Kōtetsu, The King of Beasts

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“I have seen every vice and weakness of your kind. They think selfishness and want are normal. Their actions are merely symptoms. Your society is the disease.”

Name: Kōtetsu
Official Title: The King of Beasts
Gender: Male
Age: 30
Clan: Inuzuka
Alignment: Chaotic Neutral


Appearance


Following his subsequent deaths during his incursion of the underworld at the hands of both the Burial King Falnir and the Voidlord Phetra, Kōtetsu underwent rigorous physical conditioning to ensure he would no longer fall in battle. Gone is his regal yet mysterious aura that captivated and bewitched those he met, and in its place is a domineering presence that intimidates and strikes fear into those in his vicinity. Standing at six feet, three inches tall, he has become a huge, muscular man with tan skin and canine-like features befitting one of the Inuzuka clan, whose crimson fang tattoos he bears proudly on his cheeks. Coupled with his long, wild unkempt black hair and fang-like teeth, his crimson eyes give off a sharp and intense gaze. His nails, akin to razors in sharpness, protrude slightly beyond his fingertips, and etched into the back of his right hand is a black tribal tattoo of a wolf's head, the seal in which his relic weapon is stored.

Kōtetsu's clothing is intertwined with a scientific ninja tool known as Requip that affords him the ability to change his attire to fit whatever environment he finds himself in. His regular attire, masterly woven from the pelt and bones of the Guardian of the Forest who was driven mad by the Red Fever, consists of a silver fur pelt draped over his shoulders that was held in place by ivory bones and a gold-trimmed white armor on his right shoulder. His forearms and shins are also covered by fur and bones fashioned to form bracers, and around his waist, he wears a ragged khaki-colored skirt with a thick silver fur waistline and another piece of gold-trimmed white armor.


Personality


Kōtetsu's perception of others was already skewed during childhood when he came to realize just how far others would go to further themselves. The constant corruption, numerous betrayals, and incompetent leadership he witnessed in Freehold before the Razing of Chungsu resulted in a severe lack of trust in those not of his clan, and somewhat unwarranted hostility towards strangers. As the current leader of the Inuzuka clan, he is incredibly proud and pursues strength above all else. The strength to protect his people. The strength to protect their way of life. The strength to do whatever it takes to ensure their survival. However, since his return from Irkalla, this thirst for strength has become an obsession. After experiencing two violent deaths and being brought back to life the aggressive nature of his bloodline that he'd managed to suppress has intensified, but he's retained his protective spirit and compassion for the forest and its inhabitants. A defining trait Kōtetsu possesses is his ability, partially attained from using his enhanced senses to identify slight changes in people, to perceive even the most subtle ill will a person harbors towards him, even upon first meeting them, and acts accordingly from that point on.​




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Village Information



Land of Birth: Land of Fire (Zhouhua)
Warring States Clan: Crimson Fang


Rank & Chakra Information



Rank: Sage of Beastly Fangs
Health & Chakra: 240 & 3,000


Skills & Elements


Fire Release..................................................................................Sound
Cork Release..............................................................................Taijutsu
Wind Release............................................................................Inuzuka
Earth Release............................................................................Kinjutsu
Water Release...........................................................................Ninjutsu
Lightning Release................Scarlet Rot................................Genjutsu
Dream Sand Release...............................................................Kenjutsu
Liquid Caesium Release.............................................Atavistic Flame
Yin - Yang Release....................................................Fuuinjutsu (Adv)
Flying Thunder God................................................Medical Ninjutsu
Chakra Enhanced Strength.............................Kaito's Taijutsu (Adv)


Fighting Styles


Gamma Fist
Spirits of Balance
Demon God's Fist
Lost Teachings of the Raging Beast


Summoning Contracts


Rat Contract
Vulture Contract


Attributes


Mind: 6...................................................Agility: 8
....Body: 8...................................................Dexterity: 4
.Spirit: 5...................................................Vitality: 0​


Apex Speed Resistance


Kōtetsu's body exerts an overwhelming and oppressive force that naturally slows those within a specific range. This causes a 2 Base Speed level decrease to opponents that are within 8 meters of him.


Yang Specialist


To further enhance his physical-centric style of fighting, Kōtetsu came to master Yang Release during his time in Irkalla's harsh environment. His mastery of this energy affords him enhanced vitality, bolstering his natural chakra reserves by 1,000, and his strengthened durability renders him immune to recoil damage from his own techniques.


Apex Combat Specialist


Kōtetsu’s extreme physique allows his body to naturally defend against physical attacks with better ease, notably those that critically injure him. As a result of his training, he is able to reduce 75% of damage from a physical critical attack, meaning an attack of this kind will only deal 1.25x the damage instead of 2x.


Apex Genjutsu Defense Specialist


To cover his weakness, Kōtetsu developed immunity to genjutsu of up to A rank, being immune to basic illusions of that rank and lower. In addition to this, his ability to counter stronger genjutsu has increased and requires 10 damage less than normal to break from.


Strong Fist


Kōtetsu is a master of the Strong Fist style of fighting, and as a result, his pure Taijutsu attacks have a strength to Elemental Ninjutsu. Unfortunately, this strength does not extend to his Nintaijutsu, or Taijutsu enhanced via Gates, 7HB, CES, or other States. In the event that his taijutsu completely destroys elemental technique, he doesn't suffer any effects such as burn or cuts for energy-based Ninjutsu.


Inuzuka Mastery


With their fates intertwined, Kōtetsu and his ninken are practically inseparable. Together they have developed the Inuzuka clan's unique collaboration and taijutsu techniques to their absolute peak, and his dedication to mastering his clan's ability has allowed him to unlock a new path known as Ferocity of Uridimmu. This has given him access to unique ninken and techniques.​


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Background Information


Born deep within Zhouhua’s forest region in the year 787, Kōtetsu’s cries echoed throughout the ancestral homeland of his people. His parents Sýr Inuzuka, the current head of the Inuzuka Clan, and Izuri Inuzuki, a warrior who originally hailed from the Badlands Of Earth, already feared for the future their child would have to face. You see, over 200 years before Kōtetsu’s birth the Inuzuka clan had split into two factions. The first faction consisted of the clan members who dwelled in Zhouhua, while the other faction had left the forest and found a place for themselves in The Freehold of Hanguri. This group rose in status until eventually, in 552 Sai Inuzuka was elected as the 29th Daijō-daijin.

Due to this precedent, the Hanguri faction began to gather gifted children in Chungsu. They educated them, trained them in various fields, and nurtured them into skilled leaders, whether it be in politics, business, or the military, all in the hope of one day producing another Daijō-daijin. Over the years it became a sort of tradition for the Inuzuka clan members to send their firstborn child to Chungsu, and now it was Kōtetsu’s turn to make the journey. Shortly after his third birthday, he was brought to the capital of The Freehold of Hanguri, where his affinity for steel release was discovered. It was also here that he met his lifelong friend and swordmaster, Keotsu.

Kōtetsu would spend the next thirteen years going through harsh training in various arts. From medical ninjutsu to kenjutsu, he mastered everything his instructors threw at him. He developed a habit of sneaking out and exploring Chungsu’s nightlife. He became notorious for doing this and eventually, his nightly strolls were known and anticipated by the merchants and scholars of the city. It was during one of these strolls that Kōtetsu came across a drunk man assaulting a woman. Naturally, he couldn’t sit still and watch. He approached the man and the two began to argue, but seeing no progress Kōtetsu physically repelled him, causing him to fall and hit his head.

The scene they caused alerted some patrolling soldiers, but instead of being praised for his action, the Inuzuka was instead arrested and prisoned beneath the man’s mansion. As it turns out, the man he had injured turned out to be an influential and corrupt politician called Shido Masayoshi, who bribed the guard to apprehend Kōtetsu, lock him up in the mansion, and cover up any rumors or trace in regards to his disappearance. He was held by Shido for months, slowly being tortured and beaten. It eventually reached the point where the young Inuzuka stopped fighting back and lost hope of ever escaping from that hellish place.

Then one night the earth shook and the mansion walls crumbled, freeing his shackles from the ruined building. Kōtetsu crawled through the rubble until he reached the surface, and he would never forget what he saw that night. He didn’t know it at the time, but what he witnessed was the Kyūbi no Yōko as it razed the capital city. Everything was either on fire or destroyed by the large beast. Kōtetsu began to make his escape, but as he walked through what was left of Shido’s mansion, his ears picked up the sound of crying. He went to investigate, and after moving some pieces of rubble he came across three small wolf cubs, so young that their eyes had yet to open, curled up around a black sword.

Taking the cubs and sword with him the Inuzuka fled Hanguri and returned to the Land of Fire. With barely any provisions, the journey to his birthplace was more difficult than he expected. After a month of traveling, Kōtetsu finally arrived in Zhouhua, and upon entering the deep forest he was met by a number of his clansmen. As they surrounded him, a lone woman approached him. Her eyes welled up with tears as she hugged Kōtetsu and whispered, “My name is Sýr, and I am your father”.

Kōtetsu would spend the next few years amongst his clan, getting to know his family and training in the Inuzuka clan’s techniques. During this time he also went on several adventures throughout the Land of Fire and his mother’s homeland in the Badlands of Earth before eventually stepping into a leadership role for his people.​

To be continued…​




Other Information


Official Title: King of Beasts - For the King of Inuzuka, Kōtetsu, for his skill and alpha status amongst the wild packs of animals. Unrivaled in his domain, Kōtetsu has truly become the King of Beasts.
  • Earned by winning the Grand Roleplay Tournament.
  • Increases the number of available summonings, pets, or wild beasts the user is able to have at by one.
  • Gains a 20 damage increase to attacks done by summonings or pets, not counting as a boost.
    Once per fight, able to spend a move to extend his dominion over beasts to an opposing summoning, pet or beast up to S rank and control them for up to 3 turns or prevent them from fighting. Creations not included.
Inuzuka Bloodline: As a member of the Inuzuka Clan Kōtetsu not only has a passive +20 damage to Taijutsu involving his hands, but he also possesses greatly enhanced senses, especially his sense of smell and his sense of hearing. By concentrating chakra to his nose his sense of smell is amplified to an even greater extent, allowing him to detect, track, and monitor targets from up to three landmarks away. He maintains a permanent fusion with his ninken through the use of Fenrir's Lesser Oblige.

Fenriru No Gimuzuke | Fenrir's Lesser Oblige
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the user's biography, and is active at all times.
- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)

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Ninken: Following the death of Sif after succumbing to the Scarlet Rot following their battle with the Bašmu, The King of Beasts added two new ninken to his pack. Speki and Svanna are Beasts of Legend discovered in the Outer Lands that stand at five feet tall with black fur and piercing amber eyes. His older ninken, Sirris and Solaire, are High Breeds standing at six feet in height with red markings covering their erratically grown fur. Each of them wears colored bracers on each leg that matches their fur, which when twisted in a certain manner can momentarily release a short blade three inches in length from within. As a result of the selective breeding and genetic manipulation used to create them, Sirris and Solaire have experienced genetic mutations. Sirris' genetic mutation resulted in her being born with three tails that she can control separately, while Solaire's less pronounced mutation comes in the form of heterochromia, a mutation that resulted in one of his eyes being crimson and the other an amber-like color. While all four are capable of human speech, only Sirris and Solaire have a mental link with Kōtetsu.

Beasts of Legend
This is a passive technique describing a specific type of Ninken, replacing the user’s generic breed. It does not entail manipulation. Through medical techniques these Ninken are much more inclined to anger, being genetically modified to be stronger, more durable, and inclined to enter rampage. The Beasts of Legend are able to consume medical pills, enhancing their physical abilities externally. They move at 16 speed, and track at x2. Beasts of Legend have 160 Health Points and can heal for 15 points of damage each turn passively. Their attacks inherit the damage boost afforded to the user by Heart of the Pack (Adept). Only two of the user’s three Ninken can be Beasts of Legend.
Haiburīdo | The High Breed
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: After decades of research and selective breeding, the High Breed was born. The High Breed was bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breeds are born with a more robust constitution, resulting in them being larger, stronger and have a base speed of 13, faster than most other breeds as well as having a passive 20 damage increase to their techniques. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem-solving abilities; and as a result of their advanced intellect, they have gained the ability of articulation. Other talents include a healing factor allowing them to heal just as well as 15 damage per turn, heightened smell based senses on par with 3T and extends up to 1 landmark away. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result, the High Breed was kept secret and many voted for their extermination, but in the end, they were merely banished into the woods of Konohagakure, kept alive in case the clan should have a need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings, and experiences with each other, with such a deeply intimate bond being the absolute apex of an Inuzuka and Ninken bond. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default).

Note:
- Must either be posted in the user's bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)



Berserker: Kōtetsu's physical prowess in close-ranged combat is virtually unmatched due to his natural affinity for both the body arts and sword arts. His ability to make use of Chakra Enhanced Strength and its related techniques only bolsters his power, especially since he is able to continuously increase his strength.

Runic Inscriptions: Kōtetsu is well-versed in the sealing arts, granting him access to a number of unique techniques that require fine chakra control. The first seal marked as the Forty-Seven Ronin is inscribed in various places over his body, while Angurvadal possesses a seal on its blade that, when activated, allows it to seal away the chakra within an incoming technique. The last seal in his possession serves to resuscitate him in the event he falls unconscious by flooding his body with Yang energy to heal his physical wounds and is inscribed over his right pectoral.

Spirits of Balance: 47 Ronin (Onryodo:Shi-jū-shichi-shi)
Rank: S
Range: Short-Long
Type: Defensive/Offensive/Supplementary
Chakra cost: 40
Damage Points: N/a
Description: The technique requires placing a seal over the users body that collects huge masses spiritual energy from the user and stores it up over the period of time. When released the seal uses Yin to Yang chakra manipulation and manifests the spiritual energy into the users imagination of a story: The revenge of the Forty-seven Ronin (四十七士 Shi-jū-shichi-shi), also known as the Forty-seven Samurai, the Akō vendetta, or the Genroku Akō incident (元禄赤穂事件 Genroku akō jiken). Where a group 47 samurai who were made Ronin, and avenged their General. The spiritual energy amasses together and forms in 47 spirits of Samurai with a dark aura equipped with swords and straw hats. The spirits are intangible, they don’t dessipitate when hit with objects or techniques that disrupt chakra and are inexcusably only effective on Resurrection techniques, Ritualistic techniques and other Spirits related/Spiritual technique. These samurai are incredibly strong and hunts the products of such techniques down with relative ease. When the target is hit by the Samurai’s sword(s) they are sealed within it. The Samurai then grab their own swords, and out of guilt of murder they commit Seppuku, with the suicide the souls of the target are released from the swords and are guided by the Samurai’s spirit in to the Outer World plains.
Restriction: Usable once per conflict.
(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage points: N/a
Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.
Note: Can use two times per battle
Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below
Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)
Note: Seal stays dormant until clashes with other technique
(Yōton/Fuuinjutsu: Kokū no Zantō - Sorarisu) Yang Release/Sealing Art: Remnants of the Void - Solaris
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 (-10 per turn)
Damage: N/A
Description: Solaris is a unique Advanced Fuuinjutsu seal placed on the body that incorporates Yang chakra. This seal works by passively siphoning Yang chakra from the user’s body and storing it, with the seal being capable of storing up to 80 chakra in total. Making use of the body’s condition as a trigger this seal will activate whenever the user falls unconscious as a result of an enemy technique. Upon activation it floods the user’s body with the previously stored chakra, purging any invading chakra and healing the body by the amount of chakra stored within the seal and essentially “breathing life” back into the user, allowing them to regain consciousness as the invading chakra is flushed from their system. In addition to resuscitation, the user’s constitution will be temporarily boosted for the following two turns due to the abundant Yang chakra, making them immune to Spiritual techniques with less chakra than that stored in the seal. While this energy heals physical wounds, it does nothing to mitigate the damage done to the spirit, meaning that if the user’s health is depleted through damage done spiritually, this technique will not resuscitate them. Due to the overwhelming amount of Yang energy present within the body, the user will be unable to make use of Yin release, other Spiritual techniques, or elemental techniques for the following two turns. Their speed is also reduced by -3 levels, and they are unable to use techniques above A-rank for the same duration.

Notes:
- This technique must be placed on the user’s biography.
- This technique can only be used once per battle, with the seal’s activation counting as a move.
- Upon resuscitation, this technique will heal the user up to the amount of chakra stored in the seal, though it cannot recover HP lost from spiritual damage.



Sage Weapon: After a test of his might that began by uncovering rumors of a group of ancient creatures similar to the tailed beasts that ultimately lead to the discovery of the Beasts of Tiamat, the culmination of Kōtetsu's journey saw him partake in an arduous battle in the Kaizoku Sea against the Bašmu, Beast of Rot. Though ultimately ending in his victory the Inuzuka and his ninken were inflicted with the Scarlet Rot and forced to seek out the Divine Physician Iskandrous, who discovered and removed a malignant growth that had formed in his abdomen almost appearing as an additional rib that was later named Kemono Kiba, the Beast Fang.

Appearing ivory and smooth with a pointed tip though no edges, the less-than-a-foot-long Fang is seamlessly incorporated into the Inuzuka's bracers made of fur and bones. Passively, the Fang appears to enhance Kotetsu’s base nature, enhancing his Inuzuka clan techniques, Taijutsu, and Kenjutsu depending on the state he is merged with his companions and also allows his Taijutsu-based Inuzuka techniques to inflict the Curse of the Scarlet Rot on contact.

(Kemono Kiba) – Beast Fang
Type: Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 100
Description: The Beast Fang, 獣牙, is a manifested fang of the Basmu lodged in Kotetsu’s body. It was discovered by Iskandrous when he examined Kotetsu’s body at his medical clinic in Tsumigakure following their battle in the Kaizoku Sea. The fang is no larger than an average forearm, just under one foot in length. Interestingly, the fang grew inside Kotetsu’s body rather than breaking off the Basmu at all; in this sense, it is more like a bone growth rather than an actual fang taken from the beast. Its features appear ivory and smooth, with a pointed tip though no edges. Because the fang grew inside Kotetsu it has infected him with Scarlet Rot, though this was later contained and controlled by Iskandrous. Passively, the Fang appears to enhance Kotetsu’s base nature, enhancing his Inuzuka clan techniques depending on the state he is merged with his companions. While unmerged, considered the ‘base’ state, from his entities his Inuzuka techniques gain an additional 15 damage. He also gains 15 physical damage mitigation and suffers from a 1-point Vitality penalty due to the infestation of Scarlet Rot.

Sōjōkōka (lit. 相乗効果, “Synergy”): The Beast Fang provides Synergy depending on the state that Kotetsu is in with his companions. By default, Kotetsu gains the above base state enhancements and penalties. While merged with powerful breeds of Ninken, specifically those gained through Mastery, Kotetsu’s damage enhancement grows to a total of 30 additional damage to his Inuzuka, Taijutsu, and Kenjutsu. Likewise, while in this state, he loses the damage mitigation gained from his base state and instead gains a passive 20 health points healed per turn. He also loses no points in Vitality. While merged with more average Ninken, such as the High Breed, Kotetsu gains no enhanced damage from his state, 20 stackable physical damage mitigation, and his rotations gain an additional 2 base speed points. Note that while merged with two different types of Ninken will not cause both of these states to activate; rather, the state that has more of a specific type of Ninken will be favored.

Kusatta Kaiten (lit. 腐った回転, “Rotten Rotation”): Rotten Rotation is a Scarlet Rot/Inuzuka combination technique that is activated at the cost of a single move. When activated the user will perform a typical rotation that has a long-range reach, dispersing Rot within mid-range of their position that will immediately infest anyone caught by it with the basic form of Scarlet Rot. The Rot itself moves at the speed of an S-Rank Wind Release technique enhanced by 5 base speed levels. The rotation itself inflicts 100 damage strong to all natures and abilities, with the exception of Anutu and its components. Can be used four times per battle.

Shinja no Okurimono (lit. 信者の贈り物, “Adherent’s Gift”): The fang’s infestation has caused Kotetsu’s body to respond to the Scarlet Rot. While he does not gain an affinity for it or the capability to become immune to it, he does become able to tap into its capabilities periodically. Passively, Kotetsu’s Inuzuka techniques, specifically those that are strictly Taijutsu in nature and inflict their damage on contact, become able to infest their target with the basic form of the Scarlet Rot. Kotetsu becomes able to make use of any canon Scarlet Rot technique, with the exception of Advanced (Basmu) or Scarlet Aeonia, through the Beast Fang. He can make use of a single Scarlet Rot technique every three turns.

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Custom Weapon: Angurvadal: "Stream Of Anguish". Crafted by one of the few remaining master wordsmiths of his clan, Angurvadal is a uniquely crafted broadsword that Kōtetsu received upon his ascension to the clan head. With a hilt created from the ivory bones of the Guardian of the Forest, Angurvadal's inky black blade was specifically shaped to inflict as much damage as possible to its target, causing it to leave gashes at the slightest touch. Sealed within his consciousness, the weapon sports an ivory lanyard on its hilt, and due to a secret ritual, the entirety of the weapon is clad in a thin layer of Mythril that gives it a silvery gleam that enables it to use the abilities of the Astrum Sword.

In addition to his sword, Kōtetsu has a wide assortment of standard weapons, scrolls, sealing tags, and FTG-marked Kunai sealed within his consciousness. He is also in possession of , a two-handed and double-edged axe crafted from Tiamat’s ivory bones that are kept stored in a seal etched into the back of his right hand. On his feet, he wears iron-clad weights that serve to limit his speed, reducing his base speed by three levels when worn. A more recent addition to his assortment of weapons is a crooked, malformed mace forged anew by the Voidlord Basel.

(Ani) Brother (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.
(Katai Omori) Leg Weights
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: An advanced version of the normal Leg Weights created for those dedicated to their craft, the Advanced Leg Weights increase the stress and weight applied to the user in order to achieve an even higher payoff. When inactive and worn, the user experiences a -3 Speed level drop due to the intense weight slowing him down. However, when released, the user gains a drastic boost to his base running speed (x4) and +35 to all his kick-related moves. Much like the weaker versions, this boost in strength and speed is completely nullified when releasing the EIG or when using any kind of movement speed enhancement technique or weight manipulation technique; they don't add up on each other. Only one of the user's bio can have these weights at any time.
(Sagīnjōzu) - The Sanguine Maw
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: 80
Description: The Sanguine Maw is a two-handed and double-edged axe crafted from Tiamat’s ivory bones. At the base of the grip is a single crystalline orb flickering with black and white energies representative of a fully powered weapon core. The axe is bound to the Boar seal and can be summoned to the user or sealed passively at their discretion. When wielded with two hands the user can, at the cost of a move, swing the axe to inflict 80 damage.

Intrinsic Traits:

Sanguine Affinity (I-III): Fortifies the user’s vitality, enhancing their health by an additional 20/40/60 points. (II)
Roiling Blood (I-III): The intensity of battle augments the user’s power. Increases all damage by 10/15/20% of Health Points missing from biography’s maximum Health, up to a maximum of 40. (II)
Fortified Anatomy (I-III): Enhanced physical durability confers the user a passive damage reduction to physical-based techniques. Reduces physical damage taken by 10/20/30 points. (II)

Exsanguination (I-II): Exsanguination is a devastating ability that combines the power of Roiling Blood with the user’s own overwhelming life force, augmented by the Sanguine Maw. The ability manifests on the Maw as blood, a physical representation of the user’s own lost health. When unleashed it forms a crescent blood wave, launched at the speed of twice an S-Rank Water Release technique and neutral to all techniques it clashes with. It has a long-range reach. The damage it inflicts is correlated to 125%/150% of Health Points currently missing. Tier II Exsanguination passively affords the user a 50% reduction to all effects of Health Fatigue. This passive is not active when Exsanguination is on cooldown. Can be used twice per battle, once every ten turns. (I)

Blood Brawler
A warrior born in blood and battle. Alters the appearance of Sanguine Maw into that of a one-handed axe, allowing its swings to be performed with a single hand.

Sanguinary (B-Rank, active): A skill that enhances the benefit conferred by Fortified Anatomy, exchanging its passive benefit for a significantly increased physical damage reduction. The drawback is that it increases the damage intake of Spiritual-based techniques by 50%. This ability lasts for three turns and reduces physical damage by 30/50/80. Can be used twice per battle, once every three turns. While on cooldown the effects of Fortified Anatomy remain inert.
Bloodied Veteran (A-Rank, passive): Passively strengthens Roiling Blood, increasing its damage enhancement to 30/40/50% of the user’s missing Health Points in exchange for it only being applied to Taijutsu and Bukijutsu. Cannot be applied to elemental Taijutsu.
Reborn in Blood (S-Rank, passive): When the user’s Health Points fall to zero they will passively gain a single point of health back, allowing them to continue fighting. Can be activated once per arc.
Tunnel Vision (S-Rank, active): For a moment the user is able to ignore the effects of Health Fatigue and pain entirely, becoming an unrelenting scourge. This technique lasts for two turns or until an enemy is not within short-range of the user. Can be activated twice per battle.
Blood Render (F-Rank, active): Converts Exsanguination into a devastating close-quarters ability. The technique remains the same with the exception of the blood forming on the axe and remaining on it, unleashed in short-range in a massive explosion of blood. Increases damage done to 175%/250% of the user’s missing Health Points.
(Kamijūkorosu: Mēsu) – Beast & God Slayer: Mace
Type: God-Slaying Artifact
Rank: C-Rank
Range: N/A
Chakra: N/A
Damage: N/A
Description: A crooked, malformed blunt force weapon forged anew by the Voidlord Basel. Once a refined construct of simple tastes, the head is now a crystalline mass of spikes and thorns, it's appearance alone instilling fear, like a wild mountain range. Additionally, the spikes run down the weapon's shaft all the way to the handle, further increasing the weapon's twisted appearance, causing it to pierce and shred it's target, as though it were intentionally designed to achieve such an outcome. This weapon was forged for Kōtetsu Inuzuka and is intrinsically tied to their soul. Because it was once a product of certain Atavistic techniques, it possesses anti-Divinity properties, and is able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. Additionally, thanks to Basel's influence, and a series of runes carved into the mace's head, it also carries additional properties, designed to allow the Akatsuki to hunt even the most powerful of Tailed Beasts. With proper focusing and enhancements perhaps this weapon can become even stronger.

Warrior: are a team's key close-range damage dealers. Their weapons are outfitted for raw offense. They are not particularly well suited to support roles.
Hell-forged Combatant (Passive): A Warrior gains an increase of 30 damage to all of their Taijutsu and Bukijutsu used through their God-Slaying Tool. Additionally, their Atavistic Flame is increased by the same amount.
Devastator (Passive): A Warrior's Taijutsu and Bukijutsu strikes have a 10% chance to strike a Divine target critically.
Master of War (Active): At the cost of a move and a slot in the timeframe the user is able to punch through any Divine technique regardless of its nature and neutralize it, taking no damage whatsoever. Usable once per battle.​
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description:[ "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.

*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it too heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.



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Creation Of All Things - Muninn: Born from Kōtetsu's use of Creation of All Things, Muninn is a fylgjur that takes the form of a four-legged serpentine winged beast reaching nine inches in length, making her small enough to fit in the palm of his hands. She is covered with marigold scales and fur, and can generally be found using her creator’s wild and unkept hair as her nest. She has multiple horns protruding from her head, and large emerald eyes, and hidden beneath the fur on her chest are two additional hands that can be used to make handseals. With 150 Health and 2,000 Chakra, Muninn is gifted with the ability to utilize Liquid Caesium Release, Fire, and Lightning. She can use Genjutsu, and Yin Release, and can make use of the Chakra Transfer Technique. Lastly, she has human levels of intelligence and shares a mental link with Kōtetsu though she is unable to speak.

Mind: 4 | Body: 2 | Spirit: 7 | Agility: 2 | Dexterity: 7 | Vitality: 0​



Items: Kōtetsu possesses several kinds of items, a combination of various forms of technology and medicinal supplies. He wears a scientific ninja tool in the form of clamps integrated into the Advanced Leg Weights strapped to his legs that allow for their instantaneous release, removing the need to manually remove them. The second tool in his possession is intertwined with his clothing, and he also carries Military Pills on his person that temporarily increase his physical capabilities. His creation, Muninn, also wears a scientific tool on her back that aids in the release of illusions.

(Kansō) Requip
Type: Tool
Rank: D
Range: Self
Chakra: -5 chakra per transformation
Damage: N/A
Description: Requip is a unique brand of ninja technology namely used for those always on the move. Coming in the form of apparel; the user has the innate ability to have clothing that morphs and changes form in order to suit their needs. Within the fabric of the clothing – there exists specialized ninja technology that controls the strings and thus with the use of chakra can command it to take any form she desires. This can range from shifting from casual wear to combat ready clothing on the fly. It mimics any clothing the user may also have somewhere at home and even the coloration changes as well. This combines two aspects: the Henge no Jutsu and the morphing capabilities of the microfibers but the transformation is permanent until changed again. Transforming the clothing is passive and doesn’t take a move slot however needs – 5 per use to do so. While transforming a bright light is also emitted to prevent others from seeing the transformation until it fully forms if needed.

This tool is used by using chakra to control threads in the users clothes to change it into something else.
( Heishi Pirates ) - Soldier Pills
Type: Supply
Rank: S
Range: Short
Chakra: N/A
Damage: +20 to Taijutsu and Ninjutsu
Description: Soldier Pills are special pills designed to boost the user’s physical strength and durability, allowing one to gain momentary heightened physical prowess in battle. These pills grant the user 20 damage shaving as well as a momentary boost in speed and damage of 2 base speed levels and +20 damage to Body Arts. However, these pills are not without issue, causing drawbacks after the pills' effects wear off. It is also possible to overdose on these pills, gaining higher gains at more damaging results to the body.

When taken, these pills allow the user to augment their physical forms in mounting forms while causing compounding damage to their bodies. These effects lasts shorter times than the other pills duration due to their heightened gains, lasting only 3 turns but reduces their overall health cap by 20 which cannot be raised higher. As mentioned above, the user is capable of overdosing with these pills, taking up to 3 at a time. Each subsequent pill taken allows him to gain a bonus 20 damage to his body arts and a bonus 10 damage to his Ninjutsu. This also adds 1 additional base speed per pill. However, these effects cause increasingly damaging effects on the target. Consuming two pills causes a reduction of max health by 15% or 30, whichever is higher and reduces base speed by 2 levels, weakening their physical skills by 15 damage as well. Consuming 3 pills causes a max health reduction of 25% or 50 health, whichever is higher and reduces base speed by 3 levels, weakening their physical skills by 25 damage as well.
Note: Counts as a Supply
Note: Cannot be held alongside Military Pills or Tailed Beast Drug Pills
(Chakra Saifon) Chakra Siphon
Type: Tool
Rank: A
Range: N/A
Chakra Cost: N/A (-20 per turn)
Damage points: N/A
Description: A basic automated siphon tool attached to the users back and designed to passively absorb and store the users chakra. This Nin-tech is able to sense foreign chakra and then pump all the stored chakra back into the user creating a shock that spikes and restarts the users chakra flow. This allows the user to break out of Genjutsu using the chakra surge method, being able to release any genjutsu, excluding Yin and MS level Genjutsu, so long as the surge of chakra released into the user is higher then the chakra used for the Genjutsu. This Nin-Tech is able to store up to 100 chakra into it, taking up to five turns before it reaches capacity. If the user has Senjutsu, the siphon can still absorb the senjutsu like chakra and release the Senjutsu back into the user, following the foreign chakra/energies release method of Genjutsu, instead of the chakra surge method. This allows the user to break any genjutsu, including Yin release genjutsu however it cannot break Mangekyou Sharingan Genjutsu. This Chakra Siphon begins absorbing and storing the users chakra at the beginning of battle and stops absorbing once it reaches capacity and/or when the chakra/senjutsu is released back into the user. Requiring a two turn cooldown period before it begins absorbing chakra/senjutsu again. While the siphoning of chakra is a passive ability, the release of chakra back into the user will still cost a move for that turn. Lastly, this Nin-tech cannot be used to enhance techniques in any way. The chakra/senjutsu released back into the user does not replenish their chakra or senjutsu reserves. Only working to release foreign chakras and genjutsu under one of the two presented methods.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent
(Kaihou Kasugai) Automated Clamps
Type: Tool
Rank: E
Range: N/A
Chakra Cost: N/A
Damage points: N/A
Description: A basic automated clamp designed to read the electrical input of muscles contracting allowing the user to simply flex in a specific way to release them. These clamps are integrated into Leg Weights to hold them in place. Allowing the user to simply flex their leg in a specific manor to passively release the weight giving them freedom of mobility. These clamps give no added bonus or benefit other then releasing the weights in a more versatile way, better suited for combat.
Notes:
-Must be placed in the users biography
-Can only be taught by Serpent



Artifacts: Throughout his journey Kōtetsu has accumulated a number of rare and mystical artifacts in the form of accessories, most of which he acquired during his time in Irkalla. The first of these is Final Shape, the calcified essence of a spectral Beast of Tiamat that affords him unrivaled mastery over a small number of barriers, while the second grants him the authority to forcefully end a target's mode.

(Saishū Keijō) – Final Shape
Type: Artifact
Rank: A – Forbidden
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Ancient calcified essence of the Kulullu, the Beast of Sealing; it appears as a solid mass of bone-like frozen matter no larger than the size of a fist. The Final Shape reflects the Kulullu’s mastery over the Sealing Arts, able to manipulate barriers in such a way that allowed it to produce any non-geometric shape it desired. Though as a product that tends more toward the pillar of Life and Chaos, rather than Order and Chakra, it tends to prefer the former in its activation. The artifact confers on its user greater mastery over three barrier techniques: the Four Violet Flames barrier (A), Four Red Yang (S), and the Six Red Yang Formation (F). In order to use Final Shape, one uses it as an infusion of chakra and vitality, depending on the level applied. The infusion changes the inherent mechanics of each barrier type. On a basic level the technique allows the user to shape any of these three barriers to suit their needs, escaping basic geometric formations that they are confined to. That said, they must still be used as traditional barriers. They cannot be shaped into projectiles, formed into armor, or anything that does not confine them to being used as constructs to defend or confine a certain area of the map or landmark. Each barrier is modified to be able to absorb a certain amount of damage akin to a health pool, rather than being broken by a single technique that meets a threshold. When applied to the Violet Flames barrier it allows it to absorb 100 damage before breaking, at the cost of a 30 chakra infusion. The Four Red Yang Formation is afforded the capability to absorb up to 200 points of damage at the cost of a 60 chakra infusion and 20 health points, and its Six Red Yang counterpart can absorb up to 400 points of damage. This comes at the cost of 100 additional chakra infusion and 80 health points. The essence allows the user to overcome the need for multiple partners to use it. Regardless of the rank applied, once the barrier expires the user cannot use Fuuinjutsu above A-Rank for three turns. This Final Shape was issued in Arc 16, and will be sunset at the beginning of Arc 19.
(Mukō: Yūryō) – Void: Charged
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: A Void Infused modification that does not act as an Accumulator or Spender; rather, it passively increases the user’s maximum Void Infusion cap by 1. This can be stacked with other Charged Void Infused Artifacts, including itself if the user owns multiple copies.
(Mukō: Mukō Hābesuta) – Void: Void Harvester
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact that periodically gives its user a random chance to gain a single Void Infusion. In the user’s first turn of battle they have a 10% chance to gain a Void Infusion. In their second turn they have a 20% chance, and in their third a 30% chance. This increases by increments of 10% until it caps out at 50% or they receive a Void Infusion. Upon receiving a Void Infusion this Artifact goes dormant until the user runs out of Void Infusions.
(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.
(Mukō: Honshitsu Kotai) – Void: Essence Transfer
Type: Void Infused Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Activated passively and consumes three Void Infusions; allows the user’s techniques, through their clashes with an opponent or their own techniques, to strip their opponent of an active mode and deactivate it. Can only be used once per battle.



Nindo: Kōtetsu possesses the Armor-Sleeved Single Hit Nindo, which is evident by how he shows off his skill and power both in and outside of battle. Should he overpower a technique through damage interaction, his next technique will have a bonus +10 damage.​



Pictures: See bio

Background Music:

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Battles



Won: N/A

Lost: N/A​



Updating: Kōtetsu, The King of Beasts

Approved by Imperfect.
 
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