Coming from https://animebase.me/threads/dentong-006.755822/#post-21976765
Medusa would be the first one to target Grommash and his clan. Grommash can be seen stuffing his face with food and meat on a large wooding table alongside top officials in his clan. Others were present, downing large quantity of ale. Some even starts fighting each other over food and they hack themselves to the ground. Seems the savages have not noticed Medusa yet. Riku would have circled round to approach from another angle but also out of the range of what Medusa is going to do next. Medusa would release an invisible pulse of energy that would permeate and stick to Grommash and his entire clan of barbarians. Although she knows it won't go unnoticed but a plan was set in place. As soon as the pulse passes through, even before Grommash could collect himself as to what was going on, Riku would have made himself airborne while activating both Deva and Preta Paths. Riku would land on his feet in the middle of the entire clan and immediately releases a mid range pulse of gravitational energy, sending Grommash and his men flying all around. Though they know Grommash probably would take less damage from the attack but the same could not be said to majority of his men.
After the blast, Grommash would be the main focus for Riku and Medusa while Crona would devise a way of dealing with the rest of the clan. Medusa would go ahead and while the Grommash would momentarily be disoriented from the push, weave a single handsign and a several large thunderbolts would descend from the sky upon Grommash, homing on him should he try to escape. Judgement of Valhalla is augmented by Crona passively. Additionally, the thunder clouds would already have gathered courtesy of Medusa's previous jutsu and release a large bolt of lightning each towards Grommash and the surviving clan members dealing S-rank damage each and would continue every following turn.
Seinaru Aganai: Supirittsu Obu za Supiritto - Sacred Purgation: Fruit of the Spirit
( Tendō ) - Deva Path(passive)
( Gakidō ) - Preta Path (pasv)
( Shinra Tensei ) - Divine Punishment
(Raiton: Vuaruhara no Handan) | Lightning Release: Judgement of Valhalla
Type: Offensive/Supplementary
Chakra
2646 -40-20
2586
Sage Chakra
204 -10-10-10-40-40
94
Medusa would be the first one to target Grommash and his clan. Grommash can be seen stuffing his face with food and meat on a large wooding table alongside top officials in his clan. Others were present, downing large quantity of ale. Some even starts fighting each other over food and they hack themselves to the ground. Seems the savages have not noticed Medusa yet. Riku would have circled round to approach from another angle but also out of the range of what Medusa is going to do next. Medusa would release an invisible pulse of energy that would permeate and stick to Grommash and his entire clan of barbarians. Although she knows it won't go unnoticed but a plan was set in place. As soon as the pulse passes through, even before Grommash could collect himself as to what was going on, Riku would have made himself airborne while activating both Deva and Preta Paths. Riku would land on his feet in the middle of the entire clan and immediately releases a mid range pulse of gravitational energy, sending Grommash and his men flying all around. Though they know Grommash probably would take less damage from the attack but the same could not be said to majority of his men.
After the blast, Grommash would be the main focus for Riku and Medusa while Crona would devise a way of dealing with the rest of the clan. Medusa would go ahead and while the Grommash would momentarily be disoriented from the push, weave a single handsign and a several large thunderbolts would descend from the sky upon Grommash, homing on him should he try to escape. Judgement of Valhalla is augmented by Crona passively. Additionally, the thunder clouds would already have gathered courtesy of Medusa's previous jutsu and release a large bolt of lightning each towards Grommash and the surviving clan members dealing S-rank damage each and would continue every following turn.
Seinaru Aganai: Supirittsu Obu za Supiritto - Sacred Purgation: Fruit of the Spirit
Type: Supplementary/Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A(Depending on the lightning technique attracted)
Description:
A lightning based technique of the Sacred Arts.
After 2 handseals, the user would release a pulse of harmless electric polar charges in an omnidirectional manner. The pulse is similar to the way an EMP is released and thus it won't interact with any matter whatsoever except for organic biological matter such as, the skin, plant etc. Once it passes harmlessly through organic matter, it sheds a polarized part of it all over the organic matter. In this case, the target matter is entirely clad in invisible negative charges. Similar to the way negative charges are abundant within the earth surface thus why electricity is easily attracted and channel through it, the matter would in turn, constantly attract electricity and lightning technique, while passively, due to the great force of attraction of the over abundant negative charges which is now much greater than that of the Earth, would spontaneously cause the formation of thunder clouds which would release a single bolt of electricity towards the attraction once per turn until the target purges himself off the charges. The target's force of attraction would cause lightning techniques, both his or his opponent's to be attracted to him, as they home on him wherever he goes. Elaborately, if the target sends out a lightning technique, it would precariously turn back towards him while homing on him. The user's lightning technique targeted at the victim would now move twice as fast towards him due to the force of attraction plus the force by which the user send it towards him. By purging oneself, one is able to free himself of the charges. The thunder clouds dissipates once the charges have been undone.
Usable 2x per battle
No lightning above S-rank the turn this is used.
2 turns in-between usages.
Lightning bolts from the thunder clouds is equivalent to the rank of the technique itself.
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A(Depending on the lightning technique attracted)
Description:
A lightning based technique of the Sacred Arts.
After 2 handseals, the user would release a pulse of harmless electric polar charges in an omnidirectional manner. The pulse is similar to the way an EMP is released and thus it won't interact with any matter whatsoever except for organic biological matter such as, the skin, plant etc. Once it passes harmlessly through organic matter, it sheds a polarized part of it all over the organic matter. In this case, the target matter is entirely clad in invisible negative charges. Similar to the way negative charges are abundant within the earth surface thus why electricity is easily attracted and channel through it, the matter would in turn, constantly attract electricity and lightning technique, while passively, due to the great force of attraction of the over abundant negative charges which is now much greater than that of the Earth, would spontaneously cause the formation of thunder clouds which would release a single bolt of electricity towards the attraction once per turn until the target purges himself off the charges. The target's force of attraction would cause lightning techniques, both his or his opponent's to be attracted to him, as they home on him wherever he goes. Elaborately, if the target sends out a lightning technique, it would precariously turn back towards him while homing on him. The user's lightning technique targeted at the victim would now move twice as fast towards him due to the force of attraction plus the force by which the user send it towards him. By purging oneself, one is able to free himself of the charges. The thunder clouds dissipates once the charges have been undone.
Usable 2x per battle
No lightning above S-rank the turn this is used.
2 turns in-between usages.
Lightning bolts from the thunder clouds is equivalent to the rank of the technique itself.
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Deva Path which grants him the ability to manipulate attractive and repulsive forces allowing it to repel or attract objects or people, mimicking at some extent gravity. The path allows him access to the various gravitational abilities such as Shinra Tensei, Bansho Tennin and Chibaku Tensei.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal, the user could absorb an infinite amount of chakra in any form. And the technique can be used in direct physical contact and absorb their chakra from their body or to create a barrier around them to absorb incoming Ninjutsu techniques.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if the logically counter.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active
Type: Offensive/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 +10+30
Description: By performing three handseals and infusing chakra into the sky, the user will be capable of calling down large lightning bolt(s) (up to eight) from the air. Each lightning bolt can have a radius large enough toaffect an area up to short range in size, making them powerful and large enough to pierce gigantic holes through even the largest of summons. As the lightning bolts descend they will rapidly charge the air around them, creating a field of electricity that, similar to ‘levitating blades’ will result in anything within short range of the lightning bolt being forced to levitate, and subsequently drawn in towards the lightning bolt through attraction at the speed of the lightning technique. When the lightning bolt strikes the ground, it will not immediately disappear, but will instead linger as a pillar of lightning after its initial earth shattering impact. Alternatively, the Lightning bolt can be made to disperse upon impact with the ground into an unfocused current so strong that it will charr the earth black as it conducts into the ground, while also neutralising any earthen based chakra within the ground on account of its chakra nature. Naturally, the user will be unaffected by any of the Lightning’s conduction effects as it is their chakra, meanwhile the effects of the Lightning bolt will completely expire after two turns.
Notes:
Can only be used 2x.
No lightning techniques above B rank for the rest of the turn.
Two turn cooldown between uses.
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 +10+30
Description: By performing three handseals and infusing chakra into the sky, the user will be capable of calling down large lightning bolt(s) (up to eight) from the air. Each lightning bolt can have a radius large enough toaffect an area up to short range in size, making them powerful and large enough to pierce gigantic holes through even the largest of summons. As the lightning bolts descend they will rapidly charge the air around them, creating a field of electricity that, similar to ‘levitating blades’ will result in anything within short range of the lightning bolt being forced to levitate, and subsequently drawn in towards the lightning bolt through attraction at the speed of the lightning technique. When the lightning bolt strikes the ground, it will not immediately disappear, but will instead linger as a pillar of lightning after its initial earth shattering impact. Alternatively, the Lightning bolt can be made to disperse upon impact with the ground into an unfocused current so strong that it will charr the earth black as it conducts into the ground, while also neutralising any earthen based chakra within the ground on account of its chakra nature. Naturally, the user will be unaffected by any of the Lightning’s conduction effects as it is their chakra, meanwhile the effects of the Lightning bolt will completely expire after two turns.
Notes:
Can only be used 2x.
No lightning techniques above B rank for the rest of the turn.
Two turn cooldown between uses.
This would not normally add any augmentation to the user nor would it increase the user's domestic or sage chakra but if the user is in sage mode or has a DNA make up to accept nature energy, the chakra would be used to boost the user's ninjutsu damage up to Crona's rank , boosting it by +20 (but only +10 for S-rank moves) . However, this can only be done on one technique per turn. This boost is regarded as a passive boost.
Chakra
2646 -40-20
2586
Sage Chakra
204 -10-10-10-40-40
94
Issued by: Concerned citizens of Taniagakure
Special Classifications: S-rank, PvE, Child of Tiamat, Sea of Life
Name(s): Grommash Hellscream of the Warsong Clan
Orders: Fight off, and kill Grommash Hellscream and his Warsong Clan.
Wanted For: Taking over the easternmost of the Five Forts, extortion, murder, treason.
Bounty: The inhabitants of Jamihoro (031) are offering 2000 kumi ( +500 to a member of Taniagakure )
Special Information:
You must be registered for see imagesGul'dan: "Drink, Hellscream, claim your destiny. You will all be conquerors!"Grommash: "And what Gul'dan must we give in return!?"Gul'dan: "Everything."Grommash: "We will never be slaves! But we will be conquerors!"
Once a powerful, and wise, war-chief of the mighty Warsong Clan, now an acolyte of the Mother Cult a prisoner to the rage and bloodlust that swells through his veins. He made a deal with a self-proclaimed warlock, who offered him and his clan unimaginable cosmic power via the Sea of Life. Grommash drank the Sea of Life and was imparted, a sickly power, that of the Children of Tiamat. While the world was focused on the Hokubu, and then the Valley of Frost, Grommash and his brigands overwhelmed and overtook the easternmost of the Five Forts.
Before his fall from grace, Grommash was a strong brigand leading the Warsong Clan all across the Land of Fire now, he is even stronger tapping into the Sea of Life. He, however, was lied to and did indeed become a slave of the Mother Cult bound to follow their wishes and wreak havoc upon the Land of Fire in their name. That is after he was able to slay the same warlock that had cursed him with this twisted and gruesome power.
Hellscream went on to extort the farmers and residents of Jamihoro, stockpiling their goods, and outright slaughtering those who would not follow his rule. This was done when Taniagakure and the rest of the world was distracted with the Primordial Goddess of Life, his tactical mind saw and opening and he and his Warsong Clan took that opening. They now wait for anyone bold enough or strong enough to fight them off. The people of Jamihoro call out for aid, for protection, and for someone, anyone to fight for them.
Grommash Hellscream is a Jounin Level threat, having access to Fire, Earth, Wind, Lightning, Yang Release and taijutsu up to S rank, access to the Sea of Life up to S rank. Grommash has access to the Eight Inner Gates and moves at Jounin speed without augmentations ( 8 ). He has 260 health, takes 30% less critical damage, his body is covered in patches of hardened grey chitinous-like skin, he has large pronounced fangs a jutting jaw and he has piercing red eyes. This bounty can be completed and claimed by any shinobi, but the people of Jamihoro are willing to pay their own members of Taniagakure extra to complete this for them.
A fight must last five turns minimum to claim the bounty. This bounty is a one and done bounty.
When completed link @Howard for payment.
Rendezvous: Jamihoro (031)