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φ Name: Isabella R. Uchihaφ Nickname: Scarlet Uchiha, Blood Traitor, Witness φ Age: Wouldn’t you like to know φ Gender: Female φ Clan: Uchiha, Voidseer
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φ Looks: Isabella Uchiha is a tall and slender woman, with a characteristic crimson hair. Her eyes her darker than most Uchiha, filled with depth and coldness. Her skin is soft and pearly-white, with a slight blush that covers her threatening presence with a façade of fragility and ingenuity. While having a very curvaceous and lean, feminine body, she prefers to hide it under cloaks and otherwise royal and majestic garments, with a flair of theatricality. She uses these garments over black or dark leather ninja suits, non-revealing even if tight-fitting, with either lean pants or dark netted thighs. Multiple pouches and pockets hide around her ninja outfits, from which she can produce many summoning scrolls, sealing or explosive tags, and weapons. When she activates her dual bloodline, she can opt to either resurrect her lost Sharingan, a blood red iris which she is capable of unleashing up to the 3rd back tomoe, or she can peer into the void and call forth her Shinkaigan, as her visage deepens and blue-navy flames whirl in her eyes, grey mist whispering from within. She has mastered the Shinkaigan up to the Uchuu state, whereupon the navy void flames implode into her iris once more, acquiring the starred-studded galaxy eyes of purple and blue void, reminiscent of the eyes of Azu.φ Personality: Isabella Uchiha is a force to be reckoned with, both in fighting prowess and intellectual capabilities. Her preferred fighting style is Genjutsu, and she became a master illusionist, being able to not only use the arts efficiently and fluently but also imbue her powers with heavy psychological manipulation beyond the normal scope of the techniques. She values intelligence over brute strength and prefers to play and trick her opponents, playing mind games with them, instead of merely overwhelming them with powerful ninjutsu. Because of this, Isabella is prone to pursue several different personalities and attitudes, showing only what she feels is most fitting to manipulate her opponent’s emotions. Yet, even in all her different personas, the arrogance and superiority she has ever since she was a child gave her a very high pride in herself, such so that she usually reverts back to a more royal and cocky persona, rather than the more subtle and feeble ones. Her pride works as a double edge sword because she truly fears humiliation, of skill, intellect, or sexual nature. Also remnants of her past, death is preferable to the loss of her freedom, so much so that she repudiates anything to do with fate and destiny, doing everything on her own terms. To say her defeat to Uchiha Madara broke her would be a euphemism, but after her mourning, she became stronger than ever, more focused and determined. She would hunt this man down to the bottom of hell, and she became an unstoppable storm. This drive shifted upon her death at the hands of Nefarion, the Voidlord. Becoming a Witness, she has delved deeper into madness, due, in part, to the constant manipulation of Sanity both within herself and in others. She acquired a split personality in the disassociation between her sane and insane self, whereas there is a clear superiority complex across all of her psyche, yet there is an increasing rise in recklessness and decrease in seriousness as her Sanity lowers. Throughout her journey as a Witness, Isabella's choices have been dancing in a limbo between humanity and her selfish ambitions. She had become lost and aimless and had been set back continuously by her own foolish choices. Upon being defeated by Nefarian at the Central Hangurian Fort, Isabella was reminded of the good in her path, of her friends and rivals, and her heart shifted, to become what it had once been: Loyal to those she loves.
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φ Land of Birth: Pingmay φ WSE Clan: N/A
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φ Ninja rank: Sage of Deceit φ Title: Witness φ Chakra/Health Points: 2000 CP / 200 HP φ Speed and Tracking: 10 Sp / 10 Tr [BASE] 36 Tr [3T Sharingan] 40 Tr [Shinkaigan] [[Restricted to Same Landmark]] 60 Tr [Uchuu Shinkaigan] [[Up to 2 Adjacent Landmarks]] 20 Sp [Leg Weights] φ Nindo: Crimson (Yellow) Flash Analyzing and strategizing are important to Isabella. There is much to gain in planning her assault instead of rushing in senselessly. Having this Nindo means that after observing her opponent utilize their Core Skills ( HA/AE/KG/CC ) more than 4 times, she becomes capable of beating these techniques with 10 less damage needed, having observed their weaknesses. Note: This does not count as a debuff. φFire Apex Handseal Specialty: Fire Release requires no Handseals, just complimentary body movements. φGenjutsu Casting Specialist: Genjutsu techniques require 1 handseal. φFuuin Chakra Fortification Specialty: Fuuinjutsu used are granted a +10 chakra boost in efficiency and power. φYin Specialist: Increased awareness of spiritual abilities,detection of any Genjutsu or Spiritual technique affecting them below MS-level, and sensing Spiritual Entities. Usage of Genjutsu Kai passively, up to B-Rank. Increase of an effective +10 chakra boost when afflicting a target with a Genjutsu, and stacking +10 Damage to Spiritual techs, +2 Base Speed per target up to 3 times, up to 1 turn after the target escapes the Genjutsu. φSharingan Chakra Fortificiation Specialty: Sharingan techniques can be used with an added +10 chakra in strength. φShinkaigan Temporal Uchuu Shinkaigan Mastery: Specialized in Temporal Shinkaigan techniques through the Temporal Uchuu Shinkaigan Mastery Path.
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φ Base Points, Sage of Deceit ( 25 + 2 )
φ Uchiha, 3 Tomoe Sharingan ( 27 + 1 DEX )
φ Voidseer, Uchuu Shinkaigan ( 25 + 2 SPRT + 1 MIND )
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φ Abilities Yin Nature & Genjutsu Primary Affinity
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Isabella has exceptionally high chakra control and a wide and profound knowledge of the human mind, which allowed her to vry for dominance in the Spiritual and intellectual aspects of battle, while developing a great deal of novel means of both countering and casting Genjutsu in a multitude of different and never-before seen mediums. Through her skill, great intellect and creativity, she has managed to specialize in both Yin and Genjutsu, each speciality perfectly synergizing with her high SPRT attribute. Isabella can cast Genjutsu with a single handseal, the Inverted Fox Handseal, and she is capable of detecting spiritual entities and parasites, and techniques afflicting her bellow MS-Level, passively releasing herself from Genjutsu up to B rank, in addition to her spiritual resilience of -10 to -15 points. Spiritual techniques in both the Yin and Genjutsu umbrella can be used with a +10 to +15 natural boon of damage, and S + A rank Genjutsu layering is possible when her Uchuu Shinkaigan is active. Depending on how many targets she is capable of casting a Genjutsu upon, her base speed can increase from 1 to 3, bolstering the strength of her spiritual techniques by 10 chakra and increasing their damage from +10 to +30 additional damage points.
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Uchiha Clan & Fire Advanced AffinityBeing an high level Uchiha, she had managed to awaken her Mangekyou Sharingan before losing her eyes. Her iris used to burn bright and crimson, the black tomoe would melt together to carve a burning star, the Accursed Sun. With her Right Eye, she would cast the dark needles of Bachihari. With her Left Eye, she would cast the excrutiating Kamiranshi. With both, she would manifest her eerie Gardian, Kuchisake-onna, the ethereal demoness. After being eyeless and, thus, having no access to any of her clan's KG, she was brought back as one of the Voidseers and recuperated her 3rd Tomoe Sharigan. As befits a member of the Uchiha Clan, she kept her eidetic memory and her innate proficiency with the Fire Element allows her to perform Fire techniques without handseals, merely using complimentary body movements, her techniques having a natural boost of +10 to +15 damage. She specializes in Sharingan techniques, allowing her to use Sharingan Techniques with a +10 chakra increase in tier.
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Voidseer, Shinkaigan & Uchuu ShinkaiganIsabella was resurrected by the Voidlord Nefarian, acquiring burgundy eyes that were void touched. As one of the Voidseers, she acquired 30 additional health points and the ability of activating the Shinkaigan, as well as using the [redacted] abilities. Insofar, she has managed to delve into battle with Sanity in stake a multitude of times, becoming quite proficient in it. Suffering defeat at the hands of Nefarian, she was made to choose, siding fully with Humanity, while retaining her darker side. Her resolution evolved her knowledge of the the void further, and allowed her to awaken the Cosmic Shinkaigan. With the Cosmic Shinkaigan came a choice to pick a path, which she chose as the Temporal Mastery, allowing her to specialize in Temporal Shinkaigan techniques. She has earned up to the 4th Tier of her mastery path, allowing her Temporal custom techniques to have higher chakra than normal, have a 20% chance of costing no chakra while retaining their efficiency, and her Uchuu Temporal techniques are capable of targeting living things, clones, summons and other creations. She has access to the advanced form of Primordial Incipience. At the Boundary (Passive): Cosmic Shinkaigan wielders begin to master their Dōjutsu, specializing in Temporal Shinkaigan techniques. The Cosmic user’s basic Temporal Shinkaigan customs are able to have higher than normal chakra. At the Boundary is earned after completing four B-Rank Ninja World missions or two battles.
Frigid Depths of Engur (N/A): Temporal specialists become able to use the advanced application of Primordial Incipience, earned by completing two A-Rank missions or a single battle. Twin Rivers of Life (Passive): Grants the user’s Temporal Shinkaigan techniques a 20% chance, rolled for in Official Rolls, to cost the user no Chakra; techniques maintain their effective Chakra for the purposes of clashes. Earned by completing two S-Rank missions or completing two battles. Ephemeral Existence (Passive): The user’s Temporal Cosmic Shinkaigan custom techniques can target living beings, Creations, Summons, and other living entities that otherwise cannot be targeted by Temporal techniques. Earned by completing three S-Rank missions or winning a single battle. Nascent Reality (N/A): The user gains the ability to use the advanced Temporal application of Transient Reality. Earned by completing five S-Rank Ninja World missions or winning two battles.
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Fuuinjutsy Affinity, Medjutsu Mastery & Fox Summoning ContractIsabella has exceptionally high intelect and keen control over her mind and body. She acquired the skill of using Fuuinjutsu and Advanced Fuuinjutsu, specializing her skills in those areas, and her Chakra Fortificiation allows her to perform higher and more resilient techniques with a +10 chakra boost in efficiency, while exploring the human condition and biology through her dominium of Biological elements such as Mushroom Release and the Medical Field. Her body and clothes are riddled with sealing tattoos, scrolls and tags, including the Kitsune Contract Tattoo, bounding her in blood to the Legendary Summon Nightmare Foxes, which she can summon and be summoned by, being the sole contractor. Isabella possesses two tiny Lightning Blade Creation Seals underneath her wrists, through which she is capable of summoning a myriad of weapons, including the above-mentioned. In her back she was tattooed by Barney with the Seal of the Water Goddess. In her right palm, she has the Sealing Tag, which she can use to directly grip and then restrict her opponents. On her left forearm she wears a leather cuff upon which she inscribed the 3 tags for the Fire/Water/Wind/Earth/Lightning Sealing Method, predefined as Fire, Wind and Lightning. Finally, her left tricep has the eye of the Nightmare Fox, representing her Summoning Contract Tattoo, through which she can summon her Legendary companions.
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank Type: Supplementary Range: Short Chakra cost: N/A (-5 per tool/weapon) Damage points: N/A Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers. Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks. Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God
Type: Supplementary Rank: A-Rank Range: Short Chakra: 30 Damage: N/A Description: The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes: -Reverence of God: The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times. -Divine Will: The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times. -Touch of Drought: The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times. Note: Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time. Note: The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning Note: The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times Note: The user must wait a turn before using it again Note: The seal has to be stated in the biography Note: Only McRazor can teach this ( Fūin Fuda ) – Sealing Tag
Rank: B-Rank Type: Supplementary Range: Short Chakra cost: 20 Damage points: N/A Description: A basic sealing technique where the user places one or more tags either directly on a target or on a technique which is restraining it. As its placed, a sealing formula spreads around the technique or the target, sealing it. This technique has been seen used with Sand ninjutsu, Earth, Water, Wood, Cloth Ninjutsu, etc but basically any technique in which you can apply the tags can be used. In the case of expert ninjas, the tags might even be incorporated into the restraining technique, with no need to actually manually place the tag or tags. Additionally, less experienced ninjas can find that throwing one or more kunais with the sealing tags attached at the technique which will trigger the same effect when the kunais stick on the technique. This prevents the target from moving, molding chakra or even being summoned. Note: The seal takes a while to form, so most opponents can either counter the restraining technique (thus preventing the sealing formula of taking effect) or rip off the tags from themselves negating its effects entirely. If the target, however, fails to counter the restraining technique or is counter to it fails or if he doesn't remove the tags in his next move, then the seal will fully be placed and the target unable to release himself. Note: This technique is specially designed to be used on summons and Edo Tensei Summons but will work on any opponent except Jinchurikiis. ( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: N/A Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll. Note: This technique can only seal one technique up to S-rank per usage Note: This technique may be used only thrice. ( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: N/A Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll. Note: This technique can only seal one technique up to S-rank per usage Note: This technique may be used only thrice. ( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method
Rank: B-Rank Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: N/A Description: The user takes out a scroll, and writes the name of the element they wish to seal in it. They then make four handseals, and a vapour comes out of the scroll, envelops the technique they wish to seal and seals it back into the scroll. Note: This technique can only seal one technique up to S-rank per usage Note: This technique may be used only thrice.
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Taijutsu Affinity, Arsenal & SuppliesIsabella is a fast ands strong Taijutsu fighter and overall close combat specialist. She can use Surreal Palm, Bukijutsu, Strong Fist, and Free Form fighting, switching easily between them in battle, as well as a large array of Different Fighting Styles. Her style is quick and accurate, able to target various weak spots on her enemy's body. She is flexible and agile, enabling her to outmaneuver most opponents, as well as giving her great reflexes, especially after having trained in Yang. She has accumulated quite a few weapons and other items to aid her in battle, namely her custom weapon, the Fugu Stick, her God Slaying Weapon, the Fire Iron, 5 Void Artifacts which form a necklace with 5 black magatamas, and 5 items and supplies, the HAET, her own medical Poison that can lace most of her weapons and tools, Leg Weights, the Triton's Mask and 3 Smoke-Flash Grenades. ( Fugu ) Blowfish
Type: Weapon Rank: N/A Range: N/A Chakra Cost: N/A Damage Points: N/A Description: Fugu is a hollowed 1.5 meter long wooden stick, made with the Chakra Tree wood. It is a personalized weapon, allowing only the user to wield or manipulate it (Even if the opponent has Wood chakra or similar). By charging chakra into the Fugu and blowing through it, the user can shoot out Chakra-materialized thread needles, which gain substance and properties based on the technique used. These thread needles are the same size as vaccine needles, thus, to the naked eye, they become hard (yet not impossible) to see when in motion. Upon hitting a target, they serve to infuse their element into the target's body, albeit in a very small area. #1: Needle Shooting - The Main purpose of the Fugu stick is to be a blowgun weapon. The user is capable of loading it with Needles or performing Needle-based Bukijutsu or Ninjutsu through it. This can be done chakralessly, by physically loading the hollow tube with ammunition and then blowing through it or spinning the tube, which can launch the needle up to mid-range with great speed and accuracy. Once per turn, the user is capable of passively infusing 10 chakra into the Fugu stick, to boost the needle's damage and range by one tier ( +20 damage, +1 Range ). This is done in the same time frame as the technique used. #2: Needle Materialization - Through the user's Fuuinjutsu mastery, the user is capable of performing Jutsu through the Fugu Stick, which will then materialize the jutsu with all its properties and damage into the shape of a threaded needle. This Ability does not bypass handseal requirements or range restrictions, such as turning a Rasengan or a shield Jutsu that goes up to short range into a raw chakra-style thread needle that can be shot up to short-range, to deal damage or release itself in the original shape. Similarly, one can create a chakra needle from a Genjutsu technique, and that will also be bound by the range that the Genjutsu had originally. The needle can then be used to pierce a target and deal the damage and auxiliary effects of the original technique. Alternatively, it can unseal the technique back into its original shape, expanding to full size and dealing the damage that way. Another example would be turning the Summoning Technique into a needle to summon the desired animal in the spot pierced by the needle. This ability is done by performing hand seals interwoven with the Fugu. A rank techniques can only be turned into needles 5 times per battle, and S ranks can only be turned into needles 3 times per battle. Forbidden Ranked techniques can't be turned into needles. After S ranked usage, this ability cannot be used for two turns. #3: Form Manipulation - The user can change the form, density, and height of the Fugu stick at will, allowing the user to wield the Fugu like a staff, or for greater accuracy. The user is able to change the size of the Fugu stick up to 3 times it’s original size and even able to change it’s form into that of a different weapon, albeit limitedly, taking the shape of generic weapons through which the user can perform other categories of Bukijutsu, such as Kenjutsu for a sword or 9 Verses of Shakujo for the homonymous weapon. Losing the hollow tube will revoke the access to the #1 and #2 abilities, but the ranked form change can be embued into attacks of defenses using the weapon itself, acquiring the S&W of Neutrality to Tai/Ken and Elemental Ninjutsu. Form Manipulation can be actively used once per turn. This ability can collectively be used 5 times a battle and costs 30 chakra to perform, burning a cost of 5 chakra per turn to sustain. To transform into a different weapon altogether, the user must expend 40 chakra and these changes last up to 3 turns each with a cooldown time of the same length.
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( Kamikorosu: Hikakibo ) God Slayer: Fire Iron
Type: God-Slaying Artifact Rank: C Range: N/A Chakra: N/A Damage: N/A Description: The Fire Iron is an instrument wielded to tend a fire now forged as a God-Slaying Tool. It is a rather small weapon, roughly two and a half feet in length. Its most notable feature is the three pronged trident-like tips at the end, sharpened to make an excellent stabbing weapon although not particularly suited to cut. This forged Fire Iron specifically is hollowed from the inside, with open ended tips that excel at releasing fire from them. This particular Fire Iron was forged for Isabella; because it is a product of certain Atavistic techniques it is bound to her soul, its anti-Divinity properties are able to pierce the defenses afforded to Divine enemies in the Ninja World. This does not confer a God-Slaying Tool the ability to defeat properties of Anutu or its sub-components; it is specifically targeted against Divine enemies in the Ninja World and the Divinity that they possess. With proper focusing and enhancements perhaps this weapon can become even stronger.
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(Mukō: Kakyū) – Void: Supercharged
Type: Void Infused Artifact Rank: S Range: Short – Long Chakra: N/A Damage: N/A Description: A Void Infused modification that does not act as an Accumulator or a Spender; rather, it passively increases the user’s maximum Void Infusion cap by 2. This can be stacked with the Void Artifact ‘Charged’ but it cannot be stacked with additional copies of Supercharged. (Mukō: Soshi Chūnyū) – Void: Elemental Infusion Type: Void Infused Artifact Rank: B Range: Short – Long Chakra: N/A Damage: N/A Description: Whenever the user uses an A-Rank or higher elemental technique of one of the basic five natures they have a 30% chance to gain a single Void Infusion. This can occur once every two turns. This chance is increased to 50% when the user uses a Forbidden ranked elemental technique. (Mukō: Senmon Chūnyū) – Void: Specialized Infusion Type: Void Infused Artifact Rank: A Range: Short – Long Chakra: N/A Damage: N/A Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns. (Mukō: Senmon Akushon) – Void: Specialized Activation Type: Void Infused Artifact Rank: A Range: N/A Chakra: N/A Damage: N/A Description: A Void Infused Artifact that is activated at the cost of a move but occurs instantly and within the same timeframe as the technique it is applied to. Specialized Activation costs two Void Infusions, being applied to a technique that the user’s biography is specialized in; this increases the specialized technique’s damage by 20 and by two bonus speed levels, if applicable. Alternatively, the user can activate Specialized Activation by applying a single Void Infusion obtained by Void: Specialized Infusion. When activated with a Void Infusion in this case, the damage boost is increased to 30. The applied technique also has its speed increased by 4 levels, if applicable. Can be activated three times per battle. (Mukō: Mukō no Tsuyosa) – Void: Strength of the Void Type: Void Infused Artifact Rank: B Range: Short – Long Chakra: N/A Damage: N/A Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.
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( Jūhō Kibaku Fuda ) Heavy Artillery Exploding Tag
Rank: N/A Type: Offensive Range: N/A Chakra: N/A Damage: +20 to Explosive Tags Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them. *In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these. *Taught by KeotsuEclipse*
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( Iryo Doku ) - Medical Ninja Toxin Type: Supply Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Medics are capable of utilizing a specific form of poison that is known to just them, created to cause partial paralysis and eventually complete paralysis and unconsciousness in targets directly poisoned. This poison, known as the Med Toxin, has effects that take place a turn after being poisoned but last for 4 stages before a target is completely subdued. The first stage is when the target is poisoned, only taking damage from the secondary source used to force the liquid poison inside their body. The second stage, taking place 1 turn after being poisoned, will cause targets to suffer a reduction of senses and have a 5% tracking and health decrease applied. The third stage, taking place 2 turns after being poisoned, will cause localized paralysis in the limb or limbs that were poisoned, preventing movement in them as the poison begins to spread. This can cause a reduction of speed by 20% if in the legs. The fourth stage, unique due to only triggering with repeated poisoning of a target, causes a complete paralysis in the target, causing them to be rendered unable to battle as both their body’s physical and chakra systems stop working for them. Note: This poison’s effects take place across 4 turns. Repeated use can cause complete paralysis. Should a target only have limbs targeted, it will require 2 simultaneous inflictions or 4 overall inflictions for complete paralysis to trigger. Should a target have a resistance factor, the poison will take an additional turn before the next stage triggers unless otherwise noted. Note: Each poisoning lasts 6 turns. Second Stage effects are capable of combining for a max of 20% reduction, triggering stage 4 after at least 4 separate poison statuses or 2 different double poisoning statuses. Note: Counts as a Supply like all Poisons. Can be applied to the user’s Custom Weapons and weapons on the user’s bio.
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( Katai Omori ) - Leg Weights Type: Weapon/Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A (+20 to Kicks, 2x Running Speed) Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.
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(Toritonmasuku) - Triton Mask Type: Tool Rank: B Range: N/A Chakra: 20(-5/turn) Damage: N/A Description: The triton mask is an advanced yet tiny mouthpiece that lets the user breathe under water and in other hazardous environments where gases that chokes humans could be a threat. The mask simply converts water into breathable air when used under water, while in other situations store enough oxygen for the user to survive in hazardous instances for one hour before getting too low. Warnings are always given to the user whenever the mask starts to run low on oxygen and will start run the same type of program as when submerged underwater, which is to convert the surrounding gases or liquids into breathable oxygen. Obviously this doesn't work for the most potent poisons but up to B rank it could still be very dependable. The mask will always work underwater though until the device is either broken or faced with enough water pressure that it breaks. The users needs to spend chakra constantly to convert gases into breathable oxygen but not for water. Note: Can counter poisonous gases or other hazards that affects the users breathing up to B rank at the cost of chakra per turn. Note: Lets the user breathe under water indefinitely. Note: Taught by Skorm.
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( Kemuri Senkōdama ) - Smoke-Flash Bombs Type: Tool Rank: A Range: Short - Mid Chakra: N/A Damage: N/A Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well. Note: Does not count as a move but only one can be used per turn. Note: User can have up to 3 max while Cyborgs have up to 6. Note: Cyborgs are also able to fire these up to Long range.
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φ Won: Too many φ Lost: Not enough
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φ Note: Updating [x] Adding Temporal Uchuu Mastery Tier 5 ( Pending Approval ) Changing Genjutsu Layering Spec to Genjutsu Casting Spec Changing Sharingan Eyes of Hatred Spec to Chakra Fortification Added chapter 12th and 13th Added Leg Weights, Medical Toxin and Flash Grenades Added Sealing Tag, Five Element Sealing Method ( Fire, Wind, Lightning ), Removed Parrot and Box Tattoos Removed Void Charge, Void Curse of Abzu and a vacant slot for Void Supercharge ( Pending purchase ) and Void Specialized Activation ( Pending purchase ). Dropping Boxes and Parrots in favor of Nightmare Foxes. φ Note: Barney is awesome. |
Approved by Imperfect.
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