[KG] It's that time... I'm in that mode...

Sinthorus

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Yeeeaahhh I could have guessed all that of course. I was thinking a little too hard lol...

Next I'll do deva path. So I basically had this on my tenseigan. And this is the path that caused the most singular area destruction in the show that I can remember, capable of putting a giant dent in Konoha as if an asteroid had landed there. Deva path gives the user or body access to pushing and pulling forces through gravity. They are able to essentially manipulate the earth itself, capable of digging up ground or accumulate large debris in the area to form pseudo moons, asteroids and planets. This is the bulk and bread and butter of what the deva path can do. This has also been shown to create little pseudo black holes which pull in said debris in the area. That being said, there are levels and scales to the technique in general, having used it usually means you waiting a while (in the RP, a turn or two) to let it "build up" and recharge again. The smaller the use the quicker the wait and the larger the use the longer the wait. However the technique doesn't have any drawbacks outside of the cooldown period that I am aware of and is neutral to everything.

That's all I got.
( Tendō ) - Deva Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.


( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.

Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.

Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

Doing these in a different order to the cannon list.
 

Troi

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Understood. That is the ability I described so I am ready to continue!
 

Troi

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What's the drawbacks and battle uses though?
Battle use is extensive. It serves as both defense and offense simultaneously and like I said, neutral to everything. Probably because it isn't an element but you're manipulating the actual gravity around you. Drawbacks are the fact that the bigger the scale you want to use, the longer the cooldown time.

The tech is capable of heavily altering terrain as well. So someone doing all that running around and stuff... Put an end to that.
 

Sinthorus

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Battle use is extensive. It serves as both defense and offense simultaneously and like I said, neutral to everything. Probably because it isn't an element but you're manipulating the actual gravity around you. Drawbacks are the fact that the bigger the scale you want to use, the longer the cooldown time.

The tech is capable of heavily altering terrain as well. So someone doing all that running around and stuff... Put an end to that.
Which range is probably the best to use?
 

Sinthorus

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I'd say Chukibo. Only a two turn cooldown of gravity techniques but with no limits on how many times you can use it.

I'd strongly recommend you never use the long range variant unless you are completely sure it's giving you the win. Short range is great for maintaining a perfect shield but yeah, Mid range is best as you can focus it and have next to now drawbacks.

What next chief?
 

Troi

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Asura Path! Just to explain ahead of time so I don't waste your time, you basically have full imaginary freedom of your physical form, able to alter your body in ways unimaginable to normal people. You can turn your hands into rocket launchers or your feet into rocket boots. You can form machine guns on your hands, create extra limbs, extra faces or eyes, extra fingers. It goes beyond the normal limits of evolving your body to suit your battle needs. The possibilities are virtually limitless. So it seems extremely fun.
 

Sinthorus

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Asura Path! Just to explain ahead of time so I don't waste your time, you basically have full imaginary freedom of your physical form, able to alter your body in ways unimaginable to normal people. You can turn your hands into rocket launchers or your feet into rocket boots. You can form machine guns on your hands, create extra limbs, extra faces or eyes, extra fingers. It goes beyond the normal limits of evolving your body to suit your battle needs. The possibilities are virtually limitless. So it seems extremely fun.

You gotta be robotic and a bit logical. But lets be real, firing lasers, rockets and fists is where it's at!
( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.


( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -5 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed by double. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

( Kaiwan no Hiya ) - Flaming Arrow of Amazing Ability
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The Asura Path detaches and fires its hand like a rocket. Upon focusing chakra to the wrist, the hand will be launched towards the target. This chakra will also act like a magnet, to draw the hand back for reattachment. It also functions to protect the hand, allowing its powerful strike to severely damage rock, but not the hand itself. Other Rinnegan users can use this ability through the activation of the Asura path and detaching a hand from one the additional arms.
Note: Can only be used with the ( Shuradō ) - Asura Path active.
 

Troi

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Alright so two rather simple techniques. Rocket boots! They boost your speed and you can spend chakra to keep them activated while you float/fly if you choose to do so.

Q: If I want to keep them on, is it also -15 chakra per turn? Because twice it specifically states that only flight needs sustainment. That leads me to ask: Is it a one time boost overall? Or can I sustain that as well? Does it cost? Because I don't see the point in just one turn where your speed is double. Especially just base speed, in that case.

Okay so... Rocket Punch! Lmao You can fire your hand covered in chakra which you will be able to use to call it back to your person as well as it having significant protection, able to punch rock/earth without damaging your hand itself.
 

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Alright so two rather simple techniques. Rocket boots! They boost your speed and you can spend chakra to keep them activated while you float/fly if you choose to do so.

Q: If I want to keep them on, is it also -15 chakra per turn? Because twice it specifically states that only flight needs sustainment. That leads me to ask: Is it a one time boost overall? Or can I sustain that as well? Does it cost? Because I don't see the point in just one turn where your speed is double. Especially just base speed, in that case.

Okay so... Rocket Punch! Lmao You can fire your hand covered in chakra which you will be able to use to call it back to your person as well as it having significant protection, able to punch rock/earth without damaging your hand itself.

Ngl, it's fell off over time. With speeds and increases having numerical values and them being able to increased in other ways, that tech is mostly thermatic. It's not really worth using. Imagine a world where ff dodge didn't exist.


( Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

( Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles that can fill a short range radius will explosions. These missiles must all land within up to mid range from one another.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
 

Troi

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Yep... That makes sense. Roger that. It sure was a world where FF dodge didn't exist lol. You need shit like that for sure.

Simple as this has been demonstrated both on panel and on screen both in the anime and videogames. The user kind of manipulates his hand into a canon-like instrument, shooting a very straight-forward and linear beam albeit extremely powerful. This was once used for Nagato to do the planetary devastation technique. This is the technique he used to shoot through it and basically blast it and whatever was inside to absolute ash. On top of that, great thing about it is the fact that it plays neutral to elements (of the same rank) so although being raw chakra, it doesn't not play the part of raw chakra. Pretty awesome.

Next up, simple. Little missiles you can shoot from your body up to four. They go long range but have an effect range of up to short as far as the actual blast goes. The missiles must be spread apart, med range from one another although that is hardly a bad thing as you would naturally want to cover more ground anyway with a technique like this. Pretty strong. S rank. No use restrictions. Kinda sick if you ask me.
 

Sinthorus

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Yep... That makes sense. Roger that. It sure was a world where FF dodge didn't exist lol. You need shit like that for sure.

Simple as this has been demonstrated both on panel and on screen both in the anime and videogames. The user kind of manipulates his hand into a canon-like instrument, shooting a very straight-forward and linear beam albeit extremely powerful. This was once used for Nagato to do the planetary devastation technique. This is the technique he used to shoot through it and basically blast it and whatever was inside to absolute ash. On top of that, great thing about it is the fact that it plays neutral to elements (of the same rank) so although being raw chakra, it doesn't not play the part of raw chakra. Pretty awesome.

Next up, simple. Little missiles you can shoot from your body up to four. They go long range but have an effect range of up to short as far as the actual blast goes. The missiles must be spread apart, med range from one another although that is hardly a bad thing as you would naturally want to cover more ground anyway with a technique like this. Pretty strong. S rank. No use restrictions. Kinda sick if you ask me.
Yeah it's all pretty good. What you wanna do next?
 

Troi

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The human path! Extracting souls and reading minds via touch but there's a twist! They die!
 
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