Kagutsuchi - Yashiro vs. Scaze

Yashiro

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Official fight for
Kagutsuchi


± Rei's R&R's
± Official
± All Out
± Killing & Stealing Allowed
± Starting Range:
Mid range
± Terrain: A huge island, water on all four sides, long range from both the fighters. The island itself is made of solid Earth.
± Reply Limit: N/A​



I will be using Jack Frost in my signature, post your bio along with your first move and let's get this show on the road.
 

System001

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Okok. Finally got time to reply. <___< >__>


To say that Ling was delighted that his sword had baited yet another chew toy into his midst would be an understatement, as he was absolutely ecstatic. He would finally be reconciled with the fervour of battle, the passion of bloodlust, he could wait no longer, he had to fight. And thus without delay he would send his chakra into ground to call forth an angled geyser of searing hot water. The erupting circular fountain would have a radius of four meters, and would aim to pummel you three meters into the air (angled backwards away from Ling), scald your flesh from bone, and ultimately boil you alive.

Suiton:Kashou) Water Style: Scald

Rank:A
Range:Short-Long
Chakra Cost:30
Damage:60
Type: Offensive|Defensive
Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.
~Can only be used 2X
~No Suiton jutsu for the rest of the turn.
~Can only defend jutsu up to A-rank and up to B-rank earth.

And after water would follow earth, as Ling would begin to pour his chakra into the ground while forming a few seals, the Inuzuka attempting to convert the ground beneath you to swamp. Should the swamp form it would have a radius of seven meters and a depth of twelve.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

___
I'm going on holiday soon, so if I don't reply for several days that's why.
 

Yashiro

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Okok. Finally got time to reply. <___< >__>


To say that Ling was delighted that his sword had baited yet another chew toy into his midst would be an understatement, as he was absolutely ecstatic. He would finally be reconciled with the fervour of battle, the passion of bloodlust, he could wait no longer, he had to fight. And thus without delay he would send his chakra into ground to call forth an angled geyser of searing hot water. The erupting circular fountain would have a radius of four meters, and would aim to pummel you three meters into the air (angled backwards away from Ling), scald your flesh from bone, and ultimately boil you alive.

Suiton:Kashou) Water Style: Scald

Rank:A
Range:Short-Long
Chakra Cost:30
Damage:60
Type: Offensive|Defensive
Description:The user sends their suiton chakra into the ground, resulting in a large amount of water erupting from the ground bursting upwards into a large wall of water meters across meters thick and meters tall. The water being from deep within the ground, and thus being extremely hot, capable of causing burns, the water then begins to cascade forwards and downwards upon command, crashing down onto the opponent much like a huge wave. The size of this technique depends completely on how much chakra is used, but can be large enough to buffet a large summoning such as Gamabunta.
~Can only be used 2X
~No Suiton jutsu for the rest of the turn.
~Can only defend jutsu up to A-rank and up to B-rank earth.

And after water would follow earth, as Ling would begin to pour his chakra into the ground while forming a few seals, the Inuzuka attempting to convert the ground beneath you to swamp. Should the swamp form it would have a radius of seven meters and a depth of twelve.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

___
I'm going on holiday soon, so if I don't reply for several days that's why.
Standing before his opponent, Jack was ready and prepared for an intense battle. He had challenged Ling for his God of Fire Sword, Jack had his eyes on the Kagutsuchi for quite a while and now it was finally his change to take the sword by force, under no circumstance was he gonna go easy on Ling, from here on out its a fight to the death. Suddenly a geyser of water would form from beneath and around Jack before quickly erupting and attempting to possibly engulf him within it, acting quickly as to not take any damage, Jack releases a surge of earth chakra from his entire body, with that a dense armor of rock quickly grows from his skin protecting him from the water as it would attempt to harm Jack. Being slightly shot into the air by the water, Jack manifests 2 large spikes of earth from both of his hands before then swiftly tossing both spikes directly towards Ling. And as the water losses power and form, Jack releases the armor causing it to lose power and fall to the ground. As soon as the armor is released Jack punches towards Ling and releases a large beam of compressed and destructive wind, said beam follows behind the spikes and attempts to eradicate Ling where he stands. The force behind the beam would also blow Jack backwards into long range and seemingly cause his right hand to start bleeding due to the power of the wind beam.

As he lands onto the ground at long range from Ling, Jack performs a sequence of hand seals rather quickly due to his second affinity and causes it to start raining across the entirety of the battlefield, each raindrop imbued with his chakra and allows him to detect anything that it touches.

This is gonna be fun!


Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.




Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.
~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.
Note: Only lasts for 3 turns.




Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

 

System001

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Standing before his opponent, Jack was ready and prepared for an intense battle. He had challenged Ling for his God of Fire Sword, Jack had his eyes on the Kagutsuchi for quite a while and now it was finally his change to take the sword by force, under no circumstance was he gonna go easy on Ling, from here on out its a fight to the death. Suddenly a geyser of water would form from beneath and around Jack before quickly erupting and attempting to possibly engulf him within it, acting quickly as to not take any damage, Jack releases a surge of earth chakra from his entire body, with that a dense armor of rock quickly grows from his skin protecting him from the water as it would attempt to harm Jack. Being slightly shot into the air by the water, Jack manifests 2 large spikes of earth from both of his hands before then swiftly tossing both spikes directly towards Ling. And as the water losses power and form, Jack releases the armor causing it to lose power and fall to the ground. As soon as the armor is released Jack punches towards Ling and releases a large beam of compressed and destructive wind, said beam follows behind the spikes and attempts to eradicate Ling where he stands. The force behind the beam would also blow Jack backwards into long range and seemingly cause his right hand to start bleeding due to the power of the wind beam.

As he lands onto the ground at long range from Ling, Jack performs a sequence of hand seals rather quickly due to his second affinity and causes it to start raining across the entirety of the battlefield, each raindrop imbued with his chakra and allows him to detect anything that it touches.

This is gonna be fun!


Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.




Rank: S
Type: Offensive/Defensive
Range: Short-long
Chakra: 40
Damage: 80 (-15)
Description: The user charges his fist with a large amount of wind chakra. He punches towards the target and releases it as a huge amount of destructive wind compressed into a large beam, blasting it away at a very high speed which makes it tough to block. It is used to punch a hole anything in its path like clouds, mist and, if possible, water waves and rock walls. When this jutsu is used to attack the opponent, it will cause major damage to him like large cuts and it blows him backwards, meaning that it will send him from short to mid, or from mid to long, and may even knock him out cold.
~ damages the user hand by -15 points and causes bleeding.
~can only be used twice per battle.
~This jutsu is owned by -Thoes.
Note: Only lasts for 3 turns.




Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

This is getting messy, but let's continue anyway lol.

As the spikes sail towards Ling he would simply nudge the Goddess of Fire, and as he does so three blazing kittens of flame would materialise a few meters in front of him, mouths gaping, the three kittens would immediately merge into a single, large, blazing tiger that would consume your earth spikes, and continue on towards you unphased, while also consuming your wind should you still release it.
(Excuse me if I'm wrong, but your spikes of earth should be minuscule in power, like empowered Kunai at best, so my fire should overpower everything with ease.)

Katon: Basuteto no Tsume) | Fire Release: Bastest's Claw

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 Per turn)
Damage: 80 + 15
Description: A technique in which the user is capable of rapidly expelling fire chakra from their body, and with the formation of a single handseal converting the fire natured chakra to flames; sculpted to take the form of dense, almost solid in nature, felines with streaming lower-bodies of flame. The amount, and size of felines is subject to the users discretion, but could be enough to send gigantic waves - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of flame to the opponent, led by the almost tangible charging cats, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming flames that comprise the majority of their mass to burn the opposition from existence. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic kittens, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The felines aren't necessarily sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the flames move and attack, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Fire Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the size of the flames to be changed, whether it be combining and shrinking the felines and flames so as to make the attack more concentrated, or allowing the felines to divide and grow so as to cover a larger area. Despite being given form, the felines can be made to charge along the ground or through air alike, though they will always be created short range from the user and move outwards towards the target.

Note:
- Can only be used 3x
- No Fire techniques above S rank for the rest of the turn.
- Can only be taught by Scaze

And then, with the formation of a few blazing hand seals a large, daunting ray would be summoned beneath Ling. Krieg would raise both Ling and Lycoan into the air to float 5 meters above the battlefield, while also circling inwards to the left. Meanwhile his sheer presence would alter the battlefield, as dark clouds illuminated by static bolts would settle across the area.

Kuchiyose No Jutsu:Batoidea: Blitz Krieg)- Summoning: Batoidea: Blitz Krieg

Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Blitz Krieg is one of the three boss summons of the Ray Contract. Blitz Krieg specialises in lightning, and has a pectoral fin span of 7 meters, while being 5 meters long from head to tail base. (Not including tail length.) Blitz Krieg, upon being summoned, passively brings with him dark purple clouds of lightning that settle over the battlefield, at a minimum height of two meters above head height. The clouds greatly reduce lighting, the battlefield only illuminated by the small non hindering static bolts that course throughout the airborne clouds. The true use of the clouds is that they attract the lightning techniques of the opponent, weakening them by one rank as they store some of the oppositions electrical charge within them. Krieg is then capable of taking hold of the stored electrical energy, effectively utilizing the clouds as an electrical source as he uses his chakra to empower the currents, allowing for the release of Lightning attacks from anywhere within the clouds. Fortunately for the enemy, the enhancement and manipulation of the electrical essence within the artificial clouds isn’t necessarily discreet, as a distinct crackling noise can be heard echoing in the nearby vicinity. Utilizing this method, Krieg can release B, A and S rank bolts, waves, blades, blasts and walls of lightning, either through use of the clouds. When Krieg disappears, he is capable of causing the lightning clouds to disperse in a electrostatic discharge which empowers any Lightning jutsu in play by +20, whether it be the users or the opponents. The clouds are both self fuelled and sustained by Krieg, and in turn Krieg also utilises them as a medium for his active electroception while in air, although on the flip side only beings within a 2 meter radius of the clouds can be sensed. Underwater however, Krieg's passive electro-location is unrivalled, spanning out for miles. The clouds can only be removed by a large scaled blowing wind technique of at least A rank, otherwise they would simply reform.

Note:
- Krieg is resistant to B rank and below lightning techniques, however when struck by an enemies lightning technique his electero-location begins to malfunction, rendered unreliable for two turns except at close distances of three meters or less.
- Krieg can only release lightning techniques through use of the clouds and only the generic applications described, not any specific known techniques..
- Krieg can swim at commendable speeds through both water and air.
- Krieg can only be summoned once per battle.
- Krieg stays on the field for four turns.
- Krieg is limited to creating three B ranked lighting attacks, two A rank lightning attacks, and two S rank lightning attacks, overall Krieg can only use five lightning attacks per battle, all of which naturally count as a jutsu.
 

Yashiro

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This is getting messy, but let's continue anyway lol.

As the spikes sail towards Ling he would simply nudge the Goddess of Fire, and as he does so three blazing kittens of flame would materialise a few meters in front of him, mouths gaping, the three kittens would immediately merge into a single, large, blazing tiger that would consume your earth spikes, and continue on towards you unphased, while also consuming your wind should you still release it.
(Excuse me if I'm wrong, but your spikes of earth should be minuscule in power, like empowered Kunai at best, so my fire should overpower everything with ease.)

Katon: Basuteto no Tsume) | Fire Release: Bastest's Claw

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 Per turn)
Damage: 80 + 15
Description: A technique in which the user is capable of rapidly expelling fire chakra from their body, and with the formation of a single handseal converting the fire natured chakra to flames; sculpted to take the form of dense, almost solid in nature, felines with streaming lower-bodies of flame. The amount, and size of felines is subject to the users discretion, but could be enough to send gigantic waves - rivalling that of larger water techniques (EG. 'Water Bullet Technique') - of flame to the opponent, led by the almost tangible charging cats, which would be capable of delivering more than ample impact force thanks to their constitution, before allowing the streaming flames that comprise the majority of their mass to burn the opposition from existence. Likewise the user could also focus this technique to sizes equivalent to that of the tiniest of domestic kittens, in aims to produce pinpoint, smaller attacks so as to deal a precise offence. The felines aren't necessarily sentient, thus aside from their life-like moving bodies, they simply act as a projectile attack. Although, the user can choose to sustain control of the technique, manipulating the manner in which the flames move and attack, sometimes through the aid of hand-gestures, however doing so means that the user becomes limited to manipulating Fire Nature Chakra until they finally relinquish control. The sustained manipulation however, comes with the bonus of allowing the size of the flames to be changed, whether it be combining and shrinking the felines and flames so as to make the attack more concentrated, or allowing the felines to divide and grow so as to cover a larger area. Despite being given form, the felines can be made to charge along the ground or through air alike, though they will always be created short range from the user and move outwards towards the target.

Note:
- Can only be used 3x
- No Fire techniques above S rank for the rest of the turn.
- Can only be taught by Scaze

And then, with the formation of a few blazing hand seals a large, daunting ray would be summoned beneath Ling. Krieg would raise both Ling and Lycoan into the air to float 5 meters above the battlefield, while also circling inwards to the left. Meanwhile his sheer presence would alter the battlefield, as dark clouds illuminated by static bolts would settle across the area.

Kuchiyose No Jutsu:Batoidea: Blitz Krieg)- Summoning: Batoidea: Blitz Krieg

Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Blitz Krieg is one of the three boss summons of the Ray Contract. Blitz Krieg specialises in lightning, and has a pectoral fin span of 7 meters, while being 5 meters long from head to tail base. (Not including tail length.) Blitz Krieg, upon being summoned, passively brings with him dark purple clouds of lightning that settle over the battlefield, at a minimum height of two meters above head height. The clouds greatly reduce lighting, the battlefield only illuminated by the small non hindering static bolts that course throughout the airborne clouds. The true use of the clouds is that they attract the lightning techniques of the opponent, weakening them by one rank as they store some of the oppositions electrical charge within them. Krieg is then capable of taking hold of the stored electrical energy, effectively utilizing the clouds as an electrical source as he uses his chakra to empower the currents, allowing for the release of Lightning attacks from anywhere within the clouds. Fortunately for the enemy, the enhancement and manipulation of the electrical essence within the artificial clouds isn’t necessarily discreet, as a distinct crackling noise can be heard echoing in the nearby vicinity. Utilizing this method, Krieg can release B, A and S rank bolts, waves, blades, blasts and walls of lightning, either through use of the clouds. When Krieg disappears, he is capable of causing the lightning clouds to disperse in a electrostatic discharge which empowers any Lightning jutsu in play by +20, whether it be the users or the opponents. The clouds are both self fuelled and sustained by Krieg, and in turn Krieg also utilises them as a medium for his active electroception while in air, although on the flip side only beings within a 2 meter radius of the clouds can be sensed. Underwater however, Krieg's passive electro-location is unrivalled, spanning out for miles. The clouds can only be removed by a large scaled blowing wind technique of at least A rank, otherwise they would simply reform.

Note:
- Krieg is resistant to B rank and below lightning techniques, however when struck by an enemies lightning technique his electero-location begins to malfunction, rendered unreliable for two turns except at close distances of three meters or less.
- Krieg can only release lightning techniques through use of the clouds and only the generic applications described, not any specific known techniques..
- Krieg can swim at commendable speeds through both water and air.
- Krieg can only be summoned once per battle.
- Krieg stays on the field for four turns.
- Krieg is limited to creating three B ranked lighting attacks, two A rank lightning attacks, and two S rank lightning attacks, overall Krieg can only use five lightning attacks per battle, all of which naturally count as a jutsu.
As Jack would land back on the ground whilst Ling forms 3 kittens of fire before himself, Jack notices the three combine into one large tiger shaped figure of flames, the Flaming tiger would easily overpower the earthen spikes and proceed to make its way towards Jack, instead of releasing as intended, Jack draws his sword and enhances its cutting potential by focusing lightning chakra into the blade of the sword, he then assumes a stance where he stands sideways and crouch down with his right shoulder tilted down. He holds his sword with both hands upon the hilt and vertically in front of the back(left) shoulder and behind his head. Jack then releases all of his strength and throws his body to the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of his strength and momentum gained from the fall to push off his back foot and create acceleration that sends him diagonally towards Ling. As he approaches about a 3 meter distance from Ling having arced around the fire beast effectively due to his monstrous speed, Jack crosses his legs placing the right across the left and creating an unbalanced stance which would cause him to fall sideways to the left. As he fell sideways Jack pushes off his outside foot creating an instantaneous movement across the front of the target which is impossible to follow with the naked eye, and slashes his lightning enhanced blade through the upper chest level of Ling, possibly killing him should he fail to counter.

Game Over...

Note: In case you are having trouble coming to terms with how I evade the fire tiger, basically what I did was dash diagonally towards your left and arc around the beast as I would cross my legs and fall, to then dash towards you, so instead of worrying about your fire tiger, I just ran around it and attacked you instead, all of which happens in a speed that can only be tracked by a 3 tomoe sharingan or above or any tracking speed on equal terms.


Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40 (+5)
Damage: 80 (+5)
Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body to the down, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration that sends them diagonally towards the opponent. As they approach the enemy they cross their legs creating an unbalance stance causing them to fall sideways. As they fall sideways they then push off their outside foot creating an instantaneous movement across the front of the target which is almost impossible to follow. Once across the front of the target the swordsman finishes with a diagonal slash across their torso. If the swordsman is capable, they can add a lightning aspect to this attack by imbuing their blade with lightning, increasing its cutting ability slightly.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice per battle.
~Can only be tracked by three tomoe sharingan and above.
~Can be seen here if the description isn't clear enough:

 

Scorps

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Yashiro you just dashed at incredible speed through an S-Rank Fire. I'll explain why though.

The fire overpowers your free form usage of Earth with ease and continues towards you and before you use that technique you still need to land as you're mid air and the technique itself states that you require a bit of preparation to trigger it in terms of positioning your body and moving it and what not so its not "land and bam", you're gone. You then don't dodge it; you dash forward with incredible speed through the frontal fire attack already almost on top of you. Nothing in your move would defend your body from the fire, through which you pass and I don't believe you can use that technique in this particular situation, fast enough to dodge it. If you were already on the ground standing, I'd agree though in this scenario, and when I imagine it in my head...I don't agree it would work in time.

Its my reasoning that as you pass through the fire, momentum is lost to a level where your enemy can barely (still can though) react to your move as its unlikely such a powerful fire technique would leave you unphased so its more than certain that your execution of it wouldn't be perfect and thus much slower and clumsy than it should.

Btw, don't forget you're lower rank than him and he is an inuzuka which boosts his reactions slightly. Even in a normal situation, it wouldn't be that hard of a technique to counter with something simple like Kawarimi as when you do reach him he can still notice you and react. He might not see you or notice you until you reach him but once in melee range, the type of movement you'll be doing and the proxmity will enable such level of counters to be possible.


PS-Pray to god that no one complains about that technique otherwise its one of those that will need revision. We haven't, for a long time, been allowing stuff like "can only be dodged by X tomoe" or "can only be tracked by 3 Tomoe" or variations of the same. >_>

This said, Scaze still needs to defend to survive as given how your technique works, you'll still be dangerous and able to hit him with immensely fast movement. Afterwards though, you'll be severely burned and in pain.
 

System001

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Okay, thanks for the ruling.

The stench of burning flesh would fill Ling's nasal, and a blur before him would, upon being witnessed, cause Ling to motion backwards in alarm and caution. Thus, as you arrive upon him he'd swiftly vanish within a dodging back-step - narrowly avoiding your offence; courtesy of a burst of wind that would aid his retreat - as his previously shifting feet would have given way to an explosion of air that would carry him diagonally backwards to the left, 3 meters away from you. Thus, the Inuzuka, not wanting to face the unknown head on would simply, instinctively even, react by fleeing away from you, away from the stench, away from the blur and away from the screeching rush of wind.

(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion

Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.

Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision

And then, upon arriving at his new position, the sight of your body and clothes in flames would cause the Inuzuka to smirk, as with a single spike of chakra he would end your life. The flames that would already be tormenting your flesh would immediately morph, shifting into arrow shaped mini-whips that would immediately pierce your body, skewering you, your heart, your organs, and swiftly burning the life out of you.
There would be no warning whatsoever, one moment the flames would merely burn you, the next they would burrow into your skin and carve your flesh and bones molten.

(Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips

Type: Offensive/Attack
Rank: A + 15
Range: Short-Long
Chakra: 30
Damage: 60
Description: By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually.
Restrictions:

Can only be taught by Baldy..
Only usable 3 times per battle
There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere
Flaming tentacles and whips travel at a fairly fast pace
This technique cannot be created with the opponent's fire, since the opponent's fire has his own chakra in it. Can only manipulate regular fire. The fire source used must either be created by the user, or is naturally created, with no chakra within.

However to ensure you death, as all predators must do, Ling's Ninken, who upon being left behind would immediately leap at you, crunching his jaws around your neck and clamping down until your lifeblood drains across the earth. The two virtually simultaneous offences complimenting each other, the obvious masking the inconspicuous, ensuring your death, by consuming your concentration.

Keruberosukuranchi | The Cerberus Crunch

Rank: S
Type: Defensive/Offensive/Supplementary
Range: Self
Chakra Cost: 40 (-10 per turn to sustain)
Damage Points: N/A (80)
Description: A technique invented by the Inuzukas, whereby channelling chakra to ones neck and jaw they're capable of ushering in a dense coating of chakra that protects the interior of their mouth and gullet, coating every region of the mouth - especially the teeth. The chakra serves to forcefully reject and pressurize any foreign material that it comes in contact with, whether it be matter or chakra, and in turn essentially grants the user the ability to chew on, well, anything. Well, almost anything. Things that possess the power to override the chakra coating - for instance higher ranked elemental techniques, would be capable of powering through the coating so as to deal damage, while the indestructible would be capable of resisting deformation. Nonetheless, the otherwise omnipotent protection that this technique grants, can, for the feral Inuzukas more or less directly translate into power, allowing them to crunch through a range of materials, especially when in their more gigantic Inuzuka transformations. And, as long as they do not exhaust this technique they need not fear self-harm when doing so, being quite capable of chewing upon and swallowing blades should they so wish, with the chakra protection sometimes focusing at particularly stressed spots - making it near impossible for piercing techniques to undermine the chakra based defence.

Note:
- Can only be used 2x and lasts a max of 3 turns each time.
- No Inuzuka techniques above S rank for the rest of the turn
- Could also be used by a Ninken
- Can only be taught by Scaze
 
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Yashiro

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Okay, thanks for the ruling.

The stench of burning flesh would fill Ling's nasal, and a blur before him would, upon being witnessed, cause Ling to motion backwards in alarm and caution. Thus, as you arrive upon him he'd swiftly vanish within a dodging back-step - narrowly avoiding your offence; courtesy of a burst of wind that would aid his retreat - as his previously shifting feet would have given way to an explosion of air that would carry him diagonally backwards to the left, 3 meters away from you. Thus, the Inuzuka, not wanting to face the unknown head on would simply, instinctively even, react by fleeing away from you, away from the stench, away from the blur and away from the screeching rush of wind.

(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion

Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.

Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision

And then, upon arriving at his new position, the sight of your body and clothes in flames would cause the Inuzuka to smirk, as with a single spike of chakra he would end your life. The flames that would already be tormenting your flesh would immediately morph, shifting into arrow shaped mini-whips that would immediately pierce your body, skewering you, your heart, your organs, and swiftly burning the life out of you.
There would be no warning whatsoever, one moment the flames would merely burn you, the next they would burrow into your skin and carve your flesh and bones molten.

(Katon: Kushizashi No Za Moeru Shokushu & Muchi)-Impalement of the Flaming Tentacles & Whips

Type: Offensive/Attack
Rank: A + 15
Range: Short-Long
Chakra: 30
Damage: 60
Description: By focusing the users chakra into an existing fire source, with no chakra infused or your own chakra infused, the user manipulates the current existing fire source, preferably rather large, and changes its shape. Wherever he wishes, the user can cause a huge amount of fire tentacles and whips to spring forth from the fire source, like Water Dragon Whip, that are sharp, and fiery, and they then race towards the opponent. Despite their sharpness, it would usually be used to impale the opponent, but the intense heat of the whip does not necessarily need to pierce through, impaling your opponent, but its heat can cause burns also. However, the whips are still strong enough to pierce through flesh, burning a hole through and skewering through. The whips can be controlled individually.
Restrictions:

Can only be taught by Baldy..
Only usable 3 times per battle
There must be a pre-existing fire source to create these technique, the tentacles and whips cannot be created out of nowhere
Flaming tentacles and whips travel at a fairly fast pace
This technique cannot be created with the opponent's fire, since the opponent's fire has his own chakra in it. Can only manipulate regular fire. The fire source used must either be created by the user, or is naturally created, with no chakra within.

However to ensure you death, as all predators must do, Ling's Ninken, who upon being left behind would immediately leap at you, crunching his jaws around your neck and clamping down until your lifeblood drains across the earth. The two virtually simultaneous offences complimenting each other, the obvious masking the inconspicuous, ensuring your death, by consuming your concentration.

Keruberosukuranchi | The Cerberus Crunch

Rank: S
Type: Defensive/Offensive/Supplementary
Range: Self
Chakra Cost: 40 (-10 per turn to sustain)
Damage Points: N/A (80)
Description: A technique invented by the Inuzukas, whereby channelling chakra to ones neck and jaw they're capable of ushering in a dense coating of chakra that protects the interior of their mouth and gullet, coating every region of the mouth - especially the teeth. The chakra serves to forcefully reject and pressurize any foreign material that it comes in contact with, whether it be matter or chakra, and in turn essentially grants the user the ability to chew on, well, anything. Well, almost anything. Things that possess the power to override the chakra coating - for instance higher ranked elemental techniques, would be capable of powering through the coating so as to deal damage, while the indestructible would be capable of resisting deformation. Nonetheless, the otherwise omnipotent protection that this technique grants, can, for the feral Inuzukas more or less directly translate into power, allowing them to crunch through a range of materials, especially when in their more gigantic Inuzuka transformations. And, as long as they do not exhaust this technique they need not fear self-harm when doing so, being quite capable of chewing upon and swallowing blades should they so wish, with the chakra protection sometimes focusing at particularly stressed spots - making it near impossible for piercing techniques to undermine the chakra based defence.

Note:
- Can only be used 2x and lasts a max of 3 turns each time.
- No Inuzuka techniques above S rank for the rest of the turn
- Could also be used by a Ninken
- Can only be taught by Scaze
Scorps posted on my VM's that I would slowly start losing my ability to mold chakra before dying. And he said I would die after 3 turns, so this turn I wouldn't be able to mold F Rank chakra, then S Rank in the next turn and A Rank in the final, thereafter I would die.

If you want to see his VM, I'll link our conversation on your profile.




Upon reaching Ling in a flash, Jacks blade had not met its target, and instead Ling would disappear. However, he had abandoned his Ninken whom was beside him. Despite Jack's blade not slashing Ling as intended, Jack swings it and slices his ninken's head off in one fluid motion as the blade would miss Ling by inches. Simultaneously to that, Jack would release a mist like substance from his mouth and manipulate it to envelop his entire body before forming it into the shape of a seahorse. After he had burned his flesh, Jack was experiencing pain across his entire body, he would slowly feel his ability to fight starting to fade. However thanks to the mist, it would douse the existing small flames on his clothing and cool down his skin, easing majority of the pain allowing Jack to continue the battle for a bit longer.

Trying to remain on the offensive, Jack quickly glances around himself and catches sight of Ling shortly before saying, "Summoning Technique: Thousand infants..." As he says this, Jack focuses his chakra into the mind of Ling and performs a unique "clicking noise", swiftly casting him within an illusion. As the illusion has been casted, Ling would see Jack's mist-like seahorse pouch start to grow momentarily before releasing in a burst, thousands of little seahorses, all of them would immediately converge upon Ling and distract him whilst also blocking his vision and completely overwhelming him due to the sheer amount of the litter.

Jack then faces the tip of his blade towards Ling whilst holding it at the very end of the hilt in his right hand, Jack then steps forward toward Ling while thrusting the tip of the blade forward. As he does this he twists his right arm holding the sword while simultaneously twisting his body and left leg in unison, creating incredible piercing power similar to how an impact a drill works, this attack would generally carve a tunnel through Ling's chest causing an instant death, should he fail to defend himself.


Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (-20 per turn)
Damage: N/A
Description: The Seahorse Mode is a representation of the Seahorse Arts ultimate ability. To execute the technique the user is required to gather chakra and release it in the form of mist by exhaling it. The mist is infused with the users chakra and using shape manipulation the user shapes it into the form of Kingdra, the boss seahorse summon. While shrouded by the mist the users vision is not impaired because the mist isn't dense enough. Same way, the opponent is able to see the user properly. The misty shroud has many advantages but it is also a disadvantage for the user. When using the Seahorse Mode, the user gets vulnerable to lightning techniques due to the conductivity of the mist. Regarding the advantages, it allows a degree of protection from enemy techniques (A-Rank Fire techniques, B-Rank physical attacks), but the main ability of the Seahorse Mode is that it allows the user to perform water techniques without a water source by using the misty shroud as a medium (water source). Each usage of this ability, however, decreases the duration of the Seahorse Mode by 2 turns. This ability can only be used twice and there needs to be a one turn cooldown before using it again. This ability doesn't count towards the users techniques per turn but the water technique used via this ability does. Although the user can form water techniques from the shroud he still has to perform all the necessary handseals in order to properly mold and shape the chakra for the designated water technique. The secondary ability of the shroud appears to be a bit more freeform by allowing the user to shape the misty shroud into a long tail that can grab opponents within short range and pull or push them away. In order for the mist to be able to grab something it needs more solidity which is achieved by simultaneously making the misty shroud much denser by shape manipulating it. This ability has an A-Rank power and a mid range reach. While using Seahorse Mode the user becomes an embodiment of the seahorse due to the misty shroud and he can perform the Seahorse Arts techniques which, regularly, count as one of the users techniques per turn.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be activated once
Note: Mode lasts for 6 turns




Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Description: Using its chakra and the clicking noise as a trigger, a seahorse can place the opponent within an illusion where it starts giving birth. Seahorse giving birth is very specific and unique from most other animals. Seahorses are the only males that give birth and when they do, they undergo a rapid color change before releasing the newborn from the pouch in a burst-like manner. In the illusion, the opponent would see the seahorse's pouch momentarily grow and the seahorse rapidly change its color (to a brighter shade). Finally, with the first contraction the seahorse would release a burst of very small seahorses at the opponent with the intention to block his vision and to distract him. The usual amount of seahorses being born is around 1000 but can even go as high as 2500, depending on the species. The size of the newborn seahorses within the illusion also depends on the seahorse giving birth. For example, the boss summon would obviously give birth to larger seahorses than usual, because his size is unusual as well. Since the amount of seahorses being born is extremely high and inappropriate it can be well explained. Like almost all other fish species, seahorses do not nurture their young after birth. Infants are susceptible to predators or ocean currents which wash them away from feeding grounds or into temperatures too extreme for their delicate bodies. Less than 0.5% of infants survive to adulthood, explaining why litters are so large. In reality, the illusion is a simple distraction used in order to give the user an advantage against the opponent.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be used twice




Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80
Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.
~Can be seen here if the description isn't clear enough: /408-43900...hapter-30.html






Timeframe In my opinion:

- Narukami
- Wind Explosion
- Seahorse Mode
- Fire tech (Which would either not happen as the flames would be doused or happen and be negated by the defensive capabilities of the seahorse mode, I'm leaning more towards the former since the seahorse mode does happen before the fire tech.)
- Seahorse Illusion etc.

You know my VM's are open if there are any problems :).
 

System001

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Scorps posted on my VM's that I would slowly start losing my ability to mold chakra before dying. And he said I would die after 3 turns, so this turn I wouldn't be able to mold F Rank chakra, then S Rank in the next turn and A Rank in the final, thereafter I would die.

If you want to see his VM, I'll link our conversation on your profile.




Upon reaching Ling in a flash, Jacks blade had not met its target, and instead Ling would disappear. However, he had abandoned his Ninken whom was beside him. Despite Jack's blade not slashing Ling as intended, Jack swings it and slices his ninken's head off in one fluid motion as the blade would miss Ling by inches. Simultaneously to that, Jack would release a mist like substance from his mouth and manipulate it to envelop his entire body before forming it into the shape of a seahorse. After he had burned his flesh, Jack was experiencing pain across his entire body, he would slowly feel his ability to fight starting to fade. However thanks to the mist, it would douse the existing small flames on his clothing and cool down his skin, easing majority of the pain allowing Jack to continue the battle for a bit longer.

Trying to remain on the offensive, Jack quickly glances around himself and catches sight of Ling shortly before saying, "Summoning Technique: Thousand infants..." As he says this, Jack focuses his chakra into the mind of Ling and performs a unique "clicking noise", swiftly casting him within an illusion. As the illusion has been casted, Ling would see Jack's mist-like seahorse pouch start to grow momentarily before releasing in a burst, thousands of little seahorses, all of them would immediately converge upon Ling and distract him whilst also blocking his vision and completely overwhelming him due to the sheer amount of the litter.

Jack then faces the tip of his blade towards Ling whilst holding it at the very end of the hilt in his right hand, Jack then steps forward toward Ling while thrusting the tip of the blade forward. As he does this he twists his right arm holding the sword while simultaneously twisting his body and left leg in unison, creating incredible piercing power similar to how an impact a drill works, this attack would generally carve a tunnel through Ling's chest causing an instant death, should he fail to defend himself.


Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40 (-20 per turn)
Damage: N/A
Description: The Seahorse Mode is a representation of the Seahorse Arts ultimate ability. To execute the technique the user is required to gather chakra and release it in the form of mist by exhaling it. The mist is infused with the users chakra and using shape manipulation the user shapes it into the form of Kingdra, the boss seahorse summon. While shrouded by the mist the users vision is not impaired because the mist isn't dense enough. Same way, the opponent is able to see the user properly. The misty shroud has many advantages but it is also a disadvantage for the user. When using the Seahorse Mode, the user gets vulnerable to lightning techniques due to the conductivity of the mist. Regarding the advantages, it allows a degree of protection from enemy techniques (A-Rank Fire techniques, B-Rank physical attacks), but the main ability of the Seahorse Mode is that it allows the user to perform water techniques without a water source by using the misty shroud as a medium (water source). Each usage of this ability, however, decreases the duration of the Seahorse Mode by 2 turns. This ability can only be used twice and there needs to be a one turn cooldown before using it again. This ability doesn't count towards the users techniques per turn but the water technique used via this ability does. Although the user can form water techniques from the shroud he still has to perform all the necessary handseals in order to properly mold and shape the chakra for the designated water technique. The secondary ability of the shroud appears to be a bit more freeform by allowing the user to shape the misty shroud into a long tail that can grab opponents within short range and pull or push them away. In order for the mist to be able to grab something it needs more solidity which is achieved by simultaneously making the misty shroud much denser by shape manipulating it. This ability has an A-Rank power and a mid range reach. While using Seahorse Mode the user becomes an embodiment of the seahorse due to the misty shroud and he can perform the Seahorse Arts techniques which, regularly, count as one of the users techniques per turn.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be activated once
Note: Mode lasts for 6 turns




Type: Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Description: Using its chakra and the clicking noise as a trigger, a seahorse can place the opponent within an illusion where it starts giving birth. Seahorse giving birth is very specific and unique from most other animals. Seahorses are the only males that give birth and when they do, they undergo a rapid color change before releasing the newborn from the pouch in a burst-like manner. In the illusion, the opponent would see the seahorse's pouch momentarily grow and the seahorse rapidly change its color (to a brighter shade). Finally, with the first contraction the seahorse would release a burst of very small seahorses at the opponent with the intention to block his vision and to distract him. The usual amount of seahorses being born is around 1000 but can even go as high as 2500, depending on the species. The size of the newborn seahorses within the illusion also depends on the seahorse giving birth. For example, the boss summon would obviously give birth to larger seahorses than usual, because his size is unusual as well. Since the amount of seahorses being born is extremely high and inappropriate it can be well explained. Like almost all other fish species, seahorses do not nurture their young after birth. Infants are susceptible to predators or ocean currents which wash them away from feeding grounds or into temperatures too extreme for their delicate bodies. Less than 0.5% of infants survive to adulthood, explaining why litters are so large. In reality, the illusion is a simple distraction used in order to give the user an advantage against the opponent.
Note: Must sign the Seahorse Summoning Contract
Note: Can only be used twice




Type: Attack
Rank: S
Range: Short
Chakra Cost: N/A
Damage: 80
Description: The tiger drill is an Ogame school technique in which the swordsman amplifies the piercing power of their thrust through body movement. They will hold the sword at the very end of the hilt in one hand and step forward while thrusting the tip of the blade forward. As they do this they twist the arm holding the sword while simultaneously twisting their body and back leg in unison, creating incredible piercing power similar to a drill. The strength generated from this is capable of piercing through armor such as chain mail or even another sword. This can also be preformed using the the hand in a claw position creating a rasengan-like blow that sends the opponent rotating through the air backwards.
~Can only be used by a person trained in the Ogame school of kenjutsu.
~Can only be used twice times per battle.
~Can be seen here if the description isn't clear enough: /408-43900...hapter-30.html






Timeframe In my opinion:

- Narukami
- Wind Explosion
- Seahorse Mode
- Fire tech (Which would either not happen as the flames would be doused or happen and be negated by the defensive capabilities of the seahorse mode, I'm leaning more towards the former since the seahorse mode does happen before the fire tech.)
- Seahorse Illusion etc.

You know my VM's are open if there are any problems :).
As you slash towards his Ninken, due to your weakened speed, loss of momentum, and the wide arcing slash that would be necessary to swing from the spot where Ling once was to the position and lowered height of his Ninken, Lycoan would easily be able to read your actions and would do so by jumping directly upwards and towards you. With no regard for his safety the Ninken would go straight for your neck - with his sudden movement meaning that the slash aimed for his neck would fall short - instead attacking his body, if not completely missing him as he arcs around the weapons path towards you.

Keruberosukuranchi | The Cerberus Crunch
Rank: S
Type: Defensive/Offensive/Supplementary
Range: Self
Chakra Cost: 40 (-10 per turn to sustain)
Damage Points: N/A (80)
Description: A technique invented by the Inuzukas, whereby channelling chakra to ones neck and jaw they're capable of ushering in a dense coating of chakra that protects the interior of their mouth and gullet, coating every region of the mouth - especially the teeth. The chakra serves to forcefully reject and pressurize any foreign material that it comes in contact with, whether it be matter or chakra, and in turn essentially grants the user the ability to chew on, well, anything. Well, almost anything. Things that possess the power to override the chakra coating - for instance higher ranked elemental techniques, would be capable of powering through the coating so as to deal damage, while the indestructible would be capable of resisting deformation. Nonetheless, the otherwise omnipotent protection that this technique grants, can, for the feral Inuzukas more or less directly translate into power, allowing them to crunch through a range of materials, especially when in their more gigantic Inuzuka transformations. And, as long as they do not exhaust this technique they need not fear self-harm when doing so, being quite capable of chewing upon and swallowing blades should they so wish, with the chakra protection sometimes focusing at particularly stressed spots - making it near impossible for piercing techniques to undermine the chakra based defence.

Note:
- Can only be used 2x and lasts a max of 3 turns each time.
- No Inuzuka techniques above S rank for the rest of the turn
- Could also be used by a Ninken
- Can only be taught by Scaze

Simultaneously, Ling seeing your release of mist would notice that his prior plan would be obstructed, thus he would simply change plans, instead creating multiple spiked pillars that would arise from all around and beneath you, trapping you as they arise and skewing through you, and Ling's Ninken.
And as the forest of impaling and imprisoning pillars would arise, a burst of water would accompany it, adding to the power of the earth.

(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Descripton: Creates strong pillars, tools and shields made out of earth.

(Suiton: Bāsuto) – Water Release: Burst

Rank: C
Type: Supplementary
Range: Depends on Earth/Wood jutsu used before hand.
Chakra cost: 15
Damage points: N/A
Description: The user would activate this jutsu which allows him to add his water chakra to all Earth/Wood jutsus used no more than a second after the usage of the Earth/Wood jutsu. Although it does no physical harm, this jutsu allows the user to shoot out an extremely quick burst of water straight after an Earth/Wood jutsu is used from wherever that Earth/Wood jutsu appears from. For example, if Spikes are used, this jutsu would allow a quick burst of water to shoot out to anywhere short range from the spikes themselves. This jutsu does not work on the mud related Earth jutsu. The water itself does no damage, however it has some pushing force which is able to knock an opponent back a meter or two, other than that it mainly distracts the opponent. The user can deactivate this jutsu at any time, and can stop the addition of water chakra so that he/she can control when the water bursts out.

Needless to say, should you even attempt the use of the Genjutsu you would inevitably fall prey to the Earth technique.
 
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