Kaidokuzai Sōzō (Antidote Creation) - Mudo & Priest

Nathan

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This is actually a simple more specific application of Medicine Creation developed solely to counteract Poisons, Toxins and Venoms.

An antidote is a substance you'll administer to your patient that will counteract the effects and the progression of a poison, toxin or venom. It not only neutralizes poisons, toxins and venoms that are in the body and not in effect yet as it also neutralizes them when they are already acting while also countering the effects their triggered in the patient. Basically,you do the same and follow the same principle as in Medicine Creation as an antidote is, basically, a medicine.

But how do we know what to put into the antidote?

For this you'll need to first use either the poison extraction technique or the poison extraction seal. In the case you use the technique, as you'll be using diagnosis in tandem, you'll be able to know, as you gather the poison and extract it from the body of the patient, its components and mainly its effects. If you use the sealing technique, you just unseal the poison and use diagnosis on the poison to the same effect.

Once you know what the poison is made of and what it can do, you'll be able to determine what herbs and solvents to mix to create an antidote. But here comes the issue: how can you, an NB RPear, know what herbs and what not to mix to counter a custom poison for example? Its not easy and it would become overly complex for the RP to make players do this. Thats why it was decided that creating fixed component of all antidotes, called antiserum* thats made of various herbs, antibodies from various animals and humans, that can counteract any and all non specific or custom poisons, toxins and venoms.

*in reality, antiserum is the component of blood in which passive immunity to diseases is "memorized". Basically, once you're exposed to a disease your body will create antibodies to combat, leading you to cure that disease. Those antibodies don't disappear. Instead, your body creates more and keeps them in the antiserum, circulating in your body for a time when the disease might attack again. If that happens, the antibodies will attack the disease before it infects you and you trully gain immunity to the disease. Vacination works on this principle. And real life antidotes to snake and other poisons, venoms and toxins is often produced and derived from large mammal antiserum (horses, pigs, etc).

Ofc, you'll still need to add specific herbs to counter the effects that poison, toxin or venom creates in the patient but you won't need to worry about finding herbs that are capable of neutralizing the poison. Some toxins, poisons and venoms though, have very specific antidotes, clearly known and defined. When its such a case, you simply use that.

Ok, so how does it actually work? And what technique is that?

So, lets start by stages:

  1. Extract Poison and Analyse it
  2. Determine the effects you need to counter and if the venom/toxin/poison has a known antidote
  3. Gather the antisserum to counter the poison plus all the active ingrdients needed to counter its effects plus a suitable medium for delivery
  4. Mix them all together and create the final medicine, your antidote
  5. Administer it to the patient
  6. Monitor results
Like all medicines, you can choose to administer it in various ways but, normally, intravenously or intramuscular methods are best because they are much faster acting.

But this isn't practical in combat!

Ofc not. Even a very experienced poison master will not be able to counter poisons in combat as you first need access to the poison. However, if you had access to the poison before, you can create an antidote for it and save it on your bio for future uses.

Additionally, you'll always have with you a medical scroll containing all the known herbs you'll need, most mediums/solvents possible and infinite amounts of antiserrum. This way, your own priority is surviving until the end of the fight so you can then produce and administer the antidote for a poison affecting you.

In the long run, however, the best survival possibility is to have someone to treat you if you ever become poisoned.

So, there's really nothing we can do in a fight?

Well, there is a minor technique that might save you long enough to produce the antidote. But its no sure method. This technique is a variation of Power of Resistance but directed at Poisons and Toxins. It works by halting the progression of the poison using chakra, focus and will power. It can't be used until the first effects of the poison are felt though, so you won't be able to fully remain unscaved. Its a self usage technique that cannot be used on others.

Upon feeling the first effects of the poison, you'll focus and use the same method as Power of Resistance to raise your resistance but this time you'll visualize the poison and your own body and focus on having your chakra "hold the poison in place". You cannot expel the poison, neutralize it or cancel it. No. You simply temporarily stop its effects. The first effects you felt, will be there but there won't be a progression of symptons for as long as you can sustain the technique.

But then here comes the various limitations. The technique requires constant chakra input so the effort and drain of chakra is enormous. Additionally, if you're in a fight, you'll consume one of your allocated moves per turn the first time you use the skill. While using this will still allow you to use other techniques at the same time (its treated more as a passive skill), the longer you use it, the longer the cost is and the harder it is to focus and maintain the technique.

(Iryo Ninjutsu: Doku Teikouryoku) Medical Technique: Poison Resistance
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A (40x(Z), with Z = the number of turns while using it)
Damage: N/A
Description: The user will raise his resistance enabling him to stop the progression of a poison, toxin or venom he might have been contaminated with after feeling its first effects. This will not cure the poisoning but rather stop its progression so the user can continue to fight, hopefully winning the fight, to then be able to treat the poisoning. This is a passive skill that only consumes a move when activated, passively draining chakra, focus and stamina from the user as each turn passes.
Note: Poison masters will be able to do this technique with half the chakra cost.

Btw, this technique has no other defensive effect other than stopping the progression of a poisoning once it starts. This poisoning, however, can be of any origin like custom elements or custom poisons but cannot be an infection like from bacteria, fungi or nano-insects.

Materials needed:

Add these to your summoning scroll

抗血清 - antisserum
ハーブ - various medical herbs
溶剤 - various solvents and mediums

All can be used to summon any known medical herb, antisserum and any known solvent and medium. These can also be used for medicine creation if you wish.




Homework and Training

-Research and explain what a Venom, a Poison and a Toxin is

-Practice making antidotes
 

Mudo

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"While all three are synonymous, the difference between a venom and a poison is that the former affects a living creature via injection through the use of fangs or stingers. In contrast, a poison is secreted from a living creature and as a result can only be administered if the creature is touched or consumed. Finally, a toxin is a biologically created chemical that affects other living creatures, usually negatively. In this sense, it's a more broad term than the first two."

Following his analysis, Corvo makes his way over to the patient and begins by cleansing himself of all impurities through the use of aggressive chakra. Using this same premise, he would expand the bulbs of chakra and tone down its aggressiveness, running it over the patient, who seems to have been bitten upon closer inspection by a snake. Through his newfound knowledge he would begin to insert his chakra into the entry point of the bite, as a means of utilizing the chakra to absorb and contain the venom surrounding the affected tissues. With the venom absorbed, the chakra is discarded, allowing Corvo to move on to the creation of the antidote.

He proceeds to summon a variety of tools: antiserum, medical herbs, solvents and mediums, a mortar and pestle, and a spoon. Using the mortar and pestle, he grinds up the Yarrow herb, and combines it with the antiserum along with a liquid that will make its consumption much easier for the imbiber. Finally, he hand feeds it to the patient and monitors them closely.​

(Iryō Ninjutsu: Kirei Tomo) Medical Technique: I clean all of me
Type: Supplementary
Rank: C-Rank
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The medical shinobi fills his palms with small amounts of extremely aggressive chakra and runs them over the areas of his body he wants to clean of any microorganisms, harmful substances, etc. The chakra will eliminate any inert harmful substance or microorganism present on that area. Normally this technique is done on the hands and lower arms just before having contact with a patient but can be applied to the whole body in specific situations (before performing surgery, if the enemy is highly contagious, etc). After being done, the chakra automatically turns back to his regular, non-harmful and calm one.

(Iryō Ninjutsu: Kirei Itto) Medical Technique: I clean all of him
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The medical shinobi fills his palms with moderate amounts of semi-aggressive chakra and runs them over any areas of the patient’s body he wants to clean of any microorganisms, controlling the chakra flow constantly so it doesn't becomes too lethal. The area affected is 4 times the area of the users hands. After being done, his chakra automatically turns back to his regular, non-harmful and calm one.

(Iryō Ninjutsu: Doku Ekiso) Medical Technique: Poison Extraction Jutsu
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: An advanced medical jutsu used when the user cannot make enough antidote to cope with a poison. This is used to extract a great deal of the poison from a body, and then the antidote can be administered. The user will need a medium (his own chakra or a chakra receptive medium compatible with the human body, like water) which he will insert into the patients body, using his chakra to gather the poison directly from the tissues, merging it with the medium to then remove and discard. The technique can only remove a limited amount of poison and will not negate any ongoing effects as it cannot remove poison already being metabolized/in effect. Because of this, the medical ninja will still need to administer an antidote and will need to use the technique twice to remove all of the poison from the patient.
Note: can only be used twice, each use delaying the effects of the poison for 2 turns.

(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical shinobi bites his thumb and draws his Medical Kanji on the Medical scroll underneath the symbol of the tool he desires to summon.
Note: This can only be used by Medical Shinobi.
 
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Priest

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As instructed by sensei, I would add to my medical scroll,

抗血清 - antisserum
ハーブ - various medical herbs
溶剤 - various solvents and mediums



Okay Venom is a form of toxin secreted by animals. They can be called biotoxins due to this. Venoms can be gotten from animals like wasps, snake, spiders etc.

Toxins is a generalized term for harmful substances which are capable of being absorbed by the body tissues or produced by living cells or organisms themselves.
So we can say, Toxins can be biological and chemical while venom is only biological while poison is purely chemical. This means contrary to venom, poisons are chemical substance that are harmful to life.



Now say there is a patient that was poisoned, I would start. By increasing my own resistance to disease and pathogens. Then I would clad my hands in moderately aggressive chakra tp cleanse myself and the patient. Next would be the diagnosis which would give me the information about the location of the poison's that have not been absorbed yet, as well as affect body tissue would be known. Pinpointing this, I would with the aid of water, extract the remaining poison from the patients body leaving only for him to receive antidote to those that have been ingested into his system already.
This would make me summon from the scroll, antiserum, some herbs, especially those that reduces pain and fever due to most poisons have the tendency to raise one's temperature and cause immense pain. So the herbs would be mashed into a consumable medicine while using probably goat milk as the solvent. For the antiserum, I would also summon

スポイト - syringe, sterile, for one time use only

With this, I would be able to administer the antiserum intravenously. After that, I would put the patient to sleep and monitor him from time to time to see his healing rate.

(Iryō Ninjutsu: Kirei Tomo) Medical Technique: I clean all of me
Type: Supplementary
Rank: C-Rank
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The medical shinobi fills his palms with small
amounts of extremely aggressive chakra and runs them over
the areas of his body he wants to clean of any
microorganisms, harmful substances, etc. The chakra will
eliminate any inert harmful substance or microorganism
present on that area. Normally this technique is done on the
hands and lower arms just before having contact with a
patient but can be applied to the whole body in specific
situations (before performing surgery, if the enemy is highly
contagious, etc). After being done, the chakra automatically
turns back to his regular, non-harmful and calm one.
(Iryō Ninjutsu: Kirei Itto) Medical Technique: I clean all of him
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The medical shinobi fills his palms with
moderate amounts of semi-aggressive chakra and runs
them over any areas of the patient’s body he wants to clean
of any microorganisms, controlling the chakra flow
constantly so it doesn't becomes too lethal. The area
affected is 4 times the area of the users hands. After being
done, his chakra automatically turns back to his regular,
non-harmful and calm one.
(Iryō Ninjutsu: Doku Ekiso) Medical Technique: Poison Extraction Jutsu
Type: Supplementary
Rank: B-Rank
Range: Short
Chakra: 20
Damage: N/A
Description: An advanced medical jutsu used when the user
cannot make enough antidote to cope with a poison. This is
used to extract a great deal of the poison from a body, and
then the antidote can be administered. The user will need a
medium (his own chakra or a chakra receptive medium
compatible with the human body, like water) which he will
insert into the patients body, using his chakra to gather the
poison directly from the tissues, merging it with the medium
to then remove and discard. The technique can only remove
a limited amount of poison and will not negate any ongoing
effects as it cannot remove poison already being
metabolized/in effect. Because of this, the medical ninja will
still need to administer an antidote and will need to use the
technique twice to remove all of the poison from the patient.
Note: can only be used twice, each use delaying the effects
of the poison for 2 turns.
(Kuchiyose No Jutsu: Eisei Yougu) Summoning technique: Medical tools
Type: Supplementary
Rank: B-Rank
Range: N/A
Chakra cost: 20
Damage: N/A
Description: The medical Ninja will bite his thumb and do
the summoning handseals before pressing his palm on the
scroll. He will summon any of the medical tools he needs
that are listed on the scroll, all or just one, depending on his
own needs.
Note: This can only be used by Medical Shinobi.
 
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