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<p>[QUOTE="Goddess, post: 22017408, member: 26272"]</p><p>Aburame Techniques:</p><p></p><p>7. <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-20#post-22014259">Jewel Wasps - (Jueruhachi)</a></p><p>[spoiler]Type: Supplementary/Offensive/Defensive</p><p>Rank: N/A</p><p>Range: Short - Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Upon birth, like other Aburame, insects are infused and imbedded within their own body allowing the symbiosis between the insect and the host. Insects, through the vehicle of evolution, are capable of spawning multiple generations of young, going through the natural process of mutation to ensure their survival. For this reason, Aburame Insects adapt to the environment present in the ninja's body in order to survive. This process and basic concept applies to Jewel Wasps. Jewel Wasps are a unique insect that has been adapted to the environments contained within Delilah's body, a Sage Transformation user. The wasp has a metallic blue-green body, with the thighs of the second and third pair of legs red. Due to this, Jewel Wasps have adapted to the physiology of Sage Transformation bios, having evolved as the user progressed through life. As a result, Jewel Wasps themselves have become accustomed to Nature Energy intake even going as far as to be infused with it and passively absorb it similar to the Sage Transformation user. Often even feasting and developing their young in the fluids of the Sage Transformation, becoming akin to it and having it incorporated into their very physiology, giving them the ability to secrete the fluid in the similar manner. Similar to the basic Destruction Bugs, They are capable of flight, swarming up into shapes, communication with the user and among themselves through usage of pheromones, and chakra sensory. Females are capable of injecting eggs into targets passively once they make contact with the target, allowing the Jewel Wasps to multiply in number as they sprout from their enemy. To grow in to maturity, the eggs leech chakra off of their targets at a rate of -30 chakra per turn until they reach 60 chakra siphoned or these eggs develop into larvae then into full grown Jewel Wasps after two turns, which ever occurs first. Upon maturity, the Jewel Wasps sprout of the targets body by burrowing their way out, causing a minimal 10 damage to the target. Damage is dependent on the size of the target and the rank of the technique used to manipulate these insects, higher the rank, higher the damage. However, the real power of Jewel Wasps are their ability to make use of their modifications and synergy with Sage Transformation, able to go through metamorphosis and physical changes through the usage of the Senninka fluid secretions they are birthed in and adapted to that are now present within their own bodies. These transformations as well as their purposes can vary widely from an increase in size, speed and attack power, to an change in how the Jewel Wasps function granting them new abilities temporarily, similar to how Senninka Fluid can grant the Sage Transformation user flight, cannons, etc. These will be submitted as separate customs.</p><p>Note: Logically, this does not allow the user to perform Senjutsu of any kind.</p><p>Note: This is a passive technique, meant to describe the insect, and does not entail a sort of manipulation.</p><p>Note: Techniques which require destruction bugs (Kikaichuu) are replaced with Jewel Wasps instead.</p><p>Note: Must be a member of the Aburame Clan and Sage Transformation Clans, simultaneously.</p><p>Note: Due to being infused with raw Nature Energy and Senninka fluid, Jewel wasps are stronger than normal Kikaichuu, increasing their strength over Organic Elements, Poison and Taijutsu, gaining a +20 damage boost against them. [/spoiler]</p><p></p><p>Taught to:</p><p></p><p>8. <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-20#post-22014259">Nuptial Flight - (Kon'in hikō)</a></p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A (+1 Rank or +20 to Aburame Techniques)</p><p>Description: Nuptial Flight is an Aburame Technique centered around insects and their reproductive habits. The insects within the user's body will release a powerful pheromone within the Aburame's body. This pheromone, like all pheromones, are chemical based signalling and communication between insects of the same hive. The pheromone specifically signals the hive to begin reproductive cycles at a heightened rate, increasing their spawn rate tenfold. This gives the user access to more insects to utilize with techniques, increasing swarm size and power due to the increased number of insect bodies. As a result, activation of Nuptial Flight, increases the range of Aburame techs by an additional range while also increasing the strength of Aburame Techniques by a rank or +20 damage for S rank Aburame techniques. The process of Nuptial Flight lasts for a total of 4 turns with a three turn cool down in between usages. Nuptial Flight can be used up to three times per battle and can be applied in the same time frame as another Aburame/Bug Based Technique, however still costing a move that turn. [/spoiler]</p><p></p><p>Taught To:</p><p></p><p>9. <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-20#post-22014259">Allure of Darkness - (Yami no yūwaku)</a></p><p>[spoiler]Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: Allure of Darkness is an Aburame technique focused on the release of pheromones on to their targets. Pheromones are powerful chemical signals, normally don't give off a scent and are largely only detected by insects with the receptors to perceive them. The user begins by commanding their bugs to release a powerful "marking" pheromone into the air, whose chemical "scent" latches on to their opponent or target. These pheromones act as a guide for the insects to trace their way back to their target. This allows insects to track their targets and follow the opponent, turning Aburame techniques into homing attacks that persist until the pheromone fades off or the incoming attack is destroyed. Due to the pheromone scent attracting the aburame insect, Allure of Darkness allows these insects to follow their target without any extra input or commands from the host(the user). However, there is a strict range limit on how far the pheromones can work. If the opponent enters long range, the chemical signal would be too far for the insects to pick up and thus would be free from the effects of Allure of Darkness as long as they are Long Range away from the insects. Allure of Darkness lasts for a total of three turns, with a two turn cool down in between usages. Can be used three times per battle. [/spoiler]</p><p></p><p>Taught To:</p><p></p><p>10. <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-22#post-22021815">Sage Transformation/Aburame Technique: Allomerus - (Senninka/Aburame Jutsu: Allomerus)</a></p><p>[spoiler]Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Allomerus is an Aburame/Sage Transformation technique developed by Delilah Copperspoon through the usage of her unique insect breed, the Jewel Wasp. Using their inherent chakra sensing abilities and drive to protect the host (user) at all costs, the insects are able to leave the host body to come together and form a shield to protect the user from any incoming attacks, without the need of input from the user. Thus allowing them to intercept techniques on the user's behalf. The Jewel Wasps using their innate ability to change their form will begin to secrete Senninka Fluid within their bodies , using natural energy to change the very shape of their being. Each individual insect undergoes a transformation that allows them to develop spiked, hardened shells around themselves. Strength in numbers allows for these fortifications to amount to something impressive. While under effects of active transformation, like Sage Transformation techniques, this formation is capable of clashing with elements with Neutrality due to it's Nature Energy infusion and has the ability to encompass 5 meters around the user. Due to this spiked formation of the Jewel Wasps, opponent/entity physical contact with the Jewel Wasps result in damage to that target, due to piercing spikes, as well as biting/stinging from the insects themselves. This technique can be used three times per battle with a two turn cooldown in between usages. [/spoiler]</p><p></p><p>Taught to:</p><p></p><p>11. <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-22#post-22021815">Aburame Hijutsu: Myrmeleo - Aburame Secret Technique: Myrmeleo</a></p><p>[spoiler]Type: Offensive</p><p>Rank: A-S</p><p>Range: Short - Long</p><p>Chakra: 30-40</p><p>Damage: 60-80</p><p>Description: Myrmeleo is an Aburame technique focused on pure offense using the ability to shape the swarm into different shapes for offensive purposes. Much like a basic manipulation technique, the user is able to manipulate their swarm to form weapons such as swords, axes etc. only limited by the user's imagination. This is done by compacting insects together to form tightknit semi solid structures that have physical impact behind them. Much like other manipulation techniques, this technique can be used immediately from the body by releasing insects from their body that compact together to form the shape the user desires'. Alternatively, the user is capable of manipulating insects that have already left the host body to form these shapes. The unique aspect of Myrmeleo is the effect the chakra absorption capabilities of these insects have. Due to their compact and close nature, when intercepting the target, the chakra absorption capabilities of the swarm become enhanced. This is due to the fact that the chakra absorption is localized on that one aspect of the target rather than scattered around it, allowing them to absorb more chakra than usual, up to three times the normal amount(S-ranked variant). Myrmeleo (A-rank) can be used up to three times per battle with a turn cooldown between usages, S ranked Myrmeleo can only be used two times per battle with a two turn cool down in between usages. [/spoiler]</p><p></p><p>12. <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-22#post-22021815">For the Colony - Koroni no tame ni</a></p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: N/A (80)</p><p>Description: For the Colony is an Aburame technique based around the detonation of ones insects to cause lethal damage. It can be used in two ways: as on offensive measure where this techniques produces its own swarm to carry out the detonation or the manipulation of a preexisting swarm for the detonation. For the first usage, the user is summons a swarm from their body that they use to converge on the opponent. The user then commands the insects to release a self-destruct pheromone instructing each insect within that hoard to rapidly release the chakra they constantly feed on from the user outward into a large blast that can create a decent sized crater. The second usage of this technique can be used on a preexisting swarm, following the same logic as the first, the user commands their insects to produce a self destruct pheromone within the swarm, causing them to rapidly expel chakra causing a detonation. When used in this fashion the detonation damage becomes equivalent to the parent technique's. Logically, the scope of the explosion depends on the size of the swarm used. In the first application, the swarm size is large enough to cover a 6 x 6 meter radius in which the resulting explosion will be that size. The second application is dependent on the size of the targeted swarm but the explosion size cannot exceed the scope of Mid Range. This technique can be used three times per battle with a two turn cooldown in between usages. After usage, No Aburame techniques above A-rank can be used in the following turn. The secondary application of this technique can be applied in the same timeframe as another Aburame Technique. Note: This in no way doubles the damage of an Aburame Technique. Rather replacing the Aburame technique with an explosion in its place. [/spoiler]</p><p></p><p>Taught to:</p><p></p><p>13. <a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-22#post-22021815">Spider Summoning/Aburame Technique: Wyrmwood Regalia - (Kumo Kuchiyose/Aburame No Jutsu: U~irumuuddo Regaria) </a></p><p>[spoiler]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Wyrmwood Regalia is an Aburame/Spider Technique based on the ( Hijutsu: Mushi Miyu ) Secret Technique: Insect Cocoon. The user performs three handseals to temporarily increase the speed of the insect's development. By producing spider silk from their bodies and wrapping them in a tight fitted armor around their bodies similar to a cocoon. The advantage this has over the main technique is that the user is allowed to freely move without hinderance while their insects within their body undergo metamorphosis. However the downside is due to the movement of the user's body, the metamorphosis takes an extra turn. This allows bug techniques to temporarily acquire one of the three: the insects hunger for chakra becomes so potent they are able to absorb it directly from opponent's techniques or increase the chakra sensing capacity of the bugs to the next level allowing them to track up to x3 the user's base speed. While this tight fitting armor is active the user cannot release more insects from their body to use for techniques but are capable of manipulating swarms that have already left their body before this techniques activation(Logically the swarms outside of the body won't benefit from the accelerated development). This technique can be halted of the coating around the user is destroyed by an opponents technique, with the coating itself being able to be destroyed by A rank and below techniques. Wyrmwood Regalia can only be used twice per battle with it's effects lasting 4 turns and a three turn interval in between usages. [/spoiler]</p><p></p><p>Taught to:</p><p>[/QUOTE]</p>
[QUOTE="Goddess, post: 22017408, member: 26272"] Aburame Techniques: 7. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-20#post-22014259']Jewel Wasps - (Jueruhachi)[/URL] [spoiler]Type: Supplementary/Offensive/Defensive Rank: N/A Range: Short - Long Chakra: N/A Damage: N/A Description: Upon birth, like other Aburame, insects are infused and imbedded within their own body allowing the symbiosis between the insect and the host. Insects, through the vehicle of evolution, are capable of spawning multiple generations of young, going through the natural process of mutation to ensure their survival. For this reason, Aburame Insects adapt to the environment present in the ninja's body in order to survive. This process and basic concept applies to Jewel Wasps. Jewel Wasps are a unique insect that has been adapted to the environments contained within Delilah's body, a Sage Transformation user. The wasp has a metallic blue-green body, with the thighs of the second and third pair of legs red. Due to this, Jewel Wasps have adapted to the physiology of Sage Transformation bios, having evolved as the user progressed through life. As a result, Jewel Wasps themselves have become accustomed to Nature Energy intake even going as far as to be infused with it and passively absorb it similar to the Sage Transformation user. Often even feasting and developing their young in the fluids of the Sage Transformation, becoming akin to it and having it incorporated into their very physiology, giving them the ability to secrete the fluid in the similar manner. Similar to the basic Destruction Bugs, They are capable of flight, swarming up into shapes, communication with the user and among themselves through usage of pheromones, and chakra sensory. Females are capable of injecting eggs into targets passively once they make contact with the target, allowing the Jewel Wasps to multiply in number as they sprout from their enemy. To grow in to maturity, the eggs leech chakra off of their targets at a rate of -30 chakra per turn until they reach 60 chakra siphoned or these eggs develop into larvae then into full grown Jewel Wasps after two turns, which ever occurs first. Upon maturity, the Jewel Wasps sprout of the targets body by burrowing their way out, causing a minimal 10 damage to the target. Damage is dependent on the size of the target and the rank of the technique used to manipulate these insects, higher the rank, higher the damage. However, the real power of Jewel Wasps are their ability to make use of their modifications and synergy with Sage Transformation, able to go through metamorphosis and physical changes through the usage of the Senninka fluid secretions they are birthed in and adapted to that are now present within their own bodies. These transformations as well as their purposes can vary widely from an increase in size, speed and attack power, to an change in how the Jewel Wasps function granting them new abilities temporarily, similar to how Senninka Fluid can grant the Sage Transformation user flight, cannons, etc. These will be submitted as separate customs. Note: Logically, this does not allow the user to perform Senjutsu of any kind. Note: This is a passive technique, meant to describe the insect, and does not entail a sort of manipulation. Note: Techniques which require destruction bugs (Kikaichuu) are replaced with Jewel Wasps instead. Note: Must be a member of the Aburame Clan and Sage Transformation Clans, simultaneously. Note: Due to being infused with raw Nature Energy and Senninka fluid, Jewel wasps are stronger than normal Kikaichuu, increasing their strength over Organic Elements, Poison and Taijutsu, gaining a +20 damage boost against them. [/spoiler] Taught to: 8. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-20#post-22014259']Nuptial Flight - (Kon'in hikō)[/URL] [spoiler]Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A (+1 Rank or +20 to Aburame Techniques) Description: Nuptial Flight is an Aburame Technique centered around insects and their reproductive habits. The insects within the user's body will release a powerful pheromone within the Aburame's body. This pheromone, like all pheromones, are chemical based signalling and communication between insects of the same hive. The pheromone specifically signals the hive to begin reproductive cycles at a heightened rate, increasing their spawn rate tenfold. This gives the user access to more insects to utilize with techniques, increasing swarm size and power due to the increased number of insect bodies. As a result, activation of Nuptial Flight, increases the range of Aburame techs by an additional range while also increasing the strength of Aburame Techniques by a rank or +20 damage for S rank Aburame techniques. The process of Nuptial Flight lasts for a total of 4 turns with a three turn cool down in between usages. Nuptial Flight can be used up to three times per battle and can be applied in the same time frame as another Aburame/Bug Based Technique, however still costing a move that turn. [/spoiler] Taught To: 9. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-20#post-22014259']Allure of Darkness - (Yami no yūwaku)[/URL] [spoiler]Type: Supplementary Rank: B Range: Short - Mid Chakra: 20 Damage: N/A Description: Allure of Darkness is an Aburame technique focused on the release of pheromones on to their targets. Pheromones are powerful chemical signals, normally don't give off a scent and are largely only detected by insects with the receptors to perceive them. The user begins by commanding their bugs to release a powerful "marking" pheromone into the air, whose chemical "scent" latches on to their opponent or target. These pheromones act as a guide for the insects to trace their way back to their target. This allows insects to track their targets and follow the opponent, turning Aburame techniques into homing attacks that persist until the pheromone fades off or the incoming attack is destroyed. Due to the pheromone scent attracting the aburame insect, Allure of Darkness allows these insects to follow their target without any extra input or commands from the host(the user). However, there is a strict range limit on how far the pheromones can work. If the opponent enters long range, the chemical signal would be too far for the insects to pick up and thus would be free from the effects of Allure of Darkness as long as they are Long Range away from the insects. Allure of Darkness lasts for a total of three turns, with a two turn cool down in between usages. Can be used three times per battle. [/spoiler] Taught To: 10. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-22#post-22021815']Sage Transformation/Aburame Technique: Allomerus - (Senninka/Aburame Jutsu: Allomerus)[/URL] [spoiler]Type: Defensive/Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Allomerus is an Aburame/Sage Transformation technique developed by Delilah Copperspoon through the usage of her unique insect breed, the Jewel Wasp. Using their inherent chakra sensing abilities and drive to protect the host (user) at all costs, the insects are able to leave the host body to come together and form a shield to protect the user from any incoming attacks, without the need of input from the user. Thus allowing them to intercept techniques on the user's behalf. The Jewel Wasps using their innate ability to change their form will begin to secrete Senninka Fluid within their bodies , using natural energy to change the very shape of their being. Each individual insect undergoes a transformation that allows them to develop spiked, hardened shells around themselves. Strength in numbers allows for these fortifications to amount to something impressive. While under effects of active transformation, like Sage Transformation techniques, this formation is capable of clashing with elements with Neutrality due to it's Nature Energy infusion and has the ability to encompass 5 meters around the user. Due to this spiked formation of the Jewel Wasps, opponent/entity physical contact with the Jewel Wasps result in damage to that target, due to piercing spikes, as well as biting/stinging from the insects themselves. This technique can be used three times per battle with a two turn cooldown in between usages. [/spoiler] Taught to: 11. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-22#post-22021815']Aburame Hijutsu: Myrmeleo - Aburame Secret Technique: Myrmeleo[/URL] [spoiler]Type: Offensive Rank: A-S Range: Short - Long Chakra: 30-40 Damage: 60-80 Description: Myrmeleo is an Aburame technique focused on pure offense using the ability to shape the swarm into different shapes for offensive purposes. Much like a basic manipulation technique, the user is able to manipulate their swarm to form weapons such as swords, axes etc. only limited by the user's imagination. This is done by compacting insects together to form tightknit semi solid structures that have physical impact behind them. Much like other manipulation techniques, this technique can be used immediately from the body by releasing insects from their body that compact together to form the shape the user desires'. Alternatively, the user is capable of manipulating insects that have already left the host body to form these shapes. The unique aspect of Myrmeleo is the effect the chakra absorption capabilities of these insects have. Due to their compact and close nature, when intercepting the target, the chakra absorption capabilities of the swarm become enhanced. This is due to the fact that the chakra absorption is localized on that one aspect of the target rather than scattered around it, allowing them to absorb more chakra than usual, up to three times the normal amount(S-ranked variant). Myrmeleo (A-rank) can be used up to three times per battle with a turn cooldown between usages, S ranked Myrmeleo can only be used two times per battle with a two turn cool down in between usages. [/spoiler] 12. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-22#post-22021815']For the Colony - Koroni no tame ni[/URL] [spoiler]Type: Offensive/Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: N/A (80) Description: For the Colony is an Aburame technique based around the detonation of ones insects to cause lethal damage. It can be used in two ways: as on offensive measure where this techniques produces its own swarm to carry out the detonation or the manipulation of a preexisting swarm for the detonation. For the first usage, the user is summons a swarm from their body that they use to converge on the opponent. The user then commands the insects to release a self-destruct pheromone instructing each insect within that hoard to rapidly release the chakra they constantly feed on from the user outward into a large blast that can create a decent sized crater. The second usage of this technique can be used on a preexisting swarm, following the same logic as the first, the user commands their insects to produce a self destruct pheromone within the swarm, causing them to rapidly expel chakra causing a detonation. When used in this fashion the detonation damage becomes equivalent to the parent technique's. Logically, the scope of the explosion depends on the size of the swarm used. In the first application, the swarm size is large enough to cover a 6 x 6 meter radius in which the resulting explosion will be that size. The second application is dependent on the size of the targeted swarm but the explosion size cannot exceed the scope of Mid Range. This technique can be used three times per battle with a two turn cooldown in between usages. After usage, No Aburame techniques above A-rank can be used in the following turn. The secondary application of this technique can be applied in the same timeframe as another Aburame Technique. Note: This in no way doubles the damage of an Aburame Technique. Rather replacing the Aburame technique with an explosion in its place. [/spoiler] Taught to: 13. [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-22#post-22021815']Spider Summoning/Aburame Technique: Wyrmwood Regalia - (Kumo Kuchiyose/Aburame No Jutsu: U~irumuuddo Regaria) [/URL] [spoiler]Type: Supplementary/Defensive Rank: A Range: N/A Chakra: 30 Damage: N/A Description: Wyrmwood Regalia is an Aburame/Spider Technique based on the ( Hijutsu: Mushi Miyu ) Secret Technique: Insect Cocoon. The user performs three handseals to temporarily increase the speed of the insect's development. By producing spider silk from their bodies and wrapping them in a tight fitted armor around their bodies similar to a cocoon. The advantage this has over the main technique is that the user is allowed to freely move without hinderance while their insects within their body undergo metamorphosis. However the downside is due to the movement of the user's body, the metamorphosis takes an extra turn. This allows bug techniques to temporarily acquire one of the three: the insects hunger for chakra becomes so potent they are able to absorb it directly from opponent's techniques or increase the chakra sensing capacity of the bugs to the next level allowing them to track up to x3 the user's base speed. While this tight fitting armor is active the user cannot release more insects from their body to use for techniques but are capable of manipulating swarms that have already left their body before this techniques activation(Logically the swarms outside of the body won't benefit from the accelerated development). This technique can be halted of the coating around the user is destroyed by an opponents technique, with the coating itself being able to be destroyed by A rank and below techniques. Wyrmwood Regalia can only be used twice per battle with it's effects lasting 4 turns and a three turn interval in between usages. [/spoiler] Taught to: [/QUOTE]
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