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"A genius that had everything will never understand. …I just want to become myself."
'Basic Information'
Name: Kabuto Yakushi
Nickname : The Young Prodigy | The Grim Reaper | Amegakure's Snake Doctor
Gender :
Age : 23
Clan : N/A
Looks
Kabuto's trademark is a pair of circular glasses, a gift from Nonō, and he is rarely seen without them. He has onyx eyes and ash-grey hair, which is normally kept in a ponytail that extends to his upper back, with his bangs framing either side of his forehead. In the majority of his earlier appearances, he wore a dark purple shirt with a high collar, a white under-shirt, dark purple finger less gloves with armoured plates on the back of the hand, a white cloth waistband worn at an angle, dark purple pants, blue sandals, and a shuriken holster on his right leg. He typically wore an Otogakure forehead protector, but was first seen wearing a Konohagakure forehead protector as a part of his genin disguise. In Part II, he no longer wears his forehead protector or his gloves. He also occasionally wears a purple hooded mantle, particularly when trying to disguise his identity. Upon reappearing shortly before the outbreak of the Fourth Shinobi World War, it's revealed that he's learned to fully control Orochimaru's genetic material, causing him to take on many of the physical traits of his former master. These included purple eye markings along with scaly patterns on his face and much of his body. He wears his hair in an unkempt bowl cut, allowing it to grow out. He wears a maroon-coloured cloak with a hood designed to resemble a serpent's head, with white, red, and yellow markings that resemble eyes; the hood can be closed like a snake's mouth to help protect his senses from the effects of genjutsu. A long, white snake was also fused with his abdomen, which he kept wrapped around his waist and was often seen slithering out from under his robes like a tail. He was also able to shed his human body, taking on the appearance of a monstrous snake with sharply distorted facial features and arms.
Personality
As a child, due to the amnesia he suffered, Kabuto was a rather shy, quiet and a polite individual who didn't know who he was or where he belonged in the world. Due to the nun who took him in and gave him her glasses to see with, he was very grateful for it, shedding tears of thanks for it, showing he was rather sensitive as a child. As a result of his upbringing by Danzō, serving as a deep cover agent in the other countries before being betrayed, Kabuto's loyalties are difficult to discern. Though generally obeying Orochimaru's orders to the point of saving his life, Kabuto occasionally acts against him by helping his master's enemies. Even in those instances, admitting not truly knowing what he is thinking and commenting him to have a nasty personality, Orochimaru expressed great confidence in Kabuto's loyalty and often laughed at the prospect that Kabuto would betray him. Despite his unclear goals, Kabuto seemed to be content in following Orochimaru, using this allegiance to make requests for specific bodies with which to further his knowledge. However, Kabuto's true loyalties are more to himself and well hidden due to his many conflicting comments and actions. Despite this, Kabuto shows a clear view of respect to those he sees with great status such as Tsunade and expresses excitement in testing his abilities. This makes him perceive that shinobi who have not gained a high and famous reputation as weaklings ridiculing Naruto Uzumaki before gaining a peculiar fixation towards since his defeat by the boy. Kabuto also detests rudeness, indicated by his frequent admonishments of Sasuke Uchiha for not treating Orochimaru with respect. In a battle, Kabuto would use his opponent's weaknesses and phobias against them. This is reflected in the Fourth Shinobi World War as Kabuto freely reincarnated people for both combat and psychological warfare. Despite his rather cool personality, sadistic and manipulative yet polite with a dry sense of humour, Kabuto was inwardly conflicted with major insecurities about his identity for most of his life. Kabuto had defined himself at best to be an introvert and preferring secluded places. But the moment he merged Orochimaru's cells into his body, inspired by Naruto's resolve, Kabuto now felt he can do whatever he wants now as he felt no loyalty to even the people or village that raised him, detesting the fact that he had been brought up by their enemies. Kabuto has also shown interest in accomplishing Orochimaru's agenda in order to further his dream to establish his own identity. This act makes him very arrogant of his own power as he believes himself to be nearly an equal to the Sage of the Six Paths, perfect and unbeatable. However, like Orochimaru, Kabuto needed Sasuke's Sharingan to accomplish that goal. He is seemingly willing to go to great lengths to acquire him, blackmailing Obito Uchiha into an alliance while leaving a trail of corpses to allow Anko Mitarashi and her brigade to follow into Mountains' Graveyard. This action not only served to have the two opposing factions cripple each other during the war as Obito suspects, but also for Kabuto to increase his power by siphoning Anko's chakra. Kabuto also admitted an interest in Zetsu, being promised one of his clone brothers as compensation for his services. Overall, Kabuto compares himself with Itachi Uchiha, both of whom served Konoha in the shadows but were ostracised by the village in return, and claims that because of this, he understands Sasuke more than anyone. However, after realising that he is imprisoned within his own mind in an endless loop and his machinations have fallen apart, he attempts to justify his actions by asserting that he wanted someone to affirm and recognize his existence.
Name: Kabuto Yakushi
Nickname : The Young Prodigy | The Grim Reaper | Amegakure's Snake Doctor
Gender :
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MaleAge : 23
Clan : N/A
Looks
Kabuto's trademark is a pair of circular glasses, a gift from Nonō, and he is rarely seen without them. He has onyx eyes and ash-grey hair, which is normally kept in a ponytail that extends to his upper back, with his bangs framing either side of his forehead. In the majority of his earlier appearances, he wore a dark purple shirt with a high collar, a white under-shirt, dark purple finger less gloves with armoured plates on the back of the hand, a white cloth waistband worn at an angle, dark purple pants, blue sandals, and a shuriken holster on his right leg. He typically wore an Otogakure forehead protector, but was first seen wearing a Konohagakure forehead protector as a part of his genin disguise. In Part II, he no longer wears his forehead protector or his gloves. He also occasionally wears a purple hooded mantle, particularly when trying to disguise his identity. Upon reappearing shortly before the outbreak of the Fourth Shinobi World War, it's revealed that he's learned to fully control Orochimaru's genetic material, causing him to take on many of the physical traits of his former master. These included purple eye markings along with scaly patterns on his face and much of his body. He wears his hair in an unkempt bowl cut, allowing it to grow out. He wears a maroon-coloured cloak with a hood designed to resemble a serpent's head, with white, red, and yellow markings that resemble eyes; the hood can be closed like a snake's mouth to help protect his senses from the effects of genjutsu. A long, white snake was also fused with his abdomen, which he kept wrapped around his waist and was often seen slithering out from under his robes like a tail. He was also able to shed his human body, taking on the appearance of a monstrous snake with sharply distorted facial features and arms.
Personality
As a child, due to the amnesia he suffered, Kabuto was a rather shy, quiet and a polite individual who didn't know who he was or where he belonged in the world. Due to the nun who took him in and gave him her glasses to see with, he was very grateful for it, shedding tears of thanks for it, showing he was rather sensitive as a child. As a result of his upbringing by Danzō, serving as a deep cover agent in the other countries before being betrayed, Kabuto's loyalties are difficult to discern. Though generally obeying Orochimaru's orders to the point of saving his life, Kabuto occasionally acts against him by helping his master's enemies. Even in those instances, admitting not truly knowing what he is thinking and commenting him to have a nasty personality, Orochimaru expressed great confidence in Kabuto's loyalty and often laughed at the prospect that Kabuto would betray him. Despite his unclear goals, Kabuto seemed to be content in following Orochimaru, using this allegiance to make requests for specific bodies with which to further his knowledge. However, Kabuto's true loyalties are more to himself and well hidden due to his many conflicting comments and actions. Despite this, Kabuto shows a clear view of respect to those he sees with great status such as Tsunade and expresses excitement in testing his abilities. This makes him perceive that shinobi who have not gained a high and famous reputation as weaklings ridiculing Naruto Uzumaki before gaining a peculiar fixation towards since his defeat by the boy. Kabuto also detests rudeness, indicated by his frequent admonishments of Sasuke Uchiha for not treating Orochimaru with respect. In a battle, Kabuto would use his opponent's weaknesses and phobias against them. This is reflected in the Fourth Shinobi World War as Kabuto freely reincarnated people for both combat and psychological warfare. Despite his rather cool personality, sadistic and manipulative yet polite with a dry sense of humour, Kabuto was inwardly conflicted with major insecurities about his identity for most of his life. Kabuto had defined himself at best to be an introvert and preferring secluded places. But the moment he merged Orochimaru's cells into his body, inspired by Naruto's resolve, Kabuto now felt he can do whatever he wants now as he felt no loyalty to even the people or village that raised him, detesting the fact that he had been brought up by their enemies. Kabuto has also shown interest in accomplishing Orochimaru's agenda in order to further his dream to establish his own identity. This act makes him very arrogant of his own power as he believes himself to be nearly an equal to the Sage of the Six Paths, perfect and unbeatable. However, like Orochimaru, Kabuto needed Sasuke's Sharingan to accomplish that goal. He is seemingly willing to go to great lengths to acquire him, blackmailing Obito Uchiha into an alliance while leaving a trail of corpses to allow Anko Mitarashi and her brigade to follow into Mountains' Graveyard. This action not only served to have the two opposing factions cripple each other during the war as Obito suspects, but also for Kabuto to increase his power by siphoning Anko's chakra. Kabuto also admitted an interest in Zetsu, being promised one of his clone brothers as compensation for his services. Overall, Kabuto compares himself with Itachi Uchiha, both of whom served Konoha in the shadows but were ostracised by the village in return, and claims that because of this, he understands Sasuke more than anyone. However, after realising that he is imprisoned within his own mind in an endless loop and his machinations have fallen apart, he attempts to justify his actions by asserting that he wanted someone to affirm and recognize his existence.
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'Village Information'
Village of Birth:
Unknown
Village of Alliance:
Unknown
Village of Alliance:
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Taka
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Takigakure
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Otogakure
'Rank//Chakra Information'
Ninja Rank:
Specialty:
Water | Earth | Snakes | Reaper Scythe Arts | Kinjutsu | Genjutsu | Edo Tensei
Elements:
Genjutsu-Mastered
Taijutsu-Mastered
Kabuto's Kinjutsu: Mastered
Snake Sage Mode: Needs Training
Sound 5 Jutsus Mastered
Katio Taijutsu- C - Ranks
Reaper Scythe Arts:~Mastered~ (Creator)
Strong World Taijutsu: Learned everything I can since Tai isnt active to teach the rest
Bat Summonings:Mastered (Scroll Owner)
Snake Summoning: Mastered
Snake Ninjutsu: Mastered
Yo-Yo Arts: Training
(Kuchiyose no Jutsu: Nidaime Manda) - Summoning Technique: Manda II
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda II is even larger than the original, almost the same length as the Island Turtle, making it one of the largest summons so far in the series. It also has four appendages similar to arms with four clawed fingers along with a cobra-like hood and a rattlesnake's tail. Manda II's teeth also take on the form of a poisonous snake's fangs, resembling those of a cobra while Manda's teeth took on the form of constrictor snake's teeth. Like the previous Manda, he is purple, has green eyes and has the same dark markings over his eyes.
In contrast to the original Manda, Manda II lacks the four horn-like appendages on his head, and black rings running down his body. Also, unlike Manda, who was based more on an anaconda-like constrictor, Manda II has a mixture of features from many types of snakes and even oriental dragons, a trait related to the mixed DNA and manipulation Kabuto engineered while creating Manda II. Manda II is bigger, stronger, and has far more acute senses than the original. Its massive strength was shown that, even in the water, it slowed down the Giant Island Turtle with ease, yanking it back. The amount of chakra needed damages the user, making summoning Manda II a forbidden act. Manda II has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda II is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground or underwater, Manda II can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: Can only be summoned by an Advanced Kabuto Yakushi Biography
Note: can only be summoned once
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
( Senpō: Hakugeki no Jutsu ) - Sage Art: White Rage Technique
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: After forming the necessary hand seal Bird, the user expels a dragon-like entity from their mouth that carries an orb in its left front claw. As the dragon tightly coils itself around the orb, it releases both blinding light and deafening sound. This alone greatly hinders those in the vicinity but, due to the intensity of the resulting vibrations, paralysing pain is also induced. Thus, the technique both briefly inhibits the opponent's senses, as well as techniques that require their active concentration. According to Kabuto, only he is capable of functioning normally whilst this technique is in effect, thanks to the properties of his Sage Mode and his adopted abilities. Due to his snake characteristics, Kabuto can close the cornea of his eyes to completely block the harmful light, whilst instead relying upon the enhanced perception of his other senses to compensate for his obstructed vision. He can also liquefy the insides of his body in order to negate the effects of the harsh sound vibrations.
Note: Can only be used once by advanced Kabuto bios while on Snake Sage Mode
( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 300 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells like Orochimaru did, Kabuto was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the necessary natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, specially Taijutsu. Taijutsu gains +10 damage, main elemental affinity gains +15 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +10 damage.
Note: Sage Mode lasts for a total of 8 turns
Note: This variation can only be used by Advanced Kabuto bios.
(She Taieki no Jutsu) Body Fluid Shedding Technique
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40 (-10 to sustain)
Damage: N/A
Description:
A technique that allows Kabuto to liquefy his body and the snakes he controls at will, which he created after examining and altering the Hōzuki clan's Hydrification Technique. By partitioning parts of his body using his own bodily fluids, Kabuto is able to separate portions of himself in a manner reminiscent of a snake shedding its skin, similar to other techniques, while leaving behind only trails of chakra-infused liquid. Due to these resulting trails of fluid, Kabuto can inhibit certain forms of sensing techniques from detecting him, such as dōjutsu. He can also liquefy his insides to prevent himself from experiencing the harmful effects of intense sound vibrations. Kabuto has employed this ability to liquefy parts of his body for the purpose of escaping stabbings or piercing attacks without injury, as shown when he had escaped having his tail punctured and pinned down by Susanoo's arrow. While liquified, Kabuto is indeed immune to physical damage but is left vulnerable to lightning damage.
Note: Usable only 4 times and lasts while fueled though while liquified the user cannot do hand seals and is limited to A-Ranks and below
Note: Usable only by Advanced Kabuto bios.
(Inyu Shometsu) Secret Healing Injury Destruction
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 80 per turn
Damage:N/A
Description:
A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary, making this technique exclusive of its creator, Kabuto. The technique can heal 60 damage points per turn and can be kept active for 3 turns.
Note: Can only be used twice per battle and only by Kabuto bios
( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per ressurrection per turn)
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Dog → Horse → Tiger and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 2 KGs or one special biography in the battle field at a given time, including the users own living bio.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Tobirama, Orochimaru and Kabuto bios can summon up to 3 revived souls while all other bios can only summon one.
Note: Technique can only be used once per battle.
(Kinjutsu: Shikon no Jutsu) Forbidden Technique: Dead Soul Technique
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (-20 per turn)
Damage: N/A
Description:
Using this technique, a person can temporarily reanimate a corpse, creating the illusion of a living person, and maneuver it at will with chakra. This is achieved by causing the heart to beat once more. The reanimated corpse can serve as either a short-time ally or an effective decoy. The said corpse can also use techniques basic techniques like Taijutsu or low rank elemental techniques (B-Rank). The traces of surgery can also be erased with chakra, because of which there's no difference, at first glance, with a live person. Kabuto, for example, added plastic surgery to this, altering the corpse's face, and goes even further by erasing its bodily odour, so that the smell doesn't give him away, thus creating an effective body double for himself. This advanced technique, however, takes time to perform and the result is also temporary, lasting only 6 turns. While the bodies cannot be stored and the usage in most battles is virtually null, in war scenarios and espionage missions, it can be an amazingly useful technique.
Note: Can only be used by Medical Ninjas
Note: Can only be used once
Note: Requires access to a fresh corpse
( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery.
Note: This technique may be used only once per battle.
( Shinda Furi Kenkiri ) - Sleeping Snake Blade Slash
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Orochimaru will summon the Sword of Kusanagi from a snake that comes out of his mouth and then deliver a series of spinning slashes to the opponent.
Note: Can only be used by Orochimaru.
( Shiro Hebi no Ame Jutsu ) - White Snake Rain Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from his sleeves 5 small white snakes that rain down on the opponent and attack them.
Note: Can only be used by Orochimaru
(Hebi Riyousha no Jutsu) - Snake User Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Orochimaru will fall to the ground on his hands and feet and then release a giant snake, which then attacks the target, after completing the attack Orochimaru appears where the snake stops.
Note: Can only be used by Orochimaru.
(Yokoshima Kyojin no Jutsu) - Evil Giant Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: Orochimaru unleashes several snakes from his sleeves which wrap his opponent and binds them tight. From the mouth of up to 4 of the snakes, a sword of kusanagi comes out and pierces the target.
Note: Can only be used by Orochimaru.
(Soukou Heibi no Jutsu) – Traveling like a snake technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Orochimaru turns his lower half of his body into that of a snake which then increases his speed and agility.
Note: Can only be used by Orochimaru
(Moyoushi Hebi) – Gathering of Snakes
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra cost: 50
Damage points: N/A (-20 damage to user)
Description: If Orochimaru is somehow sliced in half by the opponent, has a limb cut off, etc, snakes can then come forth from the halves to rejoin and bring the body back together.
Note: Can only be used two times.
(Kinjutsu: Shirohebi no Chikara ) - Forbidden Technique: The Power of the White Snake
Rank: Forbidden
Type: Offensive
Range: Short
Chakra cost: 70 (-30 per turn)
Damage points: N/A
Description: Orochimaru will reveal his true self by exiting his body and revealing himself as a very big white snake. This white snake has a body made of what appear to be several other smaller white snakes and a head reminiscent of Orochimaru's original human head. However, due to the transformation, this head is much reptilian in features and must bigger. While on this form, Orochimaru's bites possess a paralyzing poison and his blood quickly disperses in the air if he is injured, bestowing the same effect. In this form, physical damage is not enough to kill him as he can simply reform by growing more snakes to form his body. The easiest way to defeat him in this form is to seal him or to cut his head off completely. In addition to being virtually immune to physical damage in this form, Orochimaru can use the snakes that compose his body to produce physical attacks with a mid-range radius that possess a physical damage of A-Rank level (counts as a move). While in this form, Orochimaru cannot weave handseals but can use elemental techniques from his mouth (if they don't require handseals and can be released from it). His speed in this form is drastically increased but his mobility and agility are not. The user must be in this form to leave his body and possess a new one through the living reincarnation technique. The risk of such a form is that if Orochimaru fails to defeat his enemy, he will be left without his former vessel as once Orochimaru exists his vessel, he cannot return to it.
Note: Usable once per battle.
Note: If the user doesn't defeat his opponent while releasing this form (when this is used in combat), he will lose his former vessel.
Note: Exposure to paralyzing poison takes 1 turn to fully paralyze an enemy.
(Kinjutsu: Yamata no Jutsu) - Forbidden Technique: Eight Braunches Technique
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 120
Damage points: N/A
Description: This is Orochimaru's greatest and strongest technique. Using the "power of reincarnation" possessed by the White Snake as an intermediary, he can transform into a giant white serpent with eight heads and eight tails (similar to rock/bone). The serpent boasts a giant body, even larger than that of Manda, who was feared as the "strongest colossal serpent". Just by crawling on the scales of its abdomen it was able to trample the Uchiha hideout, and can destroy most things without difficulty. When using this technique, Orochimaru can emerge from the mouth of one of the heads and use his Kusanagi Sword to attack. This form leaves Orochimaru immune to ninjutsu up to A-Rank and able to take up to 3 S-Ranks without damage. He cannot, however, use Elemental Ninjutsu or Genjutsu while on this form. He can only use the 8 heads to attack the enemy through physical blows and bites. The bites are poisonous and can paralyze anything they injure. Each head can be used to deliver an S-Rank physical attack up to Long range and he can use up to 3 at the same time in one attack.
Note: This technique can only be used once by Orochimaru bios and lasts 4 turns, after which the user reverts back to his normal form.
Note: Must have used The Power of the White Snake beforehand.
Note: Can be used for the Living Reincarnation ritual.
(Kumo Nento no Jutsu) - Spider Sticking Spit Technique
Rank: D
Type: Supplementary
Range: Short - Mid
Chakra cost: 10
Damage points: N/A
Description: Emitting a stream of spider web from his mouth, Kidōmaru will grab onto a nearby opponent, allowing him to swing them.
Note: Can only be used by Kidōmaru
(Kumo Sōka no Jutsu) - Spider Web Flower Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: A special adhesive net released from Kidoumaru's mouth. These nets, created with chakra, stick to their prey and do not let go. The Nets themselves are very small, but can be created in a split second, so raising the rate of capture by spitting out several in a row is possible. It is useful technique against multiple enemies. Anyone caught by the two layered nets are plastered to a wall or tree behind them.
Note: Can only be used by Kidōmaru.
(Kumo Sōkei no Jutsu) - Spider Web Area Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Kidōmaru can send chakra through his spider webs to instantly detect the approach of any enemies foolish enough to touch it. These threads spread in all directions and are so sensitive that not even the slightest disturbance of the air will not go unnoticed. Also, the threads are so thin, they can hardly be seen, yet they are stronger than steel wires. This technique is especially useful in enemy territory when Kidōmaru needs to rest while still remaining on guard.
Note: Can only be used by Kidōmaru.
(Kumo Nenkin no Jutsu) - Spider Sticky Gold Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Kidōmaru used this technique to harden the golden metal that he releases like sweat. The weapons created from this process form the core of his style of fighting. This metal hardens like steel upon contact with air, so by chewing it in his mouth and changing its shape Kidōmaru can create weapons appropriate to each battle. Because it instantly hardens, direct attacks from a distance are possible.
Note: Can only be used by Kidōmaru
(Kumo Shibari no Jutsu) - Spider Bind Technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing a single hand seal, the user gathers his spider webbing into his mouth, Kidōmaru spits it out into a wide web pattern. This web can envelop his foes and tie them down to a nearby surface. Chakra is flowing through the web, so its difficult to escape from it.
Note: Can only be used by Kidōmaru.
(Burū jorogumo) - Blue Joro Spider
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost:15
Damage points: N/A
Description: After performing the required sequence of hand seals Ram → Dog → Rat and uses this technique is simply the manipulation of web by the summoner or the summoned spiders. When used by the spiders the web emitted hardens into spikes. The summoner can also emit web from their mouths and manipulate it into such things as a net to trap opponents.
Note: Can only be used by members who possess the spider contract
(Kumo Mayu no Jutsu) - Spider Cocoon Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique makes a cocoon of web around the opponent, immobilizing him and leaving him open for other jutsu. The stickiness comes from Kidōmaru mixing his chakra with his body fluid. The technique is so refined, that even after having left his body, his chakra will still continue to flow through the thread to hold his opponent in place.
Note: Can only be used by Kidōmaru
(Kumosōkai no Jutsu) - Spider Web Unrolling Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: A web that captures and contains all enemies attacking from the front. Kidōmaru catches his enemy off guard by releasing it while in the air. By swiftly spreading the ball of thread with his six "legs" the web covers a wide area. The chakra imbued threads cannot be cut by even a dagger. The sticky and elastic threads are so strong that even an elephant pulling each end would not break them. The enemy is unable to budge a muscle, let alone fight back. Once captured, their fate is in the hands of Kidōmaru. Also, according to Kidōmaru, it can hold more than five tons. This web however can be destroyed through the use of the Gentle Fist.
Note: Can only be used by Kidōmaru.
(Amagumo no jutsu) - Rain of Spiders Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: After Kidōmaru summoned Kyodaigumo (giant spider), it would release an egg sac full of baby spiders each roughly the size of a small dog. Kidōmaru then cuts open the sac, causing the spiders to rain down on his opponent. The spiders would each spin a strand of webbing as they fell, thus encircling the opponent in webbing and pinning them to the ground. The web is B-Rank in strength and the sack contains about 20 spiders.
Note: Can only be used by Kidōmaru.
(Nenkin no Yoroi) - Armour of Sticky Gold
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: By excreting his Sticky Gold from his pores, Kidōmaru can quickly create a temporary armour that is capable of blocking chakra once exposed to oxygen and even blocks the Hyuuga clan's special taijutsu style, the Gentle Fist. (however because the armour becomes hard this can be broken easily by a strong enough attack of the same rank or above)
Note: Can only be used by Kidōmaru.
(Kumo Senkyū: Suzaku no Jutsu) - Spider War Bow: Terrible Split Technique
Rank: S
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: A destructive archery technique that is the perfect one hit kill. Usable when in his level two cursed seal form, Kidōmaru expels Spider Sticky Gold from his mouth and gathers it to form a large war bow. By using his eight "limbs", Kidōmaru can boost the tension in the bow to an extraordinary level. Also, by attaching a chakra thread to the arrow he can control it up to 50 meters from his target, achieving an astounding accuracy. On top of this, the third eye which opens when he enters level two gives him unmatched precision. Even from distances where he cannot be sensed by his opponent, his lightning speed arrow pierces through his target. If on the chance that he does miss, he will refine his methods until he lands a kill-shot. The power of his arrows can create craters in the ground, and could be further increased by adding a drill to the arrowhead. The arrow impact with the drill added, could pile-drive through forests.
Note: Can only be used whilst in Cursed seal level two by Kidōmaru and be used only 4 times a match
(Souma no Kou no Jutsu) Twin Demons Technique
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Twin Demons technique allows Sakon and Ukon to merge and unmerge their bodies together using their kekkei genkai. Typically, Ukon is dormant within Sakon's body, with only his head protruding from the back of Sakon's neck, although he can move freely inside of and protrude any part of his body parts from anywhere on his brother's body. The core behind this technique is the ability to reconstruct and deconstruct ones DNA to merge with anothers. While Sakon and Ukon possess this ability naturally, Kabuto Yakushi was able to copy it to enable him to access the DNA and the abilities and techniques of the other Sound Five Ninjas. Each time Kabuto switches between the abilities of each of of The Sound Five, he needs to activate this ability. Off course Kabutos usage is imperfect but mainly because he's using DNA copies of the Sound Five and not real living counterparts with the same ability. Because of this, he can never let any of the Sound Five unmerge from his body completely, otherwise the DNA material would perish and not function, as it takes its sustenance from Kabuto himself.
(Yanagi no Mai) - Dance of the Willows
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: Yanagi no Mai is the first of five Kaguya dance forms. Using the ability to manipulate bone structure, The user will grow and extend a forearm bone through the palm of each hand to form stabbing instruments and impale their opponents.
(Tsubaki no Mai) - Dance of the Camellia
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: Tsubaki no Mai is the second of the five Kaguya dance forms. Using the ability to manipulate bone structure, The user removes a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. Using fluid and precise acrobatic movements, they cut down any opponent within striking distance.
(Teshi Sendan) - Ten Finger Drilling Bullets
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 30
Description: Using the Shikotsumyaku ("Dead Bone Pulse") the user is able to fire their distal phalange(finger-tip) bones as bullets. As the bones fly through the air, they will rotate and drill into their target once they make contact. Because of the Kaguya Clan's fast regenerative abilities, the rate of fire from and supply of bones can become limitless.
(Karamatsu no Mai) - Dance of the Larch
Rank: B
Type: Defence/Attack
Chakra Cost: 25
Damage Points: 40
Description: Karamatsu no Mai is the third of the five Kaguya dance forms. The User creates a mass of razor-sharp bone spikes all over their body. The user can grow these bones at an extremely rapid rate so they can stab an opponent even as the bones are growing. Since the Bones are harder than steel, they can be used defensively to block or trap an opponent's strikes.
This technique is a great surprise attack and it makes the user basically untouchable at close range. When an opponent is close to the user, they spin very fast, rapidly slashing the foe in multiple areas of their body.
(Asami no Mai) – Dance of the Beautiful Linen
Rank: B
Type: Offensive
Range: Short
Chakra cost: 25
Damage points: 40
Description: The user Slices upward with a sword made of bone and then extends his bones from their back into the air violently.
(Sawara no Mai) – Dance of the Cypress
Rank: B
Type: Offensive
Range: Short
Chakra cost: 25
Damage points: 40
Description: The user repeatedly attacks the enemy alternating attacks between their sword and knee bone.
(Hiiragi no Mai) – Dance of the Holy
Rank: B
Type: Offensive
Range: Short
Chakra cost: 25
Damage points: 40
Description: The user advances at the enemy with their bone sword spinning rapidly like a drill and strikes them rapidly in multiple places.
(Keyaki no Mai) – Dance of the Zelkova
Rank: B
Type: Offensive
Range: Short
Chakra cost: 25
Damage points: 40
Description: The user Knocks the opponent into the air and then appears above them before extending a large number of spikes from their arm to stab the opponent.
(Tessenka no Mai Tsuru) - Dance of the Clematis Vine
Rank: A
Type: Attack
Range: Short
Chakra Cost: 35
Damage Points: 60
Description: The First half of Tessenka No Mai, the fourth of the five Kaguya Dance Forms. User removes their spinal column from their back to create a flexible yet extremely sharp bone vine. Because the vine is flexible, it can wrap itself around an opponent to rip them to pieces.
(Tessenka no Mai Hana) - Dance of the Clematis Flower
Rank: A
Type: Attack
Chakra Cost: 35
Damage Points: 60
Description: The follow up to Tessenka no Mai Tsuru (Dance of the Clematis Vine). Using this technique (Flower) the user forms a large spiral shaped bone spear which he can use to pierce any shield his opponent raises. The spear is said to be nearly indestructible.
(Oniyuri no Mai) – Dance of the Demon Lily
Rank: A
Type: Offensive
Range Short
Chakra cost: 35
Damage points: 60
Description: Whilst Kimimaro is in his cursed seal level two form he attacks the enemy repeatedly with alternate strikes from his hands and tail and then finishes off with a powerful strike from his backbones.
Note: Can only be used by Kimimaro.
(Ryobu no Mai) – Dance of The Diamond World
Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: The user slices downward acrobatically with their sword, slicing the enemies knee.
(Yaemugura no Mai) – Dance of the Eightfold Vines
Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: The user pulls out two bone swords, and then dives onto the opponent, slashing twice. He then unleashes a furry of stabs, knocking the opponent back. He then Dashes behind the opponent, unleashing bone spikes all over their body and impaling the opponent.
(Hasagurama no Mai) – Dance of the Hasagurama
Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: The user appears above the enemy, extending his bones and spins downwards like a giant drill to rip through the opponent’s skull.
(Negirihana no Mai) – Dance of the Spiral Basil
Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: Kimimaro whilst in Cursed seal two form, strikes the enemy repeatedly with alternate strikes from his hands and then finishes off with a powerful strike from his bone drill, Knocking the enemy backwards.
Note: Can only be used by Kimimaro
(Genji Dansu) – Genji Dance
Rank: A
Type: Attack
Range: Mid
Chakra cost: 35
Damage points: 60
Description: The user slashes the opponent with their bone blades and then shoots numerous finger bullets at them and finishes off the opponent by jumping into the air and releasing numerous bones from their back.
(Susuki no Mai) – Dance of the Bell Tree
Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: The user uses their bone sword to strike the enemy with amazing speed at different vital areas of their body.
(Sawarabi no Mai) - Dance of the Young Ferns
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.
( Mateki: Mugen Onsa ) - Demon Flute: Phantom Sound Chains
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: A Genjutsu technique utilized by the Sound ninja Tayuya. To use this illusion she needs to enter her cursed seal level two form. When she plays the music for this illusion on her flute, her opponent's mind enters a barren wasteland. While in this illusion the ninja feels retrained by chains which bind them as their skin and muscle begins to melt off their bones. Although all this is purely illusory, the opponent believes themselves to be injured and takes damage, as well as is unable to move because they think they are restrained.
Note: Can only be used by Tayuya
( Mateki: Chēn no Fantajī Jutsu ) - Demonic Flute: Chains of Fantasy Technique
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage points: 60
Description: Tayuya uses her flute to create a illusion where the target is bound in a seemingly different realm where they are then bound by wires and are then attacked by the demonic materialized spirits that attack the target. The stress on the mind causes the target to take damage.
Note: Can only be used by Tayuya in her Curse Seal Level Two form.
(Kuchiyose Doton no Jutsu: Dorō Gōremu) Summoning Earth Release Technique: Prison Golem
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
This Earth Prison Golem (土牢剛霊無, Dorō Gōremu) was the personal summon of Jirōbō of the Sound Four. It is a gargantuan stone construct with huge limbs and a single eye in some aspects similar to the normal Earth Golem and Great Earth Golem techniques. However, instead of being a simple elemental Ninjutsu technique, its a summoning technique, which can act independently from the users will, similar to any summoning animal. Made of Rock, its extremely durable and strong, capable of taking B-rank attacks without visible damage and being able to use nearby rock and earthen materials to recover from A-Rank attacks. Like its user, the Prison Golem can use the Chakra Absorption technique and its physical attacks have an A-Rank power. It cannot use any other techniques but its durability and its speed and physical power, make it a very useful summon. Not only that but if it manages to grasp an enemy and absorb his chakra, the user can touch him and receive that chakra later on, replenishing its own chakra.
Note: Can only be used once and can only be used by Jirobo bios
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by postSpecialty:
Water | Earth | Snakes | Reaper Scythe Arts | Kinjutsu | Genjutsu | Edo Tensei
Elements:
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Doton - Mastered
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Katon - Mastered
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Raiton - Mastered
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Suiton - Mastered
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Futon - Mastered
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Nirro Suna - Mastered (Creator)Your ninjutsu:
Ninjutsu-MasteredGenjutsu-Mastered
Taijutsu-Mastered
Kabuto's Kinjutsu: Mastered
Snake Sage Mode: Needs Training
Sound 5 Jutsus Mastered
Katio Taijutsu- C - Ranks
Reaper Scythe Arts:~Mastered~ (Creator)
Strong World Taijutsu: Learned everything I can since Tai isnt active to teach the rest
Bat Summonings:Mastered (Scroll Owner)
Snake Summoning: Mastered
Snake Ninjutsu: Mastered
Yo-Yo Arts: Training
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(Kuchiyose no Jutsu: Nidaime Manda) - Summoning Technique: Manda II
Rank: Forbidden Rank
Type: Offensive/Defensive
Range: Short
Chakra cost: 50
Damage points: N/A (-10 to user upon summoning)
Description:
Manda II is even larger than the original, almost the same length as the Island Turtle, making it one of the largest summons so far in the series. It also has four appendages similar to arms with four clawed fingers along with a cobra-like hood and a rattlesnake's tail. Manda II's teeth also take on the form of a poisonous snake's fangs, resembling those of a cobra while Manda's teeth took on the form of constrictor snake's teeth. Like the previous Manda, he is purple, has green eyes and has the same dark markings over his eyes.
In contrast to the original Manda, Manda II lacks the four horn-like appendages on his head, and black rings running down his body. Also, unlike Manda, who was based more on an anaconda-like constrictor, Manda II has a mixture of features from many types of snakes and even oriental dragons, a trait related to the mixed DNA and manipulation Kabuto engineered while creating Manda II. Manda II is bigger, stronger, and has far more acute senses than the original. Its massive strength was shown that, even in the water, it slowed down the Giant Island Turtle with ease, yanking it back. The amount of chakra needed damages the user, making summoning Manda II a forbidden act. Manda II has some unique abilities. Extremely fast and strong, his tail acts as a sharp mace that he can fling at the enemies with ease, speed and tremendous power (capable of overcoming even A-Rank defenses). Manda II is also capable of using his chakra for 2 unique techniques: he can borrow underground (even if its affected by up to A-Rank techniques), tunneling through the earth at enormous speed or shed his skin, using a sort of substitution technique, where he trades places with his shed skin. While underground or underwater, Manda II can sense the vibrations through the earth and pinpoint the location of his enemy. While completely immune to techniques A-Rank and below, Manda can take one S-Rank attack and survive by shedding his skins afterwards, although this can only be done once.
Note: requires snake contract
Note: Can only be summoned by an Advanced Kabuto Yakushi Biography
Note: can only be summoned once
( Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique allows the user to control things that have no life functions by gifting them with some of their own life force, allowing the user to freely manipulate the substance according to their will. The extent of the user's control goes beyond normal manipulation through chakra, meaning that even drastic alterations to the immediate environment can occur both suddenly and unexpectedly, making attacks using this method extremely difficult to avoid. Intense heat such as that produced by the flames of Amaterasu can counter the effects of this technique, causing affected inorganic materials to revert to their previous state.
Note: Effects of the technique last two turns and can only be used while on Snake Sage Mode.
( Senpō: Hakugeki no Jutsu ) - Sage Art: White Rage Technique
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: After forming the necessary hand seal Bird, the user expels a dragon-like entity from their mouth that carries an orb in its left front claw. As the dragon tightly coils itself around the orb, it releases both blinding light and deafening sound. This alone greatly hinders those in the vicinity but, due to the intensity of the resulting vibrations, paralysing pain is also induced. Thus, the technique both briefly inhibits the opponent's senses, as well as techniques that require their active concentration. According to Kabuto, only he is capable of functioning normally whilst this technique is in effect, thanks to the properties of his Sage Mode and his adopted abilities. Due to his snake characteristics, Kabuto can close the cornea of his eyes to completely block the harmful light, whilst instead relying upon the enhanced perception of his other senses to compensate for his obstructed vision. He can also liquefy the insides of his body in order to negate the effects of the harsh sound vibrations.
Note: Can only be used once by advanced Kabuto bios while on Snake Sage Mode
( Sennin Modo ) – Sage Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 70 (-15 per turn, adds 300 chakra points)
Damage points: N/A
Description: In the normal Sage Mode, the user, by standing perfectly still in a meditative focus (user must stay still for 1 turn), will draw into him natural energy which he will then blend with their own chakra adding a new dimension of power to it. By doing this, the user gains access to what is called senjutsu chakra. This new chakra allows the user to enter an empowered state called Sage Mode, which then drastically increases the strength of his techniques and his physical prowess (speed, strength, stamina, etc). However, by infusing his body with Jugo's cells like Orochimaru did, Kabuto was able to mimic his ability to passively gather natural energy at all times, becoming able to enter Sage Mode at any time he wishes without needing to wait one turn to gather the necessary natural energy. The Snake sage mode gives different effects and features than its toad counter part. The user gains yellow eyes with a black sclera. They gain further access to snake anatomy, such as their brille, which can be used to block out some light as well as stop visual-based genjutsu from affecting them and their scales, which bestow a rudimentary yet effective protection from minor attacks. They are also able to perform abilities that are characteristic of snakes, such as dislocating their jaw, although this is not exclusive to this mode. Their physical strength, speed, stamina, reflexes, and durability dramatically increase, with more emphasis on speed, agility and reflexes rather than strength, endurance and raw power. When Sage mode ends the user then experiences physical exhaustion reducing their capabilities the following turn and preventing him from using techniques above A-Rank and Taijutsu above B-Rank. While sage mode is active, minor wounds heal slowly as time passes and the user gains the ability to passively sense his surroundings through the natural energy, in a similar but more precise and enhanced way as normal chakra sensing. While Sage Mode is active, the user will take little damage from techniques C-Rank and below, specially Taijutsu. Taijutsu gains +10 damage, main elemental affinity gains +15 damage, other elemental ninjutsu gain +10 damage and Genjutsu gains +10 damage.
Note: Sage Mode lasts for a total of 8 turns
Note: This variation can only be used by Advanced Kabuto bios.
(She Taieki no Jutsu) Body Fluid Shedding Technique
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40 (-10 to sustain)
Damage: N/A
Description:
A technique that allows Kabuto to liquefy his body and the snakes he controls at will, which he created after examining and altering the Hōzuki clan's Hydrification Technique. By partitioning parts of his body using his own bodily fluids, Kabuto is able to separate portions of himself in a manner reminiscent of a snake shedding its skin, similar to other techniques, while leaving behind only trails of chakra-infused liquid. Due to these resulting trails of fluid, Kabuto can inhibit certain forms of sensing techniques from detecting him, such as dōjutsu. He can also liquefy his insides to prevent himself from experiencing the harmful effects of intense sound vibrations. Kabuto has employed this ability to liquefy parts of his body for the purpose of escaping stabbings or piercing attacks without injury, as shown when he had escaped having his tail punctured and pinned down by Susanoo's arrow. While liquified, Kabuto is indeed immune to physical damage but is left vulnerable to lightning damage.
Note: Usable only 4 times and lasts while fueled though while liquified the user cannot do hand seals and is limited to A-Ranks and below
Note: Usable only by Advanced Kabuto bios.
(Inyu Shometsu) Secret Healing Injury Destruction
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 80 per turn
Damage:N/A
Description:
A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. The user concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. Using opponent's facial expression and movements, the technique's speed and power, the user analyses everything in an instant and accurately deduces where the attack will land. Even more than accurately predicting the attack or instantly gauging the situation, a great resilience is necessary, making this technique exclusive of its creator, Kabuto. The technique can heal 60 damage points per turn and can be kept active for 3 turns.
Note: Can only be used twice per battle and only by Kabuto bios
( Kuchiyose Kinjutsu: Edo Tensei ) - Forbidden Summoning Technique: Impure World Reincarnation
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-20 per ressurrection per turn)
Damage Points: N/A
Description: The Summoning: Impure World Reincarnation is a forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive such as limbs, organs or merely blood samples. The soul of the intended revived must also reside in the pure world (jōdo) those whose soul has been consumed by the Death God, or have been previously sealed by other methods cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the acquired DNA of the person is smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special seal with the living sacrifice in the centre. Then dust and ash encase the sacrifice's body, giving them the same appearance that the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user. When the user summons the revived soul, a casket first appears before revealing the revived soul. The Edo Tensei Summoning can be countered by sealing away the targets soul or by having the summoner cancel the technique. As they are unlikely to do this voluntarily, using a genjutsu to trick them into cancelling the technique is ideal. The sequence of hand seals for cancelling the technique is Dog → Horse → Tiger and saying Kai. If the summoner dies before the technique is deactivated, then this method is impossible.
Note: A bio can only have up to a total of three souls for revival which must abide by a few rules, specific for the technique.
Note: The user of the technique can only have up to 2 KGs or one special biography in the battle field at a given time, including the users own living bio.
Note: The Edo Summons pertain to the bio and not the user, and only one of the bios of the user can use Edo tensei
Note: A member must attain biographies in an offical match approved by 2 roleplay moderators for both the revival and sacrifice and cannot be given a biography willingly.
Note: Tobirama, Orochimaru and Kabuto bios can summon up to 3 revived souls while all other bios can only summon one.
Note: Technique can only be used once per battle.
(Kinjutsu: Shikon no Jutsu) Forbidden Technique: Dead Soul Technique
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 70 (-20 per turn)
Damage: N/A
Description:
Using this technique, a person can temporarily reanimate a corpse, creating the illusion of a living person, and maneuver it at will with chakra. This is achieved by causing the heart to beat once more. The reanimated corpse can serve as either a short-time ally or an effective decoy. The said corpse can also use techniques basic techniques like Taijutsu or low rank elemental techniques (B-Rank). The traces of surgery can also be erased with chakra, because of which there's no difference, at first glance, with a live person. Kabuto, for example, added plastic surgery to this, altering the corpse's face, and goes even further by erasing its bodily odour, so that the smell doesn't give him away, thus creating an effective body double for himself. This advanced technique, however, takes time to perform and the result is also temporary, lasting only 6 turns. While the bodies cannot be stored and the usage in most battles is virtually null, in war scenarios and espionage missions, it can be an amazingly useful technique.
Note: Can only be used by Medical Ninjas
Note: Can only be used once
Note: Requires access to a fresh corpse
( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery.
Note: This technique may be used only once per battle.
( Shinda Furi Kenkiri ) - Sleeping Snake Blade Slash
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: Orochimaru will summon the Sword of Kusanagi from a snake that comes out of his mouth and then deliver a series of spinning slashes to the opponent.
Note: Can only be used by Orochimaru.
( Shiro Hebi no Ame Jutsu ) - White Snake Rain Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from his sleeves 5 small white snakes that rain down on the opponent and attack them.
Note: Can only be used by Orochimaru
(Hebi Riyousha no Jutsu) - Snake User Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Orochimaru will fall to the ground on his hands and feet and then release a giant snake, which then attacks the target, after completing the attack Orochimaru appears where the snake stops.
Note: Can only be used by Orochimaru.
(Yokoshima Kyojin no Jutsu) - Evil Giant Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: Orochimaru unleashes several snakes from his sleeves which wrap his opponent and binds them tight. From the mouth of up to 4 of the snakes, a sword of kusanagi comes out and pierces the target.
Note: Can only be used by Orochimaru.
(Soukou Heibi no Jutsu) – Traveling like a snake technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Orochimaru turns his lower half of his body into that of a snake which then increases his speed and agility.
Note: Can only be used by Orochimaru
(Moyoushi Hebi) – Gathering of Snakes
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra cost: 50
Damage points: N/A (-20 damage to user)
Description: If Orochimaru is somehow sliced in half by the opponent, has a limb cut off, etc, snakes can then come forth from the halves to rejoin and bring the body back together.
Note: Can only be used two times.
(Kinjutsu: Shirohebi no Chikara ) - Forbidden Technique: The Power of the White Snake
Rank: Forbidden
Type: Offensive
Range: Short
Chakra cost: 70 (-30 per turn)
Damage points: N/A
Description: Orochimaru will reveal his true self by exiting his body and revealing himself as a very big white snake. This white snake has a body made of what appear to be several other smaller white snakes and a head reminiscent of Orochimaru's original human head. However, due to the transformation, this head is much reptilian in features and must bigger. While on this form, Orochimaru's bites possess a paralyzing poison and his blood quickly disperses in the air if he is injured, bestowing the same effect. In this form, physical damage is not enough to kill him as he can simply reform by growing more snakes to form his body. The easiest way to defeat him in this form is to seal him or to cut his head off completely. In addition to being virtually immune to physical damage in this form, Orochimaru can use the snakes that compose his body to produce physical attacks with a mid-range radius that possess a physical damage of A-Rank level (counts as a move). While in this form, Orochimaru cannot weave handseals but can use elemental techniques from his mouth (if they don't require handseals and can be released from it). His speed in this form is drastically increased but his mobility and agility are not. The user must be in this form to leave his body and possess a new one through the living reincarnation technique. The risk of such a form is that if Orochimaru fails to defeat his enemy, he will be left without his former vessel as once Orochimaru exists his vessel, he cannot return to it.
Note: Usable once per battle.
Note: If the user doesn't defeat his opponent while releasing this form (when this is used in combat), he will lose his former vessel.
Note: Exposure to paralyzing poison takes 1 turn to fully paralyze an enemy.
(Kinjutsu: Yamata no Jutsu) - Forbidden Technique: Eight Braunches Technique
Rank: Forbidden
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 120
Damage points: N/A
Description: This is Orochimaru's greatest and strongest technique. Using the "power of reincarnation" possessed by the White Snake as an intermediary, he can transform into a giant white serpent with eight heads and eight tails (similar to rock/bone). The serpent boasts a giant body, even larger than that of Manda, who was feared as the "strongest colossal serpent". Just by crawling on the scales of its abdomen it was able to trample the Uchiha hideout, and can destroy most things without difficulty. When using this technique, Orochimaru can emerge from the mouth of one of the heads and use his Kusanagi Sword to attack. This form leaves Orochimaru immune to ninjutsu up to A-Rank and able to take up to 3 S-Ranks without damage. He cannot, however, use Elemental Ninjutsu or Genjutsu while on this form. He can only use the 8 heads to attack the enemy through physical blows and bites. The bites are poisonous and can paralyze anything they injure. Each head can be used to deliver an S-Rank physical attack up to Long range and he can use up to 3 at the same time in one attack.
Note: This technique can only be used once by Orochimaru bios and lasts 4 turns, after which the user reverts back to his normal form.
Note: Must have used The Power of the White Snake beforehand.
Note: Can be used for the Living Reincarnation ritual.
(Kumo Nento no Jutsu) - Spider Sticking Spit Technique
Rank: D
Type: Supplementary
Range: Short - Mid
Chakra cost: 10
Damage points: N/A
Description: Emitting a stream of spider web from his mouth, Kidōmaru will grab onto a nearby opponent, allowing him to swing them.
Note: Can only be used by Kidōmaru
(Kumo Sōka no Jutsu) - Spider Web Flower Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: A special adhesive net released from Kidoumaru's mouth. These nets, created with chakra, stick to their prey and do not let go. The Nets themselves are very small, but can be created in a split second, so raising the rate of capture by spitting out several in a row is possible. It is useful technique against multiple enemies. Anyone caught by the two layered nets are plastered to a wall or tree behind them.
Note: Can only be used by Kidōmaru.
(Kumo Sōkei no Jutsu) - Spider Web Area Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Kidōmaru can send chakra through his spider webs to instantly detect the approach of any enemies foolish enough to touch it. These threads spread in all directions and are so sensitive that not even the slightest disturbance of the air will not go unnoticed. Also, the threads are so thin, they can hardly be seen, yet they are stronger than steel wires. This technique is especially useful in enemy territory when Kidōmaru needs to rest while still remaining on guard.
Note: Can only be used by Kidōmaru.
(Kumo Nenkin no Jutsu) - Spider Sticky Gold Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: Kidōmaru used this technique to harden the golden metal that he releases like sweat. The weapons created from this process form the core of his style of fighting. This metal hardens like steel upon contact with air, so by chewing it in his mouth and changing its shape Kidōmaru can create weapons appropriate to each battle. Because it instantly hardens, direct attacks from a distance are possible.
Note: Can only be used by Kidōmaru
(Kumo Shibari no Jutsu) - Spider Bind Technique
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage points: 30
Description: After performing a single hand seal, the user gathers his spider webbing into his mouth, Kidōmaru spits it out into a wide web pattern. This web can envelop his foes and tie them down to a nearby surface. Chakra is flowing through the web, so its difficult to escape from it.
Note: Can only be used by Kidōmaru.
(Burū jorogumo) - Blue Joro Spider
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost:15
Damage points: N/A
Description: After performing the required sequence of hand seals Ram → Dog → Rat and uses this technique is simply the manipulation of web by the summoner or the summoned spiders. When used by the spiders the web emitted hardens into spikes. The summoner can also emit web from their mouths and manipulate it into such things as a net to trap opponents.
Note: Can only be used by members who possess the spider contract
(Kumo Mayu no Jutsu) - Spider Cocoon Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique makes a cocoon of web around the opponent, immobilizing him and leaving him open for other jutsu. The stickiness comes from Kidōmaru mixing his chakra with his body fluid. The technique is so refined, that even after having left his body, his chakra will still continue to flow through the thread to hold his opponent in place.
Note: Can only be used by Kidōmaru
(Kumosōkai no Jutsu) - Spider Web Unrolling Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: A web that captures and contains all enemies attacking from the front. Kidōmaru catches his enemy off guard by releasing it while in the air. By swiftly spreading the ball of thread with his six "legs" the web covers a wide area. The chakra imbued threads cannot be cut by even a dagger. The sticky and elastic threads are so strong that even an elephant pulling each end would not break them. The enemy is unable to budge a muscle, let alone fight back. Once captured, their fate is in the hands of Kidōmaru. Also, according to Kidōmaru, it can hold more than five tons. This web however can be destroyed through the use of the Gentle Fist.
Note: Can only be used by Kidōmaru.
(Amagumo no jutsu) - Rain of Spiders Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: After Kidōmaru summoned Kyodaigumo (giant spider), it would release an egg sac full of baby spiders each roughly the size of a small dog. Kidōmaru then cuts open the sac, causing the spiders to rain down on his opponent. The spiders would each spin a strand of webbing as they fell, thus encircling the opponent in webbing and pinning them to the ground. The web is B-Rank in strength and the sack contains about 20 spiders.
Note: Can only be used by Kidōmaru.
(Nenkin no Yoroi) - Armour of Sticky Gold
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: By excreting his Sticky Gold from his pores, Kidōmaru can quickly create a temporary armour that is capable of blocking chakra once exposed to oxygen and even blocks the Hyuuga clan's special taijutsu style, the Gentle Fist. (however because the armour becomes hard this can be broken easily by a strong enough attack of the same rank or above)
Note: Can only be used by Kidōmaru.
(Kumo Senkyū: Suzaku no Jutsu) - Spider War Bow: Terrible Split Technique
Rank: S
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: A destructive archery technique that is the perfect one hit kill. Usable when in his level two cursed seal form, Kidōmaru expels Spider Sticky Gold from his mouth and gathers it to form a large war bow. By using his eight "limbs", Kidōmaru can boost the tension in the bow to an extraordinary level. Also, by attaching a chakra thread to the arrow he can control it up to 50 meters from his target, achieving an astounding accuracy. On top of this, the third eye which opens when he enters level two gives him unmatched precision. Even from distances where he cannot be sensed by his opponent, his lightning speed arrow pierces through his target. If on the chance that he does miss, he will refine his methods until he lands a kill-shot. The power of his arrows can create craters in the ground, and could be further increased by adding a drill to the arrowhead. The arrow impact with the drill added, could pile-drive through forests.
Note: Can only be used whilst in Cursed seal level two by Kidōmaru and be used only 4 times a match
(Souma no Kou no Jutsu) Twin Demons Technique
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
The Twin Demons technique allows Sakon and Ukon to merge and unmerge their bodies together using their kekkei genkai. Typically, Ukon is dormant within Sakon's body, with only his head protruding from the back of Sakon's neck, although he can move freely inside of and protrude any part of his body parts from anywhere on his brother's body. The core behind this technique is the ability to reconstruct and deconstruct ones DNA to merge with anothers. While Sakon and Ukon possess this ability naturally, Kabuto Yakushi was able to copy it to enable him to access the DNA and the abilities and techniques of the other Sound Five Ninjas. Each time Kabuto switches between the abilities of each of of The Sound Five, he needs to activate this ability. Off course Kabutos usage is imperfect but mainly because he's using DNA copies of the Sound Five and not real living counterparts with the same ability. Because of this, he can never let any of the Sound Five unmerge from his body completely, otherwise the DNA material would perish and not function, as it takes its sustenance from Kabuto himself.
(Yanagi no Mai) - Dance of the Willows
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: Yanagi no Mai is the first of five Kaguya dance forms. Using the ability to manipulate bone structure, The user will grow and extend a forearm bone through the palm of each hand to form stabbing instruments and impale their opponents.
(Tsubaki no Mai) - Dance of the Camellia
Rank: C
Type: Attack
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: Tsubaki no Mai is the second of the five Kaguya dance forms. Using the ability to manipulate bone structure, The user removes a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. Using fluid and precise acrobatic movements, they cut down any opponent within striking distance.
(Teshi Sendan) - Ten Finger Drilling Bullets
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 30
Description: Using the Shikotsumyaku ("Dead Bone Pulse") the user is able to fire their distal phalange(finger-tip) bones as bullets. As the bones fly through the air, they will rotate and drill into their target once they make contact. Because of the Kaguya Clan's fast regenerative abilities, the rate of fire from and supply of bones can become limitless.
(Karamatsu no Mai) - Dance of the Larch
Rank: B
Type: Defence/Attack
Chakra Cost: 25
Damage Points: 40
Description: Karamatsu no Mai is the third of the five Kaguya dance forms. The User creates a mass of razor-sharp bone spikes all over their body. The user can grow these bones at an extremely rapid rate so they can stab an opponent even as the bones are growing. Since the Bones are harder than steel, they can be used defensively to block or trap an opponent's strikes.
This technique is a great surprise attack and it makes the user basically untouchable at close range. When an opponent is close to the user, they spin very fast, rapidly slashing the foe in multiple areas of their body.
(Asami no Mai) – Dance of the Beautiful Linen
Rank: B
Type: Offensive
Range: Short
Chakra cost: 25
Damage points: 40
Description: The user Slices upward with a sword made of bone and then extends his bones from their back into the air violently.
(Sawara no Mai) – Dance of the Cypress
Rank: B
Type: Offensive
Range: Short
Chakra cost: 25
Damage points: 40
Description: The user repeatedly attacks the enemy alternating attacks between their sword and knee bone.
(Hiiragi no Mai) – Dance of the Holy
Rank: B
Type: Offensive
Range: Short
Chakra cost: 25
Damage points: 40
Description: The user advances at the enemy with their bone sword spinning rapidly like a drill and strikes them rapidly in multiple places.
(Keyaki no Mai) – Dance of the Zelkova
Rank: B
Type: Offensive
Range: Short
Chakra cost: 25
Damage points: 40
Description: The user Knocks the opponent into the air and then appears above them before extending a large number of spikes from their arm to stab the opponent.
(Tessenka no Mai Tsuru) - Dance of the Clematis Vine
Rank: A
Type: Attack
Range: Short
Chakra Cost: 35
Damage Points: 60
Description: The First half of Tessenka No Mai, the fourth of the five Kaguya Dance Forms. User removes their spinal column from their back to create a flexible yet extremely sharp bone vine. Because the vine is flexible, it can wrap itself around an opponent to rip them to pieces.
(Tessenka no Mai Hana) - Dance of the Clematis Flower
Rank: A
Type: Attack
Chakra Cost: 35
Damage Points: 60
Description: The follow up to Tessenka no Mai Tsuru (Dance of the Clematis Vine). Using this technique (Flower) the user forms a large spiral shaped bone spear which he can use to pierce any shield his opponent raises. The spear is said to be nearly indestructible.
(Oniyuri no Mai) – Dance of the Demon Lily
Rank: A
Type: Offensive
Range Short
Chakra cost: 35
Damage points: 60
Description: Whilst Kimimaro is in his cursed seal level two form he attacks the enemy repeatedly with alternate strikes from his hands and tail and then finishes off with a powerful strike from his backbones.
Note: Can only be used by Kimimaro.
(Ryobu no Mai) – Dance of The Diamond World
Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: The user slices downward acrobatically with their sword, slicing the enemies knee.
(Yaemugura no Mai) – Dance of the Eightfold Vines
Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: The user pulls out two bone swords, and then dives onto the opponent, slashing twice. He then unleashes a furry of stabs, knocking the opponent back. He then Dashes behind the opponent, unleashing bone spikes all over their body and impaling the opponent.
(Hasagurama no Mai) – Dance of the Hasagurama
Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: The user appears above the enemy, extending his bones and spins downwards like a giant drill to rip through the opponent’s skull.
(Negirihana no Mai) – Dance of the Spiral Basil
Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: Kimimaro whilst in Cursed seal two form, strikes the enemy repeatedly with alternate strikes from his hands and then finishes off with a powerful strike from his bone drill, Knocking the enemy backwards.
Note: Can only be used by Kimimaro
(Genji Dansu) – Genji Dance
Rank: A
Type: Attack
Range: Mid
Chakra cost: 35
Damage points: 60
Description: The user slashes the opponent with their bone blades and then shoots numerous finger bullets at them and finishes off the opponent by jumping into the air and releasing numerous bones from their back.
(Susuki no Mai) – Dance of the Bell Tree
Rank: A
Type: Offensive
Range: Short
Chakra cost: 35
Damage points: 60
Description: The user uses their bone sword to strike the enemy with amazing speed at different vital areas of their body.
(Sawarabi no Mai) - Dance of the Young Ferns
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.
( Mateki: Mugen Onsa ) - Demon Flute: Phantom Sound Chains
Rank: B
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: A Genjutsu technique utilized by the Sound ninja Tayuya. To use this illusion she needs to enter her cursed seal level two form. When she plays the music for this illusion on her flute, her opponent's mind enters a barren wasteland. While in this illusion the ninja feels retrained by chains which bind them as their skin and muscle begins to melt off their bones. Although all this is purely illusory, the opponent believes themselves to be injured and takes damage, as well as is unable to move because they think they are restrained.
Note: Can only be used by Tayuya
( Mateki: Chēn no Fantajī Jutsu ) - Demonic Flute: Chains of Fantasy Technique
Rank: A
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 30
Damage points: 60
Description: Tayuya uses her flute to create a illusion where the target is bound in a seemingly different realm where they are then bound by wires and are then attacked by the demonic materialized spirits that attack the target. The stress on the mind causes the target to take damage.
Note: Can only be used by Tayuya in her Curse Seal Level Two form.
(Kuchiyose Doton no Jutsu: Dorō Gōremu) Summoning Earth Release Technique: Prison Golem
Type: Offensive/Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
This Earth Prison Golem (土牢剛霊無, Dorō Gōremu) was the personal summon of Jirōbō of the Sound Four. It is a gargantuan stone construct with huge limbs and a single eye in some aspects similar to the normal Earth Golem and Great Earth Golem techniques. However, instead of being a simple elemental Ninjutsu technique, its a summoning technique, which can act independently from the users will, similar to any summoning animal. Made of Rock, its extremely durable and strong, capable of taking B-rank attacks without visible damage and being able to use nearby rock and earthen materials to recover from A-Rank attacks. Like its user, the Prison Golem can use the Chakra Absorption technique and its physical attacks have an A-Rank power. It cannot use any other techniques but its durability and its speed and physical power, make it a very useful summon. Not only that but if it manages to grasp an enemy and absorb his chakra, the user can touch him and receive that chakra later on, replenishing its own chakra.
Note: Can only be used once and can only be used by Jirobo bios
'Background Information'
History
Kabuto's earliest childhood memory is being found by Nonō on the outskirts of a destroyed village. Suffering from a head wound and amnesia, he had no recollection of his parents or his own identity. The nun treated his wounds with medical ninjutsu and brought him to the orphanage. Shy and reserved, Kabuto did not speak to anyone or thank the nun for her kindness, which led a fellow orphan, Urushi, to question whether or not he had any manners, before slamming a helmet on Kabuto's head to protect his healing wound. When Urushi declared that his lack of a name was annoying, the nun decided to name him "Kabuto", after the helmet. Later that night, Kabuto felt guilty about not thanking the nun and got out of bed to find her, only to get in trouble with the other wards for being up past his curfew. When they took him to a clock to teach him the curfew time, it at first seemed that he was too young to tell time, but the nun recognised that he was squinting and lent him her glasses, allowing him to impress the other caretakers by correctly determining the time of the curfew despite his young age. Because the orphanage could not afford glasses for him, the woman let him keep hers, and Kabuto broke down in tears, repeatedly thanking her as she comforted him.
Prior to the first phase of the Chūnin Exams, Kabuto befriended the members of the Rookie Nine with information on their fellow competitors. During the second phase of the exam, Kabuto joined forces with Team 7 in an attempt to finish the phase with little hassle. When the group encountered Team Oboro, Kabuto's glasses were knocked off of his face after saving Naruto Uzumaki from an attack. This caused Kabuto to momentarily lose his cool and reveal his Killing Intent, paralysing both Team Oboro and Naruto's team-mates as he took advantage to defeat the Ame genin. Upon completing the second test, Kabuto reunited with his team-mates and fellow agents, Yoroi Akadō and Misumi Tsurugi. Back with his team, Kabuto reported to Orochimaru what he had learned about Sasuke Uchiha.
With Orochimaru now in a position to observe Sasuke firsthand, Kabuto forfeited prior to the preliminary matches of the Chūnin Exams. While explaining to Naruto that he was fatigued, injured, and unwilling to risk his life further, Kabuto actually forfeited due to his fear that prolonged fighting would cause him to show his true abilities, blowing his cover. After Orochimaru gathered enough of his own intelligence about Sasuke, he instructed Kabuto to kidnap Sasuke. He was able to take out the eight ANBU members guarding Sasuke and almost succeeded in accomplishing this task, but Kakashi Hatake intervened before he could finish, forcing Kabuto to flee.
Later, he spoke with Baki and they discussed the upcoming Suna and Oto invasion of Konoha. While discussing the upcoming invasion, they realised that they were being overheard by Hayate Gekkō. Kabuto offered to eliminate Hayate, but Baki did so himself. In the anime, impressed by Hayate's skills, Kabuto obtained a hair sample of the Konoha-nin after he fell against Baki, convinced that the sample would prove useful in the future.
During the final matches of the Chūnin Exam, Kabuto kills an ANBU member and poses as him to mingle with the audience. During Naruto and Neji Hyūga's battle, he heals Hinata.
When Sasuke injures Gaara, Kabuto uses a genjutsu to put the audience to sleep and signal the start of the invasion of Konoha. During the invasion, Kabuto has Oto ninja go after Naruto when he starts to pursue Sasuke, fearing what he will eventually become a problem if he is not dealt with soon. However, it appears he already knew it would fail as he wanted to test Naruto. He does not contribute in the battle, pointing out that Kakashi would only copy his abilities, and flees from the village when the invasion fails.
With Orochimaru being heavily injured as a result of the failed invasion, Kabuto accompanies him in searching for Tsunade in the the hope that she can heal his master. Upon finding and in time seeming to persuade Tsunade, Kabuto notices that Tsunade's medical techniques are filled with killing intent, realising her true intentions and stopping her from killing Orochimaru. Knowing that Tsunade will not help willingly, Kabuto resolves to make her help with force. After taking a Military Rations Pill to boost his abilities, Kabuto is able to keep up with Tsunade and land a number of disabling attacks, though she eventually lands a crippling attack upon him. Realising that he is still completely outmatched by the Sannin member, Kabuto manages to turn the fight to his advantage by bleeding himself with a kunai to the hand and uses Tsunade's haemophobia against her.
When reinforcements for Tsunade arrive, Kabuto quickly defeats Shizune before Naruto arrives and surprised that Kabuto is a spy for Orochimaru. While he didn't view Naruto as much of a threat, warning him not to interfere and mocking his dream when beating the younger ninja to an inch of his life, Kabuto finds himself inflicted with injuries he can not fully heal from hit by Naruto's Rasengan. While Kabuto had managed to strike a fatal blow to Naruto's heart before the Rasengan hit him, Tsunade heals Naruto before he can die, leaving Kabuto to lie on the ground, defeated. He later recovers to the point of helping Orochimaru summon Manda, and flees with his master once Orochimaru is defeated.
As Orochimaru anxiously awaits Sasuke's arrival at their lair, Kabuto encourages him to transfer into a new body while he still can, even offering himself. Although Orochimaru rejects the offer, Kabuto finds a strong body for Orochimaru to switch to just in case. In time, due to the Sound Four being hindered by the Konoha ninja sent after them and Sasuke, Orochimaru finally grows tired of waiting and switches to the vessel. While discussing the Sound Four, Kabuto notes Sakon to be the strongest. Kabuto prepared. Kabuto also manipulated Kimimaro to leave to retrieve Sasuke, despite the latter's terminal illness.
When Team Yamato comes to meet one of Sasori's agents, Kabuto is revealed to be that agent. Yamato, disguised as Sasori, is able to learn some things from Kabuto, though just as he is about to capture the latter Orochimaru shows up. Although it seems as though Orochimaru is about to kill Kabuto as a traitor, Kabuto cuts off the Sasori disguise's head, having intended to kill the actual Sasori under Orochimaru's orders. With his cover blown, Yamato calls to the rest of his team for assistance, and Naruto eventually starts to fight Orochimaru. At the start of the battle, Kabuto tries to attack Naruto who has slipped into his three-tailed form, though he is almost instantly repelled a good distance by one of Naruto's roars, knocking out Sakura in the process. He returns back to the bridge and heals Sakura, who had been attacked by Naruto, and hints that the Akatsuki is the greater enemy.
After the battle, Kabuto joins Orochimaru and Team Yamato member Sai in returning to their hideout, and Kabuto is tasked with leaving behind a dead body that looks like Sai to prevent anyone from following them. When Sai is later captured, Kabuto comes to his aid, only to be captured by Sai instead. Unable to escape, Kabuto is forthcoming with information, and discourages Naruto from trying to retrieve the traitorous Sasuke. Kabuto is left by himself as Team 7 searches the lair, though is at some point freed and joins Orochimaru and Sasuke when they depart.
Realising that the time was fast approaching for him to change bodies, Orochimaru sent Kabuto to fetch Guren. When Kabuto nears her location Guren attacks him to see if he is worthy of being Orochimaru's attendant. Satisfied, she accompanies him to Orochimaru's lair and is left in charge of testing the prisoners there and forming a team.
When Guren and her team fail to kill a group of Konoha ninja, Kabuto has them help in summoning the Three-Tails. Kabuto ordered Guren to restrain it with her Crystal Release. When she proves unable to do so, Kabuto retreats upon realising he needs to rethink their strategy.
Later, he begins preparations for a final attempt to capture the Three-Tails during which he secretly meets with Rinji, who is revealed to be a spy for Kabuto. After learning that Konoha has begun attempting to seal away the Three-Tails, Kabuto retrieves Guren and Yūkimaru to stop them.
While successfully stopping the Konoha shinobi from sealing the Three-Tails, they manage to obtain Yūkimaru, much to Kabuto's dismay. Deciding to take desperate measures, Kabuto tricked Kigiri, Kihō, and Nurari into thinking they were dying from the injuries they sustained from the Konoha-nin and convinced them to go through a gruelling operation of having cursed seals forcibly activated.
He then disguises himself as Rinji, tricks Yūkimaru to use his power to unleash the Three-Tails' full might despite knowing how weakened Yūkimaru was. After a failed attempt to have Yūkimaru make the Three-Tails go on a rampage, Kabuto, disguised as Rinji, reveals to Yūkimaru that it was Guren who killed his mother, but is shocked that Yūkimaru forgives her. He then attacks Guren and Yūkimaru with scalpels, but are deflected by Naruto. Naruto throws one of the scalpels cuts Rinji's face which turns out to be a mask and it falls off, revealing that he is Kabuto.
Since his meeting with Rinji, Kabuto has been posing as him. Kabuto and Naruto fight it out, with Naruto having improved enough to seemingly gain the upper hand over Kabuto. As Guren tries to escape with Yūkimaru, Kabuto then summons Rinji with his Dead Soul Technique to stop her. Guren fights him, only to be immobilised by his bats. Guren who made her promise to protect Yūkimaru at the cost of her life grabs Rinji from behind and sacrifice herself to kill him. Yūkimaru then screams in agony at what appears to be the loss of Guren. The screaming once again awakens Yūkimaru powers and causes the Three-Tails to breaks out of the seal and go on a rampage. Kabuto then leaves the scene satisfied with what was happening.
Arriving after Orochimaru's defeat at the hands of Sasuke, Kabuto learns of the events from Sasuke using his genjutsu to reveal his master's defeat. With Orochimaru no more, Kabuto gathered the remnants of Orochimaru's body and assimilates them into his body. However, Kabuto finds himself struggling to keep control of his body. When he later confronts Naruto, revealing the boy's struggle with the Nine-Tails as his muse, Kabuto explains his reasons for placing himself in a dangerous position is to become strong enough to no longer be anyone's underling. Giving Naruto a book containing Orochimaru's intelligence on Akatsuki as gratitude, Kabuto departs before he can be apprehended while vowing to settle things with Naruto after he avenges Orochimaru by killing Sasuke. Since then, Kabuto went into hiding to obtain control over his enhanced body and the powers it would possess. During this time, in the anime, he began travelling the world, gathering DNA samples of famous deceased people to make use of them later.
In the anime, while still adapting to his new power during the aftermath of the Five Kage Summit, Kabuto somehow entered the Nara forest and scrounged the genetic material of Akatsuki's Hidan as well as his Triple-Bladed Scythe. He also raided the resting places of various other shinobi, including Asuma Sarutobi and Hayate Gekkō, and used their DNA to reincarnate them as his servants. He was then hired by Disonasu, an old associate of Orochimaru's, to aid him in a scheme to access the Ama no Hoko by invading Tonika Village and slaughtering most of its residents, including a guard who possessed two of the "sounds" required to activate the Saezuri, the Ama no Hoko's control mechanism. As an added bonus, Kabuto could use The Hole's special properties to increase his developing powers, using the water when confronted by Naruto and Sakura to create a clone of Hidan, which subsequently attacked Team Kakashi as Sai and Yamato joined the fray.
However, noting that he had not yet fully mastered Impure World Reincarnation when he was unable to force Asuma and several others to leave their caskets, Kabuto decided to fall back, with a reincarnated Deidara providing a distraction. Later, amongst the graves where Tonika Village's inhabitants had been buried, Kabuto communicated with Disonasu via a scroll while experimenting with talismans that would allow his reincarnated shinobi to maintain their original personalities.
Using Deidara and Hidan as distractions, Kabuto was able to sneak into Hachō Village undetected and controlled the newly-reincarnated head of Tonika Village, whose DNA he had acquired from the graveyard, in an attempt to uncover the location of the last two sounds from Dokku, but failed due to the village head's granddaughter seeing through his technique. During the subsequently ensuing battle, Kabuto attempted to gain control of a clone of Naruto, which was created by the snakes he had ingested during his previous battle with Kabuto. Despite the clone resisting the control of his talisman, Kabuto was ultimately able capture the clone, along with Naruto and Dokku, by swallowing them with giant snakes.
Kabuto and Disonasu later approached their captives in an underground area beneath the ruins of Tonika Village, at which point Kabuto saw the surviving children of Tonika Village approaching with the final two Sounds through the eyes of a clone. After the two took Dokku to the children above ground, Disonasu used the seven Sounds and the Saezuri to activate the Ama no Hoko. Kabuto then used his reincarnated shinobi, along with Hidan, to confront the Konohagakure shinobi who had arrived to assist Team Kakashi. After the Hidan clone suffered cellular breakdown, all of his reincarnated shinobi, save for Deidara, had turned to dust and Disonasu was killed by the mutated clone of Naruto, Kabuto decided to depart during the enusing chaos that his accidental creation was causing after a brief confrontation with Kakashi.
After killing three Takigakure shinobi to test his control over his fully mastered powers, Kabuto heads towards the Mountains' Graveyard while leaving a trail of bodies that the Anko-led Infiltration and Reconnaissance Party use to follow him.[74] Once there he confronts Tobi, who is operating as "Madara Uchiha". Remembering that Kabuto was once Akatsuki's spy, Tobi tries to kill him for his traitorous actions. Kabuto responds by using the Summoning: Impure World Reincarnation to reincarnate five deceased members of Akatsuki, an incentive for Tobi to accept his help in the approaching Fourth Shinobi World War. In return, Kabuto asks that he be given Sasuke to learn the truth about ninjutsu.
Tobi asks what would happen if he doesn't accept, to which Kabuto responds by summoning a sixth coffin. Greatly disturbed by the coffin's contents, Tobi was forced to agree, though insists upon the condition that he not turn over Sasuke until after the war. The two head off to reformulate their war plans.[75] In the anime, as Tobi was about to leave Mountains' Graveyard, Kabuto stops him and asks where he was going. Tobi replies that it was none of his concern, but tells him that he was going to Amegakure, to which Kabuto gives a devious smile after their brief conversation.
After Tobi receives intel on the location of the Eight-Tails and Nine-Tails, Kabuto offers to go capture them. Kabuto explains that he is interested in studying Yamato, the Nine-Tails' guardian. Tobi would prefer he does not go, Kabuto says he would settle for a chance to study Zetsu. Tobi replies that he can have his own Zetsu to study if he manages to catch the Nine-Tails. Kabuto reincarnates Deidara and together they fly to the Island Turtle upon one of Deidara's clay birds. As they get closer to the island Deidara creates clay clones of themselves, which the intercepting Third Tsuchikage attacks. The time this buys is short-lived, as the Tsuchikage himself was a rock clone; the Tsuchikage and his escorts confront the real Kabuto and Deidara.
While Deidara and the Tsuchikage exchange insults, Manda II seeks out and slows down the Island Turtle. To keep it from moving, Kabuto has Deidara hit it with an explosive squid. Kabuto goes ashore, leaving distracting the Tsuchikage to Deidara. Kurotsuchi pursues Kabuto and manages to catch him. Yamato then appears, creating a route for Aoba Yamashiro to get close to Kabuto and read his mind. Before Aoba is able to begin doing so, Kabuto sheds his captured body and kidnaps Yamato. He retreats into Manda II's nose and returns to Tobi, recalling Deidara in the process. When Tobi questions his failure, Kabuto explains that studying Yamato will allow him to make the White Zetsu Army stronger. Tobi accepts this explanation and tells Kabuto to get to work.
Proposing to keep the drugged Yamato alive so that he could further strengthen the White Zetsu Army, Kabuto assures Tobi that his truth serum and the latter's Sharingan are more than enough to extract the intel Yamato has, without needing to rely on Tobi's Human Path technique which kills the target. After their forces amassed and modifications completed, Kabuto mobilises his reincarnated army to the main battlefield, except those he assembled into his Surprise Attack and Diversion Platoon. After instructing the latter, Kabuto himself departs, capturing the surveying Anko after a brief battle. When Tobi later demands her death, Kabuto refuses on the grounds that the traces of Orochimaru's chakra in her could help improve his control over the reincarnated shinobi, which was in their best interests.
Complying with Tobi's request to gain his approval, Kabuto demonstrates his technique using Fū as a sacrifice to reincarnate Torune, accompanying it with a step-by-step explanation and a few methods able to halt the flawless technique before leaving an apparently satisfied Tobi. However, Kabuto was unconcerned by his recent admissions, due to the possession of another technique and the prospect of soon learning the secrets of the Sage of Six Paths. A now-isolated Kabuto then started to drain Orochimaru's chakra from Anko, acquiring an incredible increase in power, just as a number of the reincarnated shinobi encounter the Third Division and erases their conscious minds prior to the fight actually beginning.
After seeing how retaining their emotions could cause the reincarnated shinobi's defeat, Kabuto remotely subdues a multitude with the exception of those whose individualities may present an advantage. Directly interfering as the need arises, he later has Gari and Pakura summon the previous generation of the Seven Ninja Swordsmen of the Mist, to retain the Akatsuki's superiority. However, despite having Haku intercept Kakashi and much to his shock, Zabuza Momochi and his crucial technique are ultimately defeated.
Elsewhere with Mū's discovery on approach to the Fourth Division, Kabuto has him summon the Fourth Kazekage, Second Mizukage and Third Raikage, just as more of his forces engage the First Division. He then leaves them to their own devices, believing that taking their identities could hinder their fighting capabilities. This backfires in the case of Hanzō, who contradicts Kabuto's control before he can intervene, handing victory to the opposing Fifth Division. When Tobi goes out of the way to acquire the sealed Gold and Silver Brothers from the Allied Forces, Kabuto deduces that Tobi wants the Nine-Tails chakra within them yet his realisation that Tobi only has one of the Eight-Tails' tails confuses him on Tobi's intentions.
Later, during the second day of the War, he reacted in shock when Naruto Uzumaki uses his Nine-Tails Chakra Mode to instantly defeat Toroi with a Rasengan. Pleased at the prospect of finding Naruto and Killer B before Tobi, he decides to send Itachi and Nagato after them so he can use the two jinchūriki as further leverage on Tobi. However, to Kabuto's surprise, Itachi uses his Mangekyō Sharingan to summon the crow he had implanted within Naruto to free himself from Kabuto's control and attacks Nagato. After Nagato is sealed, a visibly angered Kabuto curses Nagato's lack of mobility due to his injured legs, and comments that he was unable to see the last attack due to Itachi blinding the Giant Snake-Tailed Chameleon and King of Hell with kunai. He then resigns himself to unleashing his "prized possession", the trump card he used to force Tobi into their alliance.
Using the Third Raikage as diversion to hold off a part of the Fourth Division to make the preparations, Kabuto eradicates the Raikage's personality before setting his sights on the acquisition of Naruto with the Raikage's "strongest spear" as a last resort. Soon after, though Kabuto is relieved that Mū partially escaped before being sealed but it would take more time before Kabuto could summon his ace reincarnation due to Mū's reduced strength. In the anime, to buy Mū more time, Kabuto began summoning various other prominent shinobi like the Sound Four and Fukai. To make use of the waiting time, Kabuto also attempted to acquire new military strength by obtaining the Allied Forces' KIA scroll through Hayate Gekkō. Later, Kabuto attempted to regain his sealed reincarnations by unleashing his hundreds of failure reincarnations as reserves.
Once the summoning was finally completed, revealing the real Madara Uchiha, Kabuto talked to the legendary shinobi through Mū. He revealed that he knew Madara survived his battle at the Valley of the End, and that he knows the general idea of Madara's plan with Tobi. Kabuto also informs Madara of the changes that occurred in his absence. Visibly pleased with having control over the battlefield, Kabuto has Mū help Madara in attacking remainder of the Fourth Division before the five Kage appear. Having Mū evade the Hokage Guard Platoon and Dodai, Kabuto reveals the enhancements he made on Madara using a genetic sample of Hashirama to make him a power near equal to the Sage of Six Paths.
With his location uncovered by Itachi, Kabuto commends him for doing so despite the barrier he had erected, before being told that the source of where his chakra came from could be vividly felt whilst under his control. Reminding Itachi that he couldn't be killed if he sought to stop the technique, Kabuto breaks into maniacal laughter upon sensing Sasuke and declares that his luck had finally changed. Excited that his reward for his part in the war had come to him by choice, he tells Itachi that he'd love to explain the Impure World Reincarnation technique at length, but that he didn't think Sasuke would stay quiet for that long. He then tries to use Sasuke's hatred to tempt him into assisting with Itachi's defeat, however, Sasuke instead chooses to side with his brother. With this, Kabuto prepares for battle stating that it'd be an interesting event.
Closing his hood, he states that he was an introverted person and as such, was unsettled by so many people staring at him, before sending his snakes towards Sasuke and Itachi. Although the brothers are able to fend off the attack, Kabuto uses this opportunity to hide in one of his snakes, where he then discloses the unique abilities that he gained from his experimentation on Sasuke's former team-mates: Karin's healing abilities, a similar ability to Suigetsu's ability to transform into water and Jūgo's ability to absorb natural energy. After revealing that he had both found and trained at the Ryūchi Cave, he narrowly evades Sasuke's attack, stating that his perception skills had been greatly enhanced as well. Emerging from the snake's mouth, he reveals that he had finally surpassed Orochimaru upon becoming a sage and declares that he was no longer an imperfect snake, but instead — a dragon.
Attacking the brothers using the Sage Art: White Rage Technique, Kabuto lowers the brille of his eyes and liquefies his insides, so as to move unimpaired despite the technique's effects. First intending to target Itachi and rewrite his tag, he changes his mind at the last minute and opens his mouth wide, seemingly intent on swallowing Sasuke whole. When Itachi interferes, Kabuto questions if he was able to sense him but Itachi denies this, stating that it was Nagato who had done so previously. Kabuto then remarks on Itachi's skills in understanding and deceiving others in an apparent attempt to lay doubt and mistrust amongst the brothers, before dodging an attack from Sasuke — by retreating to the roof of the cave — and declaring that such a makeshift duo could never defeat him.
Curiously observing the brothers from the cave's ceiling as they formulate a new strategy, Kabuto is soon enclosed by Itachi's assault, allowing Sasuke to pin his snake-tail to the rock. Seemingly moving to use Sasuke's sword to sever his own tail, he instead intercepts and impales Itachi with the blade, just as his liquefied tail begins to slip free. However, when Itachi suddenly disperses into a flock of crows, Kabuto's horn is severed in the ensuing counter after Itachi commandeers Sasuke's sword, but he simply remarks that he had yet to get used to possessing horns.
Amused that such previously hostile brothers could be so coordinated, Kabuto discerns from Sasuke's responses that he must have learnt the truth surrounding Itachi after the latter's death. Noting the contradiction between the siblings aims, he again tries to tempt Sasuke into betraying Itachi, given their mutual desires for Konoha's destruction. When Sasuke rejects this, Kabuto recounts his past as a spy and how he was discarded once he began to lose track of his real identity amongst the fabricated ones, gaining nothing in exchange but shame and dishonour. He then reasons that no one understood Sasuke better than him and so, they should stand together as brothers, but Itachi warns of Kabuto's skill in deceit. Declaring the reasons for his own and his technique's invincibility, Kabuto activates his chakra scalpel and charges at the brothers, before clashing with and repelling Itachi.
Declaring that the pair were severely underestimating him, Kabuto uses his Sage Art: Inorganic Reincarnation technique to manipulate the surrounding cave formations in order to attack them. Incapacitating Itachi — who had instead protected Sasuke — Kabuto retrieves a talisman from his snake, intent on overwriting Itachi's mind. However, before he can do so, he is stopped by Sasuke who creates a ring of Amaterasu around himself and Itachi. Assessing Sasuke's choice of defence, Kabuto affirms that there was no way they could defeat him because he had come closest to the Sage of the Six Paths than anyone in the world.
When Itachi tells Kabuto that he was bound to fail as he did in the past because he didn't know who he truly was, Kabuto states that for his entire life he had been trying to find his real self, in his own way and that from the very beginning he had nothing. Reflecting upon his youth, Kabuto explains that he targeted the brothers in order to assimilate their abilities, as his pawns were his own power. Refusing Itachi's later claims that the Uchiha name was meaningless, he presses on with his attack.
As a manifestation of Sakon emerges from the base of his navel-snake, Kabuto uses the twins' kekkei genkai to access the other DNA within his body and transforms it into Jirōbō, who parts the flame-covered earth before him. Without pause, he creates a manifestation of Kidōmaru and has him ensnare the siblings — who incinerate part of the uncuttable web — before next transforming it into Kimimaro. Kabuto then blocks the area to the brother's rear, effectively caging them in between web and bone, whilst Kimimaro fashions a Demonic Flute from bone. Just as the pair manages to escape, Kabuto uses a manifestation of Tayuya to perform auditory genjutsu, incapacitating the siblings despite their Susanoo, intent on capturing them with a manifestation of Orochimaru in his true form. Confident in his beliefs and victory, he instead begins to shed tears when the brothers fend off the snake. However, after suddenly emerging from Orochimaru's mouth and bisecting Itachi, he tearfully declares that a genius with everything wouldn't understand his desire to find his true self and that no one would stand in his way.
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Kabuto's earliest childhood memory is being found by Nonō on the outskirts of a destroyed village. Suffering from a head wound and amnesia, he had no recollection of his parents or his own identity. The nun treated his wounds with medical ninjutsu and brought him to the orphanage. Shy and reserved, Kabuto did not speak to anyone or thank the nun for her kindness, which led a fellow orphan, Urushi, to question whether or not he had any manners, before slamming a helmet on Kabuto's head to protect his healing wound. When Urushi declared that his lack of a name was annoying, the nun decided to name him "Kabuto", after the helmet. Later that night, Kabuto felt guilty about not thanking the nun and got out of bed to find her, only to get in trouble with the other wards for being up past his curfew. When they took him to a clock to teach him the curfew time, it at first seemed that he was too young to tell time, but the nun recognised that he was squinting and lent him her glasses, allowing him to impress the other caretakers by correctly determining the time of the curfew despite his young age. Because the orphanage could not afford glasses for him, the woman let him keep hers, and Kabuto broke down in tears, repeatedly thanking her as she comforted him.
Prior to the first phase of the Chūnin Exams, Kabuto befriended the members of the Rookie Nine with information on their fellow competitors. During the second phase of the exam, Kabuto joined forces with Team 7 in an attempt to finish the phase with little hassle. When the group encountered Team Oboro, Kabuto's glasses were knocked off of his face after saving Naruto Uzumaki from an attack. This caused Kabuto to momentarily lose his cool and reveal his Killing Intent, paralysing both Team Oboro and Naruto's team-mates as he took advantage to defeat the Ame genin. Upon completing the second test, Kabuto reunited with his team-mates and fellow agents, Yoroi Akadō and Misumi Tsurugi. Back with his team, Kabuto reported to Orochimaru what he had learned about Sasuke Uchiha.

Later, he spoke with Baki and they discussed the upcoming Suna and Oto invasion of Konoha. While discussing the upcoming invasion, they realised that they were being overheard by Hayate Gekkō. Kabuto offered to eliminate Hayate, but Baki did so himself. In the anime, impressed by Hayate's skills, Kabuto obtained a hair sample of the Konoha-nin after he fell against Baki, convinced that the sample would prove useful in the future.
During the final matches of the Chūnin Exam, Kabuto kills an ANBU member and poses as him to mingle with the audience. During Naruto and Neji Hyūga's battle, he heals Hinata.
When Sasuke injures Gaara, Kabuto uses a genjutsu to put the audience to sleep and signal the start of the invasion of Konoha. During the invasion, Kabuto has Oto ninja go after Naruto when he starts to pursue Sasuke, fearing what he will eventually become a problem if he is not dealt with soon. However, it appears he already knew it would fail as he wanted to test Naruto. He does not contribute in the battle, pointing out that Kakashi would only copy his abilities, and flees from the village when the invasion fails.
With Orochimaru being heavily injured as a result of the failed invasion, Kabuto accompanies him in searching for Tsunade in the the hope that she can heal his master. Upon finding and in time seeming to persuade Tsunade, Kabuto notices that Tsunade's medical techniques are filled with killing intent, realising her true intentions and stopping her from killing Orochimaru. Knowing that Tsunade will not help willingly, Kabuto resolves to make her help with force. After taking a Military Rations Pill to boost his abilities, Kabuto is able to keep up with Tsunade and land a number of disabling attacks, though she eventually lands a crippling attack upon him. Realising that he is still completely outmatched by the Sannin member, Kabuto manages to turn the fight to his advantage by bleeding himself with a kunai to the hand and uses Tsunade's haemophobia against her.
When reinforcements for Tsunade arrive, Kabuto quickly defeats Shizune before Naruto arrives and surprised that Kabuto is a spy for Orochimaru. While he didn't view Naruto as much of a threat, warning him not to interfere and mocking his dream when beating the younger ninja to an inch of his life, Kabuto finds himself inflicted with injuries he can not fully heal from hit by Naruto's Rasengan. While Kabuto had managed to strike a fatal blow to Naruto's heart before the Rasengan hit him, Tsunade heals Naruto before he can die, leaving Kabuto to lie on the ground, defeated. He later recovers to the point of helping Orochimaru summon Manda, and flees with his master once Orochimaru is defeated.
As Orochimaru anxiously awaits Sasuke's arrival at their lair, Kabuto encourages him to transfer into a new body while he still can, even offering himself. Although Orochimaru rejects the offer, Kabuto finds a strong body for Orochimaru to switch to just in case. In time, due to the Sound Four being hindered by the Konoha ninja sent after them and Sasuke, Orochimaru finally grows tired of waiting and switches to the vessel. While discussing the Sound Four, Kabuto notes Sakon to be the strongest. Kabuto prepared. Kabuto also manipulated Kimimaro to leave to retrieve Sasuke, despite the latter's terminal illness.

After the battle, Kabuto joins Orochimaru and Team Yamato member Sai in returning to their hideout, and Kabuto is tasked with leaving behind a dead body that looks like Sai to prevent anyone from following them. When Sai is later captured, Kabuto comes to his aid, only to be captured by Sai instead. Unable to escape, Kabuto is forthcoming with information, and discourages Naruto from trying to retrieve the traitorous Sasuke. Kabuto is left by himself as Team 7 searches the lair, though is at some point freed and joins Orochimaru and Sasuke when they depart.
Realising that the time was fast approaching for him to change bodies, Orochimaru sent Kabuto to fetch Guren. When Kabuto nears her location Guren attacks him to see if he is worthy of being Orochimaru's attendant. Satisfied, she accompanies him to Orochimaru's lair and is left in charge of testing the prisoners there and forming a team.
When Guren and her team fail to kill a group of Konoha ninja, Kabuto has them help in summoning the Three-Tails. Kabuto ordered Guren to restrain it with her Crystal Release. When she proves unable to do so, Kabuto retreats upon realising he needs to rethink their strategy.
Later, he begins preparations for a final attempt to capture the Three-Tails during which he secretly meets with Rinji, who is revealed to be a spy for Kabuto. After learning that Konoha has begun attempting to seal away the Three-Tails, Kabuto retrieves Guren and Yūkimaru to stop them.
While successfully stopping the Konoha shinobi from sealing the Three-Tails, they manage to obtain Yūkimaru, much to Kabuto's dismay. Deciding to take desperate measures, Kabuto tricked Kigiri, Kihō, and Nurari into thinking they were dying from the injuries they sustained from the Konoha-nin and convinced them to go through a gruelling operation of having cursed seals forcibly activated.
He then disguises himself as Rinji, tricks Yūkimaru to use his power to unleash the Three-Tails' full might despite knowing how weakened Yūkimaru was. After a failed attempt to have Yūkimaru make the Three-Tails go on a rampage, Kabuto, disguised as Rinji, reveals to Yūkimaru that it was Guren who killed his mother, but is shocked that Yūkimaru forgives her. He then attacks Guren and Yūkimaru with scalpels, but are deflected by Naruto. Naruto throws one of the scalpels cuts Rinji's face which turns out to be a mask and it falls off, revealing that he is Kabuto.
Since his meeting with Rinji, Kabuto has been posing as him. Kabuto and Naruto fight it out, with Naruto having improved enough to seemingly gain the upper hand over Kabuto. As Guren tries to escape with Yūkimaru, Kabuto then summons Rinji with his Dead Soul Technique to stop her. Guren fights him, only to be immobilised by his bats. Guren who made her promise to protect Yūkimaru at the cost of her life grabs Rinji from behind and sacrifice herself to kill him. Yūkimaru then screams in agony at what appears to be the loss of Guren. The screaming once again awakens Yūkimaru powers and causes the Three-Tails to breaks out of the seal and go on a rampage. Kabuto then leaves the scene satisfied with what was happening.
Arriving after Orochimaru's defeat at the hands of Sasuke, Kabuto learns of the events from Sasuke using his genjutsu to reveal his master's defeat. With Orochimaru no more, Kabuto gathered the remnants of Orochimaru's body and assimilates them into his body. However, Kabuto finds himself struggling to keep control of his body. When he later confronts Naruto, revealing the boy's struggle with the Nine-Tails as his muse, Kabuto explains his reasons for placing himself in a dangerous position is to become strong enough to no longer be anyone's underling. Giving Naruto a book containing Orochimaru's intelligence on Akatsuki as gratitude, Kabuto departs before he can be apprehended while vowing to settle things with Naruto after he avenges Orochimaru by killing Sasuke. Since then, Kabuto went into hiding to obtain control over his enhanced body and the powers it would possess. During this time, in the anime, he began travelling the world, gathering DNA samples of famous deceased people to make use of them later.
In the anime, while still adapting to his new power during the aftermath of the Five Kage Summit, Kabuto somehow entered the Nara forest and scrounged the genetic material of Akatsuki's Hidan as well as his Triple-Bladed Scythe. He also raided the resting places of various other shinobi, including Asuma Sarutobi and Hayate Gekkō, and used their DNA to reincarnate them as his servants. He was then hired by Disonasu, an old associate of Orochimaru's, to aid him in a scheme to access the Ama no Hoko by invading Tonika Village and slaughtering most of its residents, including a guard who possessed two of the "sounds" required to activate the Saezuri, the Ama no Hoko's control mechanism. As an added bonus, Kabuto could use The Hole's special properties to increase his developing powers, using the water when confronted by Naruto and Sakura to create a clone of Hidan, which subsequently attacked Team Kakashi as Sai and Yamato joined the fray.
However, noting that he had not yet fully mastered Impure World Reincarnation when he was unable to force Asuma and several others to leave their caskets, Kabuto decided to fall back, with a reincarnated Deidara providing a distraction. Later, amongst the graves where Tonika Village's inhabitants had been buried, Kabuto communicated with Disonasu via a scroll while experimenting with talismans that would allow his reincarnated shinobi to maintain their original personalities.

Using Deidara and Hidan as distractions, Kabuto was able to sneak into Hachō Village undetected and controlled the newly-reincarnated head of Tonika Village, whose DNA he had acquired from the graveyard, in an attempt to uncover the location of the last two sounds from Dokku, but failed due to the village head's granddaughter seeing through his technique. During the subsequently ensuing battle, Kabuto attempted to gain control of a clone of Naruto, which was created by the snakes he had ingested during his previous battle with Kabuto. Despite the clone resisting the control of his talisman, Kabuto was ultimately able capture the clone, along with Naruto and Dokku, by swallowing them with giant snakes.
Kabuto and Disonasu later approached their captives in an underground area beneath the ruins of Tonika Village, at which point Kabuto saw the surviving children of Tonika Village approaching with the final two Sounds through the eyes of a clone. After the two took Dokku to the children above ground, Disonasu used the seven Sounds and the Saezuri to activate the Ama no Hoko. Kabuto then used his reincarnated shinobi, along with Hidan, to confront the Konohagakure shinobi who had arrived to assist Team Kakashi. After the Hidan clone suffered cellular breakdown, all of his reincarnated shinobi, save for Deidara, had turned to dust and Disonasu was killed by the mutated clone of Naruto, Kabuto decided to depart during the enusing chaos that his accidental creation was causing after a brief confrontation with Kakashi.
After killing three Takigakure shinobi to test his control over his fully mastered powers, Kabuto heads towards the Mountains' Graveyard while leaving a trail of bodies that the Anko-led Infiltration and Reconnaissance Party use to follow him.[74] Once there he confronts Tobi, who is operating as "Madara Uchiha". Remembering that Kabuto was once Akatsuki's spy, Tobi tries to kill him for his traitorous actions. Kabuto responds by using the Summoning: Impure World Reincarnation to reincarnate five deceased members of Akatsuki, an incentive for Tobi to accept his help in the approaching Fourth Shinobi World War. In return, Kabuto asks that he be given Sasuke to learn the truth about ninjutsu.
Tobi asks what would happen if he doesn't accept, to which Kabuto responds by summoning a sixth coffin. Greatly disturbed by the coffin's contents, Tobi was forced to agree, though insists upon the condition that he not turn over Sasuke until after the war. The two head off to reformulate their war plans.[75] In the anime, as Tobi was about to leave Mountains' Graveyard, Kabuto stops him and asks where he was going. Tobi replies that it was none of his concern, but tells him that he was going to Amegakure, to which Kabuto gives a devious smile after their brief conversation.
After Tobi receives intel on the location of the Eight-Tails and Nine-Tails, Kabuto offers to go capture them. Kabuto explains that he is interested in studying Yamato, the Nine-Tails' guardian. Tobi would prefer he does not go, Kabuto says he would settle for a chance to study Zetsu. Tobi replies that he can have his own Zetsu to study if he manages to catch the Nine-Tails. Kabuto reincarnates Deidara and together they fly to the Island Turtle upon one of Deidara's clay birds. As they get closer to the island Deidara creates clay clones of themselves, which the intercepting Third Tsuchikage attacks. The time this buys is short-lived, as the Tsuchikage himself was a rock clone; the Tsuchikage and his escorts confront the real Kabuto and Deidara.
While Deidara and the Tsuchikage exchange insults, Manda II seeks out and slows down the Island Turtle. To keep it from moving, Kabuto has Deidara hit it with an explosive squid. Kabuto goes ashore, leaving distracting the Tsuchikage to Deidara. Kurotsuchi pursues Kabuto and manages to catch him. Yamato then appears, creating a route for Aoba Yamashiro to get close to Kabuto and read his mind. Before Aoba is able to begin doing so, Kabuto sheds his captured body and kidnaps Yamato. He retreats into Manda II's nose and returns to Tobi, recalling Deidara in the process. When Tobi questions his failure, Kabuto explains that studying Yamato will allow him to make the White Zetsu Army stronger. Tobi accepts this explanation and tells Kabuto to get to work.
Proposing to keep the drugged Yamato alive so that he could further strengthen the White Zetsu Army, Kabuto assures Tobi that his truth serum and the latter's Sharingan are more than enough to extract the intel Yamato has, without needing to rely on Tobi's Human Path technique which kills the target. After their forces amassed and modifications completed, Kabuto mobilises his reincarnated army to the main battlefield, except those he assembled into his Surprise Attack and Diversion Platoon. After instructing the latter, Kabuto himself departs, capturing the surveying Anko after a brief battle. When Tobi later demands her death, Kabuto refuses on the grounds that the traces of Orochimaru's chakra in her could help improve his control over the reincarnated shinobi, which was in their best interests.
Complying with Tobi's request to gain his approval, Kabuto demonstrates his technique using Fū as a sacrifice to reincarnate Torune, accompanying it with a step-by-step explanation and a few methods able to halt the flawless technique before leaving an apparently satisfied Tobi. However, Kabuto was unconcerned by his recent admissions, due to the possession of another technique and the prospect of soon learning the secrets of the Sage of Six Paths. A now-isolated Kabuto then started to drain Orochimaru's chakra from Anko, acquiring an incredible increase in power, just as a number of the reincarnated shinobi encounter the Third Division and erases their conscious minds prior to the fight actually beginning.

After seeing how retaining their emotions could cause the reincarnated shinobi's defeat, Kabuto remotely subdues a multitude with the exception of those whose individualities may present an advantage. Directly interfering as the need arises, he later has Gari and Pakura summon the previous generation of the Seven Ninja Swordsmen of the Mist, to retain the Akatsuki's superiority. However, despite having Haku intercept Kakashi and much to his shock, Zabuza Momochi and his crucial technique are ultimately defeated.
Elsewhere with Mū's discovery on approach to the Fourth Division, Kabuto has him summon the Fourth Kazekage, Second Mizukage and Third Raikage, just as more of his forces engage the First Division. He then leaves them to their own devices, believing that taking their identities could hinder their fighting capabilities. This backfires in the case of Hanzō, who contradicts Kabuto's control before he can intervene, handing victory to the opposing Fifth Division. When Tobi goes out of the way to acquire the sealed Gold and Silver Brothers from the Allied Forces, Kabuto deduces that Tobi wants the Nine-Tails chakra within them yet his realisation that Tobi only has one of the Eight-Tails' tails confuses him on Tobi's intentions.
Later, during the second day of the War, he reacted in shock when Naruto Uzumaki uses his Nine-Tails Chakra Mode to instantly defeat Toroi with a Rasengan. Pleased at the prospect of finding Naruto and Killer B before Tobi, he decides to send Itachi and Nagato after them so he can use the two jinchūriki as further leverage on Tobi. However, to Kabuto's surprise, Itachi uses his Mangekyō Sharingan to summon the crow he had implanted within Naruto to free himself from Kabuto's control and attacks Nagato. After Nagato is sealed, a visibly angered Kabuto curses Nagato's lack of mobility due to his injured legs, and comments that he was unable to see the last attack due to Itachi blinding the Giant Snake-Tailed Chameleon and King of Hell with kunai. He then resigns himself to unleashing his "prized possession", the trump card he used to force Tobi into their alliance.
Using the Third Raikage as diversion to hold off a part of the Fourth Division to make the preparations, Kabuto eradicates the Raikage's personality before setting his sights on the acquisition of Naruto with the Raikage's "strongest spear" as a last resort. Soon after, though Kabuto is relieved that Mū partially escaped before being sealed but it would take more time before Kabuto could summon his ace reincarnation due to Mū's reduced strength. In the anime, to buy Mū more time, Kabuto began summoning various other prominent shinobi like the Sound Four and Fukai. To make use of the waiting time, Kabuto also attempted to acquire new military strength by obtaining the Allied Forces' KIA scroll through Hayate Gekkō. Later, Kabuto attempted to regain his sealed reincarnations by unleashing his hundreds of failure reincarnations as reserves.
Once the summoning was finally completed, revealing the real Madara Uchiha, Kabuto talked to the legendary shinobi through Mū. He revealed that he knew Madara survived his battle at the Valley of the End, and that he knows the general idea of Madara's plan with Tobi. Kabuto also informs Madara of the changes that occurred in his absence. Visibly pleased with having control over the battlefield, Kabuto has Mū help Madara in attacking remainder of the Fourth Division before the five Kage appear. Having Mū evade the Hokage Guard Platoon and Dodai, Kabuto reveals the enhancements he made on Madara using a genetic sample of Hashirama to make him a power near equal to the Sage of Six Paths.
With his location uncovered by Itachi, Kabuto commends him for doing so despite the barrier he had erected, before being told that the source of where his chakra came from could be vividly felt whilst under his control. Reminding Itachi that he couldn't be killed if he sought to stop the technique, Kabuto breaks into maniacal laughter upon sensing Sasuke and declares that his luck had finally changed. Excited that his reward for his part in the war had come to him by choice, he tells Itachi that he'd love to explain the Impure World Reincarnation technique at length, but that he didn't think Sasuke would stay quiet for that long. He then tries to use Sasuke's hatred to tempt him into assisting with Itachi's defeat, however, Sasuke instead chooses to side with his brother. With this, Kabuto prepares for battle stating that it'd be an interesting event.
Closing his hood, he states that he was an introverted person and as such, was unsettled by so many people staring at him, before sending his snakes towards Sasuke and Itachi. Although the brothers are able to fend off the attack, Kabuto uses this opportunity to hide in one of his snakes, where he then discloses the unique abilities that he gained from his experimentation on Sasuke's former team-mates: Karin's healing abilities, a similar ability to Suigetsu's ability to transform into water and Jūgo's ability to absorb natural energy. After revealing that he had both found and trained at the Ryūchi Cave, he narrowly evades Sasuke's attack, stating that his perception skills had been greatly enhanced as well. Emerging from the snake's mouth, he reveals that he had finally surpassed Orochimaru upon becoming a sage and declares that he was no longer an imperfect snake, but instead — a dragon.
Attacking the brothers using the Sage Art: White Rage Technique, Kabuto lowers the brille of his eyes and liquefies his insides, so as to move unimpaired despite the technique's effects. First intending to target Itachi and rewrite his tag, he changes his mind at the last minute and opens his mouth wide, seemingly intent on swallowing Sasuke whole. When Itachi interferes, Kabuto questions if he was able to sense him but Itachi denies this, stating that it was Nagato who had done so previously. Kabuto then remarks on Itachi's skills in understanding and deceiving others in an apparent attempt to lay doubt and mistrust amongst the brothers, before dodging an attack from Sasuke — by retreating to the roof of the cave — and declaring that such a makeshift duo could never defeat him.

Curiously observing the brothers from the cave's ceiling as they formulate a new strategy, Kabuto is soon enclosed by Itachi's assault, allowing Sasuke to pin his snake-tail to the rock. Seemingly moving to use Sasuke's sword to sever his own tail, he instead intercepts and impales Itachi with the blade, just as his liquefied tail begins to slip free. However, when Itachi suddenly disperses into a flock of crows, Kabuto's horn is severed in the ensuing counter after Itachi commandeers Sasuke's sword, but he simply remarks that he had yet to get used to possessing horns.
Amused that such previously hostile brothers could be so coordinated, Kabuto discerns from Sasuke's responses that he must have learnt the truth surrounding Itachi after the latter's death. Noting the contradiction between the siblings aims, he again tries to tempt Sasuke into betraying Itachi, given their mutual desires for Konoha's destruction. When Sasuke rejects this, Kabuto recounts his past as a spy and how he was discarded once he began to lose track of his real identity amongst the fabricated ones, gaining nothing in exchange but shame and dishonour. He then reasons that no one understood Sasuke better than him and so, they should stand together as brothers, but Itachi warns of Kabuto's skill in deceit. Declaring the reasons for his own and his technique's invincibility, Kabuto activates his chakra scalpel and charges at the brothers, before clashing with and repelling Itachi.
Declaring that the pair were severely underestimating him, Kabuto uses his Sage Art: Inorganic Reincarnation technique to manipulate the surrounding cave formations in order to attack them. Incapacitating Itachi — who had instead protected Sasuke — Kabuto retrieves a talisman from his snake, intent on overwriting Itachi's mind. However, before he can do so, he is stopped by Sasuke who creates a ring of Amaterasu around himself and Itachi. Assessing Sasuke's choice of defence, Kabuto affirms that there was no way they could defeat him because he had come closest to the Sage of the Six Paths than anyone in the world.
When Itachi tells Kabuto that he was bound to fail as he did in the past because he didn't know who he truly was, Kabuto states that for his entire life he had been trying to find his real self, in his own way and that from the very beginning he had nothing. Reflecting upon his youth, Kabuto explains that he targeted the brothers in order to assimilate their abilities, as his pawns were his own power. Refusing Itachi's later claims that the Uchiha name was meaningless, he presses on with his attack.
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'Other'
Water Release - Kabuto through the years show great use of Water Ninjutsu and was able to learn to do water release jutsus with 1 hand signs and at a faster speed. Kabuto has also demonstrated great skill with Water Release, as he is capable of creating large torrents of water and even using the powerful Water Release: Water Dragon Bullet Technique without the extensive use of hand seals or an external water source. He was also capable of overwhelming Sasuke Uchiha's Fire Release: Great Fireball Technique; the latter was caught completely off-guard by this, despite being protected by his Susanoo.
Earth Release: Kabuto was also able to showcase great knowledge of Earth ninjutsu but not as good as his water ninjutsu. He is able to do earth ninjutsu with faster hand signs but not as fast as water. Kabuto is capable of using Earth Release to move underground. After infusing himself with the DNA of the Sound Four, he was capable of using Earth Release: Earth Shore Return through a manifestation of Jirōbō, which he used during his battle against Itachi and Sasuke to rid himself of a wall of Amaterasu.
Reaper Scythe Arts: Kabuto carries 2 scythes and some chain every battle he goes to. He was able to create the the fighting style Reaper Scythe Arts and had been called the grim reaper since.
Genjutsu: Kabuto has shown he is highly adept in genjutsu, having the skill to put an entire stadium of people asleep, minus those that were able to detect and deflect his Temple of Nirvana Technique in time. He could also utilise Tayuya's unique music based genjutsu Demonic Flute: Phantom Sound Chains after integrating her DNA into himself. With that technique, he could bind both Itachi Uchiha and Sasuke Uchiha at the same time and rendered them unable to break the genjutsu on their own despite their considerable genjutsu prowess.
Senjutsu/Snake Sage Mode:
After Orochimaru's sealing, Kabuto travelled across the world and ultimately discovered the location of the Ryūchi Cave. There, he was taught senjutsu by the White Snake Sage where he gained access to a Sage Mode. Physically, Kabuto undergoes little alteration in this form, with the only visible changes being the markings around his eyes extending onto his back and the growth of four horns on the back of his head, as well as darkened sclerae.
Sage Mode greatly enhances Kabuto's speed, perception and reflexes, to such an extent that he can easily dodge the arrows fired by Sasuke's Susanoo, which are noted for their tremendous speed. He also gained access to further snake anatomy, such as their brille, which allowed him to severely impair his opponents through the use of intense light whilst remaining completely unaffected himself. He is also capable of infusing life into inanimate objects and manipulating them, such as the surrounding terrain, making it very difficult to counter. His other ninjutsu, such as chakra scalpels become sharp enough to completely bisect a reincarnated shinobi's body with ease and block strikes from Sasuke's Sword of Kusanagi multiple times.
Like other Sage Mode users, Kabuto can only draw natural energy when immobile, which is usually an inviable option in direct combat. However due to the research and self-modifications based on Jūgo's clan's abilities, Kabuto's body can passively and continuously absorb natural energy without aid even when moving, allowing him to potentially maintain his Sage Mode indefinitely. According to Kabuto, this meant that he was no longer a snake, but had instead transcended into a dragon.
Ring Of The Green Lantern: Kabuto wears his custom weapon called Ring of the Green Lantern on his left ring finger.
(Gurīnrantan No Ringu) Ring of the Green Lantern
Theme Song and Background Music:
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Water Release - Kabuto through the years show great use of Water Ninjutsu and was able to learn to do water release jutsus with 1 hand signs and at a faster speed. Kabuto has also demonstrated great skill with Water Release, as he is capable of creating large torrents of water and even using the powerful Water Release: Water Dragon Bullet Technique without the extensive use of hand seals or an external water source. He was also capable of overwhelming Sasuke Uchiha's Fire Release: Great Fireball Technique; the latter was caught completely off-guard by this, despite being protected by his Susanoo.
Earth Release: Kabuto was also able to showcase great knowledge of Earth ninjutsu but not as good as his water ninjutsu. He is able to do earth ninjutsu with faster hand signs but not as fast as water. Kabuto is capable of using Earth Release to move underground. After infusing himself with the DNA of the Sound Four, he was capable of using Earth Release: Earth Shore Return through a manifestation of Jirōbō, which he used during his battle against Itachi and Sasuke to rid himself of a wall of Amaterasu.
Reaper Scythe Arts: Kabuto carries 2 scythes and some chain every battle he goes to. He was able to create the the fighting style Reaper Scythe Arts and had been called the grim reaper since.
Genjutsu: Kabuto has shown he is highly adept in genjutsu, having the skill to put an entire stadium of people asleep, minus those that were able to detect and deflect his Temple of Nirvana Technique in time. He could also utilise Tayuya's unique music based genjutsu Demonic Flute: Phantom Sound Chains after integrating her DNA into himself. With that technique, he could bind both Itachi Uchiha and Sasuke Uchiha at the same time and rendered them unable to break the genjutsu on their own despite their considerable genjutsu prowess.
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Sage Mode greatly enhances Kabuto's speed, perception and reflexes, to such an extent that he can easily dodge the arrows fired by Sasuke's Susanoo, which are noted for their tremendous speed. He also gained access to further snake anatomy, such as their brille, which allowed him to severely impair his opponents through the use of intense light whilst remaining completely unaffected himself. He is also capable of infusing life into inanimate objects and manipulating them, such as the surrounding terrain, making it very difficult to counter. His other ninjutsu, such as chakra scalpels become sharp enough to completely bisect a reincarnated shinobi's body with ease and block strikes from Sasuke's Sword of Kusanagi multiple times.
Like other Sage Mode users, Kabuto can only draw natural energy when immobile, which is usually an inviable option in direct combat. However due to the research and self-modifications based on Jūgo's clan's abilities, Kabuto's body can passively and continuously absorb natural energy without aid even when moving, allowing him to potentially maintain his Sage Mode indefinitely. According to Kabuto, this meant that he was no longer a snake, but had instead transcended into a dragon.
Ring Of The Green Lantern: Kabuto wears his custom weapon called Ring of the Green Lantern on his left ring finger.
(Gurīnrantan No Ringu) Ring of the Green Lantern
Rank: S
Type: Atk/Def/Suppl
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Green Ring is worn by the user and glows bright green when activated. By channeling their chakra into the ring it glows bright green and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. When creating a shield the shield can block up to B rank elemental jutsus (withing reasonable size) and ninja tools. If the shield goes against a A rank jutsu the shield will block it but be destroyed and will automatically loose to S rank jutsus.
Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
Type: Atk/Def/Suppl
Range: Short
Chakra Cost N/A (40 for creating Tools/Weapons)
Damage Cost: N/A
Description: This Green Ring is worn by the user and glows bright green when activated. By channeling their chakra into the ring it glows bright green and can be used to create weapons like hammers, swords, kunai, and shields made up of pure chakra that stay connected to the ring by a chakra chain. When creating a shield the shield can block up to B rank elemental jutsus (withing reasonable size) and ninja tools. If the shield goes against a A rank jutsu the shield will block it but be destroyed and will automatically loose to S rank jutsus.
Note: Have to be taught how to use the ring by Korra
Note: When creating weapons and shields it counts as a move.
Note: If the ring comes off the user it deactivates and the user must wait 3 turns so it can charge.
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Theme Song and Background Music:
'Battles'
Won: N/A
Lost: N/A
Won: N/A
Lost: N/A
Updating Kabuto if I pass the test
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Already Passed the Snake Sage Mode test
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