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<p>[QUOTE="El Alucard, post: 22047527, member: 207905"]</p><p>[Border=]</p><p style="text-align: center"><img src="https://i.imgur.com/YWEYa40.png" data-url="https://i.imgur.com/YWEYa40.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><span style="color: rgb(41, 105, 176)"><span style="font-size: 22px"><span style="font-family: 'Times New Roman'">Ganmi Clan</span></span></span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p>[Spoiler=(Ganmi Genjutsu: Mihoufu ⋓ Minori ) Taste Illusionary Arts: Fruitful Bounty ⋓ Harvest]</p><p><span style="font-family: 'Times New Roman'">Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: D-S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra Points: 10-40</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 20-80</span></p><p><span style="font-family: 'Times New Roman'">Description: Harvest is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceives the world around them with the 5 basic senses, similar to False Surroundings. It does not change how the targets see people, animals, or even themselves, only creates or alters terrains, and inanimate objects or beings. The Secondary Taste allows the user to alter the way the opponents feel their surroundings, or how the surroundings make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. They fall under one of 5 category:</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Anger</strong>: The changes done to the terrain will be perceived negatively. This is usually meant to create a decoy of focus onto the surroundings, rather than entities within the battlefield. The target will chase after the terrain or target the terrain or a specific inanimate object. Ex: Create a red curtain behind the opponent, which will prompt him to direct his attacks at the curtain. A wall created with this will be a target to destroy, not to avoid.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Disgust</strong>: This is meant to guide the target away from the terrain creations, and guide them into a specific place or just make them lose focus on their surroundings or specific directions. The target will be disgusted by the terrain constructions and move away from it. Ex: Create a wall of mucus that will prompt the target to move away from it, or go around it, not targeting it but rather avoiding it.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Fear</strong>: This is meant to paralyze or make a person suspect of the terrain changed. The object of the illusion will cause great fear upon the target. Ex: Create a black wall that will seem too big, too imposing, too insurmountable for the opponent to destroy or evade, or do anything but stare at it.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Happiness</strong>: This is meant to calm and attract the target to the terrain feature. This could attract someone into it, or guide them in this way. Ex: Create a yellow pillar which the target will focus on and travel to, rather than avoiding or wanting to destroy.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Sadness</strong>: This is meant to remove the will of the opponent into doing anything. The terrain will elicit more extreme action of either defend from it or attack it. Ex: Create a blue wall that saddens the opponent, making him sad and exhausted and prompt him to do something gratifying, either destroy it or hide from it.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">A person targeted by this technique can still perceive damage from the surroundings, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the terrain, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, trees appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforceful will to go that can be ignored, if the difference is too big and the opponent too strong.</span></p><p><span style="font-family: 'Times New Roman'">The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).</span></p><p><span style="font-family: 'Times New Roman'">Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.</span></p><p><span style="font-family: 'Times New Roman'">Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.</span></p><p><span style="font-family: 'Times New Roman'">All the inherent restrictions of the Clan apply to this technique.</span>[/Spoiler]</p><p></p><p>[Spoiler=(Ganmi Genjutsu: Satoukashi ⋓ Shuen) Taste Illusionary Arts: Sugary Pastry ⋓ Banquet]</p><p><span style="font-family: 'Times New Roman'">Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: D-S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra Points: 10-40</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 20-80</span></p><p><span style="font-family: 'Times New Roman'">Description: Banquet is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive others, based on the 5 basic senses, similar to Myriad of Mockingbirds. It does not change how the targets sees the terrain or themselves, only creates or alters people or animals, and any techniques other people or the illusionary people use. The Secondary Taste allows the user to alter the way the opponents feel about others or thrown techniques, or how they make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. They fall under one of 5 category:</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Anger</strong>: The changes done to someone else will evoke destructive sentiments, opponent will want to target that person aiming to destroy it. Ex: Put the face of the target's enemy on someone else, prompting him to attack him.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Disgust</strong>: This is meant to guide the target away from person, and avoid him/her without paying attention to small details like handseals or whatever they're saying. Ex: Make someone's hands turn into pus, which will prompt the target to avoid that person or even looking at their hands.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Fear</strong>: This is meant to paralyze or make a person suspect he person affected by the illusionary change. The object of the illusion will cause great fear upon the target. Ex: Create the face of a dead person behind someone, which will cause fear upon the target when looking at that person.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Happiness</strong>: This is meant to calm and attract the target to the person. This could attract someone into it, or guide them in this way. Ex: Make someone's face look like a cute puppy, prompting someone to get close to them.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Sadness</strong>: This is meant to remove the will of the opponent into doing anything. The person will elicit more extreme actions of either defend from it or attack it, but mostly just disable the target. Ex: Turn someone's face into their dead allies, prompting them to become exhaustively sad.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">A person targeted by this technique can still perceive damage from the illusions, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the other beings, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, animals appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforceful will to go that can be ignored, if the difference is too big and the opponent too strong.</span></p><p><span style="font-family: 'Times New Roman'">The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).</span></p><p><span style="font-family: 'Times New Roman'">Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.</span></p><p><span style="font-family: 'Times New Roman'">Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.</span></p><p><span style="font-family: 'Times New Roman'">All the inherent restrictions of the Clan apply to this technique.</span>[/Spoiler]</p><p></p><p>[Spoiler=(Ganmi Genjutsu: Kyoushokora ⋓ Koumenzaifu) Taste Illusionary Arts: Chocolate Pleasure ⋓ Indulgence]</p><p><span style="font-family: 'Times New Roman'">Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: D-S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short-Mid</span></p><p><span style="font-family: 'Times New Roman'">Chakra Points: 10-40</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 20-80</span></p><p><span style="font-family: 'Times New Roman'">Description: Indulgence is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive themselves, based on the 5 basic senses, similar to The Voodoo of the Headless Chicken. They fall under one of 5 category:</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Anger</strong>: The changes done to himself will be perceived negatively. This is usually meant to create a decoy of focus that change or body part, and make the target want to destroy it. Ex: Create a reptile skin on someone's hands which will make them want to destroy it, and, with it, the hand itself.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Disgust</strong>: This is meant to guide the target away from the change. The user will not want to use the body part or focus on it. Ex: Create blisters on someone's hand, preventing them from wanting to use the to make handseals or hand gestures.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Fear</strong>: This is meant to paralyze or make a person suspect of the changed body part. The object of the illusion will cause great fear upon the target. Ex: Turn their feet into demons that will scare the target into paralysis.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Happiness</strong>: This is meant to calm and attract the target to the terrain feature. This could attract someone into it, or guide them in this way. Ex: Make someone's hands into a strawberry cheesecake, so yummy, making them want to eat their hands.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Sadness</strong>: This is meant to remove the will of the opponent into doing anything. The body part will elicit more extreme of either defend from it or attack it. Ex: The user's eyes are blind, what's the point of even seeing or doing anything?</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">It does not change how the targets see other people, animals, or even the terrain only creates or alters body parts, and techniques used by the target. The Secondary Taste allows the user to alter the way the opponents feel about themselves and their techniques, or how certain parts or his techniques make them feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage, being constricted or even cut, by altering the body directly or by using the opponent's techniques against him, within the illusion. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the target, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, the opponent appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforceful will to go that can be ignored, if the difference is too big and the opponent too strong.</span></p><p><span style="font-family: 'Times New Roman'">The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s).</span></p><p><span style="font-family: 'Times New Roman'">Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal.</span></p><p><span style="font-family: 'Times New Roman'">Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required.</span></p><p><span style="font-family: 'Times New Roman'">All the inherent restrictions of the Clan apply to this technique.</span>[/Spoiler]</p><p></p><p>[Spoiler=(Tsuba Kijutsu: Myousake ⋓ Meiwain) Black Tongue Arts: Dark Licorish ⋓ Nectar]</p><p><span style="font-family: 'Times New Roman'">Type: Supplementary, Offensive, Defensive</span></p><p><span style="font-family: 'Times New Roman'">Rank: N/A /(E – S)</span></p><p><span style="font-family: 'Times New Roman'">Range: N/A /(Short – Long)</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost : +10 chakra for each water technique/(5 – 40)</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A /( 10 – 80)</span></p><p><span style="font-family: 'Times New Roman'">Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modelling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including handseals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For Ganmi lacking a water affinity or for those who do have it, this technique can be merely used a basic creation technique for the clan; ranging from forming the saliva into constructs, projectiles, tools to wield on hand like swords, kunai or even blast of saliva, that can take the form of a thin stream or a scattered splash and can only be used up to A rank. This is the active portion of the this technique, requiring the needed amount of chakra to manipulate the saliva, thus dealing damage based on the rank of the technique. The creation method of this technique is only limited to the user’s own imagination. Adapted defensive/supplementary techniques gain offensive properties due to the corrosive nature of the saliva if applicable and logical, dealing damage equivalent to its rank. Ganmi with Water affinity will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires. S rank version of active ability can only be thrice per battle and A can only be used 4 times, requiring a cool down of two turns before being able to be used again while leaving the user unable to use Black Tongue Arts above B rank in the same or next turn. B rank requires one hand seal, A rank requires 3 and S rank requires four.</span>[/Spoiler]</p><p></p><p>[Spoiler=(Ganmi Jutsu: Pekotaberu ⋓ Pekogakidou) Taste Technique: Insatiable Desire ⋓ Dulce de Leche]</p><p><span style="font-family: 'Times New Roman'">Rank: C- S</span></p><p><span style="font-family: 'Times New Roman'">Type: Offensive/Supplementary/Defensive</span></p><p><span style="font-family: 'Times New Roman'">Range: Short – Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 15-40</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description : This technique encompasses the one of the most complex techniques within the clan, making use of the user's Taste senses and Saliva manipulation, by taking the enemies techniques and actually “eating” the chakra of the technique, digesting it and turning the neutralized chakra into saliva, which the user can then shoot out back at the opponent. The user will inhale, manipulating their Saliva glands to create a syphon of chakra-filled saliva that is connected towards the user’s mouth. The syphon, through shape manipulation and its corrosive properties, will takeover the enemies technique and begin to dissolve chakra located inside of the technique, actually breaking it down, as user draws the technique inside their gullets, “eating” the weakened and now harmless chakra. The technique can also be used on techniques that are in direct contact with user by simply biting the technique or siphoning it in, with the Saliva and repeating the process but much quicker. This siphon and digestion of chakra can only happen in situations where the saliva technique, with it's described S&W, is capable of neutralizing ( equal ) or overpowering ( stronger ) the targeted technique.</span></p><p><span style="font-family: 'Times New Roman'">When the user is capable of neutralizing the technique, the user will simply eat the chakra and metabolize it into their own chakra resources, in an amount equal to the technique eaten. When the user is capable of overpowering the technique, then the full amount of chakra dissolved will be converted into damage, 1:2 ratio, sending back a blast of corrosive saliva at the opponent. The end technique is a Saliva technique.</span></p><p><span style="font-family: 'Times New Roman'">*Siphon is short-range, while the blast can reach up to Mid-Range ( Savors and bellow ) or Long-Range ( Paladar and above ).</span></p><p><span style="font-family: 'Times New Roman'">*Can only be used 5 times and requires 1 turn cooldown before using again. Savors can use the technique up to A-Rank, rest of the lower ranks can use the technique up to B-Rank. S-Rank can only be used by Paladars and above and once used renders the technique only usable one more time.</span>[/Spoiler]</p><p></p><p>[Spoiler=(Tsuba Oukijutsu: Ryuukuro ⋓ Ryuukomi) Black Tongue Supreme Arts: Visceral Pitch ⋓ Pitahaya]</p><p><span style="font-family: 'Times New Roman'">Rank: S Rank</span></p><p><span style="font-family: 'Times New Roman'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Range: Short (Long range reach, Long range projectiles)</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 40 (+5 per turn)</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 80</span></p><p><span style="font-family: 'Times New Roman'">Description : One of the most powerful Ganmi Clan techniques accessible to only those with the Toxire Paladar Rank. The user gathers a large amount of his/her saliva within their gullet and focuses a vast amount of chakra within it. As the user channels the chakra through the saliva, he compresses it greatly, causing it to change in nature, becoming incredibly dense before releasing it from their mouths. As the user releases the malevolent chakra, he manipulates it by transforming it into a large, fierce and demonic looking Komodo Dragon with total length of 20 meters, with a black outer skin and dilated scales like the skin of the dragon fruit. It's mouth and bowels are translucent white with black granules, as are the large globules of saliva that he can spit out up to long-range. Pitahaya becomes closely attached to the users chakra allowing the user to control its each and every movement. It is made of a particularly dense saliva, which incorporates the especial abilities of the Toxire Paladars, particularly in their interaction with Earth ( Loosing their natural weakness and becoming neutral ) and the pungent smell that stuns opponents within short range of it ( 2 meters ). In addition to that, the saliva acquires a certain syrup-like density, which allows it to cling to objects, almost suctioning them in, while exponentially corroding them. The denser, blacker, granules of the bowel saliva, which is also the secretion that composes the spat out globules, are infused with unstable chakra, which gives the saliva the ability to implode upon demand, compressing a target within the saliva's grasp and then pushing out a corrosive shockwave.</span></p><p><span style="font-family: 'Times New Roman'">The Pitahaya can spit out up to 2 large globules of saliva. They have exactly half the size of the Dragon, and they consume actual saliva that composes the dragon's body. Each are considered A rank, meaning each holds half of the dragon's volume. After both are shot, the dragon disappears in residual black goo. The implosion of each globule is also considered A rank. Alternatively, the user can prompt the Pitahaya to devour a target (or multiple) with or without halving it's power, creating a potential implosion with the equivalent of an S rank, or A rank after spitting 1 globule. It is able to whip its tail and swing its paws and body with the strength of a gigantic 20 meters (or 10 meters after the first globule is shot) dragon, and the inherent power of an S rank ( or A rank ).</span></p><p><span style="font-family: 'Times New Roman'">This technique can only be used by a Toxire Paladar. The user is only able to use it twice a fight, with a 4 turn break in between usage. To maintain the dragon in the field, and continuously keep prompting it to move, the user is required to keep pouring 5 chakra points. The Pitahaya can stay in the field until it spits out both globules, implodes or until destroyed by the opponent. Each globule counts as a jutsu towards the jutsu count, the implosions don't count as a jutsu, with the exception of the implosion of the Pitahaya itself. The user can't use Ganmi techniques in the turn the dragon is created or the previous turn.</span>[/Spoiler]</p><p></p><p>[Spoiler=(Ganmi Oujutsu: Kentan Keishi ⋓ Kami) Taste Supreme Technique: Gluttony Execution ⋓ Ambrosia]</p><p><span style="font-family: 'Times New Roman'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: Forbidden</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 50</span></p><p><span style="font-family: 'Times New Roman'">Damage Points: 90 ( -10 to the user )</span></p><p><span style="font-family: 'Times New Roman'">Description: Throughout the history of the clan, there hasn't been a technique as controversial as this one. It signifies prestige among clansmen, and the subjugation of others to your will. Because of it, Ambrosia, or, most colloquially known as "Last Drink", is the execution technique of the Ganmi clan. It is said that it is not the Candymaker the one who possesses the Gluttony Execution, but rather the one who possesses it that is the Candymaker. Using their innate knowledge of the mechanism behind the salivary glands, the Candymaker is able to infuse chakra and his own toxins onto the target's chakra system, which will overload the current around the glands, causing them to malfunction, and inflate and strain the chakra system, causing it to behave poorly. When the glands go haywire, they start to produce uncontrollable amounts of saliva. As it overloads the glands, the chakra will seal shut the target's lips, creating a strong chakra adhesive force, preventing the saliva from leaking out, forcing it into stomach, nose and lungs, until the target drowns in their own saliva. It is even more terrible when used against other Ganmi, as Ambrosia overloads not just the quantity of the saliva, but also its toxicity, causing horrid wounds as the corrosive saliva melts through any weakened section of the body, while the drowning is in place, leaving leaking holes on the target's throat, chest or gut. The place of contact will behave similar to a seal, carving the kanji for "Heavenly Taste" on the target's flesh, marking the target as guilty. The strain on the body causes a restriction onto the target's chakra system, through the overload that latches on and strains the chakra system, preventing the usage of chakra above C rank for the duration of the execution. The drowning happens within a turn, if the opponent is unable to block it. The kanji will have appeared on the user's, signaling the activation of this technique, before touching either the upper torso ( Chest or Back ), neck or head of the target, which will then execute the technique. This technique requires contact with the targeted area to implant the seal. The Heavenly Taste kanji will show on the user's hand upon activation, and glow, which will warn the possible target before contact is made. Afterwards, the seal can be destroyed by carving out the kanji, though that requires nearly-fatal wounds, like scalping or peeling one's skin. The user can still live for 2 turns, including the one where he performs the wound, but will die from the wound afterwards. This technique is preventable, but rather less block-able, as it fit the ultimate Ganmi technique. Opponents unable to prevent the user from tagging them will face the option of dying within a turn or ripping the seal, and attempting to kill the user within those 2 turns without chakra restriction. Otherwise, a third party can destroy the seal itself with any fitting technique.</span></p><p><span style="font-family: 'Times New Roman'">This technique is exclusive to the current Candymaker</span></p><p><span style="font-family: 'Times New Roman'">Activating this technique will seal away all Ganmi abilities for 5 turns, including the Taste Sensory, whether the technique follows through or not.</span></p><p><span style="font-family: 'Times New Roman'">If the technique is executed, as in, contact is made, the restriction is maintained for the rest of the ongoing battle, the user regaining the abilities at the end of it, and maintaining them for the rest of an ongoing event, regardless of the technique being countered or not. This technique can only be used once per ongoing event/battle</span></p><p><span style="font-family: 'Times New Roman'">The seal is functional on the user's hand for 2 turns, throughout which the user can attempt to touch a target. Afterwards, it stays 3 more turns carved on the user's hand. Through those 5 turns, the hand is useless to make handseals or release chakra.</span></p><p><span style="font-family: 'Times New Roman'">Since Ambrosia is directly derivative of the Candymaker's saliva toxins, it can be healed by a proper Medical technique, or similar method.</span>[/Spoiler]</p><p>[/Border]</p><p>[/QUOTE]</p>
[QUOTE="El Alucard, post: 22047527, member: 207905"] [Border=] [CENTER][IMG]https://i.imgur.com/YWEYa40.png[/IMG] [COLOR=rgb(41, 105, 176)][SIZE=22px][FONT=Times New Roman]Ganmi Clan[/FONT][/SIZE][/COLOR][/CENTER] [FONT=Times New Roman][HR][/HR][/FONT] [Spoiler=(Ganmi Genjutsu: Mihoufu ⋓ Minori ) Taste Illusionary Arts: Fruitful Bounty ⋓ Harvest] [FONT=Times New Roman]Type: Supplementary/Offensive Rank: D-S Range: Short-Mid Chakra Points: 10-40 Damage Points: 20-80 Description: Harvest is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceives the world around them with the 5 basic senses, similar to False Surroundings. It does not change how the targets see people, animals, or even themselves, only creates or alters terrains, and inanimate objects or beings. The Secondary Taste allows the user to alter the way the opponents feel their surroundings, or how the surroundings make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. They fall under one of 5 category: [B]Anger[/B]: The changes done to the terrain will be perceived negatively. This is usually meant to create a decoy of focus onto the surroundings, rather than entities within the battlefield. The target will chase after the terrain or target the terrain or a specific inanimate object. Ex: Create a red curtain behind the opponent, which will prompt him to direct his attacks at the curtain. A wall created with this will be a target to destroy, not to avoid. [B]Disgust[/B]: This is meant to guide the target away from the terrain creations, and guide them into a specific place or just make them lose focus on their surroundings or specific directions. The target will be disgusted by the terrain constructions and move away from it. Ex: Create a wall of mucus that will prompt the target to move away from it, or go around it, not targeting it but rather avoiding it. [B]Fear[/B]: This is meant to paralyze or make a person suspect of the terrain changed. The object of the illusion will cause great fear upon the target. Ex: Create a black wall that will seem too big, too imposing, too insurmountable for the opponent to destroy or evade, or do anything but stare at it. [B]Happiness[/B]: This is meant to calm and attract the target to the terrain feature. This could attract someone into it, or guide them in this way. Ex: Create a yellow pillar which the target will focus on and travel to, rather than avoiding or wanting to destroy. [B]Sadness[/B]: This is meant to remove the will of the opponent into doing anything. The terrain will elicit more extreme action of either defend from it or attack it. Ex: Create a blue wall that saddens the opponent, making him sad and exhausted and prompt him to do something gratifying, either destroy it or hide from it. A person targeted by this technique can still perceive damage from the surroundings, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the terrain, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, trees appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforceful will to go that can be ignored, if the difference is too big and the opponent too strong. The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s). Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal. Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required. All the inherent restrictions of the Clan apply to this technique.[/FONT][/Spoiler] [Spoiler=(Ganmi Genjutsu: Satoukashi ⋓ Shuen) Taste Illusionary Arts: Sugary Pastry ⋓ Banquet] [FONT=Times New Roman]Type: Supplementary/Offensive Rank: D-S Range: Short-Mid Chakra Points: 10-40 Damage Points: 20-80 Description: Banquet is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive others, based on the 5 basic senses, similar to Myriad of Mockingbirds. It does not change how the targets sees the terrain or themselves, only creates or alters people or animals, and any techniques other people or the illusionary people use. The Secondary Taste allows the user to alter the way the opponents feel about others or thrown techniques, or how they make the opponents feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. They fall under one of 5 category: [B]Anger[/B]: The changes done to someone else will evoke destructive sentiments, opponent will want to target that person aiming to destroy it. Ex: Put the face of the target's enemy on someone else, prompting him to attack him. [B]Disgust[/B]: This is meant to guide the target away from person, and avoid him/her without paying attention to small details like handseals or whatever they're saying. Ex: Make someone's hands turn into pus, which will prompt the target to avoid that person or even looking at their hands. [B]Fear[/B]: This is meant to paralyze or make a person suspect he person affected by the illusionary change. The object of the illusion will cause great fear upon the target. Ex: Create the face of a dead person behind someone, which will cause fear upon the target when looking at that person. [B]Happiness[/B]: This is meant to calm and attract the target to the person. This could attract someone into it, or guide them in this way. Ex: Make someone's face look like a cute puppy, prompting someone to get close to them. [B]Sadness[/B]: This is meant to remove the will of the opponent into doing anything. The person will elicit more extreme actions of either defend from it or attack it, but mostly just disable the target. Ex: Turn someone's face into their dead allies, prompting them to become exhaustively sad. A person targeted by this technique can still perceive damage from the illusions, being constricted or even cut, but only as external damage. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the other beings, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, animals appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforceful will to go that can be ignored, if the difference is too big and the opponent too strong. The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s). Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal. Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required. All the inherent restrictions of the Clan apply to this technique.[/FONT][/Spoiler] [Spoiler=(Ganmi Genjutsu: Kyoushokora ⋓ Koumenzaifu) Taste Illusionary Arts: Chocolate Pleasure ⋓ Indulgence] [FONT=Times New Roman]Type: Supplementary/Offensive Rank: D-S Range: Short-Mid Chakra Points: 10-40 Damage Points: 20-80 Description: Indulgence is one of the basic applications of the Ganmi Genjutsu. It is versatile in terms of effects and chakra cost in order to cover a wide range of applications, as well as accompany the user in terms of hierarchy within the clan, with lower clansmen having access to lesser ranks. Here, the user will use the Primary Taste of the Illusion to change how the opponents perceive themselves, based on the 5 basic senses, similar to The Voodoo of the Headless Chicken. They fall under one of 5 category: [B]Anger[/B]: The changes done to himself will be perceived negatively. This is usually meant to create a decoy of focus that change or body part, and make the target want to destroy it. Ex: Create a reptile skin on someone's hands which will make them want to destroy it, and, with it, the hand itself. [B]Disgust[/B]: This is meant to guide the target away from the change. The user will not want to use the body part or focus on it. Ex: Create blisters on someone's hand, preventing them from wanting to use the to make handseals or hand gestures. [B]Fear[/B]: This is meant to paralyze or make a person suspect of the changed body part. The object of the illusion will cause great fear upon the target. Ex: Turn their feet into demons that will scare the target into paralysis. [B]Happiness[/B]: This is meant to calm and attract the target to the terrain feature. This could attract someone into it, or guide them in this way. Ex: Make someone's hands into a strawberry cheesecake, so yummy, making them want to eat their hands. [B]Sadness[/B]: This is meant to remove the will of the opponent into doing anything. The body part will elicit more extreme of either defend from it or attack it. Ex: The user's eyes are blind, what's the point of even seeing or doing anything? It does not change how the targets see other people, animals, or even the terrain only creates or alters body parts, and techniques used by the target. The Secondary Taste allows the user to alter the way the opponents feel about themselves and their techniques, or how certain parts or his techniques make them feel, based on the 5 basic Ganmi Emotions, as stated in clan's description. A person targeted by this technique can still perceive damage, being constricted or even cut, by altering the body directly or by using the opponent's techniques against him, within the illusion. Given the different method of casting, and the additional properties, a clansmen, especially newly started, does not require Genjutsu in order to use this technique though Genjutsu is required to use it to it's fullest potential. Without Genjutsu knowledge, the user will be able to attach an emotion to an aspect of the target, without actually creating a complex Primary Taste illusion, which requires Genjutsu mastery. Non-Genjutsu usages make, for example, the opponent appear darker or lighter, depending on the tone of the emotion, but can't be considered anything but premature Genjutsu. The rank of the user and the opponent play crucial point. Rather than wanting to move away or towards something, one can feel just an hesitation or a unforceful will to go that can be ignored, if the difference is too big and the opponent too strong. The user is required to describe a spread of toxins through the air 1 turn before he/she is able to perform this technique, or have had an active Saliva technique in the previous turn within 10 meters range of the target(s). Taester require 4 handseals in order to cast this technique. They can only use it up to C rank. Biiter require the same number of handseals but can use up to B rank. Savor require 3 handseals and can use it up to A rank. Paladar require 2 handseals and can use it up to S rank. A Flavoron Paladar and the Candymaker require only 1 handseal. Having Genjutsu as the Primary Specialty allows the user to shave 1 handseal from the total required. All the inherent restrictions of the Clan apply to this technique.[/FONT][/Spoiler] [Spoiler=(Tsuba Kijutsu: Myousake ⋓ Meiwain) Black Tongue Arts: Dark Licorish ⋓ Nectar] [FONT=Times New Roman]Type: Supplementary, Offensive, Defensive Rank: N/A /(E – S) Range: N/A /(Short – Long) Chakra Cost : +10 chakra for each water technique/(5 – 40) Damage Points: N/A /( 10 – 80) Description: Nectar is the most basic application of the Black Tongue Techniques. Because it’s intimately connected with the basic element Water, in behavior, weaknesses and strengths, the primary purpose of this technique is to describe and adapt Ganmi’s corrosive Saliva to any known Water Techniques that are or can be spat from the mouth. Through this technique, the user will activate the salivary glands and infuse them with chakra, spitting out any amount of saliva and then modelling it after a known spat Water Technique. The user pulls from the mouth, instead of the gut, but the saliva will follow everything else about the original water technique that is being adapted, including handseals and restrictions. While intimately related to water, a clansmen doesn’t necessarily require the water element to use this basic technique, though becomes severely restricted by the lack of it. For Ganmi lacking a water affinity or for those who do have it, this technique can be merely used a basic creation technique for the clan; ranging from forming the saliva into constructs, projectiles, tools to wield on hand like swords, kunai or even blast of saliva, that can take the form of a thin stream or a scattered splash and can only be used up to A rank. This is the active portion of the this technique, requiring the needed amount of chakra to manipulate the saliva, thus dealing damage based on the rank of the technique. The creation method of this technique is only limited to the user’s own imagination. Adapted defensive/supplementary techniques gain offensive properties due to the corrosive nature of the saliva if applicable and logical, dealing damage equivalent to its rank. Ganmi with Water affinity will need to post this technique alongside the desired water technique; it will not count as a move despite requiring more chakra than the water technique original requires. S rank version of active ability can only be thrice per battle and A can only be used 4 times, requiring a cool down of two turns before being able to be used again while leaving the user unable to use Black Tongue Arts above B rank in the same or next turn. B rank requires one hand seal, A rank requires 3 and S rank requires four.[/FONT][/Spoiler] [Spoiler=(Ganmi Jutsu: Pekotaberu ⋓ Pekogakidou) Taste Technique: Insatiable Desire ⋓ Dulce de Leche] [FONT=Times New Roman]Rank: C- S Type: Offensive/Supplementary/Defensive Range: Short – Long Chakra Cost: 15-40 Damage Points: N/A Description : This technique encompasses the one of the most complex techniques within the clan, making use of the user's Taste senses and Saliva manipulation, by taking the enemies techniques and actually “eating” the chakra of the technique, digesting it and turning the neutralized chakra into saliva, which the user can then shoot out back at the opponent. The user will inhale, manipulating their Saliva glands to create a syphon of chakra-filled saliva that is connected towards the user’s mouth. The syphon, through shape manipulation and its corrosive properties, will takeover the enemies technique and begin to dissolve chakra located inside of the technique, actually breaking it down, as user draws the technique inside their gullets, “eating” the weakened and now harmless chakra. The technique can also be used on techniques that are in direct contact with user by simply biting the technique or siphoning it in, with the Saliva and repeating the process but much quicker. This siphon and digestion of chakra can only happen in situations where the saliva technique, with it's described S&W, is capable of neutralizing ( equal ) or overpowering ( stronger ) the targeted technique. When the user is capable of neutralizing the technique, the user will simply eat the chakra and metabolize it into their own chakra resources, in an amount equal to the technique eaten. When the user is capable of overpowering the technique, then the full amount of chakra dissolved will be converted into damage, 1:2 ratio, sending back a blast of corrosive saliva at the opponent. The end technique is a Saliva technique. *Siphon is short-range, while the blast can reach up to Mid-Range ( Savors and bellow ) or Long-Range ( Paladar and above ). *Can only be used 5 times and requires 1 turn cooldown before using again. Savors can use the technique up to A-Rank, rest of the lower ranks can use the technique up to B-Rank. S-Rank can only be used by Paladars and above and once used renders the technique only usable one more time.[/FONT][/Spoiler] [Spoiler=(Tsuba Oukijutsu: Ryuukuro ⋓ Ryuukomi) Black Tongue Supreme Arts: Visceral Pitch ⋓ Pitahaya] [FONT=Times New Roman]Rank: S Rank Type: Offensive/Supplementary Range: Short (Long range reach, Long range projectiles) Chakra Cost: 40 (+5 per turn) Damage Points: 80 Description : One of the most powerful Ganmi Clan techniques accessible to only those with the Toxire Paladar Rank. The user gathers a large amount of his/her saliva within their gullet and focuses a vast amount of chakra within it. As the user channels the chakra through the saliva, he compresses it greatly, causing it to change in nature, becoming incredibly dense before releasing it from their mouths. As the user releases the malevolent chakra, he manipulates it by transforming it into a large, fierce and demonic looking Komodo Dragon with total length of 20 meters, with a black outer skin and dilated scales like the skin of the dragon fruit. It's mouth and bowels are translucent white with black granules, as are the large globules of saliva that he can spit out up to long-range. Pitahaya becomes closely attached to the users chakra allowing the user to control its each and every movement. It is made of a particularly dense saliva, which incorporates the especial abilities of the Toxire Paladars, particularly in their interaction with Earth ( Loosing their natural weakness and becoming neutral ) and the pungent smell that stuns opponents within short range of it ( 2 meters ). In addition to that, the saliva acquires a certain syrup-like density, which allows it to cling to objects, almost suctioning them in, while exponentially corroding them. The denser, blacker, granules of the bowel saliva, which is also the secretion that composes the spat out globules, are infused with unstable chakra, which gives the saliva the ability to implode upon demand, compressing a target within the saliva's grasp and then pushing out a corrosive shockwave. The Pitahaya can spit out up to 2 large globules of saliva. They have exactly half the size of the Dragon, and they consume actual saliva that composes the dragon's body. Each are considered A rank, meaning each holds half of the dragon's volume. After both are shot, the dragon disappears in residual black goo. The implosion of each globule is also considered A rank. Alternatively, the user can prompt the Pitahaya to devour a target (or multiple) with or without halving it's power, creating a potential implosion with the equivalent of an S rank, or A rank after spitting 1 globule. It is able to whip its tail and swing its paws and body with the strength of a gigantic 20 meters (or 10 meters after the first globule is shot) dragon, and the inherent power of an S rank ( or A rank ). This technique can only be used by a Toxire Paladar. The user is only able to use it twice a fight, with a 4 turn break in between usage. To maintain the dragon in the field, and continuously keep prompting it to move, the user is required to keep pouring 5 chakra points. The Pitahaya can stay in the field until it spits out both globules, implodes or until destroyed by the opponent. Each globule counts as a jutsu towards the jutsu count, the implosions don't count as a jutsu, with the exception of the implosion of the Pitahaya itself. The user can't use Ganmi techniques in the turn the dragon is created or the previous turn.[/FONT][/Spoiler] [Spoiler=(Ganmi Oujutsu: Kentan Keishi ⋓ Kami) Taste Supreme Technique: Gluttony Execution ⋓ Ambrosia] [FONT=Times New Roman]Type: Offensive/Supplementary Rank: Forbidden Range: Short Chakra Cost: 50 Damage Points: 90 ( -10 to the user ) Description: Throughout the history of the clan, there hasn't been a technique as controversial as this one. It signifies prestige among clansmen, and the subjugation of others to your will. Because of it, Ambrosia, or, most colloquially known as "Last Drink", is the execution technique of the Ganmi clan. It is said that it is not the Candymaker the one who possesses the Gluttony Execution, but rather the one who possesses it that is the Candymaker. Using their innate knowledge of the mechanism behind the salivary glands, the Candymaker is able to infuse chakra and his own toxins onto the target's chakra system, which will overload the current around the glands, causing them to malfunction, and inflate and strain the chakra system, causing it to behave poorly. When the glands go haywire, they start to produce uncontrollable amounts of saliva. As it overloads the glands, the chakra will seal shut the target's lips, creating a strong chakra adhesive force, preventing the saliva from leaking out, forcing it into stomach, nose and lungs, until the target drowns in their own saliva. It is even more terrible when used against other Ganmi, as Ambrosia overloads not just the quantity of the saliva, but also its toxicity, causing horrid wounds as the corrosive saliva melts through any weakened section of the body, while the drowning is in place, leaving leaking holes on the target's throat, chest or gut. The place of contact will behave similar to a seal, carving the kanji for "Heavenly Taste" on the target's flesh, marking the target as guilty. The strain on the body causes a restriction onto the target's chakra system, through the overload that latches on and strains the chakra system, preventing the usage of chakra above C rank for the duration of the execution. The drowning happens within a turn, if the opponent is unable to block it. The kanji will have appeared on the user's, signaling the activation of this technique, before touching either the upper torso ( Chest or Back ), neck or head of the target, which will then execute the technique. This technique requires contact with the targeted area to implant the seal. The Heavenly Taste kanji will show on the user's hand upon activation, and glow, which will warn the possible target before contact is made. Afterwards, the seal can be destroyed by carving out the kanji, though that requires nearly-fatal wounds, like scalping or peeling one's skin. The user can still live for 2 turns, including the one where he performs the wound, but will die from the wound afterwards. This technique is preventable, but rather less block-able, as it fit the ultimate Ganmi technique. Opponents unable to prevent the user from tagging them will face the option of dying within a turn or ripping the seal, and attempting to kill the user within those 2 turns without chakra restriction. Otherwise, a third party can destroy the seal itself with any fitting technique. This technique is exclusive to the current Candymaker Activating this technique will seal away all Ganmi abilities for 5 turns, including the Taste Sensory, whether the technique follows through or not. If the technique is executed, as in, contact is made, the restriction is maintained for the rest of the ongoing battle, the user regaining the abilities at the end of it, and maintaining them for the rest of an ongoing event, regardless of the technique being countered or not. This technique can only be used once per ongoing event/battle The seal is functional on the user's hand for 2 turns, throughout which the user can attempt to touch a target. Afterwards, it stays 3 more turns carved on the user's hand. Through those 5 turns, the hand is useless to make handseals or release chakra. Since Ambrosia is directly derivative of the Candymaker's saliva toxins, it can be healed by a proper Medical technique, or similar method.[/FONT][/Spoiler] [/Border] [/QUOTE]
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