**** yeah *****.Use what you're comfortable with. I'll use Roy, mid range, rocky terrain. gogogoogo
Please strip yourself of the kumo banner. That was horrendous.It can BElieve its not butter o-o
Not till I've had some practice, I'm much more comfortable with Roy.I'll use Kisame.(Kind of wanted to fight Radagast but whatever)
I peer at my enemy, looking him in his eyes. Luckily he wasn't an uchiha or that would have been bad news. Then again...genjutsu doesn't work on me anyway. I gather my chakra and seep it into the ground forming 10 hare-like structures all spread 20 meters away from you. This creates a circle that encompasses the entire battlefield. Those hares that are not within your vision begin to move quickly and silently, ready to hide at your slightest movement.
(Doton: Usagi no Bibiri) Earth Release: Cowardly Hare
Rank: C
Range: Short-Long
Chakra Cost: 15
Damage Points: 30
Description: The user creates 10 small hare-like earth structures, which appear from the ground at least 20 meters from the opponent, all around. Their purpose is to approach the target and once they touch it, they blast outwards, with a small explosion, just like Paper Bombs. They're as fast as normal hares, but they're also as coward. They hide underground while the opponent is looking in their direction, and only move when in the opponent's blind spot. The transition between hidden and moving is almost instantaneous, and while underground they're undistiguishable to the naked eye (Can be seen or sensed by Byakugan and Chakra Sensors)
*Can't be used twice or thrice at a time. The user can only create a new set of hares once the first one has either reached the target or blocked in the way there*
*Can only be used thrice*
I grasp the hilt of Samehada on my back and crouch low while spreading my legs apart. uheuheuheeuheuehuehe.
As your water pillars emerges from the ground and launches you up, Roy summons his chakra into the sky above you, using it to gather up small particles of Earth which combine to form a large rock boulder. This boulder would begin to break up into smaller rock windmill shurikens upon its formation and rain down on you from above before you could perform your second jutsu.I watch the man in front of me take down the hares in one swift movement. I raise my eyebrow as the wave of wind approaches my legs. Manipulating my chakra, I cause a pillar of water to send me into the air. The man had a keen sense, dissolving the"illusion" within the technique. Probably this enemy needs more direct attacks. However, I still had to test his intelligence.
( Suiton: Mizu Hashira Suiryoku no Jutsu ) - Water Release: Water Pillar Thrust
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: N/A
Description: The user will manipulate their chakra and then they create water to rise up from the ground beneath the target lifting them into the air.
As I am risen into the air, I decide "Why don't I do both?". Using my right hand, I clench my fist tightly which cracks the knuckles on my hand. Immediately, I disappear and every thing but my hands fade to black. I form a box with the thumb and index finger with both my hands, a glowing red eye within its center. You begin to break in a cold sweat as your heart races and you become agitated. You want to move but you cannot. In reality, I focus earth chakra in my hands and feet and appear behind you in a flash of speed. Using both my hands, I deliver a dual palm strike to your lower and upper back both right over the spine, shattering it.
Hakke Magenken: Tercera no Kata | Eight Trigrams Demonic Illusion Fist: Third Form
Rank: A
Type: Offensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60 + 60 = 120
Description: The user performs a simple hand gesture, which immediately places the target in a Genjutsu, where he will feel nothing but absolute terror, fear and dread. First, the target will see the users hand begin to glow ominously, after which, the users body will disappear into a complete darkness and only his two hands will remain visible. The users two hands will immediately seem to form a box with the thumb, index and middle finger of each hand and as soon as the box is complete a glowing red eye will appear in the middle of the box and quickly begin to multiply. The target will feel as if thousands of glowing red eyes are racing past him with high speed. The only feelings the target will be able to feel is fear, paranoia, sadness and hopelessness. In reality, the user simply focuses chakra into his feet and earth chakra into his hands. The user will then disappears in a blur of speed; he quickly reappears behind the enemy and delivers a devastating dual palm thrust to his spine.
-The illusion is B-ranked.
-Can only be used 3 times per match.
-No S-ranked or above illusionary techniques during the next turn.
-Can only be taught by Zero Kelvin.
I'm going to assume the rock was formed right above my head, within arms reach.As your water pillars emerges from the ground and launches you up, Roy summons his chakra into the sky above you, using it to gather up small particles of Earth which combine to form a large rock boulder. This boulder would begin to break up into smaller rock windmill shurikens upon its formation and rain down on you from above before you could perform your second jutsu.
Type: Attack
Rank: A-Rank
Range: Short-Long
Chakra cost: 30
Attack points: 60
Description: the user summons a great amount of chakra into the sky where it gathers up earth to make a large rock boulder. The boulder then begins to break down creating rock windmill shurikens that rain down on the opponent making huge craters where they land.
*Note: can only be used 3x per battle.
As you dropped, you'd be waited for by a sheet with spikes. The sheet with spikes would have a radius of about 10 meters, covering mid range all around you, apart from directly in front which would stop at 9 meters as to not harm Roy himself.
Anticipating that you might defend from the Earthen shower, Roy manipulates the sheet to go upwards from the ground, so that if you don't drop down, it'd still manage to attack/hit you anyway.
Type: Supplementary
Rank: N/A (D-A) B
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
As you turn my aerial Earthen attack into a mushy and non-lethal... thing, Roy waited and watched at what you'd do next. His Kiyoshi spiked floor would go up to hit you and then suddenly disappear cos magic (>_><_<), you'd be releasing 3 longswords made of Ash.I'm going to assume the rock was formed right above my head, within arms reach.
As I fly up into the air a large shadow is cast over my body and the distant ground below me, I look up and noticed a giant earthen boulder hanging over my head. The mass begins to crumble. I reach out with my hand and place it on the boulder. I insert my chakra throughout the entirety of the boulder, causing the boulders composition to change. The boulder changes from a solid rock into a crumbling mass of sand that has no shape.
(Doton: Kachiku Kanshou ) Earth Release: Bovine Intervention
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: This Jutsu is based on the Earth Chakra's abilities to harden or soften any earth feature. By slamming the user's palm on the ground, or on any thrown or erupted earth structure, the user is able to harden or soften the said structure, all at once. The technique is based on the user's chakra reservations, and thus the area and volume of the feature the user wishes to change varies with it.
As described this technique has two variants:
(Buru no Ai Naguriai ) Bison's Love Fist, which allows the structure struck by the right hand to harden immediately. Basically, any soft structure, such as Sand, Gravel or Mud (Created by Earth Release (Canon Element), not Mud Release (Custom Element)) will turn into rock.
(Ushi no Nyuujou Kissu) Cow's Milky Kiss, which allows the structure struck by the left hand to soften immediately. Basically, any hard structure, such as Rock, Harden Mud or Earth will turn into sand.
*Can only be used 3 times per battle*
The rock disintegrates above me falling down like sand rain. I reach the height of my accent and look down on you. A black and red hue cascades from my body, taking form in a cloud of heated ash. The heated ash condenses into 3 broad longswords.
I launch the swords at you, aimed for your torso. Once they get within range, I perform on handseal and detonate the swords.
« Kazan Hai: Yougu No Hepaisutosu † - Volcanic Ash: Tools of Hephaestus † »
Rank: S
Type: Offensive
Range: Short - Medium
Chakra cost: 40(-10 per turn)
Damage points: 80
Description: Tools of Hephaestus is a jutsu that uses volcanic ash in its offensive form. The user forms volcanic ash from a selected part of their body. The grains of ash clusters in this formation of ash are, by comparison, larger than the run of the mill volcanic ash jutsu. Making them hardened and reinforced allowing them steel like quality. This is achieved by compacting and compiling the ash on top of each other forming layers to give it a strong and sturdy composure. . By manipulating the shape of the ash, the user can create 3 blades of volcanic ash. These blades are the length of average broadsword( about 3 feet). These swords can be launched towards the opponent at high speeds causing explosions on impact with a handseal performed by the user. For close range applications, these swords can be held on to by the user to be used as a makeshift sword to overcome a for within close range. To constantly supply the swords of ash, the user has to be within direct contact with the swords at all times. This allows me to supply chakra over a duration and manipulate that chakra to keep the structure of the sword strong. These swords can be created 3 times per battle but require a two turn cool down between each use stopping it from being used within quick succession.
As soon as the swords are detonated, I slam my hands in the air while focusing chakra into my shark tattoo summoning a shark in mid air. This is primarily to stop my fall towards the spikes below me.
The Flying Shark Aegeon.
( Kuchiyose: Aegeon ) ♆ Summoning: Aegeon
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Attack points: N/A
Description: Aegeon sharks are closely related to Blue sharks, with Wind affinity. They have a long blade-like snout that is sharp and ideal for piercing and are able to grow to sizes of 6 meters. It is a chakra focal point, thus achieving great piercing power and sharpness. While able to reach great dimensions, Aegeon Sharks are usually smaller than average, yet liner and faster. An Aegeon Shark displays countershading, by having a yellowish to greenish-gray or brown color above and white to yellow below. The coloration makes it difficult for prey to spot the shark because it breaks up the shark's outline when seen from the side. From above, the darker shade blends with the sea and from below it exposes a minimal silhouette against the sunlight. As with all sharks, Aegeon Sharks have great sense of hearing, able to hear minute sounds and perfect sense of smell, able to determine the direction of a given scent based on the timing of scent detection in each nostril. This is similar to the method mammals use to determine direction of sound. They have the passive ability of swimming through air as well as through sea, and use that to rain down one their prey and impale them through the water. Using their wind chakra to keep them afloat as they travel, they cannot go 2 full turns without water contact in some form, having to at least have the gills submerged in water. Aegean Sharks are also able to use their wind affinity to create a whirlwind that pulls objects towards the shark's center with great force, cutting them, as the shark propels itself forward to pierce the foe with greater momentum, causing the opponent to bleed profusely as they are left with major internal juries, equating to an S ranked attack. Aegean Sharks also have enhanced dermal denticle, giving them a sharp and strong teeth armor, capable of biting through B ranked jutsus like most sharks.
The user is also able to summon Baby Aegean Sharks, each around the size of 2 meters. These baby sharks are capable of biting through C ranked attacks as well being able to use up to C ranked Wind jutsu. These sharks also have an unique ability that their adult counterparts do not have, having lost their way from the school, becoming more independent. These sharks are able to attack as a school of sharks, creating a sharp blade of wind as they form the shape of a Blue shark, enhancing the shape of the snout with Wind chakra so when they strike a foe, the wind chakra can slice inwards and deliver injuring wounds from the intense slashing and deep cuts that causes profuse bleeding. This is equal to an A ranked jutsu.
Note: Last 4 turns
Note: Can only be summoned once per battle; baby Aegean sharks are able to be summoned twice. But if baby Aegean sharks are summoned twice, then the user cannot summon a fully grown version and if the fully grown shark is summoned, then the user cannot summon baby Aegean sharks more than once.
Note: They are able to use up to S rank wind (baby Aegean Sharks are able to use up to C rank).
Note: Usage of wind counts as a move per turn, as well the ability to break through Earth and the ability to turn into a massive wind shark/Whirling effect.
Note: Skin resistance to damage pertains to physical damage, not damage from energies such as Lightning or Fire