[CJ] Iron of the Sand

Delta

Banned
Legendary
Joined
Jul 4, 2012
Messages
12,187
Kin
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Kumi
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Trait Points
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(Jiton: Satetsu Supaiku Hashira)Magnet Release: Iron Spike Pillar
Type: Offensive
Rank:A rank
Range:Short-Mid
Chakra: 30
Damage: 60
Description: The user will form two hand seals and channel their Magnetic chakra into the ground below the opponent and cause a small portion of iron sand will rise up and wrap around the opponents ankles. The Iron sand will lock the opponent in place making them unable to move. Once locked in place, the Iron sand will pierce into the opponents skin, digging deep into the bone. Once impaled, the Iron sand will move its way up the opponents legs, spiking outwards severing muscles and cracking the bones until it reaches the hips. Once the Iron sand reaches the hips, the Iron sand will spike out in all directions piercing several internal organs causing severe internal damage. Severing connection with the ground won't stop the Iron sand from climbing up the opponents body, requiring a full body chakra surge of equal rank to stop the chakra. Once deactivated, any Iron sand inside the opponents body will simply fall out of any wounds and become unusable to the user.

Restrictions:
Requires the opponent to be standing on Iron sand to activate.
Can only be used twice per battle.
Once inside the opponents body, the Iron sand cannot be manipulated for any other jutsu's beside this techniques use.

(Jiton: Shifuto Satetsu Doton)Magnet Release: Shifting Iron Earth
Type: Offensive|Supplementary
Rank: B rank
Range: Mid-Long
Chakra:20
Damage: 40
Description:While the opponent is standing on Iron sand, the user will form a hand seal and cause the sand to shift rapidly, creating a pseudo earthquake. As the sands shift, the opponent will be unable to walk or run. The sands themselves will act like water in a storm, creating waves of Iron sand which rise up and down. As the sands rise up and down, the user will cause the waves and the ground itself to fire an endless barrage of Iron Bullets, aiming to completely litter the opponent with holes while they can't dodge or move for themselves.
Restrictions:
Can only be used three times per battle.
Must be used at Mid range or the user will be affected by the moving sands.

(Jiton: Tetsu Bakuhatsu)Magnet Release: Iron Explosion
Type: Offensive
Rank: A rank
Range: Short-Mid range
Chakra: 30
Damage: 60
Description: Using pre existing Iron sand, the user will form two hand seals and channel their Magnetic chakra a few meters below the opponent. The user will create a large sphere of pure magnetic chakra beneath the opponent. Once formed, the user will change the properties of the chakra, causing it to repulse all the iron sand around it. In turn, this will cause all the Iron sand near and around the sphere to violently repulse away, without such force that it causes a shock-wave like explosion under the opponent. The power of the explosion is enough to launch the opponent several meters into the air. At the same time, the opponent will be showered by bullets of iron sand from below, which will have enough power to pierce holes in their body, effectively killing them before they hit the ground.

Restrictions:
Can only be used in adjoining turns.
Can only be used 3 times per battle.
Requires the opponent to be standing on top of a large amount of Iron Sand to activate.

(Jiton: Tetsu Funsai suru Kabe) Magnet Release: Iron Crushing Wall.
Type: Offensive
Rank: A rank
Range: Short-Mid range
Chakra: 30
Damage: 60
Description: A basic jutsu. The user will form two hand seals and manipulate their Iron sand on either side of the opponent and raise up two two meter tall walls of pure Iron sand. Each wall is also three meters wide. The user will then alter the magnetic poles, causing both walls to become attracted to each other, and causing them to slam into each other with enough force to turn the opponent into mush. This is a very quick jutsu, making simply dodging it quite difficult.

Restrictions:
Can only be used three times per battle.
Requires Iron sand to already be around or near the opponent to activate.

(Jiton: Desutorakuto Disuku)Iron Sand: Destructo Disc
Type: Offensive
Rank: B rank
Range: Short-Long
Chakra: 20
Damage: 40
Description: Using his magnetic Chakra, the user will concentrate his Iron sand into a paper thin, razor sharp disc, anywhere on the battle field. This disc is no larger than the users palm, and once formed, once again using his magnetic chakra, the user will cause the disc to spin at extremely high speeds. With the disc spinning, the user can remote control the disc to send it flying in any direction from the formed location. This allows the disc to not only dodge any jutsu the user needs to dodge with it, but due to its small size, it is hard to see and fight against.

Restrictions

Remains active for the turn it is used in
Can only be used 4 times per battle
Must be formed at least 5 meters away from the opponent.

(Jiton: Tetsu Dangan)Iron Sand: Iron Bullet
Type: Offensive
Rank: B rank
Range: Short-Long
Chakra: 20
Damage: 40
Description: A simple technique. The user will compress a bullet sized amount of Iron sand anywhere on the battlefield. Once formed, the user will launch the bullet using his magnetic chakra, aiming to pierce the opponent in some vital organ. The power of this technique comes from the tiny size of the bullet, being on a few centimeters in size, making it extremely difficult to see. Also due to its size, it moves almost silently, making it simple yet effective.

Restrictions:
Can only be used 4 times per battle.
Must be formed at least 5 meters away from the opponent

(Jiton: Tetsu Kankaku Gairen) Magnet Release: Iron Sensory Disturbance.
Type: Supplementary
Rank: C rank
Range: Short-Long
Chakra: 15(and then -5 per turn)
Damage:N/A
Description: This jutsu stems from the sheer amount of magnetic chakra fluctuating around the battlefield. The user will use his magnetic chakra to create a field of Iron dust around the battle field to distrupt chakra sensorsTo keep the Iron dust around the battlefield, the user will constantly shift the iron dust from positive to negative, giving it just enough attraction and repulsion with Iron sand on the ground to cause it to float. By doing this, Sensory type ninja will have their sensory disrupted. The sensory ninja's sensing will be constantly sensing surges of chakra all over the battlefield, essentially overloading them with sensing making it so they can't tell the difference between the jutsu. Even though this is the case, this doesn't hide the user, as the Iron dust acts like a like sandstorm, only blocking chakra sensing techniques, but not blocking out the basic five senses.

Restrictions:
Once active, remains active as a passive until deactivated or until the end of battle.
Renders Sensory users incapable of differentiating iron sand chakra surges around the battlefield, however they are still able to sense different chakra natures that are not Iron sand or magnet chakra.

(Jiton: Tetsu Bunsan)Magnet Release: Iron Dispersion
Type: Supplementary/Defensive
Rank: B
Range:Self-Mid
Chakra: 20 (+10 per turn)
Damage: N/A
Description: Iron Dispersion is a bail out jutsu created for Katora when he simply can't go up against a technique, or needs to flee an opponent to better re-position for the fight. Similar to "Sand Body technique", Katora will turn his entire body into Iron sand. Afterwards, Katora will split up, dispersing all the Iron sand he has made his body up of into random directions. By doing this, Katora can dodge most techniques that are aimed to kill him. Katora can evade up to Mid range from his original position in almost any direction except into the ground itself. Once he is clear of the technique, Katora will bring all the pieces of his body back to a central location and reform his body, deactivating the technique. While dispersed, Katora cannot attack in any way. Also while dispersed, locating Katora is difficult as his chakra signature will be spread out, like flecks of chakra across the battlefield. While in this form, Katora is still able to perceive the battlefield in front of him.

Restrictions:
This technique can only last 2 turns, including the turn used, so the second turn Katora must reform.
While in this form, Katora cannot attack or perform any jutsu until he reforms.
Note: Has a two-turn cooldown after the technique ends.
(Jiton: Tetsu Jozu Doragon)Magnet Release: Iron Jaws of the Dragon
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: Channeling his chakra into pre existing Iron sand, the user will focus his chakra below the opponent and weave two swift handseals. Once done, he will shift the Iron sand, creating a 3m deep dip in the ground that drags the opponent down below ground of the Iron sand. As this happens, Iron spikes will protrude from all directions of the pit, skewering the opponent and then closing up, creating a small tombstone like affect leaving a bulge in the ground where the opponent was. The drop and the spikes happen at almost the same time, making simply dodging or avoiding it neigh impossible, as trying to jump out of the pit will more than likely still result in the opponent being crushed.

Restrictions:
Requires Opponent to be standing on enough Iron sand to activate.
Can only be used 4 times per battle
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