[Iwagakure vs Kumogakure] - The fight that never ended.

Erzo

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Reis R&R
Mid ranged
Rocky Terrain with a minor dust clouds all around
I will be using , you can use whichever biography you'd like.
Feel free to change any rules (range, terrain and add whatever you'd like).
Also, if you wanted to switch it up somehow and make the battle more interesting, then suggest whatever.

-Closed battle.
 

Akuma

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Lol. Not Kumo anymore.


Unofficial and All allowed I assume.

You can start Rezo.
 

Erzo

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Lol. Not Kumo anymore.


Unofficial and All allowed I assume.

You can start Rezo.

I know, it was a reference to our first and only fight. u-u'
We'll pretend this is a tournament being held and it's come to our fight. I don't want to make another RP post saying ''whos that in the distance why is he here blah blah''



Roy stood on the higher ground, waiting for his opponent to come up and face him. He had heard rumours about him, but rumours were all that were spread during the tournament. Only one of them could progress further. He stood tall as he walked on, before stopping about 10 meters from Roy.

I am Roy Mustang of the Kiyoshi clan, he spoke as he bowed, showing a courtesy he believed opponents should show each other. If he was to be the man to take his life, then Roy wanted a similar reply. But respect was not something that was common amongst warriors. Most were savage. Brutal. This could be just another one, or not.

As he awaited the reply from his opponent, Roy took off his gloves to set them to the side. He'd then follow by taking over his overcoat, leaving him light and prepared to face what would come.
 

Better

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Dead bones is always kumo. Sometimes you deny who you are U_U
 

Akuma

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Dead bones is always kumo. Sometimes you deny who you are U_U
>_>
I know, it was a reference to our first and only fight. u-u'
We'll pretend this is a tournament being held and it's come to our fight. I don't want to make another RP post saying ''whos that in the distance why is he here blah blah''



Roy stood on the higher ground, waiting for his opponent to come up and face him. He had heard rumours about him, but rumours were all that were spread during the tournament. Only one of them could progress further. He stood tall as he walked on, before stopping about 10 meters from Roy.

I am Roy Mustang of the Kiyoshi clan, he spoke as he bowed, showing a courtesy he believed opponents should show each other. If he was to be the man to take his life, then Roy wanted a similar reply. But respect was not something that was common amongst warriors. Most were savage. Brutal. This could be just another one, or not.

As he awaited the reply from his opponent, Roy took off his gloves to set them to the side. He'd then follow by taking over his overcoat, leaving him light and prepared to face what would come.

Sora chuckles as he walks torwards his next opponent simply by recalling the bad performance his last opponent have provided. Before even scounting his next opponent he had already introduced himself to Sora. He who was picking his nose replied with a careless comment as he always did.

Hehe, you're too formal Roy-san.

Sora flicks a booger into a distance and takes off his hat. Stretches his limbs firmly to warm up for his next opponent, hoping to find a more time worthy fighter in this one. Just call me Sora, of the Fishmen. As he said, he finished preparing and took a more aggresive attitude torwards the so called Roy. Acknowledging the fight had begun, he sways his arms in sword angles with his palms placed ifront of his torso and aways Roy's first action.
 

Erzo

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Dead bones is always kumo. Sometimes you deny who you are U_U

Raikage-sama has blessed us with his presence!

>_>


Sora chuckles as he walks torwards his next opponent simply by recalling the bad performance his last opponent have provided. Before even scounting his next opponent he had already introduced himself to Sora. He who was picking his nose replied with a careless comment as he always did.

Hehe, you're too formal Roy-san.

Sora flicks a booger into a distance and takes off his hat. Stretches his limbs firmly to warm up for his next opponent, hoping to find a more time worthy fighter in this one. Just call me Sora, of the Fishmen. As he said, he finished preparing and took a more aggresive attitude torwards the so called Roy. Acknowledging the fight had begun, he sways his arms in sword angles with his palms placed ifront of his torso and aways Roy's first action.

He seems... carefree. Is he that sure that he's going to beat me? Thought Roy as he watched his opponent pick his nose. His name was Sora. Sora the Fishmen. Maybe he was more than one, like Toku-sama? Or Roy misheard him trying to say FishmAn. Didn't matter much to him though, he had other things on his mind. But then again Fishman could mean he's good with Water.

With that in mind, Roy thought the best possible way to continue was to use Earth. He preferred the fluidity of the Wind element but he just wanted to figure out his opponent's weakness.

Following up, the podium like ground on which they stood on would shake violently and unexpectedly, causing the Fishman to lose his balance and begin to fall down on the very ground he stood on.

Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will concentrate and release their chakra into the ground to create a small tremer that can result in making the enemies lose their footing and fall to ground or miss the aim of a given technique.



Quickly following up as the man is falling/has fallen, Roy would perform a sequence of quick hand seals causing four pillars of Earth to emerge from four corners each 5 meters around you. Two to your left and right, in front of you, the other behind.

As these pillars emerge, Roy would use his Lightning chakra and have it travel through the ground before suddenly releasing it through the pillars. The lightning bolts would aim to shock your body whilst it's on the ground and paralyse you.

Rank: B
Type: Offensive, Supplementary
Range: Short – Long
Chakra cost: 20
Damage points: 40
Description: After the user performs the Ram → Boar → Dog → Bird → Hare hand seals, he releases his lightning chakra into the ground, using it to forcefully shape the earth into 4 big pillars (proportionate to the target area) around the target. Once they rise, they unleash a barrage of lightning bolts, currents and shocks to whatever is inside, paralyzing, shocking and damaging the target from all around.


 

Akuma

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As the ground began to rapidly shake without any formal pattern Sora drops on all fours, akin to that of a fox. Balancing on his limbs as the ground begins to subdue it's sudden movement. At this point Sora opens his mouth and fires a torrent of sharp edged urchin spines to Roy. These look similiar to needles and as hard to spot, however yellow/black in color. 'Gogyou Meha ~ shouted Sora as he would.

The spines have a limb numbing effect upon strike, and muscle spasms in the next turn if the spines are not removed, aimed at Roy's legs (both) he would fall onto the ground revoked of balance through his feet. After releasing the torrent Sora see's the immediate pillars rising around him, probably attempting to jail him.

(Chame: Gogyou Meha ) - Urchin Arts: Torrent of Guhul
Type: Offensive/Attack
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: Through the application of the Urchins, the user can extend their palms or open their mouth. Releasing a torrent of sharp edged urchin spines to the target. Although regular spines cause nothing by concentrated pain; the effects and pain levels vary according to the species of the Urchin from which the spines originate. For example, the Fire Urchin's (actual urchin name) venom tipped spines, with distinctive globular swellings below the tip, can inflict a painful sting if handled; the pain lasts as long as three turns, after which if not treated properly, the victim feels slight nausea. Depending on which type of urchin spine the user whishes to shoot, the spines will have diferent effects, be it health problems or simple pain. Urchins which are not mentioned below, but that are still in the contract, have regular spines which have the same effect as regular needles used by shinobi.

Black urchin: Cause no more than mild pain and swollen skin.
Red urchin: This type of spine causes nothing but tingling sensations on the effected body part.
White urchin: These spines alter the opponents sense of vision, in other words. If not removed 1 turn after being shot by these, they will percieve movement slower than it actually is.
Pencil urchin: These spines have a limb numbing effect upon strike, and muscle spasms in the next turn if the spines are not removed.
Shingle urchin: Shingle spines cause muscle paralysis, preventing the effect body part from being moved for 1 turn.

*The user can only shoot 1 specific type of Urchin spine with each use of the technique.
*Instant stings won't directly lead to health problems depending on the spines.
*Usable x4 per battle and must have signed the Sea Urchin contract.
*White and Shingle spines can only be used x2 per battle.
*Technique can be used by both humans & urchins.
*Effects last three turns. Unless removed in which they last only one turn
Not waiting for them to take full effect, Sora still in a four limbed position pools chakra beneath him to create a flat edged pillar of rock to emerge diagonally. Propelling the man into the air torwards Roy, a speed that would allow him to arrive 2 feet above his opponent.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
Using his inclined momentum, Sora then pivots to his left in mid air, placing his left arm tucked behind his back and his left leg pinned below him in a bent fashion. Using nothing but his dominant right foot which has been concentarted with water chakra, as his body would pivot sideways he delivers a rapid side kick to Roy's left shoulder, slightly inclined downward. Uraaah!

On impact, a shock wave is thrusted from the water molecules that were already manifested around Sora's feet, hurling Roy without any warning far to his right as his body phases through the rocks and dirt of the ground. With a clean hit, perhaps a dislocated shoulder. Sora who had just swung you away, would descend on his feet one more bent than the opposite, scounting Roy as he (Sora) stood up.

(Gyojin Karate: Kaisoku Harakudashigeri) - Fishman Karate: Stomach Drop Kick
Rank: B
Type: Attack
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a savage side kick, slightly inclined downward. On impact, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground.
 
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Erzo

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As the ground began to rapidly shake without any formal pattern Sora drops on all fours, akin to that of a fox. Balancing on his limbs as the ground begins to subdue it's sudden movement. At this point Sora opens his mouth and fires a torrent of sharp edged urchin spines to Roy. These look similiar to needles and as hard to spot, however yellow/black in color. 'Gogyou Meha ~ shouted Sora as he would.

The spines have a limb numbing effect upon strike, and muscle spasms in the next turn if the spines are not removed, aimed at Roy's legs (both) he would fall onto the ground revoked of balance through his feet. After releasing the torrent Sora see's the immediate pillars rising around him, probably attempting to jail him.

(Chame: Gogyou Meha ) - Urchin Arts: Torrent of Guhul
Type: Offensive/Attack
Rank: B
Range: Short - Long
Chakra: 20
Damage: 40
Description: Through the application of the Urchins, the user can extend their palms or open their mouth. Releasing a torrent of sharp edged urchin spines to the target. Although regular spines cause nothing by concentrated pain; the effects and pain levels vary according to the species of the Urchin from which the spines originate. For example, the Fire Urchin's (actual urchin name) venom tipped spines, with distinctive globular swellings below the tip, can inflict a painful sting if handled; the pain lasts as long as three turns, after which if not treated properly, the victim feels slight nausea. Depending on which type of urchin spine the user whishes to shoot, the spines will have diferent effects, be it health problems or simple pain. Urchins which are not mentioned below, but that are still in the contract, have regular spines which have the same effect as regular needles used by shinobi.

Black urchin: Cause no more than mild pain and swollen skin.
Red urchin: This type of spine causes nothing but tingling sensations on the effected body part.
White urchin: These spines alter the opponents sense of vision, in other words. If not removed 1 turn after being shot by these, they will percieve movement slower than it actually is.
Pencil urchin: These spines have a limb numbing effect upon strike, and muscle spasms in the next turn if the spines are not removed.
Shingle urchin: Shingle spines cause muscle paralysis, preventing the effect body part from being moved for 1 turn.

*The user can only shoot 1 specific type of Urchin spine with each use of the technique.
*Instant stings won't directly lead to health problems depending on the spines.
*Usable x4 per battle and must have signed the Sea Urchin contract.
*White and Shingle spines can only be used x2 per battle.
*Technique can be used by both humans & urchins.
*Effects last three turns. Unless removed in which they last only one turn
Not waiting for them to take full effect, Sora still in a four limbed position pools chakra beneath him to create a flat edged pillar of rock to emerge diagonally. Propelling the man into the air torwards Roy, a speed that would allow him to arrive 2 feet above his opponent.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
Using his inclined momentum, Sora then pivots to his left in mid air, placing his left arm tucked behind his back and his left leg pinned below him in a bent fashion. Using nothing but his dominant right foot which has been concentarted with water chakra, as his body would pivot sideways he delivers a rapid side kick to Roy's left shoulder, slightly inclined downward. Uraaah!

On impact, a shock wave is thrusted from the water molecules that were already manifested around Sora's feet, hurling Roy without any warning far to his right as his body phases through the rocks and dirt of the ground. With a clean hit, perhaps a dislocated shoulder. Sora who had just swung you away, would descend on his feet one more bent than the opposite, scounting Roy as he (Sora) stood up.

(Gyojin Karate: Kaisoku Harakudashigeri) - Fishman Karate: Stomach Drop Kick
Rank: B
Type: Attack
Range: Short - Long
Chakra Cost: 25
Damage Points: 40
Description: This technique requires precise water molecule manipulation. The user will dart forward creating a small shock wave with the water molecules around the feet to increase his speed. Using that incredible momentum, the user will deliver a savage side kick, slightly inclined downward. On impact, a shock wave will be created from the water molecules that were already manifested around the user's feet, sending the opponent crashing into the ground.

The sudden drop surprises Roy as you take an animalistic position on the ground.

Am I fighting a beast or a human? He thought to himself as your drop appeared to be more natural than it should have been.

After your drop, Roy both sees and senses the incoming urchin spines. Although he has no idea what they are, he could easily sense their energy causing him to react by throwing up a piece of cloth whilst performing the rat hand seal, causing the cloth to shred into multiple pieces of bird like creatures.

These bird like creatures would collide head on with your Urchin spines, stopping them at their track whilst the birds themselves becoming neutralized in the process. This would happen pretty quickly due to the speed of the birds being quite fast allowing them to match the speed of the Urchin spines.

Rank: B
Type: Attack/Defence/Supplementary
Range: Short - Long
Chakra cost: 20 (-5 per turn)
Damage points: 40
Description: The user throws a piece of cloth in the air, before performing a single handseal (Rat), infusing the cloth with chakra. At that point, the cloth will shred and divide itself into multiple pieces, no more than 10, which will then turn into various small sharp-beaked birds, akin a kunai. They have a long neck and a small wingspan, like weird looking flamingos. After the handseal, the cloth shreds, turns to birds and shoots itself towards a target of the users choice. The kunai flamingos can be shot in a converging or a diverging trajectory for focused shots or a more spread out damage output. The low rank of this jutsu allows for an easier manipulation, meaning the user can split the group evenly and send one batch for an attack whilst the other remains active for more instructions (their power would be split in half should this be done). The distinct shape and size of the birds allows them to have great acceleration. Although normally they possess the users base speed, they have reaction abilities much greater, allowing them to track and move opponents who are travelling up to the first gate and lower. When colliding with opponent(s), the birds would latch on, spreading the cloth of which their body is made and covering whichever part of the opponent is 'hit', quickly spreading to all parts of the body, almost as if the opponent was being mummified whilst alive, binding and restricting movement completely, leaving him/her at the users mercy. Alternatively, the birds can keep their shape and aim to deal physical damage by piercing through the opponent using their sharp beaks.
~ This jutsu can only be used three times and lasts a maximum of four turns, assuming the opponent doesn't neutralize the jutsu. After each usage time runs out, or the attack is destroyed, the user must wait 2 turns before being able to use it again.



Following this, you'd release your Earth chakra and cause a pillar to emerge, sending you flying towards Roy. He could never understand why people would willingly get close. He hated fighting close quarter combat...

The solution was simple. Escape.

Roy takes a lower position and sticks what appears to be a piece of cloth onto the floor directly in front of him before disappearing in the blink of an eye. The piece of 'cloth' would in reality be a paper bomb set by Roy. And the sudden disappearance would be the release of a burst of water chakra from the sole of his feet, sending him skidding (mid range) to his right, avoiding getting close.

You wouldn't instantly notice where he had gone to, but after the initial escape, you would be able to see him land to your left as he had planned. Moreover, whilst moving, he'd time it so that the moment you enter short range of his previous location, the paper bomb would explode, dealing you minor damage (non-fatal) but a hindrance if it makes contact with you as hot debris would strike your body whilst the explosion itself would cause you some burns.

Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note: Can only be taught by BluePhenix.
Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.


 
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