1) work? cough cough "pay"
2) balance? the forums are filled with that complaint more than ANYTHING. they only nerf champs doing well in competitive. They don't actually balance
3) Awe, someone got beat by a riki and switched to league? cute. Its called sentry wards, gem, dust, track, slardar ult, chrono sphere. don't make me laugh noob
4) better characters? so 10 lines of dialogue is better than 20 minutes per character? lol. Also i guess you didn't see source engine 2.0
5) League has a few maps and 99% of all games occur on the same one. Dota 2 has multiple game modes too. If you mean the whole "3v3" and stuff, you can do those things in a private game easy on dota.
6) I oughta shoot you for saying riot puts more effort. riot puts NO effort. And my response has the same logic as yours "i say so so its true"
7) By force meta, i mean they restrict things to make only one method viable. Dota 2 has an ever changing meta that has more variety. games DO have more variety than league, even league diehards agree
8) So stuns, slows, silences, and disables don't affect anything? AA ult gets kills late game, sk ult gets kills late game, so do countless others. You know about items right? you buy items to increase your abilities. Helm of defiance means stronger magic damage, or aghs for stronger ulti? You really need to play more before you say wrong things
9) Yeah but the average player age on dota is higher. So there's that
1) :|
2) The forums are filled? Lol, that's the childish fools in the game who get one shot by a FED champion. Fed don't equal to being unbalanced. And you're wrong they balance every champion that's needed.
3) No, I was the Riki, lmao, and the gem stone is simple, just one shot the person who has it, and take it for yourself, clear wards with it, etc. Slark is overpowered too, I could make a list, but I really can't be bothered, you don't even listen to reason.
4) That's like saying a longer story is always better then a short story because of it's length. League have quality in characters lore, Dota 2 have quantity.
5) League has 4 main maps, and new ones constantly coming out, so far a total of at least 4+ new maps have arrived, for a limited time BUT the best one, chosen by the community will stay.
6) How does Riot put on effort in to the game? That's why there's music videos for the game and actual character introductions, right? At least look this stuff up before commenting on it. And my main point was Riot puts effort into creating a good learning experience, but the entire statement is true.
7) There is no enforced meta, get out with this BS. Preference isn't forced.
8) Re-read my part on the abilities. I said the only useful parts on their abilities is the CC, but the damage scaled really low late game and auto attacks are mainly used for damage, which is stupid.
9) Show me the proof, lol you just claim that and it's not even true.
Though props for actually putting some effort in this time. You actually took some time, and i'm proud of you. Maybe we can have REAL discussion. but your statements are almost ALL opinions. Don't let passion guide you.
I'll use some NUMBERS:
Dota 2 hero's cost "$0"
Riot has over "1000" employees on League
Valve has "28" employees on valve.
Dota 2 raised "3" times more money for their championships even though the playerbase is "10%" of leagues.
Pc gamer (pretty much the ign of pc gaming) named a game Moba of the year last year. here's a hint, it wasn't league
Leagues champions don't cost anything, it's not needed to win to buy anything. But the players choose to either rbuy champinos to get them faster, or buy skins, which is their choice.
Pro League has better casting.
This is true as well, Dota 2 hasn't got fluid spell casting, League does. On Dota 2 you have to slow down the game, and use a sell then wait 1 second to use another.