[CFS] I'm totally having a Deja Fu

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Yeah sure, describe the style, it's good for a laugh anyhow.

And don't worry about the trolls, think of them as...atmosphere. I reported Madara, their ringleader, O__O
 

Lili-Chwan

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<_>

Sidenote: You have to submit the customs for it yourself, only the creator can submit CFS jutsu. Lili can make them, but only you can submit them



It happens when I post. I'll delete the messages.
I'll wait until he gets inactive xD




Anywho, I think it's easier if I ask the questions I have about the style, and you clear them out for me:

The style revolves around mind tricks, using taijutsu, sound and genjutsu to disorient the opponent in terms of time perception. That is the gist of it. Now, into the more specific aspects of how to do it. I understand the basic aspect completely, the one where you perform an action and an underlying genjutsu shifts time perception, create a rift between what the opponent perceives, which is delayed, and what physically happens. So, for example, you can pull your fist back and then launch a punch, and your opponent will feel the punch before he can actually see it.

Alright now, the Art of Posing. The way I understand it, you divide the time frame of the battle in smaller time frames, punctuated by a specific pose. When an actual technique to do this is used, what actually happens? Is it like the Izanami technique, where you can lock your opponent is a sort of time loop? Can we do that? I guess the question is, does the opponent get transported, through the illusion, to the events of previous turns?


Thirdly, the Art of Witty Banter. It's basically mental conditioning. Everytime you do something, you shout it out or associate a specific frequency of sound to that movement. I'd say the basic premise is that, whenever you then give the sound input, your opponent would react or feel the need to react to the motion that is associated with sound, something worthy of the Pavlovian experiences. This could potentially create situations where you make sounds that oppose the motion you do, like you shout "Right Kick" while punching the face, and your opponent feels the urge to block a kick, creating confusion and hesitation. I like this idea, I see it going more on shouting my goals rather than the motion I'm doing. Saying like "Face" and attempting to hit the face, creating the genjutsu. Then saying "Face" and trying to hit the stomach, while my opponent is conditioned to protect his face. I like this idea, wonder if you had something else in mind?


And finally "Each technique of Déjà Fu has a different level of chronal confusion, and will be specified in the submissions", wonder if you had something planned for this, or not.
 

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I'll wait until he gets inactive xD




Anywho, I think it's easier if I ask the questions I have about the style, and you clear them out for me:

The style revolves around mind tricks, using taijutsu, sound and genjutsu to disorient the opponent in terms of time perception. That is the gist of it. Now, into the more specific aspects of how to do it. I understand the basic aspect completely, the one where you perform an action and an underlying genjutsu shifts time perception, create a rift between what the opponent perceives, which is delayed, and what physically happens. So, for example, you can pull your fist back and then launch a punch, and your opponent will feel the punch before he can actually see it.

Alright now, the Art of Posing. The way I understand it, you divide the time frame of the battle in smaller time frames, punctuated by a specific pose. When an actual technique to do this is used, what actually happens? Is it like the Izanami technique, where you can lock your opponent is a sort of time loop? Can we do that? I guess the question is, does the opponent get transported, through the illusion, to the events of previous turns?


Thirdly, the Art of Witty Banter. It's basically mental conditioning. Everytime you do something, you shout it out or associate a specific frequency of sound to that movement. I'd say the basic premise is that, whenever you then give the sound input, your opponent would react or feel the need to react to the motion that is associated with sound, something worthy of the Pavlovian experiences. This could potentially create situations where you make sounds that oppose the motion you do, like you shout "Right Kick" while punching the face, and your opponent feels the urge to block a kick, creating confusion and hesitation. I like this idea, I see it going more on shouting my goals rather than the motion I'm doing. Saying like "Face" and attempting to hit the face, creating the genjutsu. Then saying "Face" and trying to hit the stomach, while my opponent is conditioned to protect his face. I like this idea, wonder if you had something else in mind?


And finally "Each technique of Déjà Fu has a different level of chronal confusion, and will be specified in the submissions", wonder if you had something planned for this, or not.
It's not the Izanami or any of the cheap red-eye tricks. It's just pure genjutsu, helped on by the opponent's own mind. Time isn't actually reset; they just think it is, and their own mind helps them along with it - so they don't suspect a genjutsu. Stupid Uchiha and their stupid red eye shit.

Anyway. Yeah, that's how you use Witty Banter, but it's not just limited to simple things like that. For example, if you 'establish' the habit of saying "Peekaboo" before you use one very flashy and memorable combo. Then, next turn you say "peekaboo" and do something else, and for a brief time he will actually "see" the combo instead of what you did. The best bit is, this isn't Genjutsu. But for that same reason, it won't be permanent, just distract him for a bit.

No, I just meant that each technique varied time differently - for example, some might cause your perception to shift by a few seconds this way or that way, some might cause you to go back to previous 'moves' and so on.
 

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Sure, but to do that, you gotta get into the spirit of the man who it's based on.

O_O

And I don't mean by finding random children.

Hmmm...

Put on your hat and shiny dress! It's time to dance O_O

[video=youtube;ZtYXRsP__TQ]http://www.youtube.com/watch?v=ZtYXRsP__TQ[/video]
 

Lili-Chwan

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Sure, but to do that, you gotta get into the spirit of the man who it's based on.

O_O

And I don't mean by finding random children.

Hmmm...

Put on your hat and shiny dress! It's time to dance O_O

[video=youtube;ZtYXRsP__TQ]http://www.youtube.com/watch?v=ZtYXRsP__TQ[/video]
Wait, on a range from black to transparent, where should I put myself?

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Well, yes, perhaps not so much in character...

Regardless! Now feel the music! Feel it tug at your soul! The rhythm of life! The melody of the universe! Focus your mind on it, weave the mystery around it! Change time itself as you move!


...and then ignore all the crap and just do as the description says. It's a D-rank and you're half-decent now I hear :)p) so you should have no trouble learning it.
 

Lili-Chwan

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Well, yes, perhaps not so much in character...

Regardless! Now feel the music! Feel it tug at your soul! The rhythm of life! The melody of the universe! Focus your mind on it, weave the mystery around it! Change time itself as you move!


...and then ignore all the crap and just do as the description says. It's a D-rank and you're half-decent now I hear :)p) so you should have no trouble learning it.
*pretends she didn't grab the wrong crotch*


oh... alrigth! So, let me get ready *does some breathing exercises* I can feel it *furiously focuses chakra*

( Déjà Fu: Getsumen Hokō ) Déjà Fu: The Moonwalk
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10
Damage: N/A

A simple movement technique of Déjà Fu, the practitioner begins shouting "Whoo!" as he starts moving around the battlefield in a straight line, either forward or backward, performing the moonwalk. The sound activates a weak illusion on the opponent, which when combined with the moonwalk's style that seems like its flowing together, creates an illusion of the movement either taking less or more time than usual, depending on the practitioner's preference.
The moonwalk makes the practitioner move in a straight line, up to mid-range from his initial position, at roughly the speed of Rock Lee without weights. Due to the constant "Whoo!"s, it is hard to disguise the movement from the opponent.


*starts moonwalking around*
 

Lili-Chwan

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Alrighty then, thanks. Now I have to talk to Scorps in order to be able to submit some techniques myself.



Btw, that Art of Witty Banter elemental restriction is quite a btch... The idea you had of "Peekaboo" won't really work for elemental combos...
 

Lili-Chwan

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New technique approved!

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( Déjà Fu: Ni-Ni Paradokkusu ) Déjà Fu: Twin Paradox
Rank: B
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user will charge chakra through the body, allowing him/her to acquire speed above the normal running speed, and will then charge in an arch towards the opponent. Midway through, the user will perform an "S" shape, changing directions, dealing an attack on the opponent from the opposite side. This attack will transverse the distance between the user and the opponent in just a few seconds. Utilizing the First Principle of Déjà Fu the user will cast a visual technique where the opponent will have a delayed visual perception. It is synchronized to the point that, when the illusion is beginning to change directions, the user is already dealing the attack, and the genjutsu breaks. It happens in such a way that, to the target, the motion will always appear opposite to the result, as the change in directions will not happen before the genjutsu breaks.

*Requires the user to be a maximum of 10 meters from the opponent*
*Can only be used once every 3 turns*


You basically sprint towards your opponent at speeds higher than normal running (which makes this a suitable way of dodging techniques), in an arc, before you make an s turn and attack from the opposite side. It is accompanied by an illusion that does exactly what you do, except at a normal pace (thus slower). With your speed, you will attack your target (and break the illusion) before it even motions a change in direction, so your opponent will always expect you to run from one of the sides, while you're actually attacking from the other.

3.​
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( Déjà Fu: Neko Sain ) Déjà Fu: Schrödinger's Autograph
Rank: C
Type: Offensive/Defense/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: When attacked, the user will charge chakra through his body, allowing him/her to acquire a speed and flexibility for the evasion of the attack, bending backwards or side-stepping, while, at the same time employing the First Principle of Déjà Fu. This will cast a genjutsu where the opponent sees the user moving with a time delay of just a couple of seconds, desynchronizing reality and his vision. The user can take advantage of the perceptual distraction to immediately launch a counter-attack, slapping the target before the vision catches up to it, and breaking the genjutsu.


It's a simple all-purpose evasion technique coupled with a nice attacking motion.

4.​
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( Déjà Fu: Inu Monkirigata ) Déjà Fu: Pavlovian Catch Phrase
Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 30 ( +5 for following usages )
Damage Points: 60
Description: The Pavlonian Catch Phrase is an offensive move that utilizes the Third Principle of Déjà Fu, the Art of the Witty Banter. The user will motion an attack, like, for example, a punch or a kick, and accompany it with an original ( or just completely boring ) shout, utilizing a unique sound frequency to each technique. The motion and that moment in time will then be associated with the frequency of the shout.
The user can, then, at any point in the battle, repeat the shout, and, through the sound, manipulate the target's perception of time. For a few seconds, no longer than 5, the target will be transported back to when he first heard it, a figment of the target's imagination, allowing the user to take the distraction to perform a different action than before. The damage output for this technique encompasses the taijutsu attack, empowered by chakra. The user can choose instead to attach the Catch Phrase with a different technique, spending additional chakra for it, thus ignoring the damage in this.

*The 30 chakra cost pertains for the recording of one frequency*
*The 5 chakra cost pertains to the repetition of a recorded frequency, inducing the time-perception confusion*
*Can only keep 4 different frequencies per battle*
*Can't use elemental ninjutsu in the same turn, as per the style's rules*


This is the employment of the Third Principle. You associate a motion with a frequency, and then, in a future turn, you may perform the same frequency again, and the opponent will see the previous attached technique instead of the new one you perform. I had it so that you could use multiple times, but now you can only do this once per frequency. You can still do this technique 4 times.
 
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Lili-Chwan

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( Déjà Fu: Yuumai Hayari ) Déjà Fu: Causality Vogue
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra Cost: 30 (+5 per turn)
Damage Points: N/A
Description: The user punctuates the battle with several unique motions and poses, ranging from noticeable but normal actions, like stretching or pulling one's hair back, or more extraordinary and displaced motions, like doing a back flip, gangster signs, etc. Through the usage of this technique, employing the Second Principle of Déjà Fu, the Art of Posing, the user is able to repeat the same pose as he/she did up to 2 turns beforehand, casting a genjutsu where the opponent's time perception links in with when he/she witnessed the pose originally. In the illusion, the user will perform the same techniques and movements as before, up to the point where the pose happens the second time, which then reboots time once again, in a loop. While the opponent is trapped in the illusion, the user is free to carry on a different action. The reboot is seamless, making it seem as if the user is simply using the same tactics again and again.
If the user performs a non-Taijutsu Offensive technique, the genjutsu will break, otherwise the pain of the Offensive Taijutsu will release the illusion.

*Requires the user to perform a motion or a pose identical to one done up to 2 turns before*
*Lasts 3 turns*
*The user keeps refreshing the illusion ( 5 chakra cost ), in order to compensate for different reactions by the opponent to the same tactics, but the loop will essentially remain the same*
*Refreshing is different from re-casting. Once the illusion is countered, the user can't merely refresh it*
*Requires 2 turns cool down between usages*
*Can only be done 3 times per battle*


This is basically an all-purpose technique for the Second Principle of Déjà Fu. You are able to, at will, punctuate your battle with various poses and gestures. You don't have to post any technique while doing these poses. Then, whenever you'd like, you can post this jutsu and select one pose or gesture that you performed up to 2 turns previously, and create a looping genjutsu, where your opponent will be taken to the exact moment where you did the pose initially and will see everything happen identically (it will never be perfectly juxtaposed, reinforcing the idea that it's not a genjutsu unnaturally looping time, but a repetitive way of fighting)
 
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