and chakra flow, combined with the user’s general physique and resistance to damage, can lessen the damage taken by the physical elements of an attack by 20 damage points. The seal functions autonomously, requiring no input from the user.
-Must be included in the user’s bio or stated at the beginning of a fight.
-Can only be taught by ZK.
-Can only be used by a Tai specialist

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

(Fūinjutsu: Jō Kōken) – Sealing Technique: Imperial Guardian
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: This technique is composed of a sealing formula that remains active until triggered, this sealing formula bears the Kanji letter of "ガ" or in literal meaning "guard" which is located on the user's upper arm. This sealing formula erects an invisible barrier that's made around the user at all times but does not actually cost the user a move until it activates, the barrier works by detecting the chakra of a fast incoming technique and deflects it, causing it to dissipate and leave the user unharmed, the barrier's deflection ability is only triggered by a fast moving technique, basically a technique that can't be tracked by normal eye sight and requires at least a Sharingan or similar means to track, the barrier that's around the user detects the speed once the technique collides with the chakra released from the barrier that's around the user and the sealing formula glows suddenly, causing the barrier that surrounds the user to repel the incoming technique within short range of the user.
Note: Can only be trigger twice per battle.
Note: Can guard against up to an S-rank technique.
Note: The user can use it twice counting as two moves per turn and using +30 chakra with each usage to guard against a forbidden ranked technique, this can only be used once.
Note: No Fūinjutsu techniques in the same turn.

(Kusanagi no Tsurugi) Grass-Mowing Sword
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Kusanagi Sword of Legend was the legendary sword of Orochimaru. Taking the form of a double-edged jian, Orochimaru retrieves his Kusanagi by opening his mouth and extending a snake which then opens its mouth and produces the sword, either with the sword handle first so he could use it freely, or blade first to attack his opponent instantly. The sword can quickly extend and retract its blade to attack from long distances and cut through almost anything of A rank and below. The retraction and extending ability is so fast that upon impact it can produce an S-Rank damage. The sword is indestructible.
Note: extending and retracting the sword counts as a move and spends 40 chakra per use
Note: Can only be used by Orochimaru bios.

Artifacts: N/A

Scientific Tools:

Kote ) - Forearm
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: As its name suggests, this tool is worn on the forearm. After choosing one Ninjutsu to seal within the scroll, the user seals it within the seal after using it or having another person utilize it. The user initiates one of their techniques before sealing them into a scroll. The scroll is then shrunken to pill-size and is put inside the Kote. Afterwards, they can release the scroll and use the sealed technique. To use some elemental technique, the user apparently needs to form the corresponding seal first. Because using the Kote doesn't require chakra, the user can gain an advantage in battle by releasing normally chakra-taxing techniques while saving their chakra or continuing to use techniques when low on chakra, thereby keeping the user rested and less-likely to endure exhaustion; it can even be used by a non-ninja person.
Note: Genin to S-Jounin Ninja can seal up to Forbidden ranked Ninjutsu techniques, which must be noted within the bio. S-class and Sannin can seal up to S ranks and Kage and up ninja can only seal A ranks and below within a Kote.
Note: Only up to 3 Kotes can be owned, counting as a Tool slot.
Note: Only Ninjutsu, Elemental Ninjutsu, and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed.

(Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: N/A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: User can have up to 3 max while Cyborgs have up to 6.

(Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.

Miscellaneous:

Karna is a noted chakra sensor and has abnormally high chakra reserves, gaining an extra 300 chakra in his own body.

Karna is able to utilize Soften Body Modification limitedly, able to stretch his neck and torso when in use.

Karna's most defining trait is his affinity to snakes, an affinity that extends to him being a Signer of the Snake Contract and capable of summoning Manda as well as utilize several snake jutsu​
『Theme Song & Background Music』

[video=youtube;TzXz-xLB1-0]TzXz-xLB1-0[/video]​



『Battles』


Won: 0
Lost: 0​

- Credit to Yanks



Bio Checked - Approved

 
Last edited by a moderator:
Top