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- Mar 13, 2014
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Name: Faye
Age:28 (October 28, Scorpio)
Gender: Female
Clan: House of Katsuryoku/Otsutsuki
Appearance & Personality
Her skin, immaculate and flawless, complements a figure that seems to be sculpted by divine hands. In her everyday ensemble changes with her mood and the occasion, but is normally comfortable modern attire. Faye's radiant smile possesses an innate warmth that can thaw even the coldest of icebergs, leaving an impression that lingers long after encountering her.
Faye embodies an endearing blend of cuteness, tranquility, and humility. Her demeanor often gravitates towards a responsible but fun older sister type especially with people she cares about, but she is a master of emotional equilibrium, she remains in firm control of her feelings, and can choose what to feel and when to feel it. Faye's essence radiates with a lively, high-energy personality that charms everyone in her presence.
Village Information
Land of Birth: Great Wind Desert
Affiliation: The Hellsing Organization
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Nickname: Ghost GirlAge:28 (October 28, Scorpio)
Gender: Female
Clan: House of Katsuryoku/Otsutsuki
Appearance & Personality
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Faye personifies sheer beauty. Her hair, once white from her using and mastering her clan's abilities is now dyed pink. It gracefully drapes from her crown, cascading down to the midpoint of her back. She often fashions an artful braid, allowing a wisp or two to gently frame one side of her face. Her Byakugan appears different from others, seeming more like a pale blue than a clear white. When active her Tenseigan become more blue, marked by a glowing lotus pattern. Their penetrating gaze delving into souls and ensnaring those who meet it.Her skin, immaculate and flawless, complements a figure that seems to be sculpted by divine hands. In her everyday ensemble changes with her mood and the occasion, but is normally comfortable modern attire. Faye's radiant smile possesses an innate warmth that can thaw even the coldest of icebergs, leaving an impression that lingers long after encountering her.
Faye embodies an endearing blend of cuteness, tranquility, and humility. Her demeanor often gravitates towards a responsible but fun older sister type especially with people she cares about, but she is a master of emotional equilibrium, she remains in firm control of her feelings, and can choose what to feel and when to feel it. Faye's essence radiates with a lively, high-energy personality that charms everyone in her presence.
Village Information
Land of Birth: Great Wind Desert
Affiliation: The Hellsing Organization
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Attribute Points: 25 (+2 Christmas bonus, +2 Mind from Tenseigan, +1 Vitality from Otsusuki)
Mind: 8/10 (10 Tenseigan Active)
Body: 4
Spirit: 4
Agility: 7
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Dexterity: 3
Vitality: 2 ( 1 Health & 1 Chakra)
Health & Chakra
200 | 1600
Speed & Tracking
14 | 8 x (3 Soul Sensing + 3 Byakugan / +4 Tenseigan) = 48 / 56
Universal Abilities
Ninjutsu | Taijutsu | Genjutsu | Kenjutsu | Bukijutsu
Fuuinjutsu (Adv) | Medical Ninjutsu (Adv) | Kaito's Taijutsu | Byakugan | Tenseigan
Elements
Katon | Fuuton | Doton | Suiton | Raiton | Serenton | Bisumaton | Sōruiton | Kisenonton | Ototon
Specialties
Peak Elementalist (Fire) | Apex Handseal Specialist (Fire Release)| Sustainment Specialist x2 (Tenseigan and Katsuryoku techniques) | Doctor Speciality | Will 'O' Wisp
Fighting Styles
Baria no Michi
Summons
Hellhounds & Weavers
Vessel Points (17/36)
Custom Clan (5) + Fuuinjutsu (2) + Sound Release (1) + Medjutsu (2) + Byakugan (3) + Tenseigan (4)
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Whispers of Destiny: Threads Unraveled
Faye’s mysterious origins lead to rumors that she is either a spectral guide or a forest deity. At eleven, she travels to Mount Katsuryoku to discover her family roots, but she finds her clan has disappeared. Years of being alone bring her encounters with allies and mentors. This ultimately leads her to the Hellsing Organization under Alucard. Torn between shadows and light, Faye grows into a strong and enigmatic woman, with her past influencing her future.
Shadows of Unrest: Faye's Reckoning
Haunted by whispers from the pure realm, Faye feels uneasy during her travels. She tries to silence the voices, but this leads to a dangerous mix with a powerful genki, causing chaos and violence. Overwhelmed by uncontrollable rage, she turns into a destructive force. Her identity is torn between the humble girl she used to be and the monstrous being she fears she has become.
Shadows of Unrest: Faye's Memories
Faye wakes up to the aftermath of her rampage, with streets filled with death and despair. For three days, she is a ruthless predator, forced to see the destruction she caused. Through the eyes of the survivors, she faces the horror of her actions. She fights against the evil genki that controls her will. The pain of guilt and the fight for control shape this dark chapter of her journey.
Echoes of Solitude: Unraveling the Past
Lost in whispers and grief, Faye turns to alcohol. This choice isolates her and weakens her bond with the genki. After a near-fatal encounter, she returns to her clan’s mansion. There, she uncovers hidden scrolls that reveal the Katsuryoku’s history and the betrayal of twelve warriors. Haunted by nightmares and visions, she begins to confront her demons. In her ancestral home, she finds both despair and fragile hope.
After relapsing, Faye recommits to recovery. She uses meditation, mindfulness, and self-compassion. She rediscovers her spiritual connection. She learns that balance and emotional control are vital for working with the genki. With resilience and renewed purpose, Faye embraces her vulnerabilities as gifts. She forges harmony with the spirits and prepares to face the graveyard of her clan’s restless warriors and in the process she even learns more about herself and where she came from. Through some old documents found in the Katsuryoku mansion she discovers that she is part Otsutsuki and her father is the founder himself, Amaimon. Turns out he got around quite a bit before becoming devout to his craft.
After relapsing, Faye recommits to recovery. She uses meditation, mindfulness, and self-compassion. She rediscovers her spiritual connection. She learns that balance and emotional control are vital for working with the genki. With resilience and renewed purpose, Faye embraces her vulnerabilities as gifts. She forges harmony with the spirits and prepares to face the graveyard of her clan’s restless warriors and in the process she even learns more about herself and where she came from. Through some old documents found in the Katsuryoku mansion she discovers that she is part Otsutsuki and her father is the founder himself, Amaimon. Turns out he got around quite a bit before becoming devout to his craft.
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Attribute Specialty (Passive, From Mind): Faye's mastery of the fire techniques amplifies the damage of all her techniques by an additional +15 damage normally and +25 damage when her Tenseigan is active. It also bestows a +2 to jutsu speed and +3 when her Tenseigan is active.
Peak Elementalist: Over the years Faye’s prowess in the fire element came to be considered elite, amongst the best of the others. This causes her fire release to gain elemental neutrality to all other base elements, including its weakness, while maintaining its strength.
Apex Handseal Specialist: Faye can perform all fire techniques without the usage of handseals.
Doctor Specialist: After years, Faye's medical prowess gained a significant boost. Her medical healing abilities are enhanced spiritually, allowing for the ability to spiritually heal herself and allies in addition to their normal healing capabilities.
Sustainment Specialist: Faye is able to sustain her Katsuryoku techniques and her Tenseigan without limiting herself. This allows her to keep them active without sustaining them through chakra per turn.
Will o’ Wisps: Faye's flames have become superheated, creating lingering flames after use that deal great damage via burns. These burns cause an additional 5 damage per turn until healed, bypassing durability.
Personal Summon | Weapons | Tools | Seals
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).
Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground in front of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a move slot.
Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.
Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).
Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground in front of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a move slot.
Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.
Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
Rank: D
Type: Supplementary
Range: Short
Chakra: N/A (-10 per turn to sustain the Genki)
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: Two small, generic Genki are bound to the user's leg weights (one in each weight) instead of the usual way leg weights are normally tied, ensuring they are securely fastened at all times. Instead of bending down or taking time to undo, them, the user can simply release both genki back to the pure realm with a thought. The weights instantly drop away, liberating the user's legs and effectively doubling their speed and increasing their kicking strength as per leg weight rules.
Note: Must be mentioned in the user's bio or at the start of the battle.
Note: Can be done simultaneously to other techniques but counts as a move.
Note: Must have obtained Leg Weights.
Type: Supplementary
Range: Short
Chakra: N/A (-10 per turn to sustain the Genki)
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: Two small, generic Genki are bound to the user's leg weights (one in each weight) instead of the usual way leg weights are normally tied, ensuring they are securely fastened at all times. Instead of bending down or taking time to undo, them, the user can simply release both genki back to the pure realm with a thought. The weights instantly drop away, liberating the user's legs and effectively doubling their speed and increasing their kicking strength as per leg weight rules.
Note: Must be mentioned in the user's bio or at the start of the battle.
Note: Can be done simultaneously to other techniques but counts as a move.
Note: Must have obtained Leg Weights.
Type: N/A
Rank: N/A
Range: N/A
Chakra: N/A (+10 Per Technique and Upkeep)
Damage: N/A
Description: Tamamatsuri or Séance is the name of a specialized contract performed with a special species of Genki. These genki, in terms of their appearance are no different than the ones roaming between the Pure Land and Impure Land, thus can easily be misidentified. However, while generic in appearance these type of Genki carries the basic abilities of all generic genki, but execute them more potently. This means that while generic as the main genki, the Séance Genki are far more savage and difficult to control normally. Power wise, Séance Genki are able take more chakra from the Katsuryoku member but in return, clan techniques which use these spirits gain a rank in power or +20 DMG for S rank and above only to direct offensive or defensive techniques. These Genki can take over one rank higher than applied, thus i.e if an A rank object infusion is used it would normally be only able to take over one rank below but the Séance Genki are able to take over A rank’s and below instead (when applicable). In terms of other Katsuryoku techniques with summons other special types of genki, this technique can also be applied in those as well – showing a type of hybrid Genki though the original techniques applications, drawbacks etc are still applied though the user cannot continuously use these spirits, needing a cool down of two turns after control of the Genki is released, while also making it the user unable to use Katsuryoku technique’s above A rank for the duration of this control.. This is a passive technique and doesn’t consume a move slot per turn however needs to be used in the user’s bio, in the beginning of a battle. Genki controlled by this technique can only be controlled for up to two turns at a time. For example, when infused into an object and placed under control of the Genki, that object can only be controlled for two turns before the Genki is released and this technique is placed on cooldown.
Rank: N/A
Range: N/A
Chakra: N/A (+10 Per Technique and Upkeep)
Damage: N/A
Description: Tamamatsuri or Séance is the name of a specialized contract performed with a special species of Genki. These genki, in terms of their appearance are no different than the ones roaming between the Pure Land and Impure Land, thus can easily be misidentified. However, while generic in appearance these type of Genki carries the basic abilities of all generic genki, but execute them more potently. This means that while generic as the main genki, the Séance Genki are far more savage and difficult to control normally. Power wise, Séance Genki are able take more chakra from the Katsuryoku member but in return, clan techniques which use these spirits gain a rank in power or +20 DMG for S rank and above only to direct offensive or defensive techniques. These Genki can take over one rank higher than applied, thus i.e if an A rank object infusion is used it would normally be only able to take over one rank below but the Séance Genki are able to take over A rank’s and below instead (when applicable). In terms of other Katsuryoku techniques with summons other special types of genki, this technique can also be applied in those as well – showing a type of hybrid Genki though the original techniques applications, drawbacks etc are still applied though the user cannot continuously use these spirits, needing a cool down of two turns after control of the Genki is released, while also making it the user unable to use Katsuryoku technique’s above A rank for the duration of this control.. This is a passive technique and doesn’t consume a move slot per turn however needs to be used in the user’s bio, in the beginning of a battle. Genki controlled by this technique can only be controlled for up to two turns at a time. For example, when infused into an object and placed under control of the Genki, that object can only be controlled for two turns before the Genki is released and this technique is placed on cooldown.
Rank: S
Type: Supplamentary
Range: Self
Chakra Cost: N/a (-10 per technique used)
Damage points: N/a
Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.
Note: Can essentially use twice
Note: The amount of Chakra stored is adding to the chakra pool
Note: In order to activate the buffs the user needs more than 200 chakra points in the seal
Note: The Seal has a pre amount of 300 chakra into it
Note: Technique last for five turns before it wears off.
Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage
Note: Cant use Fuuinjutsu S rank or above for 2 turns after technique ends
Type: Supplamentary
Range: Self
Chakra Cost: N/a (-10 per technique used)
Damage points: N/a
Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra.
Note: Can essentially use twice
Note: The amount of Chakra stored is adding to the chakra pool
Note: In order to activate the buffs the user needs more than 200 chakra points in the seal
Note: The Seal has a pre amount of 300 chakra into it
Note: Technique last for five turns before it wears off.
Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage
Note: Cant use Fuuinjutsu S rank or above for 2 turns after technique ends
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Won | Lost
2 | 5
Changelog:
- Added Tenseigan. Obtained here: [x]
- Updated AP point allocation.
- Updated Specialities.
- Updated Weapons, Seals and Active Techs.
- Updated images.
- Updating: Faye V.2
Last edited by a moderator:
