[KG] Iron Sand

Silico

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To get ourselves in a mood i will demand you to listen to this song as i shall present myself and give you your first task.

[video=youtube;Bte_xQVg7-Y]https://www.youtube.com/watch?v=Bte_xQVg7-Y[/video]

Now then. I am the , hailed as the strongest shinobi of the Sunagakure village of all time and i will teach you the ways of the magnetic release as i've come to master it myself. The magnetic release is maintained by two elements. Please name these. The magnetic release holds no current weaknesses nor any strengths against any of the elements that we know. Explain why(or elaborate what you think happens when iron sand clashes with all the other elements, fire, wind, earth, water and lightning). Why do you want to learn the magnetic release? Answer these questions please.

*The third kazekage sits down with his legs crossed and gazes upon his new student in a calm and concentrated way. Dusts of iron sand are covering his back as he leans on it, acting as the spine of a chair.*
 
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Sasori

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Magnetic release is made up of: Earth and Wind,while with Iron sand iron powder is mixed in.
I wanna learn Iron sand, so that it can be testimony of me having killed the strongest Kazekage. ( Not even gonna lie.)

Clashes:
Fire: Extreme Fire jutsu would be capable of melting the sand presumably, due to its metal properties..
Wind: Large amounts of wind could possibly blow away the sand or just pale when faced with the sand.
Earth: The density and force of the Iron sand is greater than any regular earth so it'd be able to destroy it with enough force.
Water: The sheer weight and piercing ability of the Iron sand will push on through the water, Or in another case with enough water pressure it could rust the iron sand.
Lightning: Is able to neutralize magnetic jutsu due to its nullifying it with electrical currents.
 

Silico

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Magnetic release is made up of: Earth and Wind,while with Iron sand iron powder is mixed in.
I wanna learn Iron sand, so that it can be testimony of me having killed the strongest Kazekage. ( Not even gonna lie.)

Clashes:
Fire: Extreme Fire jutsu would be capable of melting the sand presumably, due to its metal properties..
Wind: Large amounts of wind could possibly blow away the sand or just pale when faced with the sand.
Earth: The density and force of the Iron sand is greater than any regular earth so it'd be able to destroy it with enough force.
Water: The sheer weight and piercing ability of the Iron sand will push on through the water, Or in another case with enough water pressure it could rust the iron sand.
Lightning: Is able to neutralize magnetic jutsu due to its nullifying it with electrical currents.
The 3rd will never die :|.
You only described why lightning, fire and wind elements would be strong against iron sand, not neutral. Do those again.
 

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*Cough* Okay *Cough*
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Fire: Is Neutral to Iron Sand because fire is strong against wind release, but is not strong against earth release, which Iron sand is composed of.
Wind: Is neutral to iron sand because, wind is able to beat Lightning while also being neutral to other wind elements and being unable to destroy the sturdiness of earth which Iron sand is composed of.
Lightning: Is neutral to iron sand because the components of lightning of iron sand both cancel each other. Lightning beats earth, but is defeated by wind nature.
 

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Fire: Is Neutral to Iron Sand because fire is strong against wind release, but is not strong against earth release, which Iron sand is composed of.
Fire is weak towards iron sand because the fact that iron has such a high boiling state that it just makes it neutral. Magnetic forces does play some impact in it as well because they're also considered neutral.

Wind: Is neutral to iron sand because, wind is able to beat Lightning while also being neutral to other wind elements and being unable to destroy the sturdiness of earth which Iron sand is composed of.
Wind is neutral because wind can blow sand away indeed, but the weight of the iron sand makes it bothersome for the wind to handle, thus neutral.

Lightning: Is neutral to iron sand because the components of lightning of iron sand both cancel each other. Lightning beats earth, but is defeated by wind nature.
Lightning is neutral because wind is indeed composed to iron sand's KG which is magnetism. The lightning can indeed travel through iron but because of the iron not being in physical contact with itself(well not always) its also considered neutral. Having a full-fledged barrier of iron would not be to prefer against the brute force of lightning but yeah its still considered neutral.

Questions?
 

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Alright then. The first technique i will teach you is this one.


(Jiton: Satetsu No Jutsu) - Magnetism Release: Iron Sand Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Description: The user creates small weapons and defenses out of iron sand. The sand can be released from sand in the users possession or from the ground nearby.



Could be used in a vast of circumstances. You could pretty much shape anything you want/need out of iron sand with only your imagination and the rank of the jutsu being a hinder. Pay attention to the range of the iron sand jutsus btw, many doesn't cover Long-Range. Infact, i only think one does actually.. Perform it please.
 

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Sasori took out a scroll and unrolled and summoned forth his 3rd Kazekage puppet.
Sandaime Kazekage
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Sandaime Kazekage is Sasori’s favorite human puppet, as well as the most powerful, besides Sasori himself. The Kazekage had been kidnapped by Sasori over ten years ago, killed, and then turned into a puppet. The puppet, however, maintained the ability to manipulate sand and iron sand, just as the Kazekage did, due to it being a human puppet. This puppet, also, has many other abilities, such as the Thousand Hands Manipulation. The puppet also is able to release iron sand from its mouth, allowing it to use iron sand jutsu with that as a source. There is also a magnetic apparatus in its left chest compartment.
Note: Only usable by a Sasori character.
(lol)
(Kugutsu No Jutsu) - Puppetry Technique
Rank: D
Type: Attack/Defense/Supplementary
Range: Short-Mid
Chakra Cost: 10(-4 each turn its used after wards)
Damage Points: N/A
Description: The user makes threads of chakra that are used to control puppets.

Sasori would now generate chakra threads in his fingertips where he'd then attach ten chakra threads to the puppet at separate locations of the puppet. Concentrating on the chakra in the puppet Sasori would then call upon the special kekkei genkai of the renowned 3rd Kazekage. After mustering together the chakra in the puppet, next a black colored sand poured out of the Kazekages mouth. It was no ordinary sand, but legendary Iron sand of the 3rd Kazekage. With the sand now hovering in the air, Sasori now authorized the chakra threads in the puppets arm to create a fist. Once the kazekage had imitated a fist with his hand, the iron sand in the air was forced into a ball of condensed iron sand of great density.
 

Silico

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I see i've got a fan. That puppet looks just like me :3.

You forgot to post the jutsu i posted, you only posted your puppeteer jutsu. Oh well we'll carry on.
Next on the list is the Niwakaame jutsu. Also know as the scattering flowers. This jutsu is of the same rank (D) and pretty much creates a shitloads of large senbons(give me a picture of a senbon in your reply btw) that covers the sky and rains down on the opponent. Pretty godly jutsu if you ask me. Only problem is that it's D rank..

( Jiton: Satetsu Niwakaame ) - Magnetism Release: Iron Sand Scattered Showers
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user by manipulating their iron sand will create several large senbon about one meter and half long in the air that then rain down upon the opponent piercing them. The sand can be released from sand in the users possession or from the ground nearby.




Like the first one i taught you, perform this one as well.
 

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Senbon:
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Sasori manipulating the chakra of the 3rd once again created more Iron sand out of the Kazekage's mouth. Next, he'd separate the iron sand into individual proportions where he'd then begin to form the portions of sand into a large lethal senbon. By clenching the fist of the kazekage's hand the sand formed into a thin hardened senbon of sand. The Sand had been morphed into many irregular shaped senbon of great cutting abilities. Now the sand hovered above his sensei's head, and it was then when he fired the senbon down upon his teacher. Each of the sebon had strong force packed in them capable of piercing the enemy at great speeds.


( Jiton: Satetsu Niwakaame ) - Magnetism Release: Iron Sand Scattered Showers
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user by manipulating their iron sand will create several large senbon about one meter and half long in the air that then rain down upon the opponent piercing them. The sand can be released from sand in the users possession or from the ground nearby.



 

Silico

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Gj. Now moving up to C-rank.

First one is pretty much like the one you just performed, but this time you create more senbons, thus higher rank. What's nice about this one is that if you have an opponent you could actually form senbons from your gourd and from the ground at the same time. This means you could basically use the ones from your gourd as a diversion while your opponent being unknowing of the senbons behind him/her. Sorta how i use my CW sometimes and it works pretty good. You're not limited to using the gourd ofc.

(Jiton: Satetsu Shigure) - Magnetism Release: Iron Sand Shower
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user transforms iron sand into multiple senbon and launches them toward the enemy. The sand can be released from sand in the users possession or from the ground nearby.



Next up is our first full-fledged defensive move. You gather iron sand and form a shield to whatever shape you want and repel streams, projectiles or taijutsu moves. You could pretty much block any jutsu that is of those forms and being of the same rank, since Iron sand is neutral to all basic five elements.

Jiton: Satetsu No Tate) - Magnetism Release: Iron Sand Shield
Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: A shield made of iron sand that is perfect for defense from lesser attacks. The sand can be released from sand in the users possession or from the ground nearby.


Whats not very clear is that if you would face spikes from under you, you could basically form iron sand under you and neutralize them. That is if they are of the same rank or a rank under C-rank. This includes some doton moves though that it could used to counter.

Perform these two.
 

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To start off Sasori began to manipulate the sand from the ground as well mustering out more iron sand from the Kazekage puppet.
The sand would begin to form into many smaller particles of senbon. Countless senbon were being formed with lethality. First, Sasori show the senbon from the Kazekage's mouth as a distraction, as the iron sand fired previously began to form into another set of senbon would fire off, and strike the enemy from behind.


(Jiton: Satetsu Shigure) - Magnetism Release: Iron Sand Shower
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: The user transforms iron sand into multiple senbon and launches them toward the enemy. The sand can be released from sand in the users possession or from the ground nearby.



Spewing out more sand from inside of the puppet, Sasori began to form the sand into many different shapes and forms. On the Kazekages arm was a small circular shield. Coming from the puppet's backside were a pair of wings on it's back to offer defense from attacks coming from behind.

Jiton: Satetsu No Tate) - Magnetism Release: Iron Sand Shield
Rank: C
Type: Defense
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: A shield made of iron sand that is perfect for defense from lesser attacks. The sand can be released from sand in the users possession or from the ground nearby.




 

Silico

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. Coming from the puppet's backside were a pair of wings on it's back to offer defense from attacks coming from behind.
That's not included in the jutsu description. Don't know where you got that from.:hyper:

Next up.

Alright this one is pretty cool and i've honestly not given it glory yet in battle myself. It focuses on the creation of several pillars that you could form around you, acting like a shield(when appropriate) and a counter at the same time. Judging on other techniques that are similar i assume the chakra input is divided for each pillar. The original jutsu is C-rank which means if you make two pillars, each pillar is half of C-rank strong. Which is D-rank. If you create more they would be reduced down to E-rank i guess. Which is pretty damn weak. Still though its enough to do harm and its, like the description says, an excellent counter towards Taijutsu.

( Jiton: Satetsu Chēn ) - Magnetism Release: Iron Sand Chain
Rank: C
Type: Offensive, Defense
Range: Short
Chakra cost: 15
Damage points: 30
Description: By manipulating their iron sand, the user creates several spikes of iron sand to rise up from the ground that surround them and reaches up to several meters tall. These spikes can act as both an attack and defense against enemy or certain incoming attacks such as Taijutsu or ninja tools.



Last C-ranked.

Alright this one is pretty standard, and like the one above i see it as a counter jutsu as well. For the most part atleast. This time you focus your iron sand to form into a gigantic wall that shapes protruding spikes on the other side of the wall(or well any side if you wish). You could then use the wall as a defensive jutsu or a counter, should the wall withstand the opposing jutsu and be strong enough to move around after it. Pretty neat jutsu, i've used it myself sometimes.

( Jiton: Satetsu Sanmyaku ) - Magnetism Release: Iron Sand Mountain Range
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By manipulating their iron sand the user can then create a wall of iron sand in front of them and then cause several small variable spikes to protrude from the wall and striking the opponent.




Perform pl0x.
 

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(Oh I'm sorry, I don't know what I was thinking :sweat:)

Sasori manipulated the Kazekage puppet that he already had out to unleash create and release more iron sand from the puppet. As the iron sand poured out of the puppet's mouth it then landed on the ground. With the sand now on the ground Sasori then performed a Hand Sign which transferred over into the puppet which caused for a large medium sized spear/spike to form in front of sasori and the puppet. The spike had made it so that sasori and puppet were incapable of being from the front due to its size.
( Jiton: Satetsu Chēn ) - Magnetism Release: Iron Sand Chain
Rank: C
Type: Offensive, Defense
Range: Short
Chakra cost: 15
Damage points: 30
Description: By manipulating their iron sand, the user creates several spikes of iron sand to rise up from the ground that surround them and reaches up to several meters tall. These spikes can act as both an attack and defense against enemy or certain incoming attacks such as Taijutsu or ninja tools.

Using the sand spike that he already had out Sasori formed it into a large wall shape. It was a rectangular shape which emerged from the previous iron sand already on the battlefield. Afterwards he flinged his fingers to side causing for the wall to create a irregular sized spikes which erupted from the wall reaching several inches allowing for a good offensive move.

( Jiton: Satetsu Sanmyaku ) - Magnetism Release: Iron Sand Mountain Range
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: By manipulating their iron sand the user can then create a wall of iron sand in front of them and then cause several small variable spikes to protrude from the wall and striking the opponent.
 

Silico

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Moving on to B-rank.

This jutsus is basically a formation of a spike that you have formed with present iron sand from the ground or in your possession. The spike can be hurled or shot towards a target. Simple and quite powerful standard projectile with iron sand as basis. Don't forget though, that it doesn't work in Long-range encounters. The target needs to be in mid-range for it to reach.

(Jiton: Satetsu Supaiku) Magnetism Release: Iron Sand Spike
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Nearby iron sand begins to gather and create a long spike that can easily pierce through an enemy at short range or hurled at a close target at mid-range.



Now we have a fully defensive jutsu. This means it doesn't deal any damage points, but it creates a good defence. You're going to form your iron sand into a sphere with you in the middle of it. Kinda like Gaara in his fight against Lee. That doesn't mean it couldn't be bigger though. The sphere could be any size, as long as the range works with it. I use it a lot when there are multiple projectiles coming towards me in different locations. Or when i am unsure where my opponent is.

( Jiton: Satetsu Daigan ) - Magnetism Release: Iron Sand Great Sphere
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: By manipulating their iron sand the user releases iron sand around them and creates a large dome that protects them from incoming techniques.
Note: Can only be used by Sasori with the Sandiame Kazekage puppet or by Sandiame Kazekage.



Perform pl0x.
 
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