-Itachi- Vs. ZoroOP

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-Kenshin-

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Welcome ZoroOp

The Rules Are as Followed
Rei's R&R apply
No killing
No stealing
No Customs of any kind
Subs Yes
Kai's Yes

We will start Mid range from each other
Terrain: where Kakashi and Itachi fought [The Orginally Series not Shippuden]

I will be using. My Itachi Uchiha Bio in Sig with Three Tomoe Activated on Arrival

Please post your bio and I will go first​
 

Zoro..

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I wanted to go first :|

Eyes bio in sig go

Itachi huh
Looks neck down for the entire fight no byakuugan activated
 
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Zoro..

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Ok make your move
Uchiha Itachi? I have killed many of your clan. Lets see if you are as great as they say.

I always look at you neck down for the fight. As soon as I see you I immediately start by creating a hole and dropping you in it, the hole is beneath you. The hole itself is six meters in diameter and over twenty meters deep. I do this very quickly and unexpectedly. Making you fall or go down with the earth into a hole of pitch blackness. The hole itself drops at incredible speeds.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.


As you go underground I make sure you went under and make the bottom of the pit extremely muddy and swamp like. Adding extra water properties to the swamp so that a simple wind technique would just splash it. This is an extremely muddy swamp and extremely deep leaving you trapped twenty meters below ground in a swamp.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


As the swamp is just created making you sink, since I didnt have to change elements the swamp appears an instant after the trench is there. I manipulate my water chakra to create a massive amount of water above your head. The water is shaped like the top of the trench letting no light it. This encloses you within the trench and leaves you to drown, also getting rid of your options to escape as it appears above you at the very top of the hold. As all this is happening I watch you intently with my byakuugan and move to the left. While looking at myself and tracking any move you do and looking out for any earth technique.
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

 

-Kenshin-

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You know me but who are you

*as I see you enter mid range from me I activate my 3 tomoe sharingan and look at a angel to where I can see you and the ground as I see your chakra start running through the ground I jump high into the air and release a gust of wind from my mouth that sends me flying backwards into long range *

Fūton: Kaze Ogawa no Jutsu) -Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost:10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

As I'm going through the air I release a metro sized fireball at you
(Katon: Goenkyu) -Fire Style: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing the Horse → Tiger hand seals exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.

Not the fireball is released before you summon the water​
 

Zoro..

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You know me but who are you

*as I see you enter mid range from me I activate my 3 tomoe sharingan and look at a angel to where I can see you and the ground as I see your chakra start running through the ground I jump high into the air and release a gust of wind from my mouth that sends me flying backwards into long range *

Fūton: Kaze Ogawa no Jutsu) -Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost:10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

As I'm going through the air I release a metro sized fireball at you
(Katon: Goenkyu) -Fire Style: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing the Horse → Tiger hand seals exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.

Not the fireball is released before you summon the water​
Note: Im using my Neji bio.

I activate my byakuugan. As I see you release the wind stream from your mouth I immediately cancel my swamp of the Underworld and before you even get the chance to release the fireball I create spikes that emerge silently from the ground. They would strike you from behind. I time them perfectly so that your momentum would slam you into them as they emerge silently thus you wouldn't hear them or see them coming. Nor would you be able to notice my chakra in the earth due my chakra already being there.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target


As you are impaled upon the earth spikes which would completely stop your momentum and wound you to the point where you are unable to battle I summon water ten meters above your head to come crashing down and kill you due to the raw amount of weight of the cylinder of water that has been summoned.
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

 

Erzo

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Uchiha Itachi? I have killed many of your clan. Lets see if you are as great as they say.

I always look at you neck down for the fight. As soon as I see you I immediately start by creating a hole and dropping you in it, the hole is beneath you. The hole itself is six meters in diameter and over twenty meters deep. I do this very quickly and unexpectedly. Making you fall or go down with the earth into a hole of pitch blackness. The hole itself drops at incredible speeds.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.


As you go underground I make sure you went under and make the bottom of the pit extremely muddy and swamp like. Adding extra water properties to the swamp so that a simple wind technique would just splash it. This is an extremely muddy swamp and extremely deep leaving you trapped twenty meters below ground in a swamp.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


As the swamp is just created making you sink, since I didnt have to change elements the swamp appears an instant after the trench is there. I manipulate my water chakra to create a massive amount of water above your head. The water is shaped like the top of the trench letting no light it. This encloses you within the trench and leaves you to drown, also getting rid of your options to escape as it appears above you at the very top of the hold. As all this is happening I watch you intently with my byakuugan and move to the left. While looking at myself and tracking any move you do and looking out for any earth technique.
(Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

You know me but who are you

*as I see you enter mid range from me I activate my 3 tomoe sharingan and look at a angel to where I can see you and the ground as I see your chakra start running through the ground I jump high into the air and release a gust of wind from my mouth that sends me flying backwards into long range *

Fūton: Kaze Ogawa no Jutsu) -Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost:10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

As I'm going through the air I release a metro sized fireball at you
(Katon: Goenkyu) -Fire Style: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing the Horse → Tiger hand seals exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.

Not the fireball is released before you summon the water​
I think you broke the time frame with your move here. The bit in bold shows that you reacted to his move before it took full effect meaning you interrupted his first move, I have no sensei status to say that to you, so I asked Zen on msn to double check and he said that you can't dodge the moving earth core before it starts to drop down.
 
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