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<p>[QUOTE="El Alucard, post: 22047529, member: 207905"]</p><p>[Border=]</p><p style="text-align: center"><span style="font-family: 'Times New Roman'"><img src="https://i.imgur.com/PQrLhhF.png" data-url="https://i.imgur.com/PQrLhhF.png" class="bbImage " style="" alt="" title="" /></span></p> <p style="text-align: center"><span style="color: rgb(26, 188, 156)"><span style="font-family: 'Times New Roman'"><a href="https://animebase.me/threads/custom-clans-submission.27962/post-16656480"><span style="font-size: 22px">Katsuryoku Clan</span></a></span></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'">[Spoiler="(Keshin no Jorth) Δ Jorth's Personification"]</span></p><p><span style="font-family: 'Times New Roman'">Rank: C-S</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary/Offensive/Defensive</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra cost: 15-60 (-10 per turn to sustain)</span></p><p><span style="font-family: 'Times New Roman'">Damage points: 30-80</span></p><p><span style="font-family: 'Times New Roman'">Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessible by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inanimate objects infused. This however is not only limited to solids, per say, as long as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used.</span></p><p><span style="font-family: 'Times New Roman'">Note: Infusion lasts while sustained.</span></p><p><span style="font-family: 'Times New Roman'">Note: S-Rank can be used three times per battle and not in consecutive turns.</span></p><p><span style="font-family: 'Times New Roman'">Approved here: <a href="https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20833898&viewfull=1#post20833898">https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20833898&viewfull=1#post20833898</a>[/Spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[Spoiler="(Shojun no Hel) Δ Hel's Alignment"]</span></p><p><span style="font-family: 'Times New Roman'">Rank: C-S</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost:15-40</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 30-80</span></p><p><span style="font-family: 'Times New Roman'">Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the conviction of the user, and a sacrificial portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain color of Kūki no Yōna depending on the user, upon materializing in the desired area of the user's choice. On top of that, the constructs are either flame-like or solid in the appearance, thus adding for versatility. Once the sacrifice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description.</span></p><p><span style="font-family: 'Times New Roman'">Note: This technique can only manipulate one genki at a time.</span></p><p><span style="font-family: 'Times New Roman'">Note: S-Rank can only be used three times per battle and not in consecutive turns.</span></p><p><span style="font-family: 'Times New Roman'">Approved here: <a href="https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20833898&viewfull=1#post20833898">https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20833898&viewfull=1#post20833898</a>[/Spoiler]</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">[Spoiler=(Búri no Yuigon) Δ Testament of Búri]</span></p><p><span style="font-family: 'Times New Roman'">Rank: B-A</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 20-30(-5/-10 per turn)</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or full body infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be full body nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions.</span></p><p><span style="font-family: 'Times New Roman'">1. Partial B-ranked|[ Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a full body infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion.</span></p><p><span style="font-family: 'Times New Roman'">Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organism can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during full body infusions.</span></p><p><span style="font-family: 'Times New Roman'">Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the color, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizziness, etc. and thereby oft their actions as well. Lasts until deactivated.</span></p><p><span style="font-family: 'Times New Roman'">2. Full body A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user.</span></p><p><span style="font-family: 'Times New Roman'">While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not.</span></p><p><span style="font-family: 'Times New Roman'">Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields;</span></p><p><span style="font-family: 'Times New Roman'">Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5).</span></p><p><span style="font-family: 'Times New Roman'">Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle.</span></p><p><span style="font-family: 'Times New Roman'">These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question.</span></p><p><span style="font-family: 'Times New Roman'">Approved here: <a href="http://narutobase.net/forums/showthread.php?t=30106&page=4&p=17756691&viewfull=1#post17756691">http://narutobase.net/forums/showthread.php?t=30106&page=4&p=17756691&viewfull=1#post17756691</a>[/Spoiler]</span></p><p></p><p>[Spoiler=(Seishin Tenrei) Δ Spiritual Liturgy]</p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short – Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 40</span></p><p><span style="font-family: 'Times New Roman'">Damage:N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halved. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions. This consumes no time, allowing a spirit to be instantly summoned to the field in dire situations.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Aspect of the Tortoise; Kame no Sokumen: The first of the four specialised spirits which specialises primarily in defensive qualities. Tortoise spirits vary in size. Typically, a tortoise can at maximum size reach up to short-range, however depending on the spirit summoned it can also be smaller. As mentioned the tortoise offers many defensive qualities, which the user can utilise in battle through either object infusion, partial infusion, or full body infusion.</span></p><p><span style="font-family: 'Times New Roman'">Object Infusion: Infusing the spirit of the tortoise into an inanimate object will coat it in its ethereal essence, granting it defensive qualities. For example; infusing the tortoise into a simple rock will coat it in its essence, allowing the object to move of its own accord and gain the qualities of the tortoise. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the tortoise causes the rock to harden to a high degree and grants it defensive qualities that are within the strength of the ethereal energy (outlined in the clan submission). The object infused with the tortoise spirit will gain temporary resistance to S-Rank sources of damage.</span></p><p><span style="font-family: 'Times New Roman'">Partial Infusion: A partial infusion with the spirit of a tortoise will allow the tortoise to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly defensive qualities for the duration of the infusion, becoming able to resist A-Rank sources of damage.</span></p><p><span style="font-family: 'Times New Roman'">Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the tortoise to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of a tortoise will form around the user, taking the size and shape of the tortoise spirit itself. The tortoise’s body offers an A-Rank defense while in its tangible state and will interact with elements as per outlined in the clan submission. The ethereal tortoise body formed around the user itself will possess no weight, allowing it to move as fast as the user’s body is capable of without hindering them. Additionally, all other attributes added which are outlined in the Fullbody Infusion apply.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Aspect of the Polar Bear; Shirokuma no Sokumen (シロクマの側面)- The second of the four specialized spirits which specializes primarily in offense and strength qualities. The polar bear spirits can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the polar bear prides itself on its strength. The user can access these attributes through object infusions, partial infusion, or fullbody infusion.</span></p><p><span style="font-family: 'Times New Roman'">Object Infusion: Infusing the spirit of the polar bear into an inanimate object will coat it in its ethereal essence, granting it offensive qualities. For example; should the user infuse the polar bear into a lump of rocks it will allow it to move of its own accord and gain the qualities of the polar bear. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the polar bear cause the object in question to gain incredible offensive abilities. Strikes made with the infused object will result in A-Rank physical damage. For example, should the user infuse the spirit of the polar bear into a sword it will cause the sword to naturally inflict A-Rank physical damage upon contact with targets.</span></p><p><span style="font-family: 'Times New Roman'">Partial Infusion: A partial infusion with the spirit of a polar bear will allow the polar bear to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly offensive abilities for the duration of the infusion. The user’s Taijutsu, Kenjutsu, and Bukijutsu will gain +20 in damage for the duration.</span></p><p><span style="font-family: 'Times New Roman'">Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the polar bear to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the polar bear will form around the user taking the size and shape of the polar bear itself. While not specialized in defense the polar bear’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal polar bear body formed around the user itself will possess no weight allowing it to move as fast as the user’s body is capable of without hindering them. The offensive abilities the polar bear grant while in this state allow strikes with its ethereal body to inflict A-Rank physical damage while in its tangible state. These strikes have a short-range reach. Additionally the user’s body becomes much stronger as well, allowing the user’s Taijutsu, Kenjutsu, and Bukijutsu to inflict +20 damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)- The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja.</span></p><p><span style="font-family: 'Times New Roman'">Object Infusion: Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire.</span></p><p><span style="font-family: 'Times New Roman'">Partial Infusion: A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10.</span></p><p><span style="font-family: 'Times New Roman'">Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Full body Infusion apply.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Aspect of the Chameleon; Kamereon no Sokumen (タコの側面)</span></p><div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">The fourth of the specialized spirits which specializes in pure supplementary uses. The Chameleon spirit can vary in size but will typically be large enough to fit in short-range, however depending on the spirit summoned can also be smaller. As mentioned the Chameleon prides itself on its supplementary applications in battle. Its capability to change to various colors attunes with the user's elemental affinity in a variety of ways. The user can access these attributes themselves through object infusion, partial infusion, or full body infusion.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Object Infusion: Infusing the spirit of the chameleon into an inanimate object will coat it in its ethereal essence, granting qualities pertaining the wielder's elemental affinity. For example; should the user infuse the chameleon spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the elemental affinity chosen, allowing said infusion to carry the properties of their elemental affinity, donning said object that is infused with a flame-like shroud of chakra donning the object. It also allows a degree of shape manipulation should the user desire.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Partial Infusion: A partial infusion with the spirit of a chameleon will allow the chameleon to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain a boon affiltrated to their elemental affinity. The user’s elemental affinity will increase equivalently to give a +15 damage.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the chameleon to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the chameleon will form around the user, taking the size and shape of the chameleon itself. While not specialized in defense, attack or agile speed as previously mentioned Genkis, the chameleon's ethereal body will remain in an intangible state, and does not offer some defensive capabilities, unlike the other variations of this technique. The ethereal chameleon body formed around the user itself would naturally possess no weight allowing it to move without hindering the user. Additionally the chameleon will further aid the user by giving another boon all entirely, however still affiltrated with the user's elemental affinity. After full body infusing with the chameleon it will grant powers alike to those in its partial infusion, however on top of so make devoid of all hand signs and replace such with movements, hand gestures, and otherwise still warn-giving signs. This of course only pertains the users affinity. Furthermore, all other attributes added which are outlined in the Full body Infusion apply.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the same time. If the user attempts 2 Full body Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max(However, should there only be three turns left of the time duration or less, being Full body infused allows it to remain on the field till the four turns are over.) but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon receiving the rank of Katsuryoku Initiate.</span></div> [/Spoiler]</p><p></p><p></p><p>[Spoiler=(Fureiya no Mōsō Kisu) Δ Delusional Kiss of Frejya]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Type: Supplementary</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Range: Short</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Chakra Cost: 20</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Damage Points: N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Description: Kiss of Frejya, is one of the clan's more rare techniques, available only to high ranked members. It is fabled for it's supplementary efficiency, by aiding the user in the most dire situations possible. The technique itself is utilized through the usage of Kuki no Yona, also known as the ethereal energy. While under the influence of ''Buri no Yuigon'' despite what infusion that is currently in use, the user is capable of extending the Kuki no Yona similar to an aura, inhabiting the perimeters of short-range, omni-directional around the user. Once the 'aura' have reached its boundaries of short-range, it will forcefully start affecting the surrounding area, such as entities that contain physical energy such as grass, flowers, trees, plants and generally objects that contain a life force per say, such as animals and such are included as well. The Genki and the Kuki no Yona that exudes from the user into the vicinity will forcefully start to extract physical energy from the object(s) in question, following by storing it within itself. The object(s) would essentially be left drained, the flora would loose color and crumble away, while animals and alike would turn pale, turn exhausted(1 turn) and eventually pass out(2 turns).</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Now much alike how chakra travels, the energy stored within the Genki would traverse to the user, thus replenishing his physical energy capacity (+50). This allows the user to counteract exhaustion and lack of physical stamina, leaving the user will be overall re-energized, even if he has small injuries (scratches, bruises, etc), on top of so a minor and temporarily bonus to physical strength (+10 to regular taijutsu for two turns.) is given as a boon. While the aura can extend, the user can also decide to keep it within his own entity as usual, thus the effects can be more concentrated upon the extraction, storing and delivering the physical energy to the vessel. This however is only utilized upon physical contact oft given in CQC, where the Kuki no Yona can function as a sort of siphon to drain physical energy upon contact with an object(s) containing said energy(+100). This will give a slightly stronger boon due the condensate of the Kuki no Yona, boosting physically strength(+15 duration of two turns). While using the concentrated version the user can decide to guide the physical elsewhere into other objects even, however only as long as physically contact is remained, meaning replenishment of stamina can be transferred to an unconscious squirrel for example.</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">This technique can only be used by select few Pledged and freely by Elders/Voice. While this is ability that pertains solely to Genkis, it is low-effort technique and needs only triggering through a mental note, oft followed by a gesture for cosmetic looks. The technique can only be used 4 times, with a 2 turn cooldown and lasts for the duration of 3 turns per 'activation', although it cannot be stacked on itself. The usage of the technique restraints the usage of above S-ranked Katsuryoku Techniques while active.</span></div>[/Spoiler]</p><p></p><p>[Spoiler=(Hijutsu: Koyu Kekkai) Δ Secret Technique: Reality Marble]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Rank: Forbidden</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Type: Supplementary/Offensive/Defensive</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Range: Short-Long</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Chakra cost: 50</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Damage points: 90</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Description: Reality Marble is available for Katsuryoku Pledged rank members and above. This pertains a secret technique for underlings, as it have proved inadequately to be handled and oft lead to the death of the user. The user will bite his thumb, and sacrifice a proportional amount of chakra to the point that a small impulsive wave is released from the user's entity throughout the field causing clothes to sway, and leaves to fall off the trees etc. A mere dramatic effect, but also the damage the user pertains to use the technique(-20). Through the blood sacrifice and chakra the Genkis from the Pure World will bond with the user and without hesitation immediately form within Impure World in order to fulfill his desire. Instantly as the summoner's call is heeded, the Genkis emerge as flame-like mirages before fully manifesting into physical form, or construct, resembling that of heavily armed soldiers and cavalry composing a peerless array of legendary warriors, clad and equipped with a different variety of weapons and the like. Upon the user's command, they take trot and cascade down upon the enemy in numerous waves. They prove efficient as they are capable of both transitioning between the tangible and intangible state, capable of moving through obstacles with little to no effort. Once their assault is executed the waves vanish one by one. There's a total of three waves. Can be used twice per conflict, once per battle. The user can't utilize Clan techniques of A-rank the same and following turn.</span></div>[/Spoiler]</p><p></p><p>[Spoiler=(HakaiShokushitsuΔDestructive Concubine]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Rank: A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Type: Supplementary/Offensive/Defensive</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Range: Short-Long</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Chakra cost: 30</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Damage points: N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Description: Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satisfy their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery until mentally commanded which is instantaneously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakening their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively.</span></div>[/Spoiler]</p><p></p><p>[Spoiler=(Roki no Omoide) Δ Reminiscence of Loki]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Rank: B</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Type: Supplementary</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Range: Short-Long</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Chakra cost: 20</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Damage points: N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Description: Reminiscence of Loki is a supplementary technique which is activated through a mental command, which consumes no time whatsoever which allows it to be used within the same timeframe as another technique. Upon activation the user releases an amount of chakra into the nearby vicinity attracting a peculiar form of Genki, which instantly consumes the given energy and gains a duration of 3 turns on the field. These Genki share a mental link with the user, and is commanded to act through that link of communication, essentially the user is unhindered should he perform actions while the Genki act on his behalf, as they're are ordered by will and conviction alone, as the sacrificial portion of chakra was already given. Next is what makes these Genki special, is their ability to don themselves around an object or technique, preferably a technique of the user, which allows the Genki to share it's spiritual properties with the technique temporarily transferring the technique to the Pure World. While in the Pure World, the presence of the technique is masked by the untrained eye. Similar to how Jorth's Personification can manipulate it's influenced objects, so can Roki no Omoide, which allows a technique to be directed in different paths while in the Pure World, and finally be transferred back becoming tangible once more , however it requires a one turn wait before it can return from the Pure World, and costs +10 chakra every turn it remains in the Pure World. The technique lasts 3 turns when used, and can be used maximum of four times per battle.</span></div>[/Spoiler]</p><p></p><p>[hr][/hr]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'"><strong>Taught to me:</strong></span></div> [Spoiler=(Kamikaze Genki) Divine Wind Spirit]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Type: Offensive</span></div> <span style="font-family: 'Times New Roman'">Rank: B – S Rank</span></p><div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Range: Short – Long, Short (Explosion)</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Chakra: 20 – 40</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Damage: 40 - 80</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Description: Through a hand gesture, the user releases a sacrificial amount of chakra. This causes them to summon a genki from the Pure Land or one that is already present nearby to consume it and fall under the control of the Katsuryoku member. By employing them, the genki moves towards the location of the user’s desires and once within range utilizes the ethereal energy within them to self-implode. The genki self detonates, releasing a vast amount of kinetic force enough to shatter physical based ninjutsu or dispel energy near them as it also releases vast amount of ethereal energy as well in a five meter diameter. Normally it would be impossible for outsiders or those who lack the ability to sense spiritual energy to sense the approaching spirit however the Genki must physically manifest into the Impure Land in order to interact with the object in question prior to its implosion. The user is also able to implode genki who are currently possessing an object in question, I,e a rock with will release the aforementioned results but also broken rock into the surroundings. The B rank version can only be used four times per battle, A rank thrice and S Rank Twice. A rank application has a cool down of two turns with the user being unable to use above S rank clan techniques in the same and next turn. S rank requires a three turn cool down and leaves the user unable to use clan techniques above A rank for the same and next turn. The genki after it implodes also reforms itself easily after each use.</span></div>[/Spoiler]</p><p></p><p>[Spoiler=(Tamamatsuri) Séance]</p><div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Type: N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Rank: N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Range: N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Chakra: N/A (+10 Per Technique and Upkeep)</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Damage: N/A</span></div> <div style="text-align: justify; max-width: "><span style="font-family: 'Times New Roman'">Description: Tamamatsuri or Séance is the name of a specialized contract performed with a special species of Genki. These genki, in terms of their appearance are no different than the ones roaming between the Pure Land and Impure Land – thus can easily be misidentified. However, while generic in appearance these type of Genki carries the basic abilities of all generic genki – but execute them more potently. This means that while generic as the main genki, the Séance Genki are far more savage and difficult to control normally. Power wise, Séance Genki are able take more chakra from the Katsuryoku member but in return, clan techniques which use these spirits gain a rank in power or +20 DMG for S rank and above only to direct offensive or defensive techniques. These Genki can take over one rank higher than applied, thus i.e if an A rank object infusion is used it would normally be only able to take over one rank below but the Séance Genki are able to take over A rank’s and below instead (when applicable). In terms of other Katsuryoku techniques with summons other special types of genki, this technique can also be applied in those as well – showing a type of hybrid Genki though the original techniques applications, drawbacks etc are still applied though the user cannot continuously use these spirits, needing a cool down of two turns after control of the Genki is released, while also making it the user unable to use Katsuryoku technique’s above A rank for the duration of this control.. This is a passive technique and doesn’t consume a move slot per turn however needs to be used in the user’s bio, in the beginning of a battle. Genki controlled by this technique can only be controlled for up to two turns at a time. For example, when infused into an object and placed under control of the Genki, that object can only be controlled for two turns before the Genki is released and this technique is placed on cooldown.</span></div> [/Spoiler]</p><p></p><p>[/Border]</p><p>[/QUOTE]</p>
[QUOTE="El Alucard, post: 22047529, member: 207905"] [Border=] [CENTER][FONT=Times New Roman][IMG]https://i.imgur.com/PQrLhhF.png[/IMG][/FONT] [COLOR=rgb(26, 188, 156)][FONT=Times New Roman][URL='https://animebase.me/threads/custom-clans-submission.27962/post-16656480'][SIZE=22px]Katsuryoku Clan[/SIZE][/URL][/FONT][/COLOR][/CENTER] [FONT=Times New Roman][HR][/HR] [Spoiler="(Keshin no Jorth) Δ Jorth's Personification"] Rank: C-S Type: Supplementary/Offensive/Defensive Range: Short-Long Chakra cost: 15-60 (-10 per turn to sustain) Damage points: 30-80 Description: Keshin no Jorth, is a technique developed in the House of Katsuryoku, and only accessible by Katsuryoku Initiate(C-rank) and higher ranked(A-rank). The technique takes exit in the usage of 'Object Infusion'. Oft through the use of a hand gesture which is purely cosmetic, the user is capable of drawing forth any Genki(s) within the area, be it 'special summoned' or not, and forcefully infuse them into an object(s). An object could be anything ranging from a lump of earth turning into a deformed monstrosity, to a snowman. The most common however have proved to be the shapes of animal-like creatures of the patch of inanimate objects infused. This however is not only limited to solids, per say, as long as it carries a substance such as water. Once infused, the object in question would gain reasonable enhancements from said Genki, while the most generic will simply be shrouded in an essence of ethereal energy, a coat if you will. The Genki's most fundamental traits carry and is still viable during infusion of objects, such as to not be affected by some of the fundamental forces namely gravity and kinetic forces (as per the clan's submission). This, however, is valid for the ethereal coat surrounding and binding the object, not the object itself. The resistance and strength of the object will be bound by the strength of the Genki called (and thus the chakra spent) in direct proportion. An object infused with a B-Rank Genki will have a B-rank strength. The Genki while partially affected by Chakra itself, is capable of being infused into objects containing chakra of one rank below, such as B-ranked Earth if the A-ranked version of this technique is used. Note: Infusion lasts while sustained. Note: S-Rank can be used three times per battle and not in consecutive turns. Approved here: [URL]https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20833898&viewfull=1#post20833898[/URL][/Spoiler] [Spoiler="(Shojun no Hel) Δ Hel's Alignment"] Rank: C-S Type: Supplementary Range: Short-Long Chakra Cost:15-40 Damage Points: 30-80 Description: Shojun no Hel is perhaps the most essential technique throughout the House's epitome of techniques. The jutsu is based on the use of the generic Genki which whom traverse between the Pure and Impure Realms, a.k.a into our 'dimension' per say. Through the conviction of the user, and a sacrificial portion of chakra, depending on the strength of the Genki, and the Rank within the House of the user, they will forcefully be able to persuade the Genki to do their bidding. Now this can be used in a various amount of ways, essentially by bending the savage spirit in it's else deformed mass of ethereal spiritual energy, the user is capable of forming 'constructs' of ethereal energy throughout the field through hand motions or else body movements. These constructs carries a certain color of Kūki no Yōna depending on the user, upon materializing in the desired area of the user's choice. On top of that, the constructs are either flame-like or solid in the appearance, thus adding for versatility. Once the sacrifice have been made the user can freely without further payment manipulate the Genki, with the only cost being spending a move. Being hit by a Genki will either do nothing (if the spirit decides to not take a tangible form), or produce kinetic, physical damage (if he takes physical form). In this case, the Genki still has the ability to select which matter he will interact with, though that is not true for energies, as per the clan description. Note: This technique can only manipulate one genki at a time. Note: S-Rank can only be used three times per battle and not in consecutive turns. Approved here: [URL]https://narutobase.net/forums/showthread.php?t=30106&page=8&p=20833898&viewfull=1#post20833898[/URL][/Spoiler] [Spoiler=(Búri no Yuigon) Δ Testament of Búri] Rank: B-A Type: Supplementary Range: Short Chakra Cost: 20-30(-5/-10 per turn) Damage Points: N/A Description: Búri no Yugion is technique which is based on the feat of Possession, be it partial or full body infusions. The overall infusion process involves the Genki inhabiting the same vessel as the user, wethever or it be full body nor only partial. Upon entering the body of a living shell, the Genki would cause a constant chakra spikes throughout the user's system for a turn. This is to create complete unity within the two parties, clearing the user of any foreign chakra-based influx in their system, despite rank and power. Normally this would cause the inability to mold chakra after the emergence and for the rest of the turn. However upon reaching a certain height of mastery within the art(Katsuryoku Pledged and above) one completely nullify said side-effect. This goes for both infusions. 1. Partial B-ranked|[ Partial infusion is not the spirit taking over the body of the user but lending their powers to him/her to be used in battle which is mainly a supplementary use. Supplementary uses include a variety of things however, for a partial infusion only one can be used at a time, while with a full body infusion all will be available. These abilities are more accurately defined below and both runs passively upon infusion. Precognition, which literally means acquiring knowledge. Now this is done by other means, than studying a book or listening to a presentation. While by normal means an organism can only extract information from past to present, precognition does the same, however from the time, that has yet to come. While under the effects given by the Genki, the vessel is enabled to see into the future. In other words, the vessel is giving himself the capability to view all possibly outcomes, and the ability to change the to-be happenings, with another act than the one told in the vision. Lasts one turn, and can only be used 3 times during partial infusions. Can be used 5 times during full body infusions. Aura Sensing, is the ability to view a person (Be it within range of the user's vision or not), however not only their exterior but their interior as well. People oft carry a demeanor around their entity, which becomes visible upon use of this supplementary ability. This interior exudes from the owner which is clad around their entity as a transparent shroud. Depending on the color, size and aggressiveness in the shroud, the user is able to determine their emotions, such as love, anxiety, excitement, hate, stress, dizziness, etc. and thereby oft their actions as well. Lasts until deactivated. 2. Full body A-ranked| This infusion, is where the spirit and host shares one mind. A perfect unity. However, spirits are, if their host is unconscious, able to maintain themselves in control of the shell(The user) and fight in their stead by forcefully manipulating it’s movements accordingly to it’s will, even if its gravely wounded. When completely fused, the user and spirit share their complete memory and knowledge with each other. While fused, genjutsu(besides doujutsu genjutsu) are ineffective against the user. While under the influence of Testament of Búri, the user gains abilities (Much as Jorth's Personification) that corresponds to their spirit. Both infusions are both with a certain risk. Extended usages may cause the user to become exhausted, and or run low on chakra, as the spirits will be sheltering within the host’s body, and feed on the energies, be it foreign or not. Both infusion of course carry limitations in their uses, however depends and varies from rank to rank within the art of the House. An outline, and usage for the generic spirits roaming the fields; Partial uses per battle: Katsuryoku Apprentice (1) Katsuryoku Initiate (2), Katsuryoku Pledged (3), Katsuryoku Elder (4), Katsuryoku Voice (5). Fullbody per battle duration: Katsuryoku Initiate (1), Katsuryoku Pledged (2), Katsuryoku Elder (4), Katsuryoku Voice (5). Can only be used twice per battle. These of course also counts for submitted techniques, unless it specifically is bounded by other restrictions given in submission in question. Approved here: [URL]http://narutobase.net/forums/showthread.php?t=30106&page=4&p=17756691&viewfull=1#post17756691[/URL][/Spoiler][/FONT] [Spoiler=(Seishin Tenrei) Δ Spiritual Liturgy] [FONT=Times New Roman]Type: Supplementary Rank: S Range: Short – Long Chakra: 40 Damage:N/A Description: This technique is purposed to summon specialized spirits which are unique in their ethereal characteristics compared to other spirits hailing from the Pure World. The Pure World is a separate dimension from our own and the Genki are capable of traveling freely between the dimensions and can use their ethereal energy to manipulate our world. Generally Genki are generic and uniformed. However, certain more powerful Genki carry specialized traits. These Genki are not personal spirits of members of House Katsuryoku. Each of these spirits, in addition to their own abilities, also have the standard abilities of infusion and possession to aid the user as well as basic manipulations of Ethereal Energy to create constructs, streams, etc. The Genki are listed below in their characteristics and appearance. Through a sacrifice of chakra the Katsuryoku member calls upon the greater spirit of their choosing from the Pure World to appear on the battlefield. Initially the spirit’s presence will be known only to the user. Because the spirit will have already been summoned to the field the chakra requirements of 'Testament of Buri' and 'Jorth’s Personification' are halved. Same with 'Hel’s Alignment’s'. Even if half, the user will still spend the chakra upon each use plus the normal chakra per turn to sustain the infusions. This consumes no time, allowing a spirit to be instantly summoned to the field in dire situations. Aspect of the Tortoise; Kame no Sokumen: The first of the four specialised spirits which specialises primarily in defensive qualities. Tortoise spirits vary in size. Typically, a tortoise can at maximum size reach up to short-range, however depending on the spirit summoned it can also be smaller. As mentioned the tortoise offers many defensive qualities, which the user can utilise in battle through either object infusion, partial infusion, or full body infusion. Object Infusion: Infusing the spirit of the tortoise into an inanimate object will coat it in its ethereal essence, granting it defensive qualities. For example; infusing the tortoise into a simple rock will coat it in its essence, allowing the object to move of its own accord and gain the qualities of the tortoise. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the tortoise causes the rock to harden to a high degree and grants it defensive qualities that are within the strength of the ethereal energy (outlined in the clan submission). The object infused with the tortoise spirit will gain temporary resistance to S-Rank sources of damage. Partial Infusion: A partial infusion with the spirit of a tortoise will allow the tortoise to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly defensive qualities for the duration of the infusion, becoming able to resist A-Rank sources of damage. Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the tortoise to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of a tortoise will form around the user, taking the size and shape of the tortoise spirit itself. The tortoise’s body offers an A-Rank defense while in its tangible state and will interact with elements as per outlined in the clan submission. The ethereal tortoise body formed around the user itself will possess no weight, allowing it to move as fast as the user’s body is capable of without hindering them. Additionally, all other attributes added which are outlined in the Fullbody Infusion apply. Aspect of the Polar Bear; Shirokuma no Sokumen (シロクマの側面)- The second of the four specialized spirits which specializes primarily in offense and strength qualities. The polar bear spirits can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the polar bear prides itself on its strength. The user can access these attributes through object infusions, partial infusion, or fullbody infusion. Object Infusion: Infusing the spirit of the polar bear into an inanimate object will coat it in its ethereal essence, granting it offensive qualities. For example; should the user infuse the polar bear into a lump of rocks it will allow it to move of its own accord and gain the qualities of the polar bear. It also allows the user a degree of shape manipulation should the user desire. The effects of the infusion of the polar bear cause the object in question to gain incredible offensive abilities. Strikes made with the infused object will result in A-Rank physical damage. For example, should the user infuse the spirit of the polar bear into a sword it will cause the sword to naturally inflict A-Rank physical damage upon contact with targets. Partial Infusion: A partial infusion with the spirit of a polar bear will allow the polar bear to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user themselves will also gain highly offensive abilities for the duration of the infusion. The user’s Taijutsu, Kenjutsu, and Bukijutsu will gain +20 in damage for the duration. Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the polar bear to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the polar bear will form around the user taking the size and shape of the polar bear itself. While not specialized in defense the polar bear’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal polar bear body formed around the user itself will possess no weight allowing it to move as fast as the user’s body is capable of without hindering them. The offensive abilities the polar bear grant while in this state allow strikes with its ethereal body to inflict A-Rank physical damage while in its tangible state. These strikes have a short-range reach. Additionally the user’s body becomes much stronger as well, allowing the user’s Taijutsu, Kenjutsu, and Bukijutsu to inflict +20 damage. Furthermore, all other attributes added which are outlined in the Fullbody Infusion apply. Aspect of the Wolf; Ōkami no Sokumen (オオカミの側面)- The third of the four specialized spirits which specializes in speed. The wolf spirit can vary in size, but will typically be large enough to fit in short-range, however depending on the spirit summoned it can also be smaller. As mentioned the wolf prides itself on speed. The user can access these attributes through object infusion, partial infusion, or fullbody infusion. The spirit of the wolf itself can move quite quickly on the battlefield, being about twice as fast as a Kage-ranked ninja. Object Infusion: Infusing the spirit of the wolf into an inanimate object will coat it in its ethereal essence, granting it agile qualities. For example; should the user infuse the wolf spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the wolf, allowing the speed of those rocks to move at twice the speed of a Kage-ranked ninja. It also allows a degree of shape manipulation should the user desire. Partial Infusion: A partial infusion with the spirit of a wolf will allow the wolf to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain incredible speed and agility for the duration of the infusion. The user’s speed will increase to be equivalent to that of twice their normal speed. Subsequently, with the increase in speed their Taijutsu damage will be increased by +10. Full body Infusion: The ultimate union where the spirit and host will share one mind. This also allows the wolf to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the wolf will form around the user, taking the size and shape of the wolf itself. While not specialized in defense the wolf’s ethereal body in its tangible state does offer some defensive capabilities, resisting damage from C-Rank and lower sources and interacting with elements and other sources of damage as per outlined in the clan submission. The ethereal wolf body formed around the user itself will possess no weight allowing it to move without hindering the user. Additionally the user’s body and the wolf will become able to move at three times the user’s base speed. Strikes made by the user and the wolf have a short-range reach and allows the user’s Taijutsu to gain +10 in damage. Furthermore, all other attributes added which are outlined in the Full body Infusion apply. Aspect of the Chameleon; Kamereon no Sokumen (タコの側面)[/FONT] [JUSTIFY][FONT=Times New Roman]The fourth of the specialized spirits which specializes in pure supplementary uses. The Chameleon spirit can vary in size but will typically be large enough to fit in short-range, however depending on the spirit summoned can also be smaller. As mentioned the Chameleon prides itself on its supplementary applications in battle. Its capability to change to various colors attunes with the user's elemental affinity in a variety of ways. The user can access these attributes themselves through object infusion, partial infusion, or full body infusion.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Object Infusion: Infusing the spirit of the chameleon into an inanimate object will coat it in its ethereal essence, granting qualities pertaining the wielder's elemental affinity. For example; should the user infuse the chameleon spirit into a lump of rocks it will allow the rocks to move on their own accord and gain the qualities of the elemental affinity chosen, allowing said infusion to carry the properties of their elemental affinity, donning said object that is infused with a flame-like shroud of chakra donning the object. It also allows a degree of shape manipulation should the user desire.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Partial Infusion: A partial infusion with the spirit of a chameleon will allow the chameleon to lend its powers temporarily to the user. In addition to being able to grant a sixth sense, second vision, and precognition (outlined in Testament of Buri) the user himself will also gain a boon affiltrated to their elemental affinity. The user’s elemental affinity will increase equivalently to give a +15 damage.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Fullbody Infusion: The ultimate union where the spirit and host will share one mind. This also allows the chameleon to take control of the body of the host should the host be incapacitated or injured in any form. Whilst in this state the ethereal essence of the chameleon will form around the user, taking the size and shape of the chameleon itself. While not specialized in defense, attack or agile speed as previously mentioned Genkis, the chameleon's ethereal body will remain in an intangible state, and does not offer some defensive capabilities, unlike the other variations of this technique. The ethereal chameleon body formed around the user itself would naturally possess no weight allowing it to move without hindering the user. Additionally the chameleon will further aid the user by giving another boon all entirely, however still affiltrated with the user's elemental affinity. After full body infusing with the chameleon it will grant powers alike to those in its partial infusion, however on top of so make devoid of all hand signs and replace such with movements, hand gestures, and otherwise still warn-giving signs. This of course only pertains the users affinity. Furthermore, all other attributes added which are outlined in the Full body Infusion apply.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]''Seishin Tenrai'' is not an exception of restrictions, and as such the user is capable of only summoning two Genkis per battle. Different Genkis can't be summoned at the same time. If the user attempts 2 Full body Infusions in battle (ofc with different spirits), he'll die at the end of the second infusion. Should a Genki while under the influence of Object Infusion sustain damage, it is capable of receding from the object in time, and remain on the field for further use. A particular Genki can at maximum stay on the field for 6 turns. Object infusions reduce the time on field in 1 turn per use. Partial infusions reduce the time on field in 2 turns per use. Full body infusion can only be sustained for 4 turns max(However, should there only be three turns left of the time duration or less, being Full body infused allows it to remain on the field till the four turns are over.) but prevents the use of other infusions and, when terminated, willingly or for timing out, releases the Genki back into the Pure Realm. The techniques becomes available upon receiving the rank of Katsuryoku Initiate.[/FONT][/JUSTIFY] [/Spoiler] [Spoiler=(Fureiya no Mōsō Kisu) Δ Delusional Kiss of Frejya] [JUSTIFY][FONT=Times New Roman]Type: Supplementary[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Range: Short[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Chakra Cost: 20[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Damage Points: N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Description: Kiss of Frejya, is one of the clan's more rare techniques, available only to high ranked members. It is fabled for it's supplementary efficiency, by aiding the user in the most dire situations possible. The technique itself is utilized through the usage of Kuki no Yona, also known as the ethereal energy. While under the influence of ''Buri no Yuigon'' despite what infusion that is currently in use, the user is capable of extending the Kuki no Yona similar to an aura, inhabiting the perimeters of short-range, omni-directional around the user. Once the 'aura' have reached its boundaries of short-range, it will forcefully start affecting the surrounding area, such as entities that contain physical energy such as grass, flowers, trees, plants and generally objects that contain a life force per say, such as animals and such are included as well. The Genki and the Kuki no Yona that exudes from the user into the vicinity will forcefully start to extract physical energy from the object(s) in question, following by storing it within itself. The object(s) would essentially be left drained, the flora would loose color and crumble away, while animals and alike would turn pale, turn exhausted(1 turn) and eventually pass out(2 turns).[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Now much alike how chakra travels, the energy stored within the Genki would traverse to the user, thus replenishing his physical energy capacity (+50). This allows the user to counteract exhaustion and lack of physical stamina, leaving the user will be overall re-energized, even if he has small injuries (scratches, bruises, etc), on top of so a minor and temporarily bonus to physical strength (+10 to regular taijutsu for two turns.) is given as a boon. While the aura can extend, the user can also decide to keep it within his own entity as usual, thus the effects can be more concentrated upon the extraction, storing and delivering the physical energy to the vessel. This however is only utilized upon physical contact oft given in CQC, where the Kuki no Yona can function as a sort of siphon to drain physical energy upon contact with an object(s) containing said energy(+100). This will give a slightly stronger boon due the condensate of the Kuki no Yona, boosting physically strength(+15 duration of two turns). While using the concentrated version the user can decide to guide the physical elsewhere into other objects even, however only as long as physically contact is remained, meaning replenishment of stamina can be transferred to an unconscious squirrel for example.[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]This technique can only be used by select few Pledged and freely by Elders/Voice. While this is ability that pertains solely to Genkis, it is low-effort technique and needs only triggering through a mental note, oft followed by a gesture for cosmetic looks. The technique can only be used 4 times, with a 2 turn cooldown and lasts for the duration of 3 turns per 'activation', although it cannot be stacked on itself. The usage of the technique restraints the usage of above S-ranked Katsuryoku Techniques while active.[/FONT][/JUSTIFY][/Spoiler][JUSTIFY][/JUSTIFY] [Spoiler=(Hijutsu: Koyu Kekkai) Δ Secret Technique: Reality Marble] [JUSTIFY][FONT=Times New Roman]Rank: Forbidden[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Type: Supplementary/Offensive/Defensive[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Range: Short-Long[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Chakra cost: 50[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Damage points: 90[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Description: Reality Marble is available for Katsuryoku Pledged rank members and above. This pertains a secret technique for underlings, as it have proved inadequately to be handled and oft lead to the death of the user. The user will bite his thumb, and sacrifice a proportional amount of chakra to the point that a small impulsive wave is released from the user's entity throughout the field causing clothes to sway, and leaves to fall off the trees etc. A mere dramatic effect, but also the damage the user pertains to use the technique(-20). Through the blood sacrifice and chakra the Genkis from the Pure World will bond with the user and without hesitation immediately form within Impure World in order to fulfill his desire. Instantly as the summoner's call is heeded, the Genkis emerge as flame-like mirages before fully manifesting into physical form, or construct, resembling that of heavily armed soldiers and cavalry composing a peerless array of legendary warriors, clad and equipped with a different variety of weapons and the like. Upon the user's command, they take trot and cascade down upon the enemy in numerous waves. They prove efficient as they are capable of both transitioning between the tangible and intangible state, capable of moving through obstacles with little to no effort. Once their assault is executed the waves vanish one by one. There's a total of three waves. Can be used twice per conflict, once per battle. The user can't utilize Clan techniques of A-rank the same and following turn.[/FONT][/JUSTIFY][/Spoiler][JUSTIFY][/JUSTIFY] [Spoiler=(HakaiShokushitsuΔDestructive Concubine] [JUSTIFY][FONT=Times New Roman]Rank: A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Type: Supplementary/Offensive/Defensive[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Range: Short-Long[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Chakra cost: 30[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Damage points: N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Description: Hakai Sokushitsu, is a technique which is primarily based on the Genki's capability to satisfy their hunger on chakra, split it in two, Yin and Yang, and decompose of the latter while extending their life time on the field by the first. Through a sacrificial amount of chakra the user calls forth the Generic Genki and spawns them into the Impure World, yet invisible to all but Kinsmen. This however can also be used with already spawned Genki. The Genki itself will remain stationery until mentally commanded which is instantaneously whenever done. Upon command, the Genki surges to the target and will phase straight through them, or other objects containing chakra, deliberately eating away a portion of chakra(-20, -30, -40, -50), and thereby weakening their target vaguely depending on the strength which differs from Clansmen, and their ranks. When the opponent is hit, they will feel a cold chill down their spike, a glistering feel of sweat beads on their body, and a bit of terror, momentarily shocking them. Phasing through the opponent causes their chakra path-system to harshly dip, deliberately weakening their following technique due the inability to mold properly. The turn hit, their first upcoming offensive or defensive move looses overall strength (-10, 15, -20, -20). The technique itself can only be used (2, 3, 4, 4,) per match and have a cooldown of one turn per usage. In the same turn as this is used the user can't use above A-ranked Clan techniques while Initiates, Pledged, Elders and The Voice follow the above stats in parenthesis respectively.[/FONT][/JUSTIFY][/Spoiler][JUSTIFY][/JUSTIFY] [Spoiler=(Roki no Omoide) Δ Reminiscence of Loki] [JUSTIFY][FONT=Times New Roman]Rank: B[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Type: Supplementary[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Range: Short-Long[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Chakra cost: 20[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Damage points: N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Description: Reminiscence of Loki is a supplementary technique which is activated through a mental command, which consumes no time whatsoever which allows it to be used within the same timeframe as another technique. Upon activation the user releases an amount of chakra into the nearby vicinity attracting a peculiar form of Genki, which instantly consumes the given energy and gains a duration of 3 turns on the field. These Genki share a mental link with the user, and is commanded to act through that link of communication, essentially the user is unhindered should he perform actions while the Genki act on his behalf, as they're are ordered by will and conviction alone, as the sacrificial portion of chakra was already given. Next is what makes these Genki special, is their ability to don themselves around an object or technique, preferably a technique of the user, which allows the Genki to share it's spiritual properties with the technique temporarily transferring the technique to the Pure World. While in the Pure World, the presence of the technique is masked by the untrained eye. Similar to how Jorth's Personification can manipulate it's influenced objects, so can Roki no Omoide, which allows a technique to be directed in different paths while in the Pure World, and finally be transferred back becoming tangible once more , however it requires a one turn wait before it can return from the Pure World, and costs +10 chakra every turn it remains in the Pure World. The technique lasts 3 turns when used, and can be used maximum of four times per battle.[/FONT][/JUSTIFY][/Spoiler][JUSTIFY][/JUSTIFY] [hr][/hr] [JUSTIFY][FONT=Times New Roman][B]Taught to me:[/B][/FONT][/JUSTIFY] [Spoiler=(Kamikaze Genki) Divine Wind Spirit] [JUSTIFY][FONT=Times New Roman]Type: Offensive[/FONT][/JUSTIFY] [FONT=Times New Roman]Rank: B – S Rank[/FONT] [JUSTIFY][FONT=Times New Roman]Range: Short – Long, Short (Explosion)[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Chakra: 20 – 40[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Damage: 40 - 80[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Description: Through a hand gesture, the user releases a sacrificial amount of chakra. This causes them to summon a genki from the Pure Land or one that is already present nearby to consume it and fall under the control of the Katsuryoku member. By employing them, the genki moves towards the location of the user’s desires and once within range utilizes the ethereal energy within them to self-implode. The genki self detonates, releasing a vast amount of kinetic force enough to shatter physical based ninjutsu or dispel energy near them as it also releases vast amount of ethereal energy as well in a five meter diameter. Normally it would be impossible for outsiders or those who lack the ability to sense spiritual energy to sense the approaching spirit however the Genki must physically manifest into the Impure Land in order to interact with the object in question prior to its implosion. The user is also able to implode genki who are currently possessing an object in question, I,e a rock with will release the aforementioned results but also broken rock into the surroundings. The B rank version can only be used four times per battle, A rank thrice and S Rank Twice. A rank application has a cool down of two turns with the user being unable to use above S rank clan techniques in the same and next turn. S rank requires a three turn cool down and leaves the user unable to use clan techniques above A rank for the same and next turn. The genki after it implodes also reforms itself easily after each use.[/FONT][/JUSTIFY][/Spoiler][JUSTIFY][/JUSTIFY] [Spoiler=(Tamamatsuri) Séance] [JUSTIFY][FONT=Times New Roman]Type: N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Rank: N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Range: N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Chakra: N/A (+10 Per Technique and Upkeep)[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Damage: N/A[/FONT][/JUSTIFY] [JUSTIFY][FONT=Times New Roman]Description: Tamamatsuri or Séance is the name of a specialized contract performed with a special species of Genki. These genki, in terms of their appearance are no different than the ones roaming between the Pure Land and Impure Land – thus can easily be misidentified. However, while generic in appearance these type of Genki carries the basic abilities of all generic genki – but execute them more potently. This means that while generic as the main genki, the Séance Genki are far more savage and difficult to control normally. Power wise, Séance Genki are able take more chakra from the Katsuryoku member but in return, clan techniques which use these spirits gain a rank in power or +20 DMG for S rank and above only to direct offensive or defensive techniques. These Genki can take over one rank higher than applied, thus i.e if an A rank object infusion is used it would normally be only able to take over one rank below but the Séance Genki are able to take over A rank’s and below instead (when applicable). In terms of other Katsuryoku techniques with summons other special types of genki, this technique can also be applied in those as well – showing a type of hybrid Genki though the original techniques applications, drawbacks etc are still applied though the user cannot continuously use these spirits, needing a cool down of two turns after control of the Genki is released, while also making it the user unable to use Katsuryoku technique’s above A rank for the duration of this control.. This is a passive technique and doesn’t consume a move slot per turn however needs to be used in the user’s bio, in the beginning of a battle. Genki controlled by this technique can only be controlled for up to two turns at a time. For example, when infused into an object and placed under control of the Genki, that object can only be controlled for two turns before the Genki is released and this technique is placed on cooldown.[/FONT][/JUSTIFY] [/Spoiler] [/Border] [/QUOTE]
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