Jotaro Kujo

Punk Hazard

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Appearance
Jotaro is a tall (195 cm/6'5"), attractive and well-built man, even as a teenager. He has dark hair, a strong jaw, bold eyebrows and light eyes. He also bore a mild resemblance to his great-great grandfather, Jonathan Joestar, and his grandfather, Joseph Joestar when he was young.

Jotaro wears a modified blue trenchcoat-length gakuran/tsume-eri with a tall, stiff collar, pierced on the left with a golden chain. Underneath, he wears a fitted, purple sleeveless shirt and a pair of slim-fitting pants of very short, sharp flares held up by two thin belts, often differently colored, patterned in a row of alternately colored tessellated triangles (reflecting Caesar/Joseph's headband). He also wears a pair of leather shoes (presumably) without socks.

Jotaro's iconic cap is adorned near the center with a golden button and, on its left, a rectangular golden plate with a design of a flattened hand. It is torn at the back, appearing to merge with his hair. Jotaro has blue hair and brown eyes.

Personality
Jotaro is introduced as a rough delinquent, but he has a gentle heart, and is loyal to those he likes. He is highly perceptive, intelligent and quick-witted while keeping a perpetually cool, slightly neutral or disinterested attitude.​
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Basic Information

⦿ Name: Jotaro Kujo
⦿ Nickname: JoJo
⦿ Gender: Male
⦿ Age: 20
⦿ Clan: Uzumaki

Village Information

⦿ Village of Birth: Konohagakure
⦿ Village of Alliance: N/A
Jotaro's most noticeable trait is his seemingly aloof nature. He is a quiet individual, often satisfied with expressing himself in short phrases. His bio explains that he thinks anyone can tell his emotions just by looking at him, and probably thinks further effort in portraying how he feels to be a waste of time, making others tend to perceive Jotaro as callous. Despite refusing to show it explicitly, Jotaro loves his mother and respects his grandfather Joseph. Jotaro hates people who hurt women or children in a fight, even if they are evil, and will be especially violent toward them.

Jotaro is an extremely cool individual, able to keep his composure in even the direst situations. Moreover, Jotaro is blunt and foul-mouthed, having no problem being insolent toward his mother or any authority figure. The teenager favors witty one-liners, often ridiculing whoever is the target of his quips and offering absurd reasons for his feats, such as claiming to Kurama that he was able to gain control over him because he had pissed him off by insulting his grandfather.​

Rank & Chakra Info

Ninja Rank
Rank ⇀ Sannin
Chakra ⇀ 2,400(+1000 from Kurama)
Health ⇀ 1,400

Specialties
Primary Art ⇀ Tailed Beast Techniques
Secondary Art ⇀ Taijutsu

Elements
火 Katon ⇀ Completed
風 Fūton ⇀ Completed
雷 Raiton ⇀ Completed
土 Doton ⇀ Completed
水 Suiton ⇀ Completed
陽 Yin Release⇀Need training

Ninjutsu
忍 Ninjutsu ⇀ Completed
幻 Genjutsu ⇀ Completed
体 Taijutsu ⇀ Completed
剣 Kenjutsu ⇀ Completed
力 CEs(Vaneck Pilat, Warrior Monk’s Way) ⇀ Completed
Corium Release⇀Creator(Mastered)
Burning Ice Release⇀Mastered
Tailed Beast Skills⇀Mastered
Fuuinjutsu⇀Mastered
Advanced Fuuinjutsu⇀Needs training
Kaito’s Taijutsu⇀Mastered
Advanced Kaito’s Taijutsu⇀Needs training
Sage Mode⇀Completed(Six Paths Sage Mode)


Summonings
蛞 Toads
— 契 Contract ⇀ Signed
— 喚 Summons ⇀ Completed
— 法 Arts ⇀ Completed

Other
関 Customs ⇀ [ ]
"Yare yare daze..."


Tailed Beast

As the Jinchuriki of Kurama, Jotaro has an enormous chakra supply compared to even other Bijuu and Jinchuriki. Due to his massive chakra pools, Jotaro gains an additional 1000 chakra, overriding his Uzumaki chakra gain. Jotaro and Kurama are unique in that they have alternative Incomplete/Complete Modes that covers Jotaro in purple chakra and black seals when incomplete and in complete form it changes into a purple Kyuubi with even more black seals, respectively deemed Nine Tailed Chakra Mode and Tailed Beast Mode. Jotaro omplete mastery over the Wind and Fire elements without the use of handseals in the Tailed Beast Mode, the ability to sense the "evil" intent in people when in all chakra modes (no matter how good the opponent is disguised or hid his chakra, over incredible large distances, sensing beings entire countries away, i.e., up to 5 landmarks away ), and the ability to shape the chakra around him of all chakra modes to create for example countless of chakra arms that can extend very far, for a variety of techniques, mainly Rasengan variations or create a large arm that can be used to throw heavy boulders.



Six Paths Sage Mode

On top of the great power gained from Kurama, Jotaro was further gifted with the power of Six Paths Senjutsu, stemming from his connection with all nine of the Bijuu as well as the being given chakra from Hagoromo Otsutsuki. Unlike with Obito and Madara who actually absorbed and sealed the Jubi into them, Jotaro doesn't possess the Jubi's chakra. Instead he has the individual segments of each of the nine bijuu and the yang half of Hagoromo's chakra. As a result of having all nine of the Bijuu he was able to use all of their abilities; the sand and magnetism of the Shukaku, Lava from Son Goku, and Boil Release from Kokuo. With his half of Hagoromo's chakra, he became able to use the Truth-Seeking Orbs and his sensory abilities became even greater, allowing him to sense Madara's Limbo and gains immense power.


Fuuinjutsu

Jotaro’s body is adorned by several seals to aid him in battle.

(Fuuin: Bachi no Kindachi) - Sealing Technique: Damocles, The Curse of Kings
Type: Defensive/Supplementary
Rank: S
Range: Short - Long
Chakra: 40 (80 chakra for double usage)
Damage: N/A
Description: The user will have four seals on their body (must be stated in the biography) with the Kanji for “Curse” that can be passively activated (instant but still counts as a move) whenever the opponent uses a technique. The seal will will release an intangible barrier that expands outwards in all directions. The barrier instantly reaches long-range in every direction and serves to absorb chakra from the given technique in order to weaken it by a quarter . The amount of chakra absorbed is proportional to the power of the technique but one thing that remains the same is that the remaining technique will fall to three-quarters it's original power i.e. a 120 damage technique would fall to 90 damage (Forbidden Rank). The barrier is destroyed soon after coming into contact with the technique if it exceeds a traditional S-Rank in power but not before it leeches a quarter of it’s chakra in order to weaken it by the same degree. The user can instead activate two barriers rather than one to reduce the targeted technique to half it’s original power rather than a quarter. This will count as two of the user’s three moves per turn. This means this technique does not counter other jutsu in itself but rather aids the user in countering more powerful techniques by weakening them. Due to the barrier’s intangibility, it will can work on solid techniques as well as liquids, gases and energy-based techniques. It will also only shatter against non-physical techniques due to their ability to clash with the intangible barrier. The reason this seal needs to be passively activated (still counts as a move) is so the user can use a technique in the same-timeframe to counter the opponent's weakened jutsu. This technique can be used thrice per battle, be it three usages of the single version, three usages of the double version or any variation/combination of the two.

Note: Can only be used three times per battle
Note: No Fuuinjutsu techniques can be used in the user's same and next turn (when single version is used)
Note: No Fuuinjutsu techniques can be used in the user's same and next two turns (when double version is used)

(Fuuinjutsu: Boukun no Ryoudo) – Sealing Technique: Tyrant’s Dominion

Type: Supplementary
Rank: B
Range: N/A (+1 Range to Technique Applied to)
Chakra Cost: N/A (+20 to the Technique Used Prior to This)
Damage Points: N/A
Description: The user will have a seal on their body that can be activated whenever they use a technique that sends chakra through or into the ground. Upon activation, the seal will pump extra chakra into the technique and thereby extend it’s range by one degree (e.g. short-range techniques will be able to reach mid-range and mid-range techniques will be able to reach long-range). The chakra used for this technique will be added to the cost of the jutsu that preceded this. This technique counts as a move but occurs in the same timeframe as the technique it's applied to.

Note: Can only be used three times per battle
Note: Must have a one turn cool down the least between each usage
Note: Seal must be place within user's bio
Note: Can only be taught by Venom

(Fuuin: Hakari no Doragon) — Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra Cost: N/A (-40 on Activation)
Damage Points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fūin in that turn or next

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer s Band
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT


(Fuuinjutsu: Goto) - Sealing Arts: Burglary
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A (+20)
Description: The user will release an jutsu from their body or from away their body, while lacing the jutsu with a unique seal. The seal has a property of absorbing characteristics of an opponents jutsu when clashing against the users jutsu. This will weaken the opponent's jutsu by 20 CP and the 20 CP will be transferred to the users technique. However, this doesn't just simply improve in power, rather it steals byproducts that relate to the element and combines it with the users technique. E.g. if the seal absorbs properties of fire, specifically it will absorb either its heat, ash, or gas (this is for the user to decide) and whatever is chosen will coincide in aiding the users jutsu, so this can include heating up an earth or water jutsu, inflaming a fire jutsu to larger size, or make a lightning jutsu violently explode. This works logically with just about any elemental jutsu element, KG and CE included. Lastly, to reiterate, even when the users technique is up by 20 damage, this doesn't mean they will not still clash with the opponents technique, but the clash will be weakened (from the opponent's perspective) and this also follows elemental strength and weakness. In a lot of cases, this can also enhance the size of the jutsu, especially when two of the same elements clash. The process of attaching the seal is performing jutsus from the body through a seal (either on the tongue, or limbs) or slamming their hands on the ground and channeling seal simultaneously with the jutsu. Does not work with techniques that come out of thin air.

Note: Can only be taught by Joker. This does not work with water (unless absorbing the water jutsu of the opponent) mainly so it doesn't clash with Noni's Davy's Devilish Devouring technique. Can only work with S-Rank jutsus and can only absorb S-Rank and below jutsus. Can only be used three times. Can not be used in consecutive turns. Cannot be stacked with infusions.




"I beat the crap out of more people than I have to. Some are still in the hospital. There’s plenty of teachers that got on my bad side and never came back to class. And, hey, I make it a policy not to pay if I don't like a meal. But even a guy like me can spot evil when he sees it!"


History

Background
Jotaro was born in Konohagukare to Holly Namikaze and Saodo Uzumaki. However, Saodo was hardly in Jotaro’s life due to his career as a shinobi, eventually going rogue in order to travel the world. This absence would later be attributed to the cause of Jotaro’s delinquent attitude.

Jotaro grew up the same as most children in Konoha, playing sports and joining the academy at a young age. He inherited his parents’ talent, rising through the academy at a rapid pace. However, he soon developed a bad attitude and became a delinquent with no respect for authority, often ditching classes and even beating up fellow students and sensei alike. Jotaro’s reputation led him to fighting thugs in his free time. It was during this time that he discovered a dark secret about himself.​


Other Information

Perfect Chakra Control
Throughout his years, Jotaro has managed to perfect his chakra control, arguably moreso than any other shinobi the world has known, including the legendary Tsunade. As a result, he can efficiently control both the chakra of the Tailed Beasts within him along with his own.
Battle Record

⦿ Battles Won: Few
⦿ Battles Lost: Few​

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[TR][TD="colspan: 8"]Once while returning home, Jotaro stumbled across two shinobi harassing a young couple, armed with knives and nun-chucks of all things. Due to his gentle heart, Jotaro stood up for the couple, brutally beating the shinobi. However, Jotaro was unsure of how he was able to, catching an inner glimpse of what appeared to be a demon within himself. Believing himself to be a threat to those around him, Jotaro escorted himself to the local prison and locked himself inside of a cell.

Unable to get Jotaro out of the cell, the ANBU on guard contacted his mother who contacted his grandfather, a legendary shinobi by the name of Joseph Joestar. Joseph visited Jotaro in the prison and revealed to him that he was indeed possessed by a demon.

Joseph explained to Jotaro that during an attack by the Tailed Beast known as the Nine-Tailed Fox, Jotaro’s father fought the beast and sealed it within Jotaro himself. Unable to live with his decision, Jotaro’s father left the village in order to redeem himself elsewhere(ironically) in hopes that Joseph would be able to whip Jotaro into ship to control the beast.

Joseph then trained Jotaro to control the beast, going on a journey around the Shinobi World in order to find powerful opponents to test his power against. During the journey, Jotaro and Kurama were constantly at odds, with Jotaro’s aloof nature rendering Kurama’s threats and abrasive personality moot. Growing annoyed with Kurama, Jotaro confronted Joseph to teach him something new so he wouldn’t have to rely on the Tailed Beast as much. Relenting, Joseph signed Jotaro the Toad Contract, where he quickly bonded with the Toads. Traveling to the Toad Mountain, Jotaro quickly mastered Sage Mode. Impressed by Jotaro’s resilience and ability, Kurama grew to respect him, and eventually relented to allowing Jotaro to use his power.

A year into his journey, Jotaro and Joseph discovered the return of Dio Brando. A powerful shinobi responsible for the death of Joseph’s grandfather, Jonathon, Jotaro and Joseph set out to find and defeat DIO. They found that DIO had attained the power of both the Uchiha and Senju clan, utilizing a dangerous combination of Rinnegan, the Eternal Mangekyo Sharingan and Wood Release to beat Joseph and Jotaro near to death. Realizing the threat DIO presented to the world, Jotaro began to travel again, meeting several of the Jinchuriki and Tailed Beasts from around the world. Through various incidents, he managed to gain a piece of each of the Tailed Beast’s chakra, gaining a connection to each of them. This connection led to the spirit of Hagoromo revealing himself to Jotaro, granting him the Yang half of his chaka in order to defeat DIO. Armed with new, amazing power, Jotaro and Joseph set off again, searching to find and execute the villain.
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Imp

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Awards
[Sub]Although you were ruled dead in two of your fights (if I recall correctly), you still won the tournament anyway. Overcame your vicissitudes and showcased your tenacity and technicality, so it's entirely well-deserved. Congrats to you and all the other winners[/Sub]​
 

Punk Hazard

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You submitted it now, which means it should be ready to check as is. Declined!
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Finally, we have a Naruto bio on the base.
Congrats man!
Thanks

Looking good! Grats :)
Thanks babe
[Sub]Although you were ruled dead in two of your fights (if I recall correctly), you still won the tournament anyway. Overcame your vicissitudes and showcased your tenacity and technicality, so it's entirely well-deserved. Congrats to you and all the other winners[/Sub]​
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Finally a bio worthy of possession.

Don't like the skin though. Kinda too off for a Naruto.
This ain't Naruto
 
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