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<p>[QUOTE="Professor Sarutobi, post: 12652001, member: 57399"]</p><p><strong>Nekura Clan Techniques</strong></p><p>[spoiler]</p><p>( Bakudō no Shichijūkyū: Kuyō Shibari ) - Way of Binding Number Seventy Nine: Nine Sunlight Traps</p><p>Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration.</p><p>This technique may be used only thrice per battle.</p><p>No Nekura techniques above A-rank may be used during the same turn and the next turn.</p><p></p><p>( Nekura Ichizoku Hijutsu: Zokugie ) - Nekura Clan Secret Technique: Unholy Conversion</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Self</p><p>Chakra: 30 (+10 per turn)</p><p>Damage: N/A</p><p>Description:</p><p>Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them.</p><p>Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on.</p><p>No Forbidden-rank Nekura techniques may be used while this is active.</p><p></p><p>( Dark Convergence ) - Kuro Shuusoku</p><p>Rank: A</p><p>Type: Supplementary/Offensive</p><p>Range: Short</p><p>Chakra Cost: 50 (+10 per turn active)</p><p>Damage Points: N/A (+15 to opponent for every taijutsu blow landed)</p><p>Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands.</p><p>Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus.</p><p>The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage.</p><p></p><p>( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave</p><p>Type: Supplemenary</p><p>Rank: C</p><p>Range: Short-Mid</p><p>Chakra: 15</p><p>Damage: N/A</p><p>Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds).</p><p>Cannot be used on Keigoku attacks of S-rank and higher</p><p>Can only be used four times per battle.</p><p></p><p>( Togesuzumebachi no Ame ) - Rain of Stinging Wasps</p><p>Rank: A</p><p>Type: Offensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra: 30 ( +5 per turn )</p><p>Damage: 60</p><p>Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use.</p><p>By sheltering under a suitable defense, the effects of this technique can be avoided.</p><p>The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars.</p><p></p><p>( Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn.</p><p>This technique may be used only thrice per battle.</p><p>No Nekura techniques above A-rank may be used during the same turn and the next turn.</p><p></p><p>( Fōsurai ) - Force Lightning</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn</p><p>Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn.</p><p></p><p>( Hansenshugi no Madokaoni ) - Tranquil Demon of Pacifism</p><p>Rank: Forbidden</p><p>Type: Offensive/Defensive</p><p>Range: Short</p><p>Chakra: 50 ( +20 per turn )</p><p>Damage: 90</p><p>The strongest defensive technique of the Nekura Clan, the member opens portals surrounding himself on all sides, and massive amounts of Keigoku emerge from the portal to engulf him and everything in short range of him with Keigoku chakra. When the portals disappear in a few quickly, the Nekura is enshrouded by a three metre tall construct of Keigoku in the guise of an oni, or demon. The construct wields a kanabo, or club, compoaed of Keigoku which it swings at opponents who come close enough. The construct's defensive nature, however, comes from the fact that it is able to perform a modified version of the Keigoku special ability Drain. When an opponent's technique strikes it, it smothers the technique and 'drains' the 'life' of the technique - i.e. - much like a human Nekura uses Keigoku to drain life from a person, the chakra-based construct uses Keigoku to drain the chakra of the incoming techniques. This disallows any chakra-based attack to pass through the technique and strike the Nekura.</p><p>However, there are a few inherent weaknesses to this. First, the construct cannot drain away the life of people. It can only drain techniques, much like a human Nekura can only drain people and not techniques. Second, per turn, it can only drain away techniques equal to 40 chakra points. Any more will bypass and strike the Nekura. Third, though it may drain the chakra from said techniques, those with a physical substance and enough force will still continue forward, just devoid of chakra at this point and weaker ( -1 rank ). This means that a fast and strong enough physical jutsu of S rank and higher, excluding those grown under the user, will be able to knock the user from the inside of the technique, causing his hold on it to cease and end.</p><p>Also, if an opponent, regardless of speed, touches the technique, he suffers great mental agony and trauma, similar to being subjected to Tsykuyomi, and also causing strokes and migraines with prolonged contact. However, the faster the opponent, the less damage he takes - opponents in 4th Gate and above can pull back fast enough to ensure only minor headaches</p><p>The Nekura must have had special training to use this technique and must be Black Knight rank or above. Furthermore, the Nekura can only use this technique once, which lasts until destruction or until the user is forced from the inside of the technique . If this technique is bypassed and the Nekura wounded severely, the technique dies and the Nekura collapses unable to move from his place for the rest of the battle; he can only use Ninjutsu or Genjutsu to fight. If the "oni" uses his club to strike an enemy ninja, it will count as a move of the user's 3 per turn. The club has a reach of up to Mid range of the user.</p><p>Each oni takes on a difference appearance depending on the user, with some Oni's having different melee ranged weapons, such as a sharp sword in place of a stick or club, all made of Keigoku. </p><p></p><p>Trained here:<a href="http://narutobase.net/forums/showthread.php?t=411818&p=13783670#post13783670">http://narutobase.net/forums/showthread.php?t=411818&p=13783670#post13783670</a>[/spoiler]</p><p></p><p><strong> Iwagakure Village Customs</strong></p><p>[Spoiler]</p><p></p><p>(Doton: Buatsui Kanadzuchi)- Earth Release: Titanic Hammer</p><p>Type: Attack/Defense</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20 (+10 per turn used)</p><p>Damage: 40</p><p>Description: The iwagakure ninja is well known for strength and his ability to use earth. With this jutsu, the user stomps his foot on the ground making a tall, skinny, but dense pillar shoot up from underneath him shooting him up. On the pillar, there is a handle, and the user can put his foot or hand through the handle to swing this large pillar as he pleases. The pillar is detached from the ground as soon as the handle is touched. The pillar is roughly 10 feet long and 6 inches in diameter, and its weight ranges in the metric tons. Because of its immense weight, the user must expend earth chakra to swing this pillar for use in taijutsu.</p><p></p><p>(Doton- Hebi no sōkutsu) Earth release- Den of Snakes</p><p>Type: Attack</p><p>Rank: B-rank</p><p>Range: Short-Long</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: the user will spit out mud that will form a large sphere of earth on the users left hand. The user will then begin to spin it w/ his right releasing countless earth spiked whips that will make their way towards the opponent binding them and impaling them.</p><p>*Note: can only be used 3x per battle.</p><p></p><p></p><p>A-Rank</p><p></p><p></p><p></p><p>(Doton: Iwa Kyohaku Hougeki) Earth release: Rock Stars Bombardment</p><p>Type: Attack</p><p>Rank: A-Rank</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Attack points: 60</p><p>Description: the user summons a great amount of chakra into the sky where it gathers up earth to make a large rock boulder. The boulder then begins to break down creating rock windmill shurikens that rain down on the opponent making huge craters where they land.</p><p>*Note: can only be used 3x per battle.</p><p></p><p>(Iwadoton No Jutsu)- Rock Earth Style Technique</p><p>Type: Attack/Defense/Supplimentary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakara Cost: 30</p><p>Damage Points: 60</p><p>Description:After the necessary hand seals, the user of this jutsu will place their hands on the ground and infuse the earth around them with chakra. Then they will erect a large amount of skinny but dense earth pillars from the ground, creating a earth pillar forest that rises up extremely fast striking multiple opponents from all angles around the whole terrian. This jutsu takes some seconds to perform but it is quick when released.</p><p>*NOTE: Can only be used two times per match</p><p></p><p>(Iwagakure Doton Kinjutsu- Chikyū no kurōn bakuhatsu) Village hidden in the Rocks Secret Earth release- Rock Clone Explosion</p><p>Type: Attack</p><p>Rank: A-rank</p><p>Range: Short- Long</p><p>Chakra cost: 30</p><p>Attack points: 60</p><p>Description: the user will focus his chakra into a previously made rock clone and make it unstable by compressing the charged chakra. His chakra will draw its particles closer together, building up pressure and making it as dense as it can be, till it explodes violently releasing rock shrapnel to add to the destruction. The explosion is as big as an explosion tag but the shrapnel covers short range around the location of the clone.</p><p>*Note: Can only be used once per battle.</p><p>*Note: Contact w/ the clone is not necessary.</p><p>*Note: Requires special permission from the Tsuchikage to use.</p><p></p><p></p><p>S-Rank</p><p></p><p></p><p></p><p>(Kuchiose: Kuji Yochi)- Summoning: Earthen Lottery</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra: 40 (+15 for each extra turn used)</p><p>Damage 80</p><p>Description: This jutsu causes one 8-foot tall two headed dragon that emerges from the ground instantly. The user then focuses chakra into his feet into the dragons heads making them release rasengan sized rock shurikens, boulders, sand/dirt bullets of varying sizes, or powerful mud streams. These dragon heads can be angled if constant chakra is added.</p><p></p><p>(Doton:Yasen Gishi ) Earth style: Field Technician</p><p>Type: Supplemantery</p><p>Rank:S</p><p>Range:Short-Mid</p><p>Chakra cost: 50 for 2 turns</p><p>Damage points: N/A</p><p>Description: The user forms a series of handsigns and then applies their earth chakra into the ground at up to a mid range radius. When the user's chakra is in the ground, it makes it impossible for the opponent to use earth jutsus using earth from that ground for a short period of time. Because the user's chakra is diffused throughout an area of the earth, the opponent cannot manipulate that earth using earth jutsus.</p><p>*NOTE: Can only be used once per battle</p><p>*NOTE: Lasts for 2 turns</p><p>*NOTE: No Earth Jutsu for 1 turn after the jutsu has ended</p><p></p><p></p><p>F-Rank</p><p></p><p>(Doton: Kangoku Hateshiganai)- Earth Release: Eternal Prison</p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Mid</p><p>Chakra: 60</p><p>Damage: Varies (+20 to user)</p><p>Description: The user focuses enough chakra into the ground and makes one handsign making two huge boulders shoot out of the ground from the opponent's sides, slamming him dead on. They start encasing the opponent's body into the rock, soon encasing his hands to prevent handseals from being made. If the opponent doesn't find</p><p>a way out by the end of his turn, he is completely encased and has died of suffocation and crushing damage. Once the rocks inside are destroyed they start to grow back shortly, similar to the jutsu Jirobo used. Unless the rocks are hit with a jutsu of significant power in a certain spot, they regrow very quickly. The constant encasing of the opponent within the boulders necesitates the constant replenishment of chakra into the boulder through the ground. This makes the ground under the boulder harder than usual and also makes the inside of the boulders impossible to merge with because the user's chakra is constantly flowing through them.</p><p>*NOTE: Can only be used once per battle on one opponent at a time</p><p>*NOTE: User cannot use any Earth jutsus above B-rank the next turn</p><p>*NOTE: User cannot use any Earth forbiddens for the rest of the match</p><p></p><p>(Iwagakure Kinjutsu) Village hidden in the Rocks Secret Technique</p><p>Type: Attack/Supplemantery</p><p>Rank: Forbbiden</p><p>Range: Short-Long</p><p>Chakra cost: 50</p><p>Damage points: 100</p><p>Description: the user inserts a certain amount of chakra into a rock making it unstable and highly explosive. Once charged, the rock can be thrown by the user towards the opponent and be detonated at will. The resulting explosion largely depends on the size of the rock thrown and on the amount of chakra put into the rock. The explosions can range in intensity from the strength of a frag grenade to the power of a large amount of C4. This jutsu is undoubtly dangerous because the shrapnel from the rock as well as the shockwave from the explosion can hurt the opponent.</p><p>*note: the user can't use earth jutsu while charging the rock.</p><p>*note: only usable 3x per battle.</p><p>*note: not usable more than once every 2 turns.</p><p>*note: time it takes to charge the rock is as follows...</p><p>*same turn= B-rank explosion.</p><p>*1 turn=A-rank explosion.</p><p>*2 turns= S-rank explosion.</p><p>*3 turns= Forbidden-rank explosion.</p><p></p><p>(Doton: Bafometto no Tsūru ) - Earth Style: Tools of Baphomet</p><p>Rank: A</p><p>Type: Attack/Defensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 30 (+10 per turn)</p><p>Damage Points: 60</p><p>Description: This technique allows the user to raise up dust and earthen particles from the ground, which are left to circulate in the air for up to three turns. The amount of dust raised is up to the users discretion, and could simply be the minimum amount required for the technique to work - and thus barely affecting the terrain, or it could even usher in a haze of airbourne earth particles that would reduce visibility. Once airbourne, the earthen particles can have additional chakra added to them, and through advanced manipulation they can undergo forced expansion so as to reach useful and manipulable sizes, expanding dust particles clumping together, and forming even larger aggregating expansions which can be shaped into constructs and tools according to the users desires. Up to two different constructs can be formed per activation, either individual constructs, or aggregational constructs (For instance a collection of spikes and a collection of boulders could be formed in the same turn, etc). These constructs can be utilized to attack or defend or for other purposes, and can be made to float regardless of mass, as the users constant drained chakra supply that is funneled into the dust (and by extension the created constructs) allows the user to maintain control and manipulate the tools, provided they do not perform any techniques above S rank. The brilliance of this technique is that, the user is capable of utilizing this within Iwagakure without the need of raising earthen particles, and instead utilizing the naturally airbourne earth particles. Utilization within Iwagakure means that the turn based chakra drain only occurs should the user choose to sustain a construct, otherwise this technique is simply activated through use of this technique, skipping out on the raising of dust and forming the constructs directly from the earthen particles.</p><p>~ Can only be used 3 times per battle, however a maximum of five activations can occur per battle. Meaning, that creating dust and earthen particles can be done 3 times but it is possible to use this dust once created, up to 5 times.</p><p>~ Earth particles can only be activated once per turn so as to form constructs, with each activation counting as a technique (Except for the turn in which this technique is first used). Each activation allows for the formation of constructs that altogether sum up to A rank in power.</p><p>~ The user cannot use techniques above S rank as long as this remains activate, unless utilized via the airbourne particles of Iwagakure, in which case the user cannot use techniques above S rank while sustaining the manipulation of a construct. This technique can be cancelled at any time</p><p>~ No other Earth jutsu above S-ranked next turn</p><p>~ Chakra sensors and Doujutsu users are able to still track chakra through the dust up to short range range</p><p>~ Expansion principles are similar to that displayed by Ninjutsu techniques that increase the size of weapons and so on, except simpler as it's merely enhancing a material producible by elemental chakra, rather than one that is not.</p><p></p><p>(Doton: Bafometto no Omo-Sa) - Earth Style: The Weight of Baphomet</p><p>Rank: A</p><p>Type: Defensive/Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage Points: N/A</p><p>Description: By manipulating their Earth chakra into the ground below, the user of this jutsu causes small particles of Dust to rise up. The dust particles are microscopic, making it so that they wouldn't be able to deal any damage to the opponent, even if they were to get inside their body through opening such as the nose, ears or even any cuts. Their small size allows them to rise up from below the opponent unnoticed, should they reach and enter the eyes of the opponent, they'd cause minor irritation, acting as a ditraction but dealing no real damage. The real ability of the dust particles comes into play when the user adds more chakra into the dust particles. The dust particles, which would have taken the liberty of settling onto objects and opponents, will begin to rapidly aggregate towards chosen areas while also drastically increasing in weight. This will result in said objects being weighed down drastically, to the point where any sort of complicated movement would be made impossible, with simple movement being able to occur at half the target's speed, appearing to almost be happening in slow motion. The weight added increases over time, with the initial increase making the target ten times heavier than their previous weight, and continiuing to increase drastically as time passes. Thus, within the space of two turns this technique could even seal the movements of those who have insane and, almost immeasurable physical strength; such as the Demonic Statue of the Outer Path. The weight would steadily continue to increase allowing it to easily way down even EIG users. The brilliance of this technique, is that if utilized within Iwagakure, the user can skip the first part of raising dust and simply utilize the earth particles that naturally float within the air of the Land of Earth. Allowing this jutsu to be used at a faster, more stealthy pace.</p><p>~ Can only be used three times</p><p>~ No Earth jutsu above S-rank in the same turn</p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Professor Sarutobi, post: 12652001, member: 57399"] [b]Nekura Clan Techniques[/b] [spoiler] ( Bakudō no Shichijūkyū: Kuyō Shibari ) - Way of Binding Number Seventy Nine: Nine Sunlight Traps Type: Supplementary/Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user makes four handseals, causing eight small portals to emerge on all sides around the opponent, a metre away. Keigoku flows from these portals, before forming itself into a multitude of ropes, that seek to ensnare the target. If they are successful in capturing the target and immobilizing him, a ninth portal opens up a few inches in front of his torso, and completes the binding, restricting the opponent from all motion. If the opponent however, avoids being caught in the ropes from the first eight portals, nothing occurs. Upon being bound, the opponent takes 30 damage due to being in contact with Keigoku, and gets a searing headache that disrupts his concentration. This technique may be used only thrice per battle. No Nekura techniques above A-rank may be used during the same turn and the next turn. ( Nekura Ichizoku Hijutsu: Zokugie ) - Nekura Clan Secret Technique: Unholy Conversion Type: Supplementary Rank: A Range: Self Chakra: 30 (+10 per turn) Damage: N/A Description: Once the Nekura casts this technique, it generates a small portal in front of him. From then onwards, whenever he shoots out a technique from him or from in front of him, a little Keigoku goes from the portal into the technique ( i.e., if he uses a fireball, a sphere of Keigoku, tennis-ball sized hides inside the fireball, and attacks the opponent as well when the fire hits him, or even if the fire is blocked, it needs to be blocked as well ). However, it does not work when techniques are being cast that come from other directions ( such as spikes from under the opponent, or wind from the sky ) as the portal is not near them. Since the amount of Keigoku used is small per technique, it only gives the opponent a headache and makes him lose concentration for a few seconds if it hits, however the effects stack- i.e, if the first time he loses conentration for two seconds, the next time his already weak mind loses focus for four, then six, and so on. No Forbidden-rank Nekura techniques may be used while this is active. ( Dark Convergence ) - Kuro Shuusoku Rank: A Type: Supplementary/Offensive Range: Short Chakra Cost: 50 (+10 per turn active) Damage Points: N/A (+15 to opponent for every taijutsu blow landed) Description: The user will focus and open 4 human sized portals, one on each side of his body and a metre away from him, allowing massive amounts of Keigoku to pass through the portals and flow onto him. This large influx of chakra reacts with the symbol that every clansman has branded on them and causes it to go haywire, so to speak. Instead of projecting and guiding Keigoku, it causes the Keigoku to travel inwards, filling the user's tenketsu with keigoku, warping it's usage and causing the chakra to flow inwards, preventing Ninjutsu or genjutsu usage as long as it is active as the chakra cannot be molded correctly. As the Keigoku flows inwards, it corrupts the user at the very core, literally turning him into a solid manifestation of Keigoku, causing building damage to the user over a series of turns. Taijutsu attacks are augmented through the usage of this, adding properties of being exposed to Keigoku with each strike that lands. Unfortunately, there are more drawbacks than benefits; the longer the user has this jutsu active, the more at risk he is of fatally harming himself from the reverted flow of chakra. If active for longer than two turns, upon deactivation the user can only use taijutsu attacks for two turns as it takes time for the user's tenketsu to start it's correct flow. The user also can not use any Keigoku techniques of S-rank and higher while this is active. While this is active, the user is vulnerable to sealing jutsus that seal away elements and/or jutsus. The Nekura requires special training and must be Black Knight or above to utilize this jutsu. To add to this, this jutsu can only be used twice, lasting at a maximum of 3 three turns each turn with a build up period of at least 2 turns in between usage. ( Noroidzi Hari no Nami ) - Cursed Blood Needle Wave Type: Supplemenary Rank: C Range: Short-Mid Chakra: 15 Damage: N/A Description: A simple but effective technique, the Nekura makes three handseals turning any existing Keigoku on the battlefield that he wishes ( such as that from any techniques the opponent dodges ) into a wave of sharp needles that then shoot at the opponent. Whatever the rank of the Keigoku technique this is used on, the needles will be of that same rank.*If struck by the needles, the opponent suffers from drawbacks of the Keigoku attack originally used (common effects are as small as small minor headaches to searing headaches, momentary loss of focus and temporary incapacitation for no more than 10 seconds). Cannot be used on Keigoku attacks of S-rank and higher Can only be used four times per battle. ( Togesuzumebachi no Ame ) - Rain of Stinging Wasps Rank: A Type: Offensive/Supplementary Range: Short - Long Chakra: 30 ( +5 per turn ) Damage: 60 Description: The Nekura clansman opens multiple portals in the sky, each one a few meters wide,causing small drops of Keigoku to fall from the portals like rain, in a shower of individual drops. Any non-Nekura caught in this rain will experience sudden sharp mental pain as the drops touch him. Due to the repeated falling of the Keigoku raindrops, they will not be able to focus enough to use techniques that require intense concentration ( Genjutsu, Fuuinjutsu, Medjutsu, etc. ) and cannot string together more than four handseals without pause.This technique can be used twice per battle; each use lasts for two turns, and there needs to be two turns gap between each use. By sheltering under a suitable defense, the effects of this technique can be avoided. The effects also apply to non-Nekura allies, and so this technique is not useful in combo battles or wars. ( Hadō no Kyūjū: Kurohitsugi ) - Way of Destruction Number Ninety: Black Coffin Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user makes six handseals, causing portals to emerge on all sides around the opponent, a few metres away. Keigoku flows from these portals, before forming itself into a black coffin-shaped box surrounding the opponent, large enough to trap two people. The box covers the opponent in all sides, including above and below ( however the portal from below only appears as the other sides have been fully created ); contact with it makes the opponent's head ache badly. As soon as the box forms fully, taking around the same time it takes to throw a kunai, spears of Keigoku manifest themselves on the walls and shoot inward, impaling an opponent caught within it. This causes severe mental agony, causing the opponent to feel exhausted and collapse temporarily for one turn. This technique may be used only thrice per battle. No Nekura techniques above A-rank may be used during the same turn and the next turn. ( Fōsurai ) - Force Lightning Type: Offensive Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user, by using expert chakra control, moulds their Keigoku chakra before opening the portal. Through this method, the user creates a "pressure" of chakra behind the closed portal. Then, the user will open the portal within short range of themselves suddenly, letting the foul chakra explode out into the jutsu. The sudden appearance of such pressurized chakra creates a "flash" of chakra bright enough to momentarily blind dojutsu users and sensors (only if their dojutsu/sensor techniques are active). The Keigoku then shoots forward at the target shaped like lightning, causing pain and temporary incapacitation for one turn Note: The "sensory/dojutsu blinding" effect lasts long enough for the lightning bolt to travel to mid-range and lasts only during said turn. ( Hansenshugi no Madokaoni ) - Tranquil Demon of Pacifism Rank: Forbidden Type: Offensive/Defensive Range: Short Chakra: 50 ( +20 per turn ) Damage: 90 The strongest defensive technique of the Nekura Clan, the member opens portals surrounding himself on all sides, and massive amounts of Keigoku emerge from the portal to engulf him and everything in short range of him with Keigoku chakra. When the portals disappear in a few quickly, the Nekura is enshrouded by a three metre tall construct of Keigoku in the guise of an oni, or demon. The construct wields a kanabo, or club, compoaed of Keigoku which it swings at opponents who come close enough. The construct's defensive nature, however, comes from the fact that it is able to perform a modified version of the Keigoku special ability Drain. When an opponent's technique strikes it, it smothers the technique and 'drains' the 'life' of the technique - i.e. - much like a human Nekura uses Keigoku to drain life from a person, the chakra-based construct uses Keigoku to drain the chakra of the incoming techniques. This disallows any chakra-based attack to pass through the technique and strike the Nekura. However, there are a few inherent weaknesses to this. First, the construct cannot drain away the life of people. It can only drain techniques, much like a human Nekura can only drain people and not techniques. Second, per turn, it can only drain away techniques equal to 40 chakra points. Any more will bypass and strike the Nekura. Third, though it may drain the chakra from said techniques, those with a physical substance and enough force will still continue forward, just devoid of chakra at this point and weaker ( -1 rank ). This means that a fast and strong enough physical jutsu of S rank and higher, excluding those grown under the user, will be able to knock the user from the inside of the technique, causing his hold on it to cease and end. Also, if an opponent, regardless of speed, touches the technique, he suffers great mental agony and trauma, similar to being subjected to Tsykuyomi, and also causing strokes and migraines with prolonged contact. However, the faster the opponent, the less damage he takes - opponents in 4th Gate and above can pull back fast enough to ensure only minor headaches The Nekura must have had special training to use this technique and must be Black Knight rank or above. Furthermore, the Nekura can only use this technique once, which lasts until destruction or until the user is forced from the inside of the technique . If this technique is bypassed and the Nekura wounded severely, the technique dies and the Nekura collapses unable to move from his place for the rest of the battle; he can only use Ninjutsu or Genjutsu to fight. If the "oni" uses his club to strike an enemy ninja, it will count as a move of the user's 3 per turn. The club has a reach of up to Mid range of the user. Each oni takes on a difference appearance depending on the user, with some Oni's having different melee ranged weapons, such as a sharp sword in place of a stick or club, all made of Keigoku. Trained here:[url]http://narutobase.net/forums/showthread.php?t=411818&p=13783670#post13783670[/url][/spoiler] [B] Iwagakure Village Customs[/b] [Spoiler] (Doton: Buatsui Kanadzuchi)- Earth Release: Titanic Hammer Type: Attack/Defense Rank: B Range: Short-Mid Chakra: 20 (+10 per turn used) Damage: 40 Description: The iwagakure ninja is well known for strength and his ability to use earth. With this jutsu, the user stomps his foot on the ground making a tall, skinny, but dense pillar shoot up from underneath him shooting him up. On the pillar, there is a handle, and the user can put his foot or hand through the handle to swing this large pillar as he pleases. The pillar is detached from the ground as soon as the handle is touched. The pillar is roughly 10 feet long and 6 inches in diameter, and its weight ranges in the metric tons. Because of its immense weight, the user must expend earth chakra to swing this pillar for use in taijutsu. (Doton- Hebi no sōkutsu) Earth release- Den of Snakes Type: Attack Rank: B-rank Range: Short-Long Chakra cost: 20 Damage points: 40 Description: the user will spit out mud that will form a large sphere of earth on the users left hand. The user will then begin to spin it w/ his right releasing countless earth spiked whips that will make their way towards the opponent binding them and impaling them. *Note: can only be used 3x per battle. A-Rank (Doton: Iwa Kyohaku Hougeki) Earth release: Rock Stars Bombardment Type: Attack Rank: A-Rank Range: Short-Long Chakra cost: 30 Attack points: 60 Description: the user summons a great amount of chakra into the sky where it gathers up earth to make a large rock boulder. The boulder then begins to break down creating rock windmill shurikens that rain down on the opponent making huge craters where they land. *Note: can only be used 3x per battle. (Iwadoton No Jutsu)- Rock Earth Style Technique Type: Attack/Defense/Supplimentary Rank: A Range: Short-Long Chakara Cost: 30 Damage Points: 60 Description:After the necessary hand seals, the user of this jutsu will place their hands on the ground and infuse the earth around them with chakra. Then they will erect a large amount of skinny but dense earth pillars from the ground, creating a earth pillar forest that rises up extremely fast striking multiple opponents from all angles around the whole terrian. This jutsu takes some seconds to perform but it is quick when released. *NOTE: Can only be used two times per match (Iwagakure Doton Kinjutsu- Chikyū no kurōn bakuhatsu) Village hidden in the Rocks Secret Earth release- Rock Clone Explosion Type: Attack Rank: A-rank Range: Short- Long Chakra cost: 30 Attack points: 60 Description: the user will focus his chakra into a previously made rock clone and make it unstable by compressing the charged chakra. His chakra will draw its particles closer together, building up pressure and making it as dense as it can be, till it explodes violently releasing rock shrapnel to add to the destruction. The explosion is as big as an explosion tag but the shrapnel covers short range around the location of the clone. *Note: Can only be used once per battle. *Note: Contact w/ the clone is not necessary. *Note: Requires special permission from the Tsuchikage to use. S-Rank (Kuchiose: Kuji Yochi)- Summoning: Earthen Lottery Type: Attack Rank: S Range: Mid-Long Chakra: 40 (+15 for each extra turn used) Damage 80 Description: This jutsu causes one 8-foot tall two headed dragon that emerges from the ground instantly. The user then focuses chakra into his feet into the dragons heads making them release rasengan sized rock shurikens, boulders, sand/dirt bullets of varying sizes, or powerful mud streams. These dragon heads can be angled if constant chakra is added. (Doton:Yasen Gishi ) Earth style: Field Technician Type: Supplemantery Rank:S Range:Short-Mid Chakra cost: 50 for 2 turns Damage points: N/A Description: The user forms a series of handsigns and then applies their earth chakra into the ground at up to a mid range radius. When the user's chakra is in the ground, it makes it impossible for the opponent to use earth jutsus using earth from that ground for a short period of time. Because the user's chakra is diffused throughout an area of the earth, the opponent cannot manipulate that earth using earth jutsus. *NOTE: Can only be used once per battle *NOTE: Lasts for 2 turns *NOTE: No Earth Jutsu for 1 turn after the jutsu has ended F-Rank (Doton: Kangoku Hateshiganai)- Earth Release: Eternal Prison Type: Attack Rank: Forbidden Range: Mid Chakra: 60 Damage: Varies (+20 to user) Description: The user focuses enough chakra into the ground and makes one handsign making two huge boulders shoot out of the ground from the opponent's sides, slamming him dead on. They start encasing the opponent's body into the rock, soon encasing his hands to prevent handseals from being made. If the opponent doesn't find a way out by the end of his turn, he is completely encased and has died of suffocation and crushing damage. Once the rocks inside are destroyed they start to grow back shortly, similar to the jutsu Jirobo used. Unless the rocks are hit with a jutsu of significant power in a certain spot, they regrow very quickly. The constant encasing of the opponent within the boulders necesitates the constant replenishment of chakra into the boulder through the ground. This makes the ground under the boulder harder than usual and also makes the inside of the boulders impossible to merge with because the user's chakra is constantly flowing through them. *NOTE: Can only be used once per battle on one opponent at a time *NOTE: User cannot use any Earth jutsus above B-rank the next turn *NOTE: User cannot use any Earth forbiddens for the rest of the match (Iwagakure Kinjutsu) Village hidden in the Rocks Secret Technique Type: Attack/Supplemantery Rank: Forbbiden Range: Short-Long Chakra cost: 50 Damage points: 100 Description: the user inserts a certain amount of chakra into a rock making it unstable and highly explosive. Once charged, the rock can be thrown by the user towards the opponent and be detonated at will. The resulting explosion largely depends on the size of the rock thrown and on the amount of chakra put into the rock. The explosions can range in intensity from the strength of a frag grenade to the power of a large amount of C4. This jutsu is undoubtly dangerous because the shrapnel from the rock as well as the shockwave from the explosion can hurt the opponent. *note: the user can't use earth jutsu while charging the rock. *note: only usable 3x per battle. *note: not usable more than once every 2 turns. *note: time it takes to charge the rock is as follows... *same turn= B-rank explosion. *1 turn=A-rank explosion. *2 turns= S-rank explosion. *3 turns= Forbidden-rank explosion. (Doton: Bafometto no Tsūru ) - Earth Style: Tools of Baphomet Rank: A Type: Attack/Defensive/Supplementary Range: Short - Long Chakra cost: 30 (+10 per turn) Damage Points: 60 Description: This technique allows the user to raise up dust and earthen particles from the ground, which are left to circulate in the air for up to three turns. The amount of dust raised is up to the users discretion, and could simply be the minimum amount required for the technique to work - and thus barely affecting the terrain, or it could even usher in a haze of airbourne earth particles that would reduce visibility. Once airbourne, the earthen particles can have additional chakra added to them, and through advanced manipulation they can undergo forced expansion so as to reach useful and manipulable sizes, expanding dust particles clumping together, and forming even larger aggregating expansions which can be shaped into constructs and tools according to the users desires. Up to two different constructs can be formed per activation, either individual constructs, or aggregational constructs (For instance a collection of spikes and a collection of boulders could be formed in the same turn, etc). These constructs can be utilized to attack or defend or for other purposes, and can be made to float regardless of mass, as the users constant drained chakra supply that is funneled into the dust (and by extension the created constructs) allows the user to maintain control and manipulate the tools, provided they do not perform any techniques above S rank. The brilliance of this technique is that, the user is capable of utilizing this within Iwagakure without the need of raising earthen particles, and instead utilizing the naturally airbourne earth particles. Utilization within Iwagakure means that the turn based chakra drain only occurs should the user choose to sustain a construct, otherwise this technique is simply activated through use of this technique, skipping out on the raising of dust and forming the constructs directly from the earthen particles. ~ Can only be used 3 times per battle, however a maximum of five activations can occur per battle. Meaning, that creating dust and earthen particles can be done 3 times but it is possible to use this dust once created, up to 5 times. ~ Earth particles can only be activated once per turn so as to form constructs, with each activation counting as a technique (Except for the turn in which this technique is first used). Each activation allows for the formation of constructs that altogether sum up to A rank in power. ~ The user cannot use techniques above S rank as long as this remains activate, unless utilized via the airbourne particles of Iwagakure, in which case the user cannot use techniques above S rank while sustaining the manipulation of a construct. This technique can be cancelled at any time ~ No other Earth jutsu above S-ranked next turn ~ Chakra sensors and Doujutsu users are able to still track chakra through the dust up to short range range ~ Expansion principles are similar to that displayed by Ninjutsu techniques that increase the size of weapons and so on, except simpler as it's merely enhancing a material producible by elemental chakra, rather than one that is not. (Doton: Bafometto no Omo-Sa) - Earth Style: The Weight of Baphomet Rank: A Type: Defensive/Supplementary Range: Short - Long Chakra cost: 30 Damage Points: N/A Description: By manipulating their Earth chakra into the ground below, the user of this jutsu causes small particles of Dust to rise up. The dust particles are microscopic, making it so that they wouldn't be able to deal any damage to the opponent, even if they were to get inside their body through opening such as the nose, ears or even any cuts. Their small size allows them to rise up from below the opponent unnoticed, should they reach and enter the eyes of the opponent, they'd cause minor irritation, acting as a ditraction but dealing no real damage. The real ability of the dust particles comes into play when the user adds more chakra into the dust particles. The dust particles, which would have taken the liberty of settling onto objects and opponents, will begin to rapidly aggregate towards chosen areas while also drastically increasing in weight. This will result in said objects being weighed down drastically, to the point where any sort of complicated movement would be made impossible, with simple movement being able to occur at half the target's speed, appearing to almost be happening in slow motion. The weight added increases over time, with the initial increase making the target ten times heavier than their previous weight, and continiuing to increase drastically as time passes. Thus, within the space of two turns this technique could even seal the movements of those who have insane and, almost immeasurable physical strength; such as the Demonic Statue of the Outer Path. The weight would steadily continue to increase allowing it to easily way down even EIG users. The brilliance of this technique, is that if utilized within Iwagakure, the user can skip the first part of raising dust and simply utilize the earth particles that naturally float within the air of the Land of Earth. Allowing this jutsu to be used at a faster, more stealthy pace. ~ Can only be used three times ~ No Earth jutsu above S-rank in the same turn [/spoiler] [/QUOTE]
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