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Inside the Professor's Mind
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<p>[QUOTE="Professor Sarutobi, post: 10853225, member: 57399"]</p><p><strong><em><span style="font-size: 15px"><p style="text-align: center">Jutsu Taught by others</p><p></span></em></strong></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: #FFFF00">Swift</span></span></p><p></p><p>[spoiler]</p><p>1.</p><p>(Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique</p><p>Type: Supplement</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed.</p><p></p><p>Notes:</p><p>- Lasts 3 turns</p><p>- This jutsu doesn't increase the users speed, only senses.</p><p>- this jutsu can be used to speed read/ track movements at inhuman levels.</p><p>- Can only be used once per battle.</p><p>- Must have a swift bio.</p><p>- No wind or lightning jutsus can be used in the same turn as activation.[/spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: Purple">Genjutsu</span></span></p><p></p><p>[spoiler]2.</p><p>(Genjutsu:Kaihou Omoi ) - Illussion</p><p>technique: open mind</p><p>Rank: S</p><p>Type: deffence</p><p>Range: mid/long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user casts an illusion</p><p>on the target,that forces him to mumor</p><p>anything he has in mind momentarily,</p><p>to the hearing of the user.The target</p><p>would doubt what had just</p><p>happened,because the jutsu lasts for</p><p>only a second.This technique is usually</p><p>used by village gate guards to</p><p>interogate any suspicious target</p><p>without violence.</p><p>-twice per battle .</p><p>-lasts for a second.</p><p></p><p>3.</p><p>(Sono Chou Tegotae ) - Illussion</p><p>technique: The butterfly effect</p><p>Rank: S</p><p>Type: deffence/offense</p><p>Range: mid/long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user casts an illusion</p><p>on his/her foe,of rare beautiful</p><p>coloured butterflies scattered around</p><p>the battlefield.once the targets eye</p><p>comes incontact with the pretty</p><p>creatures,he is stunned and pleased at</p><p>what he/she is seeing,stoping him/</p><p>she from thinking about anything else</p><p>but the creatures therefore completely</p><p>restricting the movement of their</p><p>whole body.</p><p>-last for a turn and useable twice per</p><p>battle.</p><p>-No A-rank genjutsu next turn</p><p></p><p>4.</p><p>(Genjutsu: Han-Genkaku ) - Illussion</p><p>technique: anti- illussion</p><p>Rank: S</p><p>Type: deffence</p><p>Range: N/A</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user casts an illusion</p><p>on him/herself that prevents the user</p><p>from getting caught in any other</p><p>genjutsu.The genjutsu is just to block</p><p>other genjutsu but keeps the user's</p><p>vision of reality.</p><p>- lasts for 5 turn</p><p>-useable twice</p><p>-can't block forbidden genjutsu or A</p><p>rank and Above Doujutsu</p><p></p><p>5.</p><p>(Genjutsu-genshuku songai)Illusion technique-gravity damage</p><p>Rank: A</p><p>Type: Defence/Offense</p><p>Range: long</p><p>Chakra Cost:40</p><p>Damage Points:60</p><p>Description:This technique,requires the target to be in mid-air,then the user casts an illusion that makes the target think his or she is floating in the air but for some reason they are unable to move a single muscle due to gravity,where as in reality he or she is just falling.after crashing unto the ground the illusion desperse but leaves the foe badly wounded,depending on the height of the fall.</p><p>-lasts for a turn</p><p>-twice per battle</p><p></p><p>6.</p><p>Genjutsu: Shinigami Bun'ya (Illusion Technique: Shinigami Realm)</p><p>Rank: A</p><p>Type: Supplementary/Attack</p><p>Range: Short-Long</p><p>Chakra Cost:30</p><p>Damage Points: N/A</p><p>Description: Traps opponent in an illusionary world where everything is dead. When the opponent is trapped in the illusion the user can create clones of himself to help him attack the opponent. He and all the clones will look like Shinigami because of the illusion, and all weapons will also look different and will be less easy to defend from. The user (and clones) will move to short range from the opponent and stab him with swords or other ninja tools, thereafter all jutsus can be used again.The opponent can only use jutsus up to B-rank while trapped.</p><p>- Note: The genjutsu will last for 3 turns.</p><p>- Note: Creating clones counts as one of the three moves a turn.</p><p>- Note: A jutsu will count as one of the three moves a turn.</p><p>- Note: Can only be taught by Crimson.</p><p>- Note: Can only be used 3 times</p><p>- Note: cannot use A rank or above Genjutsu the following turn.</p><p></p><p>Taught by Reborn: <a href="http://www.narutobase.net/forums/sho...d.php?t=170427">http://www.narutobase.net/forums/sho...d.php?t=170427</a></p><p>7.</p><p>Genjutsu: Souzoubutsu Joushou Tora no Jutsu (Illusionary Technique: Manifest Rising Tiger Technique)</p><p>Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage: 60 (At the end of the 2 turns)</p><p>Description: After preforming the necessary seals (Hare → Boar → Dog → Tiger) The caster creates the illusion of four large bangle tigers rising from the ground below their opponent. The tigers will then proceed in a formation formation to pin down the opponent, sinking their claws and teeth into the legs, and upper body of their opponent (tigers may attack by biting into the lower ribs and kidney areas, the pectoral, arm and/or shoulder regions...will be specified by caster).The victim experiences several hundred lbs of force applied to them not to mention a powerful jaw strength, pinning them to the ground. The victim will naturally topple over in the real world from the illusion and the perceived force applied to him.</p><p>~Can only be taught by Reborn</p><p>~ Jutsu lasts 2 turns</p><p>~Renders victim unconscious after 2 turns from pure trauma (almost 2 tones of pressure, blood loss perceived)</p><p>~Can be used 2 times per battle </p><p></p><p>8.</p><p>(Genjutsu : tenma sazanami) Genjutsu : Demon Hands</p><p>Type: Sup</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost:30</p><p>Chakra Damage:N/a</p><p>Description: The User Takes out a Staff Or Sword and Stabs it in the ground infront of him. If the opponent looks at the staff/sword as it stabs the ground, Soon As the sword hits the ground a Huge Demon hand will emerge from the ground, grabbing the opponent restricting his/her movements. The Demon hand will start to squeeze the opponent crushing their bones in the genjutsu but in reality just stunning him</p><p></p><p>-Can only use twice</p><p>-Must have a staff or sword to use this</p><p>-Cant use genjutsu in the next turn</p><p>-Only Taught By General Phaze </p><p></p><p>9.</p><p>(Genjutsu: Mizu Ei ) - Illusion Technique: Water Wrap</p><p>Rank: B</p><p>Type: Supplementary/Defensive</p><p>Range: Short- Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement, the rope would be so tight that the opponent wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his body.</p><p>Note: Can only be used 4 times.</p><p>Note: No other genjutsu in same turn.</p><p>Note: Lasts for 2 turn if the opponent hasn't managed to figure out it's a genjutsu and release himself. </p><p></p><p>Taught by Erzo here: <a href="http://www.narutobase.net/forums/sho...39#post7439939">http://www.narutobase.net/forums/sho...39#post7439939</a></p><p></p><p>10.(Genjutsu: Raitoningu O Gyakuten) - Illusionary Technique: Reverse Lightning</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user performs the Tiger ~> Rat and Ox hand seals whilst releasing their chakra into the opponents brain, activating this genjutsu which stays dormant until the opponent uses a Lightning jutsu, however, the moment that happens, the user would see his own Lightning jutsu turn back and form into several Lightning ropes which go on to bind his whole body, wrapping tightly around it, numbing the opponents whole body completely preventing him/her from continuing with whatever was planned. In addition, the lightning ropes would go on to wrap around the opponents body in a way that causes him/her to face slightly upwards, making sure he can't see what's in front or around him. Despite this being a genjutsu, the opponents jutsu wouldn't go on to happen due to the sudden interruption, which would prevent the focus of chakra into the specific jutsu, causing the chakra to simply disperse not doing any harm to anyone.</p><p>Note: Can only be used 3 times.</p><p>Note: No S-ranked genjutsu in same or next turn.</p><p>Note: Like most genjutsus, it stays active for 2 turns if not released by the opponent, or it has completed it's purpose.</p><p>Note: It only works on lightning techniques that are released from the opponent's body, if the opponent utilize a lightning technique that comes from the sky or the ground it won't be affected by the genjutsu, but it won't deactivate the genjutsu either. </p><p></p><p>taught by Erzo here:<a href="http://narutobase.net/forums/showthread.php?t=344917&p=10887461#post10887461">http://narutobase.net/forums/showthread.php?t=344917&p=10887461#post10887461</a></p><p></p><p>11.</p><p>(Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them.</p><p>In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating.</p><p>*Affects 1 person per usage*</p><p>*In case of the Kurama, the genjutsu is short-ranged*</p><p>*Can only be used once every 2 turns*</p><p>*Can only be used 3 times*</p><p>*Kurama's restrictions only apply when the Inner Demon is activated</p><p></p><p>Taught by Lili here: <a href="http://narutobase.net/forums/showthread.php?t=352639">http://narutobase.net/forums/showthread.php?t=352639</a></p><p></p><p>12.</p><p>(Magen: Kūdaka Sekai) - Demonic Illusion: Shattered World</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: This Genjutsu affects the opponent by attacking their sense of touch and sight, by causing unbearable pain. The user will perform three hand seals (Dragon → Horse → Tiger), and then channel their chakra into their opponent’s nervous system, taking control of their senses. This jutsu then traps the opponent in a world where literally everything is made out of glass, that breaks down in sharp glass spikes with the slightest move, even by breathing. So if the victim trapped in the genjutsu would breath, it would feel if glass was piercing their lungs over and over again, even if the victim would blink, it would feel like there are small pieces of glasses stuck within the victims eyes. If they would take a step, it would feel like their leg was pierced and so on. This jutsu has been known to be extremely painful, if the victim does not break out of this technique within one turn, then he or she will pass out due to the constant pain.</p><p></p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: This technique can only be taught by Lucifer.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: This technique can only be used once per battle.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: The user cannot perform any type of Genjutsu for the following two turns.</p><p></p><p>taught by Lucifer here: <a href="http://narutobase.net/forums/showthread.php?t=364341&p=11428019#post11428019">http://narutobase.net/forums/showthread.php?t=364341&p=11428019#post11428019</a></p><p></p><p>13.</p><p>(Genjutsu:Matenrō) - Illusionary Arts:Skyscraper</p><p>Type: Supplemnetary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage:60 [mental damage]</p><p>Description: The user either performs one hand seal or stares directly into the eyes of his opponent creating the illusion that the ground is destroyed and the enemy is propelled several hundred meters into space. The enemy is then tied up with four belts and a frog-like, dragonic demon opens a hole in space and comes out of it, reaching to attack the enemy. This jutsu is used to break down the mind of the enemy or distract them long enough to prepare another attack, the enemy is unable to move while he is under the genjutsu, He also suffers a mental pain thanks to the belts squeezing him tightly this in result breaks him free of the genjutsu at that point.</p><p>Note:</p><p>-can only be taught by -Gitanshu-</p><p>-can only be used 2x</p><p>Taught here by Gitanshu:<a href="http://narutobase.net/forums/showthread.php?t=361013&p=11617032#post11617032">http://narutobase.net/forums/showthread.php?t=361013&p=11617032#post11617032</a></p><p></p><p>14.</p><p>Magen: Rosuto Sorrisu no Garathorne -</p><p>Demonic Illusion: Lost Souls of Galathorne</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After making 6 handseals, the user casts a genjutsu upon an opponent while he</p><p>immediately follows up with water manipulation.</p><p>This is an advance genjutsu/water combination</p><p>where the opponent immediately sees himself</p><p>bound from behind(like pretta path holding</p><p>sage-Naruto while sucking his chakra) by an earthy creature that looks like an elvish golem</p><p>which becomes stiff immediately leaving the</p><p>opponent bound and unable to move. At the</p><p>same time he is bound, another elf would rise 5</p><p>meters infront of the opponent holding a</p><p>katana. This Figure is fully erect split seconds after the oponent is bound, then it pushes</p><p>forward stabbing the opponent with its earthy</p><p>katana. The katana would pierce through the</p><p>opponent and into the first earthy figure</p><p>binding the opponent and it becomes stiff too</p><p>leaving the katana hanging through the opponent. In real life as soon as the genjutsu is</p><p>trigered, the user kneads his suiton chakra</p><p>underground, making an elvish humanoid golem</p><p>made of water to rise from beneath/behind the</p><p>opponent restricting him just like in the</p><p>genjutsu. Everything in the genjutsu happens in real life but the only difference now is that both</p><p>figures are made of water meaning the</p><p>opponent takes the full damage the katana stab which in real life would be a katana made of water.</p><p>++No A-rank Genjutsu and water in the next turn</p><p>++it takes the same time to perform this as it</p><p>takes to perform 2 techniques and it counts</p><p>as two techniques</p><p>++Useable only twice per match</p><p>++Does not require water source</p><p>++Must be taught by Priest</p><p></p><p>taught by Priest here: <a href="http://narutobase.net/forums/showthread.php?t=407766">http://narutobase.net/forums/showthread.php?t=407766</a></p><p></p><p>15.(Genjutsu: Seishi Gazō ) - Illusionary Technique: Still Image</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user would release his chakra into the opponent's brain after doing 3 hand seals and disrupt his chakra flow, catching him in this genjutsu which affects the the opponent's vision, making him see the battlefield and the user of this jutsu exactly as they are, making it seem as if the world suddenly stopped like in a still image. Furthermore, the user would manipulate the chakra further, so that if the opponent turns around, it'd still look exactly as it was, due to the user linking his vision within the chakra, and making his opponent see the same thing he was seeing. This allows the user to throw Kunais or perform hand seals without his opponent being aware of what's going on/being performed, which in return would slow down their reaction time greatly, since they (opponent) would have no idea something is even coming towards them. However, this genjutsu only affects vision, so every other sense the opponent has is still intact and can be used to figure out that they have in fact been put in a genjutsu.</p><p>Note: Can only be used 3 times.</p><p>Note: Can only be taught by Erzo</p><p>Note: No S-rank Genjutsu next turn.</p><p></p><p>Taught by Erzo here:<a href="http://narutobase.net/forums/showthread.php?t=411830&p=12652534&posted=1#post12652534">http://narutobase.net/forums/showthread.php?t=411830&p=12652534&posted=1#post12652534</a></p><p></p><p>16.</p><p>(Genjutsu : Chimei Tekina Kama) - Illusionary Arts: The Fatal Scythe</p><p>Type: Supplementary</p><p>Rank:B</p><p>Range:Short</p><p>Chakra:20</p><p>Damage:40 (mental stress)</p><p>Description: The user will trap the opponent within an illusion where the user appear to have transformed into 20ft tall reaper, donning a black cloak. The reaper then will take his scythe and drive it into the opponent's chest, leaving them to believe to had been injured and hanging from the scythe of a reaper. The resulting stress on his mind causing damage.</p><p></p><p>Restrictions:</p><p></p><p>- Only teachable by Saikyo</p><p></p><p>[spoiler]<img src="http://images.wikia.com/swordartonline/images/f/f8/The_Fatal_Scythe.png" data-url="http://images.wikia.com/swordartonline/images/f/f8/The_Fatal_Scythe.png" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p>Taught by Saikyo here:<a href="http://narutobase.net/forums/showthread.php?t=411888">http://narutobase.net/forums/showthread.php?t=411888</a></p><p></p><p>17.</p><p>llusion Arts: The Beach Life (Genjutsu: Bichiraifu)</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user makes five hand seals and cast an illusion on their opponent. The opponent's mind believe they are on a beach laying in the sand with their friends and has just had a dream of fighting(the fight they are in right now). In reality the opponent is just immobilize.</p><p></p><p>Taught by Solf here: <a href="http://narutobase.net/forums/showthread.php?t=411892">http://narutobase.net/forums/showthread.php?t=411892</a></p><p></p><p>18.</p><p>(Genjutsu: Butsuri Haipā) Illusionary Arts: Physical Hyper</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will perform a pointing jesture at the opponent while in short range. This will induce a genjutsu on the opponent where the opponent will feel an illusion where their skin is hyper sensitive. Not for something subtle for example feeling the heat of the sun but for any physical attacks that the opponent might receive. This is a one time genjutsu where it will stay active unless broken by the opponent or the user when landing a physical attack. Soon as the user is able to land a physical attack anywhere on the body, the opponent will feel three times more pain than the original strike. For example, the opponent getting hit in the face with a punch will only feel a blunt force trauma for only a short period of time. However when under this genjutsu the opponent will feel broken cheek bones and broken blood vessels. In turn the pain that it is caused will knock the opponent out of the genjutsu after feeling the three times the pain. The feeling will then return to normal. The strain on the brain for one time use is not that destructive, however when hit a few times under this genjutsu the brain will take immense stress and strain from the extreme pain. Thus after three hits under this genjutsu the opponent’s physical capabilities will be slower, speed, reflex will all be reduced.</p><p></p><p>-Able to use thrice per battle.</p><p>-Have to induce the genjutsu each time for three hit bonus to take effect</p><p>-Last 3 turns if a physical attack hasn’t been landed</p><p>-Can only be taught by Solf J. Kimblee</p><p></p><p>Taught by Solf here: <a href="http://narutobase.net/forums/showthread.php?t=411892">http://narutobase.net/forums/showthread.php?t=411892</a></p><p></p><p>19.</p><p>Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell</p><p>Type: Attack</p><p>Rank: A-rank</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion.</p><p>Note: Can only be taught by Kamishiro</p><p>Note: Can only be used 3 times a battle</p><p>Note: Can't use any genjutsu technique higher than A-rank at the same turn</p><p></p><p>Taught by Kamishiro here:<a href="http://narutobase.net/forums/showthread.php?t=413017&p=12773243&posted=1#post12773243">http://narutobase.net/forums/showthread.php?t=413017&p=12773243&posted=1#post12773243</a></p><p></p><p>20.</p><p>Genjutsu: Watatsumi Chishio| Illusionary Arts: Oceans of Blood</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user perform a single handseal and places a genjutsu upon the opponent. In the illusion, every time the opponent spews a Suiton technique from their mouth, they'll instead see themselves utilize their own blood for the technique. Due to this, should the opponent continue with the technique, they'll immediately feel the numerous and severe effects of major blood loss in the illusion. These effects include the opponent collapsing, breathing extremely heavily, paling of the skin, weaknesses of limbs and dizziness. In reality, the opponent's brain is so well fooled by the illusion into believing that the body is actually losing gallons of blood, that the brain causes the body to react accordingly, causing the target to undergo hyperventilation, weaknesses of limbs, and dizziness, often leading to collapsing, just as in the illusion. Due, however, to the difference in scales from the volume of blood a body has and a volume of water a normal technique may have, the effects aren't directly proportional and will only be fully experienced if the target uses water techniques or maintains water techniques in use for the duration of the technique, with the symptoms gradually setting it. Being such an advanced form of genjutsu, this technique controls the sense of sight,taste and smell,meaning the blood produced by the technique is difficult to distinguish from the real thing.</p><p></p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Can only be Taught by Igneel</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Can only be used once per battle</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" />Genjutsu lasts for three turns unless dispelled</p><p></p><p>Taught by Igneel here:<a href="http://narutobase.net/forums/showthread.php?t=418387&p=12850107#post12850107">http://narutobase.net/forums/showthread.php?t=418387&p=12850107#post12850107</a></p><p></p><p>21.</p><p>Genjutsu: Chien Taimu | Illusionary Technique: Time Delay</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will cast a genjutsu towards the opponent by disrupting their chakra flow in their brain. The user will simply point towards the opponent and make a single hand seal Tiger to put them under this genjutsu. While the opponent is under this genjutsu, any action performed will be delayed by two seconds. Either it's a jutsu, any form of taijutsu, or even running. The person under this genjutsu, they will think that they are performing the action right away but may not notice what is actually happening. Whatever is performed it will be delayed by two seconds.</p><p></p><p></p><p>Note: Able to use three times in battle</p><p>Note: Must have Mastered genjutsu</p><p>Note: Lasts two turns unless broken</p><p>Note: Can only taught by -Vision-</p><p></p><p></p><p>Taught by Vision here: <a href="http://narutobase.net/forums/showthread.php?t=202796">http://narutobase.net/forums/showthread.php?t=202796</a></p><p>Update of jutsu since I was taught it: <a href="http://narutobase.net/forums/showthread.php?t=157594&page=119&p=12017256&viewfull=1#post12017256">http://narutobase.net/forums/showthread.php?t=157594&page=119&p=12017256&viewfull=1#post12017256</a></p><p></p><p></p><p>(Sukārettogen : Chou no Odayaka na Fukkatsu) Scarlet Illusion: Gentle Rebirth of the Butterfly </p><p>Show</p><p>Type: Supplementary | Offensive </p><p>Rank: A</p><p>Range: Short - Mid </p><p>Chakra: 30 (-10 chakra to maintain)</p><p>Damage: N/A</p><p>Description: The user will make two hand seals before channeling chakra into the brain of the enemy inducing an illusion. Once this happens, the effects of the illusion will not occur right away as it would rather stay dormant until the trigger is met. When the user attacks the with a ranged ninjutsu and they managed to counter it, the illusion kicks in at this time where the technique when countered will “repair” itself and reform after being destroyed. This allows the user to fool the enemy into thinking that their techniques have a sort of self-revival mechanism behind it. The user however is in full control of the illusion, and as such can control the minor details such as the technique turning paths to re aim towards the enemy , all the way to splitting the technique down into small versions after it revives. This adds uniqueness towards the illusion’s power and allows for many different forms of tactics from the user. While the technique is reforming, a small chime/bell like sound is heard as well as time slowing down each time. This although minor, gives the enemy some sort of “indication” of it being an illusion as the chime is heard every time with no true source of the sound.</p><p></p><p>*Can be used four times per battle*</p><p>*Remains dormant for two turns before dispersing naturally, lasts two turns once the effects are triggered*</p><p>*No Genjutsu above B -rank in the same turn*</p><p></p><p>Taught by Nakiri here: <a href="http://narutobase.net/forums/showthread.php?t=711016&p=20615317#post20615317">http://narutobase.net/forums/showthread.php?t=711016&p=20615317#post20615317</a></p><p></p><p>Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld</p><p>Rank: S</p><p>Type: supplementary</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Attack Points: N/A</p><p>Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight*</p><p>*After using, the user cannot use Genjutsu for three turns*</p><p>*Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going*</p><p>*No other S-rank jutsus can be used that turn*</p><p></p><p>Learned from Madara Uchiha here:<a href="http://narutobase.net/forums/showthread.php?t=433728">http://narutobase.net/forums/showthread.php?t=433728</a></p><p></p><p>(Genjutsu: Hatsuchi Hanshouko) - Illusionary Arts: Mother Earth's Breed</p><p>Type: Supplementary</p><p>Rank: A rank</p><p>Range: Short - Mid</p><p>Chakra: 30 Chakra</p><p>Damage: 60 Damage</p><p>Description: The user will perform 3 dumb handseals (bird > rat > snake) and focus chakra into the target's mind, putting them under an illusion where they will feel as if butterflies were moving inside their stomach, when truly it's flies what is moving inside them, thousands of flies, then due to the huge amount of flies inside of them, they will start to come out from the target's ears, mouth, and nose aswell as start flying around them randomly, while many that still remain inside them, will begin to eat their internal organs, this will cause the target to feel disgusted and tormented by the flies eating them from within as well as crawling out of their face.</p><p>- May be used x2 per battle, but not in consecutive turns.</p><p>- No B rank or higher genjutsu the next turn.</p><p>- May only be taught by Lokí</p><p></p><p>Learned from Loki here:<a href="http://narutobase.net/forums/showthr...1#post12518471">http://narutobase.net/forums/showthr...1#post12518471</a></p><p></p><p>(Genjutsu: Kurage's Shisen) - Illusionary Arts: Medusa's eyes </p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will perform a series of three handseals: Dog → Tiger → Ram and inject their chakra into the targets chakra system, disrupting their normal flow of chakra and placing the target under an illusion. The illusion will make the target see the user's hair turning into snakes with bright eyes and his/her eyes turning red, much like Medusa's. Then as the target looks in the users eyes, they will feel and see that their lower body is turning into stone, which slowly moves higher until it turns the target into stone completely. This will paralyze them for a short duration. </p><p></p><p>Notes and Restrictions:</p><p>- The paralyzing effect lasts for one turn.</p><p>- Can only be used three times per battle</p><p>- Requires eye contact to perform.</p><p>- Paralysis begins when all the limbs are "turned into stone"</p><p></p><p>taught here:<a href="http://narutobase.net/forums/showthr...9#post13945359">http://narutobase.net/forums/showthr...9#post13945359</a></p><p></p><p>Genjutsu: Dementor's Seppun(Illusionary Arts: Dementor's Kiss)</p><p>Type: Offensive</p><p>Rank: A rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a cloth-like being descend from the sky towards them. The target, upon the appearance of the being, would be unable to move due to ice emerging from the ground encasing them completely and preventing their movement(Target's head does not get encased with ice). As the being gets closer to the target, (s)he would begin to feel colder, the ice would seem to strengthen and tighten as it gets closer. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth through the ice, said line would represent the target's 'soul'. As the 'soul' is being 'sucked', the dementor would fabricate fake illusions which the target would experience. The illusions would be intense enough to cause mental damage. Said illusions would usually be of anguish, torture, and sadness, of course the scope of the illusions intensity depends on the user's desire. Furthermore, the ice that had been strengthening and tightening as the dementor got closer would shatter inwards when the mental damage is delivered, this deludes that target into believing that (s)he had experienced both mental and physical damage, while in reality it was only mental damage.</p><p>-Usable 3X per battle.</p><p>-Must have illusionary arts training completed.</p><p>-No illusionary arts above A rank can be used in the same and next turn.</p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthr...6#post20623836">http://narutobase.net/forums/showthr...6#post20623836</a></p><p></p><p>(Genjutsu: Baghuul no hōyō) | Illusionary Arts: Baghuuls Embrace </p><p>Type: Supplementary</p><p>Rank: A rank</p><p>Range: Short - Mid range</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will start off by forming three hand seals, and induce a dormant Genjutsu on the opponent. The Genjutsu would cause the opponent experience effects based on the materials they come into contact with, as it encompasses three materials, namely; mist, dust, and steam. Through either the opponent's mist, or the users, the opponent will experience the mist to become colder to the touch and start to constrict them as it gets more compressed, and presses against their body, limiting their movements within the mist and making it difficult for them to traverse through it. Through dust formed with Earthen/Wind techniques, or the user/opponent's, and when under the effects of this Genjutsu, the opponent will encounter a tingling sensation, as it feels like the dust enters into their pores, or through every open orifice and drastically increase the opponent's weight, of their clothes and their own body, making them slower as they perceive themselves to be heavier, and causing them to move at two ranks lower than their normal rank when affected by the Genjutsu. Through either the opponent's steam, or the users, or when two techniques clash and create steam, the Genjutsu will take effect. The opponent would perceive the steam as having acidic properties, as their skin begin to form boils and sores, and the acidic nature of the steam would affect the opponent's clothes as well. In reality, nothing happens to the opponent, only within the Genjutsu. Only one of the effects can be done at a time, and after doing so, there should be a two turn cool down between them.</p><p></p><p>Notes:</p><p></p><p>-Can only be taught by Detective L.</p><p>-Can only be used three times a fight.</p><p>-No A rank and above Genjutsu in the next turn, and S rank and above in the one after that.</p><p>-A two turn cool down between each effect of the Genjutsu, and only one effect at a time. </p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthr...3#post20630643">http://narutobase.net/forums/showthr...3#post20630643</a></p><p></p><p>Genjutsu Ogi: Itazura) Secret Illusion Arts: Prankster</p><p>Type: Offensive | Defensive</p><p>Rank: A -Rank </p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:</p><p>The user will form 3 handseals, causing a genjutsu to occur. While the target holds a weapon or instrument(anything you can hold), the user is able to use this genjutsu to make it appear as if the held object turns into an animal(based on the user's contact). The illusionary animal then attacks the target, grabbing there limbs and preventing them from moving. This can also work on elemental techniques used by the enemy, having the technique appeared to have changed into a animal as well. This adds some uniqueness as the user can make the animal appear as if it was created from the element its self, meaning creating a fire fox if used on a fire technique etc as an example. The technique lasts for 3 turns to which the user can transform as much objects as they want within this interval. The user can also add extra effects like smoke , heat(for fire) and so forth as well to add more realism.</p><p></p><p>*Each usage lasts 3 turns*</p><p>*Can be used twice per battle*</p><p>*Can only be used by signers of an animal contract*</p><p></p><p>(Genjutsu: Gaia no Jishhikaitei) Illusion Technique: Embodiment of Gaia</p><p>Type: Supplementary </p><p>Rank: A-rank</p><p>Range: Short-Mid</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user makes four hand seals causing an illusion to occur, to which once activate the opponent will see the user instantly slam their hands onto the ground. Once they do a blue summoning formula will appear on the ground under the enemy. A blue chain with a spear head will form behind the target and stab into the spine of the target, to which once it does it will spread out and latch onto the surrounding environment (such as trees, mud puddles,water etc). The chains that branch from the original will then seemingly begin to absorb the properties of the said surroundings and forcefully injecting back into the body of the target. The target will feel immense amount of pressure as they feel there bones being morphed into the same material being absorbed by the chains(changing the bones into tree bark, hardening like steel etc). In reality the target is unharmed but us under immense mental strain and will pass out after 2 turns if they don’t break the illusion due to the intense mental strain. The technique is highly versatile as it can be used in accordance to the actual environment, thus making it harder to decipher. </p><p></p><p>*Genjutsu lasts two turns*</p><p>*Can only be used twice per battle, leaving the user unable to use A-rank and above genjutsu until the the illusion ends*</p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthr...4#post20633604">http://narutobase.net/forums/showthr...4#post20633604</a></p><p></p><p></p><p>[/spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: Brown">Hyena</span></span></p><p>[spoiler]</p><p>Summoning Animal: Hyena</p><p>Scroll Owner: BloodLust Loki</p><p>Other Users who have signed contract: Professor Sarutobi. </p><p>Summoning Boss if existing: Grand Crocotta</p><p>Other Summoning Animals tied to contract: Crocotta, Pachycrocuta, Eucrocuta, and Aardwolf </p><p></p><p>22.</p><p>Summoning Technique: Kaijin (Grand Cotta Summoning)</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra Cost: 60 </p><p>Damage points: N/A</p><p>Description: After doing the necessary hand seals and wiping blood across the tattoo on Oraan's left arm, Oraan summons Grand Cotta. Grand Cotta is the largest Hyena of them all. He is the same size as Gamabunta. He is the only Hyena capable of using Jutsu other then Genjutsu, consisting primarily of Fire and Lightning. Because Grand Cotta has a very thick hide if attacked with Lightning, only an S Ranked or above Lightning jutsu can kill him (Unless a water technique is used in conjunction to cause the lightning techniques to be powered up through the conduction allowing A ranked lightning techniques to cause damage). Grand Cotta has a helmet made of Manganin, which is a metal that is very resistant to lightning. The helmet, and the hide, are why it is so hard to kill Grand Cotta with Lightning abilities. </p><p>Note: Can only be summoned once per battle. </p><p>Note: Lasts for a Maximum of 4 turns. </p><p>Note: Can use all Lightning Techniques that the User knows that doesn't require hand seals </p><p>Note: Can use all Fire Techniques that the User knows up to S Rank that doesn't require hand seals</p><p>Note: Must have signed the Hyena Contract to use. </p><p></p><p>23.</p><p>Summoning Technique: Kaijin (Crocotta Summoning)</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra Cost: 30 </p><p>Damage points: N/A</p><p>Description: After doing the necessary hand seals and wiping blood across their hand, Oraan will wipe his hand on his sword blade and stab it into the ground summoning Crocotta, the Hyena King. Crocotta is a large Hyena about 7 feet tall and 800 pounds. He is capable of producing a laugh that mesmerizes a target; which is a form of Genjutsu. Can only stay on the field of battle for 2 turns. </p><p></p><p>24.</p><p>Summoning Technique: Haiena (Pachycrocuta, Eucrocuta, and Aardwolf Summoning)</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra Cost: 30 (10P, 10E, 10A) </p><p>Damage points: N/A</p><p>Description: After doing the necessary hand seals and wiping blood across their hand, Oraan will wipe his hand on his sword blade swing it in a wide arc summoning P.E.A, Generals of the Hyena King. They are smaller Hyena, and in order of names are 4, 3 and 2 feet tall and ranging from 300 to 500 pounds. They are capable of producing a laugh that confuses a target as to the whereabouts of each animal. They may only stay on the field for a maximum of 3 turns. </p><p></p><p>25.</p><p>Summoning Jutsu: Kousou (Confused Fighting Genjutsu)</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short/Mid/ </p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: P.E.A produce a laugh which confuses a target(s) as to the whereabouts of each animal. This technique is normally used in conjunction with a mist producing Technique of Oraan’s that conceals their chakra.</p><p>Note:Can only be used when Suiton Release: Unsanmushou no Jutsu: Water Release: Vanishing Mist is in effect. This effect is stopped when Vanishing Mist is no longer in use.</p><p></p><p>26.</p><p>Kaijin (Hyena Mode)</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 80</p><p>Damage Points: N/A</p><p>Description: User is coated in an armor of thick Hyena hide, belonging to Grand Cotta. The User gains a helmet made of Manganin, the same metal used as Grand Cotta's protective headgear. The Transformation into Kaijin (Hyena Mode) takes a the time it takes to perform hand seals for the next jutsu to form, the Manganin helmet is the last to form. While this is active, Hyena mode has these effects. </p><p>*Decrease all Lightning Jutsu damage by 20.</p><p>*Lightning jutsu that hit the user does not cause Paralyzation due to the hide of the Hyena.</p><p>*User's Peripheral vision is impaired due to Helmet.</p><p>*User cannot use any clone techniques while in this mode.</p><p>*Must have signed the Hyena Contract to use.</p><p>*Lasts for 5 turns</p><p>*Can only be used 2x per battle[/B] </p><p>[spoiler]<img src="http://3.bp.blogspot.com/_4egvgaQGf0g/SUpESuZk0fI/AAAAAAAABRI/YpnUTpDJG_w/s400/The_Warrior_by_alanlathwell.jpg" data-url="http://3.bp.blogspot.com/_4egvgaQGf0g/SUpESuZk0fI/AAAAAAAABRI/YpnUTpDJG_w/s400/The_Warrior_by_alanlathwell.jpg" class="bbImage " style="" alt="" title="" /></p><p>[/spoiler]</p><p></p><p>27.</p><p>Kami no Hidari-te Akuma no Migi-te (God's Left Hand, Devil's Right Hand)</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra Cost: 80 </p><p>Damage points: N/A</p><p>Description: User, while in Kaijin (Hyena Mode), summons (by way of handseals) what appears to be two clones of the user. The only difference between the three is that one has A yellow Manganin helmet, while the other has a red Manganin helmet, and the user's helmet is brown. The God's left hand(Kami) has all Lightning Abilities and is capable of using all the Lightning Techs that the user knows. The Devil's Right Hand(Akuma) has all Fire Abilities, and is capable of using all the Fire Techs that the user knows. </p><p>Note: Usable only in Kaijin (Hyena Mode)</p><p>Note: Must have signed the Hyena Contract to use. </p><p>*Vision impairment still applies for Each "clone". </p><p>*Each "Clone" is immune to attacks of their element S Rank and Below.</p><p>*User cannot use any Lightning or Fire Techs while each respective "Clone" is on the field.</p><p></p><p>28.</p><p>(Kami/Akuma: Kurama Bushuugi)- God's Left Hand/Devil's Right Hand: Wheel of Misfortune</p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra cost: 60</p><p>Damage Points: 80</p><p>Desription: A combination of Kami's and Akuma's natural elements. They stand back to back and shoot a fireball and lightning ring, which combine and travel toward the opponent, gaining speed as it goes. </p><p>Note: Can only be used 2x per battle</p><p>Note: Counts as two of the 3 moves in a turn.</p><p>Note: Must have signed the Hyena Contract to use.</p><p>Note: Can only be used in Kaijin (Hyena Mode).</p><p></p><p>29.</p><p>Summoning Technique: JawBone Fossil Shield </p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30 </p><p>Damage points: N/A</p><p>Description: User summons a shield made of Fossilized Jawbone from the largest and strongest of Hyena. The Jawbone protects the user from all A Rank and below direct attacks for the turn that it is used. </p><p>Note: Can only be used 3x per battle</p><p>Note: Only a person who has signed a Hyena Contract can use</p><p></p><p>30.</p><p>Suiton Release: Unsanmushou no Jutsu (Water Release: Vanishing Mist)</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short/Mid/</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Doing two hand seals, user creates a slightly dense mist that can conceal his and his Summoning’s Chakra for 3 turns only. User can dispel the mist at will by doing the two hand seals in reverse order. The mist is made of extremely dense water chakra, so the mist's own chakra signature cloaks user's and his Summon's chakra. When the mist is in effect, the User cannot sense his opponent's chakra. </p><p>Note: Can used by people who have signed the Hyena Contract.</p><p>Note: Can only be used once per battle.</p><p>Note: Dispelling the Technique does not count as one of the 3 moves in one turn.</p><p>[/spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: LightBlue">Wind</span></span></p><p>[spoiler]</p><p>31.</p><p>Fuuton: Kaze disuku (Wind Release: Disks of Wind)</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user channels wind chakra to the palm of his dominant hand, manipulating the chakra to create high rotation speeds. This creates a small rotating disk that can be thrown at the opponent. The disk travels at a fairly fast speed.</p><p>★can only be taught by ddkcwill</p><p>★Needs to have Wind Mastered</p><p>★Can only be used twice</p><p></p><p>32.</p><p>Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique)</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short/Long</p><p>Chakra cost: 60 (10 every turn it’s active)</p><p>Damage points: N/A</p><p>Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique.</p><p>Notes: Can only be used twice.</p><p>Lasts for 5 turns.</p><p>Can only be taught by Leeroy G. Zero</p><p></p><p>33.</p><p>(Futon: Taisan) Wind Style : Disperse</p><p>Type : Defense/Supplementary</p><p>Rank : A</p><p>Range : N/A</p><p>Chakra cost : 30</p><p>Damage points N/A</p><p>Description : The user is able to disperse his body into the wind, making the user one with the wind.The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.</p><p>Note : Takes time to reform back into user's original state.</p><p>Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.</p><p>Note : Can only be used Once per battle</p><p>Note : Only used/taught by ~Yondaime~</p><p></p><p>34.</p><p>(Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him.</p><p>Note:</p><p>-After the vortexes are released the whip will dissipate</p><p>-can only be used 3 times per match</p><p></p><p>35.</p><p>(Fuuton: Meimei Bakuha no Jutsu) -</p><p>Wind Style: Divine Blast Jutsu</p><p>Rank: S</p><p>Type: Offense/defense</p><p>Range: short-mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user makes a snake</p><p>hand seal and releases a strong 360</p><p>degrees wind blast from his/her body,</p><p>that flattens every thing at mid- range</p><p>to the him/her.</p><p>-can only be use 2 time per battle</p><p>-No A-ranked wind jutsu next turn</p><p></p><p>36.</p><p>( fuuton: mei mei din kikku no Jutsu) -</p><p>Wind Style: Divine Dropkick Jutsu</p><p>Rank: S</p><p>Type: Offense/defense</p><p>Range: mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user concentrates a</p><p>large amount of wind chakra into his/</p><p>her leg and jumps up,doing a front flip</p><p>with a leg dropkick that instantly</p><p>sends down a strong,large wave of</p><p>wind to impale the target.</p><p>This jutsu is best in mid-air .</p><p>-3 times per battle.</p><p>-no A rank wind next turn</p><p></p><p>37.</p><p>( fuuton: mei mei kikku no Jutsu) -</p><p>Wind Style: Divine Kick Jutsu</p><p>Rank: S</p><p>Type: Offense/defense</p><p>Range: mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user concentrates a</p><p>large amount of wind chakra into his/</p><p>her leg and does a back flip kick that</p><p>instantly elevates anything in the users</p><p>path and is able to knock a Target</p><p>unconscious.</p><p>-Useable 3 times per battle</p><p>-No A-rank wind next turn</p><p></p><p>38.</p><p>(futon: mei mei mikku no Jutsu) - wind</p><p>Style: divine stomp Jutsu</p><p>Rank: S</p><p>Type: Offense/defense</p><p>Range: long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user concentrates a</p><p>large amount of wind chakra into one</p><p>of his/her leg and stomps on the</p><p>ground thus releasing a</p><p>powerful,large wave of slicing wind</p><p>raging through the ground with great</p><p>speed, towards the Target. Doing</p><p>major damage to his/her leg.</p><p>-Useable 3 times per battle</p><p>-No A-rank wind next turn</p><p></p><p>39.</p><p>(Fuuton: Sukai Toku) - Wind style: sky shield</p><p>Rank: S</p><p>Type: defense</p><p>Range: N/A</p><p>Chakra Cost:40</p><p>Damage points: N/A</p><p>Description: The users focuses and channels a certain amount of wind chakra into their head,then he or she manipulates the chakra into a large flat sphere of wind,more like a flat hat atop the users head,which is large enough to shade the user's whole body and acts as a barrier against attack from skywards.</p><p>-useable twice.</p><p>-lasts for 3 turns</p><p></p><p>40.</p><p>(fuuton-mimi juuten)wind style-ear plugs</p><p>Rank: S</p><p>Type: Defense</p><p>Range: N/A</p><p>Chakra Cost:40</p><p>Damage Points:N/A</p><p>Description:The users concentrates and channels small amount of wind chakra into both of their ears,manipulating it to gain a tiny sphere like shape.this renders them completely deaf.Thus,making sound based attacks useless but leaving he or she open for surprise/sneak attacks.</p><p>-Twice per battle</p><p>-lasts for 5 turn</p><p></p><p>41.</p><p>(Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique.</p><p>-Co creator Zen.</p><p>-Can only be taught by Zen and Yard.</p><p></p><p>42.</p><p>(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short – Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.</p><p>The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.</p><p>-The controlling of the shuriken counts as one of the users turns</p><p>-Can only be taught by ~Yard~</p><p></p><p>43.</p><p>Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)</p><p>Type: Defense/Supplementary</p><p>Range: Short-Mid</p><p>Rank: A</p><p>Chakra Cost: 50</p><p>Damage Points: N/A</p><p>Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground. Restricted to 3x per battle.</p><p>Note: Can only be taught by Loki</p><p></p><p>44.</p><p>(Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami</p><p>Type:Attack</p><p>Rank:A</p><p>Range:Short/Long</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.</p><p>*Can only be used thrice per battle*</p><p>*Can only be taught by -Blizzard-*</p><p></p><p>45.</p><p>(Fūton: Tenryuu no Hõukou) - Wind Style: Swirling Wind Roar</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: After Performing the dragon, hand seal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs and concentrating there fuuton chakra into the inhaled air and the lungs the user will then quickly form the dragon hand seal and releases a Roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid. It will take a swirling wind/vortex form with small wind blades in it rotating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even through bones. It can also be used on multiple opponents.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: Can only be used three, times per battle.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: The user must have, mastered wind.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: The user must be Kage rank or above to use this technique (due to the scale of this attack).</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: Can only be taught by Karyuu</p><p></p><p>46.</p><p>(Fūton: Ōbu hakai) – Wind Release: Orb Destruction</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short – Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user performs 2 hand seals (Tiger and Boar) and releases his wind chakra in the area around his opponent, creating a gust of wind which blows towards the opponent, first blowing upwards leaving them 2/3 cm from the ground and then goes on to create an orb which would form around the opponent and begin to compress and close in on them, resulting in the formation an orb of wind which would trap them due to the pressure that acts as a solid form. Trapping the opponent would prevent them from having enough space to move their legs or arms, which in return means they can't perform hand seals if the technique actually connects. The user -if he/she wishes- can create two orbs if there are 2 opponents or an opponent and a summon, however, when this is done, the power of each orb decreases to A-rank. The pressure of the orb and the slicing winds damage the targets and may even tear them apart.</p><p>Note: Can only be used twice.</p><p>Note: Can only be taught by Erzo</p><p>Note: No other wind jutsu in same turn.</p><p>Note: No Wind jutsu higher than S-rank, next turn.</p><p></p><p>Taught by Erzo here: <a href="http://narutobase.net/forums/showthread.php?t=411830&p=12652534&posted=1#post12652534">http://narutobase.net/forums/showthread.php?t=411830&p=12652534&posted=1#post12652534</a></p><p></p><p>47.</p><p>(Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster.</p><p></p><p>Notes:</p><p>~ Can only be used 3x per battle</p><p>~ Works on techniques up to A rank.</p><p></p><p>taught by Baldy here:<a href="http://narutobase.net/forums/showthread.php?t=411816">http://narutobase.net/forums/showthread.php?t=411816</a></p><p></p><p>(Futon kaze hoi-ru : wind style: wind wheel</p><p>Type: offensive/supp</p><p>Rank: S-Rank</p><p>Range: Short-mid</p><p>Chakra: 40</p><p>Damage: 80 </p><p>Description: The user will make 3 hand seals and form a wheel of wind around themselves. Using this wheel the user can travel towards their enemy and then get out of it throwing it at their enemy or throw it from a distance. The wind wheel is cable of cutting threw A rank earth and while the user is inside the wheel can defend against weapons. </p><p>Note: can only be used 2 times per match</p><p>Note: can’t use any jutsu while inside the wheel.</p><p>note: Goes fast enough to knock away incoming weapons and doesn't increase the users speed the wheel being able to move the user around does not increase his speed. And throwing it it goes as fast as a normal weapon goes when thrown ( the same speed as lets say a kunai.)</p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthread.php?t=712029">http://narutobase.net/forums/showthread.php?t=712029</a></p><p></p><p>[/spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: Green">Earth</span></span></p><p></p><p>[spoiler]</p><p>48.</p><p>(Doton:shinkuro) earth style:</p><p>synchronize</p><p>Rank: A</p><p>Type: Defense</p><p>Range: short-long</p><p>Chakra Cost: 40</p><p>Damage Points: N/P</p><p>Description: The user sends his/her</p><p>doton chakra into the ground thus</p><p>through out the battle field and</p><p>synchronizes with earth.when this</p><p>jutsu is active the user can sense</p><p>anything either standing on earth or</p><p>underground.</p><p>-Twice per battle</p><p>-lasts for 3 turns.</p><p></p><p>49.</p><p>(Doton: Toraberingu Doro ) - Earth style: Traveling Mud</p><p>Rank: A</p><p>Type: Attack/defence</p><p>Range: N/A</p><p>Chakra Cost:40</p><p>Damage points:N/A</p><p>Description: this jutsu is similar to earth style-hiding like a mole,but only works on muddy and swampy portions of the earth.firstly, The user focuses earth chakra through out his or her whole body,then he is able to merge or sink into any mud/swamp but instead of turning the earth into fine grains,he solidifies it a bit whilst traveling through it, and just like the earth style hiding like a mole technique,the user is still updated with every movement happening on surface thus enabling him or her to launch a surprise attack.</p><p>-The user can't use any other elemental jutsu except earth whilst using this technique,simply because of the constant earth chakra concentration needed.</p><p>-twice per battle.</p><p></p><p>50.</p><p>(Doton-Sokonashi no Kussaku Earth style-bottomless excarvation</p><p>Rank: S</p><p>Type: Defense/Offense</p><p>Range: long</p><p>Chakra Cost:40</p><p>Damage Points: N/a</p><p>Description:This technique requires The user to first perform some hand seals, then he or she forcefully separates his/her hands whilst manipulating and horizontally excavating/demarcating the earth between them and the target.this jutsu can be used to drain out water jutsu,watery/muddy/swampy terrains because of the mass capacity of this technique.</p><p>-Twice per battle.</p><p></p><p>51.</p><p>(Doton: oshi sacchi) Earth Release: Pressure Sensing</p><p>Rank: C</p><p>Type: Supplementary/Defense</p><p>Range: Short-long</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.</p><p>-User must make contact with the ground while using this jutsu.</p><p></p><p>52.</p><p>(Doton: tsuchi heika) Earth Release: Earth Arms</p><p>Rank: B</p><p>Type: Supplementary/Attack</p><p>Range: Short-long</p><p>Chakra cost: 40</p><p>Damage Points: N/A</p><p>Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place.</p><p>-The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air.</p><p>-Must be taught by ~Yard~</p><p>-Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu.</p><p>Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent.</p><p></p><p>53.</p><p>(Doton: tsuchi heika) Earth Release: Earth swords</p><p>Type: Supplementary</p><p>Rank: B-Rank</p><p>Range: Short</p><p>Chakra cost: 30 (when making the sword)</p><p>Attack points: 40</p><p>Description: The user cups their hand as if they were holding a handle and molds a strong sword using their earth chakra.</p><p>since the earth used is made from the users chakra it can cut through C rank earth.</p><p>-The user cannot use any jutsu that require hand seals while holding the sword.</p><p>-Sword takes 3 seconds to make.</p><p>-Must be taught by ~Yard~</p><p></p><p>54.</p><p>(Doton: Tsuchi Kurassha) Earth Release: Earth crusher</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Like "Earth Release: Mud Fall" and "Earth Release: Dropping Lid" the user will make 3 hand seals "Rat" "Tiger" "Boar" as they send earth chakra to above the opponent or target and will make a rift above them. What comes out is not mud nor a lid but a huge stone that falls from the rift and crashes down onto the opponent (see picture for the size of said stone). The stone is created several meters above the opponent, leaving enough time to react.</p><p>- Can only be used twice per match.</p><p>- Must have mastered at least A rank earth.</p><p></p><p>55.</p><p>(Doton/Suiton Konbo: Kyuutai no Suishi) Earth/Water Combo: Orb of Drowning</p><p>Rank: S</p><p>Range: Long</p><p>Type: Attack</p><p>Chakra: 40 (+ 15 per turn)</p><p>Damage: 80</p><p>Description: The user will do a row of 5 hand seals, then finish with slamming their hands onto the ground. A huge orb of earth will arise from the surrounding earth around the opponent, encasing them in a giant orb, leaving a 3 meter, in diameter, hole in the ground, that enters into the bottom of the orb. The user then stomps onto the ground, causing a geyser of water to sprout up into the hole, filling the orb with water. The water will race around inside of the orb, knocking the opponent around, trying to knock them out. The water will then fill up the orb, drowning the opponent.</p><p>Note: Usable 1x</p><p>Note: No Earth/Water jutsu for the next turn</p><p>Note: The water will fill up the orb in 5 seconds max</p><p>Note: If not out in 2 turns, the opponent will drown</p><p></p><p>56.</p><p>Raiton/Doton: Enkei Nokogiri)- Lightning/Earth Style: Circular Saw</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra cost:60</p><p>Damage Points: 20x3</p><p>Description: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each. </p><p>Note: Can only be taught by Loki. </p><p>Note: Can only be used 1 time per battle.</p><p></p><p>57.</p><p>(Doton : Tsuchi Keiro) - Earth Release : Earth Path</p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short/mid/long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent.</p><p>Can be only taught/use by T.O.P.</p><p>Can be only use three time per battle</p><p></p><p>58.</p><p>(Tsuchi Kabe-Tama) Earth Wall-Bullets</p><p>Type: Attack/Defense</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage points: 40</p><p>Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.</p><p>Notes: -This Jutsu can only be taught by Serpent</p><p></p><p>59.</p><p>(Ko Kabe-Tama) Great Wall-Bullets</p><p>Type: Attack/Defense</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.</p><p>Notes: </p><p>-Can only be used twice per battle.</p><p>-This Jutsu can only be taught by Serpent</p><p></p><p>60.</p><p>(Doton: Iwa hando) Earth Release: Stone Hands</p><p>Type: Attack</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20 (+5 Per Hand)</p><p>Damage Points: 40</p><p>Description: The user places his Hands in the Ground and large stone Hands rise up, these hands are very flexible and able to grab the opponent and crush them or be made into fist and punch them, these hand's are very large and lift someone up.</p><p>Note: </p><p>-Can only be taught by Serpent</p><p>-Maximum of five Stone Hands</p><p></p><p>61.</p><p>(Doton: Ishi Sekkou) Earth Release: Stone Scout</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 20 (+10 Per-Turn)</p><p>Damage points: N/A</p><p>Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked. Note: -This Jutsu can only be taught by Serpent.</p><p></p><p>62.</p><p>(Doton: Ishi Mie Sekkou) Earth Release: Multi Stone Scout's</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra Cost: 30 (+15 Per-Turn)</p><p>Damage points: N/A</p><p>Description: This is an Advance form of "Doton: Ishi Sekkou" The user will picks up small rocks and throw them in the air. The rocks mold into a bird shape, the birds then fly's high in the sky and scout the battlefield. the user's and Stone Scouts vision's are linked. </p><p>Note: -This Jutsu can only be taught by Serpent</p><p>-Maximum of 4 Stone Scouts.</p><p>-Can only be used once per Battle</p><p></p><p>63.</p><p>(Doton: Yurasu Bakura) Earth Element: Rock Explosion</p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short – long</p><p>Damage points: 25</p><p>Chakra cost:40</p><p>Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock. When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast.</p><p>Note: Can only be taught by Wesobi</p><p>Note: Can only be used twice per battle</p><p>Note: The string is clearly visible to dojutus users, due to the injection of chakra before the explosion. Non-dojutsu users can see the string, but not very clear.</p><p>Note: No Doton attacks in the same turn.</p><p></p><p>64.</p><p>(Doton: Rokku no Tepu o Kakudai)- Expanding Rock Tape</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Mid/Long</p><p>Chakra cost:30</p><p>Damage Points: N/A</p><p>Description: The user performs the following hand seals, Snake → Ram → Bird → Hare → Dragon → Ox → Horse → Ram → Dragon → Snake, and then directs their doton chakra into the earth. Ten earth strips with similar physical characteristics as tape erupt from the ground around the opponent a meter away from him. If the rock tape touches the opponent, it will attach itself to the opponent’s skin, making it near impossible to remove. After attaching itself to the opponent, the user will disconnect the tapes from the ground. One turn after the opponent has been attached to the rock tape, the user will perform the Snake hand seal, and the tape expands and then amplifies its density rapidly, increasing its weight. This anchors the opponent to the ground due to the immense weight, rendering the part of the body immobile.</p><p>*Note: Can only be taught/used by Selendrile</p><p>*Note: Usable three times per battle</p><p>*Note: The opponent can battle as normal until the user expands the tape</p><p>*Note: The opponent must have contact with the ground in order for the tape to attach itself to them *Note: No Doton in the same turn</p><p></p><p>65.</p><p>(Tama youshiki maruishi tooriame) Earth Style: Boulder Shower</p><p>Rank:S</p><p>Range:Mid-Long</p><p>Type:Attack</p><p>Chakra Cost:40</p><p>Chakra Damage:80</p><p>Description: The user picks up a rock then focuses his earth chakra to his hands. once he does that. he then crushes the rock to smiterings then blows it into hundreds of pieces. He then throws the pieces high in the air and does 4 hand seals, ending with the tiger. Once thats done the tiny pieces that are in the air turn into boulder size rocks and come crashing down on the enemy like mini size meteors.</p><p>-Note: only can use once</p><p>-Note: if not secure you can get hit with the boulder showers</p><p>-Note: Can only use A rank earth and below after use</p><p>-Note: Anybody in the Hidden Ash Can use this</p><p></p><p>Taught by Teno here:<a href="http://narutobase.net/forums/showthread.php?t=345765&p=10933949#post10933949">http://narutobase.net/forums/showthread.php?t=345765&p=10933949#post10933949</a></p><p></p><p>66.</p><p>Doton hisan saihen- Earth Release Flying Debris</p><p>Type: Offensive</p><p>Rank: A</p><p>Range:Short - Mid</p><p>Chakra:40</p><p>Damage:80</p><p>Description: The user begins by either stomping the earth with his hand or leg, While stomping the ground the user releases his chakra into the ground which causes several average size debris of earth to rise from the earth, the debris rises up from all around the opponent even from his back side, this technique extends up-to mid range from opponent meaning the chunks of earth will rise from all directions with in mid range area of the opponent [he will be at the center], The user than goes on to weave a single hand seal and all the stones/chunks of earth start to converge onto the opponent and inflict great damage to him.</p><p>Note:</p><p>- The user can't use any A rank and above Doton technique in the same turn.</p><p>- Can only be used thrice</p><p>- Can only be taught by -Gitanshu-</p><p></p><p>Taught here by Gitanshu:<a href="http://narutobase.net/forums/showthread.php?t=361013&p=11617032#post11617032">http://narutobase.net/forums/showthread.php?t=361013&p=11617032#post11617032</a></p><p></p><p>67.</p><p>Doton: Doro Yubi Funsha Kei - Earth Style:</p><p>Mud Finger Jet Whip</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: An alternate earth release where the user compresses mud into his fingers then</p><p>shoots out fast concentrated mud which are</p><p>still connected to the finger through an elastic</p><p>and glossy thin line of mud. The tip of the whip</p><p>is made of dense mud with a cone shape while</p><p>the lines connecting the cone shaped tips to the fingers are light, flexible and elastic wires of</p><p>mud with glossy appearance and ancient</p><p>markings on the body. The jet while been shot,</p><p>can be manouvred in mid air before it hits an</p><p>obstacle. it can be disconnected or retracted</p><p>back into the fingers at the user's will but making another shot after it is being called back</p><p>into the fingers will count as another move. 10</p><p>jets can be shot at a time with the 10 fingers</p><p>while this is upto the user, he can reduce the</p><p>amount of jets he wants to shoot by using less</p><p>fingers. ++Must be taught by Priest</p><p>++Useable 5 times per match</p><p>++Re-shooting after retracting back into the</p><p>fingers counts as a move</p><p></p><p>taught by Priest here:<a href="http://narutobase.net/forums/showthread.php?t=407766">http://narutobase.net/forums/showthread.php?t=407766</a></p><p></p><p>(Doton: Tsūki no Jutsu)- Earth Release: Venting Technique</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: After performing an earth technique, the user will will channel even more chakra into it and perform the Tiger→ Ram → Monkey → Ram → Snake handseals. By compressing the earth within an earth technique starting from the bottom , the user will force the air bubbles confined between the spaces of the earth to the surface. As the air pockets are forced to surface of the technique, the user will release the pent up air by opening small exit points on any part of the surface of the earth. A sudden and violent burst of air is released from the earth due to the confined pressure of air and the compression of it against the surface. The burst of air is capable of neutralizing a single, directional lightning techniques up to A-rank per use. (such as a beam, laser, spear, etc)</p><p>*Note: Can only be taught/used by Selendrile</p><p>*Note: Can only be used twice per battle</p><p>*Note: The user must have a medium for the chakra to travel through such as the ground, or maintain constant contact with an earth projectile</p><p>*Note: No Doton techniques above A-rank the next turn</p><p></p><p>Learned from Selen here: <a href="http://narutobase.net/forums/showthr...1#post13085671">http://narutobase.net/forums/showthr...1#post13085671</a></p><p></p><p>(Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation</p><p>Rank: S</p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A (80 damage if used to attack the opponent)</p><p>Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.</p><p></p><p>Note: Creatures last for a maximum of four turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be taught by -Venom-</p><p>Note: Counts as 2 moves from the users 3 per turn limit. </p><p></p><p>Learned from Venom here: <a href="http://narutobase.net/forums/showthr...4#post13238794">http://narutobase.net/forums/showthr...4#post13238794</a></p><p></p><p>Earth release: Broad Kick - Doton: Hiroi Kikku</p><p>Type: Offensive</p><p>Rank: B Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar.</p><p>-Usbale 4 X</p><p>-The earth would be connected to the users foot, but through a simple chakra burst the user can seperate his foot from the earth.</p><p>-Compeltion of Earth & Taijutsu training are required.</p><p></p><p></p><p>[/spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: Blue">Water</span></span></p><p>[spoiler]</p><p>68.</p><p>(Suiton: poseidon's hei,kabe ) - Water Style: poseidon's wall</p><p>Rank: S</p><p>Type: Defense/Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage Points: N/A</p><p>Description: This defensive jutsu creates a wide Range,10 ft wall of water horizontally in front of the user from the ground,the seconds he/she slams his/her two hands on the ground. This wall of water is exceptionally good,for stopping fire based attacks and can further, be used as a water source</p><p>Notes-</p><p>-Does not require water source</p><p>-Can only 2 times a battle</p><p></p><p>69.</p><p>Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin )</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: short –mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position.</p><p></p><p>70.</p><p>Suiton: Suiton Bu-Meran (Water Style: Water Boomerang)</p><p>Type: Supplementary/Attack</p><p>Rank: S</p><p>Range: Short/ Mid/Long</p><p>Chakra: 80</p><p>Damage: (-20 of the original jutsu)</p><p>Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.</p><p>Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully.</p><p>Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him. </p><p>Note: Lowers the level of the jutsu used by one rank.</p><p>Note: -20 the attack points of the jutsu</p><p>Note: Can only be used twice per battle.</p><p>Note: Can only be taught by Loki.</p><p></p><p>71.</p><p>(Suiton: Ekitai Yubi Burēdo)- Liquid Finger Blades</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Med/Long</p><p>Chakra cost:30</p><p>Damage Points: 60</p><p>Description: The user performs the following hand seals, Monkey → Ram → Boar, and then brings their hand to their mouth. They place their hand horizontally in front of their mouth, with the thumb facing up. Then they will spit out a fast moving jet of water through their four fingers (not including the thumb). This action separates the water jet into 5 different horizontal blades of water. As the blades leave the users hand, they expand; each blade is five feet in length.</p><p>*Note: Can only be taught/used by HereticPassage</p><p>*Note: Each blade is a weak B-rank; together they are an S rank</p><p>*Note: Usable twice per battle</p><p></p><p>72.</p><p>(Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash</p><p>Type:Attack</p><p>Rank:A</p><p>Range:Short/Mid</p><p>Chakra Cost:30</p><p>Damage Points:60</p><p>Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent.</p><p>*Can only be taught by -Blizzard-*</p><p></p><p>73.</p><p>(Suiton; Kyousei Ookami) Water Release: Great Wolf</p><p>Rank: A</p><p>Type: Offense/Defense</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Point: 60</p><p>Description: The user summons one big amount of water at each hand. He then uses shape manipulation and heavy chakra’s to change the water’s shape into two wolfs. The user can then command the wolves to charge at the enemy, or to protect him from Fire Attacks. This attack is even more devastating in combination with a lightning based attack.</p><p>Note: Can only be taught by Wesobi.</p><p>Note: Can only be used 2 times per battle.</p><p>Note: The user can’t use any Water-based Jutsu the next turn or during the same turn.</p><p>Note: Requires a water source.</p><p></p><p>74.</p><p>Water Release: Sea Wave (Suiton: Umi Nami)</p><p>Rank: A</p><p>Type: Offense/Defense</p><p>Range: short-middle</p><p>Chakra cost:40</p><p>Damage points: 40 (If used in conjunction with lighting - 60)</p><p>Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for defense or send it against the enemy. When send against the enemy the wave travels really fast so it could be used almost immediately after the previous jutsu. The damage increases if it's used in conjunction with lighting.</p><p>Note: Can only be taught by PowerOfDarkness.</p><p>Note Can only be used 2 times per battle.</p><p>Note: No water jutsu for the next turn. </p><p></p><p>75.</p><p>Water: Giant Hand (suiton:kyojin hando)</p><p>Type:Attack/Supplementary</p><p>Rank:A</p><p>Range:Short-Long</p><p>Chakra Cost:30</p><p>Damage Points:60(+5 with lightning)</p><p>Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning techniques to make it stronger.</p><p>*Can only be used by Rain of Hell or if thought by Rain of Hell</p><p></p><p>taught by Rain of Hell here:<a href="http://narutobase.net/forums/showthread.php?t=344420">http://narutobase.net/forums/showthread.php?t=344420</a></p><p></p><p>76.</p><p>Water: Bullet Orb (Suiton:kyuutai Teppoudama)</p><p>Rank:S</p><p>Range:Short</p><p>Type: Supplementary</p><p>Chakra Cost:40(-5 per each turn)</p><p>Damage:0</p><p>Description: The user creates a 1m diameter orb out of water the orb can shoot small bullets from inside of it and each bullet is as strong as Suiton: Teppoudama) - Water Style: Water Bullet and 5 bullets can be shot per turn.</p><p>*It lasts for 3 turns unless taken out by a powerful jutsu</p><p>*The jutsu can only be used by Rain of Hell and people who learned from him</p><p>*Can only be used 3 times per battle</p><p></p><p>Taught here by Rain of Hell:<a href="http://narutobase.net/forums/showthread.php?t=366682&p=11617127#post11617127">http://narutobase.net/forums/showthread.php?t=366682&p=11617127#post11617127</a></p><p></p><p>77.</p><p>Water:Tentecle Strike (Suiton: Shokushu Sutoraiku)</p><p>Rank:S</p><p>Range:Short-Long</p><p>Type: Supplementary</p><p>Chakra Cost:40(-5 per each turn)</p><p>Damage:0</p><p>Description: The user does the necessary hand-seals and touches any body of water. As that happens under the enemy 8 tentacles form out of water appear. The tentacles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick.The once the tentacles grab the enemy its very hard to escape. The tentacles don't hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons.</p><p>*There must be a large source of water for this to be used</p><p>*The jutsu can only be used by Rain of Hell and people who learned from him</p><p>*The tentacles last only 3 turns</p><p>*It can only be used 2 times per battle</p><p>*The user cant use any water jutsu on the fallowing 2 turns</p><p>*The enemy must be standing on the water the user touched</p><p></p><p>Taught here by Rain of Hell:<a href="http://narutobase.net/forums/showthread.php?t=366682&p=11617127#post11617127">http://narutobase.net/forums/showthread.php?t=366682&p=11617127#post11617127</a></p><p></p><p>78.</p><p>(Suiton: Kyouheki Suke-ringu Suihou) Water Release: Parapet Scaling Bubbles</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: This technique, after performing the ox hand seal, allows the user to assemble water from the moister in the ground or the humidity in the air, forming of up to 5 dense spheres of water. These spheres are strong enough to support the weight of an average sized shinobi, allowing one to hop from one to the other. Though once the shinobi pushes off of the sphere, the amount of resistance the sphere has to put up with is too big and thus they collapse. The spheres are 1x1 in diameter and only 20 centimeters thick, just strong enough to hold a shinobi on top of it. The spheres stay on the field until a shinobi has been standing on top of them. And due to the shinobi being capable of controlling the spheres at will, it allows one to climb up tall edifices or across gaps with tremendous ease or escaping from the ground.</p><p>Note:</p><p>- Can be used twice per battle</p><p>- Can only be taught by Gutsy Jiraiya </p><p></p><p>taught by Gutsy Jiraiya here: <a href="http://narutobase.net/forums/showthread.php?t=411866">http://narutobase.net/forums/showthread.php?t=411866</a></p><p></p><p>Suiton: Suika Taijutsu) - Water Release: Hozuki's Body Modification</p><p>Rank: B-A</p><p>Type: Defensive/Offensive</p><p>Range: Short - Mid {Long}</p><p>Chakra cost: 20-30 (-5 per turn)</p><p>Damage points: 40-60</p><p>Description: Through the usage of this technique, the user will enter a hydrified state or manipulate his already activated state. Taking full advantage to manipulate one's body structure through the liquid state, the user will extend his limbs to deal ranged attacks, combining taijutsu and ninjutsu, being very similar to Gozu and Mitsuki's extending abilities to the normal eye (appearing as normal limbs that extend.) Not only can the user extend his limbs, but also artificially create new ones out of water, by materializing it or releasing it from his body. These could range from, extra arms that would function as normal ones, to even pair of wings to bestow the user the ability to fly or extra pair of eyes. When dealing long range attacks the user can materialize crystalline layers of water that hover in front of the striking limbs in order to increase the potency of the attacks or even combine it with a layer of adhesive syrup to stick targets and draw them in closer. Naturally, this technique allows the user to blend into other water sources, either naturally or self made, allowing him to use the source as means of extending the range and versatility of his attacks. (ie: Blending into a pond and extending a liquefied arm from afar). Blending into water sources will leave the user completely undetected unless found through sensory means. </p><p></p><p>⋩ A-Rank can be used four times per battle.</p><p>⋩ Can only be used by Hozuki Clan Biographies.</p><p>⋩ While active, the user can only mold Water Techniques along with non-elemental abilities.</p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthr...8#post20640298">http://narutobase.net/forums/showthr...8#post20640298</a></p><p></p><p>(Suiton: Tengoku Kanrinin) – Water Release: Heavenly Custodians </p><p>Type: Offensive, Supplementary </p><p>Rank: S</p><p>Range: Short – Long </p><p>Chakra: 40 (-15 per turn)</p><p>Damage: N/A</p><p>Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja. </p><p></p><p>Vothdar; Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar. </p><p></p><p>Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength. </p><p></p><p>Note: Can only be used twice per battle.</p><p>Note: Familiars will remain on the battlefield for a maximum of four turns. </p><p>Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn. </p><p>Note: Can only be taught by Drackos. </p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthr...8#post20650428">http://narutobase.net/forums/showthr...8#post20650428</a></p><p></p><p>(Suiton: Mune no sono) - Water Release: Will of the Deep </p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (+15 per turn)</p><p>Damage: 80</p><p>Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible.</p><p></p><p>Note:</p><p>~The orb can release a maximum of 4 separate blasts</p><p>~The orb is created short range but the blasts can reach up to long range</p><p>~Lasts 3 turns before dispersing</p><p>~Can only be used 2 times</p><p>~Cannot use water techniques above A rank while this is active</p><p>~Can only be taught by xHoudinii </p><p>Taught here: <a href="http://narutobase.net/forums/showthread.php?t=714282&p=20709059#post20709059">http://narutobase.net/forums/showthread.php?t=714282&p=20709059#post20709059</a> </p><p></p><p>Suiton: Kikkubokushingu Mizu | Water Release: Water Kickboxing</p><p>Rank: A</p><p>Type: Attack | Defence</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user focuses water chakra in any part of his body which he intends to use to attack or defend from an attack(e.g. fists, palms, arms, legs, etc) and when attacking or defending, releases and molds the water to an expanded size of that body part. For example, if the user wants to punch an opponent with his/her right fist, he/she releases water from that fist, quickly shaping it into that same fist but a faster and larger size of it, dealing more damage to the opponent and leaving them soaked. If it's a kick, then the water released is molded into the shape of the user's leg but a faster and bigger size. The releasing of the water is really fast, making it seem like user is punching/kicking them out of their body. The size of the expanded water body part is the same as an Akimichi's but does not have the solid property of a normal hand since it is water. The user can punch/kick out the expanded water body parts multiple times, although not more than 3 times with one .</p><p>-Usable 4 times per battle and only on one particular limb at a time.</p><p>-Can only be taught by Naizen.</p><p></p><p>Learned here:<a href="http://narutobase.net/forums/showthread.php?t=715142&p=20730617#post20730617">http://narutobase.net/forums/showthread.php?t=715142&p=20730617#post20730617</a></p><p>[/spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: Red">Fire</span></span></p><p>[spoiler]</p><p>79.</p><p>(Katon:kasai hitoya) Fire Release: Fire Prison</p><p>Rank:A</p><p>Type:Supplementary</p><p>Range: Short</p><p>Chakra:30</p><p>Damage:N/A( +10 if they touch the fire)</p><p>Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die.</p><p>-Jutsu can only last for three turns</p><p>-Can only be used or taught by Taiketsu Namikaze</p><p>-Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu</p><p></p><p>80.</p><p>(Katon: Kouen Heki) Fire Release: Flame Burst</p><p>Type:Attack/Defend</p><p>Rank:S</p><p>Range:Short</p><p>Chakra:40</p><p>Damage Points:80 (-15 from heat exhaustion)</p><p>Description: The user will channel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive.</p><p>Notes:</p><p>-Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds</p><p>-Usable twice</p><p></p><p>81.</p><p>Katon:kasai sukin|fire style:fire skin|</p><p>Type: Defense</p><p>Rank:A</p><p>Range:short</p><p>Chakra:30</p><p>Damage:60</p><p>Description:After the user performs a single hand seal he channels his entire body with katon chakra and,the user coats himself with the katon chakra making him impervious to all katon jutsu's of A-rank and below</p><p>Note: can only be taught by igneel can only be used 2 times in battle</p><p></p><p>82.</p><p>(Katon: Hagetaka kaen) Fire Release: Condor Blaze</p><p>Type: Supplementary/Attack</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90</p><p>Description: The user will form a row of 10 hand seals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames.</p><p>-If the user has signed the condor contract then this jutsu will only require 5 hand seals.</p><p>-No Katon for the next 2 turns.</p><p>-Can only use this jutsu once per battle.</p><p>-Can only use 2 jutsu on the next turn.</p><p>-No Katon jutsu before this jutsu.</p><p>-The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves.</p><p>-If the user is caught in the explosion then he/she will die.</p><p>-Can only be taught by ~Yard~</p><p></p><p>83.</p><p>Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu )</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short-mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire.</p><p>Note: Only twice per battle</p><p></p><p>84.</p><p>(Katon: Kasai Karuto) Fire Style Fire Cards</p><p>Type:Attack</p><p>Rank:C</p><p>Range:Short-Long</p><p>Chakra Cost:20</p><p>Damage Points:30</p><p>Description:User takes out some cards (If have some on bio)and focus on it and its in flames.</p><p>Note:You could only use 14 cards.</p><p>Note:Only ~Uchiha-Sasuke-Kun~ can teach this Jutsu..</p><p></p><p>85.</p><p>Katon: Enkou Bu-Meran (Fire Style: Flame Boomerang)</p><p>Type: Supplementary/Attack</p><p>Rank: S</p><p>Range: Short/ Mid/Long</p><p>Chakra: 80</p><p>Damage: (-20 of the original jutsu)</p><p>Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Fire/Lava jutsu. The User pulls the fire/lava jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.</p><p>Note: This can only be used/taught by Loki</p><p>Note: Fire/Lava jutsu must have either missed the enemy or appeared behind them in order to use successfully.</p><p>Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him. </p><p>Note: Lowers the level of the jutsu used by one rank.</p><p>Note: -20 the attack points of the jutsu</p><p>Note: Can only be used twice per battle</p><p></p><p>86.</p><p>(Katon: Kasai TenshiTsubasa )-Fire Style: Fire Angel Wings</p><p>Type: Defense</p><p>Rank: B</p><p>Range: Mid-Long</p><p>Chakra Cost: 50</p><p>Damage Points: N/A</p><p>Description: The User concentrates his/her Fire chakra in his/her shoulders. Then, the user shapes it into two (angel)wings made out of Fire. The user can use as a fire shield against weapons like Kunai's, Shuriken's Etc. This, jutsu can also allow the user to Fly into the air.</p><p>.Note: This,jutsu can be used once per battle.</p><p>.Note: This,jutsu lasts two turns.</p><p>.Note: The user must be Sannin rank or above</p><p></p><p>87.</p><p>(Katon: Boushi Kuruma) Fire Element: Spinning wheel</p><p>Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short-mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will jump into mid-air and do 360° degree turn. While turning, he shoots two focused amounts of Katon chakra out of his feet, sending two fireballs at the opponent. The first fireball is before the actual turn and the second one is made after the 360 ° turn (the user will do a sweeping motion with his foot while turning, and shoot out the second fireball at the end of the 360° turn.)</p><p>Note: Can only be taught by Wesobi</p><p>Note: The combined power of the two fireballs is the S-rank power, not separate.</p><p>Note: Can't use S-rank and above Fire jutsu for the next turn.</p><p>Note: Can only be used once</p><p></p><p>88.</p><p>Katon: Hijoui) Fire Element: Firecoat</p><p>Rank: A</p><p>Type: Defensive</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: (-5 on the user)</p><p>Description: The user focuses Katon chakra in his body. He highly compresses it, and then sends it out of his body. The output of it goes so fast and the amount of chakra is so big that it can’t be sucked in by any kind of chakra-leeching ability. This technique is used for the sole purpose of killing any kind of parasitic creature that is on the person. Zetsu spores for example can’t suck this in because of the rapidness and amount of chakra of this attack.</p><p>Note: Can only be taught by Wesobi</p><p>Note: This attack can’t be used to defend from wind attacks. The flames would go out of control and severely burn the user.</p><p>Note: Can only be used to defend against any kind of chakra-leeching power</p><p>Note: Can only be used twice.</p><p>Note: The sudden outburst of chakra damages the user a little, though not enough for it to affect him for the rest of the battle.</p><p></p><p>89.</p><p>Katon: Weldingu Yubi - Fire Style: Welding</p><p>Fingers</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra: 30(+5 per turn active)</p><p>Damage: 60</p><p>Description: An alternative fire release where the user kneads fire chakra into some or all of</p><p>his ten fingers. He then releases pressurized</p><p>fire from the tip of the fingers. The flame has a</p><p>5m reach. This is released similarly to the way</p><p>oxy-acetylene flame is released from a gas</p><p>welding machine nozzle. The length of the fire can be reduced and increased at will while</p><p>similarly to pressurized flame, it can cut through something as hard as steel. However elemental weakness is still valid for this.</p><p>-Useable 5 times per match</p><p>-Only Fire jutsus can be used while active</p><p>-Must be taught by Priest. </p><p>taught by Priest here: <a href="http://narutobase.net/forums/showthread.php?t=407766">http://narutobase.net/forums/showthread.php?t=407766</a>[/spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: Gold">Lightning</span></span></p><p>[spoiler]</p><p>90.</p><p>Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short-long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user focuses lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +5 damage)</p><p>Note: Must be touching a physical object.</p><p>Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.</p><p>Note: Can only be taught by Uchiha91.</p><p></p><p>91.</p><p>(Raiton:shainingu boruto ) -</p><p>Lightning style: shining bolts</p><p>Rank: forbidden</p><p>Type: Attack</p><p>Range: long</p><p>Chakra Cost: 50</p><p>Damage points: 90(10 to user)</p><p>Description: The user focuses a large amount of lightning chakra and trasmits them into both hands whilst stretching forth his/her hands,he/she gathers a pool of shinning lightning energy in his palms,then releases them in many shinning bolts that travells widely and with an insane speed.</p><p>-Once per battle</p><p>-No A-rank and above next turn</p><p>-This shinning bolts has the ability to temporalily blind anything that makes eyecontact with it,thus the are blinded for a turn(This goes for the user also).</p><p></p><p>92.</p><p>(Raiton: raikou myaku) Lightning Release: Lightning pulse</p><p>Type: Attack</p><p>Rank: S Rank - Forbidden Rank</p><p>Range: Short-Long</p><p>Chakra Cost: 40 ( 50 If charges for 2 moves)</p><p>Damage Points: 80 (90 If charged for 2 moves)</p><p>Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range.</p><p></p><p>Notes:</p><p></p><p>-No Raiton for the next turn if charged for Forbidden Rank.</p><p>-No A rank Raiton for the next turn if charged for only S rank.</p><p>-If charged for forbidden rank the user takes 20 damage due to the strain on the users body.</p><p>-No ninjutsu on the next turn just elemental jutsu.</p><p>-The electricity has enough amps and current to kill.</p><p>-Charging of 1 move = S rank rank.</p><p>-Charging of 2 moves = Forbidden Rank.</p><p></p><p>93.</p><p>( Raiton: Raikou Enjin ) - Lightning Element: Lightning ring</p><p>Rank: C</p><p>Type: Offensive, Supplementary</p><p>Range: Short</p><p>chakra cost: 20 (after the enemy is caught 15 each turn)</p><p>Damage points: 15 (each turn once the enemy is traped)</p><p>Description: The user makes lightning in his hand and than makes it take shape of a circle.The user than can throw it on his enemy to demoblize them.Thus,stunning them.As the enemy is stunned and the circle of lighting is still on them it releases a shock wave that keeps stunning them.</p><p>- The user cant move while the jutsu is active</p><p>- While the jutsu is active the user can only use a jutsu that needs one arm and no handseals)</p><p>- Can only be used twice per battle( Can't be used on the next turn )</p><p></p><p>94.</p><p>Raiton: Raiden Bu-Meran (Lightning Style: Lightning Boomerang)</p><p>Type: Supplementary/Attack</p><p>Rank: S</p><p>Range: Short/ Mid/Long</p><p>Chakra: 80</p><p>Damage: (-20 of the original jutsu)</p><p>Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting lightning jutsu. The User pulls the lightning jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.</p><p>Note: Lightning jutsu must have either missed the enemy or appeared behind them in order to use successfully. Note: If Attack is unsuccessful, User must defend againsttheattacking jutsu as if the opponent were attacking him.</p><p>Note: Lowers the level of the jutsu used by one rank.</p><p>Note: -20 the attack points of the jutsu</p><p>Note: Can only be used twice per battle. Note: Can only be taught by Loki</p><p></p><p>95.</p><p>(Raiton Bu-meran Ashinami) Boomerang Lightning Step</p><p>Type:Attack</p><p>Rank:S</p><p>Range: Short-Long</p><p>Chakra Cost:40</p><p>Damage Points:80</p><p>Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse.</p><p></p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can only be used 3 times per battle.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Must have mastered lightning.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> No lightning techniques of S-Rank or above for one turn after the use of this technique. <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Can only be taught by Mathias</p><p></p><p>96.</p><p>(Raiton: Pachipachi Ninjano Kutsu)- Crackling Ninja Shoes</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost:30</p><p>Damage Points: N/A</p><p>Description: The user channels ration chakra to his feet,which then travels into the ground,5 feet in any direction around the user. This jutsu lays dormant,until it is activated when any doton jutsu is used within its vicinity. The chakra reacts to doton, and as such will release a pulse of electricity, destroying any doton jutsu before it can be started.</p><p>*Note: Can only be taught/used by Selendrile</p><p>*Note: Only works when the doton jutsu emerges from the 5ft. area around the user </p><p>*Note: Usable twice per battle</p><p>*Note: Once used, the jutsu remains active until it is used once </p><p></p><p>97.</p><p>Lightning: Nerve Destroying Needle(Raiton: Nervo Zarato hari)</p><p>Rank:S</p><p>Range:Long-short</p><p>Type: Attack</p><p>Chakra Cost:40</p><p>Damage:80</p><p>Description: The user creates a needle out of his raiton chakra this needle is small but is made from highly concentrated chakra and when hits the enemy the raiton chakra gives the nerve system a high surge of electricity stunning the enemy's left or right hand for 2 turns.</p><p>*Can only be taught by Rain of Hell</p><p>*Can only be used 2 times</p><p>*the user cant use raiton jutsu for 3 turns</p><p></p><p>taught by Rain of Hell here:<a href="http://narutobase.net/forums/showthread.php?t=344420">http://narutobase.net/forums/showthread.php?t=344420</a></p><p>[/spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: Black">Ninjutsu</span></span></p><p>[spoiler]</p><p>98.</p><p>Ninja art: Chakra Cannon (Seishou kyanon)</p><p>Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent</p><p>~Can not use Ninjutsu techniques the next turn~</p><p>~Can only be used by me and who I teach~</p><p></p><p>99.</p><p>Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Self</p><p>Chakra cost: 60 (10 every turn to keep it activated)</p><p>Damage points: N/A</p><p>Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.</p><p>Notes: </p><p>• Can lasts for 5 turns.</p><p>• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.</p><p>• Can only be taught by ZeroG.</p><p>• Can only be used twice per match.</p><p></p><p>100.</p><p>(Taishou No Me) Contrasted eye</p><p>Rank: A</p><p>Type: Defence</p><p>Range:Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/P</p><p>Description: the user infuses his/her</p><p>eye balls with chakra,there for</p><p>reducing their eye contrast so as not</p><p>to be affected by light based attacks.</p><p>-Twice per battle</p><p>-lasts for two turns.</p><p></p><p>101.</p><p>(Butai Ryou Giryou) Elemental Enhancing Skill</p><p>Type: Supplement</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this.</p><p></p><p>Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this.</p><p></p><p>Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this.</p><p></p><p></p><p>Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this.</p><p></p><p></p><p>Notes:</p><p>- Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns.</p><p>- Can only use one element enhancing skill at a time.</p><p>- Each enhancing skill counts as one of the users 3 jutsu per turn.</p><p></p><p>102.</p><p>Rankyaku Gaichou ) - Storm Leg Victorious Bird</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short to Long</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user focuses chakra into his leg and compresses it , then the user delivers a kick through the air and releases the compressed chakra in the shape of a bird which follows the trajectory of the kick . However , the user can make it change it's course by performing another hand seal by infusing chakra .</p><p></p><p>-No ninjutsu the turn after this is used</p><p>-Can only be used 3 times per battle</p><p>-Can only be taught by Rokusho</p><p></p><p>103.</p><p>Nakkuru's Kyoukudai Kyuukei ) - Knuckle's Maximum Break</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: ( +10 to Taijutsu , +10 to Ninjutsu )</p><p>Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly .</p><p></p><p>-Takes a few seconds to fully activate</p><p>-Lasts for 3 turns</p><p>-Usable only once per battle</p><p>-No Taijutsu or non-elemental Ninjutsu for a turn after it deactivates</p><p>-Can only be taught by Rokusho </p><p></p><p>104.</p><p>(pa-fekuto-shi-rudo) Perfect Shield</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description:While the user is in possession of his sword he holds it with one of his hand and transfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu up to A rank(shield is broken completely)</p><p>and below (Shield suffers a little damage but can take on one more attack)</p><p>~need to be taught by gitanshu~</p><p>~Can only be used 2 time~</p><p></p><p>taught by Gitanshu here: <a href="http://narutobase.net/forums/showthread.php?t=344375&p=10889886#post10889886">http://narutobase.net/forums/showthread.php?t=344375&p=10889886#post10889886</a></p><p>[/spoiler]</p><p></p><p style="text-align: center"><span style="font-size: 15px">Taijutsu</span></p><p>[spoiler]</p><p>(Dizorubu) Dissolve</p><p>Type: Offensive </p><p>Rank: A </p><p>Range: Short</p><p>Chakra: 30 </p><p>Damage: 60</p><p>Description: Once in a suitable range the user would take a step forwards with his left(right) foot, then raise his right(left) leg in an attempt to deliver a front roundhouse kick in which his shin is drawn back. The kick would be aimed towards the opponent's stomach. Naturally, the kick follows a counter clockwise arc pattern. The attack would appear simple but it is actually a set up. The roundhouse kick was simply a ploy. A ploy that sets up the crescent kick. The moment the opponents guard is brought up the user would perform multiple actions simultaneously: He would unexpectedly move his left(right) leg around so that the tip of his foot is away from the opponent (heel is facing the opponent ). The user would snap his right(left) leg chin upwards, not losing momentum while doing so. This is done with adequate hip movement, naturally. The entire process leads to the user's right(left) foot slamming onto the targets unprotected face. The attack could be used to send the opponent flying several meters back.</p><p>-4x per battle.</p><p>-Completion of basic tai training</p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthr...6#post20623836">http://narutobase.net/forums/showthr...6#post20623836</a></p><p></p><p>(Karei ni ikou! Rooringu...Sandaa!) - Keep it classy! Rolling Thunder!</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user begins by lowering his head while tucking his arms in a boxing stance and starts a swaying movement pattern, weaving his torso back and forth and using the torque to add power to a barrage of left and right hooks as he sways. Each hook follows from a diferent angle than the previous one. The Rolling Thunder is comprised of five rolling punches - If the final rolling punch connects the user follows with an uppercut directly to the chin. This sends the foe hurled through the air and sprawling across the field. Because the technique is based on the user's swaying dexterity, if used while in Drunken Fist, the attack's overall efficiency increases, gaining +10 damage.</p><p>~ Usable twice per battle.</p><p></p><p>Taught here: <a href="http://narutobase.net/forums/showthr...8#post20632118">http://narutobase.net/forums/showthr...8#post20632118</a>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Professor Sarutobi, post: 10853225, member: 57399"] [B][I][SIZE=4][FONT=Arial Black][CENTER]Jutsu Taught by others[/CENTER][/FONT][/SIZE][/I][/B] [CENTER][SIZE=4][COLOR="#FFFF00"]Swift[/COLOR][/SIZE][/CENTER] [spoiler] 1. (Hayaton: Hayai Ishiki Jutsu)- Swift Release: Swift Senses Technique Type: Supplement Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user jump starts their senses with swift chakra to extreme limits, the result of which being a sensation where ordinary movements appear sluggish and dull and hyper speed movements appear as normal ones, though normally if a user's senses surpass their speed of movement they wouldn't be able to take action as their super speed senses outpace ordinary movements but when this technique is used during other swift release jutsu like "shadow less flight" as example it enables them to maneuver at their high speeds for very brief windows. This technique allows a swift user to be capable of tracking movements of shadow-less flight's speed. Notes: - Lasts 3 turns - This jutsu doesn't increase the users speed, only senses. - this jutsu can be used to speed read/ track movements at inhuman levels. - Can only be used once per battle. - Must have a swift bio. - No wind or lightning jutsus can be used in the same turn as activation.[/spoiler] [CENTER][SIZE=4][COLOR="Purple"]Genjutsu[/COLOR][/SIZE][/CENTER] [spoiler]2. (Genjutsu:Kaihou Omoi ) - Illussion technique: open mind Rank: S Type: deffence Range: mid/long Chakra Cost: 40 Damage Points: N/A Description: The user casts an illusion on the target,that forces him to mumor anything he has in mind momentarily, to the hearing of the user.The target would doubt what had just happened,because the jutsu lasts for only a second.This technique is usually used by village gate guards to interogate any suspicious target without violence. -twice per battle . -lasts for a second. 3. (Sono Chou Tegotae ) - Illussion technique: The butterfly effect Rank: S Type: deffence/offense Range: mid/long Chakra Cost: 40 Damage Points: N/A Description: The user casts an illusion on his/her foe,of rare beautiful coloured butterflies scattered around the battlefield.once the targets eye comes incontact with the pretty creatures,he is stunned and pleased at what he/she is seeing,stoping him/ she from thinking about anything else but the creatures therefore completely restricting the movement of their whole body. -last for a turn and useable twice per battle. -No A-rank genjutsu next turn 4. (Genjutsu: Han-Genkaku ) - Illussion technique: anti- illussion Rank: S Type: deffence Range: N/A Chakra Cost: 40 Damage Points: N/A Description: The user casts an illusion on him/herself that prevents the user from getting caught in any other genjutsu.The genjutsu is just to block other genjutsu but keeps the user's vision of reality. - lasts for 5 turn -useable twice -can't block forbidden genjutsu or A rank and Above Doujutsu 5. (Genjutsu-genshuku songai)Illusion technique-gravity damage Rank: A Type: Defence/Offense Range: long Chakra Cost:40 Damage Points:60 Description:This technique,requires the target to be in mid-air,then the user casts an illusion that makes the target think his or she is floating in the air but for some reason they are unable to move a single muscle due to gravity,where as in reality he or she is just falling.after crashing unto the ground the illusion desperse but leaves the foe badly wounded,depending on the height of the fall. -lasts for a turn -twice per battle 6. Genjutsu: Shinigami Bun'ya (Illusion Technique: Shinigami Realm) Rank: A Type: Supplementary/Attack Range: Short-Long Chakra Cost:30 Damage Points: N/A Description: Traps opponent in an illusionary world where everything is dead. When the opponent is trapped in the illusion the user can create clones of himself to help him attack the opponent. He and all the clones will look like Shinigami because of the illusion, and all weapons will also look different and will be less easy to defend from. The user (and clones) will move to short range from the opponent and stab him with swords or other ninja tools, thereafter all jutsus can be used again.The opponent can only use jutsus up to B-rank while trapped. - Note: The genjutsu will last for 3 turns. - Note: Creating clones counts as one of the three moves a turn. - Note: A jutsu will count as one of the three moves a turn. - Note: Can only be taught by Crimson. - Note: Can only be used 3 times - Note: cannot use A rank or above Genjutsu the following turn. Taught by Reborn: [url]http://www.narutobase.net/forums/sho...d.php?t=170427[/url] 7. Genjutsu: Souzoubutsu Joushou Tora no Jutsu (Illusionary Technique: Manifest Rising Tiger Technique) Type: Offensive/Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage: 60 (At the end of the 2 turns) Description: After preforming the necessary seals (Hare → Boar → Dog → Tiger) The caster creates the illusion of four large bangle tigers rising from the ground below their opponent. The tigers will then proceed in a formation formation to pin down the opponent, sinking their claws and teeth into the legs, and upper body of their opponent (tigers may attack by biting into the lower ribs and kidney areas, the pectoral, arm and/or shoulder regions...will be specified by caster).The victim experiences several hundred lbs of force applied to them not to mention a powerful jaw strength, pinning them to the ground. The victim will naturally topple over in the real world from the illusion and the perceived force applied to him. ~Can only be taught by Reborn ~ Jutsu lasts 2 turns ~Renders victim unconscious after 2 turns from pure trauma (almost 2 tones of pressure, blood loss perceived) ~Can be used 2 times per battle 8. (Genjutsu : tenma sazanami) Genjutsu : Demon Hands Type: Sup Rank: A Range: Short-Mid Chakra Cost:30 Chakra Damage:N/a Description: The User Takes out a Staff Or Sword and Stabs it in the ground infront of him. If the opponent looks at the staff/sword as it stabs the ground, Soon As the sword hits the ground a Huge Demon hand will emerge from the ground, grabbing the opponent restricting his/her movements. The Demon hand will start to squeeze the opponent crushing their bones in the genjutsu but in reality just stunning him -Can only use twice -Must have a staff or sword to use this -Cant use genjutsu in the next turn -Only Taught By General Phaze 9. (Genjutsu: Mizu Ei ) - Illusion Technique: Water Wrap Rank: B Type: Supplementary/Defensive Range: Short- Mid Chakra Cost: 20 Damage Points: N/A Description: The user releases his chakra and inserts it into his opponents brain whilst performing the snake hand seal, making it seem as if a long thick rope of water has suddenly materialize out of nowhere and wraps it self around the opponent, constricting the opponents movement, the rope would be so tight that the opponent wouldn't be able to move any parts of his body, thus preventing him from performing any hand seals, in reality the opponent would just be standing still struggling to move since he thinks a rope of water has tightly wrapped itself around his body. Note: Can only be used 4 times. Note: No other genjutsu in same turn. Note: Lasts for 2 turn if the opponent hasn't managed to figure out it's a genjutsu and release himself. Taught by Erzo here: [url]http://www.narutobase.net/forums/sho...39#post7439939[/url] 10.(Genjutsu: Raitoningu O Gyakuten) - Illusionary Technique: Reverse Lightning Rank: A Type: Supplementary Range: Short - Mid Chakra cost: 30 Damage points: N/A Description: The user performs the Tiger ~> Rat and Ox hand seals whilst releasing their chakra into the opponents brain, activating this genjutsu which stays dormant until the opponent uses a Lightning jutsu, however, the moment that happens, the user would see his own Lightning jutsu turn back and form into several Lightning ropes which go on to bind his whole body, wrapping tightly around it, numbing the opponents whole body completely preventing him/her from continuing with whatever was planned. In addition, the lightning ropes would go on to wrap around the opponents body in a way that causes him/her to face slightly upwards, making sure he can't see what's in front or around him. Despite this being a genjutsu, the opponents jutsu wouldn't go on to happen due to the sudden interruption, which would prevent the focus of chakra into the specific jutsu, causing the chakra to simply disperse not doing any harm to anyone. Note: Can only be used 3 times. Note: No S-ranked genjutsu in same or next turn. Note: Like most genjutsus, it stays active for 2 turns if not released by the opponent, or it has completed it's purpose. Note: It only works on lightning techniques that are released from the opponent's body, if the opponent utilize a lightning technique that comes from the sky or the ground it won't be affected by the genjutsu, but it won't deactivate the genjutsu either. taught by Erzo here:[url]http://narutobase.net/forums/showthread.php?t=344917&p=10887461#post10887461[/url] 11. (Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them. In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating. *Affects 1 person per usage* *In case of the Kurama, the genjutsu is short-ranged* *Can only be used once every 2 turns* *Can only be used 3 times* *Kurama's restrictions only apply when the Inner Demon is activated Taught by Lili here: [url]http://narutobase.net/forums/showthread.php?t=352639[/url] 12. (Magen: Kūdaka Sekai) - Demonic Illusion: Shattered World Rank: S Type: Offensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: This Genjutsu affects the opponent by attacking their sense of touch and sight, by causing unbearable pain. The user will perform three hand seals (Dragon → Horse → Tiger), and then channel their chakra into their opponent’s nervous system, taking control of their senses. This jutsu then traps the opponent in a world where literally everything is made out of glass, that breaks down in sharp glass spikes with the slightest move, even by breathing. So if the victim trapped in the genjutsu would breath, it would feel if glass was piercing their lungs over and over again, even if the victim would blink, it would feel like there are small pieces of glasses stuck within the victims eyes. If they would take a step, it would feel like their leg was pierced and so on. This jutsu has been known to be extremely painful, if the victim does not break out of this technique within one turn, then he or she will pass out due to the constant pain. ♦ Note: This technique can only be taught by Lucifer. ♦ Note: This technique can only be used once per battle. ♦ Note: The user cannot perform any type of Genjutsu for the following two turns. taught by Lucifer here: [url]http://narutobase.net/forums/showthread.php?t=364341&p=11428019#post11428019[/url] 13. (Genjutsu:Matenrō) - Illusionary Arts:Skyscraper Type: Supplemnetary Rank: A Range: Short-Mid Chakra: 30 Damage:60 [mental damage] Description: The user either performs one hand seal or stares directly into the eyes of his opponent creating the illusion that the ground is destroyed and the enemy is propelled several hundred meters into space. The enemy is then tied up with four belts and a frog-like, dragonic demon opens a hole in space and comes out of it, reaching to attack the enemy. This jutsu is used to break down the mind of the enemy or distract them long enough to prepare another attack, the enemy is unable to move while he is under the genjutsu, He also suffers a mental pain thanks to the belts squeezing him tightly this in result breaks him free of the genjutsu at that point. Note: -can only be taught by -Gitanshu- -can only be used 2x Taught here by Gitanshu:[url]http://narutobase.net/forums/showthread.php?t=361013&p=11617032#post11617032[/url] 14. Magen: Rosuto Sorrisu no Garathorne - Demonic Illusion: Lost Souls of Galathorne Rank: A Type: Attack Range: Short-Mid Chakra: 30 Damage: 60 Description: After making 6 handseals, the user casts a genjutsu upon an opponent while he immediately follows up with water manipulation. This is an advance genjutsu/water combination where the opponent immediately sees himself bound from behind(like pretta path holding sage-Naruto while sucking his chakra) by an earthy creature that looks like an elvish golem which becomes stiff immediately leaving the opponent bound and unable to move. At the same time he is bound, another elf would rise 5 meters infront of the opponent holding a katana. This Figure is fully erect split seconds after the oponent is bound, then it pushes forward stabbing the opponent with its earthy katana. The katana would pierce through the opponent and into the first earthy figure binding the opponent and it becomes stiff too leaving the katana hanging through the opponent. In real life as soon as the genjutsu is trigered, the user kneads his suiton chakra underground, making an elvish humanoid golem made of water to rise from beneath/behind the opponent restricting him just like in the genjutsu. Everything in the genjutsu happens in real life but the only difference now is that both figures are made of water meaning the opponent takes the full damage the katana stab which in real life would be a katana made of water. ++No A-rank Genjutsu and water in the next turn ++it takes the same time to perform this as it takes to perform 2 techniques and it counts as two techniques ++Useable only twice per match ++Does not require water source ++Must be taught by Priest taught by Priest here: [url]http://narutobase.net/forums/showthread.php?t=407766[/url] 15.(Genjutsu: Seishi Gazō ) - Illusionary Technique: Still Image Rank: B Type: Supplementary Range: Short - Mid Chakra Cost: 20 Damage Points: N/A Description: The user would release his chakra into the opponent's brain after doing 3 hand seals and disrupt his chakra flow, catching him in this genjutsu which affects the the opponent's vision, making him see the battlefield and the user of this jutsu exactly as they are, making it seem as if the world suddenly stopped like in a still image. Furthermore, the user would manipulate the chakra further, so that if the opponent turns around, it'd still look exactly as it was, due to the user linking his vision within the chakra, and making his opponent see the same thing he was seeing. This allows the user to throw Kunais or perform hand seals without his opponent being aware of what's going on/being performed, which in return would slow down their reaction time greatly, since they (opponent) would have no idea something is even coming towards them. However, this genjutsu only affects vision, so every other sense the opponent has is still intact and can be used to figure out that they have in fact been put in a genjutsu. Note: Can only be used 3 times. Note: Can only be taught by Erzo Note: No S-rank Genjutsu next turn. Taught by Erzo here:[url]http://narutobase.net/forums/showthread.php?t=411830&p=12652534&posted=1#post12652534[/url] 16. (Genjutsu : Chimei Tekina Kama) - Illusionary Arts: The Fatal Scythe Type: Supplementary Rank:B Range:Short Chakra:20 Damage:40 (mental stress) Description: The user will trap the opponent within an illusion where the user appear to have transformed into 20ft tall reaper, donning a black cloak. The reaper then will take his scythe and drive it into the opponent's chest, leaving them to believe to had been injured and hanging from the scythe of a reaper. The resulting stress on his mind causing damage. Restrictions: - Only teachable by Saikyo [spoiler][IMG]http://images.wikia.com/swordartonline/images/f/f8/The_Fatal_Scythe.png[/IMG][/spoiler] Taught by Saikyo here:[url]http://narutobase.net/forums/showthread.php?t=411888[/url] 17. llusion Arts: The Beach Life (Genjutsu: Bichiraifu) Rank: B Type: Supplementary Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: The user makes five hand seals and cast an illusion on their opponent. The opponent's mind believe they are on a beach laying in the sand with their friends and has just had a dream of fighting(the fight they are in right now). In reality the opponent is just immobilize. Taught by Solf here: [url]http://narutobase.net/forums/showthread.php?t=411892[/url] 18. (Genjutsu: Butsuri Haipā) Illusionary Arts: Physical Hyper Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will perform a pointing jesture at the opponent while in short range. This will induce a genjutsu on the opponent where the opponent will feel an illusion where their skin is hyper sensitive. Not for something subtle for example feeling the heat of the sun but for any physical attacks that the opponent might receive. This is a one time genjutsu where it will stay active unless broken by the opponent or the user when landing a physical attack. Soon as the user is able to land a physical attack anywhere on the body, the opponent will feel three times more pain than the original strike. For example, the opponent getting hit in the face with a punch will only feel a blunt force trauma for only a short period of time. However when under this genjutsu the opponent will feel broken cheek bones and broken blood vessels. In turn the pain that it is caused will knock the opponent out of the genjutsu after feeling the three times the pain. The feeling will then return to normal. The strain on the brain for one time use is not that destructive, however when hit a few times under this genjutsu the brain will take immense stress and strain from the extreme pain. Thus after three hits under this genjutsu the opponent’s physical capabilities will be slower, speed, reflex will all be reduced. -Able to use thrice per battle. -Have to induce the genjutsu each time for three hit bonus to take effect -Last 3 turns if a physical attack hasn’t been landed -Can only be taught by Solf J. Kimblee Taught by Solf here: [url]http://narutobase.net/forums/showthread.php?t=411892[/url] 19. Genjutsu: Kusari Naraku] - Illusionary Arts: Chains of Hell Type: Attack Rank: A-rank Range: Short - Mid Chakra: 30 Damage: 60 Description: The user transfers his chakra into the opponent's mind meanwhile performing a single handseal, the "Ram" handseal, casting an illusion into the opponent causing him to see the ground below him divided into two sections, a right section which moves at the right direction of the opponent and a left section that moves at the left direction of the opponent, leaving the opponent without any solid ground. Meanwhile the ground is moving countless chains shows up from the space that is left by the divide of the two earth sections. These chains are manipulated by the user, giving him the capability of binding the opponent with the chains, inflicting damage with the chains etc.. . Leaving the opponent open in reality and inflicting damage to him because of the amount of stress caused form the illusion. Note: Can only be taught by Kamishiro Note: Can only be used 3 times a battle Note: Can't use any genjutsu technique higher than A-rank at the same turn Taught by Kamishiro here:[url]http://narutobase.net/forums/showthread.php?t=413017&p=12773243&posted=1#post12773243[/url] 20. Genjutsu: Watatsumi Chishio| Illusionary Arts: Oceans of Blood Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user perform a single handseal and places a genjutsu upon the opponent. In the illusion, every time the opponent spews a Suiton technique from their mouth, they'll instead see themselves utilize their own blood for the technique. Due to this, should the opponent continue with the technique, they'll immediately feel the numerous and severe effects of major blood loss in the illusion. These effects include the opponent collapsing, breathing extremely heavily, paling of the skin, weaknesses of limbs and dizziness. In reality, the opponent's brain is so well fooled by the illusion into believing that the body is actually losing gallons of blood, that the brain causes the body to react accordingly, causing the target to undergo hyperventilation, weaknesses of limbs, and dizziness, often leading to collapsing, just as in the illusion. Due, however, to the difference in scales from the volume of blood a body has and a volume of water a normal technique may have, the effects aren't directly proportional and will only be fully experienced if the target uses water techniques or maintains water techniques in use for the duration of the technique, with the symptoms gradually setting it. Being such an advanced form of genjutsu, this technique controls the sense of sight,taste and smell,meaning the blood produced by the technique is difficult to distinguish from the real thing. ♦Can only be Taught by Igneel ♦Can only be used once per battle ♦Genjutsu lasts for three turns unless dispelled Taught by Igneel here:[url]http://narutobase.net/forums/showthread.php?t=418387&p=12850107#post12850107[/url] 21. Genjutsu: Chien Taimu | Illusionary Technique: Time Delay Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user will cast a genjutsu towards the opponent by disrupting their chakra flow in their brain. The user will simply point towards the opponent and make a single hand seal Tiger to put them under this genjutsu. While the opponent is under this genjutsu, any action performed will be delayed by two seconds. Either it's a jutsu, any form of taijutsu, or even running. The person under this genjutsu, they will think that they are performing the action right away but may not notice what is actually happening. Whatever is performed it will be delayed by two seconds. Note: Able to use three times in battle Note: Must have Mastered genjutsu Note: Lasts two turns unless broken Note: Can only taught by -Vision- Taught by Vision here: [url]http://narutobase.net/forums/showthread.php?t=202796[/url] Update of jutsu since I was taught it: [url]http://narutobase.net/forums/showthread.php?t=157594&page=119&p=12017256&viewfull=1#post12017256[/url] (Sukārettogen : Chou no Odayaka na Fukkatsu) Scarlet Illusion: Gentle Rebirth of the Butterfly Show Type: Supplementary | Offensive Rank: A Range: Short - Mid Chakra: 30 (-10 chakra to maintain) Damage: N/A Description: The user will make two hand seals before channeling chakra into the brain of the enemy inducing an illusion. Once this happens, the effects of the illusion will not occur right away as it would rather stay dormant until the trigger is met. When the user attacks the with a ranged ninjutsu and they managed to counter it, the illusion kicks in at this time where the technique when countered will “repair” itself and reform after being destroyed. This allows the user to fool the enemy into thinking that their techniques have a sort of self-revival mechanism behind it. The user however is in full control of the illusion, and as such can control the minor details such as the technique turning paths to re aim towards the enemy , all the way to splitting the technique down into small versions after it revives. This adds uniqueness towards the illusion’s power and allows for many different forms of tactics from the user. While the technique is reforming, a small chime/bell like sound is heard as well as time slowing down each time. This although minor, gives the enemy some sort of “indication” of it being an illusion as the chime is heard every time with no true source of the sound. *Can be used four times per battle* *Remains dormant for two turns before dispersing naturally, lasts two turns once the effects are triggered* *No Genjutsu above B -rank in the same turn* Taught by Nakiri here: [url]http://narutobase.net/forums/showthread.php?t=711016&p=20615317#post20615317[/url] Genjutsu: Naraku-Ryouken de Akunochimata|Genjutsu: Hellhounds of the Underworld Rank: S Type: supplementary Range: Short - Mid Chakra Cost: 40 Attack Points: N/A Description: The user will bite his hand and form five handseals and slam his hand on the ground, causing the opponent to believe he is performing a Summoning of some sort. In all actuality, it is a Genjutsu. By slamming his hand onto the earth, the user activates the Genjutsu. Upon activating, the opponent starts to hallucinate and thinks he has seen the user summon creatures from deep within the Underworld called Hellhounds. The user then makes the Hellhounds rush at the enemy, seizing each of their limbs, negating movement. What really happens is the oppoenent's movements are restricted and the enemy cannot move. *Can only be used once a fight* *After using, the user cannot use Genjutsu for three turns* *Since the opponent will think it is a summoning, he might be tempted to throw kunai and other objects as the hellhounds. If this happens, the kunai will just appear to bounce the hellhounds and they will keep going* *No other S-rank jutsus can be used that turn* Learned from Madara Uchiha here:[url]http://narutobase.net/forums/showthread.php?t=433728[/url] (Genjutsu: Hatsuchi Hanshouko) - Illusionary Arts: Mother Earth's Breed Type: Supplementary Rank: A rank Range: Short - Mid Chakra: 30 Chakra Damage: 60 Damage Description: The user will perform 3 dumb handseals (bird > rat > snake) and focus chakra into the target's mind, putting them under an illusion where they will feel as if butterflies were moving inside their stomach, when truly it's flies what is moving inside them, thousands of flies, then due to the huge amount of flies inside of them, they will start to come out from the target's ears, mouth, and nose aswell as start flying around them randomly, while many that still remain inside them, will begin to eat their internal organs, this will cause the target to feel disgusted and tormented by the flies eating them from within as well as crawling out of their face. - May be used x2 per battle, but not in consecutive turns. - No B rank or higher genjutsu the next turn. - May only be taught by Lokí Learned from Loki here:[url]http://narutobase.net/forums/showthr...1#post12518471[/url] (Genjutsu: Kurage's Shisen) - Illusionary Arts: Medusa's eyes Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user will perform a series of three handseals: Dog → Tiger → Ram and inject their chakra into the targets chakra system, disrupting their normal flow of chakra and placing the target under an illusion. The illusion will make the target see the user's hair turning into snakes with bright eyes and his/her eyes turning red, much like Medusa's. Then as the target looks in the users eyes, they will feel and see that their lower body is turning into stone, which slowly moves higher until it turns the target into stone completely. This will paralyze them for a short duration. Notes and Restrictions: - The paralyzing effect lasts for one turn. - Can only be used three times per battle - Requires eye contact to perform. - Paralysis begins when all the limbs are "turned into stone" taught here:[url]http://narutobase.net/forums/showthr...9#post13945359[/url] Genjutsu: Dementor's Seppun(Illusionary Arts: Dementor's Kiss) Type: Offensive Rank: A rank Range: Short-Mid Chakra: 30 Damage: 60 Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a cloth-like being descend from the sky towards them. The target, upon the appearance of the being, would be unable to move due to ice emerging from the ground encasing them completely and preventing their movement(Target's head does not get encased with ice). As the being gets closer to the target, (s)he would begin to feel colder, the ice would seem to strengthen and tighten as it gets closer. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth through the ice, said line would represent the target's 'soul'. As the 'soul' is being 'sucked', the dementor would fabricate fake illusions which the target would experience. The illusions would be intense enough to cause mental damage. Said illusions would usually be of anguish, torture, and sadness, of course the scope of the illusions intensity depends on the user's desire. Furthermore, the ice that had been strengthening and tightening as the dementor got closer would shatter inwards when the mental damage is delivered, this deludes that target into believing that (s)he had experienced both mental and physical damage, while in reality it was only mental damage. -Usable 3X per battle. -Must have illusionary arts training completed. -No illusionary arts above A rank can be used in the same and next turn. Taught here: [url]http://narutobase.net/forums/showthr...6#post20623836[/url] (Genjutsu: Baghuul no hōyō) | Illusionary Arts: Baghuuls Embrace Type: Supplementary Rank: A rank Range: Short - Mid range Chakra: 30 Damage: N/A Description: The user will start off by forming three hand seals, and induce a dormant Genjutsu on the opponent. The Genjutsu would cause the opponent experience effects based on the materials they come into contact with, as it encompasses three materials, namely; mist, dust, and steam. Through either the opponent's mist, or the users, the opponent will experience the mist to become colder to the touch and start to constrict them as it gets more compressed, and presses against their body, limiting their movements within the mist and making it difficult for them to traverse through it. Through dust formed with Earthen/Wind techniques, or the user/opponent's, and when under the effects of this Genjutsu, the opponent will encounter a tingling sensation, as it feels like the dust enters into their pores, or through every open orifice and drastically increase the opponent's weight, of their clothes and their own body, making them slower as they perceive themselves to be heavier, and causing them to move at two ranks lower than their normal rank when affected by the Genjutsu. Through either the opponent's steam, or the users, or when two techniques clash and create steam, the Genjutsu will take effect. The opponent would perceive the steam as having acidic properties, as their skin begin to form boils and sores, and the acidic nature of the steam would affect the opponent's clothes as well. In reality, nothing happens to the opponent, only within the Genjutsu. Only one of the effects can be done at a time, and after doing so, there should be a two turn cool down between them. Notes: -Can only be taught by Detective L. -Can only be used three times a fight. -No A rank and above Genjutsu in the next turn, and S rank and above in the one after that. -A two turn cool down between each effect of the Genjutsu, and only one effect at a time. Taught here: [url]http://narutobase.net/forums/showthr...3#post20630643[/url] Genjutsu Ogi: Itazura) Secret Illusion Arts: Prankster Type: Offensive | Defensive Rank: A -Rank Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will form 3 handseals, causing a genjutsu to occur. While the target holds a weapon or instrument(anything you can hold), the user is able to use this genjutsu to make it appear as if the held object turns into an animal(based on the user's contact). The illusionary animal then attacks the target, grabbing there limbs and preventing them from moving. This can also work on elemental techniques used by the enemy, having the technique appeared to have changed into a animal as well. This adds some uniqueness as the user can make the animal appear as if it was created from the element its self, meaning creating a fire fox if used on a fire technique etc as an example. The technique lasts for 3 turns to which the user can transform as much objects as they want within this interval. The user can also add extra effects like smoke , heat(for fire) and so forth as well to add more realism. *Each usage lasts 3 turns* *Can be used twice per battle* *Can only be used by signers of an animal contract* (Genjutsu: Gaia no Jishhikaitei) Illusion Technique: Embodiment of Gaia Type: Supplementary Rank: A-rank Range: Short-Mid Chakra cost: 30 Damage points: N/A Description: The user makes four hand seals causing an illusion to occur, to which once activate the opponent will see the user instantly slam their hands onto the ground. Once they do a blue summoning formula will appear on the ground under the enemy. A blue chain with a spear head will form behind the target and stab into the spine of the target, to which once it does it will spread out and latch onto the surrounding environment (such as trees, mud puddles,water etc). The chains that branch from the original will then seemingly begin to absorb the properties of the said surroundings and forcefully injecting back into the body of the target. The target will feel immense amount of pressure as they feel there bones being morphed into the same material being absorbed by the chains(changing the bones into tree bark, hardening like steel etc). In reality the target is unharmed but us under immense mental strain and will pass out after 2 turns if they don’t break the illusion due to the intense mental strain. The technique is highly versatile as it can be used in accordance to the actual environment, thus making it harder to decipher. *Genjutsu lasts two turns* *Can only be used twice per battle, leaving the user unable to use A-rank and above genjutsu until the the illusion ends* Taught here: [url]http://narutobase.net/forums/showthr...4#post20633604[/url] [/spoiler] [CENTER][SIZE=4][COLOR="Brown"]Hyena[/COLOR][/SIZE][/CENTER] [spoiler] Summoning Animal: Hyena Scroll Owner: BloodLust Loki Other Users who have signed contract: Professor Sarutobi. Summoning Boss if existing: Grand Crocotta Other Summoning Animals tied to contract: Crocotta, Pachycrocuta, Eucrocuta, and Aardwolf 22. Summoning Technique: Kaijin (Grand Cotta Summoning) Rank: S Type: Supplementary Range: N/A Chakra Cost: 60 Damage points: N/A Description: After doing the necessary hand seals and wiping blood across the tattoo on Oraan's left arm, Oraan summons Grand Cotta. Grand Cotta is the largest Hyena of them all. He is the same size as Gamabunta. He is the only Hyena capable of using Jutsu other then Genjutsu, consisting primarily of Fire and Lightning. Because Grand Cotta has a very thick hide if attacked with Lightning, only an S Ranked or above Lightning jutsu can kill him (Unless a water technique is used in conjunction to cause the lightning techniques to be powered up through the conduction allowing A ranked lightning techniques to cause damage). Grand Cotta has a helmet made of Manganin, which is a metal that is very resistant to lightning. The helmet, and the hide, are why it is so hard to kill Grand Cotta with Lightning abilities. Note: Can only be summoned once per battle. Note: Lasts for a Maximum of 4 turns. Note: Can use all Lightning Techniques that the User knows that doesn't require hand seals Note: Can use all Fire Techniques that the User knows up to S Rank that doesn't require hand seals Note: Must have signed the Hyena Contract to use. 23. Summoning Technique: Kaijin (Crocotta Summoning) Rank: A Type: Supplementary Range: N/A Chakra Cost: 30 Damage points: N/A Description: After doing the necessary hand seals and wiping blood across their hand, Oraan will wipe his hand on his sword blade and stab it into the ground summoning Crocotta, the Hyena King. Crocotta is a large Hyena about 7 feet tall and 800 pounds. He is capable of producing a laugh that mesmerizes a target; which is a form of Genjutsu. Can only stay on the field of battle for 2 turns. 24. Summoning Technique: Haiena (Pachycrocuta, Eucrocuta, and Aardwolf Summoning) Rank: A Type: Supplementary Range: N/A Chakra Cost: 30 (10P, 10E, 10A) Damage points: N/A Description: After doing the necessary hand seals and wiping blood across their hand, Oraan will wipe his hand on his sword blade swing it in a wide arc summoning P.E.A, Generals of the Hyena King. They are smaller Hyena, and in order of names are 4, 3 and 2 feet tall and ranging from 300 to 500 pounds. They are capable of producing a laugh that confuses a target as to the whereabouts of each animal. They may only stay on the field for a maximum of 3 turns. 25. Summoning Jutsu: Kousou (Confused Fighting Genjutsu) Type: Supplementary Rank: A Range: Short/Mid/ Chakra Cost: 30 Damage Points: N/A Description: P.E.A produce a laugh which confuses a target(s) as to the whereabouts of each animal. This technique is normally used in conjunction with a mist producing Technique of Oraan’s that conceals their chakra. Note:Can only be used when Suiton Release: Unsanmushou no Jutsu: Water Release: Vanishing Mist is in effect. This effect is stopped when Vanishing Mist is no longer in use. 26. Kaijin (Hyena Mode) Type: Supplementary Rank: S Range: Short Chakra Cost: 80 Damage Points: N/A Description: User is coated in an armor of thick Hyena hide, belonging to Grand Cotta. The User gains a helmet made of Manganin, the same metal used as Grand Cotta's protective headgear. The Transformation into Kaijin (Hyena Mode) takes a the time it takes to perform hand seals for the next jutsu to form, the Manganin helmet is the last to form. While this is active, Hyena mode has these effects. *Decrease all Lightning Jutsu damage by 20. *Lightning jutsu that hit the user does not cause Paralyzation due to the hide of the Hyena. *User's Peripheral vision is impaired due to Helmet. *User cannot use any clone techniques while in this mode. *Must have signed the Hyena Contract to use. *Lasts for 5 turns *Can only be used 2x per battle[/B] [spoiler][IMG]http://3.bp.blogspot.com/_4egvgaQGf0g/SUpESuZk0fI/AAAAAAAABRI/YpnUTpDJG_w/s400/The_Warrior_by_alanlathwell.jpg[/IMG] [/spoiler] 27. Kami no Hidari-te Akuma no Migi-te (God's Left Hand, Devil's Right Hand) Rank: S Type: Supplementary Range: N/A Chakra Cost: 80 Damage points: N/A Description: User, while in Kaijin (Hyena Mode), summons (by way of handseals) what appears to be two clones of the user. The only difference between the three is that one has A yellow Manganin helmet, while the other has a red Manganin helmet, and the user's helmet is brown. The God's left hand(Kami) has all Lightning Abilities and is capable of using all the Lightning Techs that the user knows. The Devil's Right Hand(Akuma) has all Fire Abilities, and is capable of using all the Fire Techs that the user knows. Note: Usable only in Kaijin (Hyena Mode) Note: Must have signed the Hyena Contract to use. *Vision impairment still applies for Each "clone". *Each "Clone" is immune to attacks of their element S Rank and Below. *User cannot use any Lightning or Fire Techs while each respective "Clone" is on the field. 28. (Kami/Akuma: Kurama Bushuugi)- God's Left Hand/Devil's Right Hand: Wheel of Misfortune Type: Attack Rank: Forbidden Range: Short - Long Chakra cost: 60 Damage Points: 80 Desription: A combination of Kami's and Akuma's natural elements. They stand back to back and shoot a fireball and lightning ring, which combine and travel toward the opponent, gaining speed as it goes. Note: Can only be used 2x per battle Note: Counts as two of the 3 moves in a turn. Note: Must have signed the Hyena Contract to use. Note: Can only be used in Kaijin (Hyena Mode). 29. Summoning Technique: JawBone Fossil Shield Rank: S Type: Supplementary Range: Short Chakra Cost: 30 Damage points: N/A Description: User summons a shield made of Fossilized Jawbone from the largest and strongest of Hyena. The Jawbone protects the user from all A Rank and below direct attacks for the turn that it is used. Note: Can only be used 3x per battle Note: Only a person who has signed a Hyena Contract can use 30. Suiton Release: Unsanmushou no Jutsu (Water Release: Vanishing Mist) Type: Supplementary Rank: A Range: Short/Mid/ Chakra Cost: 30 Damage Points: N/A Description: Doing two hand seals, user creates a slightly dense mist that can conceal his and his Summoning’s Chakra for 3 turns only. User can dispel the mist at will by doing the two hand seals in reverse order. The mist is made of extremely dense water chakra, so the mist's own chakra signature cloaks user's and his Summon's chakra. When the mist is in effect, the User cannot sense his opponent's chakra. Note: Can used by people who have signed the Hyena Contract. Note: Can only be used once per battle. Note: Dispelling the Technique does not count as one of the 3 moves in one turn. [/spoiler] [CENTER][SIZE=4][COLOR="LightBlue"]Wind[/COLOR][/SIZE][/CENTER] [spoiler] 31. Fuuton: Kaze disuku (Wind Release: Disks of Wind) Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user channels wind chakra to the palm of his dominant hand, manipulating the chakra to create high rotation speeds. This creates a small rotating disk that can be thrown at the opponent. The disk travels at a fairly fast speed. ★can only be taught by ddkcwill ★Needs to have Wind Mastered ★Can only be used twice 32. Futon: Furaingu Fūjin no Jutsu (Wind Release: Flying Wind God Technique) Rank: S Type: Supplementary Range: Short/Long Chakra cost: 60 (10 every turn it’s active) Damage points: N/A Description: By using wind chakra to create wind bubbles beneath the user’s feet, the user will mimic flight by using the air bubbles created to literally run on nothing more than air. The air bubbles are invisible to the naked eye. This technique can be used to evade some technique. Notes: Can only be used twice. Lasts for 5 turns. Can only be taught by Leeroy G. Zero 33. (Futon: Taisan) Wind Style : Disperse Type : Defense/Supplementary Rank : A Range : N/A Chakra cost : 30 Damage points N/A Description : The user is able to disperse his body into the wind, making the user one with the wind.The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks. Note : Takes time to reform back into user's original state. Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air. Note : Can only be used Once per battle Note : Only used/taught by ~Yondaime~ 34. (Fuuton: Kaze Kei Kadou) Wind Release: Wind Whip Vortex Type: Attack Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user will begin to compress a large amount of chakra into their hand, forming it into a whip made out of the wind. The user will then swing the whip towards the opponent, releasing multiple vortexes of wind towards him. Note: -After the vortexes are released the whip will dissipate -can only be used 3 times per match 35. (Fuuton: Meimei Bakuha no Jutsu) - Wind Style: Divine Blast Jutsu Rank: S Type: Offense/defense Range: short-mid Chakra Cost: 40 Damage Points: 80 Description: The user makes a snake hand seal and releases a strong 360 degrees wind blast from his/her body, that flattens every thing at mid- range to the him/her. -can only be use 2 time per battle -No A-ranked wind jutsu next turn 36. ( fuuton: mei mei din kikku no Jutsu) - Wind Style: Divine Dropkick Jutsu Rank: S Type: Offense/defense Range: mid Chakra Cost: 40 Damage Points: 80 Description: The user concentrates a large amount of wind chakra into his/ her leg and jumps up,doing a front flip with a leg dropkick that instantly sends down a strong,large wave of wind to impale the target. This jutsu is best in mid-air . -3 times per battle. -no A rank wind next turn 37. ( fuuton: mei mei kikku no Jutsu) - Wind Style: Divine Kick Jutsu Rank: S Type: Offense/defense Range: mid Chakra Cost: 40 Damage Points: 80 Description: The user concentrates a large amount of wind chakra into his/ her leg and does a back flip kick that instantly elevates anything in the users path and is able to knock a Target unconscious. -Useable 3 times per battle -No A-rank wind next turn 38. (futon: mei mei mikku no Jutsu) - wind Style: divine stomp Jutsu Rank: S Type: Offense/defense Range: long Chakra Cost: 40 Damage Points: 80 Description: The user concentrates a large amount of wind chakra into one of his/her leg and stomps on the ground thus releasing a powerful,large wave of slicing wind raging through the ground with great speed, towards the Target. Doing major damage to his/her leg. -Useable 3 times per battle -No A-rank wind next turn 39. (Fuuton: Sukai Toku) - Wind style: sky shield Rank: S Type: defense Range: N/A Chakra Cost:40 Damage points: N/A Description: The users focuses and channels a certain amount of wind chakra into their head,then he or she manipulates the chakra into a large flat sphere of wind,more like a flat hat atop the users head,which is large enough to shade the user's whole body and acts as a barrier against attack from skywards. -useable twice. -lasts for 3 turns 40. (fuuton-mimi juuten)wind style-ear plugs Rank: S Type: Defense Range: N/A Chakra Cost:40 Damage Points:N/A Description:The users concentrates and channels small amount of wind chakra into both of their ears,manipulating it to gain a tiny sphere like shape.this renders them completely deaf.Thus,making sound based attacks useless but leaving he or she open for surprise/sneak attacks. -Twice per battle -lasts for 5 turn 41. (Fuuton : Rippou of Katto Uindo ) Wind Release: Cuboid of cutting wind Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: The user will make two hand seals and then create a small cuboid of wind chakra that is compressed and then release it at the target. The user will then make another hand seal to expand the cuboid to surround the target. The target will then deal cutting damage from blades of wind attacking them when they are caught inside the technique. -Co creator Zen. -Can only be taught by Zen and Yard. 42. (Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado Rank: A Type: Offensive Range: Short – Long Chakra cost: 30 Damage points: 60 Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent. The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent. -The controlling of the shuriken counts as one of the users turns -Can only be taught by ~Yard~ 43. Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones) Type: Defense/Supplementary Range: Short-Mid Rank: A Chakra Cost: 50 Damage Points: N/A Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground. Restricted to 3x per battle. Note: Can only be taught by Loki 44. (Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami Type:Attack Rank:A Range:Short/Long Chakra Cost:30 Damage Points:60 Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow. *Can only be used thrice per battle* *Can only be taught by -Blizzard-* 45. (Fūton: Tenryuu no Hõukou) - Wind Style: Swirling Wind Roar Type: Attack Rank: S Range: Mid-Long Chakra Cost: 40 Damage: 80 Description: After Performing the dragon, hand seal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs and concentrating there fuuton chakra into the inhaled air and the lungs the user will then quickly form the dragon hand seal and releases a Roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid. It will take a swirling wind/vortex form with small wind blades in it rotating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even through bones. It can also be used on multiple opponents. ♦ Note: Can only be used three, times per battle. ♦ Note: The user must have, mastered wind. ♦ Note: The user must be Kage rank or above to use this technique (due to the scale of this attack). ♦ Note: Can only be taught by Karyuu 46. (Fūton: Ōbu hakai) – Wind Release: Orb Destruction Rank: S Type: Attack Range: Short – Mid Chakra cost: 40 Damage points: 80 Description: The user performs 2 hand seals (Tiger and Boar) and releases his wind chakra in the area around his opponent, creating a gust of wind which blows towards the opponent, first blowing upwards leaving them 2/3 cm from the ground and then goes on to create an orb which would form around the opponent and begin to compress and close in on them, resulting in the formation an orb of wind which would trap them due to the pressure that acts as a solid form. Trapping the opponent would prevent them from having enough space to move their legs or arms, which in return means they can't perform hand seals if the technique actually connects. The user -if he/she wishes- can create two orbs if there are 2 opponents or an opponent and a summon, however, when this is done, the power of each orb decreases to A-rank. The pressure of the orb and the slicing winds damage the targets and may even tear them apart. Note: Can only be used twice. Note: Can only be taught by Erzo Note: No other wind jutsu in same turn. Note: No Wind jutsu higher than S-rank, next turn. Taught by Erzo here: [url]http://narutobase.net/forums/showthread.php?t=411830&p=12652534&posted=1#post12652534[/url] 47. (Futon: Itsuwari Uzu)- Wind Release: The Deceitful Vortex Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description:The user simply forms the mundane Dragon hand seal, putting his hands together, outstretched at chest level, his arms pointing at whichever direction he pinpoints this technique towards. Essentially, in the desired direction of the user, the user will manipulate the air currents in that location, controlling the air to spiral in whatever manner he/she desires, forming a vortex of wind, by manipulating the currents, whose size can range from the size of a limb, accentuating to the size of a slightly overlarge human. It's most primary function, is to use it in conjunction with other elemental techniques. Due to this technique stemming from the manipulation of air currents, the user can, immediately after using an elemental technique, almost in quick succession use this, manipulating the air currents around the technique to spiral and spin, causing the technique sent to be given a spiraling motion, which further accentuates its strength and impact. This technique can be used in conjunction with any Fire, Water, Mud-based Earth Techniques, and even Wind techniques, though not Lightning, of whatever rank. The spiraling motion added to the technique would amplify its impact, increasing its damage by a rank(essentially, +20). In that manner, this technique works in a similar fashion to Wave of Inspiration, being capable of using it right after the previous technique, almost successively. When combined with this technique, the spiraling motion of any technique would cause it to move faster. Notes: ~ Can only be used 3x per battle ~ Works on techniques up to A rank. taught by Baldy here:[url]http://narutobase.net/forums/showthread.php?t=411816[/url] (Futon kaze hoi-ru : wind style: wind wheel Type: offensive/supp Rank: S-Rank Range: Short-mid Chakra: 40 Damage: 80 Description: The user will make 3 hand seals and form a wheel of wind around themselves. Using this wheel the user can travel towards their enemy and then get out of it throwing it at their enemy or throw it from a distance. The wind wheel is cable of cutting threw A rank earth and while the user is inside the wheel can defend against weapons. Note: can only be used 2 times per match Note: can’t use any jutsu while inside the wheel. note: Goes fast enough to knock away incoming weapons and doesn't increase the users speed the wheel being able to move the user around does not increase his speed. And throwing it it goes as fast as a normal weapon goes when thrown ( the same speed as lets say a kunai.) Taught here: [url]http://narutobase.net/forums/showthread.php?t=712029[/url] [/spoiler] [CENTER][SIZE=4][COLOR="Green"]Earth[/COLOR][/SIZE][/CENTER] [spoiler] 48. (Doton:shinkuro) earth style: synchronize Rank: A Type: Defense Range: short-long Chakra Cost: 40 Damage Points: N/P Description: The user sends his/her doton chakra into the ground thus through out the battle field and synchronizes with earth.when this jutsu is active the user can sense anything either standing on earth or underground. -Twice per battle -lasts for 3 turns. 49. (Doton: Toraberingu Doro ) - Earth style: Traveling Mud Rank: A Type: Attack/defence Range: N/A Chakra Cost:40 Damage points:N/A Description: this jutsu is similar to earth style-hiding like a mole,but only works on muddy and swampy portions of the earth.firstly, The user focuses earth chakra through out his or her whole body,then he is able to merge or sink into any mud/swamp but instead of turning the earth into fine grains,he solidifies it a bit whilst traveling through it, and just like the earth style hiding like a mole technique,the user is still updated with every movement happening on surface thus enabling him or her to launch a surprise attack. -The user can't use any other elemental jutsu except earth whilst using this technique,simply because of the constant earth chakra concentration needed. -twice per battle. 50. (Doton-Sokonashi no Kussaku Earth style-bottomless excarvation Rank: S Type: Defense/Offense Range: long Chakra Cost:40 Damage Points: N/a Description:This technique requires The user to first perform some hand seals, then he or she forcefully separates his/her hands whilst manipulating and horizontally excavating/demarcating the earth between them and the target.this jutsu can be used to drain out water jutsu,watery/muddy/swampy terrains because of the mass capacity of this technique. -Twice per battle. 51. (Doton: oshi sacchi) Earth Release: Pressure Sensing Rank: C Type: Supplementary/Defense Range: Short-long Chakra cost: 20 Damage Points: N/A Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground. -User must make contact with the ground while using this jutsu. 52. (Doton: tsuchi heika) Earth Release: Earth Arms Rank: B Type: Supplementary/Attack Range: Short-long Chakra cost: 40 Damage Points: N/A Description: After making 3 hand signs the user sends his earth chakra into the ground around his opponent and raises arms from the ground that can grab his opponent and hold him/her in place. -The user must make contact with the ground in order to use this jutsu meaning he/she cannot use this while being in the air. -Must be taught by ~Yard~ -Must have a proper understanding of earth jutsu meaning you must be able to use B rank earth to learn this jutsu. Note: If used in short-mid range you can add more chakra to the arms of earth and use them to crush the limbs of your opponent. 53. (Doton: tsuchi heika) Earth Release: Earth swords Type: Supplementary Rank: B-Rank Range: Short Chakra cost: 30 (when making the sword) Attack points: 40 Description: The user cups their hand as if they were holding a handle and molds a strong sword using their earth chakra. since the earth used is made from the users chakra it can cut through C rank earth. -The user cannot use any jutsu that require hand seals while holding the sword. -Sword takes 3 seconds to make. -Must be taught by ~Yard~ 54. (Doton: Tsuchi Kurassha) Earth Release: Earth crusher Type: Offensive Rank: A Range: Short-mid Chakra Cost: 30 Damage Points: 60 Description: Like "Earth Release: Mud Fall" and "Earth Release: Dropping Lid" the user will make 3 hand seals "Rat" "Tiger" "Boar" as they send earth chakra to above the opponent or target and will make a rift above them. What comes out is not mud nor a lid but a huge stone that falls from the rift and crashes down onto the opponent (see picture for the size of said stone). The stone is created several meters above the opponent, leaving enough time to react. - Can only be used twice per match. - Must have mastered at least A rank earth. 55. (Doton/Suiton Konbo: Kyuutai no Suishi) Earth/Water Combo: Orb of Drowning Rank: S Range: Long Type: Attack Chakra: 40 (+ 15 per turn) Damage: 80 Description: The user will do a row of 5 hand seals, then finish with slamming their hands onto the ground. A huge orb of earth will arise from the surrounding earth around the opponent, encasing them in a giant orb, leaving a 3 meter, in diameter, hole in the ground, that enters into the bottom of the orb. The user then stomps onto the ground, causing a geyser of water to sprout up into the hole, filling the orb with water. The water will race around inside of the orb, knocking the opponent around, trying to knock them out. The water will then fill up the orb, drowning the opponent. Note: Usable 1x Note: No Earth/Water jutsu for the next turn Note: The water will fill up the orb in 5 seconds max Note: If not out in 2 turns, the opponent will drown 56. Raiton/Doton: Enkei Nokogiri)- Lightning/Earth Style: Circular Saw Type: Attack Rank: S Range: Short - Long Chakra cost:60 Damage Points: 20x3 Description: User Creates a Lightning Disk, making it slightly larger, and instead of throwing it aerially at an enemy hauls it to the ground. The Lightning Disk acts as a Circular Saw, that splits into 3 different smaller Lightning Disk that follow one after the other with a 1 foot gap in between each. Note: Can only be taught by Loki. Note: Can only be used 1 time per battle. 57. (Doton : Tsuchi Keiro) - Earth Release : Earth Path Type: Offensive/Defensive Rank: A Range: Short/mid/long Chakra Cost: 30 Damage Points: 60 Description: After performing two simple hand seals(Tiger & Dog) the user will stomp onto the ground creating a long path of earth which the user can cause it to rise up and flip his/her target backward, The user can control this path of earth like a dragon(but doesn't take form of a dragon)to allow the user to ride on it to avoid certain jutsu or can even send it to crush his/her opponent. Can be only taught/use by T.O.P. Can be only use three time per battle 58. (Tsuchi Kabe-Tama) Earth Wall-Bullets Type: Attack/Defense Rank: B Range: Short-Long Chakra Cost: 20 Damage points: 40 Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent. Notes: -This Jutsu can only be taught by Serpent 59. (Ko Kabe-Tama) Great Wall-Bullets Type: Attack/Defense Rank: S Range: Short-Long Chakra Cost: 40 Damage points: 80 Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent. Notes: -Can only be used twice per battle. -This Jutsu can only be taught by Serpent 60. (Doton: Iwa hando) Earth Release: Stone Hands Type: Attack Rank: B Range: Short-Mid Chakra Cost: 20 (+5 Per Hand) Damage Points: 40 Description: The user places his Hands in the Ground and large stone Hands rise up, these hands are very flexible and able to grab the opponent and crush them or be made into fist and punch them, these hand's are very large and lift someone up. Note: -Can only be taught by Serpent -Maximum of five Stone Hands 61. (Doton: Ishi Sekkou) Earth Release: Stone Scout Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 (+10 Per-Turn) Damage points: N/A Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked. Note: -This Jutsu can only be taught by Serpent. 62. (Doton: Ishi Mie Sekkou) Earth Release: Multi Stone Scout's Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 (+15 Per-Turn) Damage points: N/A Description: This is an Advance form of "Doton: Ishi Sekkou" The user will picks up small rocks and throw them in the air. The rocks mold into a bird shape, the birds then fly's high in the sky and scout the battlefield. the user's and Stone Scouts vision's are linked. Note: -This Jutsu can only be taught by Serpent -Maximum of 4 Stone Scouts. -Can only be used once per Battle 63. (Doton: Yurasu Bakura) Earth Element: Rock Explosion Type: Offensive Rank: B Range: Short – long Damage points: 25 Chakra cost:40 Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock. When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast. Note: Can only be taught by Wesobi Note: Can only be used twice per battle Note: The string is clearly visible to dojutus users, due to the injection of chakra before the explosion. Non-dojutsu users can see the string, but not very clear. Note: No Doton attacks in the same turn. 64. (Doton: Rokku no Tepu o Kakudai)- Expanding Rock Tape Rank: A Type: Offensive Range: Mid/Long Chakra cost:30 Damage Points: N/A Description: The user performs the following hand seals, Snake → Ram → Bird → Hare → Dragon → Ox → Horse → Ram → Dragon → Snake, and then directs their doton chakra into the earth. Ten earth strips with similar physical characteristics as tape erupt from the ground around the opponent a meter away from him. If the rock tape touches the opponent, it will attach itself to the opponent’s skin, making it near impossible to remove. After attaching itself to the opponent, the user will disconnect the tapes from the ground. One turn after the opponent has been attached to the rock tape, the user will perform the Snake hand seal, and the tape expands and then amplifies its density rapidly, increasing its weight. This anchors the opponent to the ground due to the immense weight, rendering the part of the body immobile. *Note: Can only be taught/used by Selendrile *Note: Usable three times per battle *Note: The opponent can battle as normal until the user expands the tape *Note: The opponent must have contact with the ground in order for the tape to attach itself to them *Note: No Doton in the same turn 65. (Tama youshiki maruishi tooriame) Earth Style: Boulder Shower Rank:S Range:Mid-Long Type:Attack Chakra Cost:40 Chakra Damage:80 Description: The user picks up a rock then focuses his earth chakra to his hands. once he does that. he then crushes the rock to smiterings then blows it into hundreds of pieces. He then throws the pieces high in the air and does 4 hand seals, ending with the tiger. Once thats done the tiny pieces that are in the air turn into boulder size rocks and come crashing down on the enemy like mini size meteors. -Note: only can use once -Note: if not secure you can get hit with the boulder showers -Note: Can only use A rank earth and below after use -Note: Anybody in the Hidden Ash Can use this Taught by Teno here:[url]http://narutobase.net/forums/showthread.php?t=345765&p=10933949#post10933949[/url] 66. Doton hisan saihen- Earth Release Flying Debris Type: Offensive Rank: A Range:Short - Mid Chakra:40 Damage:80 Description: The user begins by either stomping the earth with his hand or leg, While stomping the ground the user releases his chakra into the ground which causes several average size debris of earth to rise from the earth, the debris rises up from all around the opponent even from his back side, this technique extends up-to mid range from opponent meaning the chunks of earth will rise from all directions with in mid range area of the opponent [he will be at the center], The user than goes on to weave a single hand seal and all the stones/chunks of earth start to converge onto the opponent and inflict great damage to him. Note: - The user can't use any A rank and above Doton technique in the same turn. - Can only be used thrice - Can only be taught by -Gitanshu- Taught here by Gitanshu:[url]http://narutobase.net/forums/showthread.php?t=361013&p=11617032#post11617032[/url] 67. Doton: Doro Yubi Funsha Kei - Earth Style: Mud Finger Jet Whip Rank: A Type: Offensive Range: Short - Long Chakra Cost: 30 Damage: 60 Description: An alternate earth release where the user compresses mud into his fingers then shoots out fast concentrated mud which are still connected to the finger through an elastic and glossy thin line of mud. The tip of the whip is made of dense mud with a cone shape while the lines connecting the cone shaped tips to the fingers are light, flexible and elastic wires of mud with glossy appearance and ancient markings on the body. The jet while been shot, can be manouvred in mid air before it hits an obstacle. it can be disconnected or retracted back into the fingers at the user's will but making another shot after it is being called back into the fingers will count as another move. 10 jets can be shot at a time with the 10 fingers while this is upto the user, he can reduce the amount of jets he wants to shoot by using less fingers. ++Must be taught by Priest ++Useable 5 times per match ++Re-shooting after retracting back into the fingers counts as a move taught by Priest here:[url]http://narutobase.net/forums/showthread.php?t=407766[/url] (Doton: Tsūki no Jutsu)- Earth Release: Venting Technique Type: Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: After performing an earth technique, the user will will channel even more chakra into it and perform the Tiger→ Ram → Monkey → Ram → Snake handseals. By compressing the earth within an earth technique starting from the bottom , the user will force the air bubbles confined between the spaces of the earth to the surface. As the air pockets are forced to surface of the technique, the user will release the pent up air by opening small exit points on any part of the surface of the earth. A sudden and violent burst of air is released from the earth due to the confined pressure of air and the compression of it against the surface. The burst of air is capable of neutralizing a single, directional lightning techniques up to A-rank per use. (such as a beam, laser, spear, etc) *Note: Can only be taught/used by Selendrile *Note: Can only be used twice per battle *Note: The user must have a medium for the chakra to travel through such as the ground, or maintain constant contact with an earth projectile *Note: No Doton techniques above A-rank the next turn Learned from Selen here: [url]http://narutobase.net/forums/showthr...1#post13085671[/url] (Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation Rank: S Type: Supplementary/Defensive/Offensive Range: Short Chakra cost: 40 Damage points: N/A (80 damage if used to attack the opponent) Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process. Note: Creatures last for a maximum of four turns Note: Can only be used twice per battle Note: Can only be taught by -Venom- Note: Counts as 2 moves from the users 3 per turn limit. Learned from Venom here: [url]http://narutobase.net/forums/showthr...4#post13238794[/url] Earth release: Broad Kick - Doton: Hiroi Kikku Type: Offensive Rank: B Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Broad Kick originally started off a simple taijutsu attack; the user would dash towards the opponent, jump and deliver a kick to the opponents chest/face thus sending them backwards. Now in the improved version the user would channel earth chakra into their kicking foot, and upon the contact with the opponent the user will cause the a pillar of earth to 'shoot' from his foot, the pillar would send the opponent flying into mid range. Then user can even choose to add some basic shape manipulation to the pillar. -Usbale 4 X -The earth would be connected to the users foot, but through a simple chakra burst the user can seperate his foot from the earth. -Compeltion of Earth & Taijutsu training are required. [/spoiler] [CENTER][SIZE=4][COLOR="Blue"]Water[/COLOR][/SIZE][/CENTER] [spoiler] 68. (Suiton: poseidon's hei,kabe ) - Water Style: poseidon's wall Rank: S Type: Defense/Supplementary Range: Short Chakra cost: 40 Damage Points: N/A Description: This defensive jutsu creates a wide Range,10 ft wall of water horizontally in front of the user from the ground,the seconds he/she slams his/her two hands on the ground. This wall of water is exceptionally good,for stopping fire based attacks and can further, be used as a water source Notes- -Does not require water source -Can only 2 times a battle 69. Water style: Oil clone Jutsu ( Suiton: sekiyu Bunshin ) Type: Supplementary Rank: A Range: short –mid Chakra Cost:30 Damage Points:60 Description: The User creates a clone out of oil that when it disperses it splatters near by objects with flammable oil. You can only summon three of them at a time. The clone can only use techniques using oil and cannot move past mid-range from the user's position. 70. Suiton: Suiton Bu-Meran (Water Style: Water Boomerang) Type: Supplementary/Attack Rank: S Range: Short/ Mid/Long Chakra: 80 Damage: (-20 of the original jutsu) Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker. Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully. Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him. Note: Lowers the level of the jutsu used by one rank. Note: -20 the attack points of the jutsu Note: Can only be used twice per battle. Note: Can only be taught by Loki. 71. (Suiton: Ekitai Yubi Burēdo)- Liquid Finger Blades Rank: S Type: Offensive Range: Med/Long Chakra cost:30 Damage Points: 60 Description: The user performs the following hand seals, Monkey → Ram → Boar, and then brings their hand to their mouth. They place their hand horizontally in front of their mouth, with the thumb facing up. Then they will spit out a fast moving jet of water through their four fingers (not including the thumb). This action separates the water jet into 5 different horizontal blades of water. As the blades leave the users hand, they expand; each blade is five feet in length. *Note: Can only be taught/used by HereticPassage *Note: Each blade is a weak B-rank; together they are an S rank *Note: Usable twice per battle 72. (Mizu Fuukaku: Mizu Sumasshu) Water Style: Water Smash Type:Attack Rank:A Range:Short/Mid Chakra Cost:30 Damage Points:60 Description: User While in Mid Air right above his/her opponent manipulate Water Chakra in his/her feet and creates a giant Water feet and smashes that on his/her opponent. Its thrust severely damages the opponent. *Can only be taught by -Blizzard-* 73. (Suiton; Kyousei Ookami) Water Release: Great Wolf Rank: A Type: Offense/Defense Range: Short-Long Chakra Cost: 30 Damage Point: 60 Description: The user summons one big amount of water at each hand. He then uses shape manipulation and heavy chakra’s to change the water’s shape into two wolfs. The user can then command the wolves to charge at the enemy, or to protect him from Fire Attacks. This attack is even more devastating in combination with a lightning based attack. Note: Can only be taught by Wesobi. Note: Can only be used 2 times per battle. Note: The user can’t use any Water-based Jutsu the next turn or during the same turn. Note: Requires a water source. 74. Water Release: Sea Wave (Suiton: Umi Nami) Rank: A Type: Offense/Defense Range: short-middle Chakra cost:40 Damage points: 40 (If used in conjunction with lighting - 60) Description: The user releases his water chakra, creating a wave with height 5 meters. Then the user can decide whether he is going to use it for defense or send it against the enemy. When send against the enemy the wave travels really fast so it could be used almost immediately after the previous jutsu. The damage increases if it's used in conjunction with lighting. Note: Can only be taught by PowerOfDarkness. Note Can only be used 2 times per battle. Note: No water jutsu for the next turn. 75. Water: Giant Hand (suiton:kyojin hando) Type:Attack/Supplementary Rank:A Range:Short-Long Chakra Cost:30 Damage Points:60(+5 with lightning) Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning techniques to make it stronger. *Can only be used by Rain of Hell or if thought by Rain of Hell taught by Rain of Hell here:[url]http://narutobase.net/forums/showthread.php?t=344420[/url] 76. Water: Bullet Orb (Suiton:kyuutai Teppoudama) Rank:S Range:Short Type: Supplementary Chakra Cost:40(-5 per each turn) Damage:0 Description: The user creates a 1m diameter orb out of water the orb can shoot small bullets from inside of it and each bullet is as strong as Suiton: Teppoudama) - Water Style: Water Bullet and 5 bullets can be shot per turn. *It lasts for 3 turns unless taken out by a powerful jutsu *The jutsu can only be used by Rain of Hell and people who learned from him *Can only be used 3 times per battle Taught here by Rain of Hell:[url]http://narutobase.net/forums/showthread.php?t=366682&p=11617127#post11617127[/url] 77. Water:Tentecle Strike (Suiton: Shokushu Sutoraiku) Rank:S Range:Short-Long Type: Supplementary Chakra Cost:40(-5 per each turn) Damage:0 Description: The user does the necessary hand-seals and touches any body of water. As that happens under the enemy 8 tentacles form out of water appear. The tentacles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick.The once the tentacles grab the enemy its very hard to escape. The tentacles don't hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons. *There must be a large source of water for this to be used *The jutsu can only be used by Rain of Hell and people who learned from him *The tentacles last only 3 turns *It can only be used 2 times per battle *The user cant use any water jutsu on the fallowing 2 turns *The enemy must be standing on the water the user touched Taught here by Rain of Hell:[url]http://narutobase.net/forums/showthread.php?t=366682&p=11617127#post11617127[/url] 78. (Suiton: Kyouheki Suke-ringu Suihou) Water Release: Parapet Scaling Bubbles Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: This technique, after performing the ox hand seal, allows the user to assemble water from the moister in the ground or the humidity in the air, forming of up to 5 dense spheres of water. These spheres are strong enough to support the weight of an average sized shinobi, allowing one to hop from one to the other. Though once the shinobi pushes off of the sphere, the amount of resistance the sphere has to put up with is too big and thus they collapse. The spheres are 1x1 in diameter and only 20 centimeters thick, just strong enough to hold a shinobi on top of it. The spheres stay on the field until a shinobi has been standing on top of them. And due to the shinobi being capable of controlling the spheres at will, it allows one to climb up tall edifices or across gaps with tremendous ease or escaping from the ground. Note: - Can be used twice per battle - Can only be taught by Gutsy Jiraiya taught by Gutsy Jiraiya here: [url]http://narutobase.net/forums/showthread.php?t=411866[/url] Suiton: Suika Taijutsu) - Water Release: Hozuki's Body Modification Rank: B-A Type: Defensive/Offensive Range: Short - Mid {Long} Chakra cost: 20-30 (-5 per turn) Damage points: 40-60 Description: Through the usage of this technique, the user will enter a hydrified state or manipulate his already activated state. Taking full advantage to manipulate one's body structure through the liquid state, the user will extend his limbs to deal ranged attacks, combining taijutsu and ninjutsu, being very similar to Gozu and Mitsuki's extending abilities to the normal eye (appearing as normal limbs that extend.) Not only can the user extend his limbs, but also artificially create new ones out of water, by materializing it or releasing it from his body. These could range from, extra arms that would function as normal ones, to even pair of wings to bestow the user the ability to fly or extra pair of eyes. When dealing long range attacks the user can materialize crystalline layers of water that hover in front of the striking limbs in order to increase the potency of the attacks or even combine it with a layer of adhesive syrup to stick targets and draw them in closer. Naturally, this technique allows the user to blend into other water sources, either naturally or self made, allowing him to use the source as means of extending the range and versatility of his attacks. (ie: Blending into a pond and extending a liquefied arm from afar). Blending into water sources will leave the user completely undetected unless found through sensory means. ⋩ A-Rank can be used four times per battle. ⋩ Can only be used by Hozuki Clan Biographies. ⋩ While active, the user can only mold Water Techniques along with non-elemental abilities. Taught here: [url]http://narutobase.net/forums/showthr...8#post20640298[/url] (Suiton: Tengoku Kanrinin) – Water Release: Heavenly Custodians Type: Offensive, Supplementary Rank: S Range: Short – Long Chakra: 40 (-15 per turn) Damage: N/A Description: A technique in which the user releases suiton chakra from either their body, manipulates a water source, or the moisture in the air to create familiars. Should the user use this technique to manipulate the moisture in the air they can only create familiars within short-range of their position; however, should the user manipulate a water source the creation of the familiars can reach up to long-range. The familiars created from this technique share certain characteristics. This includes the nature of their composition and their basic abilities. The nature of the compositions of the familiars is that of a thick, viscous, glue-like water which is highly condensed to make them effectively solid. Additionally, the familiars are imbued with a limited form of sentience which feeds upon the user’s chakra allowing them to act autonomously from the user and respond to his or her will. This technique can produce two familiars, each unique from each the other. The user can create either one or both of the familiars but can never create two of the same familiar. Should the user create one, it will possess S-Rank capabilities. Should the user create both they will both possess A-Rank capabilities. Both familiars are shaped into humanoids upon creation and are roughly the same size as the user. They both move at the speed of an average kage ranked ninja. Vothdar; Vothdar is one of the unique familiars that possesses the unique ability to manipulate his being and form into a sticky water with properties identical to that of Water Release: Grudge Rain Technique. Through this Vothdar becomes capable of draining 50 chakra with those he comes into contact with and can store that chakra within his body. To absorb chakra Vothdar simply needs to come into physical contact with an opponent and initiate the technique to manipulate his composition at the cost of a move. Alternatively, Vothdar can also absorb the chakra from an opposing technique allowing him to reconstitute himself and create a sort of self-regeneration. What this means is that Vothdar must be completely destroyed within elemental weaknesses and strengths of Vothdar's creation strength (A/S Rank). in order to be neutralized. Additionally, for each 50 chakra or technique absorbed the user can then have Vothdar merge with the user’s water techniques. This in essence causes Vothdar to enhance a water technique by +10 damage for each technique or 50 chakra drained from a target. Doing so will terminate Vothdar. Vol Anari; Vol Anari is the other of the unique familiars that possesses a powerful variation of the Hiding in Mist Technique as its ability. Vol Anari can disperse its body into a thick, heavy mist and can move about the battlefield in this state at the speed of a Kage Ranked ninja. This can be done either passively or at the cost of a move to evade a technique within reason and elemental weaknesses and strengths. However, Vol Anari’s ability comes with a twist. Through its sentience Vol Anari becomes able to, in its mist state, surround an opponent and similar to Gaara’s sand manipulation abilities quickly condense on the opponent’s body and crush them under immense pressure as Vol Anari reforms. This is done at the cost of a move and the strength of the pressure is equivalent to the rank of Vol Anari’s body. Meaning if Vol Anari is created in conjunction with Vothdar the technique will produce an A-Rank strength. If Vol Anari is created alone, it will possess S-Rank strength. Note: Can only be used twice per battle. Note: Familiars will remain on the battlefield for a maximum of four turns. Note: After this technique expires or is prematurely ended no Water techniques above A-Rank for the same and next turn. Note: Can only be taught by Drackos. Taught here: [url]http://narutobase.net/forums/showthr...8#post20650428[/url] (Suiton: Mune no sono) - Water Release: Will of the Deep Type: Offensive/Supplementary Rank: S Range: Short Chakra: 40 (+15 per turn) Damage: 80 Description: The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible. Note: ~The orb can release a maximum of 4 separate blasts ~The orb is created short range but the blasts can reach up to long range ~Lasts 3 turns before dispersing ~Can only be used 2 times ~Cannot use water techniques above A rank while this is active ~Can only be taught by xHoudinii Taught here: [url]http://narutobase.net/forums/showthread.php?t=714282&p=20709059#post20709059[/url] Suiton: Kikkubokushingu Mizu | Water Release: Water Kickboxing Rank: A Type: Attack | Defence Range: Short Chakra: 30 Damage: 60 Description: The user focuses water chakra in any part of his body which he intends to use to attack or defend from an attack(e.g. fists, palms, arms, legs, etc) and when attacking or defending, releases and molds the water to an expanded size of that body part. For example, if the user wants to punch an opponent with his/her right fist, he/she releases water from that fist, quickly shaping it into that same fist but a faster and larger size of it, dealing more damage to the opponent and leaving them soaked. If it's a kick, then the water released is molded into the shape of the user's leg but a faster and bigger size. The releasing of the water is really fast, making it seem like user is punching/kicking them out of their body. The size of the expanded water body part is the same as an Akimichi's but does not have the solid property of a normal hand since it is water. The user can punch/kick out the expanded water body parts multiple times, although not more than 3 times with one . -Usable 4 times per battle and only on one particular limb at a time. -Can only be taught by Naizen. Learned here:[url]http://narutobase.net/forums/showthread.php?t=715142&p=20730617#post20730617[/url] [/spoiler] [CENTER][SIZE=4][COLOR="Red"]Fire[/COLOR][/SIZE][/CENTER] [spoiler] 79. (Katon:kasai hitoya) Fire Release: Fire Prison Rank:A Type:Supplementary Range: Short Chakra:30 Damage:N/A( +10 if they touch the fire) Description: This jutsu is used to trap a victim inside a virtually inescapable dome of fire.The user will gather his fire chakra in his hands, slamming them into the ground forming a ring around the opponent. The user will then make it rise forming a dome around the opponent. Not only will this trap the victim but it will burn the oxygen inside so if the opponent doesn't escape in three turns, he will run out of breath and die. -Jutsu can only last for three turns -Can only be used or taught by Taiketsu Namikaze -Can be escaped by jutsu like "Hide like a mole" or with a powerful water jutsu 80. (Katon: Kouen Heki) Fire Release: Flame Burst Type:Attack/Defend Rank:S Range:Short Chakra:40 Damage Points:80 (-15 from heat exhaustion) Description: The user will channel fire chakra into his/her sword, causing fire to surround it. After the first step is done, the user will thrust the sword into the ground causing a fire burst to rise up and around the user and comrades, protecting the people from incoming attacks from any direction except above. The fire is hot enough to burn a person who touches it alive. Notes: -Technique is active as long as the sword is in the ground. Once pulled out the technique cancels in seconds -Usable twice 81. Katon:kasai sukin|fire style:fire skin| Type: Defense Rank:A Range:short Chakra:30 Damage:60 Description:After the user performs a single hand seal he channels his entire body with katon chakra and,the user coats himself with the katon chakra making him impervious to all katon jutsu's of A-rank and below Note: can only be taught by igneel can only be used 2 times in battle 82. (Katon: Hagetaka kaen) Fire Release: Condor Blaze Type: Supplementary/Attack Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage Points: 90 Description: The user will form a row of 10 hand seals, he will then disperse into 10 highly compressed katon flames that are shaped like condors. The condors will then soar through the air at great speeds at the opponent. 1 condor will be the user and will travel to the desired location that the user wants and the user will appear from that condor while the other 9 condors soar through the air and attack the opponent. The condors hit the opponent all at the same time. On impact the condors will explode in a huge fiery explosion that covers the area . Once the condors explode all surroundings within mid range will be covered with 6ft tall flames. -If the user has signed the condor contract then this jutsu will only require 5 hand seals. -No Katon for the next 2 turns. -Can only use this jutsu once per battle. -Can only use 2 jutsu on the next turn. -No Katon jutsu before this jutsu. -The turn that this jutsu is used, the user can only use one more jutsu so this jutsu counts as 2 moves. -If the user is caught in the explosion then he/she will die. -Can only be taught by ~Yard~ 83. Fire Style: Burning Land Jutsu ( Katon: Moeteimasu Sen-Yuu ) Rank: A Type: Offensive Range: Short-mid Chakra: 30 Damage: 60 Description: After the necessary handseals are performed, the user summons a small blanket of fire that smashes down onto the ground. Upon making contact with the ground, the blanket of fire expands, rushing across the ground and thus covering the ground within range in fire. Note: Only twice per battle 84. (Katon: Kasai Karuto) Fire Style Fire Cards Type:Attack Rank:C Range:Short-Long Chakra Cost:20 Damage Points:30 Description:User takes out some cards (If have some on bio)and focus on it and its in flames. Note:You could only use 14 cards. Note:Only ~Uchiha-Sasuke-Kun~ can teach this Jutsu.. 85. Katon: Enkou Bu-Meran (Fire Style: Flame Boomerang) Type: Supplementary/Attack Rank: S Range: Short/ Mid/Long Chakra: 80 Damage: (-20 of the original jutsu) Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Fire/Lava jutsu. The User pulls the fire/lava jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker. Note: This can only be used/taught by Loki Note: Fire/Lava jutsu must have either missed the enemy or appeared behind them in order to use successfully. Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him. Note: Lowers the level of the jutsu used by one rank. Note: -20 the attack points of the jutsu Note: Can only be used twice per battle 86. (Katon: Kasai TenshiTsubasa )-Fire Style: Fire Angel Wings Type: Defense Rank: B Range: Mid-Long Chakra Cost: 50 Damage Points: N/A Description: The User concentrates his/her Fire chakra in his/her shoulders. Then, the user shapes it into two (angel)wings made out of Fire. The user can use as a fire shield against weapons like Kunai's, Shuriken's Etc. This, jutsu can also allow the user to Fly into the air. .Note: This,jutsu can be used once per battle. .Note: This,jutsu lasts two turns. .Note: The user must be Sannin rank or above 87. (Katon: Boushi Kuruma) Fire Element: Spinning wheel Rank: S Type: Offensive/Defensive Range: Short-mid Chakra Cost: 40 Damage Points: 80 Description: The user will jump into mid-air and do 360° degree turn. While turning, he shoots two focused amounts of Katon chakra out of his feet, sending two fireballs at the opponent. The first fireball is before the actual turn and the second one is made after the 360 ° turn (the user will do a sweeping motion with his foot while turning, and shoot out the second fireball at the end of the 360° turn.) Note: Can only be taught by Wesobi Note: The combined power of the two fireballs is the S-rank power, not separate. Note: Can't use S-rank and above Fire jutsu for the next turn. Note: Can only be used once 88. Katon: Hijoui) Fire Element: Firecoat Rank: A Type: Defensive Range: Short Chakra Cost: 30 Damage Points: (-5 on the user) Description: The user focuses Katon chakra in his body. He highly compresses it, and then sends it out of his body. The output of it goes so fast and the amount of chakra is so big that it can’t be sucked in by any kind of chakra-leeching ability. This technique is used for the sole purpose of killing any kind of parasitic creature that is on the person. Zetsu spores for example can’t suck this in because of the rapidness and amount of chakra of this attack. Note: Can only be taught by Wesobi Note: This attack can’t be used to defend from wind attacks. The flames would go out of control and severely burn the user. Note: Can only be used to defend against any kind of chakra-leeching power Note: Can only be used twice. Note: The sudden outburst of chakra damages the user a little, though not enough for it to affect him for the rest of the battle. 89. Katon: Weldingu Yubi - Fire Style: Welding Fingers Rank: A Type: Offensive Range: Short Chakra: 30(+5 per turn active) Damage: 60 Description: An alternative fire release where the user kneads fire chakra into some or all of his ten fingers. He then releases pressurized fire from the tip of the fingers. The flame has a 5m reach. This is released similarly to the way oxy-acetylene flame is released from a gas welding machine nozzle. The length of the fire can be reduced and increased at will while similarly to pressurized flame, it can cut through something as hard as steel. However elemental weakness is still valid for this. -Useable 5 times per match -Only Fire jutsus can be used while active -Must be taught by Priest. taught by Priest here: [url]http://narutobase.net/forums/showthread.php?t=407766[/url][/spoiler] [CENTER][SIZE=4][COLOR="Gold"]Lightning[/COLOR][/SIZE][/CENTER] [spoiler] 90. Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu Type: Supplementary Rank: C Range: Short-long Chakra Cost: 20 Damage Points: N/A Description: The user focuses lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +5 damage) Note: Must be touching a physical object. Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object. Note: Can only be taught by Uchiha91. 91. (Raiton:shainingu boruto ) - Lightning style: shining bolts Rank: forbidden Type: Attack Range: long Chakra Cost: 50 Damage points: 90(10 to user) Description: The user focuses a large amount of lightning chakra and trasmits them into both hands whilst stretching forth his/her hands,he/she gathers a pool of shinning lightning energy in his palms,then releases them in many shinning bolts that travells widely and with an insane speed. -Once per battle -No A-rank and above next turn -This shinning bolts has the ability to temporalily blind anything that makes eyecontact with it,thus the are blinded for a turn(This goes for the user also). 92. (Raiton: raikou myaku) Lightning Release: Lightning pulse Type: Attack Rank: S Rank - Forbidden Rank Range: Short-Long Chakra Cost: 40 ( 50 If charges for 2 moves) Damage Points: 80 (90 If charged for 2 moves) Description: The user will make one handseal charging their raiton chakra and then forms another handseal which then releases a massive amount of electricity from their body. The amount of electricity that's released is based on how much raiton chakra they have charged. For instance, if the user charges it using enough chakra for two moves then the user can only use one more jutsu for that turn. But, will gain an extra rank in power. If Charged with enough chakra for two moves, this jutsu will release a massive amount of non focused electricity from the users body into the air and ground capable of destroying everything on the field and leaving a small crater in the ground around the user. The amount of chakra doesn't take more than a few seconds to charge since it's almost forced from the users body. If only charged for one move then it will release non focused electricity into the air and ground around around the user and opponent and will reach out to mid range. Notes: -No Raiton for the next turn if charged for Forbidden Rank. -No A rank Raiton for the next turn if charged for only S rank. -If charged for forbidden rank the user takes 20 damage due to the strain on the users body. -No ninjutsu on the next turn just elemental jutsu. -The electricity has enough amps and current to kill. -Charging of 1 move = S rank rank. -Charging of 2 moves = Forbidden Rank. 93. ( Raiton: Raikou Enjin ) - Lightning Element: Lightning ring Rank: C Type: Offensive, Supplementary Range: Short chakra cost: 20 (after the enemy is caught 15 each turn) Damage points: 15 (each turn once the enemy is traped) Description: The user makes lightning in his hand and than makes it take shape of a circle.The user than can throw it on his enemy to demoblize them.Thus,stunning them.As the enemy is stunned and the circle of lighting is still on them it releases a shock wave that keeps stunning them. - The user cant move while the jutsu is active - While the jutsu is active the user can only use a jutsu that needs one arm and no handseals) - Can only be used twice per battle( Can't be used on the next turn ) 94. Raiton: Raiden Bu-Meran (Lightning Style: Lightning Boomerang) Type: Supplementary/Attack Rank: S Range: Short/ Mid/Long Chakra: 80 Damage: (-20 of the original jutsu) Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting lightning jutsu. The User pulls the lightning jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker. Note: Lightning jutsu must have either missed the enemy or appeared behind them in order to use successfully. Note: If Attack is unsuccessful, User must defend againsttheattacking jutsu as if the opponent were attacking him. Note: Lowers the level of the jutsu used by one rank. Note: -20 the attack points of the jutsu Note: Can only be used twice per battle. Note: Can only be taught by Loki 95. (Raiton Bu-meran Ashinami) Boomerang Lightning Step Type:Attack Rank:S Range: Short-Long Chakra Cost:40 Damage Points:80 Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse. ♦ Can only be used 3 times per battle. ♦ Must have mastered lightning. ♦ No lightning techniques of S-Rank or above for one turn after the use of this technique. ♦ Can only be taught by Mathias 96. (Raiton: Pachipachi Ninjano Kutsu)- Crackling Ninja Shoes Rank: A Type: Supplementary Range: Short Chakra cost:30 Damage Points: N/A Description: The user channels ration chakra to his feet,which then travels into the ground,5 feet in any direction around the user. This jutsu lays dormant,until it is activated when any doton jutsu is used within its vicinity. The chakra reacts to doton, and as such will release a pulse of electricity, destroying any doton jutsu before it can be started. *Note: Can only be taught/used by Selendrile *Note: Only works when the doton jutsu emerges from the 5ft. area around the user *Note: Usable twice per battle *Note: Once used, the jutsu remains active until it is used once 97. Lightning: Nerve Destroying Needle(Raiton: Nervo Zarato hari) Rank:S Range:Long-short Type: Attack Chakra Cost:40 Damage:80 Description: The user creates a needle out of his raiton chakra this needle is small but is made from highly concentrated chakra and when hits the enemy the raiton chakra gives the nerve system a high surge of electricity stunning the enemy's left or right hand for 2 turns. *Can only be taught by Rain of Hell *Can only be used 2 times *the user cant use raiton jutsu for 3 turns taught by Rain of Hell here:[url]http://narutobase.net/forums/showthread.php?t=344420[/url] [/spoiler] [CENTER][SIZE=4][COLOR="Black"]Ninjutsu[/COLOR][/SIZE][/CENTER] [spoiler] 98. Ninja art: Chakra Cannon (Seishou kyanon) Rank: S Type: Offensive/Defensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent ~Can not use Ninjutsu techniques the next turn~ ~Can only be used by me and who I teach~ 99. Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique) Rank: S Type: Supplementary Range: Self Chakra cost: 60 (10 every turn to keep it activated) Damage points: N/A Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated. Notes: • Can lasts for 5 turns. • When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state. • Can only be taught by ZeroG. • Can only be used twice per match. 100. (Taishou No Me) Contrasted eye Rank: A Type: Defence Range:Short-Mid Chakra Cost: 40 Damage Points: N/P Description: the user infuses his/her eye balls with chakra,there for reducing their eye contrast so as not to be affected by light based attacks. -Twice per battle -lasts for two turns. 101. (Butai Ryou Giryou) Elemental Enhancing Skill Type: Supplement Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: Elemental chakra can be infused into kunai's to increase their abilities. For instance, infusing a kunai with wind chakra would increase the kunai's cutting power to not only stop an incoming kunai attack, but would slice through the kunai easily along with increasing the speed of said kunai. Infusing a kunai with doton chakra would increase the kunai's force tho this is done by the user using doton to increase the strength of his arm when throwing the kunai. Katon chakra would increase sharpness of the blade by heating it up and allowing it to cut through objects easier. Now you can do the same with pushing a certain type of chakra to your feet to increase speed or sending it to a limb to increase it's ability. What this technique is basically the user will send out chakra throughout his body infusing the chakra in his muscles/limbs to increase their abilities depending on the elemental chakra they used. Tho, they can only use one type of chakra for this. Earth enhancing skill: If the user sends out Doton chakra throughout their body infusing it with their body, they will gain increased strength by 2X, being able to lift boulders and crack concrete with their fists. User can only use Earth techniques while using this. Wind enhancing skill: If the user sends out Fuuton chakra throughout their body infusing it with their body, they will gain increased speed by 2X of what they had before. User can only use Wind techniques while using this. Water enhancing skill: If the user sends out water chakra throughout their body infusing it with their body, they will gain increased stamina. Scientifically, muscles rely on water to work for longer periods of time and this reduces the build up of certain acids that makes your muscles feel as if they're on fire when working out too long. This gives a good performance boost making it harder for the user to tire out. User can only use Water techniques while using this. Notes: - Can only use one element enhancing skill once per battle and the enhancing effects only last for 3 turns. - Can only use one element enhancing skill at a time. - Each enhancing skill counts as one of the users 3 jutsu per turn. 102. Rankyaku Gaichou ) - Storm Leg Victorious Bird Type: Attack Rank: S Range: Short to Long Chakra cost: 40 Damage: 80 Description: The user focuses chakra into his leg and compresses it , then the user delivers a kick through the air and releases the compressed chakra in the shape of a bird which follows the trajectory of the kick . However , the user can make it change it's course by performing another hand seal by infusing chakra . -No ninjutsu the turn after this is used -Can only be used 3 times per battle -Can only be taught by Rokusho 103. Nakkuru's Kyoukudai Kyuukei ) - Knuckle's Maximum Break Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: ( +10 to Taijutsu , +10 to Ninjutsu ) Description: The user gathers chakra and channels it into every muscle of the body to energize the cells in the muscles by using chakra . By doing so , the user's mitochondria in the cells of his muscles produces ATP at a much faster rate , increasing the user's speed and strength greatly . -Takes a few seconds to fully activate -Lasts for 3 turns -Usable only once per battle -No Taijutsu or non-elemental Ninjutsu for a turn after it deactivates -Can only be taught by Rokusho 104. (pa-fekuto-shi-rudo) Perfect Shield Type: Attack Rank: S Range: Short Chakra Cost: 40 Damage Points: 80 Description:While the user is in possession of his sword he holds it with one of his hand and transfers pure chakra in it and rotates it in a circular motion and a shield of pure chakra is formed which is capable enough of blocking all the elemental jutsu up to A rank(shield is broken completely) and below (Shield suffers a little damage but can take on one more attack) ~need to be taught by gitanshu~ ~Can only be used 2 time~ taught by Gitanshu here: [url]http://narutobase.net/forums/showthread.php?t=344375&p=10889886#post10889886[/url] [/spoiler] [CENTER][SIZE=4]Taijutsu[/SIZE][/CENTER] [spoiler] (Dizorubu) Dissolve Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Once in a suitable range the user would take a step forwards with his left(right) foot, then raise his right(left) leg in an attempt to deliver a front roundhouse kick in which his shin is drawn back. The kick would be aimed towards the opponent's stomach. Naturally, the kick follows a counter clockwise arc pattern. The attack would appear simple but it is actually a set up. The roundhouse kick was simply a ploy. A ploy that sets up the crescent kick. The moment the opponents guard is brought up the user would perform multiple actions simultaneously: He would unexpectedly move his left(right) leg around so that the tip of his foot is away from the opponent (heel is facing the opponent ). The user would snap his right(left) leg chin upwards, not losing momentum while doing so. This is done with adequate hip movement, naturally. The entire process leads to the user's right(left) foot slamming onto the targets unprotected face. The attack could be used to send the opponent flying several meters back. -4x per battle. -Completion of basic tai training Taught here: [url]http://narutobase.net/forums/showthr...6#post20623836[/url] (Karei ni ikou! Rooringu...Sandaa!) - Keep it classy! Rolling Thunder! Type: Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: The user begins by lowering his head while tucking his arms in a boxing stance and starts a swaying movement pattern, weaving his torso back and forth and using the torque to add power to a barrage of left and right hooks as he sways. Each hook follows from a diferent angle than the previous one. The Rolling Thunder is comprised of five rolling punches - If the final rolling punch connects the user follows with an uppercut directly to the chin. This sends the foe hurled through the air and sprawling across the field. Because the technique is based on the user's swaying dexterity, if used while in Drunken Fist, the attack's overall efficiency increases, gaining +10 damage. ~ Usable twice per battle. Taught here: [url]http://narutobase.net/forums/showthr...8#post20632118[/url][/spoiler] [/QUOTE]
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