Jiraiya vs O_O Sannin rank or above!

Gutsy

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Jiraiya:

R&R
Killing Yes
Stealing No
CJ Yes
CE Yes
CW Yes
Speech does not affect timeframe
No Genjutsu
No Kai / Sub
Mid Range
Not Official (My bio is elsewhere)

Terrain: We are fighting on the platform in the water, where Jiraiya died in the anime (if you remember) the edge of the platform is long range then it is all water. We start mid range.

Give a link to your bio, and I will start.

Note: First one to post their bio is my opponent, please I'd like to fight someone above you own caliber!
 

Gutsy

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No one O_O really....
 

Korra.

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Death in my sign xd it will be his last battle and mine last with dark release for a while
 

Gutsy

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Jiraiya: "Hello so your the one called Death...."

- As Jiraiya enters the battlefield in Mid range from you, he immediately thrusts his hands towards you several times, releasing his fire chakra, sending out several exploding flames shots straight towards you, they will hit the surroundings around you, while they seem to come straight at you, but will simply strike the ground causing the ground to partially crack and earth and fire exploding around you. Though the shots are not sent at you, some of the unpredictable shots will come straight at your body, though a reason that you will have to defend against the fire exploding flames coming at your body. And the shots hitting the ground will cause a tremor all around you while also rising up dust from the ground, prevent if not damaging your eyes -

(Katon: Bakuhatsu Enhogan) – Fire Release: Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

- I immediately summon up my water release, while summoning water beneath you which only starts gushing a few moments after the fire was released thus only giving you a limited amount of time for you to deal with them independently. Furthermore, the water will come in as a surprise attack, given your focus should be on the incoming fire jutsu. This will result in the water will surround you and drown you, if you do not escape rapidly enough -

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

- I then know that your move in any case, will cost you valuable time, I begin making a delayed tehcnique, allowing it to take place shortly after you have dealt with my previous combination. I begin releasing my wind chakra into the air, gathering a powerful tornado, while watching your counter. Eventually, the tornado will form and comes down on you with such potency that you will find it hard to defend against. Furthermore, it will be incredible difficult to counter, as you would be looking at me and I would need no hand seals for the tornado to come down. This means you can't know the tornado is coming down until you see it yourself since no motion i perform will give that detail away. Furthermore if youd decide to go into the air, the tornado will be even stronger, since you are helplessly hanging around, unable to move as freely as you would like to -

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
 

Korra.

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Jiraiya: "Hello so your the one called Death...."

- As Jiraiya enters the battlefield in Mid range from you, he immediately thrusts his hands towards you several times, releasing his fire chakra, sending out several exploding flames shots straight towards you, they will hit the surroundings around you, while they seem to come straight at you, but will simply strike the ground causing the ground to partially crack and earth and fire exploding around you. Though the shots are not sent at you, some of the unpredictable shots will come straight at your body, though a reason that you will have to defend against the fire exploding flames coming at your body. And the shots hitting the ground will cause a tremor all around you while also rising up dust from the ground, prevent if not damaging your eyes -

(Katon: Bakuhatsu Enhogan) – Fire Release: Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

- I immediately summon up my water release, while summoning water beneath you which only starts gushing a few moments after the fire was released thus only giving you a limited amount of time for you to deal with them independently. Furthermore, the water will come in as a surprise attack, given your focus should be on the incoming fire jutsu. This will result in the water will surround you and drown you, if you do not escape rapidly enough -

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

- I then know that your move in any case, will cost you valuable time, I begin making a delayed tehcnique, allowing it to take place shortly after you have dealt with my previous combination. I begin releasing my wind chakra into the air, gathering a powerful tornado, while watching your counter. Eventually, the tornado will form and comes down on you with such potency that you will find it hard to defend against. Furthermore, it will be incredible difficult to counter, as you would be looking at me and I would need no hand seals for the tornado to come down. This means you can't know the tornado is coming down until you see it yourself since no motion i perform will give that detail away. Furthermore if youd decide to go into the air, the tornado will be even stronger, since you are helplessly hanging around, unable to move as freely as you would like to -

(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.

Death: Why yes they do...And your soul is mine...
As Death sees your fire coming towards him he releases a blast of wind from his fist and hits it at an angle at his feet to send him backwards but not up to get to long range from you.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Once at long range Death brings his hands together and starts using his dark chakra into a small condensed black orb then he releases a large black beam that covers a wide area and thrusts at fast speeds directly at you.

(Meiton: Zetsumei Kōsen) - Dark Release: Death Beam
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80 [+20 if absorbed a B-rank technique using inhaling maw beforehand]
Description: The user gathers a large amount of dark chakra into both of his palms then he brings his hands in front of him while his palms are facing crossed angles as the user releases the dark chakra Into a small condensed black orb that looks the same as the tailed beast bomb through the usage of shape manipulation, then the user releases a large black beam that covers a wide area and thrusts at fast speeds in the desired location due to the high concentration of the black orb, the user can enhance the beam's power by using the energy absorbed through the usage of the inhaling maw technique beforehand which is a separate technique and must be done in the same turn that this technique is used in.
Note: Can only be used 2 times per battle
Note: No dark release techniques higher than A-rank for 2 turns after this turn.
Note: Can only be taught by ~Crow~
 

Gutsy

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Death: Why yes they do...And your soul is mine...
As Death sees your fire coming towards him he releases a blast of wind from his fist and hits it at an angle at his feet to send him backwards but not up to get to long range from you.

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Once at long range Death brings his hands together and starts using his dark chakra into a small condensed black orb then he releases a large black beam that covers a wide area and thrusts at fast speeds directly at you.

(Meiton: Zetsumei Kōsen) - Dark Release: Death Beam
Rank: S
Type: Attack
Range: Long
Chakra Cost: 40
Damage Points: 80 [+20 if absorbed a B-rank technique using inhaling maw beforehand]
Description: The user gathers a large amount of dark chakra into both of his palms then he brings his hands in front of him while his palms are facing crossed angles as the user releases the dark chakra Into a small condensed black orb that looks the same as the tailed beast bomb through the usage of shape manipulation, then the user releases a large black beam that covers a wide area and thrusts at fast speeds in the desired location due to the high concentration of the black orb, the user can enhance the beam's power by using the energy absorbed through the usage of the inhaling maw technique beforehand which is a separate technique and must be done in the same turn that this technique is used in.
Note: Can only be used 2 times per battle
Note: No dark release techniques higher than A-rank for 2 turns after this turn.
Note: Can only be taught by ~Crow~

Jiraiya: "My soul is not yours to have.... I'm going to send you back to hell....." U_U (Hellsbadass gonna rape you xd)

- As you use the hurricane fist and blast yourself backwards your feet will be just a little over the ground, as Jiraiya changes his entire move as your moving backwards, Jiraiya quickly sends his chakra into the ground around you in long range, and just second before you land on the ground, the chakra in the ground forces the earth beneath the place where you will land in a diameter of 10x10 meters square to immediately fall down, making a 20 meter deep pit beneath you just as you land, making you fall instantly down into the pit before you can perform the dark release, as this immediately traps you inside the pit. And since there is no hand seals or any movement from me as the pit forms, there is nothing to detect from me that the pit will form, leaving it as a surprise -

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

- As soon as the earth beneath you begins to fall down creating the pit, Jiraiya quickly forms the Boar - Tiger hand sequence, using the already infused earth around you, to manipulate and turn the bottom of the pit and the walls of the pit into a giant swamp, forcing the earth from the walls to come falling down and crushing you from above, while the swamp is beneath you ready to consume you and suffocating you while rock and swamp is falling down from above, preventing an easy escape -

Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

- Then as your countering the pit and the swamp which almost forms instantly as you land, Jiraiya quickly slams his hand on the ground summoning a large volume of water 10 meters above you and the pit which is forming at this very moment, and as the water is summoned, it immediately comes crushing down upon you with great force, and will fill up the pit with water, while it is falling apart with the swamp on the walls and the bottom -

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
 
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Korra.

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Jiraiya: "My soul is not yours to have.... I'm going to send you back to hell....." U_U (Hellsbadass gonna rape you xd)

- As you use the hurricane fist and blast yourself backwards your feet will be just a little over the ground, as Jiraiya changes his entire move as your moving backwards, Jiraiya quickly sends his chakra into the ground around you in long range, and just second before you land on the ground, the chakra in the ground forces the earth beneath the place where you will land in a diameter of 10x10 meters square to immediately fall down, making a 20 meter deep pit beneath you just as you land, making you fall instantly down into the pit before you can perform the dark release, as this immediately traps you inside the pit. And since there is no hand seals or any movement from me as the pit forms, there is nothing to detect from me that the pit will form, leaving it as a surprise -

(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

- As soon as the earth beneath you begins to fall down creating the pit, Jiraiya quickly forms the Boar - Tiger hand sequence, using the already infused earth around you, to manipulate and turn the bottom of the pit and the walls of the pit into a giant swamp, forcing the earth from the walls to come falling down and crushing you from above, while the swamp is beneath you ready to consume you and suffocating you while rock and swamp is falling down from above, preventing an easy escape -

Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

- Then as your countering the pit and the swamp which almost forms instantly as you land, Jiraiya quickly slams his hand on the ground summoning a large volume of water 10 meters above you and the pit which is forming at this very moment, and as the water is summoned, it immediately comes crushing down upon you with great force, and will fill up the pit with water, while it is falling apart with the swamp on the walls and the bottom -

(Suiton: Haran Banshō) - Water Release: Stormy Blockade
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

Death: O_O IM not going back to that man's house :T_T:

As soon as Death hears the ground start to fall he grabs both his scythes and throws one at each end of the pit (One in front and one behind) while still being attach to a single chain connecting both together. While he throws it he channels raiton chakra into the chain causing both scythes to be covered with lightning while he holds on to the chain than balances himself on top of the chain so that he is standing on the chain while he walks backwards so that he simply jumps on to the land than he grabs on scythe and yakes it out so that the other scythe comes out and he catches them.

(Sǐshén liándāo yìshù:Kama erementaru yueki) Reaper Scythe Arts: Scythe Elemental Infusion
Type: Supplementary
Rank: A
Range: Short
Chakra: 30 (-15 for ever turn activate)
Damage: N/A (+10 to Reaper Scythe Arts Jutsus)
Description: The user will infuse a elemental chakra into their scythe causing a effect onto the scythe depending on the chakra infused.
Katon: The scythe's blade is cover in fire producing a burning effect upon contact.
Suiton: The scythe is cover water, increasing its lenght up to 3 times.
Raiton: The chakra is cover in lighting like how Sasuke blade gets to increase the scythes penetration and to have a numbing effect upon impact.
Doton: The scythe can have its weight either increased (3 times as much) or decreased (3 times as much) to either increase impact or speed, depending on the situation (only one weight change per use, meaning either use this infusion for more weight or less with each use)
Futon: The blade is covered in greenish chakra (like what Danzo does) increaseing its cutting power.
Note: Infusions last 4 turns
Note: Can only be used 4 times a battle.
Note: Can only have one infusion active. With earth infusion, each changing of weight counts as a use.

This is what Im doing looks like
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As soon as I get back to land he notices a dark figure from above and sees the water falling down he then creates an armour of earth to protect against the water.

(Koka no Jutsu) - Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.

Right after that he causes two giant slabs of earth from both of your sides to rise up and crush you.

(Doton: Yama Eikyō) - Earth Release: Mountain Smash
Rank: S
Type: Offensive
Range: Long
Chakra cost: 40
Damage points: 80
Description: The user creates two enormous rock formations that close in on the opponent from two opposing sides with tremendous force, smashing everything caught in between. Both of these formations are capable of dwarfing even the Demonic Statue of the Outer Path in size. This is one the most strongest Earth based techniques, standing as a testament to both this ability's destructive potential and its difficulty.
Note: Can only be used once due to scale of technique


This is my first time using my CFS :T_T:
 

Gutsy

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- As soon as you use your scythes the swamp would have formed beneath you and by the time your standing on top and slowly walking backwards the water would have formed, and as your countering the water, Jiraiya quickly dashes forward as your moving backwards, and immediately as you jump off from the scythes and onto land, before you land on the ground Jiraiya injects his chakra into the ground forcing the earth beneath you to erupt and send up several spikes which pierce your body in mid air, while the water is still coming at you with full force. Since your focused on my water jutsu as your on the way down from the air and I didn't make any hand seals and you couldn't see me inject chakra into the ground, the spikes would surprise you, even if you saw them as your probably looking up at the water -

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

- While your in trouble countering both the pillars coming from beneath and the water from above, Jiraiya forms the few needed hand seals, while wiping his blood onto his left palm, then slamming it into the ground, and a small smokescreen appears around Jiraiya, and as the smoke dissappears, two small toads are standing on each of his shoulders, Ma & Pa (Not Sage Mode) -

(Kuchiyose no Jutsu) - Summoning Technique
Rank: C
Type: Defense/Attack/Suplementary
Range: Short-Long
Chakra Cost: 15
Damage points: N/A
Hand Seals: Boar, Dog, Bird, Monkey, Ram, Palm On Ground
Description:To summon the creature the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground or another object. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground.
Shima and Fukasaku - Toad Sennins
Better known as Ma and Pa are two Toad Elders that taught Jiraiya Senjutsu in his youth.
These two toad sennin, Shima and Fukasaku, acted as advisors to the elder toad sage. They had the ability to combine with Jiraiya to enter his "Sennin" mode. This mode changed Jiraiya's form and allowed him to access natural energy. This form also allowed him to utilize Fukasaku and Shima's jutsu.
 
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