[CC] Is that a spear in your pocket, or are you happy to see me?

Sinthorus

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I'd like to take all these shiny toys plx:

Sojutsu

5. Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground [ ]
Rank: S
Type: Attack
Range: Short - Mid
Chakra Cost: 40
Damage: 80
Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques.

-Twice per battle
-Lasts for three turns (as long as the spear is in the ground)
-No S rank techniques for the turn after it ends.



6. Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud [ ]
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 20 per turn
Damage: 80
Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear).

-Lasts for 3 turns
-Twice per battle
-The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated.
-Can only be taught by Ragerok.

7. Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod
Type: Defence
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth.

-Can only be used twice
-The spear goes back to normal, once it grounds two jutsu
-Must be taught by Ragerok
-This only affects Lightning jutsu that are in Short to Mid range.


8. Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath [ ]
Type: Supplementary
Rank: A
Range: Short/Mid
Chakra Cost: 20
Damage: N/A
Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user.

-Takes two turns to create a large water supply.
-Three times per battle.


9. Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze [ ]
Type: Attack
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage: 60
Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam.

-Thrice per battle
-Lasts 1 turn (or less, if the user removes a hand)


10. Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command [ ]
Rank: B
Type: Defence/Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.

-Can control only up to Six Lances/Spears at one time.
-Lasts for the rest of the match

11. Senpū Gigei : Amatsuhou | Whirlwind Arts : Heavenly Retribution
Rank: B-S
Type: Attack
Range: Short
Chakra Cost: 20-40
Damage: 40-80
Description: By condensing ones chakra into a lance or spear (this can mean condensing the chakra into a already existing spear or by making a spear of pure chakra) one can use it as a powerful projectile that can pierce through other techniques depending on the amount of chakra condensed. To make a pure chakra spear the user moulds the weapon in one hand which when mastered can take two seconds to form, to charge an existing spear with chakra the spear only needs to be in short range.

-Only up to two spears can be charged at one time.
-The spear won't stop a another technique when they clash it will go right through it (dependent on rank).
-The chakra lasts for three turns.
-Thrice per battle (for A rank), Twice for (S rank).

12. Senpū Gigei : Amatsuengo | Whirlwind Arts : Heavenly Protection
Rank: A/S
Type: Defence
Range: Short/Mid/Long
Chakra Cost: 30/40
Damage: 60/80
Description: The user charges his spear with chakra and thrusts with the spear. On the users command he can activate the chakra to produce a strong chakra shield around the point of the spear which can block ninjutsu up to it's rank. This protects from frontal attacks.
-Only twice per battle for A rank (Once for S rank)
-Must be taught by Ragerok


13. Sōjutsu : Geki Rekkō | Spear Art : Raging Light Fang
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: While holding a spear, the user will thrust it forward while channeling chakra into the end of the spear. This forms a circle of chakra at the end which fires off multiple beams of chakra from it's center in a cage formation at the opponent.
-Twice per battle
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14. Sōjutsu : Kongōbaku | Spear Art : Adamantine Blast
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: While holding a spear, the user will channel Fire chakra into the spear. The chakra then moulds at the end of the spear into a large sized dense fireball that can then be thrown (using the spear) at the opponent. On impact the ball explodes increasing it's effectiveness and burning all in close proximity.
-Twice per battle
-No s ranked or higher fire jutsu next turn.
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Both Approved

15. Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention
Rank: A/S
Type: Attack
Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long]
Chakra Cost: 30/40
Damage: 60/80
Description: There are two versions to this technique:

V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version]
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V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1
[S rank version]
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-Twice per battle [A rank]/Once per battle [S rank]
-Only A rank and under techniques for the turn after [both ranks]
~Approved~

16. Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier
Rank: S
Type: Defence
Range: Short - Mid
Chakra Cost: 30
Damage: N/A
Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank.

-Thrice per battle
~Approved~

That kool?
 
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