[Tai] Kaito's Tai

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Thanks again for teaching me
No worries. Right NB tai was created by Zenryoku/Kaito/Nirvana... nice guy. It's all variations of tai, but with some nice elements and better things involved. I'll post the jutsu, you give a quick explanation and any questions you may have and we can go from there.

( Toppyoushimonai Okane ) - Crazy Monkey
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps to head height and double kicks the target in the chest with enough strength to break bones, reminiscent of a monkey.

( Akurobachikku Sanjuu Rakka Ashige ) - Acrobatic Triple Drop Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air and performs a front flip, kicking the target three times during the maneuver. Each successive kick is lower than its predecessor, but equally powerful.
 

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Yea nice guy, remember talking to him for a while when he resurfaced.

So the first one requires jumping up in the air where their legs can kick the opponent's chest twice quickly, probably like 2 stomps rather than a kick almost, and it can break some bones

The second is another jump with a front flip, so most common set up is probably like 3 kicks, left right left, high, medium, low, so like head, chest, knees.

Straight forward, no quesitons here
 

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Yea nice guy, remember talking to him for a while when he resurfaced.

So the first one requires jumping up in the air where their legs can kick the opponent's chest twice quickly, probably like 2 stomps rather than a kick almost, and it can break some bones

The second is another jump with a front flip, so most common set up is probably like 3 kicks, left right left, high, medium, low, so like head, chest, knees.

Straight forward, no quesitons here
Always was a decent guy

( Kyuuki Ashige ) - Crane Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user positions themselves in the crane stance, lifting one knee to its maximum height while holding both arms parallel to the ground. In this stance the user is able to deliver powerful kicks with their raised leg.

( Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.

( Tora Tsume Hiza Sumasshu ) - Tiger Claw Knee Smash
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pounces on the target, forming tiger claws with their hands and clasping them by the neck or shoulder region. Using great strength the user then pulls the target towards them while simultaneously delivering a devastating knee strike.
 

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Always was a decent guy

( Kyuuki Ashige ) - Crane Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user positions themselves in the crane stance, lifting one knee to its maximum height while holding both arms parallel to the ground. In this stance the user is able to deliver powerful kicks with their raised leg.

( Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.

( Tora Tsume Hiza Sumasshu ) - Tiger Claw Knee Smash
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pounces on the target, forming tiger claws with their hands and clasping them by the neck or shoulder region. Using great strength the user then pulls the target towards them while simultaneously delivering a devastating knee strike.

T-Posing IN THE RP?? With kicks of course. Okay but for this one, it's like in one spot the kick happens I guess. One knee up and it can either kick someone like in the chest with the ball of their foot or can snap kick like their groin or something. Seems forward only, can't really do like a roundhouse kick or something.

Second one is a basic roundhouse kick, the grounded foot pivots direction and the other leg swings horizontally to hit the target, I like this one

So the last one just has the user grab the target's neck or shoulder with clawed like grip, and pull from that holding position toward the user's knee (which is also going full force at them) so it's kinda like the end result of Rising Crane, where the user's knee is making contact with whatever is being pulled to it
 

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T-Posing IN THE RP?? With kicks of course. Okay but for this one, it's like in one spot the kick happens I guess. One knee up and it can either kick someone like in the chest with the ball of their foot or can snap kick like their groin or something. Seems forward only, can't really do like a roundhouse kick or something.

Second one is a basic roundhouse kick, the grounded foot pivots direction and the other leg swings horizontally to hit the target, I like this one

So the last one just has the user grab the target's neck or shoulder with clawed like grip, and pull from that holding position toward the user's knee (which is also going full force at them) so it's kinda like the end result of Rising Crane, where the user's knee is making contact with whatever is being pulled to it
Yeah you right, fisty cuffs with your legs

( Hiji Ken Hiza Konbo ) - Elbow and Knee Combo
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps towards the target, raising both arms up while baring their elbows down towards the opponent’s head. At the same time they bring their knees up towards the target’s jaw, resulting in a pincer-like strike.

( Tetsu Kashira ) - Iron Head
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head, which enhances their durability and gives them an iron-like head, then they head-butt their target causing major damage. This technique is, alternatively, capable of breaking though C-rank earth techniques.

( Fuujinken ) - Wind God Fist
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user focuses wind chakra into their feet and then, crouching and dashing at the target with great speed, the user coats their arm in wind chakra. Utilizing this to enhance their attack the user then thrusts upwards into the stomach of the target, releasing the accumulated wind to send them flying upwards several feet.

( Shouryuken ) - Rising Uppercut
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This attack is a jumping uppercut in which the user utilizes a spin to increase the reach and speed of their jump. This attack is an excellent anti-air move capable of sending a target flying several feet.
 

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Yeah you right, fisty cuffs with your legs

( Hiji Ken Hiza Konbo ) - Elbow and Knee Combo
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps towards the target, raising both arms up while baring their elbows down towards the opponent’s head. At the same time they bring their knees up towards the target’s jaw, resulting in a pincer-like strike.

( Tetsu Kashira ) - Iron Head
Type: Offensive/Defensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will concentrate earth chakra into a layer around their head, which enhances their durability and gives them an iron-like head, then they head-butt their target causing major damage. This technique is, alternatively, capable of breaking though C-rank earth techniques.

( Fuujinken ) - Wind God Fist
Type: Offensive
Rank: C
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user focuses wind chakra into their feet and then, crouching and dashing at the target with great speed, the user coats their arm in wind chakra. Utilizing this to enhance their attack the user then thrusts upwards into the stomach of the target, releasing the accumulated wind to send them flying upwards several feet.

( Shouryuken ) - Rising Uppercut
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: This attack is a jumping uppercut in which the user utilizes a spin to increase the reach and speed of their jump. This attack is an excellent anti-air move capable of sending a target flying several feet.
First one is just rising crane but with both arms and legs, the difference also being this is specifically targeted at the head

Cool, first elemental tech. Basically just increases the durability of the head to make more damage. Is this forehead only headbutt, or can you also use top of the head too?

So it says wind chakra in feet and then dash, does the wind actually boost the speed of the user? Can it be used to simultaneously get out of the way of an attack and start a new one? (I assume because it uses chakra, it would be) And by the end, it's an uppercut strike up the gut to make the target blast off again

The last one requires a jump and spin to uppercut the target. I'm guessing the spin can go either way, as long as it's a spin, and it can be used to stop an air assault against by the opponent. I'm just gonna do it the way used in Street Fighter
 

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First one is just rising crane but with both arms and legs, the difference also being this is specifically targeted at the head

Cool, first elemental tech. Basically just increases the durability of the head to make more damage. Is this forehead only headbutt, or can you also use top of the head too?

So it says wind chakra in feet and then dash, does the wind actually boost the speed of the user? Can it be used to simultaneously get out of the way of an attack and start a new one? (I assume because it uses chakra, it would be) And by the end, it's an uppercut strike up the gut to make the target blast off again

The last one requires a jump and spin to uppercut the target. I'm guessing the spin can go either way, as long as it's a spin, and it can be used to stop an air assault against by the opponent. I'm just gonna do it the way used in Street Fighter
Depends on your definition of headbutt. But as long as you're attacking with your head it should work.

Nah, unless a jutsu states it gives a boost, with a value, then it's just a cosmetic kind of thing. Could help having the wind around your feet in situations though.

I'll be clear on this one. If a jutsu causes you to move in some way/shape/form, you can use it to dodge/avoid a jutsu. You have to use a jutsu to counter a jutsu. If a jutsu makes you jump to use it, then you can use that to jump over something. Though logic applies to this still. Intense pain fire jutsu covers a mass area so logically you wouldn't be dodging that easily. Jutsu don't have to use chakra, just have to use a jutsu. For example, drunken fist doesn't need chakra, but in some ways can be used.

A spin is a spin, either way. Street fighter is the way forwards

Personally quite like the second one on this list:

( Hiza Sumasshu ) - Knee Smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them in a burst of speed and deliver a double knee strike that sends the target crashing into the ground.

( Ryuu Handou ) - Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.

( Izuna Rakka ) - Izuna Drop
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet
 

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Depends on your definition of headbutt. But as long as you're attacking with your head it should work.

Nah, unless a jutsu states it gives a boost, with a value, then it's just a cosmetic kind of thing. Could help having the wind around your feet in situations though.

I'll be clear on this one. If a jutsu causes you to move in some way/shape/form, you can use it to dodge/avoid a jutsu. You have to use a jutsu to counter a jutsu. If a jutsu makes you jump to use it, then you can use that to jump over something. Though logic applies to this still. Intense pain fire jutsu covers a mass area so logically you wouldn't be dodging that easily. Jutsu don't have to use chakra, just have to use a jutsu. For example, drunken fist doesn't need chakra, but in some ways can be used.

A spin is a spin, either way. Street fighter is the way forwards

Personally quite like the second one on this list:

( Hiza Sumasshu ) - Knee Smash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage: 40
Description: The user, after using an attack to strike the enemy into the air, will then appear above them in a burst of speed and deliver a double knee strike that sends the target crashing into the ground.

( Ryuu Handou ) - Dragon Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage: 40
Description: An attack where the user quickly appears behind the enemy in a burst of speed, delivering a powerful kick to their side that sends them flying.

( Izuna Rakka ) - Izuna Drop
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will jump into the target grabbing onto their arms and thrust both feet into their stomach to wind them and cause them to fall forwards. In doing so, the user flips backwards lifting the target into their air whilst using the motion of the target to then slam them onto their shoulders on the ground. The user will then finish by kicking off them and flipping backwards a few feet
The first one follows an attack already made that sends the opponent in the air, the user then ends up behind them, oriented to strike with their knees and sends the target down to the ground. Easy

Another similar technique, you end up behind the enemy and can deliver a powerful kick to the side like a roundhouse kick. Too bad both of these are only short range

Okay... so the user jumps on the target, their hands grab their arms, and you thrust both feet to the target's stomach. Got it... Then the user keeps holding on and uses the momentum of the kick in the stomach to also flip backwards and have them in the air and land on the ground head first. While landing, the user would kick off of them to flip backwards in the same spot they started.

Is that right?
 

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The first one follows an attack already made that sends the opponent in the air, the user then ends up behind them, oriented to strike with their knees and sends the target down to the ground. Easy

Another similar technique, you end up behind the enemy and can deliver a powerful kick to the side like a roundhouse kick. Too bad both of these are only short range

Okay... so the user jumps on the target, their hands grab their arms, and you thrust both feet to the target's stomach. Got it... Then the user keeps holding on and uses the momentum of the kick in the stomach to also flip backwards and have them in the air and land on the ground head first. While landing, the user would kick off of them to flip backwards in the same spot they started.

Is that right?


Yeah good work bud, next up:

( Kamakiri Kaedama Dageki ) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability.

( Testsu Sen Genkotsu ) - Iron Wire Fist
Type: Offensive
Rank: B
Range: Mid
Chakra cost: N/A
Damage points: 40
Description: By wrapping ninja wire around their fists and controlling their breathing the user is able to deliver precise and deadly strikes that are able to knock targets back several meters.

( Chouyaku Kage Dageki ) - Jumping Shadow Strike
Type: Offensive
Rank: B
Range: Short
chakra cost: N/A
Damage points: 40
Description: The user appears below a target in a low stance, striking at the pressure points in their inner thighs. A successful strike should cause an opponent to collapse, allowing the user to deliver a series of rising punches.

( Danshingu Senpu ) - Dancing Hurricane
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: 40
Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.
 

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Yeah good work bud, next up:

( Kamakiri Kaedama Dageki ) - Mantis Double Strike
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user holds their arms in such a way that they resemble blades. By covering their arms in a layer of wind chakra the user is then able to deliver knifehand strikes that possess considerable cutting ability.

( Testsu Sen Genkotsu ) - Iron Wire Fist
Type: Offensive
Rank: B
Range: Mid
Chakra cost: N/A
Damage points: 40
Description: By wrapping ninja wire around their fists and controlling their breathing the user is able to deliver precise and deadly strikes that are able to knock targets back several meters.

( Chouyaku Kage Dageki ) - Jumping Shadow Strike
Type: Offensive
Rank: B
Range: Short
chakra cost: N/A
Damage points: 40
Description: The user appears below a target in a low stance, striking at the pressure points in their inner thighs. A successful strike should cause an opponent to collapse, allowing the user to deliver a series of rising punches.

( Danshingu Senpu ) - Dancing Hurricane
Type: Offensive
Rank: B
Range: Short
Chakra Cost: N/A
Damage points: 40
Description: By executing a handstand and keeping their legs horizontal to the ground the user is able to deliver a series of spinning kicks to the target’s midsection.
So first you hold your arms falt palmed to look like blades. Both arms, probably from elbow to fingers are coated in wind chakra, and the user then strikes like a normal knifehand at the target, cutting it clean like a sword.

This seems strange, but simple wiring wrapping the hands is done first. Then with proper breathing, the user punches the target precisely in deadly spots that also sends the target back. Question, does this actually cut the target too or what?

The user aims low at a person's legs striking with quick moves that cause the opponent to collapse and then the user punches the collapsing target with punches that go higher and higher.

This is like Sanji's go to move. Hand stand while spinning but the legs are parallel to the ground, and the user kicks the target's midsection, great for all around hits
 

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The wire will cut them, but still just do the damage of the taijutsu.

( Assai Kuma Kobushi ) - Crushing Bear Fist
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By snapping one leg backwards and using the resulting torque to push their body forwards and increase the force of their strike the user is able to deliver a devastating superman punch to their target.

( Sanmai Ashige ) - Absorption Kick
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower
 

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The wire will cut them, but still just do the damage of the taijutsu.

( Assai Kuma Kobushi ) - Crushing Bear Fist
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: By snapping one leg backwards and using the resulting torque to push their body forwards and increase the force of their strike the user is able to deliver a devastating superman punch to their target.

( Sanmai Ashige ) - Absorption Kick
Type: Defensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: This is based around the Bak Mai Pa of Southern Chinese marital arts and the use of enemy's body weight. The user will concentrate chakra into their leg and then lift it up to lean into the enemy when they are attacking with Taijutsu and by using the body weight of the enemy and the chakra concentration, the user will absorb the power of the enemy's attack and rebound it with the kick to send the enemy flying.
Note: Can only counter B rank Taijutsu and lower
So... a lunge forward by snapping off of one foot to then strike a punch. Nice and easy

Okay, so where is the user absorbing the opponent's tai attack and how do they rebound it?
 

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So... a lunge forward by snapping off of one foot to then strike a punch. Nice and easy

Okay, so where is the user absorbing the opponent's tai attack and how do they rebound it?
It's like, you're taking the kinetic energy of their kick and using it against them. Get up close, use your leg with chakra to lean into them and use their body weight against them with your chakra in your leg to kick them away. I'll see if i can find a gif for you.

( Ikazuchi Ono Handou ) - Thunder Axe Kick
Type: Offensive
Rank: B
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user charges one leg with lightning chakra and then jumps into the air, positioning themselves to deliver a powerful flying kick to their target. Due to the infusion of lightning chakra the kick is able to partially paralyze the area whereupon it connects for one turn.

( Arashi Nageru ) - Tornado Throw
Type: Offensive
Rank: B
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user grabs ahold of a target by their clothing and then spins them around in a circular motion above their head. Using the momentum of the spin the user then slams the target into the ground.
 

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That actually makes more sense, thank you

First one, lightning chakra in leg and jump in air, based on the technique name, I assume it has to be an axe kick? So leg straight up and down, which would most likely hit the shoulders or head, but the description just says jump in the air and flyign kick, can it be any sorta of kick? Also it paralyzes the point of contact for a turn

Second one is grabbing a target's clothes and spins them around while like Broly did to Goku or Hulk did to Loki and then slamming them hard on the ground. (I'm gonna like using this with Diana bio and Shallot bio)
 
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