No stealing
No subs
I will be using my Buggy the Clown bio.
We are on an open field, walking towards each other. Once we reach a mid-range, I think that I see you glance at my nose, and I instantly go nuts. ARE YOU STARING AT MY NOSE!?!?!?
I walk up to mid-range of you and I have already spotted your enormous, fatty nose from a mile away with my Byakugan. Once in normal viewing distance, I stare directly at it for a moment.
Makise: omigawd o.o It's so... big... and plump... and red....
I then remember what I am supposed to be doing and stop staring at your nose and watch your chest and arms. I stand in a position where I can quickly react.
Oh, you really think so? What a nice thing to.. WHAT THE HELL DID YOU JUST SAY!?
*With a single hand seal, I spit out an extremely large volume of water. The water forms a wave beneath me, which I ride towards you. The wave is extremely tall, and moves outwards from my original position in all directions, thus flooding the battlefield. I am riding it directly towards you.* (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
*After the wave begins to move towards you, I immediately make a single hand seal and create a large blast of wind which moves directly at you.* (Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
Oh, you really think so? What a nice thing to.. WHAT THE HELL DID YOU JUST SAY!?
*With a single hand seal, I spit out an extremely large volume of water. The water forms a wave beneath me, which I ride towards you. The wave is extremely tall, and moves outwards from my original position in all directions, thus flooding the battlefield. I am riding it directly towards you.* (Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.
*After the wave begins to move towards you, I immediately make a single hand seal and create a large blast of wind which moves directly at you.* (Fūton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
As I see the incoming wave being formed with you on top of it. I slap one of my hands onto the ground and create an immense earth wall in front of you. The wall is formed a meter in front of you and pushes the wave back. Of course some water spills towards me but not enough to come close enough to me. I then release my wind chakra into the sky above us and create a stormy environment. The clouds from the stormy environment cause a large tornado to form just above you and come down just in front of you but still within its range.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tallcreating a small cliff or they can create trenches that can be as deep as 2meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
(Fūton: Tatsuno Ooshigoto) - Wind Style: Severing Pressure
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user sends wind into the sky to darken the clouds and make the environment stormy. These clouds will create a cutting tornado that comes down as a F-5 tornado with slicing wind.
*As the wave is pushed back, I make a single hand seal and a blast
of water pushes me back into a long range, thus I am easily out of the range of your tornado.* (Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
*Without pausing after making the first hand seal, I make another, and it begins to rain. I then land on the now stagnant water in a long range from you.* (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
*As the wave is pushed back, I make a single hand seal and a blast
of water pushes me back into a long range, thus I am easily out of the range of your tornado.* (Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
*Without pausing after making the first hand seal, I make another, and it begins to rain. I then land on the now stagnant water in a long range from you.* (Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.
As I see you use a blast of water to move back, I judge the angle of your trajectory and the distance at which you went up and quickly calculate where you will be when you land. I then stomp my foot on the ground before you land and I begin breathing a heavy amount of fire into the ground below that exact spot. The moment you land, is when the lava comes up.
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava.
*Due to my rain, I am able to sense you stomping the ground, and am also able to sense you breathing chakra into it. Noting this, I examine the ground on which I intend to land. I am able to make out a hole in the ground through the water, and realize this must be what you were doing. I then shoot a jet of water downwards as I land, thus stopping the lava. (It won't be cement, though.)* (Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.
*I then make a large volume of water appear slightly behind you, 10 meters above your head. The wave slams onto the ground and pushes you over, submerging you in a powerful torrent of water.* (Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
*Due to my rain, I am able to sense you stomping the ground, and am also able to sense you breathing chakra into it. Noting this, I examine the ground on which I intend to land. I am able to make out a hole in the ground through the water, and realize this must be what you were doing. I then shoot a jet of water downwards as I land, thus stopping the lava. (It won't be cement, though.)* (Suiton: Mizurappa) - Water Release: Water Horn
Rank: B
Type: Offensive
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user creates a big jet of water that is launched from their mouth. This technique works exceptionally well with Lava Release: Quicklime Congealing Technique to help it become like cement.
*I then make a large volume of water appear slightly behind you, 10 meters above your head. The wave slams onto the ground and pushes you over, submerging you in a powerful torrent of water.* (Suiton: Haran Banshō) - Water Release: Storm Upheaval
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.
As I see the water appear behind me, I place my right hand by my right foot, not in the hole, and cause the ground where the water would fall into to turn into a long trench that drains the water into a small water pool behind me.
(Doton: Chidōkaku) - Earth Release: Moving Earth Core
Rank: A
Type: Offensive, Defensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tallcreating a small cliff or they can create trenches that can be as deep as 2meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.
*As I sense you crouching and placing your hand on the ground, I make a single hand seal and all of the water suddenly changes shape into that of an extremely large shark, which immediately bites down upon you without giving you an extremely small amount of time to attack.* (Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
*As I sense you crouching and placing your hand on the ground, I make a single hand seal and all of the water suddenly changes shape into that of an extremely large shark, which immediately bites down upon you without giving you an extremely small amount of time to attack.* (Suiton: Daikōdan no Jutsu) – Water Release: Great Shark Missile Technique
Rank: S
Type: Attack
Range: Short – Long
Chakra cost: 40
Damage points: 80
Description: The user performs Tiger – Serpent hand seals to create a stronger version of the Water Release: Water shark Bomb technique, which creates a gigantic shark, far larger than the user, to attack the opponent. This technique differs from its parent jutsu in being able to absorb the chakra from an opponent's technique, and in turn use that chakra to grow larger and more powerful.
Note: Technique can only absorb up to B rank level techniques.
As I see the water change shape as I am crouching, I merge into the ground and move without disturbing the ground and move onto the top of the cliff face.
(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
(Doton: Dochu Eigyo no Jutsu) - Earth Style: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.
*As I sense you emerging, I make a blast of water push me onto the cliff, a few meters away from you.* (Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
*As I sense you emerging, I make a blast of water push me onto the cliff, a few meters away from you.* (Suiton No Jutsu) - Water technique
Rank: D
Type: Supplementary/Attack/Defence
Range: Short-Mid
Damage Points:20
Description: Creates small waves of water,small blasts, and small shields of water.
As I see you across the cliff from me, I swing my right arm over my left side and release a sharp crescent blade of wind. Immediately after swinging, I use my right arm to pull out shuriken from my weapons pouch on my left side and throw the shuriken as I release small volleys of fireballs that stick to the kunai. The flurry of shuriken move in accordance as a large volley of shuriken. The range of the flurry goes not only at you but around you.
(Fūton: Juuha Shou) - Wind Style: Beast Wave Strike
Rank: C
Type:Attack
Range:Short
Chakra Cost:15
Damage Points:30
Description: User creates a slicing crescent shaped wind, able to destroy small objects or create small slashes at the opponent.
(Katon: Hōsenka Tsumabeni) - Fire Release: Phoenix Sage Flower Nail Crimson
(Katon: Hōsenka Tsumabeni) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with. This technique is a stronger version to Fire Release: Phoenix Flower Sage Technique.
*As you launch the wind at me, I run towards it and spit a bullet of water towards it, negating them both.* (Suiton: Teppoudama) - Water Style: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.
*As your fire shuriken near me, I make a single hand seal and harden my skin, allowing the flaming shurkiken to bounce off of my skin, and then having it return to its normal state immediately afterwards.* (Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
*As I continue running towards you, my hand brushes up against the inside of my jacket and quickly pulls out a dagger. I then make a leap towards you and make a horizontal slash at your throat. (The slash is made with my right hand, and starts from my left shoulder and moves across my body.)*
*As you launch the wind at me, I run towards it and spit a bullet of water towards it, negating them both.* (Suiton: Teppoudama) - Water Style: Water Bullet
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Descripton: A large sphere of rotating water that is spit out of the users mouth that can blast a huge area leaving it soaked.
*As your fire shuriken near me, I make a single hand seal and harden my skin, allowing the flaming shurkiken to bounce off of my skin, and then having it return to its normal state immediately afterwards.* (Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
*As I continue running towards you, my hand brushes up against the inside of my jacket and quickly pulls out a dagger. I then make a leap towards you and make a horizontal slash at your throat. (The slash is made with my right hand, and starts from my left shoulder and moves across my body.)*
Just before you begin swinging your dagger, I pull out my tanto on my back with my left hand and as you swing from your right side to your left, I swing with my left arm to the left. As our blades clash, I immediately throw an open-palmed right jab into your stomach and as the palm hits you, I release a powerful jet of water from my hand, and I turn my palm to my left and use the force and pressure of the water to push you off.
(Suiton: Suihachi) – Water Release: Hand of Waves
(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.
*As your raise your tanto, I activate: (Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.
*Without hesitating upon activating the Hydrification Technique, I enlarge my arm as our blades clash, and before you are able to react, slice your tanto in half.* (Suiton: Gōsuiwan no Jutsu) - Water Release: Great Water Arm Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: By putting the Hydration Technique into practical use, the muscles in the user's arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the his arm. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user superhuman strength, capable of cutting through both rock walls and steel doors.
Note: Must use Hydration Technique before hand and have a Suigetsu or Mangetsu Biography
*As my blades slashed through your tanto and continues towards your neck, I notice your palm thrusting towards my body I subtly form a gun out of left hand and point it at your wrist, and just before your hand makes contact with me, I shoot a bullet of water out of my index finger, knocking your hand aside and severely damaging your wrist.* (Suiton: Mizudeppō no Jutsu) - Water Release: Water Gun Technique
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using the Hydrification Technique, the user fires a single droplet of water at the intended enemy with a tremendous amount of force, from the finger-tip of one of their index fingers, after firstly shaping the respective hand in such a manner that it resembles a gun.
Note: can only be used by members of the Hozuki Clan.
*My dagger then continues on to slash you across the throat.*
*As your raise your tanto, I activate: (Suiton: Suika no Jutsu) – Water Release: Hydrification technique
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique allows the user to liquefy the whole body at will, this technique makes it impossible to receive damage from physical attacks. From a single hair to the skin and muscles, everything can be liquefied and solidified at will. Be it to evade an enemy's attack during a short range battle, to infiltrate a structure, or to launch a surprise attack in a liquefied state, this technique boasts a high strategic value. Using this, the user can also re-shape their body parts for suitable situations. The only way to contain a user of this technique is to lock them up in an airtight container so they cannot move about. When the user passes out, they turn into a jelly-like state. As this technique turns the body into water, the user is vulnerable to lightning techniques. The Second Mizukage when using this technique has a more oily state allowing it to into Gaara's sand element and nullify the techniques. (this oily ability can only be used by the Second Mizukage).
Note: Can only be used by members of the Hozuki Clan.
*Without hesitating upon activating the Hydrification Technique, I enlarge my arm as our blades clash, and before you are able to react, slice your tanto in half.* (Suiton: Gōsuiwan no Jutsu) - Water Release: Great Water Arm Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: By putting the Hydration Technique into practical use, the muscles in the user's arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the his arm. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user superhuman strength, capable of cutting through both rock walls and steel doors.
Note: Must use Hydration Technique before hand and have a Suigetsu or Mangetsu Biography
*As my blades slashed through your tanto and continues towards your neck, I notice your palm thrusting towards my body I subtly form a gun out of left hand and point it at your wrist, and just before your hand makes contact with me, I shoot a bullet of water out of my index finger, knocking your hand aside and severely damaging your wrist.* (Suiton: Mizudeppō no Jutsu) - Water Release: Water Gun Technique
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: Using the Hydrification Technique, the user fires a single droplet of water at the intended enemy with a tremendous amount of force, from the finger-tip of one of their index fingers, after firstly shaping the respective hand in such a manner that it resembles a gun.
Note: can only be used by members of the Hozuki Clan.
*My dagger then continues on to slash you across the throat.*
Once I see your arm expand, I react by quickly by closing my pointer finger and middle finger together and quickly releasing a blade of wind form my hand that cuts through your arm just after it cuts through my tanto, which I drop immediately after. I see you making a gun with your hand and I immediately make a single handseal and turn my skin an iron skin layering.
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A blade of wind that is unblock able due to wind intangibility.
(Doton: Domu) – Earth Release: Iron Skin Technique
(Doton: Domu) – Earth Release: Iron Skin Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing a single hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
That's some incredible reaction time. O_O xd
__________
*When the blade of wind comes into contact with my arm, my arm turns into water for a brief moment, before reforming into a solid after the wind passes through. After reforming, my arm is back to its normal bulk, and because it liquidated for a second, the dagger fell through my hand and lands on the ground. The moment my arm reforms, I hold my fingers in the same way you did and create a blade of wind, which I then aim at your right arm, cutting it off.* (Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
(Fūton: Kaze No Yaiba) - Wind Style: Wind Blade
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A blade of wind that is unblock able due to wind intangibility.
*While my right arm does this, I move my left hand back slightly, into my jacket. I then immediately lunge forward with my left hand, now holding a dagger. As I push the dagger towards your stomach, I use lightning chakra to make the dagger vibrate at a high frequency. The dagger sinks into your stomach a split second after the wind blade passes through your arm.* (Chō Biburāto Raitontō) - Super Vibrating Lightning Release Sword
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+15 to kenjutsu and standard attacks)
Description: The user channels their lightning chakra into a blade, increasing its vibrating frequency and giving it more cutting power than standard wind techniques.