Improvement Spar with Naruto

Vision

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Rei's R&R
No Kai/Sub
All you know
Unofficial
Stealing: No
Mid Range
Terrain: Open grassy fields with some trees in the outskirts

Bio: Saeko in sig, Updates needed, equipped with basic wrist launchers on both wrists. Wearing my CW

Maboroshi Kagirinai | Eternal Vision
Type: Weapon
Rank: S
Range: Short
Chakra: 40 [when active]
Damage: N/A
Description: Made during ancient times in the high mountains by multiple black smiths. Forged in fire with silver and an unknown metal to make it indistructable. As well as infusing the necklace with their own chakra. It has said that the necklaces power are the ability to protect it's user. Through the use of pure chakra that it emmits and reacts to the users chakra. The necklace would be activated by channeling the users own chakra into the necklace, thus creating a reaction with the necklace and mixing both chakra's together. Once this happens the necklace will emmit a thin chakra layer around the users body. Protecting them from projectiles and debris that may be falling from the sky or towards the user. Also the necklace was forged in fire and has a natural affinity to it. Thus being able to absorb B rank and below fire through the users will. Since the necklace has an affinity to fire, smoke will emmit from the user through the chakra layers around the body, long as the necklace is active. However the smoke itself is not harmful to the user as it is created from their own chakra. Once the user activates the necklace, the user will start to glow red.

Abilities:
-Activates, once the user channels chakra into the necklace
-User will start to glow red once the CW is active
-Able to absorb B rank and below Katon jutsu's
-Adds a thin protection layer of chakra around the user's whole body
-Emmits smoke from the user's body from the necklace's chakra as it has affinity to fire


Restrictions:
-Lasts 4 turns once active
-Able to activate once per battle
-Need to skip two turns before activating it once more
-Necklace constantly feeds off the users chakra
-Can only absorb fire three times per battle
-Can not absorb fire consecutively on the same turn
-Can only absorb the fire when extremly close to the source or the jutsu
-Absorbing fire counts towards the users three moves allowed per turn
-Only smoke users are able to manipulate smoke emmiting from the body
-Smoke only emits from the body when this CW is active
-Only to be used by -Vision-

Talking doesn't break time frame


Post your bio and you make the first move.

This is closed
 

-Naruto-

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Fine ~_~



Once I see you at mid range I quickly preform a few handseals, causing huge pillars to rise all around you, encasing you in an "oven". Once the "oven" is complete lightning begins to shoot out at you from the walls. (Note that in the anime there is a hole in the walls. I did not leave this hole)

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: N/A
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of lightning release: four pillar bind, the user creates sixteen giant pillars, which then form a giant oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

After creating the oven I quickly preform two more handseals and create a swamp under you that is deep enough to sink Manda if he was stretched out completely. This swamp not only brings you under but also the oven which is at the same time shooting lightning at you. I then quickly finish off by stomping the ground and creating a tunnel leading from me to the edge of the swamp (The tunnel is at a 45 degree angle). I then proceed to exhale fire into the hole and finish of by preforming a handseal, making the lava erupt into the air and eventually cover you.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava

I'm not good with first moves
 

Vision

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Fine ~_~



Once I see you at mid range I quickly preform a few handseals, causing huge pillars to rise all around you, encasing you in an "oven". Once the "oven" is complete lightning begins to shoot out at you from the walls. (Note that in the anime there is a hole in the walls. I did not leave this hole)

(Raiton: Jūrokuchū Shibari) – Lightning Release: Sixteen-Pillar Bind
Rank: A
Type: Supplementary
Range: Short – Mid
Chakra cost: 30
Damage points: N/A
Description: After performing the needed hand seals Rat → Monkey → Horse → Tiger the user will create a even more powerful version of lightning release: four pillar bind, the user creates sixteen giant pillars, which then form a giant oven to trap the enemy. It is often used after Earth Release: Mud Fall to cover the enemy target in mud and then follow up with using Fire release: Firing Biscuit, creating flames in the oven to roast and harden the mud, immobilizing the enemy.

After creating the oven I quickly preform two more handseals and create a swamp under you that is deep enough to sink Manda if he was stretched out completely. This swamp not only brings you under but also the oven which is at the same time shooting lightning at you. I then quickly finish off by stomping the ground and creating a tunnel leading from me to the edge of the swamp (The tunnel is at a 45 degree angle). I then proceed to exhale fire into the hole and finish of by preforming a handseal, making the lava erupt into the air and eventually cover you.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

(Katon: Keshi Makuga Hara) - Fire Release: Exploding Flame Crater
Rank: A
Type: Offense
Range: Long
Chakra Cost: 30
Damage Points: 60
Description: The user first stomps on the ground, making an underground tunnel form between themselves and the opponent. They then breathe out fire into the tunnel, causing the fire to turn into lava as it travels. With a single hand seal, the lava will erupt from the ground underneath the opponent, engulfing them in lava

I'm not good with first moves


As the ground begins to shake the pilalrs begin to rise from the ground, I quickly place my hands on the ground and release a charge of lightning surrounding my whole body and reaches at a range of the pillars in a quick burst. As the pillars may rise above and also be able to shoot lightning, while performing my jutsu the lightning itself leaves me unharmed. However the pillars are earth based, therefore they will break apart.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

While performing the lightning jutsu and as my hand is on the ground it begins to turn soft. I immediatly notice and know that the ground is about to turn into swamp. With quick sessions of hand seals made I release my doton chakra into the ground and raise a golem straight from the ground right underneath me. As such I will be standing on his head and high above my current location.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

As the golem is under me, I jump off of him landing behind the golem, though in mid air i shoot two smoke bombs to cover where I am landing as well as activating my sensing abilities.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability


 
Last edited:

-Naruto-

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As the ground begins to shake the pilalrs begin to rise from the ground, I quickly place my hands on the ground and release a charge of lightning surrounding my whole body and reaches at a range of the pillars in a quick burst. As the pillars may rise above and also be able to shoot lightning, while performing my jutsu the lightning itself leaves me unharmed. However the pillars are earth based, therefore they will break apart.

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

While performing the lightning jutsu and as my hand is on the ground it begins to turn soft. I immediatly notice and know that the ground is about to turn into swamp. With quick sessions of hand seals made I release my doton chakra into the ground and raise a golem straight from the ground right underneath me. As such I will be standing on his head and high above my current location.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

As the golem is under me, I jump off of him landing behind the golem, though in mid air i shoot two smoke bombs to cover where I am landing as well as activating my sensing abilities.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability


Clever Shinobi, However not quite as clever as one might think

After you jump backwards and the lava explodes all over your golem, melting it on contact, I quickly preform a string of handsigns. I then jump into the air in a backwards direction and pound my stomach, expelling a large ball of wind which carries the molten lava created from both my jutsu and the product of the golem melting straight towards you. The bullet successfully blows away the smoke you have created while also exploding near you, sending the molten lava everywhere. While this is happening I have already landed and ran towards long range (The bullet would not reach you in an instant) in order to make sure that I am safe and do not suffer from the blast.

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

After that In order to insure that you do not escape by simply going underground I quickly preform a few handsigns and create yet another swamp beneath you, making it making it so wide that it reaches mid range behind you and deep enough to ensure that you will drown and can not escape by using a pillar. (Note that you will not see the wind ball and molten lava until it is close to you due to your smoke and before it impacts the ground I make this)

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Once The Swamp is made I quickly create a large sum of extremely pointy pillars all around it (The edge of the swamp) that meet up in the middle, keeping you inside to suffer the full brunt of the explosion and drown eventually. These Pillars are very thick and can not be easily broken.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Sorry If this is not enough, still trying out new things.
 

Vision

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Clever Shinobi, However not quite as clever as one might think

After you jump backwards and the lava explodes all over your golem, melting it on contact, I quickly preform a string of handsigns. I then jump into the air in a backwards direction and pound my stomach, expelling a large ball of wind which carries the molten lava created from both my jutsu and the product of the golem melting straight towards you. The bullet successfully blows away the smoke you have created while also exploding near you, sending the molten lava everywhere. While this is happening I have already landed and ran towards long range (The bullet would not reach you in an instant) in order to make sure that I am safe and do not suffer from the blast.

(Fūton: Renkuudan) - Wind Style: Drilling Wind Bullet
Rank: A
Type:Attack
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description: Originally Gaara's technique, different characters will need to perform handseals in order to imbue the large amount of chakra needed into thier lungs. The user will then pound thier stomach to increase the pressure as they release a huge spiraling sphere of wind, which is strong enough to do major damage to even a Summoning like Gamabunta.

After that In order to insure that you do not escape by simply going underground I quickly preform a few handsigns and create yet another swamp beneath you, making it making it so wide that it reaches mid range behind you and deep enough to ensure that you will drown and can not escape by using a pillar. (Note that you will not see the wind ball and molten lava until it is close to you due to your smoke and before it impacts the ground I make this)

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

Once The Swamp is made I quickly create a large sum of extremely pointy pillars all around it (The edge of the swamp) that meet up in the middle, keeping you inside to suffer the full brunt of the explosion and drown eventually. These Pillars are very thick and can not be easily broken.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Sorry If this is not enough, still trying out new things.


With my sensory abilities active, it is quite clear that you are going to be using wind jutsu, with the current state of the environment, knowing what you are molding for an attack and combined that with the environment that is present at the moment, i quickly determine that it would be bad to sit within the smoke too long. However, knowing that it could be some tricker, I make sure that you release your wind jutsu, Soon as you do I punch to my left, using wind and propel myself the right, completly avoiding your wind jutsu.[Still in mid range]

(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

Mid flight, as I am propeled towards my right, I throw two kunai's into the air of your direction where you are and where you are going to be. I throw it in a long arch so that once it hits it's climax of the arch, the gravity will take it's weight and pull down the kunai towards you. This is done quickly and almost immediatly as I used my wind jutsu. Easy to target as I can sense your chakra signature. At this point soon as the kunai's are thrown, perform two hand seals and by the time I have one foot on the ground, I release my doton chakra into it and create a swamp, wide and deep in nature to partially bind you in place. However, as you are in it, slowly dragging you under as time goes by.

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

After the swamp is completly and immediatly form water under you, creating a sphere of water and trapping you further, making you unable to breath while you have been trapped.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

At which my this point the kunai's that I threw earlier are already made it's way to decend towards you.


 
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