[KG] Iron Sand

Sasori

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Conjuring the remaining residue of the sand off of the ground into the air through the Kazekage Puppet he'd then begin to form it into a weapon of his liking. Sasori next formed the sand into a spear, by enclosing his hand into a fist causing for the sand to shrink in width and increase in width. The sand would be forming into a large sized spear of iron sand with a sharp point at the end. Afterwards, once the sand spear had been completed he'd then shot it at his opponent who was mid range away.
(Jiton: Satetsu Supaiku) Magnetism Release: Iron Sand Spike
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Nearby iron sand begins to gather and create a long spike that can easily pierce through an enemy at short range or hurled at a close target at mid-range.


Lastly, for Sasori last act he would now be forming a iron sand dome out of the 3rd Kazekage's Iron sand. More iron sand would continuously pour of the Kazekage's mouth causing for it to lay around sasori and the puppet. With the sand now on the ground Sasori then flicked his chakra threads upwards to cause them to float in the air. As they levitated in the air Sasori then closed both of the fist on the kazekage puppet in order to form a dome around both him and the puppet. They were now surrounded by a large dome of concentrated iron sand which would be difficult to penetrate.
( Jiton: Satetsu Daigan ) - Magnetism Release: Iron Sand Great Sphere
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: By manipulating their iron sand the user releases iron sand around them and creates a large dome that protects them from incoming techniques.
Note: Can only be used by Sasori with the Sandiame Kazekage puppet or by Sandiame Kazekage.
 
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Silico

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shot it at his opponent
That me? ~_~

Jk. o_O

Good job! Next up.

This jutsu reminds me a lot of Earth release: dropping lid as its based on it. You form your iron sand into a huge hammer that you then drop on your opponent. Now the hammer has a very low range though, which makes it kinda lame. Unfortunately i don't really see any way to buff it. Anyway, the quantity of iron sand used in the jutsu could very well operate as a very nice placed spot of iron sand medium for other jutsus.

( Jiton: Satetsu Kesshū Raku ) Magnetism Release: Iron Sand Gathering Assault Drop
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: Sasori uses the Third Kazekage to create the Giant Hammer and drop it on the opponent. The Third Kazekage can use this technique will normal manipulation.
Note: Can only be used by Sasori or The Third Kazekage Biography.



Thats it for B-rank. Now onto A-rank. Oh yeah we're getting pro's now U_O.

First one is the exact same thing you did in your previous post. You create a large spike of iron sand that you shoot/hurl at your opponent. Only difference is that this does more damage, which means the spike is bigger and thus you need more chakra to sustain its form and force as it pierces through the air and.. hopefully opponent. You don't need to perform this one though.

(Jiton: Satetsu Dokusutoraiku) Magnetism Release: Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mi
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.




Mind as well include the last A-rank. Alright this one i use a lot because it is very versatile. You use iron sand from underground for this jutsu. You basically form the iron sand into a network of spikes that you raise from the ground to create a battlefield of spikes between you and your opponent. The spikes could be of any size. I usually make some big ones surround my opponent and have smaller ones throughout the battlefield. Forcing the opponent to go airborne unless they counter it with an equal strong Earth technique for instance.

(Jiton: Satetsu Supaikumori) Magnetism Release: Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.




Perform the first one and last one pl0x :).
 

Sasori

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( I like the idea of using Iron sand Jutsu from pre-existing sand, that be very useful in battle hue)

To begin, Sasori would spew iron sand out of the kazekage's mouth and form it over his opponents hands. After doing a variety of complex hand motions he formed the sand into a short and hard hammer of iron sand. This would be very useful in crushing the target. It was a fairly short hammer, but still hard to smash an enemy to smithereens. As the hammer hovered above the enemy it would cast a large shadow over them which blocked out the sky. Now, Sasori lifted his right hand upwards and then lowered it forcefully causing for the iron sand hammer to drop on to the enemy at a fast speed hopefully crushing them.
(Jiton: Satetsu Dokusutoraiku) Magnetism Release: Iron Sand Venom Strike
Rank: A
Type: Attack
Range: Short-Mi
Chakra Cost: 20
Damage Points: 40
Description: This technique concentrates a mass amount of iron sand in the air that then transforms into a singular large spike that races down to the surface and towards the desired target.


Then, to pull off his jutsu he used the iron sand from the puppet and sent it underground where it would spread out towards the entire area. With the area being covered in iron sand from underground it would allow for Sasori to use one of the kazekage's jutsu once again. Once the iron sand had spread throughout the entire area, Sasori would then lift both of his hands upwards which caused for large iron sand spikes to appear in the area. All of the spikes were at least a meter long in length. The spikes was capable of either piercing the enemy to death or trapping them in a prison of iron sand spikes. This technique would most likely cause for the opponent to go airborne to avoid this large rang technique.
(Jiton: Satetsu Supaikumori) Magnetism Release: Iron Sand Spike Forest
Rank: A
Type: Attack
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user unleashes numerous devastating spikes of iron sand from underneath the area of the target and protrude out of the ground.
 

Silico

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I like the idea of using Iron sand Jutsu from pre-existing sand, that be very useful in battle hue
You could do that with all jutsus actually. The only thing is that if the sand is directly under the opponent and judging on the quantity of the sand, they will feel shakes under them and thus predict where the strike will come from. That's why i would recommend to use smaller quantities but more focused ones to be raised from underground, behind your opponent at their blind spot. Then they will probably have no idea what's hitting them.

Ok only two more techniques to go. One S-rank and one.. F-rank. I assume these would be the ones you came here for in the end.

So this one i use shitloads of times(lols). This jutsu is very very basic but that means it could be used for two things, attack and defend(and counter duh). You basically "Swallow" anything that you dislike with your iron sand and crush it down to the size of some NB members brains. This doesn't mean you only swallow your opponent, you could swallow a projectile, a waterfall, pretty much anything that comes for your ass and that is S-rank(not genjutsu or psycho techs). The jutsu description is short because it's so basic and that's how i like jutsus. For me this is almost a completely perfect jutsu. It's not too OP and it's fast to use. Only negative aspect is that the sand, once again, doesn't reach long-range.


(Jiton: Satetsu Sousou) - Iron Sand Burial
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.



Alright this is the last jutsu i will teach you. One of the few cannon F-ranked jutsus you can learn without hard battle-tests etc. Plus you can use it three times per match, which is very OP for a F-ranked jutsu. The jutsu is really beautiful and it omg, covers long range for once O___o. It works like this. You basically raise two gigantic orbs(or balls) from the ground(or gourd or w/e) and charge each orb/ball with different magnetic charges. One positive and one negative polarities. This will create an increased magnetic force and the orbs will slam together in one gigantic bang. The iron sand will shred the entire battlefield(yourself included if you're not careful) and form into spikes that will pierce through anything that comes in its path. These spikes are totally unpredictable and irregular. You might dodge one, only to just realize you got stabbed by another one behind you. The iron sand that is spread through the battlefield doesn't really help your vision either. Chakra sensors would be extremely confused with all the spread chakra around them, and dojutsu users as well as they would only see one large cloud of chakra all around them. Now tell me two ways you can actually escape/counter this jutsu.

(Jishaku Ninpō:Kaiho) Magnetic Ninja Arts: World Order
Rank: Forbidden
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 50 (- 10 to user)
Damage Points: 90
Description: This technique creates 2 gigantic iron spheres of sand with opposing polarities and collides them together in order to merge and cause the magnetic forces to instantly increase and repel each other. The mass of iron sand then scatters across the entire field, branching out in spikes of irregular patterns which makes evading them almost impossible. The iron sand blocks any escape routes and makes it hard for the opponent to clearly view the user and also serves as a medium for other iron sand techniques.
Note: usable thrice per match

 

Sasori

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I assume these would be the ones you came here for in the end.

That's not true I came here to have a fun time with the great Kazekage. U_U

(About the Sand burial jutsu I'm kinda confused. Like the jutsu itself only reaches short-mid range? But what if you use pre-existing sand or sand from underground? And it can be any size?)

And for the Iron Sand world technique: 1. You can escape underground.
2. Counter it with a barrier/attack with equal powers.

(Btw You want me to perform these?)
 

Silico

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That's not true I came here to have a fun time with the great Kazekage.
But.. I am bätmäääään :3
But what if you use pre-existing sand or sand from underground? And it can be any size?
You can't reach the sand that would be further away and thus it would not do anything. The jutsu expands to mid-range and even if you have a source further away you still can't reach it.

And for the Iron Sand world technique: 1. You can escape underground.
2. Counter it with a barrier/attack with equal powers.
That's not entirely true, the spikes of iron sand can penetrate earth as well. However, that would also mean they would be slower and do less damage due to the momentum loss. I would say you'd have to go really deep underground if you want to have a chance to escape. But not even then it's 100% efficient.
That would work of course. But not many jutsus are of F-rank and thus making this a very very strong jutsu as it is for most ninjas un-counterable and thus a game-changer.

Yeah i want you to perform the moves please.
 

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(Okay I get it now lol)

Sasori was almost done with his training when he faced with just one more task. He eyed a large rock which was only a short distance away from him. Sasori then produced more iron sand quickly towards the boulder, and it quickly then encased the rock. With the sand now around the rock Sasori closed his fist in a tight grip which caused for the sand to close in on the boulder with great force which would cause for it be crushed underneath the force of the sand. In just a few seconds only rubble would be left from the rock as it had been obliterated in only a matter of seconds.
(Jiton: Satetsu Sousou) - Iron Sand Burial
Rank: S
Type: Attack
Range: Short-Mid
Chakra cost: 40
Damage Points: 80
Description: This technique encases the enemy with iron sand and then crushes them to a pulp within seconds.



Now for the finale, Sasori would then form two different objects out of iron sand. One was a giant spear while the other a large rectangular hammer. The spear had been charged positive charge, while the hammer was embedded with a negative charge. Due to the two charges colliding it had a large repulsive force which caused for iron sand to repel outwards in all directions. The iron sand technique would block out the sky as it then began to branch off into large array out of spikes. Due to the large range of the technique it made it hard for someone to out run the spikes. The technique caused for irregular spikes to branch off in a unpredictable manner causing for even the most adept chakra sensor trouble keeping up with them. Trying to dodge the iron sand world technique is just as difficult due to the fact that the sand branches off in an unpredictable pattern which just means that the sand could easily attack you from behind. As the sand continued to repel each other it had covered just about all of the terrain in almost a couple seconds. The ground and any other nearby rocks would penetrated by its great momentum and force. This technique immense force shook the land with great force as it destroyed just about anything in its way. If the opponent had managed to survive the technique somehow they would find themselves trapped in a prison of iron from the jutsu.
(Jishaku Ninpō:Kaiho) Magnetic Ninja Arts: World Order
Rank: Forbidden
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 50 (- 10 to user)
Damage Points: 90
Description: This technique creates 2 gigantic iron spheres of sand with opposing polarities and collides them together in order to merge and cause the magnetic forces to instantly increase and repel each other. The mass of iron sand then scatters across the entire field, branching out in spikes of irregular patterns which makes evading them almost impossible. The iron sand blocks any escape routes and makes it hard for the opponent to clearly view the user and also serves as a medium for other iron sand techniques.
Note: usable thrice per match



(So what are you ways of dealing with the technique? And Have you used this technique before?)
 

Silico

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Sweet. Congrats, you are now a fulfilled Iron Sand user. Use it well or i keel you :|. With like.. A spoon.. Yes spoonkill :D.

Any questions btw please ask. If no questions then we're done :p.

(So what are you ways of dealing with the technique? And Have you used this technique before?)
I've used the technique before. What makes it really lethal is its neutrality to all basic elements, making it only counterable with another F ranked jutsu. Not only that, but most F ranked jutsus are limited of use to one time per battle. This one you could use thrice per battle. Pretty OP.

How to counter this eh. Well you could use this jutsu called Leech, evasion of all techniques.
(Hiru Banshō: Bōka no Jutsu) - Leech All Creation: Attack Prevention Technique
Rank: B
Type: Supplementary
Range: Short-Long
Chakra cost: 20 (-5 per turn)
Damage points: N/A
Description: Using this jutsu, the user can merge with another passive object and take on its properties to avoid any damage. While merged, the user is virtually undetected unless the enemy has a doujutsu. Even chakra sensors won't be able to pinpoint the users position. The limitation of the technique is that to use a technique and mold chakra, the user must fully unmerge although doing so doesn't produce any sound and the user can only be sensed once fully unmerged. The user is still aware of the world outside the object and can travel inside it at his normal running speed. The technique was used so far by 3 ninjas (Yamato, Orochimaru and Uchiha Madara) but as an advanced ninjutsu, it can be used by any skilled enough ninja.
Note: the user must be Sannin Rank and above
Note: Orochimaru and Yamato can use it 5 times per battle, Uchiha Madara can use it 3 times, other ninjas can use it twice.
Note: Cannot merge into mediums which aren't tangible

Now, the description says you cannot merge into mediums which aren't tangible. Meaning they have to be tangible. So if there is, say a pond of water, you could merge with it and take its tangibility. Although that being said, it is possible the iron sand could "dry out" the water. But if its an ocean it should probably work. Or an extremely large source of water.
Another way is to use, like i said, another F ranked jutsu.
 
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