Jinbei's customs V2

Status
Not open for further replies.

Jinbei

Active member
Elite
Joined
Apr 19, 2010
Messages
8,952
Kin
5💸
Kumi
1,027💴
Trait Points
0⚔️
Awards
✦ Custom Jutsus ✦

Earth
You must be registered for see images

(Doton:supaiku chikyu ropu)- Earth Release: Spiked Rope.
Rank:A
Type:Attack
Range:Short-long
Chakra Cost:30
Damage:60
Description:In this jutsu the user focusses his doton chakra into the ground below the opponent and then chains two handseals forming a thick rope of earth (4 cm is the radius of the cylindrical rope) covered with spikes the rope pops out and coils around the opponents legs and arms, binding both legs and hands causing damage to the legs and arms as they are pierced by solid rock spikes.The spikes cannot pierce substance denser than solid rock.
*can only be performed thrice in a battle

Water

You must be registered for see images



Lightning​

You must be registered for see images

(Raiton:Kaminari supurasshu)Lightning Release:Lightning Spash
Rank:S
Type:Attack
Range:Short-long
Chakra Cost:40
Damage:80
Description:In this Jutsu the user gathers a huge amount of raiton chakra and then performs three handseals and then releases a huge wall of electricity 10 meters tall and 12 meters wide that travels towards the opponent fast, destroying the ground below as it passes and causes burns,paralysis and numbing when comes in contact with the opponent.
*can be used thrice in battle

Lightning Release: Lightning Shoes (Raiton: Rai Hanka)
Rank: A
Type: Deffense/ Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/a
Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerableto water techniques.

*Can only be taught by PowerOfDarkness
*Jinbei is the co-creator of this jutsu
*Can only be used 2 times per battle
*No S or A rank Raiton techniques the following turn this jutsu is used.
*Lasts for 2 turns

Fire

You must be registered for see images

(Katon: kibaku koumori) - Fire Release: Exploding Bats
Rank: S
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user will make a row of 6 hand seals and then will create several bat-like fire beings that can be controlled by the user with much ease. The bats possess great speed and are as big as gamakichi (during the fight of the three sannins ), however they can't deliver much damage themselves. Each of the bats is able to explode in an outburst of flames, that has the same explosive power of a regular explosive tag and they can explode at any given time, as long as the user orders them to.

~ The user is able to create up to 18 bats
~ Depending on how many bats are created, the following rules will apply

  • [1 to 9] No fire S-ranks or above during the following turn
  • [10-18] No fire A-ranks or above
~ The technique is only usable once per battle

Wind​

You must be registered for see images

(Fuuton : kyousei doragon kaze waza ) ♦Wind Release: Great Dragon Wind Technique
Rank: B-Rank
Type: Offensive
Range: Short-Long
Chakra cost: 25
Damage points: 40
Description: After performing the necessary hand seals, the user inhales air via his mouth and gathers up chakra into his chest, then the user can fire several large dragon-shaped wind balls at his opponent. The technique appears to require a lot of chakra to use, but if not careful this jutsu can become a more of a burden than an asset. The wind balls seem to be very accurately modeled after a dragon’s head with fine detail. These wind balls can cause great damage to a enemy.

(Fuuton: Horobiru,suru) - Wind Release: Perish, you
Rank: S
Type: Supplmentary
Range: Short-Long
Chakra cost: 40 (+10 per turn.)
Damage points: N/A
Description: The user will release a quite big amount of wind chakra out in the air which will cover the entire field. He then by using the wind chakra he will make it accelerate and fly around in an un-controlled matter creating disruption in the air/wind, this will cause wind jutsus to get canceled out the moment they will get performed as the disruptions in the air/wind will splitter it apart.
~ Useable twice.

Wood​
You must be registered for see images

Mokuton:kibaku chuuseki| Wood style:Exploding pillars
Rank: S
Type: Attack
Range: Short-Mid
Chakra: 40
Damage: 80
Description: By using mokuton,the user is able to create multiple pillars that will grow and form a circle around the opponent.Then,after the user performs one handseal,the pillars will explode.The explosion radius expands all the way up to mid range.

Note~The pillars don't take more than 3 seconds to grow.
Note~Can only be used twice per battle and the user can't use any other mokuton jutsu for two turns.
Note~Can only be used and taught by Jinbei.


(Mokuton:Hikari no ki tsubasa)-Wood release:Light wood wings-
Rank: A
Type:Supplementary/Attack
Range: Short (the spikes from the wood can travel long range)
Chakra cost:30
Damage:5 for each spike hit
Description:In this jutsu the user forms one handseal and wings of the lightest wood i.e the balsa wood appear on the users back.This wood is special as it is lighter than the hollow wing bones of a bird and is used in making gliders due to its lightweight.With these wings the user can fly in the air unrestricted upto 30 meters without any problems.Also the user can form wooden senbons from their wings at an additional cost of 20 chakra.These senbons are your average senbons,they are just made of wood instead of metal.

~can be used twice per battle
~can be used/taught by Jinbei
~the wings can be shed at any times by forming a single ram seal by the user
~the senbons can be used thrice
~the wings last for 4 turns

(Mokuton:Hageshii kaze no misairu)-Wood release:Fierce wind missiles-
Rank: S
Type:Attack
Range: Short-Long
Chakra cost:40
Damage:80
Description: This is a useful mokuton jutsu in which the user starts to spin on his heels simultaneously releasing, from every part of the users body mokuton spears.The spears are pointed at both ends and are about 1 and a half feet long feet long,these are infused with fuuton chakra of the user and travel and very high velocities towards the opponent piercing him all the way through and inflicting a large amount of damage,as the attack covers a full 360 degrees it also covers all the blind spots making it a jutsu of choice for the user.

~can be used thrice per battle
~no mokuton jutsus next turn due to overuse of mokuton chakra
~can only be taught/used by Jinbei
~no handseals required


(Mokuton:Mokusei āmu)-Wood release:Wooden arms-
Rank:B
Type:Supplementary
Range: Short
Chakra cost:30(+5 to taijutsu)
Damage:N/A
Description: In this jutsu the user manipulates wood to grow two arms made from normal wood which can be used along with the users helping the user in taijutsu as the heartwood of the snakewood tree is one of the strongest wood in the world with a specific gravity of around 1.2,hence increasing the strength of the user.And providing the user with an advantage over the opponent.the hands cannot use jutsus but are able to throw kunais,tags and other weaponry.
~can be used twice per battle
~the hands can be dropped at any time with a single Bird seal by the user
~no handseals required
~can be used/taught by Jinbei

(Mokuton:Namaikina mokuzai tsubame)-Wood style:Cheeky wood swallows-
Rank:S
Range:Short-Long
Chakra cost:40
Damage:80
Description:In this jutsu the user chains four handseals after which 10 swallows made up of wood rise up from earth or water whichever is more suitable (if the opponent is near water then they will rise from water and if the opponent is near earth they will rise from earth since wood=earth+water the swallows can be formed on both water and earth) though the birds do not rise extremely near the user but about 5 meters from the opponent.The swallows are very small in size about 3 inches in length.

They are fast flyers and are also quite agile and can easily dodge kunais and other weaponry.As soon as they form they charge towards the enemy from all directions and when the user makes a single tiger seal,they explode causing damage too the user as splinters from the wooden swallow pierces the opponent like grenade shrapnel damaging him quite brutally.

~can be used twice per battle
~the user decides how may swallows he creates (from 1-10)
~the user cannot create more than 10 swallows
~the user can make them explode at any time(with a single tiger handseal) though if they come in contact with lightning,fire or the opponent they automatically explode
~can be only used/taught by Jinbei
~can not be used in two consecutive turns

(Mokuton:Mokuzai no hōkō)-Wood style:The Roar of Wood-
Rank:A
Range:Short(self affecting)
Chakra cost:30
Damage:60
Description:In this jutsu the user focuses their mokuton chakra all over their body(except the palm, fingers the soles of the feet).Then instantly wooden spikes of about 2 inches grow all over the user (except the palm, fingers the soles of the feet).

The wood from which the spikes are formed are extremely hard and sharp at the same time the wood is also light which doesnt hampers the users speed ,and if the opponent hits the user their hands hurt and bleed.The spikes also grow on the users face (except the eyes)giving the user a devilish look.

~this jutsu can be used thrice per battle
~the user is shielded from taijutsu attacks unless enhanced by a hardening technique or lightning based taijutsu
~the user can deactivate all the spikes at any point of time with a single dragon handseal
overexhaustion off mokuton chakra
~can be taught/used by Jinbei

Non-Elemental jutsus

Ninjutsu​


Genjutsu

(Genjutsu:Migi ushiro)Illusion technique:Right behind you
Rank:Forbidden
Range:Short-Mid
Type:Attack/Supplementary
Chakra cost:50
Damage:-20 to user's health per turn due to extreme concentration and focus

Description:This jutsu is one of the most advanced non-sharingan illusion technique.The genjutsu is activated only if and when the user can see the opponent's body.Then the illusion is cast and the opponent views the user vanish from sight,apparently nothing appears to be amiss but then the user feels a kunai on his neck(part of the illusion)and feels the hand and presence of the user behind him,the said 'apparition' is tangible to the opponent and he doesnt realise that he is in a genjutsu.The opponent is then in shock by the sudden disappearence and appearence of the user and also in fear of his life due to the kunai on his neck.

The fear and shock is aggravated by subtle manipulation of the opponents brain which leaves the opponent in shock and dismay and they loose hope and their will wavers seeing the might of their opponent.They are unable too use S rank and above techs for the following two turns.While the whole time the user is invisible to the opponent and can prepare for another attack.

Restrictions

*can be performed once per battle
*given the nature of this genjutsu it is very difficult for non doujutsu users too realise they are in an illusion and is hence difficult or impossible to break
*a 3 tomoe sharingan and higher can break the genjutsu
*the genjutsu lasts for 2 turns only
*if the user attacks the opponent while he is caught in the Genjutsu, the resulting pain will knock the opponent out of the illusion
*can be used and taught only by Gaara of konoha
*User may not perform genjutsu for the following 3 turns after use
Taijutsu
 
Last edited by a moderator:

Jinbei

Active member
Elite
Joined
Apr 19, 2010
Messages
8,952
Kin
5💸
Kumi
1,027💴
Trait Points
0⚔️
Awards
✦ Allowed Customs ✦

Earth
You must be registered for see images

(Doton: Irigomi) – Earth Style: Coming in together
Rank: C
Type: Offensive, Supplementary
Range: Short – Mid
Chakra cost: 15
Damage points: 30
Description: The user performs Ram – Horse – Rat and then stomping their foot on the ground can cause an open piece of earth like a hole or fissure to close shut trapping anyone inbetween.
allowed by zenryoku

(Doton: ) - Earth Style: Earth Kunai
Rank: S
Type: Attack
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: The user shapes their chakra to make a kunai from the earth. When this kunai is hit on the opponent, the nearest organ turns into stone.

(Doton: Suraidingu Kabe) - Earth Style: Sliding Walls
Rank: A
Type: Defence
Range: Short-Long
Chakra cost: 30
Damage Points: N/A
Descripton: This jutsu requires the dragon hand seal. It is only 2 moving walls that protect you from different jutsu

(Doton: Daichi Bokudan) - Earth Style: Earth Bomb
Rank: C
Type: Supplementary
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: When this bomb hits anything, it will create a giant wall that will fall into the opponent.

(Doton- Iwa Same Gyakujou) Earth release: Rock Sharks Frenzy
Type: Attack
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user creates 3 earth chakra based sharks in the ground under his feet made out of rock and sends them after the opponent. The sharks encircle the opponent before attacking from underground.
*Note: can only be taught by Toku.
*Note: Usable 3 times per battle.

Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)
Type: Defense/Supplementary
Range: Short-Mid
Rank: A
Chakra Cost: 50
Damage Points: N/A
Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.
Restricted to 3x per battle.
Only Oraan may teach

Doton: Kadou Gatling Gan (Earth Style: Mobile Gatling Gun)
Type: Attack
Rank: B
Range: Long
Chakra Cost: 20
Damage: 40
Description: The user uses Earth chakra to fuse one of his arms with nearby rock and forms a circle with 8 rock hollow barrels around the arm. Then by using Wind chakra they can fire up to 8 bullet-like projectiles at their enemy. There is rifling (spiraling grooves) inside the barrels for added spin and penetration.
Note
- Can only be used twice.
- Firing at long range decreases it's penetration abilities.
- Its recoil can cause it to be inaccurate
- The user must use all projectiles as the jutsu only lasts one turn.
- (Can only be taught by Ragerok)

(Doton: Assai Tsuchi)-Earth Style: Crushing Earth-
rank: A
type: attack
range: short-mid
chakra: 30
damage: 60
description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under
~3 times per battle

(Doton: Zetsumei Kansei)-Earth Style: Death Trap-
rank: S
type: attack
range: short-mid
chakra: 40
damage: 80
description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent
~no earth jutsu for 3 turns after
~no fire jutsu 3 turns after
~once per battle
~the dome forms quickly so if the opponent is in middle of a jutsu and does not realize the dome is forming it is very hard to dodge

Earth Crushing Circle (Doton Kujiku Maru)
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: After making the handseals required, the earth around the opponent will rise around him rapidly, creating a circular dome narrowed to the victim�s body size and trapping him. Immediately following, the sides of the earth will close in around him, crushing the victim.
*usable only two times per battle*
*no earth jutsu for one turn after usage*

(Doton: Shitae Shikaishi Kata: Unten Kouza) Earth Release: Animated Dentist Style: Operating Chair
Rank: S
Chakra Cost: 40
Damage Points: N/A
Type: Supplementary/Summoning
Range: Short-Long
Description: Forming the necessary 10 handseals, the user will then focus their chakra into the earth, and summon underneath their opponent, suprising them, a large Dentist's Operating Chair, which then binds them to the chair by the arms and legs, to be 'operated on' by the user with their following jutsu, such as an attack like Chidori or Hard Water Spike, numbing or rinsing their mouth out, respectively, but more likely killing them since either jutsu would separate their upper head from their mouth. The jutsu rises up quite quickly however if the opponent doesn't counter within 5 seconds, they are drawn into the chair and bound, even if they try to move away from it.

Earth Style: Levitating Plateau
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: 60
Description: The user creates a large chunk of the earth beneath him to rise into the air quickly, letting him manipulate the control of the piece of earth, causing it to be able to avoid and dodge B-rank and below jutsu. The user applies chakra to his feet to stay on the earth upside-down and, if he chooses to do so, can jump off and cause the earth to float towards what he wants it too.
*only stays in effect for four turns at the most*
*usable only three times a battle*

(Doton: Domayuhōden) - Earth Release: Earth Cocoon Discharge
Rank: B
Type: Defence
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: This technique allows the user to release earth-based chakra much like Tsuchikage's 'Aggravated Rock Technique' but on a smaller scale. Instead of releasing rock or stone from the whole body, this technique releases it from a particular point and aid the user in a range of varieties. When the user releases the chakra from their body, any earth like substances within clone ranges will turn to a solid rock instantly. So if the user used this jutsu in a puddle of mud, the mud would harden to earth as soon as it is touched by the chakra exherted.

Doton: Iwaengi no Jutsu | Earth Release : Rock Expansion Technique
Rank: A
Type: Attack/Defence/Supplementary
Range: Short [Intially] - Long [Activating]
Chakra cost: 40
Damage points: N/A
Description: The user infuses a small or medium sized rock with earth chakra (takes a second), then the user does the snake handseal causing the rock to rapidly expand into a large boulder. The chakra within the rock lasts for three turns.

(Doton: Kyokan Mukade)-Earth style: Giant Centipede
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage Points: 60
Description: After preforming the required hand seals the user will pick a spot anywhere on the ground and focus chakra on it. A huge centipede made from rock will emerge from that spot and lunge at a target with its jaws open. If the target is not quick enough, the centipede will capture in its jaws and a slam it back into the ground. Once the centipede hits the ground it will crumble.
*Note: Can only be used 3 times per battle.
*Note: Faust can only teach this.

Water

You must be registered for see images


(Suiton: atomikku shin'en) Water Style: Atomic Abyss
Type: Offensive
Rank: A
Range: Close –Mid (most effective up close)
Chakra: 30
Damage: 60
Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.
*entitled to any elemental variations of this jutsu*

(Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.

(Suiton: Sui Mizu) - Water Style: Acid Water
Rank: A
Type: Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.

(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning
Rank: S
Type: Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.

Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

-Lasts up to four turns (within the four turns the users water techniques are infused)
-Twice per battle

Water Release: Sea Wave (Suiton: Umi Nami)
Rank: A
Type: Offense/Deffense
Range: short-middle
Chakra cost: 40
Damage points: 40 (If used in conjuction with lighting - 60)
Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for deffense or send it against the enemy. When send against the enemy the wave travels realy fast so it could be used almost imediatly after the previous jutsu. The damage increases if it's used in conjuction with lighting.
Note: Can only be taught by PowerOfDarkness.
Note Can only be used 2 times per battle.
Note: No water jutsu for the next turn.

(Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado
Rank: Forbidden
Type: Defence/attack
Range: Short/Mid
Chakra Cost: 60
Damage Points: 100
Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex.
Note: Can only be used once.
Note: No A-Ranked or above in this turn or next turn.
Note: 20 Damage to the user itself.
Note: Submitted by Gobi


(Suiton: Kiri Kawarimi) - Mist replacement
Rank: S rank
Type: Supplementary
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.

Note: Lasts for up to 2 turns
Note: Must know hidden mist jutsu
Note: Cant attack in the form
Note: useable Once.

Lightning​

You must be registered for see images


(Raiton: Shiroi Kage no Kasukudo Yoroi) - Lightning Release: White Shadow Acceleration Armor
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra Cost: 50 (+10 each round still in use)
Damage Points: N/A (+10 each round still in use)
Description: The user channels Lightning chakra under his epiderma, creating a small web of lightning threads. The users derma and epiderma suffers damage because of these threads, but at the same time electrocute anything that come in touch with their skin, and improves their speed to Lee's speed without weights and all his Lightning based jutsus by +10 for 5 rounds. The Lightning lightens up the skin of the user, and in contact with the Sun light/rays it creates the illusion that the user is engulfed in a white glowing armor.
*Must be taught by either Shigure or mangekyou sharingan.
*May be used once per battle.
*After the armor deactivates the user may not use any Lightning tehcniques for 2 rounds.
*Can be used under Ion Particle Armor.

(Raiton: Genwaku Hirameki ) - Lightning Style: Blinding Flash
Type: Attack/Defence
Rank: A
Range: Mid/Long
Chakra cost: 30
Damage Points: 60
Description: This jutsu is for quick defence. The user focuses their chakra into their hands and rubs them together to make a flash. That flash then blinds the user for a few seconds or minutes (More chakra means longer time). After they revive their eye sight,their vision is very blurry.

(Raiton:raikou enjin) - lightning element:Lightning ring
Rank:C
Type:Offensive, Supplementary
Range:short
chakra cost:20 (after the enemy is caught 15 each turn)
Damage points:15 (each turn once the enemy is traped)
Description:The user makes lightning in his hand and than makes it take shape of a circle.The user than can throw it on his enemy to demoblize them.Thus,stunning them.As the enemy is stunned and the circle of lighting is still on them it releases a shock wave that keeps stunning them.
*The user cant move while the jutsu is active
*While the jutsu is active the user can only use a jutsu that needs one arm and no handseals)
*can only be used twice per battle(cant be used on the next turn)

(Raiton:shuzoku taka) - lightning element: Racing hawk
Rank:A
Type:Attack
Range:short-mid
chakra cost:30
Damage:60
Descreption:The user counsintrates a big amount of lightning chakra to his mouth and than spits it out at the enemy.Than the user uses his chakra minipulation to form a hawk (only head and wings)
that attacks the enemy at high speed.
*can be used 2 times per battle

(Raiton: Denkou Soujou)-Lightning Style: Lightning Manipulation-
rank: S
type: attack/supplementary
range: short-long
chakra: 40
damage: 80
description: the user focuses his lightning chakra throughout the air causing any already created lightning to fall under the users manipulation once the jutsu is in affect the user can control the lightning anyway way he pleases
~the lightning must be already created
~once per battle
~lasts 2 turns


Ame Raiton (Rain Of Lightning)
Rank:S-Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: This is a highly advanced technique. The user must first put a field of chakra and electricity around a controlled lightning bullet before he shoots it, though the chakra keeps the electricity from releasing when it hits the person and it stays dormant till the full jutsu is activated. He then releases this bullet towards the opponent. It is controllable by the user alone. If the bullet actually hits the person the bullet will shatter on contact with the person and the fragments will stay in the person in a thousand pieces non-lethal and microscopic almost though still electrically charged and dangerous. The next step is more complicated, due to the fact that it requires a good deal of chakra. This time, the user will shoot a second bullet into the air and the electricity around the bullet this time is barely contained and much, much higher in concentration and voltage.When it reaches its peak in the air, the user will form a single handsign, releasing the chakra and electricity in both the shattered bullet and the bullet in the air and both of those electrical fields will attract each other and the electricity from the second bullet will send all of its electricity from its charge down towards the person with the other fragmented bullet in them.The bolt is enough to knock out most people, and the lightning bolt travels at the speed of light as all electricity does, though if the jutsu is recognized it is almost impossible to dodge unless some pre-made wall or object is placed in the way or the person is moving faster than the bolt which is a rare happening. This jutsu is fraught with risk and much of it hinges on the first stage and it requires so much chakra that it is only used in a time of desperation and even then with reluctance. If the jutsu is used properly it will usually end a battle.
*Usable only once per battle*
*No more Raiton Chakra after usage*

Raiton : Kami Genkotsu (Lightning Style : God Fist)
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user uses a large amount of Raiton chakra to supercharge the electrons on his hand(s), and thus increasing the electrons mass and force to the equivalent of a large truck. The user does this just before he punches, but can harm the user if the punch hits anything, as there is nothing stopping some of force from being pushed back at the user's fist.
Note
- Can only be used twice in battle.
- The push back force from the punch landing breaks the user's hand (making it unusable till repaired) and thus is why it can only be used twice in battle.
-This jutsu has to be done just before the punch is thrown as the increased mass of the electrons will be too heavy if done too early or late.
- (Can only be taught by Ragerok)

(Raiton- Raiko Koshinawa) Lightning release- Lightning Leash
Type: Attack
Rank: A-rank
Range: Short
Chakra cost: 30
Attack points: 60
Description: the user releases an arc of lightning out of his hand that wraps itself around the opponents neck. The user can then torture the opponent w/ the lightning leash shocking and chocking him.
*Note: can only be used by Toku.
*Note: can only be used 3x per battle.


Lightning Release: Lightning Rope = Raiton: Rai Sakujou
Type: Supplementary
Rank: A
Range: Short-Long
Chackra cost: 30
Damage ponts: N/a
Description: The user will perform 2 hand seals and then release little steams of lightning from his hands. The lightnings are very strong and influenced with chakra which makes it hard to cut through them with ordinary kunais and ninja tools, however they are vulnerble to wind attakcs. By using these steams of lightning the user can shot them at some tree and pull himself to the tree, thus avoiding attack. The user can also use them to move kunais and other ninja tools by attaching the steams to the kunais.
Note: Can only be taught by PowerOfDarkness
Note: Can only be used 3 times per battle.
Note: No S rank Raiton techniques while the ropes are in play.
Note: The Ropes stay on the field for 2 turns.


Lightning Release Rai Whip (Raiton: Rai Kakuhan)
Rank: S
Type: Offense
Range: Short-Middle
Chackra Cost: 40
Damage Points: 80
Description The user will preform a single hand seal and concentrate a huge amount of compressed chakra in his palm. As a result a very long whip will aprear and by concentrating raiton chakra the user is able to extend it up to 10m. The whip is attached to the user's hand by little steams of lighting which allows the user to control the whip and send him wherever he wants. The jutsu will numb its target upon contact, however the user is very vulnerable to water attacks while using this jutsu...

* Can only be taught by PowerOfDarkness
* Can only be used 2 times per battle
* No S rank Raiton techniques for the same and following 1 turn.



Fire

You must be registered for see images

(Kaen Tatsumaki) - Blazing Tornado
Type: Attack/Defense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 80
Damage Points: 100
Description: The user combines there wind and fire chakra together to create this ultimate attack. First the user will build up there chakra in the air quickly creating a high powered tornado, then by adding there fire chakra to it the tornado will be set ablaze creating a fire/wind combo thats very dangerrous. This attack can be created infront of or around the opponent, but if the user is withing short range of this attack they will take the same amount of damage.

Note: Can only be used once
Note: No s ranks or above the next turn
Note: User will take 30 damage too if its used at mid range

(Katon- Hanguri Shiroari) Fire release- Hungry Termites
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user releases a flame from his hand that then takes the form of a swarm of termites. The swarm starts devouring the woods around the user and any wood jutsu used against him upto A rank
*note: can only be used 3x per battle.
*note: can only be used by Toku.

Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu )
Rank: A
Type: Offensive
Range: Short-mid
Chakra: 30
Damage: 60
Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire.
Note: Only twice per battle

(Katon: Yuudoku Kaen ) - Fire Style: Toxic Flame
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40 (+10 if used twice in a row)
Damage Points: 80
Description: After preforming Bird,Ram,Dog and Tiger hand seals, the user focuses their chakra into their left hand. When the fire contacts the opponent, it should burn through their organs and spine, causing a large hole in their body.


(Katon: Shinjou Kaen) - Fire Style: Body Flame
Rank: A
Type: Offence/Attack
Range: Short/Mid
Chakra Cost: 30
Damage Points: 60
Description: The user's chakra ignites to flames. This jutsu works well if you are being held etc. It is also powerful when combined with a Fuuton jutsu.

(Katon: Yuudoku Shinjou Kaen) - Fire Style: Toxic Body Flames
Rank: S
Type: Offence/Attack
Range: Short/Mid
Chakra Cost: 40
Damage Points: 80
Description: You must learn Toxic Flame and Body Flame before preforming this jutsu.This jutsu requires no such hand seals. A fire surrounds the user's body, but this time, it is toxic. Which means it burns through the opponent's skin.
(Katon: Katana Kaji) - Fire Style: Blade of Fire
Rank: B
Type: Attack
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user creates a sword of fire. When the user stabs something, the whole body/whatever ignites in flames.
Note: No sword intended

(Katon: Bareru) - Fire Style: Barrel
Rank: A
Type: Defence
Range: Short/Mid
Chakra Cost: 30
Damage Points: N/A
Description: A wall of fire surrounds the user all around, protecting them from any attacks. Each attack (Except for Water) is most likely to be burnt.
Note: It is shaped like a cylinder. It does not have any open spaces except inside.

(Katon: Seken Okeru Hisaki) Fire Release: World in Flames
Type: Supplementary
Rank: A
Range:Short-Mid
Chakra: 30
Damage:0
Description: This jutsu is designed to change the battlefield, Fire floods the area and turns it into a desert like plain.

(Katon:Nenshou Ketsueki Totsugeki)-Fire Release: Burning Bloodstream Assault
Rank:S
Type: Attack
Range:Short
Chakra Cost:50
Damage points:80
Description:This justu is a highly advanced form of chakra control ninjutsu.The user sends fire chakra into their opponent's body through any form of physical contact which lasts for at least five seconds, where it then burns their opponent from the inside. This jutsu slows down movement ( opponent cannot reach speeds of Gates level ) and impairs the further use of Fire jutsus ( Forbidden techniques of fire cannot be used ) making them significantly weaker.
(Note: This Jutsu can only be used once per battle, and it damages the user by 30 Damage Points.)


[Ryuuki Fenikkusu no Jutsu] ♦ Rising Phoenix Technique ♦
Range: Short/long
Rank: A
Type: Attack/Supplementary
Chakra Cost: 30
Damage: 60
Description: The user does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blow a stream of fire which erupts into a large soaring phoenix of flames. The mythical bird will then swoop up and into the foe at high speed. Not only can it cause very hot burns but can give a powerful hit upon contact as well. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground, but the user can explode it whenever it's needed.
~Usable twice per battle.
~Faust can only teach this.



[Nenshou Haigara Ryuuki Fenikkussu no Jutsu] ♦ Burning Ashes Rising Phoenix Technique ♦
Range: Short/long
Rank: Forbidden
Type: Attack
Chakra Cost: 50 [+30, when the user takes the second deep breath]
Damage: 90 [+20, when the user takes the second deep breath]
Description: This technique can only be used after using ♦ Rising Phoenix Technique ♦ in which it utilizes the blazing ashes left over from the jutsu. The ninja does the necessary hand seals; draws chakra from their mouth into their chest and then immediately exhales it. They then blast a streaming jet of fire into the centre of all the ashes, which then spreads out into all the blazing flames and they all ignite and burst up in a giant circular wall of fire, spinning violently the blazing glare consolidates into a rapid moving giant sphere. Once the sphere is made, it then burst out and two phoenix like wings of fire blast outwards to the sides. Finally, with another deep breath through the nostrils, the fire out put will be increase and the blazing fire will rise back up into an even larger and stronger phoenix then before and the technique is basically repeated but with greater power. To better manage the flames the ninja will bring their hand to their mouth to control it. After it is done, because of the impact, the phoenix explodes into a bunch of blazing ashes all over ground that can burn the surroundings.
~Usable once per battle.
~Only one other technique that turn, can be used before this technique. After this technique none can be used until next turn.
~No fire element for the next turn.
~No Taijutsu for next turn
~Faust can only teach this.

Wind​

You must be registered for see images

[Fuuton: Za Hyoujin Kaze] ♦ Wind Style: The Sharp Wind ♦
Rank: S
Type: Attack
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user will gather wind into their hand and condense it with chakra. creating long and thin projectiles in their hand. Then the user can aim these projectiles, launching them at a target. The projectiles do not deal a very much damage, though they are made for precision instead. for if aimed at a very vital, or severe pressure point, the user can cause their target to be unable to battle. Though this is quite hard to do and requires a great amount of focus and accuracy. They are really sharp and fast and could pierce through steel.
~Usable only one times per battle.
~Their as fast as Rock Lee without weights
~Five projectiles are made from the users fingers.
~No wind techniques the next turn.
~Faust can only teach this.

(Fuuton: Bouie Tate)-Wind Style: Protection Shield-
rank: S
type: defense
range: short
chakra: 40
damage: n/a
description: the user will focus his chakra throughout the air around him causing the wind to form into an invisible shield the shield is strong enough to block any lightning attack (including kirin if the shield is created b4 chidori is fully charged) and any other element or attack A rank and down besides fire however if fire is used on the shield (B rank and higher) it will cause anything protected by the shield (inside it it is a 360 degree shield) to completely burn
~once per battle
~lasts 4 turns
~no fire jutsu inside the shield

(Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai
Type: Attack
Rank: B
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears.

Wind release: Force wave = Fuuton: Chikara-ha
Type: Defensive
Rank: A
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This jutsu allows the user to defend against sound and frequencies, by bending the wind itself, the user can create an orb of bended wind, which will reject sound waves and frequencies. When strong and harmful sound or frequencies gets close to it, the wind will bounce outwards, like when you burst a balloon, and the wind will thereby carry the sound/frequencies away from the user, rendering them useless.
Notes:
• Can only be used three times per battle.
• Can only be used once every second turn.
• Only works on A-ranked techniques and below.
• Can only be taught by ZeroG.

(Suraisu Kaze) - Slicing wind
Type: Attack/supplentry
Rank: A
Range: Short-Mid
Chakra Cost: 25
Damage Points: 45
Description: The user will stand like the picture shown below. Then the user will be begin to swing his front arm around in a slicing motion, but as they do, the users body will change to a blast of wind (in the same way suigetsu can replace his body with water) sending them selves at great speed as a slicing wind at the opponent. Though this leaves the user vulnerable to fire attacks if the opponent can see the user. This can also be used in avoiding attacks. The user can reform at any point. But if they dont, they become a slicing blade of wind and reform to their normal selves with their hand up in the air like they just slice the opponent across the chest, which they will have done in there wind form.

Note: Only doujutsu can see the wind.
Note: The user takes double damage in wind state from fire attacks
Note: Can he heard by sound users, can only be heard by non sound ninja when the battle field is near silent
Note: Only be used twice
Note: Cant use fire jutsu in same turn due to the concentration of wind chakra.

(Futon: Boushi Bu-Meran Suraashu no Jutsu)-Wind Style: Spinning Boomerang Slash Jutsu
Type:Attack
Rank:B
Range:short-medium
Chakra Cost:25
Damage Points:40
Description:The user would make a boomerang shaped gathering of wind in each hand and throw them at their opponent and then the user would be able to control where it goes because of the flow of their chakra being in the boomerang. The user could then manipulate the chakra from a distant and adjust the height the boomerang is at and add more chakra to certain parts to make it turn in a certain direction.
*you can only make it move or curve through the air once.
*this jutsu can only be used by Kid Ace2392 or Lord of Kaos and people they teach it to.


(Futon: Kyokudo Bu-Meran Bakuha no Jutsu)-Wind style: Extreme Boomerang Blast Jutsu
Type:Attack
Rank:B
Range:short-medium
Chakra Cost:25
Damage Points:40
Description:The user would make several (up to 5)wind boomerangs and throws them at the opponent. As they get closer to the opponent, the user makes a hand seal(tiger), and the chakra spinning inside the boomerangs expand and explode.
*This jutsu can only be used twice in battle
*this jutsu can only be used by Kid Ace2392 and Lord of Kaos

Wood​
You must be registered for see images


(Mokuton: Moku Senbon Rendan)-Wood style: Wood throwing needle barage
Rank:C
Type: attack
Range:Short-Long
Chakra Cost:20
Damage Points:30
Description: The user shoots a barage of wooden throwing needels from thier hands at thier opponent. The woods is compacted, making it very dense and very sharp.


(Mokuton:Mokusei Yoroi)-Woodstyle: Wooden Armor
Rank: B
Type: Supplementory
Chakra Cost:25
Damage Points:N/A
Description: Yamato's body becomes covered in a layer of dense wood that moves with the user. Similar to Gaara's sand defense. Protects agianst taijutsu, unless 3 or more gates are opened, and protects agianst All C-ranked jutsu. The wooden armor can be removed can be removed when B or A ranked jutsus are used agianst it, allowing the user to escape the jutsu, leaving only the armor which looks like a shell of the user. Does not protect at all agianst S-ranked jutsu.

(Mokuton: Hayashi Dappi) Wood Style: Forest Emergence
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Description: The user gains the ability to merge himself into the trees at will to attack their target from whichever tree they want.
Restrictions:
*The user must be in a wooded area*
*Can only be used 4 times per battle*
Note: This is similar to Kimimaro's technique: Sawarabi no Mai - Dance of the Young Ferns

Mokuton: Baika no Jutsu )-Mokuton: Multi-Size Technique
Rank: A (Partial) S (Full Body)
Type: Supplementary
Range: N/A
Chakra: 30(Partial) 40 (Full Body)
Damage: N/A
Description: With this skill the Yamato cover his limbs with dense wood and is able to resize them dramatically. This allows them to stretch and cause a more powerful impact against their targets. The wooden extension can move and act like the original limb. This technique is like chouji's multi-size technique, utilitzing wood, instead of actually growing.


Mokuton: Moku Bunshin Bakuhatsu)-Wood style: Wood Clone Explosion
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: After creating a wooden clone, the user then channels his chakra into the clone causing it to explode. The Explosion shoots sharp wooden senbon (wooden spikes/needles) in all directions. Similar to a claymore mine.

(Mokuton: Za-men Senjigusuri)-Wood style: Seed Infusion
Rank:S
Range: Short (in-contact)
Chakra Cost:40
Damage Points:80
Description: The user creates a small fern seed. the user then injects the seed into the opponent by turning his finger into a wooden syringe and stabs the opponent (must be in contact with the opponent). The user then injects the seed into the blood stream, which then makes its way to the heart or brain. The user then channels his chakra causing the seed to grow, stopping all blood flow causing instant death. *Can only be used once per battle*

(Mokuton: Moku Rasen Yari) Wood Style: Wood Spiral Spear
Rank: A
Type: Attack
Range: Short
Chakra Cost: 35
Damage Points: 60
Description: The user forms a large spiral shaped wood spear which he can use to pierce any shield his opponent raises. The spear is said to be nearly indestructible, due to extremely high density wood being used.

note: This jutsu is like, Tessenka no Mai Hana - Dance of the Clematis Flower, only using wood instead of bone

(Mokuton: Denkiteki Ki Itonami Ru-Tsu)-Wood Style: Legendary Tree of Life Roots
Rank: S
Type: supplementary
Range: Short-Long
Chakra Cost:40
Damage Points: N/A
Description: Roots from Yggdrasil, the Legendary Tree of Life, sprout out of the ground and bind the opponent and rapidly drains their chakra and replenishes the Users Chakra.
*Can only be used twice per battle
*Drains 100 chakra from opponent per round if they do not escape

(Mokuton: Senju wood technique) Wood Style: Senju Mokuton no Jutsu
Rank: S
Type: Attack/ Defense/ Supplementary
Chakra: 40
Damage: 80
Description: The user can can create large amounts of S-ranked pillars/trees made from Lignum Vitae (a hardwood know as the tree of life). This can be used for attack or defense; and change the size, shape, and density of they wood they conjure as they please. This wood is extremely strong and durable, and can protect agianst all A-ranked attacks, but can only take one shot from a S-ranked lightning or S-ranked wind-cutting technique.
*can only be used 4 times per battle*
 
Last edited by a moderator:

Jinbei

Active member
Elite
Joined
Apr 19, 2010
Messages
8,952
Kin
5💸
Kumi
1,027💴
Trait Points
0⚔️
Awards
Non-Elemental jutsus

Ninjutsu​

Kyoujin Hachimitsu) - Stiff Honey
Rank: B
Type: Supplementary
Range: Mid-Long
Chakra Cost: 20
Damage Points:N/A
Description: This jutsu is when the user spits out a gooey and sticky thing. It is honey. When it is spit out, the opponent can't move.

(Naibun Fuu zonokiri)-Heavy Mist-
Type:Supplementary
Rank:A-rank
Range:Short/Mid
Chakra Cost:30
Damage Points:N/A
Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.
Note: Can only be used 3 times per match
Note:The mist stay denser and heavier for 2 turns after use of this jutsu

(Touei Baindingu)-Reflection Binding-
rank: S
type: attack
range: short-mid
chakra 40
damage: 80
description: this technique requires both the user and the opponent to be on terrain with a reflection below it (I.E. water). The user will focus his chakra and make one hand sign (the jutsu is very fast) once done the users chakra will travel through the terrain below and grab on to the reflection of the opponent. Once this happens it will appear if you looked at the reflection that there are millions of small ropes holding on to the opponent completely sealing his movements. then the user will say ''rip'' and in the reflection the strings will rip through the opponents flash all over killing him
~once per battle
~no ninjutsu for 3 turns afterwards (not including elemental jutsu)
~no taijutsu three turns afterwards
~no other jutsu can be used by the user in the same turn
~the user must have amazing chakra control to use this jutsu

Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu
Rank: A
Type: Supplementary
Range: short-long
Chakra cost: 30
Damage points: 60
Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *

Last for 3 turns
Can only be taught by PowerOfDarkness
No taijutsu and genjutsu while the spirit is on the field
Ryuji is the co-creator of this and all spirit arts.


Zetsu​

(kihonteki shokubutsu tate)- basic plant shield
Type:defence
Rank:C
Range:N/A
Chakra Cost:20
Damage Points:N/A
Description:the user will gather plants around themself and than fill them with chakra.Than uses his chakra to form a protective shield.The shield is big enough to protect another person if needed.
*Only zetsu people can use this jutsu
*Can block any C-rank attack(even elemental ones except fire)
*can only be used 3 times per battle
*Must be on solid ground to use(cant be in the air or water)
*only Mugen-sama can teach this

(koudo shokubutsu tate)- advanced plant shield
Type:defence
Rank:S
Range:N/A
Chakra Cost:40
Damage Points:N/A
Description:the user will gather plants around themself and than fill them with chakra.Than uses his advance chakra manipulation to form a almost unpenitrative protective shield.The shield is big enough to protect another person if needed.
*Only zetsu people can use this jutsu
*Can block any S-rank attack(even elemental ones)
*can only be used twice per battle
*Must be on solid ground to use(cant be in the air or water)
*Cant block S-rank fire
*only Mugen-sama can teach this

(Genjutsu:Zetsus shokubutsu guntai ) Illusionary Technique:Zetsus plant army
Type:Attack
Rank:S
RangeShort-mid
Chakra Cost:40
Damage Points:80
Description:Zetsu will creat a illusion by eye contact.Once caught in genjutsu the opponent will see Zetsu doing handseals(but he isnt in reality,this is done to make it look like zetsu made the plants attack him through a jutsu) and than expireance hundreds of plants and roots attacking him.The opponent than will start defending himself (in reality he stays still) giving Zetsu the time to kill him.
*Only zetsu can use this
*No genjutsu can be used after usege
*only users with sharingan (3 tomoa),renningan can see through this genjutsu
*The opponent will be captured in genjutsu for 1 turns
*the user will receive 40 damage
*Only Mugen-sama can teach this

(Mineraru kyushoryoku) -Mineral absorbtion

type:suplementary
rank:S
range:short/long
chakra cost:40
damage: None
description:Zetsu when in contact with the ground will absorb the minerals from the earth,making him more powerful and fast,his speed and strenght will be that of the 1st gate.This is based on Zetsu's plant side gaining nutrients from the earth.
*Note:Usable once per battle
*Notenly mangekyou sharingan can teach it this
*Note:Only zetsu can use this jutsu.

(Kouba Imodzuru)-Plant vines
Type: Attack
Rank:S
Range:Mid-Long
Chakra Cost:40
Damage Points:80
Description:The user puts his hands into the ground sending vines from his hands through the ground. When they reach the enemy they come out of the ground wrapping around his hands and legs, binding him to the ground. Then other vines come out and goes through his body.
*Note: Can only be used 2 times in battle.
*Note: The user can't use Mayfly next turn.
*Note: Only Zetsu can teach/use this jutsu.

(Tsutakazura Ibasa no Shiizu)-Seeds of the Thorn Vines
Type: Attack
Rank: A
Range: Short/Medium
Chakra Cost: 30
Damage Points: 60
Description: The user covers some seeds with their saliva, which they put chakra into, and then spits them out toward the ground. They then perform one handseal which causes vines that are covered in thorns to sprout upward and entangle the target or targets.
*Note: Usable only twice per battle.
*Note: Faust can only teach this.

(Genzon Yoroi)-Living Armor
Type: Attack/Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 (If used as the attack.)
Description: If the user stands near a tree, the jutsu can be done. The user infuses the tree with chakra and the tree roots comes out of the ground and wraps around the user giving him water resistance feeding the roots, they can also be sent at the enemy at high speed through the ground.
*Note: The roots gives the user water resistance up to A-rank, feeding the roots, if they recieve water, next time they can block water jutsu's up to S-rank.
*Note: The user can't move if this is used as a defense, cause being trapped in the roots.
*Note: The roots last for two turns, unless sent at the enemy.
*Note: Usable only two times per battle.
*Note: Can only be used by Zetsu.
[Hae Wana Tamago] ♦ Flytrap Spawnage ♦
Rank: A
Type: Attack/Defense/Suplementary
Range: Short
Chakra Cost: 30
Damage points: N/A
Description: The user focuses chakra throughout his body and using his plant-like attributes, he grows a venus flytrap-like extension from any point of his body. This flytrap can be used to, for example, attack, defend or eat someone. This technique requires no handseals because it uses the natural talents of the ninja. Because of this it is almost instant.
~Only usable once, but can extend a flytrap from any part of the body all the battle.
~Only Zetsu and characters from Zetsu�s clan can use this.

Spear-style​

Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 20 per turn
Damage: 80
Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear).

-Lasts for 3 turns
-Twice per battle
-The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated.
-Can only be taught by Ragerok.


Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze
Type: Attack
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: 60
Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam.

-Twice per battle
-Lasts 1 turn (or less, if the user removes a hand)
-Must be taught by Ragerok


Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod
Type: Defence
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth.

-Can only be used twice
-The spear goes back to normal, once it grounds two jutsu
-Must be taught by Ragerok
-This only affects Lightning jutsu that are in Short to Mid range.


Genjutsu​

Illusion Technique: Deadly tears of sorrow = Genjutsu: Kanashimi no deddorī no namida
Type: Offensive
Rank: S
Range: Short/Long
Chakra Cost: 50
Damage Points: N/A
Description: This genjutsu requires eye contact with the target, but only when activating it, after activating this genjutsu, eye contact is not necessary. The user cast an illusion, where the target will see about twenty rotten arms, appearing from the ground, these arms will wrap around the targets arms, legs, chest, and neck. (This happens extremely quick) Then, a giant skeleton face, will appear floating in mid air above the target, and begin to cry down on him, the target will feel like he’s being drowned, because of the water. Because of the energy the jutsu costs, the user won’t be able to use advanced jutsus, in the next turn.
Notes:
• Can only be used two times per battle.
• Lasts for one turn.
• Can only be taught by ZeroGarra.
• No A-rank or higher jutsus in the next turn.


(Genjutsu - Svengali) - Sevengali illusion
Type: Attack
Rank: Forbidden
Range: Short
Chakra Cost: 40
Damage Points: N/a
Description: The user will perform 3 needed hand seals to summon a special type of mechanical doll to the feild. This is a special mechanical doll made entirely of chakra metal. When its summoned it is infused with the users chakra from that moment. Svengali is a special mechanical doll made of chakra metal that responds to the sound of the users voice comands, but not just any comands. From the moment this doll is summoned it begins to mess with the opponents head. After being on the feild for one turn the doll will put a kind of transe upon the opponent. This transe make the opponent become like the doll turn by turn. See below for details.
After being on the feild for 2 turns, the opponents arm will go solid like the dolls metal limbs, making them unable to move it.
After being on the feild for 3 turns, the opponents other arm will go stiff like the dolls other arm.
After being on the feild for 4 turns, The users legs will go stiff, unable to move them or feel any sensation in them.
After svengali has been on the feild for 5 turns, the opponents whole body will be stiff like svengali's and they will not be able to move or feel anything.
When svengali has control of all the opponents limbs they are unable to battle.
Due to this abilitily they are unable to move any part of their hands and can't feel any pain in their limbs. It is almost as though someone elses limbs are attached to their body that they cant feel or move. Not only does Svengali take over the opponents actions through hypnosis, he also becomes on with the target, so if svengali is poked, the opponent possesed by him will feel it too. The same effect applies in a painful way. If svengali has taken effect on of of the opponents arm, and the same arm on svengali is stabbed, the opponent will cry out in pain as though their own arm was stabbed, though they would still be unable to move it.
Note: No S rank or above while controlling Svengali
Note: No nin/gen jutsu can be used at the same time as svengali
Note: No Genjutsu for the rest of the match after use.
Note: While the user is controlling svengali, he is only able to peform 2 jutsu per turn due to concerntrating on svengalis use.

Taijutsu

(Douteki Mo-Do)-Taijutsu: Kinetic Absorbing Mode-
rank: S
type: defense/attack
range: short
chakra: n/a
damage: double the opponents attack
description: the user will focus his chakra to his brain and enter this mode while in this mode the user will gain the speed of the 5th gate and the ability to when the opponent tries to punch the user ect... he will absorb the kinetic energy behind the punch of the opponent and transfer it to which ever part of the body he choose to attack with and hit the opponent with twice the power the opponent tried to hit him with
~2 times per battle
~lasts 3 turns
~no taijutsu that require physical contact for 3 turns after usage

Forbidden Taijutsu Art: Demonic Palm Strike = Kinshi Taijutsu Gijutsu: Oni Hirate Dageki
Type: Offense
Rank: S
Range: Short
Chackra cost: 40
Damage Points: 80
Description: This is a technique from the forbidden fight style Kraf Maga. The user will first concentrate large amount of chakra into his palm and compress it. Once it’s enough he will perform a palm strike at the opponent’s nose. Once the nose is hit with this kind of power, the nose would be immediately broken and the opponent will lose consciousness. Due to the large amount of chakra and power if the user punches his opponent, he will break his twist. However performing the hit with palm will prevent the braking from happening.
Note: No B or above rank taijutsu attacks due to the users hands will be shocked because of the hit.
Note: Can only be used 1 times per battle.
Note: Can only be taught by PowerOfDarkness


Forbidden Taijutsu Art: Demonic Wrist Braking = Kinshi Taijutsu Gijutsu: Oni Te Hadome
Type: Defense - Offense
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: After being attacked, the user will move aside and catch his opponent’s wrist. Then the user will twist it really fast, and because of the pain the opponent will bow a little bit. Once this happens the user will concentrate large amount of chakra into his knee and kick his opponent, at the same time braking his wrist and also breaking his nose.
Note: the user can’t use any A or above rank taijutsu attacks for the next turn.
Note: the user can’t run due to his leg being shocked because of the chakra. However if the user is in sage mode or other mode that increases his spead or energy, he can still run.
Note: Can only be used 2 times per battle.
Note: Can only be taught by PowerOfDarkness

Forbidden Taijutsu Art: Lightning Eye Blinding = Rai Taijutsu Giijutsu: One Manako Buraindo
Type: Offense
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user will concentrate Raiton chakra into his index and middle fingers. He will then thrust them into the opponent’s eyes, blinding him instantly. Due to the Raiton chakra the opponent's eyes would be blind and his whole face numbed for the following turn.
Note: No A rank or S rank Taijutsu and Lightning attacks for the next turn.
Note: Can only be used twice per battle.
Note: Can only be taught by PowerOfDarkness

Brain Buster
Type: Attack
Rank: A
Range: Close
Chakra Cost: N/A
Damage Points: 60
Description: After using Leaf Dancing Shadow, the user grabs the enemy’s hands and flips over, smashing the enemy’s head into the ground with his feet., while pulling his arms backwards, pulling them out of place.


List of people who allowed to use all of their customs

  • Hattori Hanzo-http://www.narutobase.net/forums/showthread.php?t=52620
  • Hasashi-http://www.narutobase.net/forums/showthread.php?t=38559&highlight=Hasashi%27s+custom
  • Elias-http://narutobase.net/forums/showpost.php?p=2489339&postcount=22
  • Tenzo-http://www.narutobase.net/forums/showthread.php?t=34042
  • Kaos-http://www.narutobase.net/forums/showthread.php?t=41053&highlight=Kaos's+pwning+tools
 
Status
Not open for further replies.
Top