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Official, Post bio and I'll have first move!
Can I?
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Jounin | Basic 5 excluding Fire (as per new rules)
Standing before the dark skinned teenager was a strange looking man, probably in his thirties, downed in a warrior like attire accompanied by his scythe and he stood mid distance away, the gleam of battle lit his face/mask up and it could be easily discerned that he really wanted to battle. Rung was more than capable of dishing out to him more than he could possibly chew in a few passing moments and he could wish they had never crossed paths. Just recently had he honed his mind tricks and with the new refined abilities, all that was needed would be a test subject who would be victimized and thrown into plight, the man would be that victim. Passively, he would activate his chakra sensing before anything.
First assault would be against his mind as Kilik tries to gauge how strong and willed his mind is as he made a single hand seal and infiltrate the man's mind by inducing a simple illusion where he would suddenly loose his sense of sight and be thrown into complete darkness in an instant, unable to discern anything in the dark. It was a set up for the next technique targeted for devastating damage this time. Kilik would move to his right a few meters while stringing four seals before slamming his hands on the earth and streaming a large amount of paper tags through the ground, disguised and undistinguishable from the normal ground as they wrap around the victim's feet and begin a chain of explosion that blow him into bit by bit starting from the soles of his feet before he was no more.
"Haha! Women do not tend to survive for long in this cruel earth!"
( Kokuangyo no Jutsu ) - Bringer-of-Darkness
Technique
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user makes one handseal, causing
the opponent to believe they have been trapped in a
world of infinite darkness, where their sense of sight
is useless. It is capable of affecting multiple targets
within range. However, it does not negate their other
senses.
(Himitsu Kibaku Fuda no Jutsu) Hidden Explosive
Tags Technique
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description:
The user does a sequence of 4 hand seals (Tiger →
Rat → Bird → Snake) or slams his hand on the
ground or surface. Using his chakra, he is able to
stream a multitude of paper tags through the ground
and use his chakra to keep them hidden from sight.
As they stream towards the target, they are
undistinguishable from the ground, seamlessly
merged with it. Nearing the target, they rise from the
ground, "crawling" up the target. As they wrap
themselves in lairs around the target, the user can
choose when to detonate them, making a quicker,
weaker detonation or waiting for more paper tags to
pile in the target and adding more damage
(Chakra Henkanshi no Jutsu) - Chakra Sensing
Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 (- 5 per turn)
Damage points: N/A
Description: This is a very advanced of advancing
the ability to feel and sense chakra. The technique
allows the user to concentrate and detect someone's
chakra. Users can use this to determine the nature
of a jutsu used as well as sense masses of chakra.
The use of this can be compared to Sharingan's
brutish level of sensory, able to sense collection of
chakra but not the level of clarity and precision
Byakugan has.
Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain
the ability to activate Sensory passively.
I'm assuming we follow the Chakra and Health System? And the terrain is a plain grass field?
2 years. 9 months. 11 days. 10 hours. That's the time Death waited since his last battle in the ninja world. Time had surely changed a lot of things. Villages, nations, people and the entire world itself. The world was now back to the state of chaos. But that's exactly what he wanted, right?
Can't be a better time to be alive. He chuckled as he murmered underneath his mask.
He looked at the boy standing right in front of him, who looked not even old enough to have a cup of sake, inspite of his good build. Death was out of action for a long time, sure. But he knew that the boy was no match for him. He might have become rusty, but he knew he could definitely handle the little brat who knew not of his name.
The boy initiated the battle with a single handseal, and everything went dark. Pitch black. Death could however hear and sense everything around him. The birds chirping, the gentle breeze touching his exposed arm, and even the solid ground under his legs giving him enough support to keep him from falling. He had hoped the boy would bring out something new to the fight. Its three years later, and kids play with the same old basic genjutsu techniques? The moment his vision is blinded, Death would take out a kunai and swing it across his left palm, to make a cut just deep enough to get him out of that technique and then slam his hands on the ground to perform a summoning technique. Two for one, eh? 5 violet colored snakes from the Ryuchi caves would be summoned who would dig into the ground the moment they are summoned and re-emerge in different locations, all around the boy, mid-range from him.
Not a big talker, are you?
Once the snakes have been summoned, Death would create a small pillar underneath his leg that would emerge at a particular angle and push him off the ground and launch him directly over towards the boy. It would not only help him get closer to the boy, but also help him avoid the paper tags completely. Death would take out his scythe Harvester with his right hand, and swing it vertically to chop off the boy's left arm, as the snakes emerge and release a strange sound vibration, causing the boy to slow down his movements considerably.
Women, what? Is that your idea of a thrash talk, kid?
Guardians Of Malice
Type: Summon
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The Guardians of Malice are the 5 rattle snakes of the Ryuchi Caves. They are one of the wisest snakes known in the ninja world and have the size of a real-world anaconda. These snakes, known to be amongst the oldest of all snakes, have the ability to manipulate mind (genjutsu) by mere hissing. Like Fukasaku and Shima, these snakes perform genjutsus with their harmonic hissing or rattling. They perform their signature genjutsu by rattling- hissing and buzzing- made by the rattles at the tip of their tail which releases a strange sound vibration. These vibrations cause neurotic imbalances in the brain and thereby putting the opponents in a genjutsu . The opponent(s) trapped in between the snakes suffer the maximum damage. The effects of this genjutsu take over 3 turns. This genjutsu inducing sound vibrations cause the opponent(s) to slow down considerably as he feels extreme sweating and in next turn, freeze in place as he starts hallucinating mildly, having visions of cannibals coming to slaughter him. His vision will start to blur and he can only see the approaching cannibals. As they bite and attack him he will experience paralysing pain throughout his body . He'd find it difficult to move his body as all the cannibals grab him and bite him down. In the third turn, all his 5 senses will fool him, making him see, hear, smell, feel and taste whatever is bound to the illusionary nightmarish vision he is experiencing. After this, the snakes are all free to attack as the opponent will be completely fooled until he releases himself out of the
genjutsu.
- Can only be used once in a single battle.
- All 5 should be on the field for their signature attack which is an A-Rank Genjutsu and they can only perform that illusion, nothing else.
- The snakes last for 4 turns on the field.
- The user is immune to the genjutsu as he will be used to the rattling.
- Can only be taught by Flash07.
(Doton no Jutsu) - Earth Release Technique
Type: Supplementary/Offensive/Defensive
Rank: D
Range: Short-Mid
Chakra: 10
Damage: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
With his sensing prowess activated, every chakra related situations goes through him and nothing goes undetected just like when Kilik would sense the dispel of the chakra used for the illusion away from the man's brain through pain. Pain was a common mechanism utilized by weak individuals that are highly susceptible to mind alterations. Just as soon as the man summons the five violet snakes, they would dig into the ground to do their master's biddings but Kilik wasn't in for that nonsense. In one swift moment, Kilik would send his chakra into the victim's nervous system and seize control over his body with relative ease. The man would be unable to control his own body in an instant and would only react based off Kilik's control - he would become a living puppet. The first command that would be issued out would be for the target to deactivate the summons he had brought into the field, the five snakes would puff back into smoke and return back to their summoning cave in a mere moment before they could do any damage. Since the man cannot be controlled to kill himself, Kilik would urge him to lay on the ground flat on his belly/stomach as he kneads fire chakra and release it into the ground by stomping down his right leg and then causing three pillars of fire close to one another in a triangle formation erect beneath the man and tear through his stomach as they erect from the earth. This would be one of the most ghastly death known to man. The victim would have no chance at surviving this time. Control is still maintained over the target, in case they had more under their sleeves.
"Trash talk eh? I don't need it, actions speak louder than voice...I think you can hear me loud and clear now!"
CHAKRA METER: 800 - 30 - 30 - 20 - 30 = 690
HEALTH METER: 80 HP
EXPECTED DAMAGE: 60DMG
(Shinranshin no Jutsu ) - Mind Body Disturbance Technique
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 20
Damage: N/A
Description: A ninjutsu where one sends their chakra
into the subject's nervous system, thus gaining
complete control of the target's body. Those caught
in the technique will fall completely under the user's
control, as their bodies become disconnected from
their will. The difference between this and the Mind
Body Switch Technique is that the caster doesn't
project their consciousness into the target's body.
Situations of numerical superiority for the adversary
are precisely where this technique, which freely
manipulates human beings, will display its
efficiency, by getting enemies to turn on one
another. Control can be exerted even from long
distances. At a minimum, this technique allows for
the user to manipulate the body of the target to
perform non-chakra oriented movements and
actions. Yamanaka with considerable strength over
their opponent can force targets to use chakra and
techniques through force of will. With this technique
the user can issue any command from killing a
teammate, releasing a jutsu, revealing secrets, etc.
The limitation to this technique is that the user
cannot order the victim to kill themselves or cause
otherwise fatal injuries.
Note: Against opponents or otherwise unwilling
participants that are of higher rank than the
Yamanaka, the user can only force non-chakra
related actions such as taijutsu. For equal ranked opponents, the user can force opponents to release active techniques such as modes, summons, and
clones, though cannot force their hand at casting techniques. Against weaker opponents, the user can
compel the use of other ninjutsu and other chakra
based techniques.
Note: This technique lasts 6 turns unless broken
prior. While utilizing this technique, the user
becomes incapable of utilizing techniques above A-
rank or advanced ninjutsu such as Fuin, Medical, Y-
Y, etc for three turns. After complete control over the
user they are capable of using their techniques S-
rank and below.
Note: This technique requires a cool down equivalent
to the number of turns it was sustained.
(Katon: Gōka Honoo no Hashira Jutsu) - Fire
Release: Great Fire Flame Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will knead their fire chakra and
release it into the ground by stomping down their leg
and then causing three pillars of fire several meters
tall spaced out evenly. The Pillars of fire can act as
a defensive wall against incoming techniques or
targets or used to attack low aerial targets.
I guess this is the first time I'm fighting a Yamanaka. The jutsus are pretty awesome.
Chakra: 800-30 = 770
Health: 80-5=75 (not sure how much a free form attack costs)
Death felt himself losing control of his own body. What was going on? Another genjutsu? Maybe. The boy had already shown his ability to cast an illusion. But before he could reach a definitive conclusion, he was forced to release his summons. At that very moment, Death realized that this was no ordinary genjutsu. It was an advanced form of mind control technique, the one that he had not been exposed to yet. And as such he would have to get out of it using the trial and error approach.
I'll agree, you have some interesting tricks up your sleeves. But I'll show you the difference between some parlor tricks and experience.
The moment he looses control of his summons, Death launches himself towards the boy at a very high speed. Death knew he wouldn't be able to move his body. But that wouldn't stop him form moulding his chakra. He would create 4 huge arms that emerge out of his body. The two arms A1 and A2 that come out of his back, immediately push the ground, so as to launch Death towards the boy. At the same time, the arm A3 that emerge from the left, help Death form a handseal, while the last arm A4 from the right, grab his scythe Harvester and swing it across the boy's torso, to split his body into two halves diagonally. With the long reach of the arm, and the long length of the scythe, the boy would have lesser time to react to the attack.
The moment the hand seal forms, Death casts a genjutsu on himself to flush the foreign chakra out of his system, if there exists any. If not, he would simply have better a vision. For the next three turns, he would have heightened awareness more like the Sharingan.
Your move, kid.
(Kage no Sento: Akuma no fujiyu amuzu) | Shadow Combat: Crippled Arms of a Demon
Type: Supplementary/Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: This is one of the abilities that the practioners of Shadow Combat learn when they are introduced to the fighting style. A text book ability that it is, it involves using the user's shadow to shape manipulate it to form huge grey-black demonic hands that emerge from the user's body. The user channels his shadow chakra throught his body before releasing it from the sides of his body and back, to create huge arms that extends from the body. The arms are larger than normal human hands (twice their length) and are located two on the user's either sides and two on his back. They look more like a giant's arm. The arms being composed of shadow chakra, are made quite strong; in a sense that they have similar properties of strength like "Earth Spear Technique" enabling them an upper hand in close range combat. Using a technique to pierce or destroy the arms would be quite difficult. The hands are all webbed, allowing the user to swim in water at very high speeds. Normal human have a very slow swimming speed as their body is not specifically made for such activities. However with these additional webbed limbs, the user can easily compete the fastest mammals in water. Each hand can easily cover up the user's half body, protecting him against the opponent's techniques. Once the user grabs the opponent, he can form a handseal and cause multiple shadow spikes (up to 2 meters) to emerge from these hands that would pierce the opponent's skin, into his body and cause more harm (20 chakra, 40 damage, requires another move slot). These spikes are similar to "Shadow Sewing Technique", in the sense that they can bend and twist according to the user's wishes. These spikes can reach up to long range from the the shadow arm (20 meters) so as to catch the target.
Note:
Arms last for 3 turns.
The user needs to wait 3 turns before using it again.
Can only be used twice.
Can only be taught to Shadow Combat Students
(Genjutsu: Mushi ome) Illusionnary Technique: Bug vision
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: With a single handseal the user can put his opponent into a genjutsu where his vision will be split into 6 hexagons, much like the vision of bugs. Since he's not accustomed to that kind of vision he would be confused and disoriented because he sees the user, 6 times, same as every action the user performs. The user also has the ability to place himself into the genjutsu in order to increase his vision and awareness much like the Sharingan. Because he sees the image 6 times he can concentrate on different specific spots of the opponents body in each hexagon and this way perceive his motions better than with regular vision. If cast on himself, the effect
lasts for 3 turns.
Note: Useable two times a battle
Note: If the user casts this genjutsu on himself hecan't cast any other genjutsu because they will end the effect
Note: Can only be taught by AoiAkuma
Chakra: 770 - 30 - 30 = 710Just a few notes worthy of mention before I continue.
Take note x.x
- Casting an illusion on yourself wouldn't flush the foreign chakra out of your system, it would simply just layer on your mind at the best.
- Then, you wouldn't have heightened awareness because your vision is split into 6 parts, its more of a disadvantage if you ask me.
- With the Yamanaka hold I have on you, your body would be disconnected from your will as I have dominated your system, hence you're more of a puppet so using chakra should be void.
It would seem that Death had a death wish and an unrelenting willpower or maybe it was just sheer naivety for someone to approach danger head on, even after being immobilized and forced to do things against his will. Since his victim had an appointment with death, Kilik would hasten the process as the victim launches forwards with four arms of thick black hue exiting from his body with two used to hasten his movement, the other to make a seal and the last to extend the reach of his scythe. Kilik would have analysed the situation in the split of a second and deduce a suitable measure for the encounter. With a simple smirk, Kilik would drop a flash tag behind him that goes off immediately it touches the earth releasing a strong, blinding white light that illuminates the surrounding in mere seconds forcing the shadows to disperse [read the restrictions of the Fighting style]. The light would affect the victim more than usual due to his new found eye divisions (6x the blinding light would destabilize anyone). The victim's scythe would hit the target nonetheless and successfully slice through the young boy just as he had intended but that would be in the illusionary world based off the deceptive technique that would have been casted on Death as the boy dropped the flash tag. In real life, Kilik would have moved away from his previous location and position himself behind the target as he swiftly makes a Lightning infused rasengan that he would thrust into the man's spine from behind that delivers shocking properties as well as throw the man forwards with immense strength, heading into the ground head first.
"You never did stood a chance!"
CHAKRA METER: 720 - 10 - 30 = 680(Genjutsu: Kawarimi ) Illusion Technique: Substitution
Type: Defensive
Rank: D-B Rank
Range: Short-Mid
Chakra: 10-20
Damage: N/A
Description:
A simple technique, this genjutsu works solely as a
defensive measure. The user will produce an
illusionary copy of himself while he escapes the
path/area of the attack with a rapid movement,
unnoticed and masked by the technique. The enemy
will see and hear the user in the original place until
the attack connects with the illusionary copy, at
which point it will disperse, revealing the true
location of the user. The technique can be controlled
so as to have the illusionary copy interact and talk in
specific ways with the enemy for other purposes,
while the user remains hidden from the targets
perception. The illusion is often personalized from
user to user, namely in its dispersion, sometimes in
relation to the users elemental affinity or summoning
companions, following a theme unique to him. The
limitation is that the user cannot escape large
techniques with this ability nor incredibly fast ones,
since the escape is his movement and, as such, is
limited to small scaled attacks or normal paced
ones. Only techniques which can be escaped by
moving out of their way running or through
movement can be defended from with this. The main
limit however, is that, since its a sustainable illusion,
triggering any offensive action towards the target
will immediately release the illusion, be it a simple
taijutsu move or a ninjutsu attack; any aggressive
action the user wants to take will immediately break
his focus and control over the technique, releasing
the target from it. The stronger the user is with the
usage of Genjutsu, the more effective and strong the
illusion will be and more times can it be used.
Note: This version can only be used by ninjas
without a Sharingan.
Note: Genjutsu users can use the technique thrice
per match, D-Rank; Secondary Genjutsu Specialists
can use the technique four times per match, C-Rank;
Primary Genjutsu Specialists can use the technique
five times per match; B-Rank.
Note: Movement speed is bound by the users rank.
(Yōso no Rasengan) Elemental Spiral Sphere
Rank: A
Type: Attack/Defence
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: By combining the original Rasengan
with an elemental affinity, a new Rasengan can be
created that may produce a variety of effects. Only
the basic 5 elements can be used in this technique.
Note: Must know rasengan
HEALTH METER: 80HP
EXPECTED DAMAGE: 60DMG
Chakra: 770 - 30 - 30 = 710
Health: 75
A flash light against a Nara? What had the world come to? Either the youngsters were not competent enough, or they've never been in a fight against a Nara. Death watched as the boy droped the flash tag behind him to create a blinding source of light. The boy might've predicted one thing right though, that Death would be blinded by the light, making him shut his eyes impulsively. But did he predict the fact that he would be captured in Death's shadows and be rendered motionless, allowing the scythe to hit him and slice through him, just as Death had intented?
The strong light behind the boy would extend his own shadow towards Death, who would only need to capture it by joining his own shadow as he extendeds it outwards to paralyze the boy. With the connection made, the boy would not be able to move even a single muscle as the scythe slices through his torso, leaving no difference between the indended illusion and reality.
Death now being within short-range of his opponent, would take out his other scythe, Redemption, using his left arm and as soon as he regains his vision, would swing it across diagonally to now create a cross on the boy's torso as he releases shadow needles from all around him in a circular manner, that would impale the boy should he somehow manage to escape the attack of the scythe. Even if he doesn't, the spikes would punch multiple holes through his body and hold the boy in place, before lifting him up into the air.
You made a mistake when you decided to take this battle lightly. Because you do not appreciate the gift of life that you have, you will lose it. And this should teach you imbeciles not to trust your false Gods to come and help you.
(Kage Shibari no Jutsu) Shadow Paralysis Jutsu
Rank: A
Type: Supplementary
Range: Short - Mid Range (Time of day variant.) (Long range if additional shadow/s.)
Chakra cost: N/A
Damage points: 60
Description: Technique allows the user to extend their shadow as far as possible whilst it has sufficient area, additional area can be added by joining with another shadow. Once it comes into contact with the targets shadow, the two merge and the target becomes paralyzed until the bond is broken. Note that this bond is stronger then Shadow Possession Jutsu (Kagemane no Jutsu) because it doesn't force the target to move.
(Kage Nui: Sākuru Kage no Jutsu) Shadow Sewing: Circle Shadow Technique
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: This is an advanced version of the Shadow Sewing Technique where the user creates a circular shadow around them and extending Shadow needles to skewer the enemy target/s allowing the user to cover from all sides making it a suitable defensive technique.
Note: Can only be used by members of the Nara clan.