Kai's Customs

Kai NB

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General Customs


Elements
Jutsus

Universal Abilities
Yin — Yin/Yang — Yang​


Advanced Elements
Weapons
Summonings
Yin & Yang Release​

Advanced Jutsus
Fūinjutsu — Iryojutsu — Kinjutsu​

Special Cases and Abilities


Summoning Contracts


Fighting Styles
None Available​
Elements
None Available​

Weapons
None Available​














ElementsJutsus
FireNinjutsu
WindGenjutsu
LightningTaijutsu
EarthKenjutsu
WaterBukijutsu



 
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Kai NB

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Re: Jakai's Customs

Created Techniques
General Customs
Standard 35
1) Yashido) — Lucky Rice Paddy
Type: Offensive/Supplementary
Rank: D-C
Range: Short
Chakra Cost: 10 - 15
Damage Points: 20 - 30 (-10 Per Turn Until Healed)
Description: The taijutsu technique is an advanced application of the standard chakra control used in the Wall Climbing and Water Surface Walking skills, passed down from master to disciple by the Yashido group. The technique utilizes the same principle, having the user focus a release of chakra from their chakra points in a constant stream to stick adhere to any surface. More chakra is released than the typical skills to reach further down into the surface. As a result, when the user pulls back, they can forcefully tear away whatever they are in contact with. This can be used to dismantle armor in quick succession, tear away flesh to the bone, scar tissue, etc. Additionally, it can also be used more precisely to have buried objects placed below a surface rise to the top and be extracted. This can be used to remove blades stuck inside the user's body or to pull away specific objects hidden in a pile. Elemental affinities can also be incorporated to increase the strength, but chakra cost will likewise increase as well. Given the nature of this technique, it can be applied incredibly quickly, and as simple as it takes users to use their chakra to climb walls and walk on water.

Note: Can only be taught by Kai
Note: Non-Elemental Usage is D-Rank & Elemental Usage is C-Rank
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Sensei Bonus
1) CURRENTLY UNAVAILABLE
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Official Sage Bonus
1) CURRENTLY UNAVAILABLE
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3) CURRENTLY UNAVAILABLE
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Special Cases and Abilities
Summoning Contracts
1) Raptors [ ]
 
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Kai NB

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Re: Jakai's Customs

Learned Techniques
General Customs
Elements
1) (Suraisu Kaze) — Slicing Wind
2) (Katon: Gurēto-en Kuraudo no Jutsu) — Fire Release: Great Flame Cloud Technique
Ninjutsu
1) (Kyōgiri) — Cross Slash
2) (Futsunushi no Giman) — Sword God's Deception
3) (Soshi Kishimu Kuchiyos) — Elemental Summoning Gourd
Miscellaneous
XXXXX
Special Cases and Abilities
XXXXX
 
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Re: Jakai's Customs

Fire Jutsus


Created Techniques
XXXXX
Learned Techniques
(Katon: Gurēto-en Kuraudo no Jutsu) — Fire Release: Great Flame Cloud Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: Performing the Boar → Tiger hand seals, the user inhales air while molding a great amount of chakra into their lungs and expelling a large stream of flames from their mouth toward the sky. The flames are hot enough to quickly evaporate large quantities of water within a relatively short amount of time, in this instance the clouds within range. These massive streams of intense flames from the user have enormous range and can cover a huge area; forming a soggy-cloud like state of flames that cover the area skies. The main advantage of the technique is that it can inhibit/seal the skies as an escape route, for the above sky is sizzling hot. Also, the heated air directly above will be creating a sharp shift in air density levels near the ground. As light passes between the different levels, it will bend, creating mirages.

Note: The heat wave lasts for three turns
Note: No S-Rank or above Katon in the user's same or next turn

Learned Here [ ]



(Katon: Uchiki Nekki) — Fire Release: Reserve Heat
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user uses to 2 turns to completely charge this jutsu with fire chakra. Then, when it's used, all the user's fire jutsu’s damage points increases by +20 (but chakra cost remains same). This jutsu lasts only for 3 turns .

Note: Only Kagutsuchi can teach this jutsu

Learned Here [ ]



(Katon: O-Ba-Hi-To) — Fire Release: Overheat
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 100 (-20 Each Time Used)
Description: The user raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire.

Note: Can only be used 3 times in a battle
Note: Each time its is used, the damage done to opponent is reduced by 20
Note: Only Kagutsuchi can teach this jutsu

Learned Here [ ]



(Katon: Kurai O-Ba-Hi-To) — Fire Release: Dark Overheat
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra Cost: 70
Damage Points: 170 (40 to User)
Description: The user raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. But, due to using too much fire chakra, the user is damaged by 40 points. This is an extremely forbidden jutsu, as it can annihilate the whole place and turn most of the ground into lava.

Note: Can only be used 1 time in a battle
Note: As its uses to much fire chakra, it hurts the user's hand by 40 points
Note: No Fire jutsu's next turn
Note: Only Kagutsuchi can teach this jutsu

Learned Here [ ]
 
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Kai NB

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Wind Jutsus


Created Techniques
(Fūton: Shūmatsu Sokudo) — Wind Release: Terminal Velocity
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: By focusing their chakra, the user will cause the air in their surroundings to wrap around the target’s body. In doing so, the air will condense and act as a barrier which will constantly push against the target’s body. This causes the target to become locked in a state of terminal velocity, capping their current speed. Trying to overwhelm the state of terminal velocity will work against the target, as the more they attempt to overwhelm it, the more air condenses to counter in response.

Note: Lasts 2 turns
Note: Can affect up to and including 3 targets at a time
Note: Can only be used once

Approval [ ]
Taught To – Yusei [X]
Learned Techniques
(Suraisu Kaze) — Slicing Wind
Type: Offensive/Supplementary
Rank: A
Range: Short - Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way Suigetsu can replace his body with water) sending themselves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they don't, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only Doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks.
Note: Can be heard by sound users, can only be heard by non sound ninja when the battle field is near silent.
Note: Can only be used twice.
Note: Can't use fire jutsu in same turn due to the concentration of wind chakra.

Learned Here [ ]



(Fūton: Raion Unari) — Wind Release: Lion's Roar
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra Cost: 75
Damage Points: 100 (50 to User)
Description: The user inhales a great amount of wind and then adds wind chakra to it. After that, he screams so loudly that it can paralyze the opponent for a turn, but damages the user as it puts strain on the user's vocal chords and lungs. It can also send back many Sound Jutsu's and projectiles coming for forward direction. Due to the strain, it damages the user by 50 points.

Note: Can only be used once per match
Note: User can't use Wind Jutsus next turn
Note: User can only use 1 more Jutsu in the turn with this Jutsu.
Note: Can only be used and taught by Kagutsuchi

Learned Here [ ]
 
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Lightning Jutsus


Created Techniques
XXXXX
Learned Techniques
(Raiton: Rai Shinsei) — Lightning Release: Electrical Reconstruct
Type: Offensive/Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: An advance lightning application technique, provided by the user through unique shape manipulation. The user by concentrating on their lightning techniques, will re-create the overall bodily structure of most electrical techniques, "hardening" them or in short, making them more concentrated then before. This technique can be considered a "next level" technique, since it can be used on virtually any lightning technique and bring them up a new level of abilities. Even already tangible/concentrated techniques can benefit this jutsu by its effect granted. The initiation of this technique is done by simply performing an extra hand seal during performance of the initial lightning jutsu, it would allow it to be done within the same time-frame. By having lightning more concentrated, they become less likely to conduct on water, have a specific penetrable offensive ability, less unpredictable through movement, but tougher to hear since its so compacted. Brightness remains relatively the same however. This technique can be considered a unique method of electrical creation. This form of lightning can also be used to combat other energy based techniques without phasing through one another. When this technique is used in conjunction to unfocused lightning techniques, they lose their numbing/paralyzing qualities in exchange for more destructive ones. For example, Nagashi would behave as a focused lightning technique. It would expand from the user more slowly due to being a focused lightning technique and it's effects would by no means be immediate. However, it will become capable of dealing damage and destroying higher ranked (S-Rank and below) techniques following Raiton's elemental strengths and weaknesses.

Note: Can only be used four times
Note: Can only be taught by Yusei
Note: Can't be used on Forbidden rank lightning

Learned Here [ ]



(Raiton: Raijū no Fukku) — Lightning Release: Lightning Beast Hook
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: After channeling chakra to one's dominant hand, the user extends it and releases the chakra in the form of a lightning rod protruding from the palm of his hand which the user then grips. By applying shape manipulation and bending the tip into a pseudo hook, the user then spins himself and hooks onto the opponent. As he spins, the opponent is caught on the hook and is hurled by the user in whatever direction he chooses. This jutsu is best used in conjunction with taijutsu or freeform taijutsu.

Note: Can only be used 3x per battle
Note: Can only be taught by Izzeh/Deviation

Learned Here [ ]
 
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Kai NB

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Earth Jutsus


Created Techniques
XXXXX
Learned Techniques
(Doton: Kotai Bayloz) — Earth Release: Solidified Bayloz
Type: Offensive/Defensive
Rank: S
Range: Short - Mid (Made in Short-Range)
Chakra Cost: 40
Damage Points: 80
Description: After doing the neccesary hand seals of Ram > Tiger, the user either claps his hands together or slams them on the ground, channeling earth chakra on the ground and creating a Knight-like monster with the height of 4 meters, composed of solid rock. The creature is named after a medieval brave knight, Bayloz, who fought with several monsters while he himself was one, but one that would help people. It's said that, during his final battle, he fought with his own brother and both of them died in that battle. The Bayloz looks exactly like a giant medieval knight with a solidified body and the strength of a monster. The Bayloz has high durability and it follows elemental interactions. The Bayloz is connected to the user by manipulating him and controlling him with his chakra. It's like an earth puppet, but it gets manipulated by channeling your own chkara to him. Due to the hardness of his body, he is quite strong, able to shatter through A-Rank defenses easily (It follows the elemental weakness and strength of course). With the help of its strong fist or legs though, he has the speed of a normal Kage Rank user. Another unique ability of the Bayloz is that when in a water or mud surface he can transform into mud. The Bayloz can turn its body into mud completely or partially, helping the user stand in mud or water surfaces without a problem. Also, when hit with weaker jutsus, it heals the damage that is caused by the jutsu easily and if a body part of the Bayloz is hit then it can be reformed again but needs to be in contact with either a mud or water source. The Bayloz can also interact with other mud sources, using his ability to turn into mud. The Bayloz can create mud balls, mud ropes, spikes, etc. from either his hands, legs or a part of his body or a mud source.

Note: It can only be used twice per battle and lasts for four turns.
Note: The user is unable to use S-rank and above Earth jutsus in the following turn.
Note: The Bayloz can use the ability to turn into mud thrice in a battle.

Learned Here [ ]
 
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Taijutsu


Created Techniques
(Chakura no Monshō) — Chakra Coat of Arms
Type: Offensive/Defensive/Supplementary
Rank: C - S
Range: Short
Chakra Cost: 15 - 40
Damage Points: 30 - 80
Description: This technique is not considered Ninjutsu, but is more closely categorized under Taijutsu/Bukijutsu as it is an advanced application of chakra control which coats a layer of chakra from the user's tenketsu to enhance the capabilities of purely physical martial arts. Typically, shinobi are unable to use their Taijutsu/Bukijutsu prowess effectively against opponents that utilize Ninjutsu. Given that the foundation of Ninjutsu is through chakra manipulation though, martial arts can be utilized to combat against these chakra based attacks by coating the user's strikes in chakra, thereby allowing them to reflect or even hold Ninjutsu attacks without the need to defend with their own Ninjutsu. [SUP][ ][ ][ ][/SUP] Obviously, the same effect can occur when dealing with non-chakra based physical interaction. It is also important to note that the user is not physically making contact with the opposing chakra/non-chakra based attack. There is a small gap, which helps to prevent damage from burns or electrocution. [SUP][ ][ ][/SUP] As it is regular chakra control, like one a shinobi would use normally to walk on walls or water, this coating is still weak against Elemental Ninjutsu. Also, as this a mere application of charka manipulation that all shinobi are capable of and not Ninjutsu, this is an especially effective tool for Taijutsu Specialists and Samurai. The applications of this form of chakra control both start the same way by balancing the opposing force with fixed chakra control to "hold" it in place. This stage is referred to as (Kyoka) Permission. This "hold" can last an instant or longer depending on the user, where the user will reject or accept the opposing force.

(Kyozetsu) Rejection — After the initial hold, the user will "deny" the opposing force and send it away from himself. Using the momentum of their body in conjunction with Taijutsu/Bukijutsu, the user can effectively deflect an incoming attack with their body. Since this technique does not neutralize or weaken opposing forces in any way, it can not actually destroy an opposing technique. This would mean that aside from it's direction, the technique will remain the same, but aimed somewhere else. [SUP][ ][/SUP] The degree to which a user can deflect is dependent on their output of chakra. In order to accurately reflect an attack back at an opponent or in the user's desired direction, the user must overpower the incoming strike. Merely matching the same strength/rank will only allow the user to deflect the attack harmlessly away from.

(Ukeire) Acceptance — After the initial hold, the user will "allow" the opposing force and bring it towards himself. This essentially causes a super-tight grip with chakra control. The user can then forcefully tear away whatever they are in contact with from it's foundation. This can be used to dismantle armor in quick succession, tear away flesh to the bone, prevent an opponent from pulling back their weapon, pull away specific objects hidden in a pile, etc. Against chakra based Ninjutsu, the user can use this to mold the shape of the Ninjutsu like clay. For example, the user can hold the chakra in an earth wall and mold it to create an opening, make shapes out of it small projectiles, or split a head-on projectile or stream to break apart around them. [SUP][ ][ ][ ][/SUP] The degree to which a user can mold Ninjutsu is dependent on their output of chakra. In order to have the molded ninjutsu retain it's shape even after the user is out of range, the user must overpower it. Merely matching the same strength/rank will only allow the user to mold the technique while in range, and have it's shape revert back to normal once out of range.​

Only ninja with access to the Chakra Transfer Technique (Hyuga, Canon Bios, etc.) are able to take each of these two maneuvers further by literally expelling out the chakra from the target. This means they can use "Rejection" and "Acceptance" to dissipate or weaken an attack by respectively pushing or pulling out the chakra inside of it and use. For example, the user can pull the chakra from an earth wall, causing it to crumble. The amount of chakra expelled from the target is equal to the chakra used in this technique following S/W.

Despite being an application of chakra control, the user can not mould or otherwise focus their chakra for other techniques whilst doing so. This technique is also different from Gentle Fist as that style of fighting focuses on quick release of chakra to internally damage something, but this technique is more akin to streaming chakra to hold, extract, or rebound opposing chakra. This is somewhat mitigated by the fact that the technique can be applied very quickly and as simply as it takes shinobi to walk on walls/water. Elemental affinities can also be incorporated to increase the strength, coating their strikes with said element, which still follows standard strengths and weaknesses. The level by which a user can use this technique is dependent on their rank. Jounin can use C-Rank, S-Class can use B-Rank, Sannin can use A-Rank, and Kage can use S-Rank.

Note: Can only be taught by Kai
Note: Can only be used by Taijutsu/Kenjutsu Specialist
Note: Bios with standard chakra control can only use this technique from their hands, feet, and weapons
Note: Bios with advanced chakra control (Hyuga, Med Nin, CES, etc.) can use this technique from any of their tenketsu

Approved [ ]




(Chakura Sokudo) — Chakra Enhanced Speed

Type: Supplementary
Rank: B
Range: Short
Chakra Cost: (+25 per Usage)
Damage Points: N/A
Description: The user focuses chakra into their hands and feet using precise chakra control and releases it with pinpoint timing, which greatly enhances their speed. Instead of using Chakra Enhanced Strength just to increase their Taijutsu, the user can exert their chakra control to push off with much greater force, allowing them to increase the speed done. This allows the user to dash, run, and perform movements at an increased speed. As this is based precise chakra control releases, the speed is not sustained naturally and chakra is expended for each performance of enhanced speed, like it's parent technique. This technique follows the same principles as Chakra Enhanced Strength and so, can be activated in the same timeframe (but only after Chakra Enhanced Strength is activated) as the afforementioned jutsu but this obviously still counts as an additional move.

Note: Can only be used by Sakura or Tsunade bios.
Note: Once activated, lasts the entire battle.
Note: Can only be used four times per battle. The speed burst translates into a temporary x2 speed increase for each usage.

Approved [ ]
Learned Techniques
XXXXX
 
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Kenjutsu


Created Techniques
XXXXX
Learned Techniques
(Kyōgiri) — Cross Slash
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user unsheathes his sword from his scabbard, channels a strong yet precise amount of crimson-like chakra throughout his blade, and performs a series of slashes in the form of a cross. He first begins upwards vertically, downwards vertically, to the left horizontally, to the right horizontally, and then proceeds to re-sheath his sword back to his scabbard in a quick, clean motion cancelling the chakra and ending the technique.

Note: Can only be taught by Deviation

Learned Here [ ]



(Futsunushi no Giman) — Sword God's Deception
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user channels a strong, yet precise amount of chakra to their blade while gripping the handle and while still in the scabbard. The user then quickly unsheathes his sword which is imbued with a red-like glow. He then points forward with it and dashes towards his opponent's stomach area. The user intentionally misses his mark and instead, as his sword passes behind his opponent, he slashes back and releases the chakra from the sword, causing a powerful slash to the back. While the sword is still embedded into the enemies back, the user lifts the opponent up and off the floor, then slams them back on the floor again, face down. This is all done in a quick, clean motion and with his sword. The user then steps on the opponent's back and swings his sword rapidly and returns his sword back to his scabbard, ending the technique.

Note: Can only be used 3 times per battle
Note: Can only be taught by Deviation

Learned Here [ ]



(Shuuren Kiwa) — Training Edge
Type: Supplementary
Rank: E
Range: Short
Chakra Cost: 5
Damage Points: 0
Description: This is a technique generally taught to aspiring swordsman and could be considered the opposite of using wind chakra to lengthen and sharpen a blade. Usually, a Swordmaster or other instructor would use their own chakra to create a small “U” shape around the edges or point of a weapon. The chakra acts as an invisible scabbard on the blade, allowing the students to spar without killing each other or wounding each other past minor bruises and aches caused by the blunt force of the “scabbard” blade making contact. The user activates this technique by extending their hand along a ridge and just letting a small amount of chakra out. This technique is very simple and quick.

Learned Here [ ]
 
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Summons


Contracts Owned
Raptors [ ]
Boss Summon
None
Normal Summons
(Moukinrui no Kuchiyose: Shinatobe) — Raptor Summoning: Shinatobe
Type: Summon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Shinatobe is a female raptor capable of human speech with a size roughly equal to that of Sasuke's Hawk, allowing the summoner to ride atop of her. Shinatobe is a specialist of the wind element, being capable of using all wind techniques the user knows up to and including S-Rank by merely flapping her wings or releasing them from her beak. Shinatobe is also capable of cladding her entire body, or simply parts of it in razor sharp wind chakra, capable of cutting her target as well as defending her from incoming techniques. The armor has a power equal to that of an A-Rank wind technique and activation counts towards one of the summoner's three moves per turn.

Note: Must have signed the Raptor contract to summon Shinatobe.
Note: Shinatobe can only be summoned once per battle.
Note: Shinatobe remains on the field for four turns.

Approval [ ]
Raptor Arts
XXXXX
Contracts Signed
XXXXX
 
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Custom Weapons


Created Weapons
Bracelets of Submission
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 15 - 40 (-5 Per Turn for Pantheon's Armory)
Damage Points: 30 - 80
Description: The Bracelets of Submission are a unique pair of armbands bestowed only to the most worthy and powerful of warriors. The bracelets, created by the patron Hephaestus from remnants of the legendary Shield of Aegis, are were designed to both empower the user's defensive capabilities, while providing additional offensive capabilities. Thanks to their source being one of the most powerful shields in legend, the bracelets have notable abilities. Due the quality of Hephaestus' forging, each of the bracelets are completely immune to damage, but a single powerful attack (F-Rank) will shatter the bracelets.

Aegis’ Protection — The most obvious capability of the bracelets are to defend from incoming attacks. Whether it be matter or energy based, the bracelets will protect the user by blocking attacks as well as resisting dangerous things like extreme temperatures or shock. This makes it ideal for easily blocking small attacks such as from kunai, or swords. Interestingly, the bracelets can defend from much larger attacks too. By crossing the bracelets together, they can actually form an ethereal chakra shroud of the original shield of Aegis. This extends as a protective wall or chakra shroud around the user's form when blocking from larger attacks and collateral damage. Physical attacks can only be deflected, never redirected back at an enemy. Energy-based attacks are momentarily absorbed but released a moment later in raw form, though it can be expelled out directionally. Defense up to S-Rank or 80 Damage Points (Refer to Notes)

Victory Force — A sort of offensive application of the bracelet’s incredible defensive capabilities. Using the super-durable material against itself, the bracelets can create a golden concussive force when struck against one another. The force can be either omnidirectional as a sphere that emanates from the user up to mid-range or as a forward facing wave that can reach up to long-range. The attack is on par with elemental chakra. This is not ninjutsu, but rather high level Tai/Buki jutsu that creates an incredible physical wave. Offense up to S-Rank or 80 Damage Points (Refer to Notes)

The Pantheon’s Armory — From the bracelets, the user can passively expel weapons. While drawing it out, the weapons as raw chakra. When fully expelled, it takes on a physical, tangible form. As they are formed from the chakra, they can combat and interact with any chakra-based attacks, whether matter or energy, though they are still as strong as ordinary weapons. However, it can not combat ethereal attacks like spirits or pure natural energy. Only a single weapon can be drawn from the bracelets at a time and per turn, and keeping said weapon in possession takes away constant energy.

Berserker Rage — The most dangerous function of the weapon. Despite it’s already impressive defensive capabilities, the user is actually at their strongest without the weapon. The bracelets act as inhibitors that normally restrain chakra flow in a confined space. However, the removal of the bracelets results in the inhibitors being lifted, forcibly flooding out all the stored chakra back to the user. This results in an surge of chakra that forcibly places the user in a "Bersker Rage". As a result, all other abilities of the bracelets are lost completely. On top of that, the user's chakra flow intensifies, increasing their attacks by a factor of +20 Damage Points, but the state constantly drains 40 chakra points per turn. What's worse is that, even with exceptional chakra control, a user can not manage to maintain a sane states and their sense of reason becomes slowly lost, resulting in more brute and less strategic attacks, basically forcing a constant head-on approach until the job is done. The drain in energy also completely leaves the bracelets inert for the remainder of the battle.​

Note: Can only be used on Tai/Ken/Buki specialists
Note: Berserker Rage lasts 3 turns and can only be used once
Note: Can only use Aegis' Protection OR Victory Force once per turn
Note: Using Aegis' Protection OR Victory Force at above B-Rank level counts as a move and requires a one turn cool down after use
Note: Chakra Cost/Damage Points for Aegis' Protection and Victory Force are equal to the countered technique and amount of chakra put in respectively

Approval [ ]
Learned Weapons
(Eryushidēta) — Elucidator
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40 (For Moonlight Empowerment)
Damage Points: N/A
Description: The Elucidator is a night-black sword which can be wielded using one or two hands. It is double-edged, a standard 67 centimeters in length, and weighs 4.5 pounds. The handle and hilt of the sword are also black with the cross guard taking the form of a single sided gear-like object. In theory, the blade appears to be a somewhat odd looking, but relatively simple, sword. The sword is actually quite the opposite. It actually has multiple unique abilities, each different from the last.

Abilities of the Elucidator

Immortal Object
The Elucidator's metal is a powerful chakra steel. It can take up to S-Rank damage before being destroyed. Or rather, dispersed. The sword actually acts somewhat like a summon, returning to a sheathe on the user after being destroyed. However, even if it is not broken, the sword cannot be drawn until the next battle if it is dispersed. The sword itself can cut through defenses of hardness equal to that of doton or lower of B-Rank or lower. Any harder than Doton, and the sword can only cut through C-Rank of it.​

Flawless Cut
The Elucidator's edges are sharp enough to cut a human being and draw blood if they so much as tap the blade. This makes the sword especially unaffected by air resistance, as it is able to flawlessly cut through the air surrounding the blade during a strike. This means its cuts are extremely quick, almost 1.5x that of a standard katana being used by a warrior of similar power to the wielder of the blade.​

Moonlight Empowerment
The moonlight pulse is the Elucidator's most powerful ability. By surging their chakra into the blade, the user will cause the sword to brightly glow in a sky blue shade. This is a sign that the blade is charging power. When using this, the blade will gain access to it's special technique (to be posted), and will have their kenjutsu with the sword empowered, dealing larger cutting and impact damage when being used, as well as gaining strike speed, becoming even faster than it usually is. This effect lasts a single turn, and costs a move to activate.​

Note: Must be taught by AnbuKirito
Note: Moonlight Empowerment costs a move to use, and can only be used 2 times a match.

Depiction of the Sword
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Learned Here [ ]
 
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Re: Jakai's Customs

Ninjutsu


Created TechniquesLearned Techniques
(Soshi Kishimu Kuchiyos) — Elemental Summoning Gourd
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 40 (-10 per turn)
Damage Points: 80
Description: The user will peform 2 handseals, slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The user will release that seal, releasing the element with each gourd.

The Elements Are:

Katon — This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals.

Fūton — This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals.

Raiton — This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals.

Doton — This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone.

Suiton — This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals.​

Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier.

Note: Can only use this jutsu 3 times per battle.
Note: Each gourd can only be summoned once.
Note: The gourd only lasts on the field for 4 turns.
Note: Each person or clone can only control the one gourd at a time.
Note: Controlling the movement of the element counts as one of the users 3 jutsu per turn.
Note: The speed of the elements is the same as that of normal elemental jutsu of that nature.
Note: Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time.
Note: Once the element has been destroyed it can no longer be used. An example would be if the fire was overpowered by water, it would be gone for good.

Learned Here [ ]



(Suji Shihai) — String Control
Type: Offensive/Defensive
Rank: S
Range: Short - Mid
Chakra Cost: 40
Damage Points: 10 (To User)
Descripton: The user makes chakra strings and then connect them to his own body parts (This is used when his bones are broken) to control his body parts via chakra strings. As it forcefully makes use of the broken part, it damages the user.

Note: Jutsu lasts for 3 turns
Note: Can only be used once a match
Note: Only Kagutsuchi can teach this jutsu

Learned Here [ ]
 
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Jyūken


Created Techniques
(Jūho : Shinpan no Tsūka) — 8 Trigrams: Opening Chakra Phase
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: N/A (+10 Gentle Fist)
Description: Hyūgas all around the world are looking for ways to get stronger to protect their clan. This technique is based on the fact that a person has 361 chakra points that can either be closed or opened. Masters had practiced this and by using their Gentle Fist to open a chakra point forcefully, the creation of jutsu by a non-Hyūga would lead to failure, based on the particular area that was struck. Because Hyūgas are the masters of chakra control, they're able to not only control their chakra so that their jutsu won't fail, but also push more chakra out by forcefully opening their chakra pathways. By having a higher flow of chakra within themselves along the opened chakra pathway, one may assume a higher damage output. One may do so by opening chakra points either all over their body or one particular area in an instant. For example, if a Hyūga chooses to open their chakra points along their arms, only techniques that run along their arms will be enhanced like the A-Ranked Twin Lion Fists.

Note: Only lasts 3 turns
Note: Can only be activated once
Note: Can't use Gentle Fist higher than A-Rank next turn

Approval [ ]
House [ ] | Nakiri [ ]



(Jūho : Chijō no Tamashī) — 8 Trigrams: Dance of the Ground
Type: Defensive/Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A
Descriptions: The user will gather their chakra and release massive chakra bursts into the ground. As soon as the bursts are let into the ground, the released raw chakra burst will come out of the ground, reaching the skies and flinging the enemy into the air instantly. The user may adjust the way the enemy has been launched, such as either towards the user to move the opponent into hand-to-hand range or elsewhere across the battlefield. Once the enemy has been launched into the skies, disoriented and turning aimlessly, the user may make a swift attempt to finish the enemy with following it up with an offensive technique. The user may also use this technique to launch himself great heights or across a battlefield at immense speeds. If the user wishes, he may fling enemies as big as Gamabunta or as small as a person into the air.

Note: Usable 4 times
Note: Requires one turn cool down between each use

Approval [ ]
House [ ] | Nakiri [ ]
Learned Techniques
(Hakke Eien no) — 8 Trigrams Eternal
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: N/A
Description: This technique will enable the user to release a series of large amounts of chakra from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands), enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.

Note: Can be taught by Dr. House
Note: This jutsu won't deal any damage.

Learned Here [ ]



(Jūho: Tamashii no Honshitsu) — Gentle Step: Soul Essence
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A
Description: A simple technique using the concept of Gentle Step Twin Lion Fist or Eight Trigrams Stream Palm Wave's chakra absorption. While this technique alone has no purpose, when combined with other techniques, it's fast enough to be used in the same time frame (pretty much being instantly activated). While using a Hyuga Rotation Based or Air Palm/Projectile Based Technique, the user is able to apply chakra absorbing properties, like its parent technique, draining chakra from techniques that come into contact with it. Enemy techniques lose 1 Rank's worth of damage points, allowing for techniques like the Air Palm, which is weaker to elemental techniques, play on equal terms.

Note: Can't be used be used again in next turn, requiring a cool down
Note: Can be used four times per battle, only being able to applied to one technique per use
Note: Can only be applied to Gentle Fist Techniques revolving projectiles or rotation based techniques

Learned Here [ ]



(Jūho : Shinpan no Tsūka) — 8 Trigrams: Passage of Judgement
Type: Supplementary
Rank: B
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: Hyūgas are well known for their instant release of raw chakra. Through activating this state, if the user wishes, the user manipulates his raw chakra for the intended Gentle Fist technique which enables his techniques to pass through mere solid objects. Hyūgas are excellent at chakra control and hence they're able to perfectly release the right amount and density of chakra. Just like how any raw chakra release will pass through a human body, the user will thin his chakra enough to pass through objects that are only liquid and solid in form, just like how Neji was able to push his Mountain Crusher through his own self image and through the ground to kill all the White Zetsus underground. For example, if an A-Ranked Air Palm meets with an A-Ranked Earth Golem or a Water Wave, it'll paralyze its chakra pathway (hence that is what it's really attacking and not physically attacking it) disturbing the chakra flow within it and continue while losing a rank in power, becoming a B-ranked.

Note: Taught by House
Note: Only lasts three turns
Note: Can only be activated twice
Note: Must wait a two turn cooldown before use
Note: It can't be used on A-Rank and above techniques

Learned Here [ ]



(Jūho: Akusei Pāmutoraiaru) — Gentle Step: Malignant Palm Trial
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Based on the principle of closing and opening chakra points, the user starts letting out raw chakra from all of his points around himself having an invisible cloud of raw chakra within mid range of him. The raw chakra that's been released constantly by the user being manipulated to have attributes of shutting down or opening chakra points of whatever is within their space. Soon as their target enters within short range, the target will feel massive pressure being placed on their chakra points, having great difficulty to channel their chakra due to the massive effect of the raw chakra cloud they're in on short range. The nature of the chakra will either close or open their chakra points forcefully, leaving their target with the feeling of weakness and having an abnormal control over their chakra due to having an immense pressure on their chakra points. For example, if they try to perform a simple chidori it will disipate in a burst of light or if they try to create an armor it'l just fall apart due to the inability over chakra control. Once the target manages to get away from the user's range, it'll take a turn to return to their full chakra control.

Note: Taught by House
Note: Can only be used twice
Note: Only affects A-Ranked and above.
Note: Last for two turns and must wait two turns to use again
Note: Has to be Kage or higher to use this due to the expertise needed
Note: No S-Ranked or higher Gentle Fist the next turn after this technique deactivated.

Learned Here [ ]



(Jūho: Sonzai Suru Koto o Yamemasu) — Gentle Step: Cease to Exist
Type: Defensive/Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: Using one of the unique traits of Hyūgas, the basic principal of disturbing chakra flow, the user charges massive amounts of raw chakra into their palm or the sole of their feet. Once done, they'll make contact with the ground and flow their raw chakra towards the intended target. As raw chakra flows through a medium instantly, the hyuuga using their scope of excellent and accurate vision, collects their chakra into one point of the target. Using a universal advantage of a technique where having a spread out effect instead of a very concentrated one, the hyuuga is able to mass their manipulated chakra into one concentrated main chakra pathway thus paralyzing it or shutting it down like destroying a pillar and the bridge falling in a domino effect. As the chakra starts disturbing the flow of the intended target and either make it immobile and introducing immense amounts of chakra at one point thus creating a shock in the target.

Notes: Taught by House
Notes: Can only be used twice per battle
Notes: Paralyzed for one turn if not disabled
Notes: No gentle fist techniques above A-Ranks in the same turn
Notes: It can be only used in matters such solids and liquids and it cannot be used on humans

Learned Here [ ]



(Hakke Shatā Tamashī) — 10 Quadgrams: The Sage of All Generation
Type: Supplementary
Rank: S
Range: Himself
Chakra Cost: 40 (-10 in Each Turn)
Damage Points: N/A (+20 Gentle Fist / +10 Taijutsu) (-10 Damage to User)
Description: The Sage of Gentle Fist had traveled through many mountains and sections where he looked for ways to uncover more secrets about what chakra points really are, their limits and if they are expendable. Expendable in a way to push them beyond any shinobis' imagination. When a chakra point is being closed by hitting tenketsu points, it'll shut off a targets chakra pathway. When a chakra point is opened forcefully, the targets jutsus would naturally fail. Dante with his vast knowledge and beyond capability of Gentle Fist and precise chakra control to open his own chakra points to the point of letting his chakra pathway system surround him and conjure with his own flesh. While the user still somewhat remains his own physical form, the raw chakra fused with his body allows him to not only speed up and expand his execution of Gentle Fist but a unique feature of executing his Gentle Fist techniques in a more advanced shape manipulated and concentrated manner. This unique feature that the state provides enables the user to use Gentle Fist on par with more advanced techniques like elemental techniques. In this state, he is able to be one with Gentle Fist techniques like the Twin Lion Fist or any rotations and is able to resists physical damage up to a certain degree. His opening of chakra points and letting his raw chakra fuse with his own flesh offers a very concentrated shroud of chakra protecting him from techniques S-ranked and below. While active, the user's appearance expands significantly along with their jutsus and looks dark blue raw chakra which suppose to make up the user's.

Note: Lasts 4 turns
Note: Useable once per battle
Note: Can be taught by Dr. House
Note: While this is active, it counts as one of the 3 jutsus per turn
Note: When this ends, user may only use elemental chakra up to A-rank for the next turn.
Note: The jutsu puts so much strain to the users body, it'll put -10 damage per turn to the user
Note: The user won't be able to mold any of the 5 elements above B-ranked while this is active
Note: The user won't be able to do jutsus above B-ranked that require handseals while this active
Note: User won't be able to use taijutsu or gentle fist above b-rank for two turns if the mode has lasted for 4 full turns

Learned Here [ ]



(Juho Tsuin Raino no Ashi) — Gentle Step Twin Rhino Feet
Type: Offensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Similar to (Jūho Sōshiken) — Gentle Step Twin Lion Fists, the user forms two large rhino head-shaped shrouds of chakra around their leg, and as the user strikes his feet onto the opponent, crushing him into the ground. As where the user kicks, it causes great internal bleeding/damage to the opponent.

Note: Can be used four times
Note: Must be taught by Dr. House
Note: Must master and have a great control over Jyuuken

Learned Here [ ]
 
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Kai NB

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Kumi

Available Kumi: 375

Kumi Gained/LostReason for TransactionDate of TransferLink
1,000Initial KumiN/AN/A
+25Trivia Contest04-17-2018[ ]
+500Trivia Contest04-17-2018[ ]
+2,000Betting05-20-2018[ ]
+750Bio Payment05-20-2018[ ]
+1,600CJ Payment06-01-2018[ ]
-5,500Fuinjutsu06-01-2018[ ]
 
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Jutsu Formatting


(Katon: XXXXX | 火遁・XXXXX) — Fire Release: XXXXX
Color Hex Code: E25057

(Fūton: XXXXX | 風遁・XXXXX) — WindRelease: XXXXX
Color Hex Code: 669900

(Raiton: XXXXX | 雷遁・XXXXX) — Lightning Release: XXXXX
Color Hex Code: F7DA64

(Doton: XXXXX | 土遁・XXXXX) — Earth Release: XXXXX
Color Hex Code: 996600

(Suiton: XXXXX | 水遁・XXXXX) — Water Release: XXXXX
Color Hex Code: 2C82C9


 
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