[Tai] Kaito's Tai

Corazon

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A set of Taijutsu techniques created by Kaito ( Nirvana ), Kaito's Tai focuses on several different martial arts practices. You could say its an advanced form of Taijutsu. Though not the case with every technique, what separates Kaito's Tai from regular Taijutsu is the utilization of chakra ( elemental and regular ) to enhance the users attacks. By coating their limbs with chakra, the user is able to fight against opponents who rely heavily on ninjutsu in close quarters without having to worry about being at a disadvantage. This mostly covers the basic techniques though, which I will be learning, and not the advanced techniques.

That's all I know that's relevant to this training session.
 

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( Toppyoushimonai Okane ) - Crazy Monkey
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: Crazy monkey is a form of Chinese martial arts. It is an aerial attack where the user jumps to head height and double kicks the target in the chest with enough strength to break bones, reminiscent of a monkey.

Alright. I want you to tell me everything you can get out from this technique. How you would use it during a battle, how would you defend against it if someone were to use it against you and it's strengths and weaknesses. Through your next reply I will determine whether to teach you through a batch of two or three technique's a time.
 

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Ay sorry., I forgot you took over this training.

Okay. As I mentioned in my previous post, not every technique will make use of chakra to augment the attack, this being one of them.

Performance wise, its rather simple. The user will jump to head height whilst drawing his legs in, to the point where his knees touch his chest or are close to it, and swiftly kick the opponent with both feet in the chest. Its ability to break bones comes from the momentum generated by the legs when the user draws them in before suddenly kicking out, making use of the space in between to gain speed and force.

Seeing as its not very versatile, its battle usage is very limited. Personally, I doubt I'll use it. If I have to give examples though, I'd probably use it to create space between myself and my opponent if I needed to buy some time or instead of aiming for his chest, I'd target his face to break his nose or something along those lines which would hinder him severely. Alternatively, instead of jumping to head height, you could use it whilst descending from an elevated position to cause even more damage.

When up against such a technique, it opens the door to many possible defenses. Naturally the first thing you'd focus on is damaging your opponents legs so he would be hindered for the entire battle, if he ain't a med obviously. You could use ninjutsu that takes little to no time to perform in order to leave him vulnerable, eg, Nagashi. You could take the kick but, paralyze your opponent in the process. There's too many possibilities for me to list them all.

To me this isn't a technique that comes with advantages when using it, if anything, it seems like a high risk low reward type jutsu. Performing it means you need to be off the ground which means you can't move however you'd like in midair. Your movements become limited and leave you open to attacks from below, an earth spike or water pillars for example. At best, the only advantage this has is it doesn't require chakra to perform.
 

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Ay sorry., I forgot you took over this training.

Okay. As I mentioned in my previous post, not every technique will make use of chakra to augment the attack, this being one of them.

Performance wise, its rather simple. The user will jump to head height whilst drawing his legs in, to the point where his knees touch his chest or are close to it, and swiftly kick the opponent with both feet in the chest. Its ability to break bones comes from the momentum generated by the legs when the user draws them in before suddenly kicking out, making use of the space in between to gain speed and force.

Seeing as its not very versatile, its battle usage is very limited. Personally, I doubt I'll use it. If I have to give examples though, I'd probably use it to create space between myself and my opponent if I needed to buy some time or instead of aiming for his chest, I'd target his face to break his nose or something along those lines which would hinder him severely. Alternatively, instead of jumping to head height, you could use it whilst descending from an elevated position to cause even more damage.

When up against such a technique, it opens the door to many possible defenses. Naturally the first thing you'd focus on is damaging your opponents legs so he would be hindered for the entire battle, if he ain't a med obviously. You could use ninjutsu that takes little to no time to perform in order to leave him vulnerable, eg, Nagashi. You could take the kick but, paralyze your opponent in the process. There's too many possibilities for me to list them all.

To me this isn't a technique that comes with advantages when using it, if anything, it seems like a high risk low reward type jutsu. Performing it means you need to be off the ground which means you can't move however you'd like in midair. Your movements become limited and leave you open to attacks from below, an earth spike or water pillars for example. At best, the only advantage this has is it doesn't require chakra to perform.
Perfect!

( Akurobachikku Sanjuu Rakka Ashige ) - Acrobatic Triple Drop Kick

Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user jumps into the air and performs a front flip, kicking the target three times during the maneuver. Each successive kick is lower than its predecessor, but equally powerful.

( Kyuuki Ashige ) - Crane Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user positions themselves in the crane stance, lifting one knee to its maximum height while holding both arms parallel to the ground. In this stance the user is able to deliver powerful kicks with their raised leg.

( Marui Sumai Ashige ) - Round House Kick
Type: Offensive
Rank: C
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user pivots on one foot and swings their leg, delivering a powerful roundhouse kick to the target. The power of the kick is enough to send most opponents flying.

I will post three techniques each time and want you to tell me how you would use it and counter against it. Everytime I teach you 9 technique's, I'd like you to come up with a move you see yourself using during a battle. You can always add technique's, or not, as long as you come up with an awesome battle move using learned technique's along with something you see yourself using along with like water, fire, genjutsu or w/e you'd like.
 
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