[Jōnin] Teño vs Pekoms

Pekoms

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An official battle, with no time-limit.

Terrain: Plain grassy field | Mid-range [15m]



Please post your bio and if you'd prefer first move, take it. Otherwise, I'll begin.​
 

Pekoms

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With his foe in sights, Katakuri takes the initiative. His intent is simple: to slow his opponent down whilst also reducing the distance between them. Ergo, he begins knead chakra and performs the Ram handseal. In doing so, Asch would first be preoccupied with the very ground that's beneath his feet getting forcibly dragged in towards the centre of a rather large, emergent pit. It'd leave him trapped about 5m underground if left unanswered. Not at all known to be an idle man, he felt it was an optimal time to close the gap between them.

While his foe dealt with the antlion pit he'd made, Katakuri would then knead chakra in his mouth and go on to form the Snake handseal. Despite it being the seal most closely associated with the element of earth, this time the chakra would be converted into a large volume of water. The liquid would gush from Katakuri's mouth, as he inclined his head downwards, and soon thereafter turns into a massive wave (5m tall) to be ridden onwards to Asch. Atop the wave, he'd stay vigilant for a chance at CQC followup.​

(Doton: Arijigoku no Jutsu) - Earth Release: Antlion Technique
Type: Offensive
Rank: B
Range: Mid-Long
Chakra: 20
Damage: 40

Description: The user performs the Ram hand seal and causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the centre, the victim will then be sucked underground. There the victim, depending on how deep the user makes them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the technique.​


(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Type: Supplementary/Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40

Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.​


 

BusinessManTeno

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Asch looking at somebody. Somebody rather ugly. Why did this guy just randomly impede on his relaxation. Either way it seemed to have took a wrong turn. Out of nowhere this person seemed to have created an antlion from beneath Asch. Asch being the kazekage, Always quick on his feet. Quickly he drew blood summoning fourth the techniques of his beloved cone snails. Without a moments hesitation. He summoned fourth a harpoon from his back to latch on to the ground that wasn't effected by the antlion. He then summoned three more for extra strength to do the same. As this happen, He caused the harpoons to retract his body, pulling him from up out of the antlion. But that wasn't it. As this happen, he noticed his opponent, spitting a very large volume of water from his mouth, as he rode on top of the wave. Asch took this time to finally show others why hes the best shinobi alive.

Asch seeing the wave rush towards him, He quickly slam his hands on the ground causing the earth below us to drop 100 meters in a square cubicle (midxmid). This would mean Asch nor his opponent would be able to move backwards in further than what they already were. Asch wanted it to be a labyrinth. Of course as this happened, Asch would get caught by the wave of water. Asch would assume the water was 70 meters deep, leaving only 30 meters above for us to get out. Though its not impossible, Asch had better plans. Asch whirling around in the water like a mad man, He quickly activated his curse mark to gain better control of himself. Giving him an extra boost of strength as he swam straight to this surface, jumping out like a dolphin, causing water to splash everywhere. He had a smirk on his face like he never had before


(Ensui Katatsumuri: Shita Koudoutai) Cone Snail Art: Tongue Of Zodiacs
Type: Offensive | Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is one of the common techniques of the cone snail family, with shell of solitude being the defensive cone snail art, this would be the offensive one. The user first draws some blood from a finger, then either makes a single handseal or slams the bloodied hand on the ground. The resulting phenomenon calls forth the tongues (Harpoons) of the cone snail family from their body or the ground. If it is used from their own bodies (via a handseal), they cause the harpoon to launch from anywhere from their torso, the palm of their hands, their legs, mouth (just nowhere that wouldnt make sense like the eyeballs, or the neck, etc) towards the opponent, or can be used for supplementary purposes. Or the user can slam their hands on the ground summoning fourth harpoons from a summoning seal below the target impaling them. The unique thing about this technique is they are coated with toxins that even if it grazes the opponent, the effects kick in. This would be one of the mild toxins of the cone snail family of course. The toxin once enters the stream would cause the opponents body to be really fatigue, restricting them from using jutsus that require focus (mental jutsus, S rank and above) Though it is not lethal. The harpoons must be summoned outside of a three-meter radius around the opponent.

Note: Can only be used thrice per battle
Note: The harpoons are roughly the size of a kunai and strong enough to neutralize earth of equal rank
Note: Has a two-turn cooldown.
Note: The user can create up to 4 harpoons at one time, splitting the rank of the jutsu.

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

(Ten no Juin: Ichi) - Heaven's Cursed Seal: Level 1
Type: Supplementary
Rank : A
Range: Short
Chakra: 30 ( +100 chakra; -10 to user per turn )
Damage: N/A
Description: The user wills the opening of the cursed seal partially, giving him more chakra and more strength, as the Senjutsu Chakra contained within the seal is unleashed upon the users body in a reduced amount. Patterned red lines that extend from the Cursed Seal on the body of the user course through the user's body, covering it in a repetitive pattern as their body surges with chakra. When the state it done, the lines will become a solid black. While active, the seal actively consumes the users chakra in order to produce and fuel Senjutsu Chakra into his body. While in this stage, the user gains +15 damage to his elemental Ninjutsu and +10 to his Taijutsu. His physical strength is slightly improved as is his speed.

Note: Lasts for 5 turns.
Note: Can be deactivated at will.
Note: Usable twice.
 
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