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<p>[QUOTE="El Alucard, post: 21431797, member: 207905"]</p><p>[Border=]</p><p style="text-align: center"><span style="color: rgb(85, 57, 130)"><span style="font-size: 22px"><span style="font-family: 'Times New Roman'">Poison</span></span></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 15px"><span style="color: #696969"><img src="https://i.imgur.com/BJsy0Ad.png" data-url="https://i.imgur.com/BJsy0Ad.png" class="bbImage " style="" alt="" title="" /></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px"><span style="color: rgb(0, 0, 0)">[HR][/HR]</span></span></span></p><p><span style="font-family: 'Times New Roman'">Custom Poison</span></p><p><span style="font-family: 'Times New Roman'">[Spoiler=(Sono Kato Gekidoku):The Shape Shifter Poison]</span></p><p><span style="font-family: 'Times New Roman'">Creator: El Alucard</span></p><p><span style="font-family: 'Times New Roman'">Type: Muscular, Molecular, Intestinal and Neurological</span></p><p><span style="font-family: 'Times New Roman'">Ingredients and Background: Water Hemlock, Nightshade, Castor Bean, Human Immunodeficiency Virus and Various Restricting Enzymes</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">After El Alucard completed his medical training he continued to do his own research on molecular poisons and their manipulation. Using his new knowledge he was able create a highly versatile and deadly poison that reacts to chakra, utilizing a number of plants and infusing some viral properties into it.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Description of Effects: The poison takes basic properties from toxins found within the various plants and combines it with viral properties to create a deadly and extremely versatile combination. The first of the properties is Cicutoxin which can be found within the Water Hemlock, it is a yellowish liquid that when ingested or somehow enters the body via cuts or openings causes, amnesia, painful convulsions, abdominal cramps, death follows shortly after. The next properties were taken from Atropine and Scopolamine, which are toxins found within the stems, leaves, berries, and roots of the Nightshade. Effects of the Nightshade are severe fatigue, intense hallucinations and paralysis in both voluntary and involuntary muscles of the body, including the heart. Another property was taken from Ricin which is contained in the pulp of the castor bean and causes vomiting.</span></p><p><span style="font-family: 'Times New Roman'">All of these toxins were infused with the HI-virus in order to give the poison two main properties. The first property being the ability of a virus to change its structure, using this property El was able to manipulate the poison's state from solid to liquid and to gas at will. Since the virus is unable to grow and reproduce on its own the user can infuse their chakra into the poison and let it manifest as tiny chakra molecules that the virus can attach itself to and release itself into the chakra "molecule", once this has happened it changes it's genetic material and the begins to create more HIV proteins to infect more "molecules". New HIV particles are then released from the first chakra molecules and the process goes on. The HIV particle has a different structure due to it changing its structure, this then affects the molecular composition of the poison thus allowing for the user to change the poison's state, this is the main reason the poison is called shape shifting. The secondary effects of the virus are activated with a single hand seal, secondary affects allow for access to the virus ability to integrate into the DNA by binding restriction enzymes to the virus. The activation of the virus causes it to drastically change thus immediately nullifying any ongoing side effects of the poison if only for a short time before the side effects of the activation start to kick in.(Say for example an opponent ingested the poison in liquid form and had started to experience amnesia, that side effect is nullified and the opponent is back to normal until the side effects of the virus integrating with their DNA start to kick in). Activation is done so that the restriction enzyme is able to cut DNA at or near specific recognition nucleotide sequences allowing either to alter an opponent’s DNA or simply cleave out whole strands of DNA, either of which would have varying effects on the opponent like making KG and HA unusable first, then just simply put destroying the opponent on a molecular level. Sometimes they can interrupt a gene, which would cause it to be defective, or it can make a gene that would be silent "turn on" which can cause problems for the opponent. The symptoms of damaged or altered DNA would mimic radiation sickness causing, nausea, vomiting, spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.</span></p><p><span style="font-family: 'Times New Roman'">The downside to the poison's ability to change its shape is that it can only have certain attributes from its different ingredients, this is because when the virus changes the structure of the poison some of the toxin's attributes are cancelled out as they are only able to work in certain states. Ricin only works in solid form, Cicutoxin only works in liquid form and Atropine and Scopolamine only work as gases.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Solid</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">•Non active Viral Cells</span></p><p><span style="font-family: 'Times New Roman'">- In this state the poison is a white soluble powder visible from mid-range and takes the form of Ricin.</span></p><p><span style="font-family: 'Times New Roman'">- Should the powder fall on open wounds or get into an opponent’s eyes, it will cause a severe burning sensation upon the area of contact immediately. The burning sensation lasts 3 turns.</span></p><p><span style="font-family: 'Times New Roman'">- Exposure to the poison in this form via ingestion, after 4 turns, the opponent will begin vomiting, thus resulting in extreme dehydration.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">•Active Viral Cells</span></p><p><span style="font-family: 'Times New Roman'">- Once poison infiltrates an opponent’s bloodstream (via inhalation and mixing with the opponent’s blood), viral cells can be activated by the user.</span></p><p><span style="font-family: 'Times New Roman'">- 2 turns after activation, an opponent will experience nausea and vomiting.</span></p><p><span style="font-family: 'Times New Roman'">- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.</span></p><p><span style="font-family: 'Times New Roman'">- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements.</span></p><p><span style="font-family: 'Times New Roman'">- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Liquid</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">•Non active Viral Cells</span></p><p><span style="font-family: 'Times New Roman'">- In this state the poison is a yellow liquid and takes form of Cicutoxin.</span></p><p><span style="font-family: 'Times New Roman'">- Effects can be stopped before doing too much damage by simply extracting the poison if ingested, by vomiting before second turn after ingestion of poison.</span></p><p><span style="font-family: 'Times New Roman'">- 3 turns after Ingestion, an opponent will experience painful uncontrollable convulsions leaving them unable to perform any techniques at all.</span></p><p><span style="font-family: 'Times New Roman'">-4 turns after Ingestion, the opponent will die.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">•Active Viral Cells</span></p><p><span style="font-family: 'Times New Roman'">- Once poison infiltrates an opponents bloodstream (via mixing with the opponents blood), viral cells can be activated by the user.</span></p><p><span style="font-family: 'Times New Roman'">- 2 turns after activation, an opponent will experience nausea and vomiting.</span></p><p><span style="font-family: 'Times New Roman'">- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.</span></p><p><span style="font-family: 'Times New Roman'">- 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements</span></p><p><span style="font-family: 'Times New Roman'">- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Gas</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">•Non active Viral Cells</span></p><p><span style="font-family: 'Times New Roman'">- In this state the poison is a light blue gas only visible from mid-range and takes the form of Atropine and Scopolamine.</span></p><p><span style="font-family: 'Times New Roman'">- 1 turn after inhalation the opponent begins to experience severe fatigue.</span></p><p><span style="font-family: 'Times New Roman'">- 3 turns after inhalation, all the opponent's voluntary muscles would become paralyzed.</span></p><p><span style="font-family: 'Times New Roman'">- 4 turns after inhalation involuntary muscles would become paralyzed as well thus causing him to die.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">•Active Viral Cells</span></p><p><span style="font-family: 'Times New Roman'">- Once poison infiltrates an opponent’s bloodstream (via inhalation), viral cells can be activated by the user.</span></p><p><span style="font-family: 'Times New Roman'">- 2 turns after activation, an opponent will experience nausea and vomiting.</span></p><p><span style="font-family: 'Times New Roman'">- 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue.</span></p><p><span style="font-family: 'Times New Roman'">- 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Additional Effects</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">- Once the Virus is activated, the opponent regular effects of the poison are rendered null and they return to their regular state prior to poisoning (this only lasts till the the affects off the active virus cells kick in).</span></p><p><span style="font-family: 'Times New Roman'">- Since the base of the poison is a virus, should the opponent become infected, this severely cripples their immune system thus making them far more vulnerable to other poisons, bacteria or diseases.</span></p><p><span style="font-family: 'Times New Roman'">-Due to their weakened immune state their physical state is also disturbed and in turn their ability to use chakra efficiently is diminished</span></p><p><span style="font-family: 'Times New Roman'">-All jutsu the opponent uses 2 turns after exposure to the poison, will fall one rank below it's original.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Notes</span></p><p><span style="font-family: 'Times New Roman'">- Can only be used by El Alucard or those he gives samples to.</span></p><p><span style="font-family: 'Times New Roman'">- Only El Alucard is immune to the effects[/SPOILER]</span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'">Created by me:</span></p><p><span style="font-family: 'Times New Roman'">[Spoiler=(Dokuton: Doku no idō) Poison Release: Poison Transference]</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Type: Defensive/Offensive</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30</span></p><p><span style="font-family: 'Times New Roman'">Damage: 60</span></p><p><span style="font-family: 'Times New Roman'">Description: Poison transference is a basic ability which allows poison users to transfer poisons from one organism into another, either through the user or a whole other being. The technique somewhat uses the properties the Nerve Agent Technique by allowing the user (after performing 2 handseals) turn any part of their body or entire body into a yellowish-brown nerve affecting gas of poison. The gas is a regular pain inducing nerve agent that enters the body through the pores or via inhalation. If it enters via pores the nerves within and slightly around of the area of the opponent which made contact with the gas (e.g. a fist, arm, leg etc.) will shortly after begin a burning/stinging sensation which will gradually become worse with every turn until the opponent is unable to manipulate chakra correctly, perform hand signs or think coherently due to the immense pain which they are in. At the most they would probably wish death was a better option than the pain. Eventually they would pass out from the pain by his/her 5th turn. Inhaling said nerve agent would obviously work faster causing a mild headache which would turn to a full-blown migraine by the second turn after which since they inhaled the gas, all the nerves inside their body would be set ablaze with intense pain, knocking them out by the 4th turn.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note:</span></p><p><span style="font-family: 'Times New Roman'">- With the addition of another handseal the user is able to turn the gas into their own custom poison in which case symptoms and effects of the technique will follow ONLY the rules of their own custom poison.</span></p><p><span style="font-family: 'Times New Roman'">- Alternatively the user can choose not to perform the handseals at all and still be able to transfer the nerve agent via their own pores, as long as the user is making physical contact with the opponent. The handseals are strictly to turn the body/parts of the body into the gas.</span></p><p><span style="font-family: 'Times New Roman'">- Can only be used 3 times per battle.</span></p><p><span style="font-family: 'Times New Roman'">- Cooldown period of 2 turns per battle</span></p><p><span style="font-family: 'Times New Roman'">- Can only be taught by El Alucard[/Spoiler]</span></p><p><span style="font-family: 'Times New Roman'">[HR][/HR]</span></p><p><span style="font-family: 'Times New Roman'">Taught to me:</span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 15px">[Spoiler=Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion][/Spoiler]</span>[Spoiler=Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion]</span></p><p><span style="font-family: 'Times New Roman'">Rank: A</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Range: Short - Long</span></p><p><span style="font-family: 'Times New Roman'">Chakra: 30 (+10 per turn per usage)</span></p><p><span style="font-family: 'Times New Roman'">Damage: N/A</span></p><p><span style="font-family: 'Times New Roman'">Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Additionally the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">Note: Must be taught by Korra.</span></p><p><span style="font-family: 'Times New Roman'">Note: Must know Poison Release</span></p><p><span style="font-family: 'Times New Roman'">Note: Requires a 2 turn cool down between uses</span></p><p><span style="font-family: 'Times New Roman'">Note: Each use lasts for the duration of that singular technique.</span></p><p><span style="font-family: 'Times New Roman'">Note: Cannot be used with jutsu that materialize within 5 meters of the opponent.[/Spoiler]</span></p><p>[/Border]</p><p>[/QUOTE]</p>
[QUOTE="El Alucard, post: 21431797, member: 207905"] [Border=] [CENTER][COLOR=rgb(85, 57, 130)][SIZE=22px][FONT=Times New Roman]Poison[/FONT][/SIZE][/COLOR] [FONT=Times New Roman][SIZE=15px][COLOR=#696969][IMG]https://i.imgur.com/BJsy0Ad.png[/IMG][/COLOR][/SIZE][/FONT][/CENTER] [FONT=Times New Roman][SIZE=15px][COLOR=rgb(0, 0, 0)][HR][/HR][/COLOR][/SIZE] Custom Poison [Spoiler=(Sono Kato Gekidoku):The Shape Shifter Poison] Creator: El Alucard Type: Muscular, Molecular, Intestinal and Neurological Ingredients and Background: Water Hemlock, Nightshade, Castor Bean, Human Immunodeficiency Virus and Various Restricting Enzymes After El Alucard completed his medical training he continued to do his own research on molecular poisons and their manipulation. Using his new knowledge he was able create a highly versatile and deadly poison that reacts to chakra, utilizing a number of plants and infusing some viral properties into it. Description of Effects: The poison takes basic properties from toxins found within the various plants and combines it with viral properties to create a deadly and extremely versatile combination. The first of the properties is Cicutoxin which can be found within the Water Hemlock, it is a yellowish liquid that when ingested or somehow enters the body via cuts or openings causes, amnesia, painful convulsions, abdominal cramps, death follows shortly after. The next properties were taken from Atropine and Scopolamine, which are toxins found within the stems, leaves, berries, and roots of the Nightshade. Effects of the Nightshade are severe fatigue, intense hallucinations and paralysis in both voluntary and involuntary muscles of the body, including the heart. Another property was taken from Ricin which is contained in the pulp of the castor bean and causes vomiting. All of these toxins were infused with the HI-virus in order to give the poison two main properties. The first property being the ability of a virus to change its structure, using this property El was able to manipulate the poison's state from solid to liquid and to gas at will. Since the virus is unable to grow and reproduce on its own the user can infuse their chakra into the poison and let it manifest as tiny chakra molecules that the virus can attach itself to and release itself into the chakra "molecule", once this has happened it changes it's genetic material and the begins to create more HIV proteins to infect more "molecules". New HIV particles are then released from the first chakra molecules and the process goes on. The HIV particle has a different structure due to it changing its structure, this then affects the molecular composition of the poison thus allowing for the user to change the poison's state, this is the main reason the poison is called shape shifting. The secondary effects of the virus are activated with a single hand seal, secondary affects allow for access to the virus ability to integrate into the DNA by binding restriction enzymes to the virus. The activation of the virus causes it to drastically change thus immediately nullifying any ongoing side effects of the poison if only for a short time before the side effects of the activation start to kick in.(Say for example an opponent ingested the poison in liquid form and had started to experience amnesia, that side effect is nullified and the opponent is back to normal until the side effects of the virus integrating with their DNA start to kick in). Activation is done so that the restriction enzyme is able to cut DNA at or near specific recognition nucleotide sequences allowing either to alter an opponent’s DNA or simply cleave out whole strands of DNA, either of which would have varying effects on the opponent like making KG and HA unusable first, then just simply put destroying the opponent on a molecular level. Sometimes they can interrupt a gene, which would cause it to be defective, or it can make a gene that would be silent "turn on" which can cause problems for the opponent. The symptoms of damaged or altered DNA would mimic radiation sickness causing, nausea, vomiting, spontaneous nose and eye bleeding, sloughing of skin and severe fatigue. The downside to the poison's ability to change its shape is that it can only have certain attributes from its different ingredients, this is because when the virus changes the structure of the poison some of the toxin's attributes are cancelled out as they are only able to work in certain states. Ricin only works in solid form, Cicutoxin only works in liquid form and Atropine and Scopolamine only work as gases. Solid •Non active Viral Cells - In this state the poison is a white soluble powder visible from mid-range and takes the form of Ricin. - Should the powder fall on open wounds or get into an opponent’s eyes, it will cause a severe burning sensation upon the area of contact immediately. The burning sensation lasts 3 turns. - Exposure to the poison in this form via ingestion, after 4 turns, the opponent will begin vomiting, thus resulting in extreme dehydration. •Active Viral Cells - Once poison infiltrates an opponent’s bloodstream (via inhalation and mixing with the opponent’s blood), viral cells can be activated by the user. - 2 turns after activation, an opponent will experience nausea and vomiting. - 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue. - 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements. - 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent. Liquid •Non active Viral Cells - In this state the poison is a yellow liquid and takes form of Cicutoxin. - Effects can be stopped before doing too much damage by simply extracting the poison if ingested, by vomiting before second turn after ingestion of poison. - 3 turns after Ingestion, an opponent will experience painful uncontrollable convulsions leaving them unable to perform any techniques at all. -4 turns after Ingestion, the opponent will die. •Active Viral Cells - Once poison infiltrates an opponents bloodstream (via mixing with the opponents blood), viral cells can be activated by the user. - 2 turns after activation, an opponent will experience nausea and vomiting. - 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue. - 4 turns after activation, an opponent will no longer be able to use any KG, custom clan abilities or advanced elements - 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent. Gas •Non active Viral Cells - In this state the poison is a light blue gas only visible from mid-range and takes the form of Atropine and Scopolamine. - 1 turn after inhalation the opponent begins to experience severe fatigue. - 3 turns after inhalation, all the opponent's voluntary muscles would become paralyzed. - 4 turns after inhalation involuntary muscles would become paralyzed as well thus causing him to die. •Active Viral Cells - Once poison infiltrates an opponent’s bloodstream (via inhalation), viral cells can be activated by the user. - 2 turns after activation, an opponent will experience nausea and vomiting. - 3 turns after activation, an opponent will experience spontaneous nose and eye bleeding, sloughing of skin and severe fatigue. - 5 turns after activation, the body rejects the new cellular information, thus causing neurological, physical and biological damage all at once, killing the opponent. Additional Effects - Once the Virus is activated, the opponent regular effects of the poison are rendered null and they return to their regular state prior to poisoning (this only lasts till the the affects off the active virus cells kick in). - Since the base of the poison is a virus, should the opponent become infected, this severely cripples their immune system thus making them far more vulnerable to other poisons, bacteria or diseases. -Due to their weakened immune state their physical state is also disturbed and in turn their ability to use chakra efficiently is diminished -All jutsu the opponent uses 2 turns after exposure to the poison, will fall one rank below it's original. Notes - Can only be used by El Alucard or those he gives samples to. - Only El Alucard is immune to the effects[/SPOILER] [HR][/HR] Created by me: [Spoiler=(Dokuton: Doku no idō) Poison Release: Poison Transference] Rank: A Type: Defensive/Offensive Range: Short Chakra: 30 Damage: 60 Description: Poison transference is a basic ability which allows poison users to transfer poisons from one organism into another, either through the user or a whole other being. The technique somewhat uses the properties the Nerve Agent Technique by allowing the user (after performing 2 handseals) turn any part of their body or entire body into a yellowish-brown nerve affecting gas of poison. The gas is a regular pain inducing nerve agent that enters the body through the pores or via inhalation. If it enters via pores the nerves within and slightly around of the area of the opponent which made contact with the gas (e.g. a fist, arm, leg etc.) will shortly after begin a burning/stinging sensation which will gradually become worse with every turn until the opponent is unable to manipulate chakra correctly, perform hand signs or think coherently due to the immense pain which they are in. At the most they would probably wish death was a better option than the pain. Eventually they would pass out from the pain by his/her 5th turn. Inhaling said nerve agent would obviously work faster causing a mild headache which would turn to a full-blown migraine by the second turn after which since they inhaled the gas, all the nerves inside their body would be set ablaze with intense pain, knocking them out by the 4th turn. Note: - With the addition of another handseal the user is able to turn the gas into their own custom poison in which case symptoms and effects of the technique will follow ONLY the rules of their own custom poison. - Alternatively the user can choose not to perform the handseals at all and still be able to transfer the nerve agent via their own pores, as long as the user is making physical contact with the opponent. The handseals are strictly to turn the body/parts of the body into the gas. - Can only be used 3 times per battle. - Cooldown period of 2 turns per battle - Can only be taught by El Alucard[/Spoiler] [HR][/HR] Taught to me: [SIZE=15px][Spoiler=Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion][/Spoiler][/SIZE][Spoiler=Dokuton: Doku no Chūnyū) - Poison Release: Poison Infusion] Rank: A Type: Supplementary Range: Short - Long Chakra: 30 (+10 per turn per usage) Damage: N/A Description: The user uses his Poison Release abilities and is able to making it more deadly with other jutsus. The user will channel their Poison into a their arms causing their arms to turn into a purplish color. Any physical jutsus (Earth, Water, Steel, Bones, Sand, etc.) is infused with poison and gives the jutsu Poison properties. The jutsu infused with poison will slightly have a more purplish color. The infused jutsu will be mixed with a poison the user has on them making the jutsu more deadly by even getting a small hit with it. The infused jutsu will be able to poison the opponent through contact with the infused jutsu poisoning them. The amount of poison the opponent is injected with depends on the size of the jutsu making bigger jutsus the most deadly while small jutsus will be a small amount of poison. This jutsu cannot be used with energy based elements as they would evaporate the poison before it could be fully infused. This jutsu is fast being able to infuse a jutsu with poison as soon as the jutsu is made or released. And it also grants an additional rank and twenty damage to the technique up to A-rank. Additionally the user while in direct contact with inanimate water can use their poison chakra to mold that inanimate water source, turning it into a liquid poison this can be done passively alongside another technique just like the infusion ability. Once converted the user can freely and passively control the consistency of the poison hardening it slightly allowing him to walk upon it while others will not be able to do this this is similar to Water Walking but only works for the user. This is the same principle behind the infusion ability but is easier because it is being done upon inanimate water. If an opponent begins to sink into the poison it'll be hard to get out because as the opponent struggles to get up the sticky liquid pulls them down. This source of poison can be used for other jutsu as well such as Poison Creation or other techniques. However it can only support poison jutsu A-rank and below. The max size of the area converted is related to the user's chakra input but cannot transform massive water sources like entire lakes or landmarks without multiple uses. The user must have a liquid poison to use as a template to use this ability. Note: Must be taught by Korra. Note: Must know Poison Release Note: Requires a 2 turn cool down between uses Note: Each use lasts for the duration of that singular technique. Note: Cannot be used with jutsu that materialize within 5 meters of the opponent.[/Spoiler][/FONT] [/Border] [/QUOTE]
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Custom Jutsu Users
Inverted Reflections
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