[Tai] Kaito's Taijutsu w/ Gobi

Akuma

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lol. I don't see this having a deeper logic though. I believe that there are goals i've yet to accomplish. So by using sheer willpower, I can manage to pull myself together long enough to accomplish that goal, giving me extra power and life-extension due to the sheer determination.
 

Gobi Gobletsson

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Better.
Willpower is described as what I believe to be the main driving force in humans: achievement, ambition, the striving to reach the highest possible position in life; these are all manifestations of the will to power.

Now, your life is ending, your opportunities are fading! Your heart have to bloom a second time!
 

Gobi Gobletsson

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¬_¬ Right, heres what you do. You explain to me, in a detailed manner the act of dying. However not wholly, as you never die hundred percentage. Your vision fades, noises turn stale and into muffled sounds of nothingness. Your body is numb, it's as if... To comprehend that you're dying, to analyze your current situation as you walk the steps of the path of death, you realize that you have so much yet to achieve, promised you would return from an epic journey to tell the little kids tales about it in your homeland, the little Gyojin kid is awaiting his idol to make his return, you've got promises to keep and people awaiting you, friends, family. A lover?

How can you be so egoistic to leave all that behind? As your mind realizes this, a pump of stress hormones and adrenaline would surge you body thus allowing your ''will'' to carry on. You've to stimulate your brain in order to unleash the right elements to stay alive.
 

Akuma

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Hearing the words of sensei, I grit my teeth as I conjure every single cell in my body and release it all in the process of harnessing my heart and brain respectively to bring forth a new will to live. Enduring the wound all the while, I regain full consciousness and stimulate my body to not fall again once more. I stand up, shivering as the fatigue grows fond into my body, however not restless I manage tos tand on both feet, fully re-starting every cell in my body. There are still Gyojin that require my guidance, and men who i've yet to engage in combat, my adventure cannot possibly end here.
 
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Akuma

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*stumbles several times before getting a solid footing as I walk* Argh darnit. You should be carrying me sensei, care about your pupil's we- *cough*....well being!!
 

Akuma

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*copy pasta entire KTai list*
(Toppyoushimonai Okane) - Crazy monkey
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps head height and double kicks the chest whilst charging their lower legs and feet with chakra to cause extra damage compared to normal kicks.

(Akurobachikku Sanjuu Rakka Ashige) - Acrobatic triple drop Kick
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user jumps into the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows, two of which are to the shoulders and one to the head while chakra into their legs to cause more damage.

(Kyuuki Ashige) - Crane Kick
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user stands in the crane position with their arms parallel to the ground and their right leg towards their body. The user then jumps off the left leg and kicks with their right leg whilst charging chakra into the leg to cause extra damage as they kick towards the opponent's face.

(Marui Sumai Ashige) - Round House Kick
Rank: C
Type: Attack/Defense
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user pivots on one foot and jumps around in the air and swings their leg which is charged with chakra to cause extra damage. They then bring that leg into the enemy's face and sends them flying into the ground.

(Tora Tsume Hiza Sumasshu) - Tiger Claw Knee Smash
Rank: C
Type: Attack
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps towards the enemy forming tiger claws and claps onto the enemy's head behind the ears. At the same time, they charge their right knee with chakra to increase damage caused and pulls the enemy's head down to smash it into their own knee.

(Hiji Ken Hiza Konbo) - Elbow and Knee Combo
Rank: C
Type: Attack
Range: Mid
Chakra cost: 15
Damage points: 30
Description: The user jumps into mid-air towards the opponent, raising both arms up while baring their elbows down towards the enemy's head down towards them. At the same time, they bring up their knees towards the enemy's jaw, creating a pincer-like motion. The user charges their knees and elbows before contact with chakra to cause extra damage to the enemy.

(Tetsu Kashira) - Iron Head
Rank: C
Type: Attack/Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head which enhances their strength and gives them a iron-like head. They then headbutt their opponent in the chest causing major damage. This technique is capable of breaking though D-rank earth techniques.

(Fuujinken) - Wind Godfist
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Focusing wind chakra into their fist and then crouching and dashing at the target with great speed, the user coat their arm in wind chakra and then thrust upwards into the stomache releasing the energy to send the target flying upwards several feet.

(Shouryuken) - Rising Uppercut
Rank: C
Type: Offensive/Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: The move is a jumping uppercut in which the user spins and rockets upwards with some horizontal movement as well, knocking the opponent to the ground with much damage. This move is an excellent anti-air move, where using the spinning motion helps to offset the target's attack (physical-based attacks).

B Rank Taijutsu:

(Hiza Sumasshu)- Knee Smash
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them and then follow through with smashing both knees into the chest while charging chakra into knees for adding extra damage to drive them down into the ground.

(Ryuu Handou)- Dragon Kick
Rank: B
Type: Attack
Range: Short
Chakra cost: 12
Damage: 20 (+5 for chakra)
Description: An attack where the user quickly appears behind the enemy and swings his left leg charged with chakra to strike the enemy's side and send them flying.

(Kamakiri Kaedama Dageki) - Mantis Double Strike
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 30
Description: The user jumps towards the enemy and hold their arms into such a way so that they resemble swords. Charging chakra into their forearms, they then chop at the enemy's neck from both sides to cause the enemy to breathe heavily and suffer from double vision due to sheer shock. Only the highly skilled are able to reduce the damage to minor breathing difficulties.

(Testsu Sen Genkotsu) - Iron Wire Fist
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 30
Description: The user wraps wire wool around their hands and then begin to control their breathing which will enhance their power in their strikes. They then attack the enemy, hitting them four times in the face with extreme power due to controlled breathing in every punch. Furthermore, their fists are charged with chakra that are able to knock the enemy back several meters.

(Chouyaku Kage Dageki)- Jumping Shadow Strike
Rank: B
Type: Attack
Range: Short - Mid
chakra cost: 20
Damage points: 30
Description: The user appears below the enemy at a low stance towards the ground and then charge their hands with chakra. They will begin by a strike upwards at the inner thighs at the pressure points above the knee caps to cause the enemy to lower their upper body. The user will then strike multiple times on the body upwards until they finally make a stabbing motion towards the enemy's neck, winding them and causing them to be out of breath.

(Sanmai Ashige): Absorption Kick
Rank: B
Type: Defense
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower

(Sempai Oshie: Purantan Ryuuchou Yanagi Shushou) Elder Teachings: Springtime Flowing Willow Palm
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 30
Damage point: N/A
Description: The user, after opening their sixth sense (Elder Teachings: Sixth Sense), begins taking a special stance where they are acting like a flowing willow tree. Using their palm's flatness and the maximum surface area of it, is then capable of reacting fast enough to deflect incoming attacks because of the clear mind and when coming to Taijutsu attacks, the user uses the body weight of the enemy and throws them behind them for quite the distance due to use of body weight.
Note: Can only be used after use of Elder Teachings: Sixth Sense
(one of the jutsus to be restricted as a part of the Sixth Sense ability)

(Danshingu Senpu) Dancing hurricane
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 15
Damage points: 30
Description: The user will charge their legs with chakra and then execute a handstand motion that will be used as a projection to propel the user towards the opponent in mid-air, dealing a spinning bombardment of kicks to the chest to leave their enemy wide open.

(Assai Kuma Kobushi) - Crushing Bear Fist
Rank: B
Type: Attack
Range: Short – Mid
Chakra cost: 20
Damage points: 40
Description: The user will concentrate earth chakra into their fists and then by jumping up into the air, the user will strike down at the opponent to deal a bombardment of 10 punches at the face and upper body.

(Ikazuchi Ono Handou) -Thunder Axe Kick
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user charges their right leg with lightning chakra and then jump up into the sky above the target to slam their right leg into their head. Upon doing, they will discharge lightning chakra to temporarily disrupt signals from the brain that control chakra to leave the enemy with double vision and a headache from the blow of the strike.
Note: Chakra disruption lasts one turn.


(Arashi Nageru) - Tornado Throw
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user grabs hold of the target by their clothing and spins around in a half-circle motion above their head akin to a lasso. They then slam the target into the ground to deal a large amount of damage.

(Izuna Rakka) - Izuna Drop
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet.

(Mamushi Kiba) - Viper's Fang
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will open out their palms fully with their arms pointing to their sides and parallel to the ground. At an incoming physical attack, they bring their palms around and strike down the attack to leave the opponent open where they will follow through with a dual stab with their hands to the arms and disable their use for two turns by hitting specific pressure points in their opponent's arms.

(Nikui Kiwa) - Hard Edge
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user will take the stance with their arms pulled in tight and elbows pointing outwards. Crouching down slightly and concentrating earth chakra into their elbows and knees, they will then burst at the opponent to deliver a series of attacks. The first attack will be an elbow blow to the chin and then a knee strike to the solarplex to cause the target to become winded. As they fall forwards in the motion of being crippled, the user follows up with another knee strike to lift the opponent's head up where finally a dual elbow strike is applied to their face.


A Rank Taijutsu:

(Taba Ryuu Roppou Ashige) - Coiling Dragon Up Kick
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges their legs with chakra and then they quickly appear below the enemy and uses their hands to twist their body into a spinning motion to kick up at the enemy three times. This move then sets up for Dancing Crane Wheel Kick.

(Danshingu Kijuuki Kiruma Ashige) - Dancing Crane Wheel Kick
Rank: A
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user first charges their legs with chakra and then jumps up in the air above the enemy and attacks using multiple spinning kicks which are in the shape of a wheel. They then hit the enemy four times, smashing them into the ground with the last kick.

(Tora Kijuuki Ryousha Katachi Genkotsu) - Tiger Crane Paired Form Fist
Rank: A
Type: Attack
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges both their fists with chakra to increase damage and then the user gets below the enemy and strikes the enemy twice. One blow towards the collarbone with a fist cracking the collar bone and the other a palm strike to the throat causing the enemy to be winded with one arm useless from the breaking of the collarbone.
Note: Can only be used twice

(Wakai Ryuucho Hazumi) - Young Flowing Spring
Rank: A
Type: Attack
Range: Mid - Long
Chakra cost: N/A
Damage points: 40
Description: The user charges their legs with chakra to increase damage and then begins by sending a flying kick straight towards the enemy's upper body, causing the enemy to guard the attack. After hitting the guard, the user then spins 360 degrees and brings their left foot up, breaking the guard and kicking the enemy with the right leg to the chin to send them into the air. Then the user lands on the ground and quickly uses a burst of chakra from their feet to launch themselves above the enemy and finish them off by hammer-kicking them into the ground.

(Ikazuchi Hirate Dageki) - Thunder Palm Strike
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their hand with an electrical current and then strikes at the enemy's right shoulder. The electrical current discharges on contact and can numb the right arm for a short period of time, thus preventing the enemy from making any seals.
Note: Numbing affect lasts for one turn
Note: Can only be used three times

(Heru Tenma Zetsumei Nigiri) - Hell Demon Death Grip
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their right leg and right hand with earth chakra and then the user will attack the enemy sending a dummy strike at them with their leg in order to cause the enemy to guard. The leg will stride past and then by bringing it down onto the enemy's ankle, it will make them fall backwards for the user to follow through with an earth-charged chakra hand directly into their face and smashing their head down into the ground, creating a crater from the impact.

(Itami Tsuijuu no Jutsu) - Pain Compliance Technique
Rank: A
Type: Offensive
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will dive into a forward roll at the enemy, rolling behind them to grab both arms by the wrist and at the same time leaning their foot into the enemy's back and pulling them down whilst charging chakra into their leg to break the enemy's arms.

(Fenikkusu Boshi Genkotsu) - Phoenix Eye Fist
Rank: A
Type: Attack
Range: Short - Mid
Chakra cost: N/A
Damage points: 40
Description: The Phoenix Eye Fist is from the Bak Mei Kung Fu fighting style. The user carefully controls their breathing and charges their fists with chakra to maximize power in their attacks and then they deal a triple knuckle-shot to the throat, causing the enemy's breathing to become heavy.

(Sempai Oshie: Houyou Za Kagirinai Shinkouteki Buyuo) - Elder Teachings: Embrace of the Eternal Spiritual Dance
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will start to perform a dance in where their movements are swaying around and bouncing with their arms, swinging around to make their movements unpredictable to the enemy. Then the user will use cartwheels and handstand motions to dodge incoming attacks and counteract using sweeping kicks and handstands by twisting their bodies and spinning their legs to create a wheel of kicks that constantly bombard the enemy target. This can be used to defend and deal attacks to multiple targets. In total, the user will deal twenty hits to the legs, stomach, chest, and head-smashing their targets around in every direction.
Note: This can only be performed when the user has used Elder Teachings: Sixth Sense.

(Monsu-n Kobushi) – Monsoon Fist
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user charges their fists with water chakra and then attacks the opponent with a combo of five strikes. The first two are to the chest, lifting them off the ground slightly and then with a second blow, lifting them up into the air to follow through with a sweeping hi-kick to the chest, sending them through the air. Then the user will above the enemy and then finish them off with a drop-kick into the stomach, sending them crashing into the ground. All the water hits deposit water onto the target's clothes, creating a heaviness pressing on them from the density of the water. The water attacks cause the enemy to suffer heavy breathing.

(Gosai Ryuu Yajuu Sora Tsuppari) – Yellow Dragon Beast Sky Thrusts
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge his arms with lightning chakra and then appear below the enemy and strike up at the upper body of the target, hitting them a total of 12 times with the final strike in the chin. Each strike discharges the lightning chakra into the enemy's body and induces electrical burns and numbing of the areas of contact. The numbing makes the enemy unable to perform hand seals or concentrate chakra properly for a short period of time.
Note: Numbing lasts for one turn.

(Kasshoku Ryuu Yajuu Iwa Hakaisha) – Brown Dragon Beast Earth Destroyer
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: By concentrating the user's chakra into their legs the user will first run and punch the enemy two times, lifting the enemy into the air. They will then jump at the enemy, grabbing their shoulders and swinging the enemy around in mid air like a somersault, throwing them into the ground face first to finish them off by then delivering a pounding of 18 punches into the ground on the enemy's back and causing a crater to appear from the release of earth chakra when the user pounds the enemy into the ground.

(Aoi Ryuu Yajuu Suraisu Kichigai) – Green Dragon Beast Slicing Madness
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will charge their fists and legs with wind chakra and begin attacking the enemy first with a kick to the chest, sending them backwards, and then continuously kicking and punching the enemy ten times, slicing their flesh and clothes from the charged wind chakra. Then the user finishes with a drop-kick in midair to the enemy's head and hitting them to the ground.

(Aoiro Ryuu Yajuu Shinseki Makai Rakka) – Blue Dragon Beast Drenching Hell Drop
Rank: A
Type: Offense
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will first charge their fists and legs with water chakra and then by gaining a low stance below the enemy, deal a driving upper cut with their left hand into the abdomen and following up with a right hook into the stomach, lowering the enemy's stance. Then the user will jump up doing a full spin connecting four strike to the upper body with the last being a kick to the chin, knocking the enemy into the air slightly and raising their stance. The user will finish with jumping up, doing a spin again, but this time hitting the enemy in the collar bone with a double heel strike to send them into the ground.
(All hits to enemy cause heavy breathing from deposits of dense water chakra on their clothes, creating a suffocating feeling.)

(Akai Ryuu Yajuu Hyaku Nenshou Renda) – Red Dragon Beast Hundred Burning Barrage
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user will begin with charging their fists and legs with Fire chakra and then flip into the air doing a pike spin above the enemy to bring down their heels onto the enemy's shoulder. This drags their body down which then allows the user to jackhammer the enemy's head down and crash the enemy towards the ground where the user will then quickly appear below to begin striking into the enemy's stomach, lifting the enemy into the air. The user will then wrap his legs around the neck of the enemy and swing them down into the ground, landing a stomping strike into the back shoulder blades of the enemy.
(All attacks making contact with the enemy burns their skin when doing so.)

(Kamakiri Kata: Yaiba Kiwa ) - Mantis Style: Sword Edge
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user would attain the stance where they have their arms bent and their hands pointing down. They position their footing with their right foot slightly in front and their left foor in the same manner. This stance is to mimic the praying mantis. The user will concentrate their wind chakra into their entire forearms and then will strike at the opponent by extending their arms fully so that they mimic a sword's edge. The user will strike a total of six times and by using the wind-enhanced chakra, the springing action of the extension, and their body weight, they will then attack vital areas for maximum damage.


S Rank Taijutsu:

(Ikazuchi Raikou Hirameki Dageki) - Thunder Lightning Flash Strike
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: This is taken form a form of Chinese martial arts southern style. The user charges their body with chakra and discharges it through their feet to give them a speed boost towards the enemy. Then the user charges their fists with lightning chakra, hitting the enemy eight times around the shoulders, chest, and stomach while discharging the electrical chakra to numb the points of contact. This causes temporary paralysis and makes the enemy's movements slow from the electrical currents retracting the muscles.
Note: Affect lasts for one turn
Note: Can only be used twice per battle.

(Banrai Itoguruma) - Heavy Thunder Spinning Wheel
Rank: S
Type: Attack
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user concentrates their lightning chakra into their limbs and strikes the opponent with a upper cut to send them into a roll within the air. Then by thrusting themselves up above the target, the user grabs hold the target's limbs face down, dropping them to the ground. Then right as they are about to strike the ground, the user surges their lightning chakra into their right ankle, releasing the energy on point of contact to smash the opponent downwards and causing a giant crater to appear from the release of the immense energy.
Note: Can only be performed twice per battle.

(Go Animaru Go Soshi Genkotsu) - Five Animal Five Element Fist
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is based upon the Hung Ga style of Chinese martial arts and the five animals representing the five basic elements. The user strikes the opponent with five punches, each charged with one of the five basic elements. This is a highly advanced skill that adds the effects from the elemental additions of the chakra being added to the punches. Lightning will causing numbing for one turn, fire will cause burning, wind will cause shredding and slicing, earth will cause tremendous bone-breaking power and water will soak in a high density causing irregular breathing.
Note: Can only be used twice

(Muneisei Za chuushin) - Will Power of the Heart
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: (+15 to taijutsu techniques)
Description: The user will use this when they are at death's door with dying thoughts where they believe that there was something they didn't quite accomplish. Then by using sheer willpower, they manage to pull themselves together long enough to accomplish that goal, providing the user with extra power due to the sheer determination of the heart of the user. Jiraiya shows this technique when he fights the Six Paths of Pein. This jutsu provides +15 damage points to all Taijutsu techniques.
Note: Lasts 3 turns and can only be used once
Note: User must defeat the enemy in the 3 turns or they die due to depletion of energy
(The second jutsu to be restricted)

(Sempai Oshie: Roku Sacchi) Elder teachings: Sixth Sense
Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the Sixth Sense, which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret, thus allowing the user to be able to increase their reaction to incoming Taijutsu attacks and not fear death, making the user possible to react fast to the attacks.
Note: Can only be used two times
Note: Lasts four turns
(Final jutsu to be restricted)

(Gekiha NagareBoshi Zenshin) - Crushing Meteor Drive
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will charge their leg and knee with Earth chakra and then kick the enemy in the crotch, causing them to be winded and fall down to their knees in agony. As they do so, the user will then grab them and hold them up into the air, dropping them back down on their neck on the user's knee charged with earth chakra.
Note: Can only be used three times

(Hitonare Za Tora) � Taming the tiger
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user begins at a low stance akin to a tiger and then jumps up towards the enemy, striking them eight times with triangular punches towards the diaphragm whilst the user carefully controls their breathing to increase the power of the punches. With this, they break the ribs and diaphragm, causing the enemy to suffer tremendously and have to deal with heavy and irregular breathing.
Note: Can only be used three times

(Za Danshingu Shiro Tora) - The Dancing white tiger
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user takes a low stance and makes their hands like claws. Then they carefully control their chakra in their hands and fingers to increase the power of the strike so that the claws can rip even cloths and flesh. They strike towards the enemy multiple times, ripping and causing blunt force. They hit them a total of eight times around the center of their bodies, leaving the clothes and skin ripped.

(Za Saru Suingingu Tsuuijite Za Ueki) - The Monkey Swinging Through the Trees.
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user charges their legs with lightning chakra to enhance their speed in striking and to discharge the lightning chakra when making contact with the opponent to cause numbing. The user then jumps up at the enemy, dealing rotating kicks to knock them off balance and sweeping kicks and over house kicks to further knock the opponent everywhere into the air. The user finishes off with dealing a final hammer kick to the shoulder to send the enemy into the ground.
Note: Can only be used three times
Note: Numbing effects last one turn

(Go Ryuu Assai Fungeki) - Five Dragon Crushing Fury
Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80
Description: The user will charge the elbow's knee's and leg with fire chakra and deal a total of five strikes to the enemy. The first two strikes have the user jump up at the opponent dealing two knee strikes to the stomach and chest in order to knock them up into the air slightly. They then deal the next two strikes to the face with their elbows and the final strike with a hi-kick to the throat of the enemy, causing it to collapse on them, making it hard to breathe. Each strike will leave burns from the charged fire chakra.
Note: Can only be used three times

(Tsuin Ikazuchi Tajuu) – Twin Thunder Beast
Rank: S
Type: Offensive, Attack
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user will concentrate their chakra into their arms in a rotational sequence to act like a spring, increasing the power of the concentrated lightning chakra that envelops their arm in a spiral. Then the user will rotate their arms with their fists clenched to strike the enemy target in the stomach. The rotational effect of the punches helps to deliver the lightning with extra power and speed, dealing a strong amount of damage whilst paralyzing the target through the stomach, preventing them from properly moving and drastically restricting their speed.
Note: Numbing lasts one turn
Note: Technique can only be used two times.

____
I was teached B ranks by Jokey, but since he does not have Restricted he did not teach me this

Elder Teachings: Springtime Flowing Willow Palm

so I actually need 2. One Jokey did not teach, and one you didn't teach. I bolded the two of them in the spoiler. ZEhaha!


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Gobi Gobletsson

Active member
Legendary
Joined
Oct 27, 2010
Messages
19,790
Kin
473💸
Kumi
7,961💴
Trait Points
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In-correct. Imbecile! Baka, baka! ¬_¬

Read the descriptions of the jutsus, and tell me what you did. When I posted the Sixth Sense, it was in the manner of telling you that you have had it taught by now. The following instructions was for something different entirely.
 

Akuma

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*Kaguya regeneration*

Superb.

(Sempai Oshie: Roku sacchi) Elder teachings: sixth sense
Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the six senses which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret and allows the user to be able to increase their reaction to incoming taijutsu attacks and not fear death making the user possible to react fast to the attacks.
Note: Can only be used 2 times
Note: lasts 4 turns.

Okay first activate your sixth sense. One activated your reflexes will be faster because you will have more conviction in your movements, you will no longer second guess yourself and be able to commit fulls to attacks. This makes you a dangerous man.

Begin by making your palms flat and what you will be doing is slapping the attacks away from you, using the momentum of the attack and redirecting it. this will waste the energy of your opponent and leave them open for attack.


*pulls out a sword*

Begin to flow like a willow tree blowing in the wind. As I strike I want you to use your palm to redirect my blade away from you.

*I charge at you and jab my sword at your torso. I then pull back and make a diagonal upwards slash going from your lower left to upper right. I then spin counterclockwise while making a half step to make me face you again (on your right side) and slice horizontaly (counter clock wise/CCW)*
*I awaken my newly attained sense, suddenly being able to perceive movement with better accuracy and not feeling any remorse or doubts within my movements and actions.*

*Allowing the blade to approach me, I fluidly lift my left palm forward to the side of my chest. Once the blade attempts to stab into my, I swiftly place my palm against the flat side of the blade I toss the sword sideways to my left with incredible momentum behind the palm thrust. Causing my opponent's arm to open wide to the side, exposing his torso I sway to my right to launch my left foot into a low kick to strike his ankle, making his body lean further to his side as he loses balance and falls sideways.*
In this post I learned:

(Sempai Oshie: Purantan Ryuuchou Yanagi Shushou) Elder Teachings: Springtime Flowing Willow Palm
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 30
Damage point: N/A
Description: The user, after opening their sixth sense (Elder Teachings: Sixth Sense), begins taking a special stance where they are acting like a flowing willow tree. Using their palm's flatness and the maximum surface area of it, is then capable of reacting fast enough to deflect incoming attacks because of the clear mind and when coming to Taijutsu attacks, the user uses the body weight of the enemy and throws them behind them for quite the distance due to use of body weight.
Note: Can only be used after use of Elder Teachings: Sixth Sense
(one of the jutsus to be restricted as a part of the Sixth Sense ability)

*Stumbles back*

good now follow up and begin to start a barage of kicks, making each motion fluid and leading into either a cartwheel or another kick/sweep. Do not stay still for a moment or I will be able to attack. keep moving and keep me guessing about where you will attack from
*Attempting to remain calm, as the blade comes forth once more I lift my left palm forward against the right side of the blade I toss the sword sideways to my left with incredible momentum behind the palm thrust. Causing my opponent's arm to open wide to the side, simultaneously I flick my left foot to strike your right foot's ankle, otherwise your main source of balance. Tossing itsideways which in turn would cause your body to lean side/downwards near me to which I quickly follow my hurling a rising knee strike with my right into your falling face. Blowing you backwards.*
In this one I learned:


(Sempai Oshie: Houyou Za Kagirinai Shinkouteki Buyuo) - Elder Teachings: Embrace of the Eternal Spiritual Dance
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will start to perform a dance in where their movements are swaying around and bouncing with their arms, swinging around to make their movements unpredictable to the enemy. Then the user will use cartwheels and handstand motions to dodge incoming attacks and counteract using sweeping kicks and handstands by twisting their bodies and spinning their legs to create a wheel of kicks that constantly bombard the enemy target. This can be used to defend and deal attacks to multiple targets. In total, the user will deal twenty hits to the legs, stomach, chest, and head-smashing their targets around in every direction.
Note: This can only be performed when the user has used Elder Teachings: Sixth Sense.


Sensei you are much too wise. I guess I did learn these 2 without even realizing. U_U

I believe we are finished then, Gobi sensei.
 
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