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Inside the Professor's Mind
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<p>[QUOTE="Professor Sarutobi, post: 13266209, member: 57399"]</p><p>Going to add these to the main post later</p><p>[Spoiler]</p><p>(Doton: Tsūki no Jutsu)- Earth Release: Venting Technique</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: After performing an earth technique, the user will will channel even more chakra into it and perform the Tiger→ Ram → Monkey → Ram → Snake handseals. By compressing the earth within an earth technique starting from the bottom , the user will force the air bubbles confined between the spaces of the earth to the surface. As the air pockets are forced to surface of the technique, the user will release the pent up air by opening small exit points on any part of the surface of the earth. A sudden and violent burst of air is released from the earth due to the confined pressure of air and the compression of it against the surface. The burst of air is capable of neutralizing a single, directional lightning techniques up to A-rank per use. (such as a beam, laser, spear, etc)</p><p>*Note: Can only be taught/used by Selendrile</p><p>*Note: Can only be used twice per battle</p><p>*Note: The user must have a medium for the chakra to travel through such as the ground, or maintain constant contact with an earth projectile</p><p>*Note: No Doton techniques above A-rank the next turn</p><p></p><p>Learned from Selen here: <a href="http://narutobase.net/forums/showthread.php?t=427307&p=13085671#post13085671">http://narutobase.net/forums/showthread.php?t=427307&p=13085671#post13085671</a></p><p></p><p>Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld</p><p>Rank: S</p><p>Type: supplementary</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Attack Points: N/A</p><p>Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight*</p><p>*After using, the user cannot use Genjutsu for three turns*</p><p>*Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*</p><p>*No other S-rank jutsus can be used that turn*</p><p></p><p>Learned from Madara Uchiha here:<a href="http://narutobase.net/forums/showthread.php?t=433728">http://narutobase.net/forums/showthread.php?t=433728</a></p><p></p><p>(Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation</p><p>Rank: S</p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A (80 damage if used to attack the opponent)</p><p>Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.</p><p></p><p>Note: Creatures last for a maximum of four turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be taught by -Venom-</p><p>Note: Counts as 2 moves from the users 3 per turn limit. </p><p></p><p>Learned from Venom here: <a href="http://narutobase.net/forums/showthread.php?t=433729&p=13238794#post13238794">http://narutobase.net/forums/showthread.php?t=433729&p=13238794#post13238794</a></p><p></p><p> </p><p> (Genjutsu: Hatsuchi Hanshouko) - Illusionary Arts: Mother Earth's Breed</p><p> Type: Supplementary</p><p> Rank: A rank</p><p> Range: Short - Mid</p><p> Chakra: 30 Chakra</p><p> Damage: 60 Damage</p><p> Description: The user will perform 3 dumb handseals (bird > rat > snake) and focus chakra into the target's mind, putting them under an illusion where they will feel as if butterflies were moving inside their stomach, when truly it's flies what is moving inside them, thousands of flies, then due to the huge amount of flies inside of them, they will start to come out from the target's ears, mouth, and nose aswell as start flying around them randomly, while many that still remain inside them, will begin to eat their internal organs, this will cause the target to feel disgusted and tormented by the flies eating them from within as well as crawling out of their face.</p><p> - May be used x2 per battle, but not in consecutive turns.</p><p> - No B rank or higher genjutsu the next turn.</p><p> - May only be taught by Lokí</p><p></p><p>Learned from Loki here:<a href="http://narutobase.net/forums/showthread.php?t=406926&p=12518471#post12518471">http://narutobase.net/forums/showthread.php?t=406926&p=12518471#post12518471</a></p><p></p><p>(Genjutsu: Kurage's Shisen) - Illusionary Arts: Medusa's eyes </p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will perform a series of three handseals: Dog → Tiger → Ram and inject their chakra into the targets chakra system, disrupting their normal flow of chakra and placing the target under an illusion. The illusion will make the target see the user's hair turning into snakes with bright eyes and his/her eyes turning red, much like Medusa's. Then as the target looks in the users eyes, they will feel and see that their lower body is turning into stone, which slowly moves higher until it turns the target into stone completely. This will paralyze them for a short duration. </p><p></p><p>Notes and Restrictions:</p><p>- The paralyzing effect lasts for one turn.</p><p>- Can only be used three times per battle</p><p>- Requires eye contact to perform.</p><p>- Paralysis begins when all the limbs are "turned into stone"</p><p></p><p>taught here:<a href="http://narutobase.net/forums/showthread.php?t=463094&p=13945359#post13945359">http://narutobase.net/forums/showthread.php?t=463094&p=13945359#post13945359</a></p><p></p><p>Earth release: Broad Kick - Doton: Hiroi Kikku</p><p>Type: Offensive</p><p>Rank: B Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar.</p><p>-Usbale 4 X</p><p>-The earth would be connected to the users foot, but through a simple chakra burst the user can seperate his foot from the earth.</p><p>-Compeltion of Earth & Taijutsu training are required.</p><p></p><p>Genjutsu: Dementor's Seppun(Illusionary Arts: Dementor's Kiss)</p><p>Type: Offensive</p><p>Rank: A rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a cloth-like being descend from the sky towards them. The target, upon the appearance of the being, would be unable to move due to ice emerging from the ground encasing them completely and preventing their movement(Target's head does not get encased with ice). As the being gets closer to the target, (s)he would begin to feel colder, the ice would seem to strengthen and tighten as it gets closer. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth through the ice, said line would represent the target's 'soul'. As the 'soul' is being 'sucked', the dementor would fabricate fake illusions which the target would experience. The illusions would be intense enough to cause mental damage. Said illusions would usually be of anguish, torture, and sadness, of course the scope of the illusions intensity depends on the user's desire. Furthermore, the ice that had been strengthening and tightening as the dementor got closer would shatter inwards when the mental damage is delivered, this deludes that target into believing that (s)he had experienced both mental and physical damage, while in reality it was only mental damage.</p><p>-Usable 3X per battle.</p><p>-Must have illusionary arts training completed.</p><p>-No illusionary arts above A rank can be used in the same and next turn.</p><p></p><p>(Dizorubu) Dissolve</p><p>Type: Offensive </p><p>Rank: A </p><p>Range: Short</p><p>Chakra: 30 </p><p>Damage: 60</p><p>Description: Once in a suitable range the user would take a step forwards with his left(right) foot, then raise his right(left) leg in an attempt to deliver a front roundhouse kick in which his shin is drawn back. The kick would be aimed towards the opponent's stomach. Naturally, the kick follows a counter clockwise arc pattern. The attack would appear simple but it is actually a set up. The roundhouse kick was simply a ploy. A ploy that sets up the crescent kick. The moment the opponents guard is brought up the user would perform multiple actions simultaneously: He would unexpectedly move his left(right) leg around so that the tip of his foot is away from the opponent (heel is facing the opponent ). The user would snap his right(left) leg chin upwards, not losing momentum while doing so. This is done with adequate hip movement, naturally. The entire process leads to the user's right(left) foot slamming onto the targets unprotected face. The attack could be used to send the opponent flying several meters back.</p><p>-4x per battle.</p><p>-Completion of basic tai training</p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthread.php?t=711327&p=20623836#post20623836">http://narutobase.net/forums/showthread.php?t=711327&p=20623836#post20623836</a></p><p></p><p> </p><p>Re: Gen trade- Prof and Loki</p><p>(Karei ni ikou! Rooringu...Sandaa!) - Keep it classy! Rolling Thunder!</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user begins by lowering his head while tucking his arms in a boxing stance and starts a swaying movement pattern, weaving his torso back and forth and using the torque to add power to a barrage of left and right hooks as he sways. Each hook follows from a diferent angle than the previous one. The Rolling Thunder is comprised of five rolling punches - If the final rolling punch connects the user follows with an uppercut directly to the chin. This sends the foe hurled through the air and sprawling across the field. Because the technique is based on the user's swaying dexterity, if used while in Drunken Fist, the attack's overall efficiency increases, gaining +10 damage.</p><p>~ Usable twice per battle.</p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthread.php?t=406926&p=20632118#post20632118">http://narutobase.net/forums/showthread.php?t=406926&p=20632118#post20632118</a></p><p></p><p>(Genjutsu: Baghuul no hōyō) | Illusionary Arts: Baghuuls Embrace </p><p>Type: Supplementary</p><p>Rank: A rank</p><p>Range: Short - Mid range</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will start off by forming three hand seals, and induce a dormant Genjutsu on the opponent. The Genjutsu would cause the opponent experience effects based on the materials they come into contact with, as it encompasses three materials, namely; mist, dust, and steam. Through either the opponent's mist, or the users, the opponent will experience the mist to become colder to the touch and start to constrict them as it gets more compressed, and presses against their body, limiting their movements within the mist and making it difficult for them to traverse through it. Through dust formed with Earthen/Wind techniques, or the user/opponent's, and when under the effects of this Genjutsu, the opponent will encounter a tingling sensation, as it feels like the dust enters into their pores, or through every open orifice and drastically increase the opponent's weight, of their clothes and their own body, making them slower as they perceive themselves to be heavier, and causing them to move at two ranks lower than their normal rank when affected by the Genjutsu. Through either the opponent's steam, or the users, or when two techniques clash and create steam, the Genjutsu will take effect. The opponent would perceive the steam as having acidic properties, as their skin begin to form boils and sores, and the acidic nature of the steam would affect the opponent's clothes as well. In reality, nothing happens to the opponent, only within the Genjutsu. Only one of the effects can be done at a time, and after doing so, there should be a two turn cool down between them.</p><p></p><p>Notes:</p><p></p><p>-Can only be taught by Detective L.</p><p>-Can only be used three times a fight.</p><p>-No A rank and above Genjutsu in the next turn, and S rank and above in the one after that.</p><p>-A two turn cool down between each effect of the Genjutsu, and only one effect at a time. </p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthread.php?t=711293&p=20630643#post20630643">http://narutobase.net/forums/showthread.php?t=711293&p=20630643#post20630643</a></p><p></p><p>(Futon kaze hoi-ru : wind style: wind wheel</p><p>Type: offensive/supp</p><p>Rank: S-Rank</p><p>Range: Short-mid</p><p>Chakra: 40</p><p>Damage: 80 </p><p>Description: The user will make 3 hand seals and form a wheel of wind around themselves. Using this wheel the user can travel towards their enemy and then get out of it throwing it at their enemy or throw it from a distance. The wind wheel is cable of cutting threw A rank earth and while the user is inside the wheel can defend against weapons. </p><p>Note: can only be used 2 times per match</p><p>Note: can’t use any jutsu while inside the wheel.</p><p>note: Goes fast enough to knock away incoming weapons and doesn't increase the users speed the wheel being able to move the user around does not increase his speed. And throwing it it goes as fast as a normal weapon goes when thrown ( the same speed as lets say a kunai.)</p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthread.php?t=712029">http://narutobase.net/forums/showthread.php?t=712029</a></p><p></p><p>Suiton: Suika Taijutsu) - Water Release: Hozuki's Body Modification</p><p>Rank: B-A</p><p>Type: Defensive/Offensive</p><p>Range: Short - Mid {Long}</p><p>Chakra cost: 20-30 (-5 per turn)</p><p>Damage points: 40-60</p><p>Description: Through the usage of this technique, the user will enter a hydrified state or manipulate his already activated state. Taking full advantage to manipulate one's body structure through the liquid state, the user will extend his limbs to deal ranged attacks, combining taijutsu and ninjutsu, being very similar to Gozu and Mitsuki's extending abilities to the normal eye (appearing as normal limbs that extend.) Not only can the user extend his limbs, but also artificially create new ones out of water, by materializing it or releasing it from his body. These could range from, extra arms that would function as normal ones, to even pair of wings to bestow the user the ability to fly or extra pair of eyes. When dealing long range attacks the user can materialize crystalline layers of water that hover in front of the striking limbs in order to increase the potency of the attacks or even combine it with a layer of adhesive syrup to stick targets and draw them in closer. Naturally, this technique allows the user to blend into other water sources, either naturally or self made, allowing him to use the source as means of extending the range and versatility of his attacks. (ie: Blending into a pond and extending a liquefied arm from afar). Blending into water sources will leave the user completely undetected unless found through sensory means. </p><p></p><p>⋩ A-Rank can be used four times per battle.</p><p>⋩ Can only be used by Hozuki Clan Biographies.</p><p>⋩ While active, the user can only mold Water Techniques along with non-elemental abilities.</p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthread.php?t=711942&p=20640298#post20640298">http://narutobase.net/forums/showthread.php?t=711942&p=20640298#post20640298</a></p><p></p><p>Genjutsu Ogi: Itazura) Secret Illusion Arts: Prankster</p><p>Type: Offensive | Defensive</p><p>Rank: A -Rank </p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>The user will form 3 handseals, causing a genjutsu to occur. While the target holds a weapon or instrument(anything you can hold), the user is able to use this genjutsu to make it appear as if the held object turns into an animal(based on the user's contact). The illusionary animal then attacks the target, grabbing there limbs and preventing them from moving. This can also work on elemental techniques used by the enemy, having the technique appeared to have changed into a animal as well. This adds some uniqueness as the user can make the animal appear as if it was created from the element its self, meaning creating a fire fox if used on a fire technique etc as an example. The technique lasts for 3 turns to which the user can transform as much objects as they want within this interval. The user can also add extra effects like smoke , heat(for fire) and so forth as well to add more realism.</p><p></p><p>*Each usage lasts 3 turns*</p><p>*Can be used twice per battle*</p><p>*Can only be used by signers of an animal contract*</p><p></p><p>(Genjutsu: Gaia no Jishhikaitei) Illusion Technique: Embodiment of Gaia</p><p>Type: Supplementary </p><p>Rank: A-rank</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user makes four hand seals causing an illusion to occur, to which once activate the opponent will see the user instantly slam their hands onto the ground. Once they do a blue summoning formula will appear on the ground under the enemy. A blue chain with a spear head will form behind the target and stab into the spine of the target, to which once it does it will spread out and latch onto the surrounding environment (such as trees, mud puddles,water etc). The chains that branch from the original will then seemingly begin to absorb the properties of the said surroundings and forcefully injecting back into the body of the target. The target will feel immense amount of pressure as they feel there bones being morphed into the same material being absorbed by the chains(changing the bones into tree bark, hardening like steel etc). In reality the target is unharmed but us under immense mental strain and will pass out after 2 turns if they don’t break the illusion due to the intense mental strain. The technique is highly versatile as it can be used in accordance to the actual environment, thus making it harder to decipher. </p><p></p><p>*Genjutsu lasts two turns*</p><p>*Can only be used twice per battle, leaving the user unable to use A-rank and above genjutsu until the the illusion ends*</p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthread.php?t=711016&p=20633604#post20633604">http://narutobase.net/forums/showthread.php?t=711016&p=20633604#post20633604</a></p><p></p><p> </p><p>Prof Sarutobi and Drackos</p><p>(Suiton: Tengoku Kanrinin) – Water Release: Heavenly Custodians </p><p>Type: Offensive, Supplementary </p><p>Rank: S</p><p>Range: Short – Long </p><p>Chakra: 40 (-15 per turn)</p><p>Damage: N/A</p><p>Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja. </p><p></p><p>Vothdar; Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar. </p><p></p><p>Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength. </p><p></p><p>Note: Can only be used twice per battle.</p><p>Note: Familiars will remain on the battlefield for a maximum of four turns. </p><p>Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn. </p><p>Note: Can only be taught by Drackos. </p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthread.php?t=712338&p=20650428#post20650428">http://narutobase.net/forums/showthread.php?t=712338&p=20650428#post20650428</a></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Professor Sarutobi, post: 13266209, member: 57399"] Going to add these to the main post later [Spoiler] (Doton: Tsūki no Jutsu)- Earth Release: Venting Technique Type: Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: After performing an earth technique, the user will will channel even more chakra into it and perform the Tiger→ Ram → Monkey → Ram → Snake handseals. By compressing the earth within an earth technique starting from the bottom , the user will force the air bubbles confined between the spaces of the earth to the surface. As the air pockets are forced to surface of the technique, the user will release the pent up air by opening small exit points on any part of the surface of the earth. A sudden and violent burst of air is released from the earth due to the confined pressure of air and the compression of it against the surface. The burst of air is capable of neutralizing a single, directional lightning techniques up to A-rank per use. (such as a beam, laser, spear, etc) *Note: Can only be taught/used by Selendrile *Note: Can only be used twice per battle *Note: The user must have a medium for the chakra to travel through such as the ground, or maintain constant contact with an earth projectile *Note: No Doton techniques above A-rank the next turn Learned from Selen here: [url]http://narutobase.net/forums/showthread.php?t=427307&p=13085671#post13085671[/url] Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld Rank: S Type: supplementary Range: Short - Mid Chakra Cost: 40 Attack Points: N/A Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight* *After using, the user cannot use Genjutsu for three turns* *Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going* *No other S-rank jutsus can be used that turn* Learned from Madara Uchiha here:[url]http://narutobase.net/forums/showthread.php?t=433728[/url] (Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation Rank: S Type: Supplementary/Defensive/Offensive Range: Short Chakra cost: 40 Damage points: N/A (80 damage if used to attack the opponent) Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process. Note: Creatures last for a maximum of four turns Note: Can only be used twice per battle Note: Can only be taught by -Venom- Note: Counts as 2 moves from the users 3 per turn limit. Learned from Venom here: [url]http://narutobase.net/forums/showthread.php?t=433729&p=13238794#post13238794[/url] (Genjutsu: Hatsuchi Hanshouko) - Illusionary Arts: Mother Earth's Breed Type: Supplementary Rank: A rank Range: Short - Mid Chakra: 30 Chakra Damage: 60 Damage Description: The user will perform 3 dumb handseals (bird > rat > snake) and focus chakra into the target's mind, putting them under an illusion where they will feel as if butterflies were moving inside their stomach, when truly it's flies what is moving inside them, thousands of flies, then due to the huge amount of flies inside of them, they will start to come out from the target's ears, mouth, and nose aswell as start flying around them randomly, while many that still remain inside them, will begin to eat their internal organs, this will cause the target to feel disgusted and tormented by the flies eating them from within as well as crawling out of their face. - May be used x2 per battle, but not in consecutive turns. - No B rank or higher genjutsu the next turn. - May only be taught by Lokí Learned from Loki here:[url]http://narutobase.net/forums/showthread.php?t=406926&p=12518471#post12518471[/url] (Genjutsu: Kurage's Shisen) - Illusionary Arts: Medusa's eyes Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user will perform a series of three handseals: Dog → Tiger → Ram and inject their chakra into the targets chakra system, disrupting their normal flow of chakra and placing the target under an illusion. The illusion will make the target see the user's hair turning into snakes with bright eyes and his/her eyes turning red, much like Medusa's. Then as the target looks in the users eyes, they will feel and see that their lower body is turning into stone, which slowly moves higher until it turns the target into stone completely. This will paralyze them for a short duration. Notes and Restrictions: - The paralyzing effect lasts for one turn. - Can only be used three times per battle - Requires eye contact to perform. - Paralysis begins when all the limbs are "turned into stone" taught here:[url]http://narutobase.net/forums/showthread.php?t=463094&p=13945359#post13945359[/url] Earth release: Broad Kick - Doton: Hiroi Kikku Type: Offensive Rank: B Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar. -Usbale 4 X -The earth would be connected to the users foot, but through a simple chakra burst the user can seperate his foot from the earth. -Compeltion of Earth & Taijutsu training are required. Genjutsu: Dementor's Seppun(Illusionary Arts: Dementor's Kiss) Type: Offensive Rank: A rank Range: Short-Mid Chakra: 30 Damage: 60 Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a cloth-like being descend from the sky towards them. The target, upon the appearance of the being, would be unable to move due to ice emerging from the ground encasing them completely and preventing their movement(Target's head does not get encased with ice). As the being gets closer to the target, (s)he would begin to feel colder, the ice would seem to strengthen and tighten as it gets closer. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth through the ice, said line would represent the target's 'soul'. As the 'soul' is being 'sucked', the dementor would fabricate fake illusions which the target would experience. The illusions would be intense enough to cause mental damage. Said illusions would usually be of anguish, torture, and sadness, of course the scope of the illusions intensity depends on the user's desire. Furthermore, the ice that had been strengthening and tightening as the dementor got closer would shatter inwards when the mental damage is delivered, this deludes that target into believing that (s)he had experienced both mental and physical damage, while in reality it was only mental damage. -Usable 3X per battle. -Must have illusionary arts training completed. -No illusionary arts above A rank can be used in the same and next turn. (Dizorubu) Dissolve Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Once in a suitable range the user would take a step forwards with his left(right) foot, then raise his right(left) leg in an attempt to deliver a front roundhouse kick in which his shin is drawn back. The kick would be aimed towards the opponent's stomach. Naturally, the kick follows a counter clockwise arc pattern. The attack would appear simple but it is actually a set up. The roundhouse kick was simply a ploy. A ploy that sets up the crescent kick. The moment the opponents guard is brought up the user would perform multiple actions simultaneously: He would unexpectedly move his left(right) leg around so that the tip of his foot is away from the opponent (heel is facing the opponent ). The user would snap his right(left) leg chin upwards, not losing momentum while doing so. This is done with adequate hip movement, naturally. The entire process leads to the user's right(left) foot slamming onto the targets unprotected face. The attack could be used to send the opponent flying several meters back. -4x per battle. -Completion of basic tai training Taught here: [url]http://narutobase.net/forums/showthread.php?t=711327&p=20623836#post20623836[/url] Re: Gen trade- Prof and Loki (Karei ni ikou! Rooringu...Sandaa!) - Keep it classy! Rolling Thunder! Type: Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: The user begins by lowering his head while tucking his arms in a boxing stance and starts a swaying movement pattern, weaving his torso back and forth and using the torque to add power to a barrage of left and right hooks as he sways. Each hook follows from a diferent angle than the previous one. The Rolling Thunder is comprised of five rolling punches - If the final rolling punch connects the user follows with an uppercut directly to the chin. This sends the foe hurled through the air and sprawling across the field. Because the technique is based on the user's swaying dexterity, if used while in Drunken Fist, the attack's overall efficiency increases, gaining +10 damage. ~ Usable twice per battle. Taught here: [url]http://narutobase.net/forums/showthread.php?t=406926&p=20632118#post20632118[/url] (Genjutsu: Baghuul no hōyō) | Illusionary Arts: Baghuuls Embrace Type: Supplementary Rank: A rank Range: Short - Mid range Chakra: 30 Damage: N/A Description: The user will start off by forming three hand seals, and induce a dormant Genjutsu on the opponent. The Genjutsu would cause the opponent experience effects based on the materials they come into contact with, as it encompasses three materials, namely; mist, dust, and steam. Through either the opponent's mist, or the users, the opponent will experience the mist to become colder to the touch and start to constrict them as it gets more compressed, and presses against their body, limiting their movements within the mist and making it difficult for them to traverse through it. Through dust formed with Earthen/Wind techniques, or the user/opponent's, and when under the effects of this Genjutsu, the opponent will encounter a tingling sensation, as it feels like the dust enters into their pores, or through every open orifice and drastically increase the opponent's weight, of their clothes and their own body, making them slower as they perceive themselves to be heavier, and causing them to move at two ranks lower than their normal rank when affected by the Genjutsu. Through either the opponent's steam, or the users, or when two techniques clash and create steam, the Genjutsu will take effect. The opponent would perceive the steam as having acidic properties, as their skin begin to form boils and sores, and the acidic nature of the steam would affect the opponent's clothes as well. In reality, nothing happens to the opponent, only within the Genjutsu. Only one of the effects can be done at a time, and after doing so, there should be a two turn cool down between them. Notes: -Can only be taught by Detective L. -Can only be used three times a fight. -No A rank and above Genjutsu in the next turn, and S rank and above in the one after that. -A two turn cool down between each effect of the Genjutsu, and only one effect at a time. Taught here: [url]http://narutobase.net/forums/showthread.php?t=711293&p=20630643#post20630643[/url] (Futon kaze hoi-ru : wind style: wind wheel Type: offensive/supp Rank: S-Rank Range: Short-mid Chakra: 40 Damage: 80 Description: The user will make 3 hand seals and form a wheel of wind around themselves. Using this wheel the user can travel towards their enemy and then get out of it throwing it at their enemy or throw it from a distance. The wind wheel is cable of cutting threw A rank earth and while the user is inside the wheel can defend against weapons. Note: can only be used 2 times per match Note: can’t use any jutsu while inside the wheel. note: Goes fast enough to knock away incoming weapons and doesn't increase the users speed the wheel being able to move the user around does not increase his speed. And throwing it it goes as fast as a normal weapon goes when thrown ( the same speed as lets say a kunai.) Taught here: [url]http://narutobase.net/forums/showthread.php?t=712029[/url] Suiton: Suika Taijutsu) - Water Release: Hozuki's Body Modification Rank: B-A Type: Defensive/Offensive Range: Short - Mid {Long} Chakra cost: 20-30 (-5 per turn) Damage points: 40-60 Description: Through the usage of this technique, the user will enter a hydrified state or manipulate his already activated state. Taking full advantage to manipulate one's body structure through the liquid state, the user will extend his limbs to deal ranged attacks, combining taijutsu and ninjutsu, being very similar to Gozu and Mitsuki's extending abilities to the normal eye (appearing as normal limbs that extend.) Not only can the user extend his limbs, but also artificially create new ones out of water, by materializing it or releasing it from his body. These could range from, extra arms that would function as normal ones, to even pair of wings to bestow the user the ability to fly or extra pair of eyes. When dealing long range attacks the user can materialize crystalline layers of water that hover in front of the striking limbs in order to increase the potency of the attacks or even combine it with a layer of adhesive syrup to stick targets and draw them in closer. Naturally, this technique allows the user to blend into other water sources, either naturally or self made, allowing him to use the source as means of extending the range and versatility of his attacks. (ie: Blending into a pond and extending a liquefied arm from afar). Blending into water sources will leave the user completely undetected unless found through sensory means. ⋩ A-Rank can be used four times per battle. ⋩ Can only be used by Hozuki Clan Biographies. ⋩ While active, the user can only mold Water Techniques along with non-elemental abilities. Taught here: [url]http://narutobase.net/forums/showthread.php?t=711942&p=20640298#post20640298[/url] Genjutsu Ogi: Itazura) Secret Illusion Arts: Prankster Type: Offensive | Defensive Rank: A -Rank Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will form 3 handseals, causing a genjutsu to occur. While the target holds a weapon or instrument(anything you can hold), the user is able to use this genjutsu to make it appear as if the held object turns into an animal(based on the user's contact). The illusionary animal then attacks the target, grabbing there limbs and preventing them from moving. This can also work on elemental techniques used by the enemy, having the technique appeared to have changed into a animal as well. This adds some uniqueness as the user can make the animal appear as if it was created from the element its self, meaning creating a fire fox if used on a fire technique etc as an example. The technique lasts for 3 turns to which the user can transform as much objects as they want within this interval. The user can also add extra effects like smoke , heat(for fire) and so forth as well to add more realism. *Each usage lasts 3 turns* *Can be used twice per battle* *Can only be used by signers of an animal contract* (Genjutsu: Gaia no Jishhikaitei) Illusion Technique: Embodiment of Gaia Type: Supplementary Rank: A-rank Range: Short-Mid Chakra cost: 30 Damage points: N/A Description: The user makes four hand seals causing an illusion to occur, to which once activate the opponent will see the user instantly slam their hands onto the ground. Once they do a blue summoning formula will appear on the ground under the enemy. A blue chain with a spear head will form behind the target and stab into the spine of the target, to which once it does it will spread out and latch onto the surrounding environment (such as trees, mud puddles,water etc). The chains that branch from the original will then seemingly begin to absorb the properties of the said surroundings and forcefully injecting back into the body of the target. The target will feel immense amount of pressure as they feel there bones being morphed into the same material being absorbed by the chains(changing the bones into tree bark, hardening like steel etc). In reality the target is unharmed but us under immense mental strain and will pass out after 2 turns if they don’t break the illusion due to the intense mental strain. The technique is highly versatile as it can be used in accordance to the actual environment, thus making it harder to decipher. *Genjutsu lasts two turns* *Can only be used twice per battle, leaving the user unable to use A-rank and above genjutsu until the the illusion ends* Taught here: [url]http://narutobase.net/forums/showthread.php?t=711016&p=20633604#post20633604[/url] Prof Sarutobi and Drackos (Suiton: Tengoku Kanrinin) – Water Release: Heavenly Custodians Type: Offensive, Supplementary Rank: S Range: Short – Long Chakra: 40 (-15 per turn) Damage: N/A Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja. Vothdar; Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar. Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength. Note: Can only be used twice per battle. Note: Familiars will remain on the battlefield for a maximum of four turns. Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn. Note: Can only be taught by Drackos. Taught here: [url]http://narutobase.net/forums/showthread.php?t=712338&p=20650428#post20650428[/url] [/spoiler] [/QUOTE]
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