[Approved] Jaina Proudmoore

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
12,796
Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
You must be registered to see images


Basic Information
Name: Jaina Proudmoore
Nickname: Daughter of the Sea, Archmage, Leader of the Kirin Tor
Age: 36
Gender: Female
Clan: Yuki Clan


Appearance
Jaina Proudmoore, the renowned sorceress and leader of Kul Tiras, is a striking figure to behold. Her long, blonde hair cascades down her back in loose waves, catching the light and giving it a shimmering, almost ethereal quality. Her features are sharp and defined, with high cheekbones and a straight, regal nose. Her eyes are a piercing blue, the color of the frozen seas of the north, and seem to hold a depth of wisdom and knowledge beyond her years. Jaina's outfit is one of elegance and power, befitting a woman of her station. She wears a long, flowing robe of deep blue, trimmed in gold and embroidered with intricate designs that seem to shimmer in the light. The robe is belted at the waist with a thick band of gold, and a cloak of the same blue hangs from her shoulders, lined with soft, white fur. Her boots are tall and made of supple leather, laced up the front and reaching nearly to her knees. Adornments of gold and silver adorn Jaina's person, including a necklace of fine chains that hangs from her neck and dangles down between her breasts. A ring of pure gold graces her finger, set with a single, brilliant blue gemstone that matches the color of her eyes. Her ears are pierced, and delicate gold hoops hang from each lobe, catching the light and glinting in the sun. Jaina carries herself with a poise and grace that bespeaks her years of training and experience. Her movements are fluid and effortless, and she seems to glide rather than walk. Despite her beauty and elegance, however, there is a steely resolve and determination in her gaze, a hint of the power and authority that lies within her. It is clear to all who look upon her that Jaina Proudmoore is not to be underestimated, for she is a force to be reckoned with.

Nindo: Eye of Insight
Having the Eye of Insight Nindo, Jaina listens to his own senses and his gut feelings matter more than what he is told. He trusts his inner voice and know there is more to the world than just what he sees. Having this Nindo means he can discern other’s Nindo after interacting with them for two turns, preventing Nindos from working for 4 turns.

Personality
Jaina Proudmoore is a woman of great intellect and wisdom, possessing a deep understanding of magic, politics, and the world around her. Her leadership skills are unparalleled, and she commands the respect of all who serve under her. Though she is kind and compassionate, Jaina is not one to be trifled with, and her enemies would do well to heed her warnings. Jaina is fiercely loyal to her people and will stop at nothing to protect them. She is a skilled diplomat and negotiator, always seeking to find peaceful solutions to conflicts whenever possible. However, when diplomacy fails, she is not afraid to wield her considerable magical powers to defend her people and strike down her enemies. Despite the many challenges she has faced, Jaina remains steadfast in her convictions and never loses sight of her goals. She is a strong believer in justice and fairness and will always fight for what she believes is right. Her compassion and empathy for those around her are evident in her actions, and she is always willing to lend a listening ear to those in need. Jaina's experiences have left her with a deep sense of loss and pain, but she has never let these hardships break her spirit. Instead, they have made her all the more determined to fight for what she believes in and protect those she loves. Though she may sometimes struggle with doubt and regret, Jaina is ultimately a woman of great strength and resilience, able to overcome any obstacle that comes her way.

Village Information

Village of Birth: Land of Snow
WSE Clan: New Dawn


Rank & Chakra Information

Chakra: 1.600 [ + 1.000 Yang Specialist ]
Rank: Jonin
Health: 160

Abilities:

Taijutsu
NB Taijutsu / Kaito's Taijutsu [Non-Restricted]
Genjutsu
Ninjutsu
Kenjutsu
Fuuinjutsu
Medical Ninjutsu
Elements:
Ice Release
Smoke Release
Water Release
Earth Release
Lightning Release
Wind Release
Fire Release
Gunpowder Release
Arctic Earth
Yang Release

Custom Fighting Styles:
Kung Fu
The Way of the Tomahawk
Whip Arts
Death Wind

Contracts:
Toad Contract
Wendigo Contract

Mode:
Red Kāma

Attributes:

Mind: 8Body: 5Spirit: 2
Agility: 5Dexterity: 5Vitality: 0

Character Attribute Information:
Dexterity Attribute: Base Tracking is 12 [ x 2.5 from Apex Tracker = 30 ]
Mind Attribute: + 15 to Ninjutsu & + 2 Speed

Specialties:
Yang Specialist: + 1.000 Chakra, and he is immune to recoil damage from techniques, though he still succumbs to the effects of the techniques.
Mind's Keen Eye: Genjutsu of any type, other than MS-level or those cast by Kunino, appear flawed. This means that regardless of the caster's expertise or perfection, there will be a tell within the illusion that is obvious, such as a visual illusion appearing static on a television, a smell being off, or a sound not making sense.
Apex Tracker Specialist: Jaina has increased tracking ability [ x 2.5 ]
Apex Handseal Specialist: Jaina is capable of performing Ice Techniques without the requirement of any handseals.
Chakra Fortification: Jaina is capable of performing Sealing Techniques adding an additional 10 Chakra to his sealing techniques without any increased cost or strain.
Smoke Screen: Jaina Body of Smoke state becomes one rank stronger by default, not counting as a boost.

History
You must be registered to see images
Jaina Proudmoore was born in the Land of Snow, as a member of the Yuki Clan, renowned for their mastery of ice techniques. From a young age, Jaina exhibited incredible talent in the art of manipulating ice, impressing her clan elders and peers alike.

As a teenager, Jaina became friends with a fellow ninja named Arthas, from a neighboring clan. The two formed a close bond and often trained together, honing their skills and preparing to protect their respective clans. However, as Arthas grew increasingly obsessed with power and dominance, Jaina found herself at odds with his violent methods.

When Arthas betrayed her clan and murdered many of its members, Jaina was forced to flee for her life. The trauma and pain of this experience deeply affected Jaina, and she wandered the land seeking a new purpose.

She eventually met a wise sage who taught her the ways of diplomacy, leadership, and strategy. Under his guidance, Jaina became a skilled tactician and a formidable warrior. She traveled the world, taking on various missions and earning a reputation as a protector of the innocent and a champion of justice.

Jaina became a key ally to the Hidden Villages, particularly the Land of Water, using her mastery of ice to help defend against threats such as rogue ninja and invading armies. Her contributions earned her the respect of many and she soon found herself leading a band of loyal followers.

Despite the horrors she had witnessed, Jaina remained determined to protect her homeland and bring justice to those who had wronged her. Her experiences had taught her the importance of balance and diplomacy in a world of conflict and chaos, and she worked tirelessly to foster alliances between the different ninja clans and Hidden Villages, believing that unity was the key to a peaceful and prosperous future.



Other

As our hero embarks on their perilous journey, they must equip themselves with the tools necessary to face the challenges that lie ahead. And so, we present a list of the weapons and items that our hero will carry on their quest, each one vital to their survival and success.

Type: Tool
Rank: S
Range: Short
Chakra: N/A
Damage: N/A
Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.
Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.
Note: The motion sensors only work short range around the user, taking 5 chakra per turn
Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.



(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic
Type: Fuuin
Rank: A
Range: Short (mid range blast when released)
Chakra: 30
Damage: 60
Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.
Note: Each seal can only be used once per battle.
Note: Can only seal one jutsu per seal
Note: Can only seal A rank and below
Note: Must wait 1 turn to use this jutsu again
Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.
Note: Can only seal one element, not elemental combinations.
Note: Useable 3 times




Music


You must be registered for see medias

Approved by Imperfect.
 
Last edited by a moderator:
Top