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<p>[QUOTE="Jinbei, post: 17054922, member: 36929"]</p><p style="text-align: center"><em><u><span style="font-family: 'Verdana'"><span style="font-size: 15px"><span style="color: DarkSlateBlue">Fire Release</span></span></span></u></em></p><p></p><table style='width: 100%' class='width: 500 class: outer_border align: center'><tr><td><p style="text-align: center"><img src="http://i.imgur.com/9Nnf2Du.gif" data-url="http://i.imgur.com/9Nnf2Du.gif" class="bbImage " style="" alt="" title="" /></p> </td></tr></table><p></p><p></p><p></p><p>4. <strong>(Katon: kibaku koumori) - Fire Release: Exploding Bats</strong></p><p>[SPOILER]Rank: S</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will make a row of 6 hand seals and then will create several bat-like fire beings that can be controlled by the user with much ease. The bats possess great speed and are as big as gamakichi (during the fight of the three sannins ), however they can't deliver much damage themselves. Each of the bats is able to explode in an outburst of flames, that has the same explosive power of a regular explosive tag and they can explode at any given time, as long as the user orders them to.</p><p></p><p>~ The user is able to create up to 18 bats</p><p>~ Depending on how many bats are created, the following rules will apply</p><ul> <li data-xf-list-type="ul">[1 to 9] No fire S-ranks or above during the following turn</li> <li data-xf-list-type="ul">[10-18] No fire A-ranks or above</li> </ul><p>~ The technique is only usable once per battle</p><p></p><p>Taught to:</p><p>1.</p><p>2.</p><p>3.</p><p>4.</p><p>5.</p><p>6.</p><p>[/SPOILER]Given to me:</p><p>[SPOILER]<p style="text-align: center"><em><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: DarkSlateBlue">B rank</span></span></span></em></p><p></p><p><strong>Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember</strong></p><p>[SPOILER]Type: Offensive/Supplementary/Defensive</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)</p><p>Description:</p><p>User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.</p><p></p><p>Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.</p><p>Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.</p><p>Note3: Can't ignite flesh or wet materials.</p><p>Note4: The speed of ignition is slow except on paper or other more flammable materials.</p><p>Note5: Usable 5 times.</p><p>Note6: The ignition spot has to be within the users visual field.</p><p>Note7: Can only be taught by Scorps.[/spoiler]</p><p style="text-align: center"><em><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: DarkSlateBlue">A rank</span></span></span></em></p><p></p><p><strong>(Katon: Kanetsu Nami) - Fire Style: Heating Wave</strong></p><p>[SPOILER]Rank: A </p><p>Type: Supplementary/Attack</p><p>Range: Short-Mid</p><p>Chakra Cost:30</p><p>Damage: 60</p><p>Description: Focusing his/her katon chakra the user will put their hands out into the air releasing a massive heat wave. This wave is hot enough to evaporate incoming water jutsu B-Rank and below. And its hot enough to melt metal.(ex: Kunai, Shuriken, Iron sand, gold dust.)</p><p></p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can be used four times per battle.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Must have complete mastery over Fire.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Must be taught by Mathias[/SPOILER]<strong>Katon: Hijoui | Fire Element: Firecoat</strong></p><p>[spoiler]Rank: A</p><p>Type: Defensive</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: (-5 on the user)</p><p>Description: The user focuses Katon chakra in his body. He highly compresses it, and then sends it out of his body. The output of it goes so fast and the amount of chakra is so big that it can’t be sucked in by any kind of chakra-leeching ability. This technique is used for the sole purpose of killing any kind of parasitic creature that is on the person. Zetsu spores for example can’t suck this in because of the rapidness and amount of chakra of this attack.</p><p>Note: Can only be taught by Wesobi</p><p>Note: This attack can’t be used to defend from wind attacks. The flames would go out of control and severely burn the user.</p><p>Note: Can only be used to defend against any kind of chakra-leeching power</p><p>Note: Can only be used twice.</p><p>Note: The sudden outburst of chakra damages the user a little, though not enough for it to affect him for the rest of the battle.[/spoiler]</p><p style="text-align: center"><em><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: DarkSlateBlue">S rank</span></span></span></em></p><p></p><p><strong>Katon: Boushi Kuruma | Fire Element: Spinning wheel</strong></p><p>[spoiler]Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short-mid</p><p>Chakra Cost: 40</p><p>Damange Points: 80</p><p>Description: The user will jump into mid-air and do 360° degree turn. While turning, he shoots two focussed amounts of Katon chakra out of his feet, sending two fireballs at the opponent. The first fireball is before the actual turn and the second one is made after the 360 ° turn (the user will do a sweeping motion with his foot while turning, and shoot out the second fireball at the end of the 360° turn.)</p><p>Note: Can only be taught by Wesobi</p><p>Note: The combined power of the two fireballs is the S-rank power, not separate. </p><p>Note: Can't use S-rank and above Fire jutsu for the next turn.</p><p>Note: Can only be used once[/spoiler]<strong>Katon: Ningyo no nenshō| Fire Release: Burning of the Mermaid</strong> </p><p>[spoiler]Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Chakra Damage: 80</p><p>Description: A jutsu that lives up to its rank and is quite complex. The user starts out by creating a dense sphere of fire in his hand, a bit bigger than his own fist. It is basically a sphere of fire, that has a highly compressed amound of fire chakra inside. The user then hurls the orb out at an incoming water attack, or directly at the opponent. When thrown at a water based attack, the user does the Tiger hand seal when the fire is about the hit the water, and the orb releases all of its power. Due to the sheer force, and sudden outburst, the water is blown back at the opponent, but instead of normal water, is boiling due to the fire that has heated it. The sent back water loses one rank in power and is thrown back in the form of an unfocused burst of steam, half the size of the initial water technique, although gaining the ability to scald and burn whatever it touches. If sent at the opponent directly, the user can create a massive wall of fire that goes towards the opponent once releasing the chakra and fire in the orb.</p><p>Note: Can only be taught by Wesobi</p><p>Note: Can only be used twice</p><p>Note: Can only send back up to A-rank water</p><p>Note: Can only use up to S-rank techniques in the same and next turn</p><p>Note: Must wait at least 3 turns before using this jutsu again[/spoiler][/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Jinbei, post: 17054922, member: 36929"] [center][I][U][FONT=Verdana][SIZE=4][COLOR="DarkSlateBlue"]Fire Release[/COLOR][/SIZE][/FONT][/U][/I][/center] [table="width: 500, class: outer_border, align: center"] [tr] [td][CENTER][img]http://i.imgur.com/9Nnf2Du.gif[/img][/CENTER][/td] [/tr] [/table] 4. [B](Katon: kibaku koumori) - Fire Release: Exploding Bats[/B] [SPOILER]Rank: S Type: Offensive Range: Short-Long Chakra cost: 40 Damage points: 80 Description: The user will make a row of 6 hand seals and then will create several bat-like fire beings that can be controlled by the user with much ease. The bats possess great speed and are as big as gamakichi (during the fight of the three sannins ), however they can't deliver much damage themselves. Each of the bats is able to explode in an outburst of flames, that has the same explosive power of a regular explosive tag and they can explode at any given time, as long as the user orders them to. ~ The user is able to create up to 18 bats ~ Depending on how many bats are created, the following rules will apply [LIST] [*][1 to 9] No fire S-ranks or above during the following turn [*][10-18] No fire A-ranks or above [/LIST] ~ The technique is only usable once per battle Taught to: 1. 2. 3. 4. 5. 6. [/SPOILER]Given to me: [SPOILER][center][I][FONT=Verdana][SIZE=3][COLOR="DarkSlateBlue"]B rank[/COLOR][/SIZE][/FONT][/I][/center] [B]Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember[/B] [SPOILER]Type: Offensive/Supplementary/Defensive Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu) Description: User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu. Note: The ignited spot can easily be put out by taping it with an open palm or with a little water. Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes. Note3: Can't ignite flesh or wet materials. Note4: The speed of ignition is slow except on paper or other more flammable materials. Note5: Usable 5 times. Note6: The ignition spot has to be within the users visual field. Note7: Can only be taught by Scorps.[/spoiler] [center][I][FONT=Verdana][SIZE=3][COLOR="DarkSlateBlue"]A rank[/COLOR][/SIZE][/FONT][/I][/center] [B](Katon: Kanetsu Nami) - Fire Style: Heating Wave[/B] [SPOILER]Rank: A Type: Supplementary/Attack Range: Short-Mid Chakra Cost:30 Damage: 60 Description: Focusing his/her katon chakra the user will put their hands out into the air releasing a massive heat wave. This wave is hot enough to evaporate incoming water jutsu B-Rank and below. And its hot enough to melt metal.(ex: Kunai, Shuriken, Iron sand, gold dust.) ♦ Can be used four times per battle. ♦ Must have complete mastery over Fire. ♦ Must be taught by Mathias[/SPOILER][B]Katon: Hijoui | Fire Element: Firecoat[/B] [spoiler]Rank: A Type: Defensive Range: Short Chakra Cost: 30 Damage Points: (-5 on the user) Description: The user focuses Katon chakra in his body. He highly compresses it, and then sends it out of his body. The output of it goes so fast and the amount of chakra is so big that it can’t be sucked in by any kind of chakra-leeching ability. This technique is used for the sole purpose of killing any kind of parasitic creature that is on the person. Zetsu spores for example can’t suck this in because of the rapidness and amount of chakra of this attack. Note: Can only be taught by Wesobi Note: This attack can’t be used to defend from wind attacks. The flames would go out of control and severely burn the user. Note: Can only be used to defend against any kind of chakra-leeching power Note: Can only be used twice. Note: The sudden outburst of chakra damages the user a little, though not enough for it to affect him for the rest of the battle.[/spoiler] [center][I][FONT=Verdana][SIZE=3][COLOR="DarkSlateBlue"]S rank[/COLOR][/SIZE][/FONT][/I][/center] [B]Katon: Boushi Kuruma | Fire Element: Spinning wheel[/B] [spoiler]Rank: S Type: Offensive/Defensive Range: Short-mid Chakra Cost: 40 Damange Points: 80 Description: The user will jump into mid-air and do 360° degree turn. While turning, he shoots two focussed amounts of Katon chakra out of his feet, sending two fireballs at the opponent. The first fireball is before the actual turn and the second one is made after the 360 ° turn (the user will do a sweeping motion with his foot while turning, and shoot out the second fireball at the end of the 360° turn.) Note: Can only be taught by Wesobi Note: The combined power of the two fireballs is the S-rank power, not separate. Note: Can't use S-rank and above Fire jutsu for the next turn. Note: Can only be used once[/spoiler][B]Katon: Ningyo no nenshō| Fire Release: Burning of the Mermaid[/B] [spoiler]Type: Offensive/Defensive Rank: S Range: Mid-Long Chakra Cost: 40 Chakra Damage: 80 Description: A jutsu that lives up to its rank and is quite complex. The user starts out by creating a dense sphere of fire in his hand, a bit bigger than his own fist. It is basically a sphere of fire, that has a highly compressed amound of fire chakra inside. The user then hurls the orb out at an incoming water attack, or directly at the opponent. When thrown at a water based attack, the user does the Tiger hand seal when the fire is about the hit the water, and the orb releases all of its power. Due to the sheer force, and sudden outburst, the water is blown back at the opponent, but instead of normal water, is boiling due to the fire that has heated it. The sent back water loses one rank in power and is thrown back in the form of an unfocused burst of steam, half the size of the initial water technique, although gaining the ability to scald and burn whatever it touches. If sent at the opponent directly, the user can create a massive wall of fire that goes towards the opponent once releasing the chakra and fire in the orb. Note: Can only be taught by Wesobi Note: Can only be used twice Note: Can only send back up to A-rank water Note: Can only use up to S-rank techniques in the same and next turn Note: Must wait at least 3 turns before using this jutsu again[/spoiler][/SPOILER] [/QUOTE]
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