Kēji vs Jakai

Kai NB

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Ninja Battoru

Conditions
  • Unofficial
  • All Out
  • Mid-Range
Terrain
Plains with Lake
You must be registered for see images


I will be using my Jakai Uchiha Bio in sig.
Current Stats
Fire
Wind
Lightning
Earth
Water
Completed
B-Rank
Completed
Completed
Completed
Ninjutsu
Genjutsu
Taijutsu
Kenjutsu
Sharingan
C-Rank
In Progress
B-Rank
Completed
3 Tomoe
Please post the bio you will be using and also post your current stats. You may decide who makes the first move. Let's have a good RP.
 

Pyro NB

Amegakure
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Kēji Kurai Bio in sig
Current Stats
Raiton: A rank/ Doton: A rank/ Suiton: C rank/ Katon: D rank

Keji walks onto the field. "This is nice. A little to bright for my taste though." He then puts his hood up to block the sun from his face. As he raises his head he see's a young shinobi across from him.

*first move is yours.*
 

Kai NB

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(Doujutsu: Sharingan) — Eye Technique: Copy Wheel Eye (Passively Active)
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.

Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Jakai was settling for a moment to recover from his previous mission. He had important documents that needed to be delivered back to the village. Across his path, Jakai noticed a man in a hood across him. It must be an enemy! Jakai quickly preforms a set of 3 handseals while moulding his chakra. As he does so, he creates a whip of water that he grabs and lashes towards the man, wrapping around his body and constricting his movements. After he is caught, Jakai surges lightning through the water whip, causing lightning to reach the man and shock him. The shock from the lightning is enough to completely paralyze the man.

(Suiton: Suiben) — Water Release: Water Whip
Type: Offensive/Supplementary
Rank: C
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: After the user performs a series of 3 hand seals Rat → Dog → Ox, the user creates a whip of water that can be used to strike the opponent with a lashing action or wrap around the target to bind them. This technique can also have lightning techniques channeled through when they have bound their victim with the water whip.
(Raiton: Chidori Nagashi) — Lightning Release: One Thousand Birds Current
Type: Offensive/Defensive
Rank: A
Range: Short (Mid if Channeled Through a Medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to Boost Weapon Damage)
Description: This jutsu allows the user to generate non-focused electricity from their body. It can be used as an omnidirectional attack or be channeled through weapons, the ground or other conductive mediums. Because the electricity isn't focused, it doesn't kill on contact, instead it has great numbing and paralyzing effects. To channel Nagashi through a medium, the user needs to focus the technique into one of his hands which will then be put in contact with the medium and can only choose to either do a widespread attack throughout his whole body or to channel it into something; he cannot achieve both usages at the same time. Despite not having much destructive or damaging properties, Nagashi can be used to destroy low rank earthen and wooden structures and even negate chakra on the ground to stop high ranked earth and wood techniques. It has also been noted that Lightning Specialists that have mastered Lightning to the highest degree can resist total paralyzation, although they still feel the pain and numbing effects.

Note: Paralyzation lasts 1 turn if sucessful but is ineffective against bios who have a primary Lightning Specialty.

Chakra Meter: 1,800 - (15 + 30) = 1,755
 

Pyro NB

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The mysterious shinobi begins to weave hand seals and summons a water whip. He then takes a hold of the whip and directs it towards Keji. In response Keji smirks and begins molding chakra into around his whole body and as soon as the whip begins to wrap around him he generates a electrical barrier around himself. As the whip shatters Keji notices his opponents eyes and his face takes on a more determined expression. He then molds chakra into his mouth and right hand and expels a spear from his mouth which in mid flight splits into 2 each piercing a knee. Opponent now immobile Keji emits lighting from his right hand which takes the form of a hound and sprints towards his opponent and bites his throat.

( Raiton: Purazuma Bōru ) - Lightning Release: Plasma Ball
Rank: B
Type: Offensive, Defence
Range: Short
Chakra cost: 20 (-5 per turn active)
Damage points: 40
Description: The user manipulating their chakra generates a plasma barrier around them to serve as a defence which protects them from incoming attacks, even from something as wide-ranged as the Quicksand Waterfall Flow. However the user cannot use other techniques besides lightning release or physical based techniques while sustaining the technique. The user can rush at their opponents even if the barrier is active and use it to ram against them. The shield can be used offensively, by discharging the electricity in the direction of their choice in a wave resulting in using the energy of the barrier and ending its effects.
Note: Technique remains active for 3 turns.
(Raiton: Gian Yari) - Lightning Style: False Darkness Spear
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user emits a spear of lightning from their mouth. The spear can then split apart to strike multiple enemies.
(Raiton: Raijū Hashiri no Jutsu) - Lightning Release: Lightning Beast Running Technique
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user channels his lighting chakra to his dominant hand and then radiates it out making it a hound shaped stream of lighting which stays attached to the users hand through a bolt of lighting and rampages towards his target.

*Chakra reserve: 800 - 60 = 740*
 

Kai NB

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(Doujutsu: Sharingan) — Eye Technique: Copy Wheel Eye (Passively Active)
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description: One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.

Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.
Seeing how Jakai's whip was stopped prematurely by the barrier, Jakai decided to react. In the same time Keji would prepare the Darkness Spear, Jakai would focus his wind chakra in his fist. He would then punch his fist, releasing a large adaptable whirlwind. (Being B-Rank, the Hurricane Fist would overpower the Darkness Spear and even destroy the Plasma Barrier)

(Fūton: Senpūken) — Wind Style: Hurricane Fist
Type: Offensive
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage Points: 40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.
With the man's lightning barrier down, Jakai simply looked towards him. Alright, I need to know. Who are you? And be careful what you say. The wrong answer can get you hurt. Even though he said that, Jakai was still preparing for any possible way to attack the man at the slightest move he made.


Chakra Meter: 1,755 + (30) - (10 + 20) = 1,755
 

Pyro NB

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Standing shocked as both his jutsu are destroyed Keji starts to scratch his head and manipulate his chakra throughout his body. "Well you see I'm... just a guy passing through." Keji smiles and drops his hand down to his side and as this happens a dust wall forms and jets forward at his opponent right after this a mist springs forth from the lake. As the mist thickens Keji weaves bird rat ox monkey rat snake seals which causes rain to fall "Now. Who are you?"

(Doton: Hokoriheki no Jutsu ) - Earth Release: Dust Wall Technique
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra releasing it into the ground and with a wave of their arm or through the application of a weapon can cause a small wall of dust particles and sand to rise up from the ground and thrusting forwards. This technique creates a simple dust screen that will fade away after 3 turns.

(Kirigakure No Jutsu) - Hidding in Mist Jutsu
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
Note: Can be created through releasing from mouth or manipulating a nearby water source.

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird → Rat → Ox → Monkey → Rat → Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.


*Chakra: 760 - 40 = 720*
 
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