Jumping Back In

Ańbu Juniør

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I'll be using Kotetsu Inuzuka (Severely outdated)

Since the update isn't ready to be submitted, here are some changes to note:

*Ninkens Shiranui has an affinity for fire, Ryūjin has lightning, and Fūjin has wind.
*Removed Curse Mark
*Jounin Rank
*Medical Ninjutsu and Steel have been added.
*Specialties are
Steel Release (Primary), Increased Speed Specialty (Secondary), Efficient Chakra Control Specialty (Secondary), and Lifeline (Chakra) Specialty

LoK's Rules and Regulations
Unofficial
Health Rules on
Terrain: Plain grass field
Mid Range

Passives (Passive boosts include +20 to Inuzuka Techniques, +20 to Kenjutsu, and +15 to hand related Taijutsu.)
(Ani) Brother(Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber(Reference)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
Haiburīdo | The High Breed
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage Points: N/A
Description: After decades of research and selective breeding the High Breed were born, the High Breed, bred to be genetically superior to all other Ninkens immediately displayed talents that completely overshadowed that of lesser breeds from a young age. High Breed's are born with a more robust constitution, resulting in them being larger, stronger and faster than other breeds. They also look far more wolf-like as a result of their wolf-rich bloodline. High Breeds display savage intellect, and are capable of exercising great cunning and problem solving abilities; and as a result of their advanced intellect they have gained the ability of articulation. Other talents include a healing factor, senses twice as strong as a normal Ninken's, and a greater synergy with their Inuzuka counterparts; resulting in fusion and transformation techniques used with a High Breed being a third larger, with time-limited fusion techniques having their duration increased by two turns. However High Breed's have been known to reject their Inuzuka counterparts, entering into a faux relationship for a time, and then turning on their paired Inuzuka the moment they have grown large enough to kill their ill-suited partners. As a result the High Breed were kept secret and many voted for their extermination, but in the end they were merely banished into the woods of Konohagakure, kept alive in case the clan should have need for them in the future. However, should a High Breed fully accept an Inuzuka a most curious phenomenon will occur in which both the High Breed and Inuzuka will become mentally linked, capable of sharing thoughts, feelings and experiences with each other, with such a deeply intimate bond being the absolute apex of a Inuzuka and Ninken bond. A High Breeds ability to 'smell' chakra is also unprecedented, far outstripping that of Ninken such as Akamaru as they are capable of accurately gauging the strength of opponents and techniques among other things. (To be explored further in techniques). Lastly, as a result of the selective breeding and genetic manipulation used to create High Breeds, many High Breeds have experienced genetic mutations, some more simple, such as heterochromia, others more noticeable such as having multiple tails, a paw that's far larger than others, exceptionally long claws and so on. The High Breed also hold a greater affinity to chakra than normal Ninken, ensuring that they excel at walking on water, tree climbing and chakra based Inuzuka techniques, with their actual chakra being dense and bountiful, holding a chakra supply equal to half of their Inuzuka partner and also possessing an affinity towards at least one element. (A high breed cannot use Ninjutsu or elemental Taijutsu (Aside from Inuzuka techniques of course) by default, instead their supposed affinities are there to be explored in future techniques).

Note:
- Must either be posted in the users bio (Along with an explanation of how they met a High Breed and a description of their High Breed) or posted at the start of a battle. (In which case their High Breed by default will simply look like a wolf that, for it's age, is up to twice larger than any known Ninken.)
- Kuromaru - the only Ninken who has displayed articulation abilities to date, is a High Breed descendant, and is the result of an experiment to water down the thick blood of High Breeds to create a less talented, yet as a result more tame, and still somewhat remarkable Ninken.
- High Breeds receive a +20 damage boost to their Inuzuka techniques, and are a rank faster than their Inuzuka counterpart.
- High Breeds are capable of healing faster than normal Ninkens, on it's own this means little in battle, aside from the fact that they are capable of recovering from minor scratches over the course of three turns, and that they rarely suffer from fatigue, capable of running for days on end without tiring.
Fenriru No Gimuzuke | Fenrir's Lesser Oblige
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra Cost: 20 (-10 per turn)
Damage Points: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the users body and the user will gain the ability to use techniques that require 'Four Legged Beast' transformation as a perquisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the users senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply, and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat, but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the users bio, and is active at all times. (In the case of the users bio, the user will be incapable of using more than two techniques on their first post in a battle or event, and will suffer the respective chakra cost too)
- In the case of deactivation (On the users account or as a result of an enemy technique) this technique can be reactivated again at the cost of the move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka's. After using another transformation the user is capable of reverting back to this form without completely cancelling the previous transformation, instead they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)
- For the purpose of this technique, normal Ninkens will each have a supply of 300 chakra that the user is capable of accessing.

Shin's silver tails brushed against the Inuzuka's body as he laid in the grassy field on an open plain. His sword, which was laid out on the ground to his right, gave off a silvery gleam even though the blade was sheathed. As he watched the sky Fuu, his ninken, approached him and slammed his paw down on Kotetsu's chest.

Was that really necessary?

The ninken ignored him, and Kotetsu picked up his sword and rose to his feet.
Health
160
Chakra
Kotetsu: 4000
-5
Final: 1995
Fujin: 1000​
 
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Skorm

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Coolsies :).

Alucard and Kano both stumbled upon a lazy boi who was accompanied by ninken. Could it be one of the inuzuka that Zora had talked about. Her clan and theirs shared great bonds. Nevertheless, the ninken then schlapped the man on his chest and he arose in what seemed some slight annoyance. Alucard and Kano both looked at him with surprised faces.

You'd never do that to me right?
Oh watch me biiiiihhhhh


..nope..

Alucard simply walked towards the man and met his eyes with a piercing stare. Had fate yet put him in another encounter with a stranger lost in time? Yggdrasil felt heavy on his back and almost like it tickled him. Its power had just been awoken and now it was hungry. Alucard wasn't the sort of person that would just go around and murder people though. Oh who am i kidding, of course he would. Depressed over the fact of his opponents outnumbering him 4v2, Alucard would put on his eye of riven and perform the kage bunshin no jutsu while Kano attacked the opponents, giving them no space other than defending. Two clones were spawned, dividing Alucards chakra reserves into three in total. Upon creation, one of the clones along with Alucard created two great AoE techniques that worked in conjunction with eachother. Alucard would perform three seals in quick succession and form a cone made out of dust chakra. This cone would be quite large and encapsule all targets atleast from their original position. The cone would then instantly vaporize anything caught inside of it. The clone would perform a single seal and spread bisumaton chakra in a 360 degree circle with their party in the epicenter. This circle would replace the ground and carve a circle of hot liquid metal around them with large hit box. Massive tendrils would swirl inside the perimiter, they would not be surrounded. The second clone remained dormant, unable to perform a jutsu this turn. All four of them kept their eyes on the opponents.


[Kano]
(Raiton: Ikazuchi no Utage) - Lightning Burial: Banquet of Lightning

Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

[Alucard]
(Kage Bunshin no Jutsu) - Shadow Clone Technique

Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20 (total chakra is divided by the final number of clones plus the user)
Damage Points: N/A
Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and himself and creates a real copy with form and substance. The clones, a max number of 4, are capable of performing techniques on their own and can even bleed, but will usually disperse after hit by a strong enough force, returning 10% of its individual chakra to the user. Shadow clones can't be distinguished from the original with Sharingan, Byakugan, Rinnegan or normal Chakra Sensing. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

[Alucard]
(Jinton: Genkai Hakuri no Jutsu) - Detachment of the Primitive World Technique

Spoiler
Type: Offensive
Rank: C-S(A, becomes S)
Range: Short-Long
Chakra: 15-40(30 + 10 = 40)
Damage: 30-80 (80 + 20 = 100)
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.

Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.

[Clone A]
(Bisumaton: Kamigami no umi | Bismuth release: Sea of gods)

Type: Offensive/Defensive/Supplementary
Rank: D-S(B, becomes A)
Range: Short-Long
Chakra: 10-40(20 + 10 = 30)
Damage: 20-80(60 + 20 = 80)
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.


Passives

Gōruden'naitomea) - Golden Nightmare
Type: Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.

(Igudorashiru) - Yggdrasil
Type: Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: N/A
Description: Yggdrasil is a savagely looking jagged longsword with a bunch of spots filled with bioluminescent light that shines in the same color as the wielders eyes. The swords grip is formed like a root and the entire sword is made by an unknown crystal that is extremely dense. On the grip of the sword there is also a seal;

調和 - Harmony. This seal is responding to a unique bond called harmony element. When the user is within short range from the seal, a passive stream of chakra is being fueled into the seal and out towards the user of the sword. The sword will transform its crystalline structure to that of the special element the user possesses and take on its traits. A harmony element is essentially any element the user possesses and wants the sword to transform into. This needs to be stated in the bio that has the Yggdrasil sword. The sword will not just resemble the element, but also adapt it's strengths/weaknesses and can be destroyed by such and dealing damage accordingly. As the user powers the sword, the sword also powers the user. In connection with the harmony seal, the sword will shift out chakra towards the user and enhance their harmony element that the sword mimics and give it a passive boost of +10 chakra and +20 damage.

The user can utilize the sword like any other sword and use it in kenjutsu techniques while applying elemental properties to them in response to what harmony element the wielder have chosen. If the sword is tossed it will instantly transform back into the crystalized form it originally has if it travels beyond short-range from the user. It will also remove the passive strengths towards the users harmony element. The sword also incorporates a special move which requires the user to pummel it into the ground in front of them with the edge down. This will cause a tremor and erect a huge dome barrier that is invisible to the naked eye. This barrier incorporates fuinjutsu attributes in the sense of crippling chakra supplies of everyone inside the dome bar the user although their summons are still affected. The sword acts like the vessel and the move is the trigger. The barrier saps chakra from opponents and drains their jutsus of power to the point that all forbidden techniques are unusable, while also making opposing techniques drop one rank. The wielder of the sword loses the ability to use any other element other than the harmony element and its composite elements. For example, if the user has a CE/AE or KG made out from earth and fire, the user's elements are limited to the CE/AE/KG, and its component elements. Modes, dojutsu or other active techniques that are of forbidden rank are not affected by this if they are activated before the move has been made but techniques that are used are still dropped in rank by one. The barrier can reach mid-range in a 360* degree fashion. The barrier is A-rank in strength, meaning that techniques of sufficient power can destroy the barrier, although the weapon itself will retain the infused harmony element.

Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.
 
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Ańbu Juniør

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FYI, my other two dogs are inside my body and only Fuu is currently on the field beside me.
Kōtetsu smelled the man and his pet long before he even laid eyes on them. Fuu, now by his side, was already alert and prepared for whatever was to come. The slimy repulsive create was the first to move. It released a lightning attack towards the Inuzuka and his Ninken while the man placed his hands to the floor. Fuu was the first to move. He gathered chakra in his mouth, compressed it, and then released it in the form of a spiraling beam of crimson chakra aimed towards the lightning technique heading towards them from the ground.

The silver wolf would move his head to follow the path from which the lightning originated until it reached the source. The repulsive creature that smelled of the sea. Not only would he aim for the animal, but he would also move his head to attack the man and the clones he had summoned.


Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80 (+20 = 100)
Description: A more advanced version of Radiant Howl, this technique builds upon a Ninken’s ability to channel and release chakra from their mouth in order to launch ranged attacks. Foregoing the ability to release a radial blast of chakra like the lesser version does, Lustrous Roar focuses solely on piercing power. The Ninken will gather a large amount of chakra within their mouth that is compressed and released in the form of a compact, spiraling beam the speeds towards their target through a roar or bark. This technique also allows a Ninken to control the direction of the attack by moving their heads. The sheer density of the beam makes it equivalent in power to techniques of the same strength, and with the spiraling motion, coupled with the speed of the released beam, allows it to pierce through its targets. Consequently, after using this technique the Ninken will be unable to use techniques that include releasing chakra from their mouth.
Notes:
- This technique can only be used twice per Ninken and requires a two turn cooldown after each use.
- No S-rank or above Inuzuka techniques can be used by the Ninken who uses this technique in the same or following turn.
- Can only be taught by Ańbu Juniør.

At the same time that Fuu had Initiated his attack, Kōtetsu would perform a single handseal and channel his chakra into the earth. The resulted in four, two meter long spikes being created beneath all of his opponents. The Inuzuka would then position Kusanagi at his left side, holding the sheath with his left hand and resting his right hand of its hilt. If his enemies managed to evade both Fuu's attack and his own, then he would be ready for their retaliation.

Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: After 1 handseal (Horse), the user is able to make a great number of black steel spikes rise up from a point in the ground within range. These spikes are very sharp and may be as big long as 2 meters.



Health
160
Chakra
Kotetsu: 3995
-25
Final: 3970
Fujin: 1000
-40
Final: 960​
 
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Skorm

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Mybad, i just saw three ninken somewhere xD. Unless u really insist i wont do chakra counting as this is unofficial.

What the hell kind of chakra is this? Never seen it before.. oh well.

Alucard, now accompanied by his clones notices the raw chakra blast from his opponents ninken. Alucard would simply raise his hand and fully absorb the chakra with his dark mark. The chakra absorbed would be converted into dark chakra. As this happens, Kano would release a ground based directional blast of lightning that nullified the opponents ground based technique before it even reaches them.
Alucard puts up a big grin, bloating his teeth.

This all you got..?

Before he let his opponent reply, Alucard slammed his hands on the ground accompanied by his first clone which had already started to transform the environment around both parties into that of a huge boneyard. All targets were skewerd and crushed by the immense force in the technique. This time it was accompanied by Alucards dark release. He would coat the field of bones creates by the clone giving it dark properties and also turn it into a mine field. This lead to the targets getting caught in the dead bone style and rapid dark explosions. The dark technique reached behind the opponents giving them nowhere to escape.

Get med school they said, itll be fun they said..

[Alucard]
(Meiton: Kyūkyoku no Kyūketsukō) Dark Release: Ultimate Inhaling Maw
Type: Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
The user, when facing an attack, will clap his hands together and separate them right after. As he separates his hands, a small dark sphere will be between them. The user maintains his hands close to sustain the small sphere while it siphons any enemy technique or enemy chakra within range towards itself. The sphere is a "void" made by activating both absorbing markings in the users hand at the same time and opposing them to each other, which creates this effect. This technique is essentially a more advanced and powerful version of Dark Release: Inhaling Maw and enables the user to absorb higher ranked techniques. However, when used, the user needs to wait one turn to use Dark Release absorption related techniques.


[Kano]
(Raiton: Denki Railanshō) - Lightning Release: Electric Discharge Palm
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage points: 30
Description: The user will manipulate their lightning chakra in their dominant hand generating electrical bolts of lightning around their forearm. The user will then slam their palm onto the ground causing the electrical energy to become discharged sending out bolts of lightning into the ground and around them up to 5 meters.


[Alucard]
(Meiton: Kurōbāfīrudo) Dark Arts: Cloverfield
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Mid
Chakra: 40(-10/turn)
Damage: 80
Description: A dark technique that utilises stored chakra in the users dark mark after having absorbed a technique of equal strength. The user will then press their hand(s) against a surface of an object, could be the ground, a summon, a person, a sword etc and coats it with 1 mm thick dark chakra. The coating itself will retain the visuals of regular dark chakra. If a coated object is touched by foreign chakra or physical touch(not the user of the technique's) it will explode with dark chakra and blast it away like a bomb. This is very useful to coat rocks or swords or even clones to make them into walking bombs of dark chakra. Covering the ground can also be done by slamming the dark mark on the surface and extend it to a large field of dark chakra that will work as a minefield. Albeit not being able to trigger the explosion itself by mistake, the user of the technique is by no means resistant to the technique itself and will have to use it with extreme precaution. Each blast will cover up to short-range but the reach of the technique is mid-range. The coating will remain intact til detonated or destroyed but costs 10 chakra per turn to maintain.

Note: Can only be used twice per battle with a 3 turn cool-down.
Note: Must have absorbed a technique of equal strength before-hand.
Note: Can only be taught by Skorm.

[Clone A]
( Inperiaru Hone Sousou ) - Imperial Bone Burial
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 35
Damage Points: 60
Description: By slamming both palms on the ground, the user forms a large amount of bone to begin wrapping around the targets as bones rise from beneath them. The technique covers a wide radius of effect, enough to wrap and crush numerous targets within short range, leaving a giant cone shaped cluster of bone in the center of a large crater.
 
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